976945-Fartouched v2
976945-Fartouched v2
FARTOUCHED
I CANNOT EVEN HINT WHAT IT WAS LIKE, FOR IT WAS A
compound of all that is unclean, uncanny, unwelcome, abnor-
mal, and detestable. It was the ghoulish shade of decay, antiq-
uity, and desolation; the putrid, dripping eidolon of unwhole-
some revelation; the awful baring of that which the merciful
earth should always hide. God knows it was not of this
world—or no longer of this world—yet to my horror I saw in
its eaten-away and bone-revealing outlines a leering, abhor-
rent travesty on the human shape; and in its mouldy, disinte-
grating apparel an unspeakable quality that chilled me even
more.
• —H. P. Lovecraft, The Outsider
HARBINGERS OF EVIL
There’s always a reason behind the existence of every far-
touched. They are brought to the world to spread the evil
influence of their alien progenitors and pave the way for
their coming.
Strange and unfamiliar by nature, fartouched are usually
raised in hiding by cultists who act as guides and mentors.
They make sure these alien children know their purpose in
the world.
T RUE R EASONS
d6 Reason for existence
1 Spread the word about the coming apoca-
lypse.
2 Find and secure an ancient relic.
3 Wage war against a specific group of people.
breakermaximus / Adobe Stock
FARTOUCHED TRAITS
Your character shares the following traits with other
fartouched.
Ability Score Increase. Your Constitution score in-
creases by 2.
Age. Fartouched mature much faster than humans,
reaching adulthood in a span of a few years. Thanks to their
abnormal origins, they can live hundreds of years.
Alignment. Born from weird and unnatural powers of
the Far Realm, most fartouched are chaotic with a strong
tendency towards evil.
Size. Fartouched have height and build similar to hu-
BROODTOUCHED
mans. Your size is Medium. As long as Father Llymic remains enclosed in a frozen tomb,
Speed. Your base walking speed is 30 feet. the true brood don’t come into existence. Unfortunate trav-
Darkvision. You can see in dim light within 60 feet of elers and carless researchers who wander too close to the icy
you as if it were bright light, and in darkness as if it were dim prison, however, may become tainted by the alien’s influ-
light. You can't discern color in darkness, only shades of ence and bear a child not from this world.
gray. Ability Score Increase. Your Strength and Dexterity
Tentacles. You have two additional limbs in the form of scores increase by 1.
retractable tentacles. You can use them to do simple tasks Speed. Your base walking speed is 35 feet.
such as open or close door or a container, grapple or pull a Abnormal Resistance. You have resistance to cold
creature, or make an unarmed strike. Your DM might allow damage.
other simple tasks to be added to that list of options. Frozen Step. You don’t treat deep snow or ice as diffi-
Your tentacles can't wield weapons or shields or do any- cult terrain. You also have advantage on ability checks and
thing that requires manual precision, such as using tools or saving throws against being knocked prone.
magic items or performing the somatic components of a Sunlight Sensitivity. You have disadvantage on attack
spell. rolls and on Wisdom (Perception) checks that rely on sight
Languages. You can speak, read, and write Common when you, the target of your attack, or whatever you are try-
and one other language of your choice. ing to perceive is in direct sunlight.
Subrace. Four subraces of fartouched exist: Variant: Icy Claws. Instead of tentacles, you have two
broodtouched, deeptouched, hivetouched, half-kaorti, star- scythe-like appendages which you can use to make unarmed
touched. Choose one of them for your character. strikes. If you hit with them, you deal slashing damage equal
to 1d4 + your Strength modifier, instead of bludgeoning
damage. You can’t use them to perform even simple tasks.
© Dean Spencer
DC 10 Constitution saving throw or gain one level of ex-
HIVETOUCHED
haustion. If you already have a level of exhaustion, you auto-
Children of Ragnorra prepare the world for her arrival. The matically succeed on the saving throw.
most hideous of all fartouched, they spread corruption to
change life in the image of Mother of Monsters. STARTOUCHED
Ability Score Increase. Your Wisdom score increases
Some fartouched act as beacons for alien beings.
by 1.
They’re left on the Material Plane so that
Abnormal Resistance. You have resistance to poison
stronger forces may find an easier path to ap-
damage.
proach.
Overwhelming Spore. You can use your action to re-
Ability Score Increase. Your Intelli-
gain a number of hit points equal to your level. All creatures
gence score increases by 1.
within 5 feet of you take poison damage equal to your Con-
Abnormal Resistance. You have
stitution modifier (minimum of 1). You can’t use this trait
resistance to cold damage.
again until you finish a long rest.
Limited Flight. You have a
Poisonous Vapor. Whenever a creature of your choice
flying speed of 10 feet.
you can see within 15 feet of you regains hit points, the
Star Soul. As an action, you tap
amount is reduced by a number equal to your proficiency
into your innate cosmic force, get-
bonus.
ting special benefits for 1 minute.
For the duration, you shed bright
HALF-KAORTI
light in 15-foot radius and dim
Once proud mages of Imaskar, Kaorti are forever changed light for an additional 15 feet. In
by the twisting proximity of Zurguth. They now attack the addition, each time an enemy
Material Plane, as for them it is a toxic world that must be within 30 feet of you fails a saving
consumed. Kaorti capture their victims to transform them throw, you gain temporary hit points
into their own, but some are strong enough to resist. Those equal to your level.
unlucky to survive the process become abominations, con- Once you use this trait, you can’t
sidered strange on every world. use it again until you finish a long rest.
HARDENED BODY
Prerequisite: Fartouched
Your body reflects the strength of your alien progenitor.
You’re able to shrug off incoming damage. You gain the fol-
lowing benefits:
• Increase your Constitution by 1, to a maximum of 20.
• You have resistance to either acid, cold, lightning, or
poison damage. Choose one when you pick this feat.
• After finishing a short or long rest, you gain temporary
hit points equal to twice your proficiency bonus.
TWISTED MIND
Prerequisite: Fartouched
Your mind is tainted by the unfathomable horrors that are
both your destiny and curse. Thanks to them, you’re capa-
ble of enduring what would shatter others. You gain the fol-
lowing benefits:
• Increase your Wisdom or Charisma by 1, to a maxi-
mum of 20.
• You have resistance to psychic damage.
• You have advantage on saving throws against being
charmed or frightened.
WATERBREED
Prerequisite: Fartouched
You have a strong connection with water. It feels like it’s
your natural environment. You gain the following benefits:
• You have swimming speed equal to your walking
speed.
• You have advantage on any Strength (Athletics) check
related to swimming.
• You breathe air and water.
• You add your Constitution modifier to any cold dam-
age you deal.
T HOSE LOST I N M ADNESS B ORN FROM THE P RETERNATURAL T HEY C AME FROM B EYOND
Descent into madness with subclasses Spread corruption with subclasses for THE S TARS
for Barbarian, Cleric, Druid, and Bard, Fighter, Ranger, and Wizard! Choose from new subclasses twisted
Rogue! Cast new twisted spells and call upon by the Far Realm for Artificer, Monk,
hideous creatures from the Far Realm. Paladin, Sorcerer, and Warlock! Wield
new otherworldly items!
Art:
Some artwork © 2019 Dean Spencer, used with permission. All rights reserved.
© breakermaximus / Adobe Stock
© grandfailure / Adobe Stock
© Space Creator / Adobe Stock
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