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976945-Fartouched v2

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235 views8 pages

976945-Fartouched v2

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Fartouched 1 Miłosz Gawęcki

FARTOUCHED
I CANNOT EVEN HINT WHAT IT WAS LIKE, FOR IT WAS A
compound of all that is unclean, uncanny, unwelcome, abnor-
mal, and detestable. It was the ghoulish shade of decay, antiq-
uity, and desolation; the putrid, dripping eidolon of unwhole-
some revelation; the awful baring of that which the merciful
earth should always hide. God knows it was not of this
world—or no longer of this world—yet to my horror I saw in
its eaten-away and bone-revealing outlines a leering, abhor-
rent travesty on the human shape; and in its mouldy, disinte-
grating apparel an unspeakable quality that chilled me even
more.
• —H. P. Lovecraft, The Outsider

Fartouched are tainted by the warped and alien powers of


the Far Realm. They are the result of a vile union between
abnormal beings (be them aberrations or even Elder Evils)
and humanoids. Sometimes, an unfortunate happenstance,
such as the opening of a multidimensional portal or passing
of a comet, can influence a yet unborn child. Touched by
the unnatural, fartouched are often used to push evil machi-
nations further or to act as guardians of secrets. However,
some of them are able to fight against their heritage, main-
taining their own goals and beliefs.

HARBINGERS OF EVIL
There’s always a reason behind the existence of every far-
touched. They are brought to the world to spread the evil
influence of their alien progenitors and pave the way for
their coming.
Strange and unfamiliar by nature, fartouched are usually
raised in hiding by cultists who act as guides and mentors.
They make sure these alien children know their purpose in
the world.

T RUE R EASONS
d6 Reason for existence
1 Spread the word about the coming apoca-
lypse.
2 Find and secure an ancient relic.
3 Wage war against a specific group of people.
breakermaximus / Adobe Stock

4 Become a living proof of your alien progeni-


tor’s power.
5 Lead a cult to its former glory.
6 Nothing. You’re an unfortunate mistake.

Fartouched 2 Miłosz Gawęcki


ALIEN FEATURES
DUAL NATURE d6 Feature examples
Even within the most aberrant of fartouched, there is still a 1 Unusually colored skin: seaweed, spruce, in-
mortal half trying to surface. Fartouched are often con- digo, pecan, cerulean.
flicted, as they learn more about the world they live in. 2 Additional skin layer: resin, mucus, crystal-
While they are aware of being seeds of evil, sometimes they line, tumors, scales.
find enough strength to break all links with alien heritage 3 Mismatched head element: horns, long ears,
and cults. tusks, noseless.
It doesn’t make the fartouched’s life any easier. Not all 4 Otherworldly eyes: glowing, whole black,
of them are lucky enough to easily blend into mortal socie- whole white, feline pupils, blood tears, tar
ties. Monstrous features vary from slight changes in far- tears.
touched physique to apparent enormities. One may have an 5 Strange hair: constantly damp, slightly mov-
oddly-colored skin and black eyes, while the another may be ing on their own, stiff.
covered in constantly shifting and warping flesh. 6 Other elements: fins, tail, additional eyes, un-
As a part of fleshing out a fartouched, consider what are hinged jaw.
the character’s most apparent features. The Alien Features
table offers ideas that you can use. Roll two times on the ta-
ble or choose features on your own. If you get the same re-
sult twice, mix its features and roll again.

Fartouched 3 Miłosz Gawęcki


© grandfailure / Adobe Stock
FARTOUCHED NAMES
Fartouched are often given their name by cultists. They
either decide to make the name ring a bell of prophecy
or use alien words learned from evil masters or dreamed
during nightmarish fevers. Those fartouched who de-
cide to live the lives of their own, take names reflective
of familiar cultures.
Prophecy Names: Bloodshed, Dead Sibling, Divine
Brutality, Foul Fowl, Hunger of Blue Blood, Roaring
Fury, White Dove.
Alien Names: Akthorosz, Bhyp'zhor, Ezhadhe, Im-
lact, Nethrhi, Tethrhex, Vh’irre.

FARTOUCHED TRAITS
Your character shares the following traits with other
fartouched.
Ability Score Increase. Your Constitution score in-
creases by 2.
Age. Fartouched mature much faster than humans,
reaching adulthood in a span of a few years. Thanks to their
abnormal origins, they can live hundreds of years.
Alignment. Born from weird and unnatural powers of
the Far Realm, most fartouched are chaotic with a strong
tendency towards evil.
Size. Fartouched have height and build similar to hu-
BROODTOUCHED
mans. Your size is Medium. As long as Father Llymic remains enclosed in a frozen tomb,
Speed. Your base walking speed is 30 feet. the true brood don’t come into existence. Unfortunate trav-
Darkvision. You can see in dim light within 60 feet of elers and carless researchers who wander too close to the icy
you as if it were bright light, and in darkness as if it were dim prison, however, may become tainted by the alien’s influ-
light. You can't discern color in darkness, only shades of ence and bear a child not from this world.
gray. Ability Score Increase. Your Strength and Dexterity
Tentacles. You have two additional limbs in the form of scores increase by 1.
retractable tentacles. You can use them to do simple tasks Speed. Your base walking speed is 35 feet.
such as open or close door or a container, grapple or pull a Abnormal Resistance. You have resistance to cold
creature, or make an unarmed strike. Your DM might allow damage.
other simple tasks to be added to that list of options. Frozen Step. You don’t treat deep snow or ice as diffi-
Your tentacles can't wield weapons or shields or do any- cult terrain. You also have advantage on ability checks and
thing that requires manual precision, such as using tools or saving throws against being knocked prone.
magic items or performing the somatic components of a Sunlight Sensitivity. You have disadvantage on attack
spell. rolls and on Wisdom (Perception) checks that rely on sight
Languages. You can speak, read, and write Common when you, the target of your attack, or whatever you are try-
and one other language of your choice. ing to perceive is in direct sunlight.
Subrace. Four subraces of fartouched exist: Variant: Icy Claws. Instead of tentacles, you have two
broodtouched, deeptouched, hivetouched, half-kaorti, star- scythe-like appendages which you can use to make unarmed
touched. Choose one of them for your character. strikes. If you hit with them, you deal slashing damage equal
to 1d4 + your Strength modifier, instead of bludgeoning
damage. You can’t use them to perform even simple tasks.

Fartouched 4 Miłosz Gawęcki


DEEPTOUCHED Ability Score Increase. Your Charisma score increases
by 1.
Deimos once prophesied that the world will end not with
Abnormal Resistance. You have resistance to acid
fire or cold, but with tentacles. If anything, the existence of
damage.
deeptouched indicates it’s true.
Alien Metabolism. When you take a long rest, you
Ability Score Increase. An ability score of your choice
only need 4 hours of sleep to get the full benefits of the rest.
other than Constitution increases by 1.
You also need half as much food and water as humans to
Abnormal Resistance. You have resistance to lightning
survive.
damage.
Half-Kaorti Magic. You know the primal savagery
Deep Perfection. As an action, you can briefly change
cantrip.
into a pile of warped tentacles, making an unarmed melee
When you reach 3rd level, you can cast the disguise self
attack against a number creature of your choice equal to
spell once with this trait. When you reach 5th level, you can
your proficiency bonus within 10 feet of you. When you
cast the spider climb spell once with this trait, and you re-
hit, the target is frightened of you until the end of your next
gain the ability to do so when you finish a long rest.
turn. You can’t use this ability again until you finish a long
Charisma is your spellcasting ability for these spells.
rest.
When you cast them with this trait, they don’t require com-
Partially Amorphous. You have advantage on saving
ponents.
throws made to resist effects that would alter your physical
Partial Material Fatigue. When you receive bludg-
form.
eoning, piercing, or slashing damage, you must succeed on a

© Dean Spencer
DC 10 Constitution saving throw or gain one level of ex-
HIVETOUCHED
haustion. If you already have a level of exhaustion, you auto-
Children of Ragnorra prepare the world for her arrival. The matically succeed on the saving throw.
most hideous of all fartouched, they spread corruption to
change life in the image of Mother of Monsters. STARTOUCHED
Ability Score Increase. Your Wisdom score increases
Some fartouched act as beacons for alien beings.
by 1.
They’re left on the Material Plane so that
Abnormal Resistance. You have resistance to poison
stronger forces may find an easier path to ap-
damage.
proach.
Overwhelming Spore. You can use your action to re-
Ability Score Increase. Your Intelli-
gain a number of hit points equal to your level. All creatures
gence score increases by 1.
within 5 feet of you take poison damage equal to your Con-
Abnormal Resistance. You have
stitution modifier (minimum of 1). You can’t use this trait
resistance to cold damage.
again until you finish a long rest.
Limited Flight. You have a
Poisonous Vapor. Whenever a creature of your choice
flying speed of 10 feet.
you can see within 15 feet of you regains hit points, the
Star Soul. As an action, you tap
amount is reduced by a number equal to your proficiency
into your innate cosmic force, get-
bonus.
ting special benefits for 1 minute.
For the duration, you shed bright
HALF-KAORTI
light in 15-foot radius and dim
Once proud mages of Imaskar, Kaorti are forever changed light for an additional 15 feet. In
by the twisting proximity of Zurguth. They now attack the addition, each time an enemy
Material Plane, as for them it is a toxic world that must be within 30 feet of you fails a saving
consumed. Kaorti capture their victims to transform them throw, you gain temporary hit points
into their own, but some are strong enough to resist. Those equal to your level.
unlucky to survive the process become abominations, con- Once you use this trait, you can’t
sidered strange on every world. use it again until you finish a long rest.

Fartouched 5 Miłosz Gawęcki


OPTIONAL FEATS
If your DM allows, your character may acquire feats for ad-
ditional customization. The collection below presents racial
feats available for fartouched characters.

HARDENED BODY
Prerequisite: Fartouched
Your body reflects the strength of your alien progenitor.
You’re able to shrug off incoming damage. You gain the fol-
lowing benefits:
• Increase your Constitution by 1, to a maximum of 20.
• You have resistance to either acid, cold, lightning, or
poison damage. Choose one when you pick this feat.
• After finishing a short or long rest, you gain temporary
hit points equal to twice your proficiency bonus.

TWISTED MIND
Prerequisite: Fartouched
Your mind is tainted by the unfathomable horrors that are
both your destiny and curse. Thanks to them, you’re capa-
ble of enduring what would shatter others. You gain the fol-
lowing benefits:
• Increase your Wisdom or Charisma by 1, to a maxi-
mum of 20.
• You have resistance to psychic damage.
• You have advantage on saving throws against being
charmed or frightened.

WATERBREED
Prerequisite: Fartouched
You have a strong connection with water. It feels like it’s
your natural environment. You gain the following benefits:
• You have swimming speed equal to your walking
speed.
• You have advantage on any Strength (Athletics) check
related to swimming.
• You breathe air and water.
• You add your Constitution modifier to any cold dam-
age you deal.

Fartouched 6 Miłosz Gawęcki


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CREDITS
Design and layout: Miłosz Gawęcki
Editing: Ryan Langr

Art:
Some artwork © 2019 Dean Spencer, used with permission. All rights reserved.
© breakermaximus / Adobe Stock
© grandfailure / Adobe Stock
© Space Creator / Adobe Stock

Cover art: © grandfailure / Adobe Stock

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