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0% found this document useful (0 votes)
22 views

Message

Uploaded by

bertgete08
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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{$CLEO .

cs}
0000: NOP
1@ = 1.0
0@ = 1

:First
wait 0
if key_down 105// numpad9
then
1@ += 0.1
wait 100
0AD1: show_formatted_text_highpriority "fightSpeed rate = %0.1f" time 1000 1@
end

if key_down 99// numpad3


then
1@ -= 0.1
wait 100
0AD1: show_formatted_text_highpriority "fightSpeed rate = %0.1f" time 1000 1@
end

0AB1: @setFightingRate 1 value 1@


jump @First

//0AB1: @setFightingRate 1 value 1@


:setFightingRate
0393: actor $PLAYER_ACTOR perform_animation "FightA_1" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_2" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_3" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_block" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_G" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightA_M" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FIGHTIDLE" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightShB" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightShF" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightSh_BWD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightSh_FWD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightSh_Left" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightSh_Right" at 0@ times_normal_rate

0393: actor $PLAYER_ACTOR perform_animation "FightB_1" at 0@ times_normal_rate


0393: actor $PLAYER_ACTOR perform_animation "FightB_2" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_3" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_block" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_G" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_IDLE" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightB_M" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitB_1" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitB_2" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitB_3" at 0@ times_normal_rate

0393: actor $PLAYER_ACTOR perform_animation "FightC_1" at 0@ times_normal_rate


0393: actor $PLAYER_ACTOR perform_animation "FightC_2" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_3" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_block" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_blocking" at 0@
times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_G" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_IDLE" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_M" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightC_Spar" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitC_1" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitC_2" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitC_3" at 0@ times_normal_rate

0393: actor $PLAYER_ACTOR perform_animation "FightD_1" at 0@ times_normal_rate


0393: actor $PLAYER_ACTOR perform_animation "FightD_2" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_3" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_bock" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_G" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_IDLE" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FightD_M" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitD_1" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitD_2" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "HitD_3" at 0@ times_normal_rate

0393: actor $PLAYER_ACTOR perform_animation "FightKick" at 0@ times_normal_rate


0393: actor $PLAYER_ACTOR perform_animation "FightKick_B" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "Hit_fightkick" at 0@ times_normal_rate

0393: actor $PLAYER_ACTOR perform_animation "Hit_fightkick_B" at 0@


times_normal_rate
0AB2: ret 0

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