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Ground Control Manual v2

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Cora Medina
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0% found this document useful (0 votes)
12 views

Ground Control Manual v2

Uploaded by

Cora Medina
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 62

‭FIRMWARE V.

2‬
‭WARRANTY‬
‭ -year warranty is guaranteed from the product's purchase date in case‬
1
‭of any manufacturing errors or other functional deficiencies during‬
‭runtime.‬
‭The warranty does not apply in case of:‬
‭🠚‬ ‭damage caused by misuse‬
‭🠚‬ ‭mechanical damage arising from careless treatment (dropping,‬
‭vigorous shaking, mishandling, etc.)‬
‭🠚‬ ‭damage caused by liquids or powders penetrating the device‬
‭🠚‬ ‭heat damage caused by overexposure to sunlight or heating‬
‭🠚‬ ‭electric damage caused by improper connecting‬
‭ he warranty covers replacement or repair, as decided by us. Please‬
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‭contact us via email for a return authorization before sending anything.‬
‭Shipping costs of sending a module back for servicing is paid by the‬
‭customer. Device complies with all EU regulations concerning RoHS‬
‭lead-free manufacturing and WEEE disposal.‬

‭VISIT US:‬
‭https://endorphin.es‬
‭https://youtube.com/user/TheEndorphines‬
‭https://facebook.com/TheEndorphines‬
‭https://twitter.com/endorphin_es‬
‭https://www.instagram.com/endorphin.es/‬
‭https://www.modulargrid.net/e/modules/browser/vendor:167‬
‭For technical requests:‬‭[email protected]
‭For dealer / marketing inquiries:‬‭[email protected]
‭FURTH BARCELONA, S. L. (EU VAT ID: ES B66836487)‬
‭GROUND CONTROL‬
‭🠚‬‭42hp eurorack modular polymetric and polyrhythmic‬
‭performance CV/MIDI/USB-MIDI sequencer / workstation‬
‭for drums and melodies‬
‭🠚‬‭4 tracks: drum track with 8 triggers and modulation and 3‬
‭melodic CV/Gate tracks. Velocity and CC is recorded from‬
‭external MIDI‬
‭🠚‬‭2 octave keyboard (no velocity or pressure action), play‬
‭sequences and grooves on the fly or use external USB/MIDI‬
‭gear or DAW integration or control external MIDI gear‬
‭🠚‬‭arbitrary, up to 64 steps per pattern, 24 patterns per track,‬
‭24 projects‬
‭🠚‬‭various record modes: 101-style step input with step editing,‬
‭live recording and step editor with x0x-style drum editing‬
‭🠚‬‭dedicated mute/solo bus with momentary mute or quantized‬
‭to pattern length action‬
‭🠚‬‭works also as a power supply for your modular system‬
‭(same as Shuttle Control) or can be powered by a buss‬
‭board like any other module‬
‭🠚‬‭arpeggiator, roller, patterns queue, slides, ties/rests,‬
‭ratchets, transpose‬
‭🠚‬‭music scales easily editable via highlighted keys: chromatic,‬
‭minor, major, pentatonic etc.‬
‭🠚‬‭external CV modulation matrix: control various sequencer‬
‭parameters under CV: pattern shift, semitone and octaves‬
‭offset, shuffle, ratchets, slide, gate length, CV to CC values‬
‭or pattern change‬
‭CONTENT‬
‭INTRO‬‭......................................................................................................................................‬‭6‬
‭CONNECTING‬‭THE‬‭POWER‬‭....................................................................................................‬‭6‬
‭INTERFACE‬‭..............................................................................................................................‬‭8‬
‭TRIGGERS‬‭/‬‭CV‬‭/‬‭GATE‬‭/‬‭OUTPUTS‬‭.......................................................................................‬‭9‬
‭TRANSPORT‬‭BAR‬‭..................................................................................................................‬‭10‬
‭TRACKS‬‭D/1/2/3‬‭....................................................................................................................‬‭12‬
‭DISPLAY‬‭.................................................................................................................................‬‭13‬
‭THE‬‭ALPHABET‬‭/‬‭DISPLAY‬‭TYPE-FACE‬‭FAMILY‬‭..................................................................‬‭13‬
‭PATTERNS‬‭.............................................................................................................................‬‭14‬
‭POLYMETRIC‬‭.........................................................................................................................‬‭15‬
‭PATTERN‬‭CHAIN‬‭....................................................................................................................‬‭15‬
‭PATTERNS‬‭LOCK‬‭...................................................................................................................‬‭16‬
‭2‬‭OCTAVE‬‭/‬‭24‬‭PIANO‬‭KEYS‬‭.................................................................................................‬‭16‬
‭PIANO‬‭KEYS‬‭USE‬‭..................................................................................................................‬‭17‬
‭TRANSPOSE‬‭/‬‭VALUE‬‭CHANGE‬‭BUTTONS‬‭..........................................................................‬‭18‬
‭SEMITONE‬‭TRANSPOSE‬‭(MELODIC‬‭TRACKS)‬‭.....................................................................‬‭19‬
‭LOCK‬‭SEMITONE‬‭TRANSPOSE‬‭............................................................................................‬‭19‬
‭MUTE/SOLO‬‭BUS‬‭..................................................................................................................‬‭20‬
‭SOLO‬‭......................................................................................................................................‬‭20‬
‭CLEARING‬‭THE‬‭PATTERN‬‭.....................................................................................................‬‭20‬
‭PATTERN‬‭/‬‭PAGE‬‭BUTTONS‬‭.................................................................................................‬‭21‬
‭TIME‬‭DIVISION‬‭/‬‭ARPEGGIATOR‬‭/‬‭1/32...1/4‬‭........................................................................‬‭21‬
‭ARPEGGIATOR‬‭/‬‭ROLLER‬‭.....................................................................................................‬‭22‬
‭LATCH‬‭/‬‭SUPERLATCH‬‭/‬‭TRANSPOSE‬‭.................................................................................‬‭22‬
‭🞸‬‭(PROJ)‬‭BUTTON‬‭....................................................................................................‬‭23‬
‭PATTERNS‬‭/‬‭PROJECTS‬‭LOAD/SAVE‬‭...................................................................................‬‭24‬
‭LIVE‬‭PATTERN‬‭MODE‬‭............................................................................................................‬‭24‬
‭SAVING‬‭THE‬‭PATTERNS‬‭AND‬‭PROJECTS‬‭............................................................................‬‭25‬
‭TEMPO‬‭BUTTON‬‭...................................................................................................................‬‭26‬
‭RECORDING‬‭..........................................................................................................................‬‭27‬
‭STEP‬‭RECORDING‬‭................................................................................................................‬‭27‬
‭EXAMPLE‬‭#1‬‭OF‬‭STEP‬‭RECORD‬‭..........................................................................................‬‭28‬
‭EXAMPLE‬‭#2‬‭OF‬‭STEP‬‭RECORD‬‭..........................................................................................‬‭29‬
‭LIVE‬‭RECORDING‬‭..................................................................................................................‬‭29‬
‭WAIT‬‭FOR‬‭RECORDING‬‭........................................................................................................‬‭30‬
‭EDITOR‬‭..................................................................................................................................‬‭30‬
‭MODULATION‬‭EDITOR‬‭..........................................................................................................‬‭32‬
‭MODULATION‬‭OUT‬‭JACK‬‭FW‬‭V.2‬‭.........................................................................................‬‭32‬
‭VELOCITY‬‭EDITOR‬‭................................................................................................................‬‭33‬
‭X0X-STYLE‬‭EDITOR‬‭(FOR‬‭DRUM‬‭TRACKS)‬‭..........................................................................‬‭33‬
‭LIVE‬‭EDITOR‬‭..........................................................................................................................‬‭34‬
‭CLOCK‬‭I/O‬‭/‬‭RESET‬‭I/O‬‭.........................................................................................................‬‭35‬
‭MIDI‬‭I/O‬‭..................................................................................................................................‬‭36‬
‭USB-MIDI‬‭HOST-DEVICE‬‭I/O‬‭.................................................................................................‬‭37‬
‭EXT.‬‭CV‬‭INPUTS‬‭FW‬‭V.2‬‭........................................................................................................‬‭38‬
‭MENU‬‭.....................................................................................................................................‬‭38‬
‭A‬‭/‬‭POLYRHYTHMIC‬‭TIME-BASE‬‭FW‬‭V.2‬‭..............................................................................‬‭39‬
‭B‬‭/‬‭PATTERN‬‭SHIFT‬‭(NUDGE)‬‭EXT.‬‭CV‬‭..................................................................................‬‭40‬
‭C‬‭/‬‭METRONOME‬‭..................................................................................................................‬‭41‬
‭D‬‭/‬‭DIRECTION‬‭OF‬‭THE‬‭PATTERN‬‭........................................................................................‬‭42‬
‭E‬‭/‬‭EXT.‬‭CV‬‭FW‬‭V.2‬‭.................................................................................................................‬‭42‬
‭F‬‭/‬‭MODULATION‬‭OUTPUT‬‭JACK‬‭FW‬‭V.2‬‭.............................................................................‬‭44‬
‭G‬‭/‬‭SHUFFLE‬‭EXT.‬‭CV‬‭...........................................................................................................‬‭45‬
‭H‬‭/‬‭PROBABILITY‬‭EXT.‬‭CV‬‭....................................................................................................‬‭46‬
‭I‬‭/‬‭RATCHETS‬‭EXT.‬‭CV‬‭...........................................................................................................‬‭46‬
‭J‬‭/‬‭SLIDE‬‭TIME‬‭EXT.‬‭CV‬‭.........................................................................................................‬‭47‬
‭K‬‭/‬‭SYNCHRONIZATION‬‭/‬‭DIVIDERS‬‭.....................................................................................‬‭48‬
‭L‬‭/‬‭GATE‬‭LENGTH‬‭EXT.‬‭CV‬‭....................................................................................................‬‭50‬
‭M‬‭/‬‭MIDI‬‭.................................................................................................................................‬‭51‬
‭N‬‭/‬‭SCALES‬‭/‬‭DRUM‬‭MAPPING‬‭FW‬‭V.2‬‭................................................................................‬‭53‬
‭SD‬‭CARD‬‭/‬‭SETTINGS‬‭...........................................................................................................‬‭55‬
‭PITCH‬‭/‬‭MOD.‬‭CV‬‭CALIBRATION‬‭..........................................................................................‬‭56‬
‭FIRMWARE‬‭UPDATE‬‭..............................................................................................................‬‭57‬
‭CREDITS‬‭................................................................................................................................‬‭59‬
‭GROUND‬‭CONTROL‬‭SHORTCUTS‬‭CHEAT‬‭SHEET‬‭(05-MAY-22)‬‭.........................................‬‭60‬
‭INTRO‬
‭ round Control is a powerful performance sequencer for CV/Gate‬
G
‭signals, drum triggers as well as MIDI and USB-MIDI devices.‬
I‭t features X0X, 101, step editing and live play approaches for‬
‭sequencing and recording. That empowers you to create grooves on the‬
‭fly with fast polymetric input so you can concentrate on the score‬
‭without menu diving.‬
‭🠚‬ ‭Quick start guide:‬‭https://youtu.be/t0OjK-sw3zI‬
‭🠚‬ ‭Loopop's full tutorial:‬‭https://youtu.be/XhriE0MKjp0‬
‭🠚‬ ‭Turbo start:‬‭https://youtu.be/UwHBblPGvRA‬
‭🠚‬ ‭Essential guide:‬‭https://youtu.be/gUsYx2ekUPg‬

‭CONNECTING THE POWER‬


‭ he Ground Control can be powered in two different ways. It is very‬
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‭important to use‬‭only one‬‭of the powering options:‬
‭ )‬‭AS A EURORACK MODULE:‬‭connect the module‬‭directly into the‬
1
‭power buss board with supplied 16-16‬‭ribbon cable like any other‬
‭eurorack module‬
‭ )‬‭AS A STANDALONE DEVICE:‬‭Power the Ground Control‬‭from the‬
2
‭faceplate with a 12-20V DC power adapter‬‭(or supplied adapter in‬
‭case of standalone version)‬‭. In that case the ribbon cable connector will‬
‭act as a power supply. For a single sequencer connection you would‬
‭need a 500mA adapter. For using the sequencer as a power supply -‬
‭the higher the amperage of the DC adapter the better, minimum‬
‭recommended rated as 3A or more. The DC jack accepts a universal 2.1‬
‭or 2.5mm / 5.5mm barrel. In that case the 16 pin cable can act as a‬
‭power source for your bus-board – that can be any passive or flying‬
‭bus-board. It will deliver identical current – up to 1A per +12V rail and‬
‭up to 700mA per -12V rail. Small +5V jumper (off by default) on the left‬
‭side will enable +5V source into the bus-board.‬
‭🠚‬ ‭Hint: power consumption will increase, if devices are powered from‬
‭USB HOST‬
‭INITIAL PANEL DESIGN‬

‭NEW PANEL DESIGN‬


‭INTERFACE‬
‭TRIGGERS / CV / GATE / OUTPUTS‬
‭Ground Control has the following tracks:‬
‭🠚‬ ‭DRUM TRACK‬‭that consists of 8x drum triggers. Each drum trigger‬
‭also sends individual velocity values via MIDI or USB-MIDI, with‬
‭velocity editing via the step editor. By default, the drum track is‬
‭assigned to Rt/Tx MIDI channel 10 (see‬‭MENU‬‭→‬‭M/MIDI‬‭settings).‬
‭Trigger outputs are v-trigger outputs with increased 0...10V output‬
‭range to drive low pass gates more efficiently‬
‭🠚‬ ‭3X MONOPHONIC MELODIC TRACKS‬‭with physical 1v/oct‬‭pitch‬
‭CV and gate outputs. Pitch CV outputs cover 10 octaves -5v to +5v‬
‭(similar as the Shuttle Control outputs. Gate outputs are 0 to 10V‬
‭🠚‬ ‭MODULATION TRACK‬‭with physical CV output. Can be assigned‬‭to‬
‭drum or melodic tracks with MIDI CC#01. Alternatively can be‬
‭assigned to any track’s note velocity.‬
‭ he lowest recognizable MIDI note is C of -2‬‭nd‬ ‭octave‬‭(MIDI note‬
T
‭number 0) — its output voltage corresponds to exactly -5V. The highest‬
‭note is C of 8‬‭th‬ ‭octave (MIDI note number 120) with‬‭the corresponding‬
‭output voltage of +5V. C3 is the central note that returns exactly 0 volts.‬
‭It is important to notice that the range of output voltages for any CV‬
‭output is limited to -5V ... +5V.‬
‭TRANSPORT BAR‬

‭🠚‬ ‭PLAY‬‭:‬‭playback start button:‬

‭▪‬ S
‭ ingle press starts the playback when the sequencer is‬
‭stopped‬
‭▪‬ O
‭ nce pressed during the playback, it resets all the tracks to‬
‭their first steps‬
‭ ombination of‬‭TRACK D/1/2/3 + PLAY‬‭during the playback‬
‭▪‬ C
‭resets pressed track to the first step‬
‭▪‬ I‭n some actions the‬‭PLAY‬‭button acts as Yes/confirmation of‬
‭the call to action (e.g. overwriting an empty project).‬

‭🠚‬ ‭STOP‬‭:‬‭playback stop button:‬

‭▪‬ O
‭ nce we are in the menus, single press acts as an exit from the‬
‭menu or cancel of call to action without stopping the playback‬
‭ lso acts as a‬‭PANIC BUTTON‬‭when pressed and held‬‭a few‬
‭▪‬ A
‭times in case some MIDI devices have hanged notes‬

‭🠚‬ ‭RECORD‬‭:‬‭that button enables record or edits the notes‬‭in‬


‭different combinations:‬
‭ hen sequencer is not running, short‬‭RECORD‬‭button‬‭press‬
‭▪‬ W
‭starts the step record input on the selected track (see‬‭TRACK‬
‭D/1/2/3‬‭buttons)‬
‭ ong press enters the editor (‬‭X0X‬‭for drums or step‬‭editor for‬
‭▪‬ L
‭melodic tracks)‬
‭▪‬ W
‭ hen sequencer is running, then short press enables live‬
‭recording and long hold enters the live editor, so you can‬
‭preview all the changes on the fly‬
‭ ombination‬‭🞸‬‭→‬‭RECORD‬‭enters the save Pattern/Project‬
‭▪‬ C
‭menu‬
‭ ombination‬‭🞸‬‭→‬‭RECORD‬‭→‬‭RECORD‬‭saves all the current‬
‭▪‬ C
‭project settings as well as all unsaved tracks‬
‭▪‬ ‭Combination TEMPO+RECORD starts RECORD WAIT mode.‬

‭🠚‬ ‭LAST STEP‬‭:‬‭sets the amount of steps per track but in other‬
‭menus acts as alternative key (e.g. alternating project / pattern) etc.:‬
‭ ombination‬‭LAST STEP + MUTE BUS‬‭→‬‭VALUE-/+‬‭(or‬
‭▪‬ C
‭PAGE‬‭or numeric keys‬‭P/0...Z/9‬‭)‬‭sets the amount of‬‭steps per‬
‭separate drum or melodic tracks. After choosing the track with‬
‭TRACK D/1/2/3‬‭buttons, we adjust its pattern length‬
‭▪‬ I‭n melodic tracks editor that button acts as a flag for enabled‬
‭slide on the active step‬
‭▪‬ I‭n the‬‭🞸‬‭menu acts as alternative selection of project‬‭or pattern‬
‭load/save‬
‭▪‬ ‭TEMPO + LAST STEP‬‭locks the BPM value on the screen‬
‭ hen arpeggiator enabled with‬‭1/32…1/4‬‭buttons, short‬‭press‬
‭▪‬ W
‭latches the arpeggiator, and long hold enables arpeggiator’s‬
‭super-latch mode‬
‭▪‬ I‭n‬‭F/MOD.OUT‬‭settings, pressing that button enables smooth‬
‭CV values vs stepped modulation values.‬
‭TRACKS D/1/2/3‬

‭ round Control features‬‭1 DRUM TRACK‬‭(consisting of‬‭8 TRIGGERS‬‭),‬


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‭3 MONOPHONIC MELODIC TRACKS‬‭and‬‭1 MODULATION TRACK‬
‭assignable to any of those tracks. Once we are going to record, play, or‬
‭edit one of the tracks, we activate it with appropriate‬‭TRACK D/1/2/3‬
‭buttons.‬
‭ ach track has a special dot symbol, which is written in same‬
E
‭combination on the track names as well as also duplicated with physical‬
‭bumps on the rubber keys to help navigate those main tracks with the‬
‭fingers when you are on the stage:‬

‭ ou can only select one of the four tracks at a time and depending on‬
Y
‭which track is active you can configure different MENU settings.‬
‭🠚‬ ‭In the menu settings of a specific track,‬‭TRACK D/1/2/3‬‭buttons‬
‭enter that track’s settings‬
‭🠚‬ ‭Combination of‬‭TRACK 1/2/3 + TRANSPOSE +/-‬‭buttons will shift‬
‭currently selected pattern by 1 octave up or down on each combo‬
‭press‬
‭🠚‬ ‭Combination of‬‭TRACK D/1/2/3 + 1/32...1/4‬‭buttons‬‭sets the time‬
‭division of the track. Same combination with the long hold sets the‬
‭same division but in triplets‬
‭🠚‬ ‭Combination of‬‭TRACK D/1/2/3 + PLAY‬‭during the playback‬‭resets‬
‭pressed track to the first step.‬
‭DISPLAY‬

‭4-symbol display shows various information:‬


‭🠚‬ ‭By default or on time-out it always shows the currently selected‬
‭preset on each of the tracks: each of the 4 letters of the alphabet‬
‭shows one of the 24 (‬‭A to Z‬‭) patterns on each of the‬‭TRACKS‬
‭D/1/2/3‬‭. The dots pattern above the screen corresponds to same‬
‭bumps on the rubber buttons of the tracks‬
‭🠚‬ ‭In the menus display shows numeric values, parameters of selected‬
‭menu items, hints etc.‬

-‭ small dot near each track letter appears if that‬‭pattern is altered‬


‭and is currently‬‭unsaved‬‭. That dot disappears if we‬‭switch to another‬
‭not altered pattern. After returning back to the unsaved pattern the dot‬
‭will appear again. Once we save the pattern (or‬‭SAVE EVERYTHING‬‭by‬
‭🞸‬‭(PROJ)‬ ‭→‬‭RECORD‬‭→‬‭RECORD‬‭), the dot disappears.‬
‭🠚‬ ‭Once we turn off the module’s power, all unsaved patterns will be‬
‭lost.‬

‭ HE ALPHABET / DISPLAY TYPE-FACE‬


T
‭FAMILY‬
‭PATTERNS‬
‭Each of 24 A to Z projects of Ground Control has‬‭4‬‭TRACKS: D, 1, 2, 3‬‭.‬
‭Each of those four tracks consist of‬‭24 PATTERNS‬‭.‬
‭ ach of 24 patterns correspond to twisted 24 Latin alphabet letters from‬
E
‭A‬‭to‬‭Z‬‭(with the same pattern sharing V/U letter and‬‭missing X letter).‬
‭Each pattern consists of a maximum‬‭64 STEPS‬‭.‬
‭ ombination of‬‭LAST STEP +‬‭⯇‭P
C ‬ ATTERN/PATTERN‬‭⯈‬‭or‬
‭TRANSPOSE+/-‬‭sets amount of steps on each of those‬‭tracks.‬
‭Drum track consists of‬‭8 DRUM TRIGGERS TRACKS‬‭.‬
‭ ach of those 8 drum tracks can be of any length and up to‬‭64 STEPS‬
E
‭LONG‬‭– i.e. fully polymetric.‬
‭ ombination‬‭LAST STEP + MUTE BUS buttons‬‭→‬‭TRANSPOSE +/-‬
C
‭sets the length of each drum track. After choosing the track, we adjust‬
‭its amount of steps‬

‭🠚‬ ‭Note: there are no patterns with the letters U and X.‬
‭ ach track can have any of 24 available patterns, or you can lock them‬
E
‭(with‬‭⯇‬‭PATTERN/PATTERN‬‭⯈‬‭buttons, so switching the‬‭patterns on‬
‭one track will switch the same pattern’s names on other tracks.‬
‭🠚‬ ‭Once the patterns are locked, both‬‭⯇‭P ‬ ATTERN/PATTERN‬‭⯈‬‭buttons‬
‭are lit and the patterns on all 4 tracks are switched‬‭ONCE THE‬
‭LONGEST PATTERN ON EITHER OF THOSE TRACKS HAS‬
‭FINISHED.‬
‭Selecting the patterns can be done in the various ways:‬
‭🠚‬ ‭Selecting active track with TRACK D/1/2/3 buttons and then‬
‭switching the pattern on that track by incrementing up or down with‬
‭⯇‬‭PATTERN/PATTERN‬‭⯈‬‭buttons‬
‭🠚‬ ‭We can change to exact pattern on the any track by pressing‬‭TRACK‬
‭D/1/2/3 + A...Z‬‭piano keys buttons‬
‭🠚‬ ‭Pressing‬‭🞸‬‭→‬‭A...Z‬‭piano keys buttons in the live‬‭pattern mode.‬

‭POLYMETRIC‬
‭ round Control’s power is in its freedom of workflow and pattern‬
G
‭flexibility, where each track can run at its own speed and have‬
‭independent pattern length - polymetric sequencing.‬
‭ ‬‭polymeter‬‭is best described as the superimposition of one meter on‬
A
‭top of another. It could also be described as the simultaneous‬
‭performance of two or more independent meters.‬
‭ or example: by using the‬‭LAST STEP‬‭button we can‬‭set‬‭TRACK 1‬‭to‬
F
‭have pattern length of 16 steps and‬‭TRACK 2‬‭to have‬‭pattern length of‬
‭12 steps. This will create an interesting Polymetric relationship between‬
‭tracks 1 and 2 as they will no longer loop at the same points in time,‬
‭creating a phasing and hypnotic feel that always evolves in time. Each‬
‭of 8 drum triggers can also have an independent amount of their steps.‬
‭This can be extremely useful when creating more complex rhythmic‬
‭relationships between tracks.‬
‭ ou can use additional reset inputs to control and reset the tracks in‬
Y
‭case you don’t want to hear constant sequence phasing with polymetric‬
‭configuration.‬

‭PATTERN CHAIN‬
‭ y holding‬‭TRACK D/1/2/3‬‭buttons + entering a sequence‬‭of the letters‬
B
‭A...Z‬‭(even repeating the same letters) will add the‬‭patterns to the‬
‭PATTERN CHAIN‬‭– i.e. they will be played sequentially and in order‬
‭once the chain is entered. After we choose another pattern or its chains,‬
‭ e lose the previous chain. Maximum number of patterns in the chain is‬
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‭24. There is no specified song mode in the Ground Control however you‬
‭can chain the patterns to switch one by one in the chain imitating that‬
‭mode.‬
‭ nce recorded, pattern chains can also be saved with‬‭SAVE ALL‬
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‭combination:‬ ‭🞸‬‭→‬‭RECORD‬‭→‬‭RECORD‬‭and restored on‬‭the next‬
‭project or module power up.‬

‭PATTERNS LOCK‬
‭ y pressing both‬‭⯇‬‭PATTERN + PATTERN‬‭⯈‬‭buttons, we lock‬‭the‬
B
‭patterns which means changing one pattern on one track will change to‬
‭the same pattern name on the other tracks:‬

‭ atterns are not changed instantly to the next one, but after the current‬
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‭one is finished. The next step after current pattern has finished will be‬
‭the first step of the new selected pattern.‬

‭2 OCTAVE / 24 PIANO KEYS‬

‭ equencer has 2 octaves or 24 piano keys buttons – they are‬


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‭momentary, silicone rubber keys for entering melodies, drums, steps,‬
‭selecting the patterns, accessing the menus, entering alphabetical and‬
‭numerical values etc.‬
‭🠚‬ ‭Piano keys are not velocity or pressure sensitive‬
‭PIANO KEYS USE‬
‭🠚‬ ‭Play/preview melodies or trigger the drums when we are in a normal,‬
‭non-recording mode:‬
‭ nce we activate one of the melody‬‭TRACKS 1/2/3‬‭, pressing‬
‭▪‬ O
‭those keys will generate the pitch CV and gate information on‬
‭appropriate 3,5 mm TRACK 1/2/3‬‭OUTPUT JACKS‬‭as well‬‭as‬
‭generate MIDI notes information on MIDI and USB-MIDI outputs‬
‭on the channels set in the‬‭MENU TEMPO‬‭→‬‭M/MIDI‬‭. Keys cover‬
‭a range of two octaves F to E and we can shift (transpose) the‬
‭keyboard up or down to play the keys in higher or lower octaves.‬
‭When no octaves are shifted (TRANSPOSE +/- buttons not lit),‬
‭C-note‬‭E/EXT.CV‬‭corresponds to‬‭C3‬‭note or 0v on pitch CV‬
‭outputs.‬
‭ nce we activate the drum track with‬‭TRACK D‬‭button,‬‭we can‬
‭▪‬ O
‭preview/play/record drum triggers with the top row of keys‬
‭marked as‬‭P/1…Y/8‬‭. Each of those keys has a number,‬‭digits‬‭1‬‭to‬
‭8‬‭corresponds to appropriate 1 to 8 trigger outputs‬‭marked with [‬
‭]:‬

‭ nce we activate the arpeggiator/roller with‬‭1/32...1/4‬‭buttons,‬


‭▪‬ O
‭piano keys buttons activate the notes sequences once pressed in‬
‭a chord or activate the drum rolls once we press the drum triggers‬
‭🠚‬ ‭Select the next pattern on active track in the combination of buttons:‬
‭🞸‬‭→‬‭A...Z‬‭buttons. Once the new pattern is selected,‬‭it will be‬
‭launched once the current one has finished playing its last step (or its‬
‭full cycle in case of pendulum or random directions)‬
‭🠚‬ ‭Enter the menu items using the lower row of keys A to N and‬
‭combination of‬‭TEMPO + A...N‬‭or‬‭TEMPO‬‭→‬‭A...N‬‭. Small‬‭hints are‬
‭written near each of A...N letters and correspond to various menu‬
‭item group settings, which are described in the MENU section below‬
‭🠚‬ ‭Numerical input‬‭0...9‬‭with the upper row of‬‭O/0...Z/9‬‭buttons to enter‬
‭the exact parameter value along with the‬‭VALUE-/+‬‭incremental‬
‭buttons‬
‭🠚‬ ‭Save current pattern to another pattern (via combo‬‭🞸‬‭→‬‭RECORD‬
‭→‬‭A...Z‬‭) and also to load (open) or save one of 24‬‭projects (via‬
‭combo‬‭🞸‬‭→‬‭LAST STEP‬‭→‬‭A...Z‬‭to load another project‬‭and‬‭🞸‬‭→‬
‭RECORD‬‭→‬‭LAST STEP‬‭→‬‭A...Z‬‭to save current project into‬
‭another project name cell).‬

‭TRANSPOSE / VALUE CHANGE BUTTONS‬

I‭nitially‬‭-OCT / OCT+‬‭buttons are used to transpose‬‭the keyboard‬


‭playing or recording melodic‬‭TRACKS 1/2/3‬‭. Ground‬‭Control range is‬
‭10 OCTAVES‬‭per each melodic track so there are 4 octave shifts down‬
‭to the lower range with‬‭-OCT‬‭button and 4 octaves‬‭shifts up to the‬
‭higher range with‬‭OCT+‬‭button.‬
‭ ombination with‬‭TRACK 1/2/3 + TRANSPOSE +/-‬‭buttons will shift‬
C
‭the currently selected pattern by one octave up or down on each‬
‭combo press.‬
‭ ALUE +/-‬‭buttons are also used to set values in various menu items‬
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‭(incrementing up or down), for example changing the track’s step‬
‭number via combo‬‭LAST STEP + MUTE BUS‬‭buttons and‬‭adjusting‬
‭selected track length with‬‭VALUE +/-‬‭buttons. In contrary to‬‭VALUE +/-‬
‭buttons, which adjust incremental values by -/+ 1,‬
‭⯇‬‭PATTERN/PAGE/PATTERN‬‭⯈‬‭buttons increment values usually‬‭by‬
‭-/+ 10 or -/+16 depending on the context to speed up the values‬
‭adjustment.‬
‭🠚‬ ‭Transpose buttons don’t work on the drum track.‬
‭ EMITONE TRANSPOSE (MELODIC‬
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‭TRACKS)‬

‭ y pressing both‬‭-‬‭OCT + OCT+‬‭buttons together once,‬‭we activate the‬


B
‭semitone transpose mode. In that mode both‬‭-OCT/OCT+‬‭buttons will‬
‭be fully lit and you will see a‬‭‘SEMI’‬‭message on the display. That‬
‭means after pressing‬‭A...Z‬‭buttons we can shift the notes on the track‬
‭by the amount of semitones up or down from the root C note (marked‬
‭with‬‭E/EXT.CV‬‭). In that mode you can press single‬‭-OCT + OCT+‬
‭buttons to shift the keyboard to transpose to higher octave intervals up‬
‭or down on the currently selected active‬‭TRACKS 1/2/3‬‭.‬

‭LOCK SEMITONE TRANSPOSE‬

I‭n semitone transpose that mode, short press the‬‭LAST‬‭STEP‬‭activates‬


‭the‬‭LOCK‬‭SEMITONE TRANSPOSE‬‭mode: you will see‬‭‘LOCK’‬
‭message on the display. That means that semitone transpose on the‬
‭current track, will be applied to all three melodic‬‭TRACKS 1/2/3‬‭at‬
‭once.‬
‭ ou can exit transpose mode again by both‬‭-OCT + OCT+‬‭button press‬
Y
‭or single‬‭STOP‬‭button press without stopping the sequencer.‬
‭Remember to save your edited patterns after you shift them by‬
‭semitones up or down. Otherwise, you will lose those changes on the‬
‭next module’s power up.‬
‭MUTE/SOLO BUS‬

‭ ute bus is a row of buttons, whose main function is to mute a certain‬


M
‭track. In addition, each of those buttons blink each time the note‬
‭happens on that track which is useful to monitor activity on the tracks.‬
‭ALL DRUMS‬‭buttons aren't blinking as we already have every drum‬
‭trigger blinking with its own drum trigger.‬
‭ y default, the mutes have‬‭NON-QUANTIZED‬‭action –‬‭i.e. they‬
B
‭mute/unmute instantly. However if we hold the MUTE button for 1‬
‭second, it changes its mute action to‬‭QUANTIZED‬‭:‬‭i.e. that track will‬
‭stop or start its new cycle quantized to the track’s pattern length. Use it‬
‭on your musical choice – sometimes it is important to enable some‬
‭tracks instantly, however sometimes it is good to queue the mute for‬
‭one or multiple tracks so it will be enabled or disabled at a certain time.‬
‭ LL DRUMS‬‭button will mute/unmute immediately all the 8 drum‬
A
‭triggers. After ALL DRUMS unmute, manually muted before tracks will‬
‭be remembered. You can press any MUTE buttons at a time to mute‬
‭certain channels at once. Muted tracks are remembered once you save‬
‭the project (‬‭🞸‬‭→‬‭RECORD‬‭→‬‭RECORD‬‭).‬

‭SOLO‬
‭ EMPO+MUTE BUS‬‭buttons combo act as a momentary‬‭SOLO‬‭for the‬
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‭tracks. This action works opposite to the mutes i.e. rest tracks will be‬
‭muted and only selected tracks will be enabled.‬

‭CLEARING THE PATTERN‬


‭ ombination of single‬‭PROJECT + ANY MUTE BUS‬‭buttons‬‭press will‬
C
‭CLEAR‬‭the notes/triggers on the selected track but‬‭will leave the‬
‭pattern length unchanged. Second‬‭PROJECT + SAME MUTE BUS‬
‭press will clear the steps number of that track to default 16 steps.‬
‭ ingle‬‭PROJECT + ALL DRUMS‬‭press will clear all 8 drum triggers at‬
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‭once. Second press will reset all 8 drum trigger tracks to 16 steps.‬
‭🠚‬ ‭Maximum number of steps per track is 64‬

‭PATTERN / PAGE BUTTONS‬

‭ he main functions of these buttons is to switch the patterns on the‬


T
‭active track, incrementing up or down with‬‭⯇‬‭PATTERN/PATTERN‬‭⯈‬
‭buttons.‬
‭ hese buttons have additional labels as‬‭⯇‭P
T ‬ AGE‬‭⯈‭,‬ i.e.‬‭in certain menus‬
‭they increment values by numbers of 10 or 16 depending on the context‬
‭to speed up the values adjustment in the menus.‬

‭ IME DIVISION / ARPEGGIATOR /‬


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‭1/32...1/4‬

‭ ombination with‬‭TRACK D/1/2/3 + 1/32...1/4‬‭buttons‬‭sets the‬‭TIME‬


C
‭DIVISION‬‭of the track. Same combination with the long‬‭hold (1.5‬
‭seconds) sets the same track’s division but in‬‭TRIPLETS‬‭.‬
‭ /16‬‭is always the default and most used time division for any new‬
1
‭projects therefore is marked with‬‭°‬‭symbol at 1/16° in the old design.‬
‭ARPEGGIATOR / ROLLER‬
‭ nother function for those buttons is to enable/disable‬‭ARPEGGIATOR‬
A
‭on melodic TRACKS 1/2/3 and the‬‭ROLLER‬‭for the drum‬‭track.‬
‭ ressing‬‭1/32...1/4‬‭buttons enables one of the‬‭4‬‭ARPEGGIATOR‬
P
‭MODES‬‭available:‬‭UP / DOWN / RANDOM / ORDER‬‭(the button‬
‭selected will start to blink):‬

‭ ressing‬‭1/32...1/4‬‭buttons on the drum TRACK D will‬‭enable the drum‬


P
‭ROLLER‬‭:‬‭each drum trigger note‬‭P/1...Y/8‬‭pressed will‬‭repeat itself‬
‭following the selected time division‬‭1/32...1/4‬‭. To‬‭disable the roller‬
‭press‬‭1/32...1/4‬‭button again.‬
‭ he roller on the drum track follows the pressed 1/32...1/4 time division‬
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‭– however only the time division initially selected for the track will be‬
‭recorded if recording the roller in real-time (see section below).‬
‭ hen we are on the active melodic TRACKS 1/2/3, combination‬
W
‭1/32...1/4 + TRANSPOSE-/+‬‭set the arpeggiator’s‬‭OCTAVES‬‭RANGE‬
‭(‬‭0‬‭by default, possible options:‬‭-2, -1, 0, 1, 2‬‭)‬‭– that means how many‬
‭octaves the arpeggio pattern will sweep through.‬
‭🠚‬ ‭Once the arpeggiator is running the notes, you can change the‬
‭modes on the fly. You can play and latch all arpeggiators and a roller‬
‭on all available tracks simultaneously‬
‭🠚‬ ‭Arpeggiator and rolls can be recorded in the live recording mode,‬
‭however remember the rolls will always be recorded taking into the‬
‭account the current track’s time division settings‬

‭LATCH / SUPERLATCH / TRANSPOSE‬


‭ ressing LAST STEP enables‬‭ARPEGGIATOR’S LATCH‬‭:‬‭it‬‭enables the‬
P
‭arpeggiator to remember the last set of notes played on the keyboard.‬
‭ hen Latch is activated, the Arpeggiator sequence will continue to play‬
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‭even after notes have been released. Arpeggiator’s notes are cleared‬
‭when playing the next chord.‬
‭ o disable the arpeggiator, press‬‭1/32...1/4 or LAST‬‭STEP‬‭again. The‬
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‭arpeggiator will always have the track’s time division it is played on and‬
‭is set by‬‭TRACK D/1/2/3 + 1/32...1/4‬‭.‬
‭ olding LAST STEP for longer than 1.5 seconds enables‬
H
‭ARPEGGIATOR SUPER-LATCH‬‭:‬
‭🠚‬ ‭Pressing keys, will add them to the arpeggiating cycles‬
‭🠚‬ ‭Pressing keys that are already part of the arpeggio playing, will‬
‭remove them from the current arpeggio‬
‭🠚‬ ‭Short press on‬‭STEP‬‭while super-latch is active, deactivates‬
‭super-latch without clearing the note buffer to allow seamless‬
‭integration of modes‬
‭🠚‬ ‭Maximum notes amount in arpeggiator is 24.‬
‭ ressing both‬‭-OCT/OCT+‬‭buttons activates semitone‬‭transpose mode‬
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‭for the arpeggiator. It works identically as a normal semitone transpose:‬
‭i.e. C is the root note, and pressing another note will transpose the‬
‭notes in the arpeggiator as many semitones as needed.‬
‭🠚‬ ‭One can also lock the mode to transpose all tracks‬
‭🠚‬ ‭Pressing‬‭STOP‬‭button exits the transpose mode (or‬‭lock status)‬

‭🞸‬‭(PROJ) BUTTON‬

‭🞸‬‭(‭P‬ ROJ)‬ ‭and‬‭TEMPO‬‭buttons mainly work as ‘‬‭SHIFT’‬‭buttons.‬


🞸
‭ ‬‭(‬‭PROJ‬‭, asterisk symbol) button combinations are related to the‬
‭pattern/project saving/loading/clearing functions, which usually are‬
‭associated on the same level or upper the‬‭🞸‬‭button.‬

‭PATTERNS / PROJECTS LOAD/SAVE‬

‭LIVE PATTERN MODE‬


‭ ingle press of the‬‭🞸‭(‬‬‭PROJ)‬ ‭button will enter the‬‭LIVE PATTERN MODE‬‭.‬
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‭In that mode you can change patterns with appropriate 24 piano keys.‬
‭That is essential live performance tool when you can choose the‬
‭patterns only with a single button press. When you enable‬‭PATTERN‬
‭LOCK‬‭, then you can select the same patterns on all 4 tracks at the‬
‭same time with a single key press.‬
‭Pressing‬‭🞸‭(‬‬‭PROJ)‬ ‭button during live pattern mode‬‭will exit that mode.‬

‭ ressing the LAST‬‭STEP‬‭button in live pattern mode will enter the‬


P
‭PROJECT LOAD‬‭menu and you can load any other project‬‭with‬‭A…Z‬
‭ uttons without stopping the sequencer. Loading a new project can be‬
b
‭done smoothly on the fly when the current project is still running without‬
‭losing the sync. Once you press a new project load, after the longest‬
‭pattern of the current project will be finished, all new patterns from the‬
‭new project will be played on the next step.‬
‭🠚‬ ‭Pressing the‬‭TEMPO‬‭button during live pattern mode will act exactly‬
‭the same as‬‭LAST STEP‬‭button (i.e. selecting new project), however‬
‭after the new project will be loaded, the live pattern mode will be‬
‭enabled automatically.‬

‭SAVING THE PATTERNS AND PROJECTS‬


‭ ressing‬‭🞸‭(‬‬‭PROJ)‬ ‭→‬‭RECORD‬‭or‬‭🞸‬‭(‭P‬ ROJ)‬ ‭+‬‭RECORD‬‭buttons‬‭will enter‬
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‭the pattern save function.‬
‭Once you pressed‬‭🞸‬‭(‭P‬ ROJ)‬ ‭→‬‭RECORD‬‭, you can further:‬
‭🠚‬ ‭press‬‭RECORD‬‭one more time to‬‭SAVE ALL‬‭settings –‬‭means all‬
‭unsaved patterns on all the tracks will be saved. That also will save‬
‭all the settings you’ve made in the menus – e.g. MIDI channels, slide‬
‭amount, pattern direction, BPM etc. That is the fastest combination‬
‭to save anything you have just recorded or changed‬
‭🠚‬ ‭press any of‬‭24 A...Z‬‭piano keys to save current pattern‬‭to another‬
‭pattern letter‬
‭🠚‬ ‭press‬‭TRACK 1/2/3‬‭→‬‭A...Z‬‭to save currently selected‬‭pattern on‬
‭currently active track into ANOTHER track’s pattern letter‬
‭🠚‬ ‭press‬‭LAST STEP‬‭→‬‭A...Z‬‭to save the current project in one of 24‬
‭project letters A…Z. Unused (clean) projects will show as unlit‬
‭buttons and used projects will show as semi-lit ones. The project you‬
‭are currently in will blink. To confirm the saving you will see a‬‭SAVE‬
‭question on the screen and you can confirm overwrite (‬‭‘‬‭OUR?‬‭’‬
‭message) with either pressing‬‭RECORD‬‭or‬‭PLAY‬‭buttons‬‭if another‬
‭project destination letter you are trying to save is not empty. To‬
‭cancel the procedure and exit press‬‭STOP‬‭once.‬
‭ fter you save any pattern on a certain track (or save all fast via‬‭🞸‭(‬‭P‬ ROJ)‬
A
‭→‬‭RECORD‬‭→‬‭RECORD‬‭)‬‭, those chosen patterns are restored‬‭on next‬
‭modules power up. Last used project is also loaded on the next‬
‭module's power up.‬
‭🠚‬ ‭Remember the logic: you can always only save the current‬
‭pattern/project to itself or other destination.‬

‭TEMPO BUTTON‬

‭TEMPO‬‭and‬‭🞸‭(‬‬‭PROJ‬‭)‬ ‭buttons mainly work as‬‭SHIFT‬‭buttons.‬


‭ EMPO‬‭button functions are mostly related to the various‬‭MENU‬
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‭settings in combination with the lower row of‬‭A...N‬‭piano keys (‬‭TEMPO‬
‭+ A...N‬‭or‬‭TEMPO‬‭→‬‭A...N‬‭)‭.‬‬
‭ ne particular feature of the‬‭TEMPO‬‭button is setting‬‭the tempo value‬
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‭in beats-per-minute‬‭(‬‭BMP‬‭)‬‭:‬
‭🠚‬ ‭when pressing‬‭TEMPO‬‭button 3 or more times, it will act as a‬‭TAP‬
‭TEMPO‬‭button (for security reasons to not accidentally‬‭change - it‬
‭can be disabled via‬‭SETTINGS‬‭menu:‬‭TEMPO‬‭→‬‭M/MIDI‬‭→‬‭C‭)‬‬
‭🠚‬ ‭when pressing the‬‭TEMPO‬‭button once you will see the current‬
‭project tempo or tempo of the external clock if the sequencer is‬
‭engaged to external MIDI/USB or jack clock. Default project’s BPM‬
‭value is 120. Once you see that value on the display, you can adjust‬
‭it:‬
‭ ith‬‭VALUE -/+‬‭buttons incrementing by 1 value at‬‭a press or‬
‭▪‬ w
‭long press to speed up the values changing‬
‭ ith‬‭⯇‭P
‭▪‬ w ‬ AGE‬‭⯈‬‭buttons incrementing tempo values by values of‬
‭10 per single press‬
‭▪‬ ‭entering new BPM value with numeric‬‭O/0...Z/9‬‭piano‬‭keys‬
‭▪‬ T
‭ EMPO + LAST STEP‬‭combo‬‭LATCHES THE BPM‬‭value‬
‭appearance on the display – that is useful if you need to‬
‭monitor the tempo‬

‭RECORDING‬

‭There are a few ways to record the notes on the tracks:‬


‭🠚‬ ‭STEP RECORDING‬‭:‬‭sequencing 101-style‬
‭🠚‬ ‭X0X-STYLE EDITOR‬‭for DRUMS: editing triggers with 16 steps per‬
‭page‬
‭🠚‬ ‭using‬‭LIVE RECORDING‬‭using internal 24-piano keys‬‭or external‬
‭MIDI controllers‬
‭🠚‬ ‭manually entering/altering the notes/velocities/modulation in the‬
‭EDITOR‬

‭STEP RECORDING‬
‭ TEP RECORDING‬‭is a method of entering notes step-by-step‬
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‭(starting from first step) with entering‬‭ACTIVE NOTES‬‭and‬‭RESTS‬
‭(pauses) into existing time-division grid. It was introduced old ago in‬
‭synthesizers such as Roland‬‭®‬ ‭SH-101 but also in‬‭Endorphin.es‬‭–‬
‭Running Order‬‭.‬
‭ nce the sequencer stopped, the‬‭RECORD‬‭button is pressed once.‬
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‭The existing sequence/pattern on the current track is cleared and‬
‭overwritten by a newly entered sequence of notes/pauses‬‭(‬‭rests‬‭)‭.‬ Exit‬
‭that mode by pressing‬‭RECORD‬‭or‬‭STOP‬‭without anything‬‭to record‬
‭and the previous sequence will not be cleared. This mode currently only‬
‭works when the sequencer is not running. To store the sequence of‬
‭notes/rests, just press‬‭PLAY‬‭. The newly entered sequence‬‭will run‬
‭through the CV/gate jacks or via MIDI.‬
I‭n that record mode, the‬‭TEMPO‬‭button acts as a‬‭REST‬‭- i.e. inputting‬
‭an empty step and engaging to the next one. Overlapping the keys (i.e.‬
‭holding one of‬‭A...Z‬‭buttons and pressing another‬‭A...Z‬‭button) will put‬
‭a‬‭SLIDE‬‭on that step's transition.‬
‭ ressing‬‭1/4‬‭(TIE)‬ ‭or‬‭TEMPO‬‭buttons in record mode‬‭in conjunction with‬
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‭one of the‬‭A...Z‬‭keys will create a‬‭TIE‬‭- i.e. creating‬‭a note that occupies‬
‭more than one step in the pattern and has a longer duration. Thus using‬
‭TIEs creates longer notes. After years of trial and error, we found that‬
‭this method is one of the most effective for entering patterns and‬
‭grooves fast, which are melodic, occasionally unpredictable and can‬
‭have a various metric (steps length) which is useful in various electronic‬
‭music styles‬

‭EXAMPLE #1 OF STEP RECORD‬


‭ ress‬‭STOP‬‭and switch to melodic‬‭TRACK 1‬‭. Select new‬‭pattern‬‭B‬‭by‬
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‭switching‬‭PATTERN‬‭⯈‬‭button. Press the‬‭RECORD‬‭button and press a‬
‭notes sequence with‬‭A...Z‬‭keys pairing with the‬‭TEMPO‬‭button acting‬
‭as a‬‭REST‬‭. Press‬‭PLAY‬‭to start the currently entered sequence.‬
‭Alternatively, you can press another‬‭TRACK D/1/2/3‬‭to instantly‬
‭continue entering steps on another track. That is useful to quickly fill the‬
‭patterns on all the tracks.‬
‭EXAMPLE #2 OF STEP RECORD‬
‭ ress‬‭STOP‬‭and switch to drum‬‭TRACK D‬‭. Select the‬‭pattern you wish‬
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‭to record and then press a few times one of the‬‭1...8‬‭piano keys. In that‬
‭case, you will know exactly which drum trigger you are going to record‬
‭and you can switch to different drum triggers to preview the drums.‬
‭After you decide which drum you are going to record in step mode –‬
‭just press‬‭RECORD‬‭and enter that drum sequence of‬‭triggers pressing‬
‭the same‬‭1...8‬‭drum trigger keys and‬‭REST‬‭button.‬‭After you have a‬
‭sequence ready, you can either: press play to start that sequence‬
‭playing or press another‬‭1...8‬‭button to immediately‬‭start to record‬
‭another drum trigger sequence. Once you press that button, the amount‬
‭of steps and all the triggers/rests on the previously recorded track will‬
‭be saved.‬
‭🠚‬ ‭Selecting other‬‭1...8‬‭drum triggers on drum track‬‭or choosing other‬
‭TRACKS D/1/2/3‬‭, will switch the step input or live recording on the‬
‭next track while keeping the recording enabled. In such a way you‬
‭can speed up the step input or live record of tracks one by one.‬

‭LIVE RECORDING‬
‭Live recording is another way to record the notes into the tracks.‬
‭ irst of all you have to press‬‭PLAY‬‭so the sequencer is running. Then‬
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‭press the‬‭RECORD‬‭button and enter the notes with the keyboard or‬
‭attached MIDI or USB-MIDI keyboard controller. The notes will be‬
‭recorded quantized to the currently selected grid.‬
I‭f you don’t like what you recorded you can quickly‬‭CLEAN‬‭that track‬
‭by pressing‬‭🞸‭(‬‬‭PROJ)‬‭+ MUTE BUS‬‭button once. That‬‭will clean only the‬
‭notes on that track but will keep its length. Second‬‭🞸‭(‬‭P‬ ROJ)‬‭+ MUTE BUS‬
‭button press will also clean the step number of that track to default 16‬
‭steps.‬
‭ here is no way to adjust the amount of steps of the pattern during the‬
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‭live recording mode. You can do that only via the step record mode, or‬
‭manually set the amount of steps via LAST STEP+MUTE BUS button‬
t‭ hat corresponds to that track + adjust the value with‬‭VALUE-/+‬‭or‬
‭⯇‬‭PAGE‬‭⯈‬‭buttons or using numerical‬‭0/O...Z/9‬‭keys.‬
‭ emember to always save the pattern once you have entered the notes‬
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‭and you like it. The easiest way to do that is‬‭🞸‭(‬‬‭PROJ)‬‭→‬‭RECORD‬‭→‬
‭RECORD‬‭from anytime the sequencer is running or stopped.‬‭Last‬
‭saved project or selected patterns saved are restored on the next‬
‭module’s power up.‬

‭WAIT FOR RECORDING‬

I‭s a special live record mode in which the sequencer is stopped and‬
‭waits for the first note to be entered with the piano keys or via MIDI to‬
‭immediately start playback with the live recording enabled. That feature‬
‭is enabled by‬‭TEMPO + RECORD‬‭once the sequencer is‬‭stopped.‬
‭Once pressed you will see‬‭WAIT‬‭…‭R ‬ EC‬‭on the screen meaning‬‭you‬
‭have to enter the notes or triggers for the live record to begin. That’s a‬
‭nice feature if you want to record some melody or arpeggiator faster,‬
‭but don’t want to wait for the next pattern cycle to properly start first‬
‭notes.‬

‭EDITOR‬
‭ nce you want to edit already recorded notes, you can do that via the‬
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‭editor.‬
‭ ress and hold‬‭RECORD‬‭button for more than 1 second‬‭to enter the‬
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‭currently selected track editor. In the editor you can change the tracks‬
‭without quitting the editor by pressing‬‭TRACK D/1/2/3‬‭buttons.‬
I‭n the editor, you can navigate thru the steps via‬‭⯇‭P‬ AGE‬‭⯈‬‭buttons and‬
‭current step will be shown on the display. Once there is an active note‬
‭on that track you will see that key light up on the piano keys. Be aware‬
‭that piano keys show only the current middle view of the keyboard so if‬
y‭ ou are sure the note is present on the current step but you don’t see it,‬
‭then you should navigate with the‬‭TRANSPOSE-/+‬‭buttons‬‭to find that‬
‭note appeared on another octaves. Once you reach the last step on the‬
‭current track, it will be marked with two dots, i.e. if you are on the‬
‭pattern A with length of 16 steps, then reaching the 16‬‭th‬ ‭step you will‬
‭see: A_.16. Pressing‬‭🞸‭(‬‬‭PROJ‬‭)‬ ‭button anywhere in the‬‭editor will add one‬
‭extra step in the end of the currently edited pattern. Pressing‬
‭REST/TEMPO‬‭anywhere in the editor will clear current‬‭step from any‬
‭notes and associated flags.‬
‭ nce you navigating thru the steps, you can edit the notes and their‬
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‭features – so called‬‭FLAGS‬‭. Flag is a binary additional‬‭feature (0 or 1)‬
‭which that step can have. You can turn the notes on or off in the editor‬
‭and then add or disable their flags. To clean the note you can either‬
‭press it again – i.e. press on the light up piano key or press the‬‭REST‬
‭button. Each note can have following flags:‬‭RATCHETS‬‭,‬‭TIE‬‭or‬‭SLIDE‬
‭or‬‭REST‬‭(empty step). Those are ON/OFF features, meaning‬‭they are‬
‭either present or not.‬
‭🠚‬ ‭TIE‬‭(‬‭1/4‬‭button)‬ ‭merges current note with the next‬‭one creating a twice‬
‭longer one. If that next note will also be tied with the third one, then‬
‭the overall note’s duration will be triple longer than selected track’s‬
‭time division etc.‬
‭🠚‬ ‭REST‬‭(‬‭TEMPO‬‭button light up red)‬ ‭always cleans the current note and any‬
‭modulations/velocities that are on that current step.‬
‭🠚‬ ‭RATCHET‬‭(‬‭1/8‬‭button)‬ ‭flag means the ratchet is enabled‬‭on the current‬
‭step. The amount of ratchets can be set via the MENU: TEMPO‬‭→‬
‭I/ratchets per track.‬
‭🠚‬ ‭SLIDE‬‭(‬‭LAST STEP‬‭button)‬ ‭flag means that the note‬‭will slide to another one‬
‭on the last step before the destination note. Slide time can be set via‬
‭MENU: TEMPO‬‭→‬‭J‬‭.‬
‭ here are other additional features of the notes:‬‭MODULATION‬‭and‬
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‭VELOCITY‬‭.‬
‭ hile there is only one modulation track, which can be connected to‬
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‭any of 8 drum or 3 melodic tracks, each note or drum has a velocity.‬
‭ oth can be recorded via MIDI or USB-MIDI controller, however also‬
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‭manually entered or adjusted per-step in the editor.‬

‭MODULATION EDITOR‬
‭ o access the‬‭MODULATION EDITOR‬‭, switch to the track‬‭it is assigned‬
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‭to and long press‬‭RECORD‬‭. Press‬‭MOD.CC‬‭(1/32)‬ ‭button‬‭and you will get‬
‭into the modulation step editor for the current pattern with the display‬
‭showing‬‭C__1‬‭:‬‭meaning you are editing CC modulation‬‭#01 (always‬
‭CC#01‬‭) on the drum track (default Rx/Tx MIDI channel‬‭10).‬
‭ avigating thru the steps with the‬‭⯇‭P
N ‬ AGE‬‭⯈‬‭buttons‬‭you select the step‬
‭on which you wish to adjust the modulation value and then either with‬
‭VALUE-/+‬‭buttons or lower row of‬‭A...N‬‭buttons set‬‭the value from 0 to‬
‭127. Those 128 values correspond to 7-bit CC#01 message sent thru‬
‭the MIDI and USB-MIDI outputs as well as converted into physical CV‬
‭from 0 to +5V or -5 to +5v range at the MOD. OUT jack output. In the‬
‭bipolar output mode to select exact 0v output, just press both‬‭G‬‭and‬‭H‬
‭keys together that will correspond to CC or velocity value to 64:‬

‭MODULATION OUT JACK‬‭FW V.2‬


I‭t is possible to assign modulation or velocity of a certain track to the‬
‭modulation output jack. If it is assigned to modulation of a certain track‬
‭or drum track, it automatically obtains the length of the steps on that or‬
‭other drum track.‬
‭ odulation output jack settings are accessible in the menu via‬‭TEMPO‬
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‭→‬‭F/MOD.OUT‬‭combination: see the‬‭MENU‬‭section below‬‭for all the‬
‭settings.‬

‭VELOCITY EDITOR‬
‭ o access the‬‭VELOCITY EDITOR‬‭, switch to any of the‬‭TRACK‬
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‭D/1/2/3‬‭and long press‬‭RECORD‬‭. Press‬‭VELOCITY‬‭(1/16)‬ ‭button and‬
‭you will get into the velocity step editor for the current pattern with the‬
‭display showing‬‭V__1‬‭:‬‭meaning you are editing velocity‬‭value on the‬
‭selected track or selected drum trigger with 1...8 buttons. Navigating‬
‭thru the steps with the‬‭⯇‭P‬ AGE‬‭⯈‬‭buttons you select‬‭the step, the note’s‬
‭velocity on which you wish to adjust and then either with‬‭VALUE-/+‬
‭buttons or lower row of‬‭A...N‬‭buttons you set the‬‭value from 0 to 127.‬
‭Those 128 values correspond to 7-bit note’s velocity message sent thru‬
‭the MIDI and USB-MIDI outputs on certain note appearance.‬
‭🠚‬ ‭Velocity value 0 means the note isn’t fired‬

‭X0X-STYLE EDITOR (FOR DRUM TRACKS)‬


‭ or editing the drum patterns, it is easier to use‬‭X0X-STYLE‬‭editing‬
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‭inspired by Roland‬‭®‬ ‭TR-606/808/909 etc. machines.‬‭That X0X editor is a‬
‭part of the standard editor and exists only for the drum track.‬
‭ o enter the editor, long press‬‭RECORD‬‭and then select‬‭TRACK D‬‭. In‬
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‭that mode a lower row of 14-piano keys together with‬‭O/0‬‭and‬‭Z/9‬‭side‬
‭keys creates a 16-step grid. Press‬‭P/1...Y/8‬‭buttons to select the drum‬
‭trigger – that selection activates its steps on imaginary 16-step grid:‬
I‭n that drum mode we see only 16 steps at once: from step 1 to 16‬
‭(page 1 is shown as‬‭P_ _1‬‭). Press‬‭VALUE-/+‬‭buttons‬‭to navigate to‬
‭NEXT PAGES‬‭: page 2:‬‭17-32‬‭steps, page 3:‬‭33-48‬‭, page‬‭4:‬‭49-64‬
‭steps. You can access pages 2 to 4 only if a certain selected drum has‬
‭more than 16 steps (selected via‬‭LAST STEP + MUTE‬‭BUS DRUM‬‭+‬
‭VALUE-/+‬‭or‬‭⯇‬‭PAGE‬‭⯈‭)‬.‬
I‭n the X0X editor you can switch between the drum notes to see each‬
‭drums’ grid by single press of those drums. Second press of the same‬
‭drum will preview it on the drums triggers and MIDI or USB-MIDI‬
‭outputs.‬
‭🠚‬ ‭You can access the editor when the sequencer is stopped or when it‬
‭is running‬

‭LIVE EDITOR‬
I‭t is possible to adjust notes and drums step-by-step on the go – i.e.‬
‭when the sequencer is running. Once the playback is running, long‬
‭press the‬‭RECORD‬‭button will enter into the live editor‬‭mode. On the‬
‭drum track you will be shown the X0X editor where you can see steps‬
‭running in real-time and navigate thru the pages with‬‭VALUE-/+‬
‭buttons. On melodic‬‭TRACKS 1/2/3‬‭you will see the‬‭step editor and the‬
‭notes will blink if they run on the current selected step.‬
‭CLOCK I/O / RESET I/O‬

‭ lock and reset are analog logic‬‭INPUT‬‭and‬‭OUTPUT‬‭signals made to‬


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‭synchronize Ground Control together with other Eurorack gear (typical‬
‭1/16‬‭th‬ ‭notes clock and reset). The trigger outputs‬‭are 0...+10V range10‬
‭mSec length to be able to clock various gear. Trigger inputs are typically‬
‭0...+5V expected with the threshold of 0.65V.‬
‭ round Control sends one short trigger from its‬‭RESET‬‭OUT‬‭jack on‬
G
‭playback start when you press the‬‭PLAY‬‭button.‬
‭ pplying a trigger into the‬‭RESET IN‬‭jack (or manually‬‭pressing PLAY‬
A
‭while the sequencer is running) will reset all the sequences on all 4‬
‭TRACKS D/1/2/3‬‭to the first step.‬
‭ here is a row of separate track’s reset inputs, meaning you can apply a‬
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‭trigger on a certain track to reset it independently from others to the first‬
‭step. You can also manually reset certain tracks to the first step by‬
‭TRACK D/1/2/3 + PLAY‬‭combo. Each separate track’s‬‭reset is‬
‭synchronized to the grid of each track’s selected time division (‬‭1/16‬‭by‬
‭default):‬

‭ LOCK OUT‬‭– is a master clock output sent by default‬‭in sixteenth‬


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‭notes (corresponds to PPQN/6 or 1/16‬‭th‬ ‭notes), therefore‬‭is marked with‬
‭symbol. Refer to‬‭K / SYNCHRONIZATION / DIVIDERS‬‭below‬‭of the‬
‭ ENU‬‭section on how to set the‬‭MASTER CLOCK‬‭and its‬‭OUTPUT‬
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‭DIVIDRS‬‭.‬
‭ LOCK IN‬‭– is external clock input from another master‬‭sequencer or‬
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‭clock generator (e.g. Running Order). By default the standard is typical‬
‭in eurorack in sixteenth notes (PPQN/6 or 1/16‬‭th‬‭)‬‭by default.‬

‭MIDI I/O‬

‭Those are 3,5 mm TRS type B MIDI jacks.‬


‭ IDI pinout –‬‭TYPE B‬‭:‬‭standard of Arturia‬‭®‬ ‭Beatstep‬‭Pro, 1010Music,‬
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‭ALM, Erica Synths, Polyend, VPME etc. (see more at‬
‭https://minimidi.world‬‭):‬
‭🠚‬ ‭PIN 5‬‭–‬‭RING‬‭(current sink)‬
‭🠚‬ ‭PIN 4‬‭–‬‭TIP‬‭(current source)‬
‭🠚‬ ‭PIN 2‬‭–‬‭SLEEVE‬‭(shield)‬
‭ ne adapter is included with the module and you can use any third‬
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‭party ones just ensure it is B-standard.‬
‭ ll the MIDI related settings can be accessed via the‬‭MENU: TEMPO‬‭→‬
A
‭M/MIDI‬‭(see MIDI settings below).‬
‭USB-MIDI HOST-DEVICE I/O‬

‭ hose are similar as‬‭CLASS COMPLIANT‬‭USB-MIDI‬‭TYPE‬‭A‬‭and‬‭TYPE‬


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‭B‬‭sockets.‬
I‭f you are familiar with‬‭ENDORPHIN.ES - SHUTTLE CONTROL‬‭, they are‬
‭similar in Ground Control. Moreover, Shuttle Control may and will work‬
‭as a perfect MIDI expander module for the sequencer where you can‬
‭assign all the velocities, internal generators etc.‬
‭You can plug any USB class-compliant USB-MIDI devices:‬
‭🠚‬ ‭Usually‬‭DEVICE‬‭is connected to the computer or tablet.‬‭In that case‬
‭Ground Control works as a USB-MIDI to CV converter or you can use‬
‭Ground Control as MASTER clock for your DAW since USB-MIDI is‬
‭bidirectional.‬
‭🠚‬ ‭usually‬‭HOST‬‭is connected to various MIDI controllers:‬‭from‬
‭USB-MIDI keyboards, faderbanks etc.‬
‭ y default, any MIDI input events are appearing into any MIDI outputs.‬
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‭However with the USB-MIDI sockets we can decide if we wish to pass‬
‭the MIDI flow from host to device or from device to host or have a host‬
‭loopback (a.k.a.‬‭MIDI THRU‬‭) in the‬‭MIDI MENU‬‭settings‬‭via‬‭TEMPO‬‭→‬
‭M/MIDI‬‭.‬
‭ ote for using the Ground Control with Arturia‬‭®‬ ‭Beastep‬‭Pro/Keystep‬
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‭Pro devices via USB. Those devices mirror any MIDI notes that enter‬
‭that via USB-MIDI connection. That may cause issues and double notes‬
‭press or unwanted loops using the arpeggiator. For best work set TX‬
‭channels on BSP/KSP devices to unused MIDI channels (i.e. 4 or other).‬
‭EXT. CV INPUTS‬‭FW V.2‬
‭ here are four, assignable‬‭,‬‭un-attenuated‬‭CV INPUTS:‬‭D, 1, 2, 3‬‭. CV‬
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‭input range is -5v…+5v or 0…+5V depending on the destination it is‬
‭assigned.‬

‭ odulation matrix is accessed via‬‭MENU: TEMPO‬‭→‬‭E/EXT.‬‭CV‬‭and is‬


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‭available from firmware version 2 of higher.‬
I‭n the CV modulation matrix, you can assign each of the 4 CV inputs (D,‬
‭1, 2, 3) to various parameters from the list: see‬‭E/EXT.CV‬‭menu list‬
‭below.‬

‭MENU‬

‭ here is no obvious menu diving in the module except‬‭TEMPO‬‭→‬‭A...N‬


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‭or‬‭TEMPO + A...N‬‭lower row of 14 piano buttons. With‬‭those keys‬
‭combinations we instantly access to various sequencer settings, which‬
‭are organized into 14 PAGES over‬‭A...N‬‭buttons. Some‬‭of the menu‬
‭items are picked with similar letters to remember their access but all‬
‭other coincidences are for technical purpose only. You can change‬
‭those settings whenever when sequencer is stopped or is running.‬
‭A / POLYRHYTHMIC TIME-BASE‬‭FW V.2‬
‭ olyrhythms allow you to stretch and squeeze a given number of steps‬
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‭within a defined pattern length, in other words as "stretching a pulse‬
‭train".‬
‭ he more technical definition of polyrhythms is as follows: polyrhythm is‬
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‭the simultaneous use of two or more rhythms that are not readily‬
‭perceived as deriving from one another, or as simple manifestations of‬
‭the same meter. The rhythmic layers may be the basis of an entire piece‬
‭of music (cross-rhythm), or a momentary section.‬
‭Some examples of the polyrhythmic patterns:‬
‭ 7:16‬‭- this means that the pattern length is 16 steps,‬‭but instead of‬
1
‭having 16 16th notes within this pattern, we have 17 notes, which are‬
‭slightly shorter. This way we are squeezing 17 steps into 16, without‬
‭changing the pattern length.‬
‭ 7:32‬‭- this means that our pattern length is 32 steps,‬‭but instead of‬
2
‭having 32 16th notes we only have 27, that still fill up all 32 steps with‬
‭extended note duration. In this case we are stretching 27 steps to fit the‬
‭32 steps.‬

‭ s you can see, polyrhythms allow you to play around with the length of‬
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‭steps in the pattern, creating more complex rhythmic structures and‬
‭relationships both between steps in the sequence and between tracks.‬
‭Ground Control allows you to have polyrhythmic patterns up to 32:32,‬
‭which is not possible on any other sequencer currently available in‬
‭either eurorack or outboard hardware formats.‬
‭ irst we need to select a track, any of the 4 tracks can have‬
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‭polyrhythmic behavior.‬
‭ nce the track is selected, we can access the polyrhythmic setup using‬
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‭a combination of‬‭TEMPO + A‬‭buttons. The 2 numbers‬‭light up on the‬
‭screen, by default it is set to 4:4, which is the most basic time signature.‬
‭The first number sets the imaginary number of steps in a sequence and‬
t‭ he second number sets over how many steps the previously selected‬
‭number of steps are stretched / squeezed.‬
‭ ote: 4:4 / 8:8 / 16:16 / 32:32 will all give you the same time signature‬
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‭as in the end the ratio is always 1:1 and no steps are being stretched or‬
‭squeezed.‬
‭ nce the numbers appear on the screen you can start changing them,‬
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‭the first nominator number can be incremented by +/-1 using the‬‭PAGE‬
‭buttons and the second denominator number is changed using the‬
‭VALUE‬‭buttons.‬
‭ et’s set the first number to be 5 and the second to be 4, resulting in a‬
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‭5:4 time signature. This means that now we can fit 5 steps into an‬
‭imaginary pattern of 4 steps long, which will shrink the duration of each‬
‭note in the sequence to accommodate one extra step.‬
‭ he time signature numbers do not change the pattern length, as they‬
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‭only set the timing of steps in the sequence, so for example you can still‬
‭have a 16 step sequence, but the time signature will now be 5:4 instead‬
‭of 4:4. It is best to play around with this to get a better feel and‬
‭understand how the time is affected. Try setting the same time signature‬
‭for all tracks, create a beat on the Drum Track and a melody on the‬
‭TRACK 1/2/3 and you will hear the subtle differences that polyrhythms‬
‭introduce. Another interesting time signature to try out is 17:16, which‬
‭almost sounds like 4:4, but has a slight shift in the step duration.‬
‭🠚‬ ‭If you want to experiment even more, we recommend trying to‬
‭combine Polymetric and Polyrhythmic sequences, where both the‬
‭time signature and pattern length are changed.‬

‭B / PATTERN SHIFT (NUDGE)‬‭EXT. CV‬


‭ attern shift, nudge or pattern’s rotation is the same name for‬
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‭SHIFTING THE TRACK‬‭notes on their pattern’s grids‬‭forward and‬
‭backward.‬
‭ n entering that menu, we select the track we want to shift with‬‭TRACK‬
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‭D/1/2/3‬‭buttons. On drum‬‭TRACK D‬‭we can select any‬‭of the 8 drum‬
‭tracks which we want to shift with‬‭MUTE BUS‬‭buttons.‬‭After selecting‬
‭the track we want to shift we press‬‭TRANSPOSE+/-‬‭buttons‬‭to adjust‬
‭the shift in steps (up to +/-64 steps range however limited to the‬
‭patterns’ length).‬
‭🠚‬ ‭Note: that parameter can be modulated under external CV‬

‭C / METRONOME‬

‭ round Control has a small piezo buzzer. When enabled it acts as a‬


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‭physical metronome so you can start recording grooves without‬
‭necessity to patch something and hear the clock first.‬
‭ etronome settings are accessible with combination‬‭TEMPO‬‭→‬‭C‭.‬‬
M
‭With the‬‭VALUE -/+‬‭buttons we choose the following‬‭options:‬‭CLC‬
‭(‬‭CLC‬‭means‬‭CLICK‬‭):‬
‭🠚‬ ‭CLC.—‬‭(none),‬
‭🠚‬ ‭CLC.D‬‭(drum track),‬
‭🠚‬ ‭CLC.1/2/3‬‭(certain melodic tracks).‬
‭ hen you choose any value other than ‘‬‭—‬‭‘, the metronome‬‭is enabled‬
W
‭and follows the selected track’s time division. If you choose ‘‬‭—‭‘‬, then‬
‭the metronome click sound is off.‬
‭🠚‬ ‭Metronome is a small physical buzzer located on the rear side of the‬
‭module and its volume can be perceived differently depending how‬
‭close or open your case is‬
‭D / DIRECTION OF THE PATTERN‬
‭ his menu item sets the direction of the currently active selected track.‬
T
‭With the‬‭VALUE -/+‬‭buttons we choose the following‬‭options:‬

‭🠚‬ ‭FRWD‬‭: means‬‭FORWARD‬‭– typical direction from first‬‭step 1 to the‬


‭last step and then again returning to the first and so on.‬
‭🠚‬ ‭REWD‬‭: means‬‭REWIND‬‭– direction from the last step‬‭to the first step‬
‭1 and then again returning to the last and so on.‬
‭🠚‬ ‭PEND‬‭: means‬‭PENDULUM‬‭– is a combination of first forward‬‭and‬
‭then backward movement.‬
‭🠚‬ ‭RAND‬‭: means‬‭RANDOM‬‭– each next step the sequencer‬‭is selected‬
‭is random of track’s set steps.‬
‭🠚‬ ‭RSTP‬‭: means‬‭RANDOM STEP‬‭– on each step sequencer decides‬‭if‬
‭it goes forward or backwards.‬
‭ hatever direction you choose, keep in mind that once you choose‬
W
‭another pattern, it will be switched once the current pattern will finish its‬
‭full cycle. In‬‭FORWARD‬‭mode that means once the pattern‬‭will reach its‬
‭last step, the next step will be the first step from new pattern. In‬
‭BACKWARD‬‭mode the pattern should reach its first step‬‭and then will‬
‭be switched to the new pattern. In‬‭PENDULUM‬‭mode the‬‭pattern‬
‭should go forward and then backward and only then will be switched to‬
‭the next pattern – i.e. will pass twice more steps before the switch. In‬
‭RANDOM‬‭and‬‭RANDOM STEP‬‭modes the logic is simple –‬‭the switch‬
‭to the new pattern will occur after initiated and once the pattern will‬
‭pass the full number of its set steps (by default 16).‬

‭E / EXT. CV‬‭FW V.2‬


I‭n that menu with the buttons‬‭TRACK D/1/2/3‬‭we select‬‭the CV jack‬
‭source.‬
‭ hen with‬‭⯇‬‭PAGE‬‭⯈‬‭buttons you select the following‬‭MODULATION‬
T
‭DESTINATIONS‬‭with additional parameters like tracks selected via‬
‭TRANSPOSE +/-‬‭buttons.‬

‭MODULATIO‬
‭N‬ ‭EXTRA‬ ‭SHOW‬
‭ ODULAT‬
M
‭DESTINATIO‬ ‭SETTINGS‬ ‭N ON‬
‭ION‬ ‭EXPECTED CV RANGE‬
‭N‬ ‭WITH‬ ‭DISPL‬
‭ ANGE‬
R
‭SELECTED‬ ‭TRANSP+/-‬ ‭AY‬
‭WITH‬‭PAGE‬‭⯈‬
‭PATTERN‬ ‭ .1...8,‬
D ‭SHFT‬ ‭ /-64‬
+ i‭ncreasing voltage on 1v, shifts on‬
‭SHIFT‬ ‭T.1…3‬ ‭steps‬ ‭12 steps, or 0.833V per step‬
‭SEMITONE‬ ‭T 1…3‬ ‭SEMI‬ ‭+/-5‬ ‭voltage added from the jack‬
‭OFFSET‬ ‭octaves‬ ‭quantized to semitones and adds‬
‭to pitch CV outputs. Also those‬
‭influences on the MIDI notes‬
‭outputs‬
‭ CTAVES‬
O ‭T 1…3‬ ‭OCTS‬ ‭ /-5‬
+ ‭same as above, just the CV inputs‬
‭OFFSET‬ ‭octaves‬ ‭applied to octaves: i.e. when CV‬
‭from 0 to +1V then no change,‬
‭when CV from +1 to +2v, then‬
‭shifts 1 octave up etc up to 5‬
‭octaves and similar in negative‬
‭range‬
‭ HUFFLE‬
S ‭ .1...8,‬
D ‭SHFL‬ ‭-50…+50‬ ‭CV values -5 to +5v correspond‬
‭AMOUNT‬ ‭T.1…3‬ ‭to -50 to +50 shuffle values‬
‭PROBABILITY‬ ‭D.1...8,‬ ‭PROB‬ ‭0…100‬ ‭Accepts only positive CV values:‬
‭T.1…3‬ ‭0 to +5V which correspond to 0‬
‭(none) to 100% (max.) tracks‬
‭probability / notes skipped‬
‭RATCHETS‬ ‭ .1...8,‬
D ‭RATC‬ ‭0...4‬ ‭5 values: 0 to 4 scaled to 0 to 5v‬
‭T.1…3‬ ‭sectors (0-1, 1-2, 2-3, 3-4, 4-5).‬
‭Value of 0 ratchets doesn't output‬
‭the note at all, value of 4 repeats‬
‭the note on its step 4 times)‬
‭SLIDE‬ ‭D all / T1…3‬ ‭SLDE‬ ‭0...100‬ ‭Accepts only positive CV values:‬
‭0 to +5V which correspond to 0‬
‭(none) to 100% (max.) longest‬
‭portamento slide time‬
‭ ATE‬
G ‭ .1...8,‬
D ‭GATE‬ ‭0…100‬ ‭Defines the gate/trigger length of‬
‭LENGTH‬ ‭T.1…3‬ ‭a certain drum drigger or melodic‬
‭track. Accepts only positive‬
‭values 0 to +5V which correspond‬
‭from 0 to 100% (max)‬
‭ C VALUE‬
C ‭CC#1…127‬ ‭CC.UN‬ ‭0…127‬ ‭ asically works as CV to MIDI‬
B
‭UNIPOLAR‬ ‭CC# converter. Unipolar means‬
‭that CV accepts only 0 to +5V‬
‭range which converts from 0 to‬
‭127 defined CC# value. CV=0v‬
‭corresponds to CC value 0‬
‭ C VALUE‬
C ‭CC#1…127‬ ‭CC.BI‬ ‭0…127‬ ‭Same as above, just CV accepts‬
‭BIPOLAR‬ ‭bipolar values -5…+5v converted‬
‭to 0…127 CC# values, CV=0v‬
‭corresponds to CC value 63.‬
‭MIDI channel corresponds to the‬
‭track’s name which that track is‬
‭assigned to. E.g. if CC assigned‬
‭to CV 1, then it follows Track 1‬
‭MIDI channel: 1 by default‬
‭🠚‬ ‭Once we have assigned something to one CV input – the same‬
‭setting for exactly the same trigger is excluded with the list in other‬
‭CV sources. I.e. once we assigned CV1 to Shuffle of Track1, we‬
‭cannot assign CV2 to the Shuffle of the same Track1, but Track D, 2‬
‭and 3 only‬
‭🠚‬ ‭Once we have assigned something to some CV input – same setting‬
‭for manual change in the MENU will be ignored‬
‭🠚‬ ‭External CV inputs work from the Firmware version 2 and above‬

‭F / MODULATION OUTPUT JACK‬‭FW V.2‬


‭ his menu item contains settings for what is assigned to the‬
T
‭MODULATION OUTPUT CV JACK‬‭.‬

I‭t is possible to assign modulation output to the modulation or velocity‬


‭of a certain track. If it is assigned to modulation of a certain track or‬
‭drum track, it automatically obtains the length of the steps that track or‬
‭certain drum track has.‬
‭ odulation output jack settings are accessible in the menu via‬‭TEMPO‬
M
‭→‬‭F/MOD.OUT‬‭combination.‬
‭In that menu:‬
‭ LL DRUMS‬‭buttons define whether the‬‭MOD. OUT‬‭jack outputs‬
A
‭CC#01 modulation or velocity by altering‬‭D.1.V‬‭and‬‭D.1.M‬‭letters.‬‭V‬
‭means velocity and‬‭M‬‭means modulation.‬

‭ ‬‭PAGE‬‭⯈‬‭buttons will change the polarity or the velocity‬‭or modulation‬



‭output: unipolar 0 to +5V (default) or bipolar -5v…+5v with D.1.V‬‭b‬‭letter:‬

‭ inally, pressing one of the‬‭MUTE BUS‬‭buttons will‬‭assign that‬


F
‭modulation output to a certain track or drum tracks.‬
‭ ressing the‬‭LAST STEP‬‭in that menu settings will‬‭enable‬‭SLEW‬‭on the‬
P
‭modulation output meaning all the modulation output will not be‬
‭stepped but interpolated and can be used as an envelope or LFO if‬
‭programmed properly.‬
‭ y default the‬‭MODULATION OUTPUT‬‭JACK‬‭is assigned‬‭to a special‬
B
‭modulation track which together with 8 trigger outputs is a part of the‬
‭drum track. Default modulation output range is 0...+5V and with the‬
‭further firmware updates it will be possible to reassign that modulation‬
‭output jack to other generators or CV destinations.‬
‭🠚‬ ‭Assignable Modulation output jack works fully from the Firmware‬
‭version 2 and above‬

‭G / SHUFFLE‬‭EXT. CV‬

‭ HUFFLE‬‭, groove or swing (shown at display as‬‭SF.50‬‭by default) – is‬


S
‭settings per one of the‬‭TRACKS D/1/2/3‬‭inspired directly‬‭from famous‬
‭ KAI‬‭®‬ ‭MPC vintage machines by Roger Linn. It is set in values‬
A
‭0-50-100, which is a ratio of time duration between the first and second‬
‭16‬‭th‬ ‭notes within each 8‬‭th‬ ‭note. At value 50% there is no swing. There is‬
‭a perfect triplet swing at value 66%. Most used (and secret) value in‬
‭electronic music producers used: 53-54%, which gives a light yet very‬
‭musical feeling.‬
‭🠚‬ ‭Note: that parameter can be modulated under external CV‬

‭H / PROBABILITY‬‭EXT. CV‬

‭ ROBABILITY‬‭or humanization means some of the notes‬‭on the track‬


P
‭can be accidentally skipped, imitating the imperfection of human nature.‬
‭It is shown at display from‬‭PR_0‬‭to‬‭PR99‬‭.‬
‭ ero setting corresponds to zero imperfections (default values on all the‬
Z
‭tracks). The higher the values increase from 0 to 99, the more notes or‬
‭triggers will be skipped.‬
‭🠚‬ ‭Note: that parameter can be modulated under external CV‬

‭I / RATCHETS‬‭EXT. CV‬

‭ atchet means that trigger fires per‬‭ITS OWN STEP‬‭not once, but up to‬
R
‭3 times more (4 in total with the original trigger).‬
‭ atchet amounts are assigned per track (or a certain drum track) and‬
R
‭then in the patterns can either be enabled or disabled or modulated via‬
‭external CV.‬
‭ alue‬‭1‬‭means no ratchets (only original trigger), while the value of‬‭4‬
V
‭gives us 4 times note repeat on the step where RATCHET FLAG was‬
‭enabled.‬
‭With‬‭0‬‭value of ratchet the whole note will not be fired.‬
‭Additional possible settings are:‬
‭🠚‬ ‭FWRD‬‭means‬‭FORWARD‬‭: ratchets amount increases by 1‬‭on every‬
‭pattern cycle‬
‭🠚‬ ‭RAND‬‭means‬‭RANDOM‬‭: random ratchet amount is set every time‬
‭the note will ratchet on a certain track.‬
I‭t is very interesting to modulate the amount of ratchets per track using‬
‭external CV via‬‭MODULATION MATRIX.‬
‭You can assign only one global ratchet per track (or certain drum track)‬
‭🠚‬ ‭With 0 value ratchets you can mute notes with CV‬
‭🠚‬ ‭Note: that parameter can be modulated under external CV‬

‭J / SLIDE TIME‬‭EXT. CV‬

‭ LIDE‬‭occurs when we record two consequent notes on‬‭melodic tracks‬


S
‭overlapped – means the initial note key is still held while the new one is‬
‭already pressed. Slide range per melodic track is 0 to 99 and its default‬
‭value is 50 – which corresponds to approximately 100 mSec of slide‬
‭from one note to the other. In case of having the long notes merged with‬
‭the TIEs which occupy a few steps, the slide occurs on the last step of‬
‭that TIE’d long note – before the upcoming note where the pitch slides‬
‭to. That type of slide is inspired by Roland‬‭®‬ ‭TB-303‬‭type of sliding with‬
‭fixed default slide time.‬
‭ hen slide value is set to 0, the slide time is instant. With a maximum‬
W
‭value of 99 the slide time is approximately 1 second.‬
‭🠚‬ ‭Note: that parameter can be modulated under external CV‬

‭K / SYNCHRONIZATION / DIVIDERS‬
‭ hat menu sets the‬‭MASTER CLOCK‬‭synchronization source‬‭(JACK‬
T
‭(INTERNAL/EXTERNAL), MIDI, USB HOST, USB DEVICE) and their‬
‭INPUT / OUTPUT DIVIDERS.‬

‭🠚‬ ‭MASTER CLOCK SOURCE‬


‭ electing the master clock is made via‬‭MENU: TEMPO‬‭→‬‭K‬‭→‬‭VALUE‬
S
‭-/+.‬‭The possible options are:‬

‭🠚‬ ‭INT‬‭– means internal Ground Control clock generator‬‭when no cable‬


‭is inserted into‬‭CLOCK IN‬‭jack.‬
‭🠚‬ ‭JACK‬‭– When the cable is inserted into‬‭CLOCK IN‬‭, the‬‭sequencer‬
‭automatically detects that and switches to the external clock no‬
‭matter which master clock we have chosen. Depending on if the‬
‭external clock jack is engaged, you can select either‬‭INT‬‭or‬‭JACK‬
‭from those two options.‬
‭🠚‬ ‭USB.H‬‭– means Ground Control becomes a slave to the‬‭clock that‬
‭comes from the device connected into‬‭USB HOST‬‭socket‬
‭🠚‬ ‭USB.D‬‭– means Ground Control becomes a slave to the‬‭clock that‬
‭comes from the device connected into‬‭USB DEVICE‬‭socket‬
‭🠚‬ ‭MIDI‬‭– means Ground Control becomes a slave to the‬‭clock that‬
‭comes from‬‭MIDI IN 3,5 MM JACK‬‭(MIDI type B standard‬‭via‬
‭adapter).‬

‭🠚‬ ‭Please note: if you selected some master clock source, which is‬
‭actually not connected, the sequencer will not start with manually‬
‭pressing PLAY button, as it will expect to receive a START‬
‭command from external clock source‬
‭🠚‬ ‭OUTPUT CLOCK DIVIDER‬
‭ utput clock divisions are selected via‬‭MENU: TEMPO‬‭→‬‭K‬‭→‬
O
‭⯇‬‭PAGE‬‭⯈‭.‬ Possible options are:‬
‭🠚‬ ‭o. 1‬‭– original 24 PPQN output clock (typically used‬‭for DIN sync)‬
‭🠚‬ ‭o. 2‬‭– 24PPQN/2 twice slower than original clock output‬
‭🠚‬ ‭o. 4‬‭– output clock in 24PPQN/4‬
‭🠚‬ ‭o. /32‬‭– output clock in 32‬‭nd‬ ‭notes (corresponds to‬‭24PPQN/3)‬
‭🠚‬ ‭o. /16‬‭– output clock in 16‬‭th‬ ‭notes (corresponds to‬‭24PPQN/6)‬‭-‬
‭DEFAULT CLOCK OUTPUT SET FROM CLOCK OUT JACK‬
‭🠚‬ ‭o. /8‬‭– output clock in 8‬‭th‬ ‭notes (corresponds to‬‭24PPQN/12)‬
‭🠚‬ ‭o. /4‬‭– output clock in 4‬‭th‬ ‭notes (corresponds to‬‭24PPQN/24)‬
‭🠚‬ ‭o. /2‬‭– output clock in 8‬‭th‬ ‭notes (corresponds to‬‭24PPQN/48)‬
‭🠚‬ ‭o. 1br‬‭– output clock in 1/1 notes (corresponds to 1 tick per 1 bar,‬
‭24PPQN/96)‬
‭🠚‬ ‭o. 2br‬‭– output clock in 2/1 notes (corresponds to‬‭2 bars,‬
‭24PPQN/192)‬
‭🠚‬ ‭o. 4br‬‭– output clock in 4/1 notes (corresponds to‬‭4 bars,‬
‭24PPQN/384)‬
‭🠚‬ ‭o. ¬2‬‭– twice faster than original output clock (corresponds‬‭to‬
‭24PPQN*2 = 48PPQN a.k.a. Korg‬‭®‬ ‭standard)‬
‭🠚‬ ‭Hint:‬‭o.‬‭symbol in the beginning means we adjust output‬‭clock‬
‭division‬

‭🠚‬ ‭INPUT CLOCK DIVIDER‬


I‭t is possible to adjust the‬‭INPUT CLOCK DIVIDER‬‭to make the‬
‭sequencer playing slower or faster than the incoming clock. It is done‬
‭only when the sequencer is in the slave mode‬‭(i.e. USB D/H or MIDI‬
‭chosen as master clock or there is a cable inserted into CLOCK IN jack)‬
v‭ ia the following combination:‬‭TEMPO‬‭→‬‭VALUE-/+.‬‭The following‬
‭options are:‬
‭🠚‬ ‭PQ.24‬‭– corresponds to the original‬‭24 PPQN‬‭typical MIDI clock‬
‭standard. This is the default sync option when MIDI or USB-MIDI‬
‭master clock option is selected. Choose this option when you‬
‭synchronize (slave) Ground Control to another master MIDI device‬
‭with exact 1:1 tempo.‬
‭🠚‬ ‭PQ.48‬‭– corresponds to‬‭PPQN48‬‭alternative a.k.a. Korg‬‭®‬ ‭MIDI clock‬
‭standard. Choose this option when you synchronize Ground Control‬
‭to another master MIDI device with a twice-faster 48PPQN clock.‬
‭🠚‬ ‭PQ.12‬‭– corresponds to‬‭PPQN12‬‭. Choose this option‬‭when you‬
‭synchronize Ground Control to another master MIDI device with‬
‭twice-slower 12PPQN clock. With PQ.28 and PQ.12 options you can‬
‭adjust your Ground Control to essentially be twice faster or twice‬
‭slower from your typical MIDI clock.‬
‭🠚‬ ‭i. /32‬‭– input clock in 32‬‭nd‬ ‭notes (corresponds to‬‭24PPQN/3).‬
‭🠚‬ ‭i. /16‬‭– input clock in 16‬‭th‬ ‭notes (corresponds to‬‭24PPQN/6) –‬
‭default value if JACK is chosen (external CLOCK IN jack) which‬
‭is eurorack clock ‘standard’. Use this option for example if your‬
‭input clock arrived into CLOCK IN jack is in 16‬‭th‬ ‭notes.‬
‭🠚‬ ‭i. /8‬‭– input clock in 8‬‭th‬ ‭notes (corresponds to 24PPQN/12).‬
‭🠚‬ ‭i. /4‬‭– input clock in 4‬‭th‬ ‭notes (corresponds to 24PPQN/24).‬

‭🠚‬ ‭Hint:‬‭i.‬‭symbol in the beginning means we adjust input‬‭clock‬


‭division‬

‭L / GATE LENGTH‬‭EXT. CV‬


‭ urrently all the sequencer’s notes are hard tied to the grid. The track’s‬
C
‭grid is set by time division buttons via‬‭TRACK D/1/2/3‬‭+ 1/32...1/4‬
‭buttons combo (and long hold to obtain triplets values of those‬
‭ ivisions).‬‭1/16‬‭is always the default and most used time division for‬
d
‭any new projects therefore is marked with ° symbol at 1/16‬‭°.‬
‭ ach note on a certain melodic‬‭TRACKS 1/2/3‬‭has a strict fixed gate‬
E
‭duration (the gates we receive from melodic‬‭TRACK 1/2/3 GATE‬‭OUT‬
‭JACKS‬‭). Those values are variable from 1 to 99, measured‬‭in % of the‬
‭step length. There is no 100% gate length otherwise that would mean‬
‭that the current note will be TIEd with the upcoming one. Default gate‬
‭length is 50% and is always constant for all the notes in the same track.‬
‭🠚‬ ‭Note: that parameter can be modulated under external CV‬

‭M / MIDI‬
‭ hat menu covers all the‬‭MIDI‬‭and some other device‬‭specific or global‬
T
‭settings. New settings might be added with the further firmware‬
‭updates – please ensure you are running the latest firmware. Once we‬
‭press‬‭TEMPO‬‭→‬‭M/MIDI‬‭combination, we enter the‬‭SETTINGS‬‭menu‬
‭and see the lower row of certain keys light up. Each of those lit up keys‬
‭defines the menu item we can select or adjust. By pressing on each of‬
‭those keys we see corresponding menu hint on the display and the‬
‭values which we can adjust with‬‭VALUE-/+‬‭buttons.‬‭Since some of the‬
‭settings are per-track settings, we can select those with‬‭TRACK‬
‭D/1/2/3‬‭buttons.‬
‭The settings items are the following:‬
‭🠚‬ ‭A: CH.RX‬‭–‬‭means‬‭CHANNEL RECEIVE‬‭–‬‭is a MIDI channel from‬
‭which a selected track will RECEIVE its information. It can be 1 to 16.‬
‭By default TRACKS D/1/2/3 are set to Ch.Rx. corresponding MIDI‬
‭channels: 10/1/2/3‬
‭🠚‬ ‭B: CH.TX‬‭–‬‭means‬‭CHANNEL SENT‬‭- is a MIDI channel on‬‭which the‬
‭track will SEND its information.‬‭CP‬‭.RX‬‭means‬‭‘COPY’‬‭-‬‭it is set to the‬
‭same MIDI channel as CH.RX. In current firmware all TRACKS‬
‭D/1/2/3 can only be sent on the same TX channel as RX‬
‭🠚‬ ‭C: TAP.T‬‭–‬‭means to enable or disable the‬‭TEMPO‬‭button acting as‬
‭a TAP tempo button (setting the tempo after 3 or more taps). That‬
s‭ ettings is found to be useful to set to OFF so you can’t accidentally‬
‭change the BPM during performance‬
‭🠚‬ ‭D: HS I- D‬‭–‬‭means‬‭USB HOST to DEVICE‬‭data transfer. Available‬
‭options are: ON/OFF. With that feature enabled all the USB-MIDI‬
‭data (notes/CC from all 16 channels and MIDI clock) that appear‬
‭from USB HOST will be routed to USB DEVICE. Use this feature if for‬
‭example you use Beatstep Pro as a Master Clock source connected‬
‭to the USB HOST and you wish that clock to appear on the USB‬
‭DEVICE which is connected to the computer DAW. Default value is‬
‭ON‬
‭🠚‬ ‭E: DE I- H‬‭–‬‭means‬‭USB DEVICE to HOST‬‭data transfer.‬‭Available‬
‭options are: ON/OFF. With that feature enabled all the USB-MIDI‬
‭data (notes/CC from all 16 channels and MIDI clock) that appear‬
‭from USB DEVICE will be routed to USB HOST. Use this feature if for‬
‭example you want to send the master clock and all the notes from‬
‭your computer DAW connected to DEVICE to be send also to‬
‭Beatstep Pro as a slave source connected to the USB HOST. Default‬
‭value is ON‬
‭🠚‬ ‭F: H.LPB‬‭–‬‭means‬‭USB HOST LOOPBACK‬‭or‬‭MIDI THRU‬‭.‬
‭Everything that is routed into USB MIDI HOST IN will be duplicated‬
‭and routed thru same USB MIDI HOST OUT. That is useful to use any‬
‭USB-MIDI adapter’s MIDI OUT plug as a MIDI THRU one. Default‬
‭value is OFF‬
‭🠚‬ ‭G: R.CLK‬‭–‬‭means‬‭RUNNING CLOCK‬‭.‬‭Once the sequencer‬‭is‬
‭running, it sends the MIDI clock and once it is stopped, the MIDI‬
‭clock also stops. Available options are: ON/OFF and default value is‬
‭OFF‬
‭🠚‬ ‭J:‬‭T.OUT‬‭–‬‭means‬‭MENU TIMEOUT‬‭in seconds. Available‬‭options‬
‭are: 5, 10, 15, 30 sec and NEVR (never or 24 hours).‬‭Sets the time‬
‭after which the menu returns back to the pattern view screen, default‬
‭value is 15 seconds.‬
‭🠚‬ ‭K: KLED‬‭–‬‭means‬‭KEYS LEDS‬‭.‬‭Available options are:‬‭ON/OFF. By‬
‭default is enabled and if enabled – you will see blinking PIANO KEYS‬
‭on the active track once active notes appear that correspond to‬
t‭ hose keys. Note that if the notes are located in higher or lower‬
‭octaves they will not blink on the keys unless you switch the octaves‬
‭with‬‭–OCT/OCT+‬‭transpose buttons‬
‭🠚‬ ‭M: SCAL‬‭–‬‭means what happens with the notes when they appear‬
‭out of our music scale:‬
‭▪‬ S
‭ C.UP‬‭– means the out-of-scale note will be ‘routed’‬‭to the‬
‭nearest upper note‬
‭▪‬ S
‭ C.DN‬‭– means the out-of-scale note will be ‘routed’‬‭to the‬
‭nearest lower note‬
‭▪‬ ‭SC.IG‬‭– means the out-of-scale note will be ignored‬
‭🠚‬ ‭N: VERS‬‭–‬‭shows current firmware version number on‬‭the display‬

‭N / SCALES / DRUM MAPPING‬‭FW V.2‬


‭ usic scale is any set of musical notes ordered by a fundamental or‬
M
‭root note.‬‭NOTE SCALES‬‭work like filter on melodic‬‭TRACKS 1/2/3‬‭:‬
‭allowing which notes can be played and those notes that don't fit the‬
‭scale are either ignored or tuned to the nearest ones.‬
‭ round Control offers a set of a few predefined music scales, any of‬
G
‭which can be edited into the custom scale. There is only one custom‬
‭scale per each musical track and tracks 2 and 3 can follow the same‬
‭music scale as track 1:‬
‭🠚‬ ‭CHRM‬‭–‬‭means chromatic music scale where all the 12‬‭keys are‬
‭active‬
‭🠚‬ ‭MAJR‬‭– major‬
‭🠚‬ ‭MINR‬‭– minor‬
‭🠚‬ ‭MMIN‬‭– melodic minor‬
‭🠚‬ ‭LYDN‬‭– Lydian‬
‭🠚‬ ‭MAJP‬‭– pentatonic major scale.‬
‭🠚‬ ‭CUST‬‭– any manually edited scale above becomes custom scale‬
‭ cale menu is accessed via‬‭TEMPO‬‭→‬‭N‬‭. It shows the current scale as‬
S
‭keyboard LEDs: all 24 keys are either semi-lit or off: duplicating in 2‬
‭octaves. The keys which are semi lit show which keys are in the scale.‬
‭The keys which are full on show the root key of the scale.‬
‭⯇‬‭PAGE‬‭⯈‬‭buttons selects predefined scales from the‬‭list above.‬
‭ RANSPOSE +/-‬‭buttons select the‬‭ROOT‬‭note, which‬‭is always‬
T
‭FULLY ON‬‭.‬

‭ efault scale on all melodic tracks 1/2/3 is‬‭CHROMATIC‬‭.‬‭When we‬


D
‭change any of selected pre-defined scales in the list in automatically‬
‭becomes‬‭CUSTOM‬‭.‬
‭ cales work only on melodic Tracks 1, 2 and 3. Once in scales menu we‬
S
‭switch to the drum‬‭TRACK D‬‭, then we enter the‬‭DRUM‬‭MAPPING‬
‭menu: meaning we can set the custom MIDI notes mapping for each of‬
‭8 drum trigger notes.‬
‭Default‬‭DRUM MAPPING‬‭is the following:‬
‭P/1‬‭–‬‭TRIGGER 1:‬‭C1‬
‭Q/2‬‭–‬‭TRIGGER 2:‬‭C1#‬
‭R/3‬‭– TRIGGER 3:‬‭D1‬
‭S/4‬‭– TRIGGER 4:‬‭D1#‬
‭T/5‬‭– TRIGGER 5:‬‭E1‬
‭V/6‬‭– TRIGGER 6:‬‭F1‬
‭W/7‬‭– TRIGGER 7:‬‭F1‬‭#‬
‭Y/8‬‭– TRIGGER 8:‬‭G1‬
‭ ith drum buttons‬‭P/1…Y/8‬‭we select the certain drum trigger we want‬
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‭to change and with‬‭⯇‬‭PAGE‬‭⯈‬‭buttons we select its assigned MIDI drum‬
‭note.‬
‭🠚‬ ‭Note: you can’t assign the same MIDI note for two different drum‬
‭triggers. For example if you assigned Trigger 1 to C1, then you can’t‬
‭assign Trigger 2 to C1 anymore etc‬
‭🠚‬ ‭Remember to save any changes of scale with‬‭🞸‬‭(PROJ)‬‭→‬‭RECORD‬
‭→‬‭RECORD‬‭combination. Once you save the settings,‬‭then selected‬
‭music scales for Tracks 1/2/3 and drum mapping for Track D will be‬
‭saved and restored on the next modules’ power up. If you will not‬
‭save any of the settings by‬‭🞸‬‭→‬‭RECORD‬‭→‬‭RECORD‬‭,‬‭they will be‬
‭lost on the next power up‬

‭SD CARD / SETTINGS‬


‭ verything: from track’s notes and modulations to all the settings and‬
E
‭calibration data are saved on the SD card. That means if you have a few‬
‭Ground Control sequencers – you can simply duplicate or swap SD‬
‭card between them and you will get access to all the same projects and‬
‭already set settings, scales, MIDI channels etc. All the settings and‬
‭recorded scores are NOT erased during firmware updates.‬
‭ ost of the settings from the‬‭TEMPO‬‭→‬‭A...N‬‭keys are‬‭global settings‬
M
‭and are applied to all projects at once. Other settings are related to the‬
‭project only and certain channel.‬
‭ ach of 24 PROJECTS are stored the SD card into separate folders,‬
E
‭which correspond to that project’s name:‬‭‘‬‭A‭’‬‬‭to‬‭‘‬‭Z‬‭’‭.‬‬
‭ he global settings are set for all the 24 projects in‬‭GlobalSettings.txt‬
T
‭file (USB routing, last loaded project, buzzer, master clock source).‬
‭ dditionally, extra 4x CV output calibration settings are stored in‬
A
‭Calibration.txt‬‭file if the calibration was made and‬‭saved with the‬
‭editor.‬
‭ ach project parameters are stored in‬‭ProjectSettings.txt‬‭file (BPM,‬
E
‭MIDI channels, slide, shuffle, probability, gate length).‬

‭PITCH / MOD. CV CALIBRATION‬


‭ ometimes pitch CV voltages may deviate a few cents from their proper‬
S
‭values.‬
‭ e recommend doing that when you change the power supply. By‬
W
‭default Ground Control is not calibrated. For correcting the calibration‬
‭values, we use the same Shuttle Control calibrator to enable Ground‬
‭Control’s 4x DAC correction (modulation output and pitch CV on tracks‬
‭1/2/3).‬

‭CALIBRATION PROCEDURE‬‭explained in the following video:‬


‭https://www.youtube.com/watch?v=CHWN2ur-OGk&t=714s‬
‭ ou will need a voltmeter to read the values from all SHUTTLE‬
Y
‭CONTROL's jacks in case you feel its output pitch CV isn’t precise‬
‭enough (all C notes should correspond to all whole integer voltage‬
‭amount: e.g., -3V, +4V, 0V etc).‬
‭ lmost any consumer voltmeter that can measure two decimals (i.e.‬
A
‭3.00V when putting the voltmeter in the 20V DC range) does the job.‬
‭The calibrator is accessible thru the‬‭CARGO 4‬‭web‬‭editor:‬
‭https://cargo4.endorphin.es/calibration.php‬
‭A set of buttons is used to read, set, write and test every 4 CV outputs.‬
‭ EAD‬‭:‬‭When you are using the calibration for the first‬‭time, there are no‬
R
‭certain values to be read (literally default ones: -3000, 0000, +3000). If‬
‭you calibrate GC after you already calibrated it in the past, press‬
‭‘‭R
‬ EAD’‬‭and all adjusted CV values are shown in the tables below the‬
‭button.‬
‭ ow press‬‭‘SET ALL TO -3V/0V/+3V’‬‭one by one, and‬‭each time‬
N
‭measure the CV outputs value with the voltmeter and enter it into the‬
t‭ able (each of melodic tracks into CV 1/2/3 and modulation in the drum‬
‭track on CV 10 , a total of 3 x 4 measurements).‬
‭ ll values should be entered in millivolts (three decimals after integer but‬
A
‭without decimal point).‬
‭🠚‬ ‭at -3V if multimeter reads -2.99V, then enter ‘-2990’.‬
‭🠚‬ ‭at 0V if multimeter reads -0.01V, then enter ‘-0010’ or if it shows‬
‭0.02V, then enter ‘0020’‬
‭🠚‬ ‭at +3V if multimeter reads 3.01V, then enter ‘3010’,‬
‭ fterwards press the‬‭‘‭W
A ‬ RITE’‬‭button to record the‬‭adjusted values and‬
‭all the calibrated values will be saved.‬
‭ fterwards you may press the ‘‬‭TEST CALIBRATED -3V,‬‭0V, +3V’‬
A
‭buttons to see if the calibrated values show exactly what you expect‬
‭(-3V, 0V, +3V) by checking them with the voltmeter.‬
I‭f the desired values deviate only a bit from what you expect (e.g.,‬
‭+2.99V and not +3.00V), then you write a smaller value (decrease for‬
‭‘0001’) in the specific cell of the calibrator table, press ‘Write’ again, and‬
‭then press‬‭‘TEXT CALIBRATED +3V’‬‭again.‬
‭ easure it again, and it should be your exact value. When every‬‭‘TEST‬
M
‭CALIBRATED -3V, 0V, +3V’‬‭values match your measurements‬‭exactly,‬
‭you can close the calibrator. Once the calibration is saved into the‬
‭device, it is stored on the SD card‬‭Calibration.txt‬‭file located in the root‬
‭directory. If the file is erased, then default calibration values are applied.‬
‭Calibration or any other settings are NOT erased during firmware‬
‭updates.‬

‭FIRMWARE UPDATE‬
‭ irmware updates are essential for any digital modules. They bring new‬
F
‭features or bug fixes.‬
‭ eel free to write any bugs, features ideas or improvements to‬
F
[email protected]
‭ o update the firmware of your Ground Control sequencer first‬
T
‭download the latest firmware file once available on Endorphin.es‬
‭website. Take the sequencer out of your rack and eject micro SD from it.‬
‭Insert that card into your computer using an SD adapter or card reader‬
‭(sold separately).‬
‭ nzip‬‭GC-FIRMWARE_XXX.HEX‬‭file from downloaded archive‬‭and‬
U
‭place it into the ROOT directory of your SD card. Eject the micro SD‬
‭card from the computer and insert it back into the Ground Control. Turn‬
‭on the power of the Ground Control: you will see a‬‭‘‬‭BURN‬‭’‬‭message on‬
‭the screen meaning the firmware is flashed and you will see the lower‬
‭row of A...N keys light up showing the upload process. After‬
‭approximately 15-25 seconds the module will reboot with the new‬
‭firmware and new features installed.‬
‭ ote: the firmware updates doesn’t alter any of your recorded patterns‬
N
‭information. However we strongly advise to occasionally back up your‬
‭micro SD card. Different memory cards have different amount of‬
‭read/write cycles. Don’t worry, even using your sequencer every day,‬
‭your SD card will serve you for years. However SD cards they are‬
‭considered as consumables and sometimes are good to backup.‬
‭CREDITS‬
‭ENDORPHIN.ES‬‭®‬ ‭– GROUND CONTROL‬
‭FIRMWARE VERSION 2.10‬
‭COLLECTION SPRING/SUMMER 2022‬

‭ odule idea, hardware design, direction and manual by Andreas‬


M
‭Zhukovsky‬
‭Core engine programming by BSVi‬
‭UI programming by Xavier Galai / Kouik03‬
‭SD card updater by Vitaly (a.k.a. embedder)‬
‭Rubber keys 3D design by Simone Fabbri‬
‭3D printed light frames for the rubber keys by Leonardo Cardinale‬
‭Video review and valuable feedback by Ziv Eliraz (Loopop)‬
‭Manual proofreading and demo videos by Wisdom Water‬
‭Endorphin.es are made in Barcelona, Spain‬
‭Follow, like, post and tag us at Instagram:‬‭@endorphin.es‬
‭ ROUND CONTROL SHORTCUTS CHEAT SHEET‬
G
‭(05-MAY-22)‬
‭▪‬ P
‭ LAY‬‭:‬‭starts the playback on all patterns from their‬‭first steps. Acts also as‬
‭confirmation yes in call to actions. During sequencer is running, pressing‬‭PLAY‬
‭resets current patterns on all TRACKS D/1/2/3 to first step‬

‭▪‬ S
‭ TOP‬‭:‬‭stops the playback. When in the menu, a single press exits the menu‬
‭keeping the playback running. Next‬‭STOP‬‭press stops the sequencer.‬

‭▪‬ S
‭ TOP:‬‭when sequencer stopped acts as a panic action‬‭in case of hanging MIDI‬
‭notes. Second‬‭STOP‬‭press sends‬‭ALL NOTES OFF‬‭on all‬‭MIDI channels in case‬
‭of hanging the MIDI notes on external MIDI devices‬

‭▪‬ ‭TRACK D/1/2/3‬‭:‬‭selecting the active track‬

‭▪‬ ‭TRACK D/1/2/3 + 1/32...1/4‬‭sets the time division‬‭of the track‬

‭▪‬ T
‭ RACK D/1/2/3 + PLAY‬‭during the playback resets certain‬‭track to the first step‬
‭(quantized to each track’s time division)‬

‭ RACK D/1/2/3 +‬‭⯇‭P


‭▪‬ T ‬ ATTERN/PATTERN‬‭⯈‭,‬ ‬‭TRACK D/1/2/3 +‬‭A...Z‬‭piano‬
‭keys,‬‭🞸‬‭→‬‭A...Z:‬‭selecting the pattern on active‬‭track‬

‭▪‬ ‭TRACK D/1/2/3 + A...Z‬‭sequence of letters: entering‬‭the patterns chain‬

‭▪‬ T
‭ RACK 1/2/3 + TRANSPOSE +/-:‬‭shift currently selected‬‭pattern by 1 octave‬
‭up or down‬

‭▪‬ ‭RECORD‬‭on sequencer stop: starts step record mode‬

‭▪‬ ‭RECORD‬‭on sequencer start: starts live recording mode‬

‭▪‬ R
‭ ECORD‬‭long hold: enters the editor (X0X on drum track‬‭or step editor on‬
‭melodic tracks 1/2/3)‬

‭▪‬ ‭TEMPO + RECORD‬‭starts RECORD WAIT mode‬

‭▪‬ ‭TEMPO + LAST STEP‬‭locks the BPM value on the screen‬

‭ AST STEP + MUTE BUS + VALUE-/+‬‭(or‬‭⯇‭P


‭▪‬ L ‬ AGE‬‭⯈‬‭or‬‭O/0...Z/9‬‭)‬‭setting the‬
‭amount of steps per track‬

‭▪‬ L
‭ AST STEP‬‭in arpeggiator/roller mode acts as arpeggiator’s‬‭latch (long hold‬
‭acts as super-latch)‬

‭▪‬ L
‭ AST STEP‬‭in the F/MOD menu enables smoothing modulation‬‭track values‬
‭instead of stepped values‬

-‭ TRANSPOSE + TRANSPOSE +‬‭both buttons press‬‭→‬‭A...Z buttons:‬


‭semitone transpose current pattern from root C key‬
‭▪‬ B
‭ OTH TRANSPOSE -/+‬‭→‬‭LAST STEP‬‭activates transpose lock and semitone‬
‭shifts apply to all TRACKS 1/2/3 at once‬

‭▪‬ ‭⯇‬‭PATTERN + PATTERN‬‭⯈‬‭both press‬‭:‬‭activates the patterns‬‭LOCK‬

‭▪‬ ‭A…Z:‬‭playing / entering the notes/drum triggers on‬‭active track‬

‭▪‬ ‭1/32...1/4‬‭:‬‭activating the arpeggiator/roller on the‬‭active track‬

‭▪‬ 1
‭ /32...1/4 + TRANSPOSE-/+‬‭in the arpeggiator mode‬‭sets the arpeggiator‬
‭octave swing‬

‭▪‬ M
‭ UTE BUS‬‭long press: selecting quantized (one blink)‬‭or momentary (default,‬
‭double blink) mute buttons action‬

‭▪‬ ‭🞸‬‭(PROJ)‬‭:‬‭‘SHIFT’‬‭function button related primarily‬‭to saving patterns/projects‬

‭▪‬ ‭🞸‬‭single press enters or quits live pattern select‬‭mode‬

‭▪‬ 🞸
‭ ‬‭+ MUTE BUS‬‭:‬‭1) first press clears the notes/triggers‬‭on the selected track but‬
‭leaves the same number of steps. 2) second press clears the steps number of‬
‭that track to default 16 steps‬

‭▪‬ ‭🞸‬‭→‬‭RECORD‬‭or‬‭🞸‬‭+ RECORD‬‭buttons will enter the‬‭pattern save function‬

‭▪‬ 🞸
‭ ‬‭→‬‭RECORD‬‭→‬‭RECORD‬‭saves all project’s settings‬‭and all unsaved‬
‭patterns‬

‭▪‬ 🞸
‭ ‬‭→‬‭RECORD‬‭→‬‭A...Z‬‭:‬‭saves current pattern on any‬‭of 24 patterns cells in the‬
‭current track‬

‭▪‬ 🞸
‭ ‬‭→‬‭RECORD‬‭→‬‭TRACK 1/2/3‬‭→‬‭A...Z‬‭:‬‭saves current pattern‬‭on any of 24‬
‭patterns cells in the other selected TRACK 1/2/3.‬

‭▪‬ 🞸
‭ ‬‭→‬‭RECORD‬‭→‬‭LAST STEP‬‭→‬‭A...Z‬‭:‬‭saves current project‬‭into any of 24‬
‭project cells. Keys with already non-empty projects will lit.‬

‭▪‬ ‭⯇‬‭PAGE‬‭⯈‬‭in the editor navigates thru the steps on the‬‭active track/pattern‬

‭▪‬ ‭🞸‬‭(PROJ)‬‭in the editor adds extra step in the end‬‭of the pattern‬

‭▪‬ ‭TEMPO‬‭/rest‬‭in the editor cleans current step‬

‭ IE‬‭(1/4)‬ ‭in the editor TRACKS 1/2/3 merges note on‬‭current step (ties it) to the‬
‭▪‬ T
‭next one.‬

‭▪‬ ‭RATCHET‬‭(1/8)‬ ‭in the editor enables ratchet flag on‬‭current step‬

‭ LIDE‬‭(LAST STEP)‬ ‭in the editor on TRACKS 1/2/3 enables‬‭slide flag on the current‬
‭▪‬ S
‭step so it slides to the next note‬
‭ OD.CC‬‭(1/32)‬‭in the editor on TRACK D enters the modulation CV output step‬
‭▪‬ M
‭editor‬

‭ ELOCITY‬‭(1/16)‬ ‭in the editor on TRACKS D/1/23 enters‬‭the notes velocity step‬
‭▪‬ V
‭editor‬

‭▪‬ T
‭ EMPO‬‭:‬‭‘SHIFT’‬‭button function button related primarily‬‭to entering the menu‬
‭settings via‬‭TEMPO‬‭→‬‭A...N‬‭buttons‬

‭▪‬ ‭TEMPO + A...N or TEMPO‬‭→‬‭A...N‬‭:‬‭selecting the menu‬‭settings items‬

‭▪‬ T
‭ EMPO‬‭3x‬‭or more times press acts as a tap tempo action‬‭when the sequencer‬
‭acts as a master clock (if enabled via MENU‬‭→‬‭M‬‭→‬‭C)‬

‭ EMPO‬‭→‬‭VALUE-/+‬‭or‬‭⯇‭P
‭▪‬ T ‬ AGE‬‭⯈‬‭or‬‭P/0...Z/9‬‭– setting‬‭the tempo manually‬
‭incrementing in values by 1 or by 10‬

‭▪‬ ‭TEMPO + MUTE BUS‬‭does the solo action for the pressed‬‭track‬

‭ EMPO‬‭→‬‭A‬‭→‬‭⯇‭P
‭▪‬ T ‬ AGE‬‭⯈,‬‭VALUE-/+‬‭active track polyrhythmic‬‭time-base (time‬
‭signature) settings‬

‭▪‬ ‭TEMPO‬‭→‬‭B‬‭pattern shift (nudge) setting nudge/pattern‬‭rotation settings‬

‭▪‬ ‭TEMPO‬‭→‬‭C‬‭enabling the metronome click‬

‭▪‬ ‭TEMPO‬‭→‬‭D‬‭setting the tracks direction on current‬‭pattern‬

‭▪‬ ‭TEMPO‬‭→‬‭E‬‭settings for 4 external CV inputs (modulation‬‭matrix)‬

‭▪‬ ‭TEMPO‬‭→‬‭F‬‭settings for the modulation CV output jack‬‭settings‬

‭▪‬ ‭TEMPO‬‭→‬‭G‬‭setting the shuffle value on the current‬‭track‬

‭▪‬ ‭TEMPO‬‭→‬‭H‬‭setting the notes probability on the current‬‭track‬

‭▪‬ ‭TEMPO‬‭→‬‭I‬‭setting the ratchets amount on the current‬‭track‬

‭▪‬ ‭TEMPO‬‭→‬‭J‬‭setting the slide time on the TRACKS 1/2/3‬

‭▪‬ ‭TEMPO‬‭→‬‭K‬‭→‬‭⯇‬‭PAGE‬‭⯈‬‭sets the divider for CLOCK OUT‬‭output clock jack‬

‭▪‬ ‭TEMPO‬‭→‬‭K‬‭→‬‭VALUE-/+‬‭sets the input divider for external‬‭master clock input‬

‭▪‬ ‭TEMPO‬‭→‬‭L‬‭setting the gate length for the melodic‬‭TRACKS 1/2/3‬

‭▪‬ ‭TEMPO‬‭→‬‭M‬‭entering the MIDI / global settings menu‬

‭▪‬ ‭TEMPO‬‭→‬‭N‬‭notes scales‬‭/ drum mapping settings‬

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