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OS Zoo Lec Notes Lesson 2

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OS Zoo Lec Notes Lesson 2

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kamaulinet77
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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================ Start Lecture #2 ================

1.3: OS Zoo
There is not as much difference between mainframe, server, multiprocessor, and PC OSes as Tannenbaum suggests.
For example Windows NT and 2000 are used in all (except mainframes) and Unix and Linux are used on all.

1.3.1: Mainframe Operating Systems

Used in data centers, these systems ofter tremendous I/O capabilities.

1.3.2: Server Operating Systems

Perhaps the most important servers today are web servers. Again I/O (and network) performance are critical.

1.3.3: Multiprocessor Operating systems

These existed almost from the beginning of the computer age, but now are not exotic.

1.3.4: PC Operating Systems (client machines)

Some OSes (e.g. Windows ME) are tailored for this application. One could also say they are restricted to this
application.

1.3.5: Real-time Operating Systems

 Often are Embedded Systems.


 Soft vs hard real time. In the latter missing a deadline is a fatal error--sometimes literally.
 Very important commercially, but not covered much in this course.
1.3.6: Embedded Operating Systems

 The OS is ``part of'' the device. For example, PDAs, microwave ovens, cardiac monitors.
 Often are real-time systems.
 Very important commercially, but not covered much in this course.

1.3.7: Smart Card Operating Systems

Very limited in power (both meanings of the word).

Multiple computers

 Network OS: Make use of the multiple PCs/workstations on a LAN.


 Distributed OS: A ``seamless'' version of above.
 Not part of this course (but often in G22.2251).

Homework: 2,
5.

1.4:
Computer
Hardware
Review
Tannenbaum's
treatment is
very brief and
superficial. Mine is even more so. The picture on the right is very simplified. For one thing, today separate buses are
used to Memory and Video.
1.4.1: Processors

We will ignore processor concepts such as program counters and stack pointers. We will also ignore computer design
issues such as pipelining and superscalar. We do, however, need the notion of a trap, that is an instruction
that atomically switches the processor into privileged mode and jumps to a pre-defined physical address.

1.4.2: Memory

We will ignore caches, but will (later) discuss demand paging, which is very similar although uses completely disjoint
terminology. In both cases, the goal is to combine large slow memory with small fast memory and achieve the effect of
large fast memory.

The central memory in a system is called RAM (Random Access Memory). A key point is that it is volatile, i.e. the
memory loses its value if power is turned off.

Disk Hardware

I don't understand why Tanenbaum discusses disks here instead of in the next section entitled I/O devices, but he does.
I don't.

ROM / PROM / EPROM / EEPROM / Flash Ram

ROM (Read Only Memory) is used to hold data that will not change, e.g. the serial number of a computer or the
program use in a microwave. ROM is non-volatile.

But often this unchangable data needs to be changed (e.g., to fix bug). This gives rise first to PROM (Programmable
ROM), which, like a CD-R, can be written once (as opposed to being mass produced already written like a CD-ROM),
and then to EPROM (Erasable PROM; not Erasable ROM as in Tanenbaum), which is like a CD-RW. An EPROM is
especially. convenient if it can be erased with a normal circuit (EEPROM, Electrically EPROM or Flash RAM).

Memory Protection and Context Switching


As mentioned above when discussing OS/MFT and OS/MVT multiprograming requires that we protect one process
from another. That is we need to translate the virtual addresses of each program into distinct physical addresses. The
hardware that performs this translation is called the MMU or Memory Management Unit.

When context switching from one process to another, the translation must change, which can be an expensive
operation.

1.4.3

I/O Devices

Show a real disk opened up and illustrate the components

 Platter
 Surface
 Head
 Track
 Sector
 Cylinder
 Seek time
 Rotational latency
 Transfer time

Devices are often quite complicated to manage and a separate computer, called a controller, is used to translate simple
commands (read sector 123456) into what the device requires (read cylinder 321, head 6, sector 765). Actually the
controller does considerably more, e.g. calculates a checksum for error detection.

How does the OS know when the I/O is complete?


1. It can busy wait constantly asking the controller if the I/O is complete. This is the easiest (by far) but has low
performance. It is also called polling or PIO (Programmed I/O).
2. It can tell the controller to start the I/O and then switch to other tasks. The controller must then interrupt the OS
when the I/O is done. Less waiting, but harder (concurrency!).
3. Some controllers can do DMA (Direct Memory Access) in which case they deal directly with memory after
being started by the CPU. This takes work from the CPU and halves the number of bus accesses.

We discuss this more in chapter 5. In particular, we explain the last point about having bus accesses there.
1.4.3: Buses

I don't care so much about the


names of the buses, but the
diagram given in the book
doesn't show a modern
design. The one on the right
does.
1.5: Operating System
Concepts
This will be very brief. Much of the rest
of the course will consist in ``filling in
the details''.

1.5.1: Processes

A program in execution. If you run the


same program twice, you have created
two processes. For example if you have
two editors running in two windows,
each instance of the editor is a separate
process.

Often one distinguishes the state or


context (memory image, open files) from
the thread of control. Then if one has
many threads running in the same task,
the result is a ``multithreaded processes''.

The OS keeps information about all processes in the process table. Indeed, the OS views the process as the entry. This
is an example of an active entity being viewed as a data structure (cf. discrete event simulations). An observation made
by Finkel in his (out of print) OS textbook.
The set of processes forms a tree via the fork system call. The forker is the parent of the forkee, which is called a child.
If the system blocks the parent until the child finishes, the ``tree'' is quite simple, just a line. But the parent (in many
OSes) is free to continue executing and in particular is free to fork again producing another child.

A process can send a signal to another process to cause the latter to execute a predefined function (the signal handler).
This can be tricky to program since the programmer does not know when in his ``main'' program the signal handler will
be invoked.

Each user is assigned User IDentification (UID) and all processes created by that user have this UID. One UID is
special (the superuser or administratore) and has extra privileges. A child has the same UID as its parent. It is
sometimes possible to change the UID of a running process. A group of users can be formed and given a Group
IDentification, GID.

Access to files and devices can be limited to a given UID or GID.

1.5.2: Deadlocks

A set of processes each of which is blocked by a process in


the set. The automotive equivalent, shown at right, is
gridlock.
1.5.3: Memory Management

Each process requires memory. The loader produces a load module that assumes the process is loaded at location 0.
The operating system ensures that the processes are actually given disjoint memory. Current operating systems
permit each process to be given more (virtual) memory than the total amount of (real) memory on the machine.

1.5.4: Input/Output

There are a wide variety of I/O devices that the OS must manage. For example, if two processes are printing at the
same time, the OS must not interleave the output. The OS contains device specific code (drivers) for each device as
well as device-independent I/O code.

1.5.5: Files

Modern systems have a hierarchy of files. A file system tree.

 In MSDOS the hierarchy is a forest not a tree. There is no file, or directory that is an ancestor of both a:\ and c:\.
 In unix the existence of (hard) links weakens the tree to a DAG.
 Unix also has symbolic links, which when used indiscriminately, permit directed cycles (i.e., the result is not a
DAG).

You can name a file via an absolute path starting at the root directory or via a relative path starting at the current
working directory.

In addition to regular files and directories, Unix also uses the file system namespace for devices (called special files,
which are typically found in the /dev directory. Often utilities that are normally applied to (ordinary) files can be
applied as well to some special files. For example, when you are accessing a unix system using a mouse and do not
have anything serious going on (e.g., right after you log in), type the following command
cat /dev/mouse
and then move the mouse. You kill the cat by typing cntl-C. I tried this on my linux box and no damage occurred. Your
mileage may vary.

Before a file can be accessed, it must be opened and a file descriptor obtained. Many systems have standard files that
are automatically made available to a process upon startup. These (initial) file descriptors are fixed

 standard input: fd=0


 standard output: fd=1
 standard error: fd=2

A convenience offered by some command interpretors is a pipe or pipeline. The pipeline


dir | wc
which pipes the output dir into a character/word/line counter, will give the number of files in the directory (plus other
info).

1.5.6: Security

Files and directories normally have permissions

 Normally have at least rwx.


 User, group, world
 A more general mechanism is an access control lists.
 Often files have ``attributes'' as well. For example the linux ext2 file system supports a ``d'' attribute that is a hint
to the dump program not to backup this file.
 When a file is opened, permissions are checked and, if the open is permitted, a file descriptor is returned that is
used for subsequent operations

1.5.7: The Shell or Command Interpreter (DOS Prompt)


The command line interface to the operating system. The shell permits the user to

 Invoke commands
 Pass arguments to the commands
 Redirect the output of a command to a file or device
 Pipe one command to another (as illustrated above via ls | wc)

Homework: 8

1.6: System
Calls
System calls are the
way a user (i.e., a
program) directly
interfaces with the
OS. Some textbooks
use the
term envelope for the
component of the OS
responsible for
fielding system calls
and dispatching them.
On the right is a
picture showing some
of the OS
components and the
external events for
which they are the interface.

Note that the OS serves two masters. The hardware (below) asynchronously sends interrupts and the user makes system
calls and generates page faults.

Homework: 14
What happens when a user executes a system call such as read()? We show a more detailed picture below, but at a high
level what happens is

1. Normal function call (in C, Ada, Pascal, etc.).


2. Library routine (in C).
3. Small assembler routine.
1. Move arguments to predefined place (perhaps registers).
2. Poof (a trap instruction) and then the OS proper runs in supervisor mode.
3. Fixup result (move to correct place).
The following actions
occur when the user
executes the (Unix) system
call
count =
read(fd,buffer,nbytes)
which reads up to nbytes
from the file described by
fd into buffer. The actual
number of bytes read is
returned (it might be less
than nbytes if, for example,
an eof was encountered).

1. Push third parameter


on to the stack.
2. Push second
parameter on to the
stack.
3. Push first parameter
on to the stack.
4. Call the library
routine.
5. Machine/OS
dependent actions.
One is to put the
system call number
for read in a well
defined place, e.g., a
specific register. This requires assembly language.
6. Trap to the kernel (assembly language). This enters the operating system proper and shifts the computer to
privileged mode.
7. The envelope uses the system call number to access a table of pointers to find the handler for this system call.
8. The read system call handler processes the request (see below).
9. Some magic instruction returns to user mode and jumps to the location right after the trap.
10. The library routine returns (there is more; e.g., the count must be returned.
11. The stack is popped (ending the function call read).

A major complication is that the system call handler may block. Indeed for read it is likely. In that case a switch occurs
to another process. This is far from trivial and is
discussed later in the course.
Process Management
Posix Win32 Description
Fork Clone current process
CreateProcess
exec(ve) Replace current process
waid(pid) WaitForSingleObject Wait for a child to terminate.
exit ExitProcess Terminate current process & return status
File Management
Posix Win32 Description
open CreateFile Open a file & return descriptor
close CloseHandle Close an open file
read ReadFile Read from file to buffer
write WriteFile Write from buffer to file
lseek SetFilePointer Move file pointer
stat GetFileAttributesEx Get status info
Directory and File System Management
A Few Important Posix/Unix/Linux and Win32 Posix Win32 Description
System Calls mkdir CreateDirectory Create new directory
rmdir RemoveDirectory Remove empty directory
The table on the right shows some systems calls; the
descriptions are accurate for Unix and close for link (none) Create a directory entry
win32. To show how the four process management unlink DeleteFile Remove a directory entry
calls enable much of process management, consider mount (none) Mount a file system
the following highly simplified shell. umount (none) Unmount a file system
while (true) Miscellaneous
display_prompt() Posix Win32 Description
read_command(command)
chdir SetCurrentDirectory Change the current working directory
if (fork() != 0) // true in parent false
in child
chmod (none) Change permissions on a file
waitpid(...) kill (none) Send a signal to a process
else
execve(command) // the command itself time GetLocalTime Elapsed time since 1 jan 1970
executes exit()
endif
endwhile

Homework: 18.

1.7: OS Structure
I must note that Tanenbaum is a big advocate of the so called microkernel approach in which as much as possible is
moved out of the (supervisor mode) microkernel into separate processes.

In the early 90s this was popular. Digital Unix (now called True64) and Windows NT are examples. Digital Unix is
based on Mach, a research OS from Carnegie Mellon university. Lately, the growing popularity of Linux has called
into question the belief that ``all new operating systems will be microkernel based''.
1.7.1: Monolithic approach

The previous picture: one big program

The system switches from user mode to kernel mode during the poof and then back when the OS does a ``return''.

But of course we can structure the system better, which brings us to.

1.7.2: Layered Systems

Some systems have more layers and are more


strictly structured.

An early layered system was ``THE'' operating


system by Dijkstra. The layers were.

1. The operator
2. User programs
3. I/O mgt
4. Operator-process communication
5. Memory and drum management

The layering was done by convention, i.e.


there was no enforcement by hardware and the entire OS is linked together as one program. This is true of many
modern OS systems as well (e.g., linux).

The multics system was layered in a more formal manner. The hardware provided several protection layers and the OS
used them. That is, arbitrary code could not jump to or access data in a more protected layer.

1.7.3: Virtual Machines


Use a ``hypervisor'' (beyond supervisor, i.e. beyond a normal OS) to
switch between multiple Operating Systems. Made popular by IBM's
VM/CMS

 Each App/CMS runs on a virtual 370.


 CMS is a single user OS.
 A system call in an App traps to the corresponding CMS.
 CMS believes it is running on the machine so issues I/O.
instructions but ...
 ... I/O instructions in CMS trap to VM/370.
 This idea is still used. A modern version (used to ``produce'' a multiprocessor from many uniprocessors) is
``Cellular Disco'', ACM TOCS, Aug. 2000.
 Another modern usage is JVM the ``Java Virtual Machine''.

1.7.4: Exokernels

Similar to VM/CMS but the virtual machines have disjoint resources (e.g., distinct disk blocks) so less remapping is
needed.

1.7.5: Client Server


When implemented on one computer, a client server OS is using the microkernel approach in which the microkernel
just supplies interprocess communication and the main OS functions are provided by a number of separate processes.

This does have advantages. For example an error in the file server cannot corrupt memory in the process server. This
makes errors easier to track down.

But it does mean that when a (real) user process makes a system call there are more processes switches. These are not
free.

A distributed system can be thought of as an extension of the client server concept where the servers are remote.

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