Learning Theories in Consumer Behaviour
Learning Theories in Consumer Behaviour
Santosh Mishra
Enrollment Number 2306288043
ABSTRACT
Author: Santosh Mishra
Title: Learning in Consumer Behaviour
There are two major streams of thought in learning theories. Some say that
learning is purely behavioural, i.e. it is a consequence of repetition, and thus they
treat the individual as a black box which receives a stimulus and gives certain
behaviour as output. Others are convinced that learning is, no matter what, a
cognitive process; even to the simplest of its form the individual always process
information to solve his or her problems. But in practice both theories are needed
to explain the learning phenomenon as learning is a mixture of repetition and
cognitive processes.
This work shows how marketers successfully apply these two theories in their
advertisement with the purpose of positioning their brand and products in the
market vis-à-vis their competitors.
TABLE OF CONTENTS
1 INTRODUCTION ............................................................................................
1
13 EXAMPLES ...................................................................................................
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Cues: Stimuli that give direction to consumer motives (i.e. that suggest a specific
way to satisfy a salient motive) (Schiffman, L., Lazar, L., Hansen, H. 2008-b, p.
469).
1 INTRODUCTION
Throughout history, businesses have survived for a long time without any serious
understanding of what is consumer behaviour; businessmen have managed to
produce and sell their products by only using their intuitive understanding of what
consumers want and need. According to Schiffman et al. (2008, 4-5), before the
1950‟s the market situation had been quite different of what it is today; the
availability of products was limited, and consumers had to conform to the supply.
Back then, businesses produced the products they wanted, and then they tried to
convince consumers that they needed those products. It did not take long until
they realised that producing what consumers actually needed was far more
successful than just producing anything they wanted. The late 1950‟s was the
turning point when the marketing concept was born. And with it came along
consumer research and the consumer behaviour theories that we know today.
Consumer behaviour was back then quite a new field of study. Marketing theorists
had to borrow from others areas such as psychology, sociology, and even
anthropology. Consumer behaviour intends to give answers to how and why
consumers search, purchase, use, evaluate and dispose of products and services
(Schiffman at al. 2008, 3).
The aim of this bachelor‟s thesis is to briefly describe the major consumer
learning theories as well as depict how the different theories are applied in
marketing; advertisement and consumer behaviour.
With this work we aim at giving the reader general understanding about the two
major learning theories, and we finally intend to shed some light on how these
theories are applied in marketing today.
We delimit the scope of this thesis to the description of general aspects of learning
theories and its applications concerning consumer behaviour and advertisement. In
the final part of this report we present some case-examples related to the
application of these theories.
In order to make this work easy to read and understand we begin by defining in
chapter 2 what must be understood by the term „learning‟. Then, the two major
learning theories are described in chapter 3, 4, 5, and 6. This first part is followed
by a description of the marketing applications of these theories in chapter 7, 8, 9,
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10, 11, and 12. The work is finalized with chapter 13; which gives examples that
further illustrate the use of learning theories in concrete advertisements.
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2 DEFINITION OF LEARNING
Learning theorists do not completely agree on how learning takes place, and
therefore it has been difficult to come up with a general definition of learning.
From a psychological perspective, learning refers to a relatively permanent change
in behaviour which comes with experience (Solomon, M., Bamossy, G.,
Askegaard, S. 1999, 65). From the marketing point of view, consumer learning is
the process by which individuals acquire the purchase and consumption
knowledge and experience they apply to future related behaviour (Schiffman, L.,
Bednall, D., O‟Cass, A., Paladino, A., Ward, S., Kanuk, L. 2008a, 185).
Individuals do not always learn by direct means; they can also learn by observing
events that affect other people around them, or even unconsciously when they are
not even trying to. This unintentional acquisition of knowledge is known as
incidental learning. The concept of learning is vast, and ranges from consumer‟s
simple association between stimulus and response to a complex series of cognitive
activities. Psychologists who study learning have advanced several basic theories
to explain the learning process. In this work we will handle the main learning
theories that are divided into two major categories: behavioural and cognitive
learning.
Solomon et al. (1999, 65) state that behavioural learning theories are based on the
assumption that learning takes place as the result of responses to external events.
In turn, Schiffman et al. (2008a, 187) refer to behavioural learning theories as
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stimulus-response theories since they primarily focus on the inputs and outcomes
that result in learning. The behavioural approach sees the mind of the individual as
a „black box‟ emphasizing the observable aspects of behaviour. This is depicted in
the Figure 1.
Ivan Pavlov, a Russian physiologist, was the first to demonstrate this phenomenon
in the behaviour of dogs and proposed it as a general model on how learning
occurs. Pavlov induced classical conditioning learning by pairing a neutral
stimulus (a bell) with a stimulus known to cause salivation response in dogs; he
squirted meat powder into their mouths. The powder was an unconditioned
stimulus (UCS) because it was naturally capable of causing the response. After
many repetitions of the test, the bell became a conditioned stimulus (CS). This
means that despite it did not initially cause salivation after the repetitions the dog
learned to associate the bell with the meat powder. Finally the ringing sound
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caused the salivation. The response of the dog over the sound, now mentally
linked to the feeding time, is called conditioned response (CR) (Solomon et al.
1999, 66).
According to Solomon et al. (1999, 66), the basic form of classical conditioning is
primarily associated with responses controlled by the autonomic (e.g. salivation)
and nervous (e.g. eye blink) systems. This means that classical conditioning
focuses on visual and olfactory cues that induce, for example, hunger or sexual
arousal. In general, when these certain cues are continually paired with
conditioned stimuli (e.g. brand names) consumers may learn for example to feel
thirsty when later exposed to a beverage brand cue.
There are three basic concepts that are fundamental to classical conditioning:
repetition, stimulus generalisation, and stimulus discrimination. Repetition
increases the strength of association between the conditioned stimulus (CS) and
unconditioned stimulus (UCS). It also decelerates the process of forgetting.
However, when a product is overexposed in the market the effects of prior
conditioning can start to reduce until they finally disappear. This phenomenon is
called extinction or marketing wearout (Schiffman et al. 2008a, 189).
Solomon et al. (1999, 67) describe that operant conditioning, also known as
instrumental conditioning, occurs as the person learns to perform behaviours that
produce positive outcomes and to avoid those that yield negative outcomes.
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According to Solomon et al. (1999, 67), there are three ways in which operant
conditioning can occur: positive reinforcement, negative reinforcement, and
punishment. Positive reinforcement refers to delivering a reward after the desired
behaviour is performed encouraging the learning of the appropriate response. The
second one, negative reinforcement, also strengthens responses so that appropriate
behaviour is learned. In punishment a response is followed by unpleasant events
which aim at teaching individuals to perform the desired behaviour in order to
avoid the negative effects. The negative results previously mentioned teach people
not to repeat undesired behaviours. Positive and negative reinforcement strengthen
the future linkage between a response and an outcome because of the pleasant
experience. These specific ties may be weakened under conditions of both
punishment and extinction (Solomon et al. 1999, 68).
According to Solomon et al. (1999, 69), cognitive learning occurs as the result of
mental processes. In contrast to behavioural learning theories, cognitive learning
emphasizes the individual as a problem-solver entity rather than just a “black
box”. As noted by Schiffman et al. (2008a, 196), individuals, as problem solvers,
actively use information from their surroundings to master their environment.
Instead of stressing the importance of repetition or association of rewards with a
specific response, cognitive theorists emphasize the role of motivation and mental
processes in producing a desired response.
Observational learning
The memory of a person has a central role in the processing of information, and
therefore it is of great importance for the understanding of cognitive learning.
Solomon et al. (1999, 75) argue that memory involves acquiring information and
storing it over time so that it is available when needed. Contemporary approaches
to the study of memory employ an information-processing point of view. Theorists
assume that the mind works in some way like a computer; first the data is input,
processed and output for later use in revised form.
The memory process consists of three stages: encoding, storage, and retrieval. In
the encoding stage information is entered in a form that the system recognises.
Next, the information is integrated with what is already in memory, and then it is
stored for later use. In the last stage, i.e. retrieval, the person accesses the desired
information. The memory process is summarized in Figure 3.
Marketers rely on consumers preserving the information they have learned about
products and services; trusting that later it will be applied in purchase decisions.
During the consumer decision-making process, a persons‟ internal memory is
combined with external memory, i.e. all the products details on packages in
shopping lists, to permit brand alternatives to be identified and evaluated
(Solomon et al. 1999, 76).
Solomon et al. (1999, 76) affirm that the way information is encoded or mentally
programmed helps in determining how it will be represented in memory. In
general, incoming information that is associated with other information already
stored in memory stands a better chance of being retained. For example, brand
names that are easy to visualize or that are linked to physical characteristics of a
product category (e.g. WC Duck - toilet bowl cleaner) tend to be more easily
retained in memory than more abstract brand names.
Consumers may process a stimulus simply in terms of its sensorial meaning, i.e.
colour or shape. When this occurs, the meaning may be activated when the person
sees, for example, a picture of the stimulus. In some cases individuals may
experience a sense of familiarity when seeing an ad of a chocolate bar they tasted
yesterday. However, some information is encoded at a more abstract level through
semantic associations. Semantic associations refer to symbolic networks residing
in our memory. The ideas that rich people drive luxury cars or that fashionable
woman has a handbag by Hermes are examples of semantic associations
(Solomon et al. 1999, 76).
Episodic memories are those related to events that are relevant to a person. As
these memories are important to the individual, he or she will have a strong
motivation to preserve these memories, e.g. couples often have their own songs
that remind them of their precious moments; the memories that may be triggered
upon hearing a certain song would be unique for them, but probably meaningless
for others. Commercials sometimes attempt to activate episodic memories by
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focusing on experiences shared by many people. Recalling the past may have an
effect on future behaviour. Some especially vivid associations are called flashbulb
memories; these are usually related to some highly significant event. For example,
people may remember quite clearly what they were doing when they heard about
the destruction of the twin towers in the 9/11 attack.
As Solomon et al. (1999, 77) describe, sensory memory permits the storage of the
information we receive from our senses, i.e. sight, hearing, taste, smell or touch.
Information is temporarily stored here lasting at most two seconds. For example, a
person might walk past a pizzeria and get the aroma of delicious pizza baking
inside. Although the sensorial perception of the delicious smell would only last for
a few seconds, it would be long enough for the person to decide whether he or she
should investigate further. When the information that is stored temporarily in the
sensorial system captures the attention of the individual, it is processed and stored
in the short-term memory system. Thus, in order to reach this second stage of
memory (STM) the information passes through an attention-gate whose key
function is to tell our brain that further processing is required.
Long-term memory is the system that allows a person to preserve information for
longer periods. In order for the information to be transferred from the STM to the
LTM elaborative rehearsal is required. This process requires that the information
is held long enough in the STM for encoding to take place. When the information
is encoded it takes the form of an image or word to represent the perceived object
(Schiffman et al. 2008b, 226). Later, this words or images are related to others that
are already present in LTM. The goal of marketers is to assist consumers in this
encoding process by contriving catchy slogans or jingles that can be easily
memorized (Solomon et al. 1999, 78).
Knowledge structures are the storage units of memory. They can be thought as
complex spiders‟ webs filled with pieces of information. The information is
placed into nodes which are connected by associative links within these structures.
Similar pieces of information are chunked together under a distinct category. New
incoming information is adhered to the structures that are already present in
memory (Solomon et al. 1999, 78).
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As associative networks are developed, links between nodes are created. For
example, a consumer might have a network for men‟s fragrances. Each node
represents a concept related to the category of fragrances. These nodes can be
attributes: a specific brand, a celebrity associated with a fragrance‟s brand, or
even a related product. A network for men‟s fragrances might include concepts
like the names Burberry, Dolce & Gabbana or Issey Miyake, as well as attributes
like masculine and elegant.
An individual, when asked to list, for example, men‟s fragrances, would recall
only those brands contained in the appropriate category. This evoked group of
brands forms a consumer‟s particular evoked set. This set is different for every
consumer. The goal of a new product entering the market is to position itself as a
category member in the minds of consumers. In order to accomplish this goal,
marketers need to provide the right cues that would support their product‟s
placement in the appropriate category in consumers‟ minds (Solomon et al. 1999,
78).
The process of spreading activation allows a person to shift back and forth
between different levels of meaning. The way specific information is stored in
memory depends on the type of meaning assigned to it. This meaning type will in
turn determine how and when the meaning is activated. Solomon et al. (1999, 79)
argue that memory trace for an advertisement could be stored in one or more of
the following ways:
Solomon et al. (1999, 79) define that a person‟s knowledge is coded at different
levels of abstraction and complexity. The meaning concepts are individual nodes
(e.g. elegant, expensive, and beautiful). These nodes can be combined into larger
units which are called a proposition (also known as a belief). A proposition links
two nodes together to form a more complex meaning which can serve as a single
chunk of information. For example, a proposition could be that “Burberry is a
fragrance for modern men”. Propositions are in turn linked together to produce a
complex unit known as a schema. Solomon et al. (1999, 79) define schema as a
framework that is developed through experience. In turn, schema is defined by
Schiffman et al. (2008a, 199) as “the total package of associations brought to mind
when a cue is activated”. The ability to move up and down among levels of
abstraction greatly increases flexibility and efficiency in the processing of
information. Hence young children, who do not yet have well-developed schemas,
are not able to make efficient use of purchase information compared to older
children or adults. One type of schema that is relevant to consumer behaviour is a
script; which is a sequence of procedures that is expected by a person. Consumers
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learn to expect a certain sequence of events and they may feel uncomfortable if
the service departs from the script (Solomon et al. 1999, 80).
Solomon et al. (1999, 80) define two main factors that influence a person‟s
retrieval ability; they are physiological and situational. The physiological factors
can be seen in the inferior ability that older people present for recalling current
memories although events that occurred long ago are recalled with great facility.
The situational factors are related to the environment in which the message is
delivered. Recall is enhanced when the consumer pays more attention to the
message as the whole. Some researches have shown that descriptive brand-names
are more likely to be remembered than those brand-names that do not provide
adequate cues as to what the product is. The viewing environment of a marketing
message can also affect recall.
1999, 80).
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According to Solomon et al. (1999, 81), as a general rule, prior familiarity with an
item enhances its recall. This is one of the basic goals of marketers who are
constantly trying to create and maintain awareness of their products. The more
experience and knowledge a consumer has of a product, the better the consumer is
capable to process incoming information related to that product. However, some
evidence indicates that over-familiarity can result in inferior learning or recall.
When consumers are highly familiar with a brand or an advertisement, they may
pay attention to fewer attributes because they do not believe that any additional
effort will yield a gain in their knowledge.
Several researches give evidence of the superiority of visual memory over verbal
memory. Nevertheless, this is very difficult to prove since it is not an easy task to
measure recall of pictures. Still, the available data indicate that information
presented in pictorial form is more likely to be recognized later. As visual
advertisement is more likely to be noticed by consumers, it is also more likely to
be remembered. Even though pictorial ads may enhance recall they do not
necessarily improve comprehension (Solomon et al. 1999, 82).
It is trivial to assume that companies and their marketers hope that consumers do
not forget their products. Early memory theorists concluded that memories simply
vanish due to the passage of time. In a process of decay, the structural changes in
the brain that were produced by learning simply vanish. Forgetting occurs also due
to interference; as additional information is learned, it displaces the earlier
information (Solomon et al. 1999, 82).
Solomon et al. (1999, 81) argue that memories can be forgotten in a process called
retroactive interference; stimulus-response associations will vanish if consumers
later learn new responses to the same or similar stimuli. The explanation to this
interference is simple: pieces of information are stored in memory as nodes that
are interconnected by links, but as new responses are learned some previously
stored connections may be impossible to retrieve. In turn, in a process known as
proactive interference earlier learning can interfere with new learning.
6 CONSUMER INVOLVEMENT
A person may not bother to pay attention to the information he or she does not
consider relevant to satisfying a specific need. For example, a consumer who takes
pride in his or her knowledge of street fashion may read articles related to the
subject in magazines, or may spend his or her spare time browsing through blogs
and online magazines, while another person may skip over the same information
without giving it a second of thought.
The type of information processing that will occur depends on the consumer‟s
level of involvement. It can range from simple processing; where only the basic
features of a message are processed, all the way to elaboration; where the
incoming information is linked to a person‟s pre-existing knowledge systems
(Solomon et al. 1999, 100).
Solomon et al. (1999, 100) explain that consumption at the lower end of
involvement is characterized by inertia, where decisions are made out of habit
because the consumer lacks the motivation to consider alternatives. In turn, at the
high end of involvement the decisions of a consumer are commonly guided by the
type of passionate intensity reserved for people and objects that carry great
meaning to the individual. In general, consumer‟s involvement level with
products is positioned somewhere in the middle, and the marketing strategists
must determine the relative level of importance to understand how much
elaboration of product information will occur (Solomon et al. 1999, 100).
As previously explained, involvement can take many forms; for example, a person
could be said to be involved with his new sneakers, since they help to define and
prop up his self-concept. This involvement seems to increase at certain times, for
example, when he gets the chance to show them off to his friends. Alternatively,
the act of buying the sneakers may be very involving for people who are
passionately devoted to shopping. What complicates the matter even more, is the
fact that advertisements, such as those produced for Nike and Adidas, may
themselves be involving for some particular reason, e.g. because they make us
laugh, cry or inspire us to train harder (Solomon et al. 1999, 100).
The whole involvement seems to be a fuzzy concept because it overlaps with other
things and it can mean different things to different people. The consensus is that
there are actually several broad types of involvement (Solomon et al. 1999, 100).
According to Solomon et al. (1999, 100), there are three main involvement types:
product involvement, message-response involvement, and ego involvement.
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Learning theories are a good starting point for understanding the behaviour of
consumers, but it is the applications of these theories what marketers are more
interested in. The information that can be obtained through these theories gives
marketers a strategic advantage that concerns
company-to-consumer communications and the positioning of their products. The
idea that underlies behind is that consumers can be taught to recognise the firm's
brand, as well as to prefer this brand over competitors' offerings (Schiffman, L.,
Lazar, L., Hansen, H. 2008b, 207). In this chapter we describe and illustrate with
examples the different applications of behavioural and cognitive learning theories.
Our modern world is full of examples of mental associations that are the result of
consumer learning. Among these we can mention the renowned American cowboy
man and the cigarette, which are immediately related to Marlboro brand. In some
cases, companies have no need to include their brand name in their ads since
consumers have learned so well to relate certain elements to the brand (Solomon,
M., Bamossy, G., Askegaard, S. 1999, 71).
Nowadays, companies are concerned with the creation and perpetuation of brand
equity. This term refers to certain attributes of the brand that result in customers'
personal commitment to the brand. For the creation of brand equity companies
strongly rely on conditioned associations derived from learning theory (Solomon
et al. 1999, p. 71). It is mainly through advertising that companies intend to teach
customers. For teaching purposes there are many communication channels that
can be utilized, e.g. print-ads, television, radio, or magazines. However, According
to Solomon et al. (1999, 72) some channels are preferred over others for
conditioning. We discuss later the effects of different channels on conditioning.
Another problem that arises is that the CS is not always accompanied by the UCS.
When this happens the mental associations previously created weaken, reducing
the effectiveness of the conditioning. Classical conditioning is not so effective
with products that are continually encountered in other contexts: a bottle of Pepsi
will not be always paired with the refreshing sound of carbonated liquid poured
into a glass (Solomon et al. 1999, 72).
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Product line extensions: this strategy is very close to family branding, with
the only exception that the products added to the established brand are related, but
not completely different (Solomon et al. 1999, 67). For example, the well
recognized fruit producer company Dole has recently added different kinds of
juices to its product assortment. The idea is sound; consumers may easily
associate high quality and freshness to the juices, since Dole has been providing
fruits since 1851 (Dole 2010) (Dole Juice 2010).
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Consumers have the ability to discriminate between similar stimuli. This is the
basis for brand positioning which attempts to establish a unique image for the
brand in the minds of consumers resulting in high degrees of commitment towards
the brand (Schiffman et al. 2008b, 218). Because brand positioning is costly and it
takes time to achieve, market leaders are vigilant concerning product imitations;
look-alike packaging, ads, etc, and they are ready to immediately take legal action
against this type of violations (Schiffman et al. 2008b, 218).
Leader companies also try to differentiate their products from the competition by
adding different attributes that are meaningful to the customers. However, the
added attributes do not always offer any special utility to the customer; in some
cases marketers have been able to successfully differentiate their products by
adding irrelevant attributes like colour or a non-contributing ingredient. Moreover,
the companies that arrive first to the market have good chances of becoming the
market leaders as they have time to teach consumers to differentiate their products
as well as to associate their brand name with their products (Schiffman et al.
2008b, 219).
Usually a good product that satisfies the needs of consumers is already a good
reinforcement that shall keep them buying more of the same product. However, in
some cases, the positive experience of using the product is not enough, and
consumers must be reinforced in other ways at the purchasing moment or
afterwards in order to achieve the desired learning. It all depends on the nature of
the product and the results the marketers are aiming at. When purchasing,
customers can be reinforced with high quality service or other amenities. For
example, a beauty salon may offer to its customers a cup of coffee or tea as well as
free of charge phone calls while they wait to be attended. Yet, it must be
remembered that despite the amenities these extra services are not enough if the
core product or service is bad in which case clients are not likely to purchase the
product or service anyway. Another example of reinforcement is that some hotels
reinforce their clients for coming back with small amenities such as chocolate on
the pillows or bottled water in the dressing table (Schiffman et al. 2008b, 219221).
Fixed-interval reinforcement is not very effective because customers may hold off
their purchases until the time of reinforcement resulting in extra costs for the
company: many people wait until the end of winter season to purchase their
clothes for the coming winter. A more effective alternative is the variable-interval
reinforcement in which the reinforcement in delivered in a random bases resulting
in a higher rate of customer purchases. This is typically encountered in some
restaurants, where dessert is randomly offered for free to customers (Solomon et
al. 1999, 69).
Some authors recognize only three different types of scheduling alternatives: total
reinforcement, which is equivalent to the previously presented fixed-interval
reinforcement; systematic reinforcement or fixed ratio reinforcement; and random
reinforcement, which includes both the previous variable-interval and
variableratio reinforcement (Schiffman et al. 2008b, 222).
Cognitive learning is based on the idea that individuals are problem-solvers; they
always somehow process the available information about products and services in
order to solve their problems, i.e. the satisfaction of their needs (Schiffman et al.
2008b, 105).
Observational learning has made the life of marketers easier as they do not have to
directly reinforce customers in order to teach them. However, the application of
this theory has a minor drawback: what if the consumer is not reinforced as the
model of the advertisement (Solomon et al. 1999, 74)? One could expect a lot of
defection regarding the product in question as consumers realise the effects are not
as remarkably as expected. Despite this logic, consumers most probably will
continue buying the products as they unconsciously wish the arguments
concerning the positive or negative reinforcement to be true (Schiffman et al.
2008b, 221).
Marketers research memory because they want to put information concerning their
brand, products or services into people‟s minds; in other words, marketers want to
teach consumers. As the teaching happens through media via advertisement, i.e.
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7.4.1 Attention
The attention people pay to advertisement depends a lot on the motivation that
drives individuals to find answers for their needs (Schiffman et al. 2008-b, p. 105).
So, if the ad presents something of interest to the individual, he or she will stop to
pay attention. Also, even though the ad does not offer answers to consumers‟
needs, individuals are likely to pay attention if the ad has value by itself; meaning
that the information is presented in a surprising or funny way that generates
positive reactions and liking (Dahlén, M. 2005).
As all the information that reach our senses is first processed by our sensory
memory, the individual basically has one or two seconds to decide if it is of
interest or not. This happens very fast, but fortunately our brain processing
capacity is very high and in less than two seconds it can tell whether the ad is
worth reading or not. As a consequence, some marketers have left
conventionalism to market their products in more unorthodox ways hoping for
more attention. This phenomenon in the marketing world is known as guerrilla
marketing. The idea is to use unconventional marketing strategies in
nontraditional media in order to get maximum attention (Dahlén, M., Granlund,
A., Grenros, M. 2009, 156). In Appendix 1 we see guerrilla marketing in action as
Baltica dry beer is being advertised in a Chilean metro in 2007. With this sort of
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7.4.2 Encoding
After consumers‟ attention is grabbed, the brain needs to encode the information
in order to store it in the long-term memory. The information input is encoded into
a word or picture that, from that moment on, will represent the acquired
information object. The knowledge of this encoding mechanism is an
incomparable advantage that marketers can exploit. For instance, marketers aim at
helping the encoding process by utilizing brand symbols that can be easily
encoded. For instance, many recognised brands use these types of symbols: Nike
uses the „Swoosh‟; Audi has the four circles, Mercedes-Benz has a star,
McDonalds has a yellow „M‟, and the list could go on for many pages. Also
pictures and symbols can be accompanied by explanatory text; this has been
demonstrated to be more likely to be encoded and stored than a picture (Schiffman
et al. 2008, 226).
There has also been some research showing that television commercials are better
encoded when they are adjacent to television programmes that require higher
cognitive processing such as drama or action movies (Schiffman et al. 2008b,
227).
7.4.3 Retrieval
After the information has been encoded it will be placed in the long-term memory
for later use. The information must be available when needed otherwise one could
say that there has been no learning at all. For the information to be retrieved the
right cues must be present; if not, the person will not be able to retrieve anything
(Solomon et al. 2002, 80).
Since the right conditions are necessary for retrieval, marketers are very active in
providing the right cues to bring back the positive things consumers have learned
about their brand and products. The optimal cues needed to retrieve the
33
information will depend on the individual learning capabilities and the way the
information was presented in the first place (Solomon et al. 2002, p. 80-81).
Researches support that customers, as problem-solver entities, remember better
products‟ benefits rather than their attributes since they are looking for the
benefits that may answer their needs. This is why we see on TV-commercials how
easily a car is parked in a big crowded city or how a car sorts out a difficult road
in order to bring up the benefits of the attributes of the cars: the convenient small
size and the high performance handling respectively (Schiffman et al. 2008b,
228).
However, if the incongruence is not related to the product, the latter may remain
unnoticed. This is the case, if in order to advertise a sofa a naked woman is put to
sit on it. It will surely capture the attention of consumers, but doubtfully the sofa
will be noticed neither remembered as the nakedness of the woman is irrelevant
for the product (Schiffman et al. 2008b, 228).
The involvement theory offers a wider understanding on how consumers learn the
information concerning products. The theory that explains involvement is quite
complicated and there is no total unification among the studies explaining
involvement (Schiffman et al. 2008b, 232). However, what marketers should keep
in mind, is that individuals engage in extensive information search when the
product is relevant for them and in little search when the product is of minor
importance. Moreover, low-involved consumers are more susceptible to
persuasion than high-involved consumers. The previous argument dictates the
different ways marketers can advertise their products: if consumers are quite
involved, the product should be advertised stressing the high quality and
performance. If consumers are little involved, the product should be advertised
using peripheral routes of persuasion focusing more on the form of the message
rather than the informational content (Schiffman et al. 2008b, 235).
8 EXAMPLES
In this chapter of the thesis we will discuss thoroughly different print- and
television advertisements from around the world and which of the previously
mentioned learning theories are involved in them. We will also discuss how
marketers aim to influence on the learning of consumers and affect their product
choices. The pictures of the analyzed advertisements can be found as appendixes
at the end of the thesis.
Audi introduced its R8-model for the first time in 2006 at the Paris Motor Show.
The decision to bring the R8 to the market was a big step as the company entered
the most demanding market segment of the entire car industry: high-end sport
cars. The sports car market has never been characterised by big sales figures, and
the rate of introduction of new models is very slow compared to the car industry in
general.
The “Old luxury just got put to notice” - ad for the R8 model was part of the
“Truth in Engineering” – ad campaign of Audi USA. The ad was presented only
two times in the commercial breaks of the Super Bowl on February 3 rd, 2008. The
main goal of the campaign was to “do something that would make America take
notice of Audi”. The ads of the Super Bowl are known for catching a huge amount
of viewers as well as for being remarkably expensive. In 2008, advertising in the
Super Bowl cost as much as US$ 3 million for 30 seconds, while the number of
viewers the previous year was between 93 and 145 million (Audi-Putting Old
Luxury on Notice, 2009, 3).
The ad mixes a wealthy atmosphere of an old gangster movie with the raw,
modern image of the R8. The aim was to challenge the old luxury in a way that
would be felt epic by the viewer. For instance, the ad recreates a scene from the
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movie „The Godfather‟, where the Hollywood producer Jack Woltz wakes up to
find his prized horse Khartoum's head on his bed. In the advertisement, the
horse‟s head is replaced with the grille of an old luxury car. In the original movie,
Jack
Woltz was played by John Marley. In the ad Woltz‟ character is played by Alex
Rocco, who played Moe Green in the original movie (Audi – Putting Old Luxury
on Notice, 2009, 3).
As discussed in Chapter 11, research indicates that television ads placed adjacent
to programmes that require higher cognitive processing are better encoded by
consumers. The Super Bowl is a huge game where the public is closely following
what is happening in the field as they support their teams; this fact added to the
high concurrence of people was the perfect scenario for the R8-ad. The
advertisement clearly benefits of the people‟s high cognitive processing
enhancing the recall of the product.
Audi also attempts to have a positive influence in the public by making use of the
Godfather movie-setting which is well recognised by US consumers. The
nostalgia of the movie in contrast to the brand new Audi enhances consumers‟
recall and learning process of the whole advertisement. By declaring at the end of
the ad that old luxury has now got put on notice, the message of R8 and Audi as
part of new luxury is highlighted to the viewer with a short memorable slogan.
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According to the Audi web metrics, visitors to audiusa.com jumped by 190% after
the Super Bowl 2008 ad campaign (2,200,139 visitors vs. 2007 monthly average
of 758,522). According to Google Trends, for two hours after the ad was shown
“Audi R8 Price” was the number one search in Google. The data shows the
success of Audi USA‟s marketing campaign. The results reflect the good use of
Audi‟s marketing team‟s creativity and knowledge that produced an effective ad
that impacted US consumers (Audi – Putting Old Luxury on Notice, 2009, 3-4).
The Porsche 911 was first introduced in 1963. During the years, over fifty
different variations of this model have been available. Through technical
improvements and cosmetic changes Porsche has kept the 911 up-to-date among
other sport cars. The newest creation during its evolution is the new 997 that was
introduced in 2004.
just saw. Suddenly, the school-bell rings, and the boy hurries out as the school-day
ends.
The boy hops on to his bike and starts pedalling rapidly. He finally breaks hard;
the bike‟s tires screeches as in the background a view of a Porsche‟s car-store is
shown. The boy walks into the store, and he‟s greeted by a salesman who asks if
he could help. The boy agrees and asks if they have the new 911. The salesman
shows the car to the boy and offers him to sit inside it. The boy carefully climbs in
and closes the door behind. The camera slides to show the boy in the driver‟s seat
at his heads level. He takes a firm grip of the steering wheel and feels it by sliding
his hands along it. The view now changes to the dashboard looking straight back
at the steering wheel and shows the boy stretching his neck to see from behind the
wheel through the windscreen. The salesman walks to the car, opens the door and
the boy takes a final glimpse at the car‟s interior and smiles. He hops out taking
his backpack with him, and he asks if the salesman might have a business card.
The salesman gladly hands out his card and the boy thanks for it. Both start
walking away from the 911 and the view moves outside. The boy puts on his
bicycle-helmet and says: “I‟ll see you in about twenty years”, after which the
salesman smiles. Now, the camera slides upwards to show the boy cycling slowly
away as the salesman looks after him while holding the showroom‟s door open.
The screen slowly fades to black, and in the middle of it appears the front-end of a
silver 911. The car starts rotating over a water surface which reflects the car in its
surface. During the cars rotation a calm and deep man‟s voice says: “It‟s a funny
thing about a Porsche. There‟s the moment you know you want one. There‟s the
moment you first own one. And for the truly afflicted, there‟s the decade or two
that passes in between. From its first days on the road over forty years ago, the
911 has ignited the kind of passion in drivers only a Porsche can. And now once
again, it is poised to redefine what‟s possible introducing the new 911 Carrera. It
is quite simply the purest expression of who we are”. After this, some basic
specifications of both models 911 and 997 are shown. Finally, the ad ends with a
view of Porsche‟s logo and the man‟s voice saying the slogan of the company:
“Porsche, there is no substitute”.
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The commercial also intends to enhance the recall of Porsche‟s 911 by appealing
to nostalgia: the whole idea of presenting events from the point of view of a young
boy aims at getting the viewers identified with the child since many of consumers
that form part of the target group have dreamed about purchasing a Porsche from a
very young age.
The advertisement is full of symbolism that consciously viewers may not notice.
Throughout the commercials Porsche emphasizes its image as a legendary brand
by using different associations and symbols. The boy in the ad is shown to be
really passionate about his dream; he draws the car, when he goes to the
dealership‟s store he knows exactly which is the car he is looking for. And finally,
he has a long term planning view as he is conscious that he will not be able to
purchase the car in a near future, but he will not give up until he gets it.
Consumers may not notice, but that is the profile of a successful man that does not
give up, and who works hard to accomplish his dreams.
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The Bols Gold Strike “Don‟t mess with the legend”- ad campaign was designed
by Gleijm & van der Maart advertising agency in 2009 and published in
November 2009 in the Netherlands.
By associating Bols Gold Strike liquor (and its bottle) to these universal uses for a
(glass) bottle and furthermore emphasizing the idea with the slogan “Don‟t mess
with the legend”, the ad aims to stimulate the encoding stage of learning of
consumer/viewer. As discussed earlier in our theory, by using words and images
effectively together it can advance the learning of the consumer
The ad campaign uses the colour gold as the defining visual element in the series.
The label of Bols Gold Strike binds together the visual and written use of the
colour. Also the use of pieces of 24K gold leaf floating in the bottle highlights the
significance of the colour gold. Thus the product itself takes use of stimulating the
encoding stage of learning for the consumer and by using the colour gold as a
main visual element, the ad emphasizes the effect and enhances the learning of the
consumer/viewer.
The Absolut Vodka – “In An Absolut World” - advertising campaign was created
for the USA public by TBWA advertising agency in the year 2009 (Ads of the
World - Absolute Vodka, 2010).
The picture shows a young woman in a room playing some LP records. The room
depicts a classic style with vintage furniture and an old fashion LP player. Now,
the colours and the woman the use in the advertisement are quite a contrast to the
classic style of the furniture. Lime green colour covers both the back ground and
the clothes of the lady. White and green circles are all over the place; on the walls,
furniture, and LP disks. The girl is dressed with tight lime green clothes; green
pants and a top that only covers her breasts, like a bikini upper part. She is white
and blond, with her hair untied and wavy matching the circular background.
In the upper left corner of the picture is the recipe of a drink: “ABSOLUT TONIC
TWIST: mix 1 part Absolute Vodka with 3 parts tonic water and garnish with a
fresh lime twist”. In the lower left corner is a bottle of Absolut vodka
accompanied with a glass of the beverage indicated in the recipe. Under the
Picture reads: “Every Drink is an Exceptional Experience – in an Absolut world, a
vision from Kate Beckinsale & Ellen von Unwerth. Explore more exceptional
drinks at facebook.com/absolut”.
Although the advertisement is a simple picture, there are many elements that show
how creativity is mixed with knowledge of consumer behaviour. This picture
contains traits of elements that directly seek to capture the attention of the eye, as
well as to enhance recall of the brand Absolut.
The target group are women between 20 and 30 years old. The ad appeals to that
group by portraying a young single woman who seems to enjoy life, and who is
able to freely enjoy an alcoholic drink whenever she wishes. This assumption easy
to make as the photographer of the ad is Ellen Von Unwerth who is a German
artist whose work is characterized by erotic femininity (Staley Wise, 2010).
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In order to have influence in the target group, the picture uses peripheral-routes for
persuasion as vodka is, generally speaking, a low-involvement product. Moreover,
the woman that poses in the picture is none other than Kate Beckinsale, the
English actress (People - Kate Beckinsale, 2010). It is certainly clear that the ad
intends to appeal to costumers via celebrities and colours. Also, the ad tries to get
consumers involved in the purchase of Absolut vodka by giving a recipe for a
vodka drink.
The creators of this print advert make good use of colours and words that helps
consumers encode and better remember the brand in question. For instance, the
name of the drink, i.e. Absolute Tonic Twist, is depicted by the lime coloured
circles that are all around the room. The „twists‟ are the circles and the Absolut is
depicted as circles everywhere. Also the colours relate to the ingredients of the
recipe. In Chapter 11, it is discussed that pictures accompanied by explanatory text
are better encoded, and thus remembered by consumers.
9 CONCLUSIONS
Consumers learn everyday both intentionally; from the cognitive point of view as
problem-solvers, and unintentionally; from the behaviouristic point of view as a
result of responses to external events. Learning influences the behaviour of
consumers via the formation of brand images and product experiences. Marketers
have adopted and adapted these theories into their marketing strategies in order to
influence consumers and get them to prefer their brand and products. The results
are seen in their marketing campaigns: TV-commercials, print-advertisements, and
other marketing communication channels.
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In this thesis two major learning theories are presented. Behavioural learning
states that individuals learn by repetitive actions, and the advocators of this theory
handle the mind of the individual as a black box. In the other hand, cognitive
learning theorists argue that people are problem-solvers, and thus they always
actively seek for ways to solve their problems, in this case, the satisfaction of their
needs. Both theories are useful in explaining the behaviour of consumers; in some
cases consumers indeed learn by repeating and in other cases consumers actively
search and process information to find a solution to their problems.
This thesis gives the foundations for the understanding of learning theories and
their applications that companies must take into consideration in the creation of
their advertising. By applying these theories companies and marketers have a
higher potential to aim their marketing campaigns better for the target groups, to
take better use of marketing channels, and to both enhance and stimulate the
learning of consumers. For instance, the marketing wearout discussed earlier in
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this thesis is starting to be a crucial factor to take into account and it needs to be
avoided by companies.
REFERENCES
Internet Sources
Book Sources
Schiffman, L., Bednall, D., O‟Cass, A., Paladino, A., Ward, S., Kanuk, L. 2008a.
Consumer Behaviour. 4th Edition. Pearson Education Australia. 664 p.
Article Sources
Braun-La Tour, K., La Tour, M., Pickrell, J., Loftus, E. (2004). How and when
advertising can influence memory for consumer experience. Journal of Advertising;
Winter 2004; 33,4; ABI/INFORM Global. p. 7.