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Current Trends in Media and Information 1

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Redjean Canatoy
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0% found this document useful (0 votes)
25 views

Current Trends in Media and Information 1

Uploaded by

Redjean Canatoy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Current Trends of

Media and
Information

1
“Trends in media and
information can help make or
break tech evolution in this
industry. Knowing your intended
audience is only necessary for
making it a booming trend.
Enhancing it further makes it
challenging to sustain.”

2
THE EMERGING
TECHNOLOGIES AND TREND
• Haptics Technology
• Contextual awareness
• Voice and tone recognition
• Intelligent routing to devices

Eye tracking technology

Internet glasses!
HAPTIC TECHNOLOGY
● Is a feedback technology (using computer applications) that takes
advantage of the user`s sense of touch by applying force, vibrations
and/or motions to the USER.
● requires realistic visual touching to perform a specific function
● Examples:
○ the vibration of your cell phone
○ ultrasound used by gynecologists
○ Morse Code used by the deaf-blind for access to the web
○ recent smartphones with no buttons

4
Contextual awareness
● a device system’s ability to collect
information based on the user’s
environment combined with
algorithmic preferences
● Examples:
○ navigational application, Waze
○ video suggestions on YouTube
or Netflix

5
Voice and tone recognition

● a device system’s ability to identify a


particular person through speech and tone
● Examples:
○ voice ID authentication services of
banks
○ Siri and Alexa

6
Intelligent routing to devices

● collects information on a certain


location
● Example: Navigational applications can
report issues on the road.

7
EYE TRACKING TECHNOLOGY
● measures eye activity
● Eye tracking technology measures
eye position and movements which
are being analyzed through
computer applications.
● This can be found in the medical,
marketing, gaming, and education
industry.

8
LAW INFORCEMENT – lie detection
AIRPORT SECURITY – identifying suspicious behavior to catch
terrorist before they strike.
RETAIL – recording monitoring and analyzing consumer behavior to
“tailor” marketing individuals
SAFETY – alerting and awakening a drowsy or distracted driver would
save many lives.
HEALTH CARE – assisting people with disabilities or paralysis to
communicate and improve mobility
HUMAN-COMPUTER INTERACTION – using
computer icons and a blink here to communicate.
INTERNET GLASSES
● wearable computer glasses
● Technology that can display images
directly onto our retinas not
blocking our sight is being
developed.
● This technology can be used in
eyeglasses and have uses ranging
from e-Gaming to military defense.
● Examples:Google Glass and Oculus
Rift

10
GOOGLE GLASS – An android-powered pair
of glasses designed to
make the user’s field of
vision its own screen.

– Bluetooth - Google Map - Messenger


– Wifi - Audio and Video Player - Weather forecast
– Camera - Accessible with voice command
OCULUS RIFT
– A headset with a built-in screen
displaying a “virtual reality”.
– Virtual Reality is a simulation of a
three-dimensional environment
created by a software.

– It was designed by Oculus VR and released on March 28, 2016.


WEARABLE TECHNOLOGIES

– Are gadgets designed to be worn for


entertainment , fashion, educational activities,
etc. these technologies are made for a better
living, easier way of living, and for helping
those who are in need of guidance.
LECHAL GPS SHOES
LECHAL GPS SHOES
– A footwear that gives direction to those who wear it. It came
from a Hindi word “Lechel” which means ‘bring me there or
take me along”.
– The way this works is the shoe vibrates whether if you are
going the wrong way. Its main purpose is to help those who
is visually impaired.
– It was designed by Gaurav Duggal from Ducere Technologies,
and was released last 2014.
FIN RING
FIN RING
– A “gesture-based control” technology that lets
you switch, scroll, click, tap or swipe any smart
devices connected to it with just the user’s
thumb.
– It works by making gestures within the user’s
palm or fingers, just like a mobile phone.
– It was developed by Rohildev Nattukallingal.
UP (ACTIVITY TRACKER)
UP (ACTIVITY TRACKER )
– A smart wristband designed as a fitness
tracker.
– It is an advance pedometer that records all
the users activity’s data received by every
step you take.
– Jawbone was the manufacturer of this piece
of technology.
CICRET BRACELET
CICRET BRACELET
– A waterproof, smart wristband that makes the user’s
arm its own screen. It has its own pico projector,
Bluetooth and Wi-Fi connectivity, a USB port, processor,
and a proximity sensors.
– Once it turned on, it will automatically project what the
phone’s screen has. The user can move the icons,
accept calls, and type a message through it. It was
manufactured by a company named Cicret.
3D ENVIRONMENT

– 3D environment is a nature having the


three-dimensional properties; length,
width, and depth. This provides a
perception having a fictional character
realistic looks.
SOME PRODUCTS OF 3D
ENVIRONMENT

– 3D Printing
– Hologram
– 3D Film
– 3D Animation
3D PRINTING
3D PRINTING
– aka Additive Manufacturing
– A procedure in printing a Computer Aided
Design (CAD) file into a three-dimensional
object.
– It starts by making a file you want, print from a
3D modeling application or a 3D scanner.
HOLOGRAM

– A three-dimensional image formed by light


beams that is following a series of patterns.
– Holograms are images that is being projected
by a projector and appear that it is present.
– Holography is the study of making holograms.
3D FILM

– A movie having a stereoscopic effect.


– Stereoscopy is a method of enhancing the
image’s depth by means of stereopsis for 3D
effect.
– 3D glasses should be used while watching a
3D film.
3D ANIMATION

– The process of creating a series of drawings or sketches


having the three-dimensional aspects to provide an
illusion of movement.
– This is usually used in an animated cartoons such as
Finding Nemo, Toy Story, Cars, Bugs’ Life, and many
more.

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