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SDNA Modeling Guideline 2023

game project

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syisdehook
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0% found this document useful (0 votes)
16 views

SDNA Modeling Guideline 2023

game project

Uploaded by

syisdehook
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Modeling - SOP

Overview:
For this Test we want to create assets from scratch using conventional Modeling techniques.You can use 3D
modeling Softwares of these Maya, 3Ds Max, Zbrush, Blender. While there will be few mandatory requirements for
this Test.

Requirements:
There are few mandatory requirements for the Test asset,

● Dimensions in Centimeter
● Camera match/ Perspective Match.
● Model must be in the center and aligned on the Grid, not above or below the grid.
● Proportions must be matched with the Ref image.
● All Shapes and curves in the ref must be matched.
● Meshflow must be clean and it must be followed in a loop.
● The mesh must not be too high nor too low, Don't apply a Smooth modifier to the model.
● You can use zbrush for details/wrinkles, the base model before used for zbrush must be preserved
● Mesh must not contain invalid Ngons/open edges.
● All components present in the ref must be modeled, nothing can be missed.
● The model must have the same Look and Feel as the ref.
● Every Level of detail must be modeled that is present in the ref.

Other things to note:


There are few things that we need to take a note of while submitting Test file,

● Clean and optimized Outliner.


● Combined Parts with Same Texture.
● A main group with the Asset Name, Containing parts with proper naming.
● If you have high and low poly in the file, pls keep them in layers with proper naming.
● File Must be Exported in Fbx and Obj, nothing other than that.
● File name Test_Your_Name.
● File consist of obj + fbx and screenshot of the model in 3 4th View/ Perspective view

IMP Note :

● I Would like to inform you that during the test you have to screen record all your process of working.
And you have to send the fast forwarded (Speed = 3X ) Video of the Screen recording with your test file.
● And Please Send the files through a drive link, and make the access to the link public.
Screenshots for some for better understanding:

● Every Level of detail must be modeled that is present in the ref.

● Mesh must not contain invalid Ngons/open edges.


● Camera match/Perspective match/Overlay Match
● Mesh Flow/Topology

● Parts with Same Texture must be Combined.


● Outliner must be Clean and optimized.
● If you have high and low poly in the file, pls keep them in layers with proper naming.

● The base model before used for zbrush must be preserved.


● File consist of obj + fbx and screenshot of the model in 3 4th View Perspective view

● Pls do not add any background setups, Lighting setups or any animation keys to the model
The model must be in gray scale ( lambert Shader )

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