Savage Worlds - Warhammer 2E Conversion Guide
Savage Worlds - Warhammer 2E Conversion Guide
WARHAMMER FANTASY
nd
ROLEPLAY 2 Edition
To
SAVAGE WORLDS Deluxe
Edition
Jason J Patterson
Capnzapp
Loswaith
Graig Harvey
Greywolf
Bugman
Perform (Spirit)
Social Edges
Alternatively, you may be an
Weird Edges Apprentice Hedge Wizard, self
taught from forbidden tomes of
arcane lore or secretly studying
under a hidden Master. At this
Wild Card Edges level of your studies, your
Spellcasting skill is limited to a
maximum of d6. Choose 5 spells
from the Petty Magic: Arcane
Legendary Edges and/or Petty Magic: Hedge Magic
lists. Collegiate Wizards also
gain the Orders hindrance while
Hedge Wizards gain the
Aetheryic Attunement Unstructured Caster hindrance (for
no extra benefit).
Requirements: Novice, Arcane
Background OR Elf Arcane Lore
Your ability to see the Winds of Requirements: Seasoned, Arcane
Magic enables finer control of Background (Wizard),
your spells, all your arcane skill Spellcasting d6
s gain a permanent +1 bonus. If
you successfully use your Magic Your studies have advanced to
Sense to find a beneficial Wind, the point where you must choose
it will be only 1d6 squares away one of the Arcane Lores
from you. available to Collegiate Wizards
to advance any further. Each
Lore has 3 spell lists
associated with it (see Realms
Ally Cat of Sorcery), choose one of the
Requirements: Novice, Stealth d4+ 3 spell lists – you learn a
number of spells from this list
This character has spent most or equal to your Spellcasting die
all of his life in the wild and type (when your Spellcasting
dangerous streets of Old World die increases, you
cities. He gains a +2 on Notice, automatically gain additional
Tracking, Survival, and Stealth spells from your chosen Lore
rolls in urban environments. spell list). The maximum die
type for your Spellcasting
skill is raised to d10, you
must pay to raise the skill
Arcane Background (Wizard) normally.
Requirements: Novice, Spellcasting
skill d4+, Smarts d8+, Human OR
Master Wizard
Elf Requirements: Veteran,
You are an Apprentice Wizard, Arcane Lore, Spellcasting
studying either at the Colleges of d10
Magic or under a tutor somewhere
else in the Empire.
Your knowledge of your learn a number of spells from
chosen Lore increases, this list equal to your Faith
choose a second spell list die type (when your Faith die
from the 3 available to your increases, you automatically
chosen Lore, you now learn gain additional spells from
any spells on that second your chosen Lore spell list).
list that you don’t already The maximum die type for your
know. The maximum for your Faith skill is raised to d10,
Spellcasting die type is you must pay to raise the skill
raised to d12. But your normally.
mastery of magic permanently
marks you: roll once on the Anointed Priest
Arcane Mark (Realms of
Requirements: Veteran,
Sorcery p175) table
Divine Lore, Faith d10
appropriate for your chosen
Lore. Blessed by your chosen
deity, your knowledge of the
divine increases, choose a
Arcane Background (Priest) second spell list from the 3
available to your chosen
Requirements: Novice, Faith skill Lore, you now learn any
d4+, Spirit d8+ spells on that second list
that you don’t already know.
You are an Initiate of one of the The maximum for your Faith
Cults of the Empire serving under die type is raised to d12.
a Priest at a city temple or at a But your god has permanently
small shrine somewhere else in the marked you: roll once on the
Empire. At this level of your Mark of God table
studies, your Faith skill is appropriate for your chosen
limited to a maximum of d6. Deity (Tome of Salvation
Choose 3 spells from the Petty p242).
Magic: Divine or Petty Magic:
Hedge Magic lists. Priests
automatically gain the Orders
hindrance. Arcane Background (Rune)
Divine Lore Requirements: Novice, Runecraft
skill d4+, Spirit d8+, Dwarf
Requirements: Seasoned, Arcane
Background (Priest), Faith d6 A character who fulfils all the
requirements may pick any 3 Runes
Your studies have advanced to from the lists (See Realms of
the point where you must choose Sorcery). At this level of his
one of the Divine Lores studies, his Runecraft skill is
available to priests of the Old limited to a maximum of d6.
World Cults to advance any
further. Each Lore has 3 spell
lists associated with it (see
Realms of Sorcery), choose one
of the 3 spell lists – you
Armoured Casting Dark Magic
Requirements: Novice OR Requirements: Novice, Arcane
Heroic(see description), Arcane Background, Special, GM’s approval
Background, Special
Villains, and foolish heroes, can
This Edge reduces Magic penalties gain more power by tapping into
while wearing armour by 2. A Dhar energy, the energy of dark
character with Arcane Background magic. Characters may use this
(Priest) or Arcane Background Edge when casting any spell they
(Rune) can take this as a Novice; like, but if they have this Edge
a character with Arcane background and cast an actual spell from the
(Wizard) cannot take this edge Dark Lore list then they must use
until at least Heroic. it. This allows the caster to roll
2 wild dice and take the two
highest results of all three dice!
However, both wild dice count for
Barbaric Blood
the purposes of Tzeench's Curse:
Requirements: Novice if either one comes up a 1, then
they will feel the effects. If
Spend a Benny to activate Berserk. both come up as a 1, then the
Chaos Manifestation that occurs is
1 category higher. If it is
Improved Barbaric Blood already a Catastrophic Chaos
Manifestation, then add +10 to the
Requirements: Barbaric Blood die roll on that chart. Either
way, he automatically takes 1
Spend a Benny to activate Insanity Point. To take this
Berserk, ignore -2 to roll to Edge, a character must either be
end rage, and won't hit an ally taught by someone who knows how to
on a roll of 1. use Dhar energy, or he must have
seen a glimpse of the Realm of
Chaos through a Chaos
Charm Animal Manifestation.
Grudgeborn Fury
Etiquette Requirements: Novice
Resistance to
Poison(Background Edge) Seasoned Traveler
Requirements: Novice, Vigor d8+ Requirements: Seasoned
Sure Shot
Strike to Stun Requirements: Novice
Surgeon(Professional Edge)
Sunder
Requirements: Novice, Agility
Requirements: Novice d6+, Smarts d8+, Healing d8+
Trapcraft
Requirements: Novice
Trick Riding
Requirements: Novice
Tunnel Rat
Requirements: Novice
Career Edges • Size –2: Dogs are relatively
small.
Basic Careers
Rat Catcher
Requirements: Novice, Vigor d8
Career Advancement
Special Abilities
• Bite: Str+d4.
Armor Degradation
Armor protects you from deadly
attacks for a while. If the
damage roll gets a raise, instead
of doing extra damage, the armor
of the victim is reduced by 1 per
raise.