HsIntroduction To Computers - Computer Studies Form 1 Notes-2103
HsIntroduction To Computers - Computer Studies Form 1 Notes-2103
Definition of a Computer:
Program:
Data:
Data Processing:
Information:
Comparison between Data and Information.
Characteristics/Features of a Computer.
Parts of a Computer.
System Unit.
Input devices.
Output devices.
Memory Storage Devices.
Computer Peripherals.
Development of Computers.
History of Computing.
Computer Generations.
Factors that Determine the Type of Computer.
Classification of Computers
Classification According to Physical Size.
Classification According to Purpose.
Classification According to Functionality.
Comparison between a Computer and Calculator.
Advantages of Using Computers.
Disadvantages of Using Computers.
Areas Where Computers are Used.
Computer Laboratory.
Definition:
Safe Use & Care of Computers (Computer Hygiene)
Factors to Consider When Preparing a Computer Laboratory.
Requirements of a Computer Laboratory.
Safety Precautions & Practices In A Computer Laboratory.
Behaviour in the Computer Laboratory.
Protection Against Fire And Accidents.
Insulation of Cables.
Stable Power Supply.
Burglar Proofing.
Ventilation
Dust Control
Damp Control.
Handling of Materials & Equipment.
Laboratory Layout.
Standard Furniture & Posture.
Lighting & Vision Care.
Starting-up (Booting) a Computer.
Types of Booting.
Shutting Down a Computer.
Keyboard.
Types of Keyboard.
Keyboard Layout.
Sections of The Keyboard.
Practical Keyboard Skills.
Mouse.
Using the Mouse.
Definition of a Computer:
A Computer is an electronic device that operates (works) under the control of programs stored in its
own memory unit.
A computer is an electronic machine that processes raw data to give information as output.
An electronic device that accepts data as input, and transforms it under the influence of a set of special
instructions called Programs, to produce the desired output (referred to as Information).
A computer automatically accepts data & instructions as input from an Input device, stores them temporarily
in its memory, then processes that data according to the instructions given, and finally transfers the
processed data (Information) to an Output device.
Explanations;
A computer is described as an electronic device because; it is made up of electronic components and uses
electric energy (such as electricity) to operate.
A computer has an internal memory, which stores data & instructions temporarily awaiting processing, and
even holds the intermediate result (information) before it is communicated to the recipients through the
Output devices.
It works on the data using the instructions issued, means that, the computer cannot do any useful job on its
own. It can only work as per the set of instructions issued.
A computer will accept data in one form and produce it in another form. The data is normally held within the
computer as it is being processed.
Program:
A computer Program is a set of related instructions written in the language of the computer & is used to
make the computer perform a specific task (or, to direct the computer on what to do).
A set of related instructions which specify how the data is to be processed.
A set of instructions used to guide a computer through a process.
Data:
Data is a collection of raw facts, figures or instructions that do not have much meaning to the
user.
Data may be in form of numbers, alphabets/letters or symbols, and can be processed to produce information.
Types Of Data.
Data Processing:
It is the process of collecting all items of data together & converting them into information.
Processing refers to the way the data is manipulated (or handled) to turn it into information.
The processing may involve calculation, comparison or any other logic to produce the required result.
The processing of the data usually results in some meaningful information being produced.
Information:
Information is the data which has been refined, summarized & manipulated in the way you want it, or into a
more meaningful form for decision-making.
The information must be accurate, timely, complete and relevant.
Data Information
1. Unprocessed (raw) facts or figures. 1. It is the end-product of data processing (processed data)
2. Not arranged. 2. Arranged into a meaningful format.
3. Does not have much meaning to the user. 3. More meaningful to the user.
4. Cannot be used for decision-making. 4. Can be used to make decisions.
Characteristics/Features of a Computer.
- Before 20th century, most information was processed manually or by use of simple machines.
- Today, millions of people are using computers in offices and at home to produce and store all types of information
- The following are some of the attributes that make computers widely accepted & used in the dayto-day activities
in our society:
1. Speed.
Computers operate at very high speeds, and can perform very many functions within a very short time.
They can perform a much complicated task much faster than a human being.
The speed of a computer is measured in Fractions of seconds.
- Millisecond - a thousandth of a second (10-3)
- Microsecond - a millionth of a second (10-6)
- Nanosecond - a thousand millionth of a second (10-9)
- Picosecond - a million millionth of a second (10-12)
The speed of a computer is usually linked to the technology used to build it.
a. 1st Generation computers (1940s & early 1950s).
- The computers were built using Vacuum tubes, and the speed was measured in Milliseconds. E.g., a
computer could perform 5,000 additions & 300 multiplications per second.
b. 2nd Generation computers (1950s & early 1960s).
- Were built using Transistors. Their operation speeds increased & were measured in Microseconds.
E.g., a computer could perform 1 million additions per second.
c. Mid 1960s. Integrated Circuit (IC), which combined a no. of transistors & diodes together on a silicon
chip, was developed.
- The speed increased to tens of millions of operations per second.
d. In 1971, Intel Corporation produced a very small, single chip called a Microprocessor, which could
perform all the operations on the computer’s processor.
- The chip contained about 1,600 transistors.
e. Today’s microprocessors are very powerful, cheaper & more reliable due to the use of the Large Scale
Integration (LSI) & Very Large scale Integration (VLSI) technologies, which combines hundreds of
thousands of components onto a single chip.
- The computer speeds are now measured in Nanoseconds & Picoseconds.
2. Accuracy:
Unlike human beings, computers are very accurate, i.e., they never make mistakes.
A computer can work for very long periods without going wrong. However, when an error occurs the
computer has a number of in-built, self-checking features in their electronic components that can detect &
correct such errors.
Usually errors are committed by the users entering the data to the computer, thus the saying Garbage in
Garbage Out (GIGO).
This means that, if you enter incorrect data into the computer and have it processed, the computer will give
you misleading information.
3. Reliability.
The computer can be relied upon to produce the correct answer if it is given the correct instructions &
supplied with the correct data.
Therefore, if you want to add two numbers, but by mistake, give the computer a “Multiply” instruction, the
computer will not know that you intended to “ADD”; it will multiply the numbers supplied.
Similarly, if you give it the ADD instruction, but make a mistake and enter an incorrect data; let say, 14 & 83
instead of 14 & 38; then the computer will produce the “wrong” answer 97 instead of 52. However, note that,
97 is ‘correct’ based on the data supplied.
Therefore, the output produced by a computer is only as reliable as the instructions used & the data
supplied.
4. Consistency:
Computers are usually consistent. This means that, given the same data & the same instructions, they will
produce the same answer every time that particular process is repeated.
5. Storage:
A computer is capable of storing large amounts of data or instructions in a very small space.
A computer can store data & instructions for later use, and it can produce/ retrieve this data when required
so that the user can make use of it.
Data stored in a computer can be protected from unauthorized individuals through the use of passwords.
6. Diligence:
Unlike human beings, a computer can work continuously without getting tired or bored.
Even if it has to do a million calculations, it will do the last one with the same speed and accuracy as the first
one.
7. Automation:
A computer is an automatic device. This is because, once given the instructions, it is guided by these
instructions and can carry on its job automatically until it is complete.
It can also perform a variety of jobs as long as there is a well-defined procedure.
8. Versatile:
A computer can be used in different places to perform a large number of different jobs depending on the
instructions fed to it.
Because a computer can only work with a strict set of instructions, it identifies and imposes rigid rules for
dealing with the data it is given to process.
Parts of a Computer.
A computer is made up of a collection of different components that are interconnected together in order to
work as a single entity.
A Computer consists of the following parts/devices: -
1. The System Unit.
2. Input devices.
3. Output devices.
4. Storage devices.
System Unit.
This is the casing (unit) that houses electronic components such as the ‘brain’ of the computer called the
Central processing Unit (CPU) and storage devices.
The components in the System unit include: -
Central Processing Unit (CPU), which is also referred to as Processor.
Motherboard.
Power supply unit.
Memory storage devices.
Disk drives, which are used to store, record and read data.
- This is the brain of the computer, and carries out all the processing within the computer.
Input Devices.
These are the devices used to enter/put data into the computer.
They accept data for processing & convert it into a suitable form that the computer can understand.
Examples: Keyboard, Mouse, Joysticks, Light pen, Scanner, etc.
The Keyboard
The keyboard looks like a typewriter, and has letters, numbers and other keys through which data is entered
into the computer.
To enter data & instructions into the computer, the user should press the required keys.
The Mouse
It is a pointing device that enables the user to issue instructions to the computer by controlling a special
mouse pointer displayed on the screen.
Output Devices.
Output devices are used to give the end results of data that was entered into the computer.
They extract/ disseminate processed data (information) from the computer.
They accept data from processing devices & convert it into human sensible form.
Examples: Screens (Monitors), Printers, Graph plotters, Speakers, etc
The Monitor
It is a television like screen used for displaying output. When you type a letter or number on the keyboard, it
shows up on the monitor.
Note. The monitor enables the user to monitor/track or see what is going on in the computer.
Printer
Computer Peripherals.
A computer is basically made up of a system unit and other devices connected to the system unit called
Peripheral devices.
Peripheral devices are the elements (components) connected to the system unit so as to assist the computer
satisfy its users.
Peripheral devices are connected to the System unit using special cables called data interface cables that
carry data, programs & information to and from the processor. The cables are connected to the system unit
using connectors called Ports.
Examples of peripheral devices include;
Monitor,
Keyboard,
Mouse
Printer.
Modem.
Speakers.
Plotter.
Development of Computers.
History of Computing.
Before 1900, most data processing was done manually using simple tools like stones & sticks to count and
keep records.
Around 2000 years ago, Asian merchants came up with a special calculating tool called Abacus that could be
used to calculate large figures.
An Abacus is made up of a rectangular frame and a crossbar at the middle. It is fitted with wires or strings
running across from the frame to the crossbar.
After Abacus, the first machine that is usually regarded as the forerunner of modern computers was named
the Analytical Engine, and was developed by an English mathematician
called Charles Babbage.
In 1939, Professor Howard Aken of Horrard University designed the first computer-like machine named Mark
1. Since then, a series of advancements in electronics has occurred. With each breakthrough, the computers
based on the older form of electronics have been replaced by a new “generation” of computers based on the
newer form of electronics.
Computer Generations.
A Computer generation is a grouped summary of the gradual developments in the computer technology. The
historical events are not considered in terms of individual years, but are classified in durations (a period of
more than a year).
The 1st generation of computers used thousands of electronic gadgets called Vacuum tubes or Thermionic
valves to store & process information.
The tubes consumed a lot power, and generated a lot of heat during processing due to overheating.
The computers constantly broke down due to the excessive heat generated, hence were shortlived, and were
not very reliable.
They also used Magnetic drum memories.
Cards were used to enter data into the computers.
Their internal memory capacity was limited. The maximum memory size was approx. 2 KB (2,000 bytes).
The computers used big physical devices in their circuitry; hence they were very large in size, i.e. the
computer could occupy several office blocks. For example, ENIAC occupied an area of about 150m2 - the size
of an average 3-bedroom house.
They were very slow - their speed was measured in Milliseconds. E.g., ENIAC (the earliest electronic
computer) could perform 5,000 additions per second & 300 multiplications per second.
The computers were very costly - they costed millions of dollars.
Examples of 1st Generation computers:
ENIAC (Electronic Numerical Integrator And Calculator) built in 1946 for use in World War II. It contained
18,000 Vacuum tubes.
EDVAC (Electronic Discrete Variable Automatic Computer) developed in 1945 by Dr. John Von Neumann. It
was the first computer that used instructions stored in memory.
UNIVAC (UNIVersal Automatic Computer).
IBM 650.
LEO (Lyon’s Electronic Office).
The 2nd generation computers used tiny, solid-state electronic devices called Transistors. The transistors
were relatively smaller, more stable & reliable than vacuum tubes.
The computers consumed less power, produced less heat, were much faster, and more reliable than those
made with vacuum tubes.
They used Magnetic core memories.
RAM Memory size expanded to 32 KB.
Their operation speed increased to between 200,000 – 300,000 instructions per second. Their speeds were
measured in Microseconds. E.g., a computer could perform 1 million additions per second, which was
comparatively higher than that of the 1st generation computers.
The computers were smaller in size & therefore, occupied less space compared to the 1st generation
computers.
They were less costly than the 1st generation computers.
NCR 501, IBM 300, IBM 1401, IBM 7070, IBM 7094 Series & CDC-6600 Mainframe computers.
ATLAS LEO Mark III.
UNIVAC 1107.
HONEYWELL 200.
Used electronic devices called Integrated Circuits (ICs), which were made by combining thousands of
transistors & diodes together on a semiconductor called a Silicon chip.
The 4th generation computers used Large Scale Integrated (LSI) circuits & Very Large Scale Integrated (VLSI)
circuits. These circuits were made by compressing more tiny circuits and transistors into even smaller space
of the silicon chip.
The computers were small, and very fast. Their processing speeds increased to 50 Million instructions per
second.
Had large storage capacity, i.e., their memory sizes expanded to several hundred Megabytes.
Memories used included Magnetic disks, Bubble memories & Optical disks.
Classification of Computers
- Computers can be classified according to the following factors:
- Computers can be classified into 5 main groups according to their size as:
Supercomputers.
Mainframe computers.
Minicomputers.
Microcomputers.
Portable computers (Laptops, Notebooks & Palmtops).
Supercomputers.
Supercomputers are the fastest, largest, most expensive & also the most powerful computers available.
They are very fast in processing. They can perform many complex calculations in a fraction of a second.
Most Supercomputers use multiple processors. In this case, a single task is split among the processors for
faster execution. However, all the processors are controlled by a single central processor.
Supercomputers generate a lot of heat, & therefore require special cooling systems.
Sometimes, the whole CPU is deeped in a tank containing liquid Fluorocarbon to provide cooling.
Supercomputers are very large & heavy, and are usually kept under special environmental conditions (i.e., in
a special room).
They are operated by computer specialists. A Supercomputer can be operated by over 500 users at the same
time.
Supercomputers are mainly used for complex scientific applications that involve many calculations & require
a lot of computational power.
Some of the applications that use supercomputers include;
Weather forecasting.
Petroleum research.
Defence and weapon analysis.
Aerodynamic design and simulation.
Note. These tasks use large amounts of data, which need to be manipulated within a very short time.
Examples of Supercomputers:
Mainframe Computers.
Mainframe computers are mostly found in government departments, big organizations and companies which
have large information processing needs, e.g., they are used;
In Banks & Hospitals for preparing bills, Payrolls, etc.
In communication networks such as the Internet where they act as Servers.
By Airline reservation systems where information of all the flights is stored.
Examples of Mainframes:
IBM 4381.
ICL 39 Series.
CDC Cyber series.
Minicomputers.
A Minicomputer is physically smaller than a mainframe. However, it can support the same peripheral devices
supported by a mainframe.
A Minicomputer can support several users at a time, e.g., can be operated by 6 users at a time. Several
workstations/ terminals are connected to one central minicomputer so that the users connected can share its
resources (C.P.U time, storage, etc).
Minicomputers are easier to manufacture & maintain compared to mainframes.
Minicomputers are cheaper than the mainframes, but more costly than the microcomputers.
They handle small amounts of data, are less powerful, & have less memory than the mainframes.
Minicomputers are slow compared to mainframe computers.
Example of Minicomputer:
Microcomputers.
Microcomputers are the PCs mostly found today in homes, schools & many small offices.
They are called Personal Computers (PCs) because they are designed to be used by one person at a time.
They consist of very few connected units, i.e. can support very few peripheral devices (usually 1 or 2).
The data processing in microcomputers is done by a Microprocessor (a single chip containing the Arithmetic
Logic unit & Control unit).
Microcomputers are smaller in size & also cheaper than minicomputers. Their design is based on Very Large
Scale Integration (VLSI) that confines several physical components into an IC.
They are less powerful than minicomputers & their internal memory is smaller than that of minicomputers.
Examples:
A Laptop is a PC sufficiently small & light such that a user can use it comfortably on his/her lap. It is designed
to be used by placing it on the lap.
Laptops are very small in size & are portable. They are small enough to fit inside a briefcase; still leaving
room for other items.
A Laptop computer operates mainly on electricity or by rechargeable batteries.
Laptops normally have in-built disk drives & Flat screens (Liquid Crystal Displays).
Can only support a limited number of peripheral devices.
Have limited storage capacities.
Note. The smaller computers like Laptops tend to be more expensive than Desktop computers because of the
following reasons:
Palmtops are small enough to fit in the pocket, and can be held in the palm when being used.
Have limited storage capacities.
Palmtops are mainly used as Personal Organizers, with some minimal programs for calculations, Word
processing, Spreadsheets, & E-mail.
Example of a Palmtop; Personal Digital Assistant (PDA).
Desktop computer.
This is the name given to any computer designed to be used when placed on a desk in an office environment.
They are not portable.
1. Home computer.
- This is a low-cost microcomputer of limited capability designed for domestic use. It has programs that are
used typically for computer games or controlling family finances.
2. Personal computer (PC).
- This is a microcomputer designed for independent use by an individual at work or in the home mainly for
business purposes.
- A PC can support only 1 user at a time.
- PCs are mostly used in offices, schools, business premises, and at home for various applications like
computer literacy, Games, Database management, Accounting, Word processing, Telecommunications, etc.
- A PC can be connected to a mini & mainframe computer so as to enable the user access the facilities
offered by the larger machines.
3. Workstation.
- A workstation is usually a desktop computer with all the facilities but interlinked to a network.
- A typical workstation works in a similar way to a Personal computer. However, it is more advanced than a
typical PC in the following ways:
i. It is larger & more powerful than a PC. E.g., workstations use 32-bit microprocessors, while PCs use 16-
bit microprocessors.
ii. It has in-built capabilities for its interconnection & operation with other computers, i.e., it is fully
connected to a computer network as any other computer on the network in its own right.
iii. It has high resolution graphics.
iv. It has a Multi-tasking operating system, i.e. it is able to run multiple applications at the same time.
An Embedded computer.
This is a computer that is within another device or system but is not accessed directly. E.g., there are
embedded computers operating within Petrol pumps, Watches, Cameras & Video recorders.
Digital computers can be classified further according to the tasks they perform either as:
General-purpose.
Special purpose
Dedicated computers.
General-purpose computers.
General-purpose computers are designed to perform a wide variety of tasks. They use specifically written
instructions (programs) to carry out the desired processing tasks.
Example;
- A single computer can be used to process documents, perform calculations, process the Payroll, simulate
the loading on a bridge, process Insurance policies, and play games, among others.
The programs used in a general-purpose computer are exchangeable. This means that, to perform a
particular task, the appropriate set of instructions required to perform that particular task are loaded into the
computer memory.
E.g., if you want to play a game, the appropriate program is loaded into the computer’s memory & the
computer is instructed to execute the instructions which make up the game.
Examples of general-purpose computers: Mainframes, Minicomputers, Microcomputers & Laptops used in most
offices & schools.
Special-purpose computer.
It is electronic.
Has a screen.
It has a Keypad.
Has a Memory.
It is programmable.
Dedicated computer.
A Dedicated computer is a general-purpose computer that is committed to some processing task; though
capable of performing a variety of tasks in different application environments.
E.g., the computer can be dedicated to carrying out Word processing tasks only.
Usually, there are two forms of data; Digital data, and Analogue data. Computers can be classified according
to the type of data they can process as either.
Digital computers.
Analogue computers, or
Hybrid computers.
Digital computers
Examples:
Analogue computers.
Hybrid Computers.
Hybrid computers are designed to process both analogue & digital data. They combine both the functional
capabilities of the digital and analogue computers.
Hybrid computers are designed by interconnecting the elements of a digital computer & analogue computer
directly into one processor, using a suitable interfacing circuitry.
Hybrid computers are more expensive.
Example;
In a hospital Intensive Care Unit, an analogue device may be used to measure the functioning of a patient’s heart,
temperature and other vital signs. These measurements may then be converted into numbers and send to a digital
device, which may send an immediate signal to the nurses’ station if any abnormal readings are detected.
Computer Calculators
1. Cheaper – they imitate simple computer technology.
1. Costly due to the technology used.
2. Comparatively smaller.
2. Bigger in size.
3. Slower than computers.
3. Operate at very high speeds.
4. Less accurate – most calculators give up to 8 dp of
4. Are more accurate – they give up to
accuracy.
over 10 decimal places of accuracy.
5. Mostly used for numerical calculations involving
5. Flexible – can be used in solving
arithmetic/ mathematical operations
any problem.
6. Calculators are non-programmable, but if programmable,
6. Work under the control of programs.
the range is limited.
7. Support a variety of peripherals,
7. They only use Display units & Keyboards of limited
e.g. keyboard, mouse, light pen, printer, etc.
capabilities.
8. Have large internal memory of
8. their internal memory is very small. Most calculators only
several KB’s.
use Registers for temporary storage during calculations.
9. Support large Backing storage media.
9. Some calculators have got some sort of fixed Backing
10. A computer can support several people at
store, though very limited.
the same time.
10. A calculator can serve only 1 user at a time.
11. Have got telecommunication capabilities.
11. Have no telecommunication capabilities.
12. Require well-monitored
12. Do not require well-monitored
environmental conditions.
environmental conditions.
1. Supermarkets.
- Supermarkets and other retail stores use computers for stock control, i.e., to help them manage their daily
activities.
- The stock control system keeps record of what is in store, what has been sold, and what is out of stock. The
Management is automatically alerted when a particular item or items are running out of stock and need to be
reordered.
- For calculating customer’s change.
- For production of receipts.
- It can be used as a barcode reader.
2. Industries.
- The use of computers has made Industries more productive & efficient. They are used:
To monitor and control industrial processes. The industries use remote controlled devices called
Robots. A Robot is a machine that works like a human being, but performs tasks that are unpleasant,
dangerous, and tedious to be done by human beings.
For management control, i.e. to keep track of orders, bills and transactions.
By companies as a competitive tool. E.g., they are used to assist in defining new products & services.
They also help industries form new relationships with suppliers and therefore, enable the producers
maintain a competitive edge against their competitors.
For advertisement purposes, which enable an industry to attract more customers.
3. Banks/Insurance industries
- Computers are used by Banks & Insurance industries:
To manage financial transactions. They use special cash dispensing machines called Automated Teller
Machines (ATMs) to enable them provide cash deposit & withdrawal services.
For processing of Cheques.
For preparation of Payrolls.
For better record keeping and processing of documents.
To provide electronic money transfer facilities.
4. Process control.
- Computers are used in production environments such as factories to control chemical & mechanical
processes. The computers are usually loaded with specialized programs & each computer is designed to do a
specific job.
5. Hospitals.
- Computers are used in hospitals:
To keep & retrieve patient’s medical records.
For automatic diagnosis of diseases like Cancer, electro-cardiogram screening & monitoring.
- They are used to get a cross-sectional view of the patient’s body that enables physicians to properly
diagnose the affected part of the body with high levels of accuracy.
In medical equipments, e.g. blood pressure monitors, blood analyzers, etc.
To control life-supporting machines in the Intensive Care Units (ICU).
To enable medical experts in different countries to share their expertise or labour, thus reducing the
transportation of patients & professionals.
6. Offices.
For receiving & sending of messages through e-mails, fax, etc.
Production of documents.
Keeping of records.
7. Government Institutions.
- Computers are used in government ministries & agencies:
To store/keep records and improve the efficiency of work within the Civil service.
- If computers were not used, the large number of files in government registries would make
information recovery extremely difficult.
To produce bills & statements.
8. Education.
- Computers are widely used in the teaching & learning process. Learning and teaching using computers is
referred to as Computer Aided Learning (CAL) and Computer Aided Teaching (CAT).
Computers are used in learning institutions (schools & colleges) as teaching aids, i.e. to help in
teaching various subjects.
E.g., they are used to demonstrate experiments in subjects like Chemistry or Physics using a special
program that can illustrate them on the screen through a process called Simulation.
To assist the Long distance learning in universities usually referred to as the Open University Concept.
To analyze academic data.
Computers are used in Aviation for training of pilots. Flight simulators are used to monitor the control
movements made by the pilot while the computer is used to physically change the environment so
that the pilot feels as if he were controlling an actual aircraft.
9. Research.
- Computers can be used for research in various fields. They are used by:
Scientists to analyse their experimental data, e.g., in weather forecasting.
Engineers & Architects to design & test their work.
Computers have greatly assisted in space exploration.
They are used to study the movement of stars.
They have made manned & unmanned space exploration possible – they are used to launch space
vehicles and monitor the flights & activities both onboard and around them.
10. Communication industry.
- The integration of computers & telecommunication facilities has made the transmission and reception of
messages very fast and efficient.
They are used in telephone exchanges to switch incoming & outgoing calls.
For sending & receiving electronic messages, e.g. fax and e-mails, if connected to a computer
network.
11. Transport industry.
- Computers are used in:
Automobile traffic control, e.g., to monitor vehicle traffic in a busy town.
Railway corporations to co-ordinate the movement of their goods & wagons.
Shipping control. The computers are used for efficient management of fleets & communication.
Airports (Airline industry). The computers are used;
To control the movement of aircrafts, take off & landing through the use of radar equipment.
Making reservations (booking purposes).
Storing flight information.
12. Police (Law enforcement agencies).
Computers are widely used in fighting crime. The Police use computers to keep databases on
fingerprints and also analysed them.
The Police also use computers for face recognition, scene monitoring & analysis, which help them to
arrest traffic offenders and criminals.
- The information held in computers such as fingerprints, photographs and other identification details
helps law enforcers to carry out criminal investigations speedily.
13. Defence.
Computers are used in electronic news gathering, efficient communication, detecting and tracking of
targets; in radar systems, warning systems & in guided missile systems.
Computers are used in military defence equipments, e.g. Fighter jets, Rockets, Bombers, etc.
14. Multimedia applications.
Computers are used to prepare business presentations for advertisement purposes.
- The presentations are done using overhead projectors attached to computers running slide shows &
digital video clips taken using a Camcorder. An overlaid voice is used to describe the product.
Computers are used in music related equipment such as Synthesizers.
In entertainment (i.e., games & movies), computers are used to add stereo sound & digital video clips,
which make games more realistic.
In Education & Training, Multimedia discs are used as teaching aids for all types of subjects.
15. Domestic and Entertainment systems.
- Computers are used at homes:
For watching movies, playing music and computer games.
For storing personal information.
For calculating and keeping home budgets.
For shopping purposes. They provide people with lists of shopping items as well as their prices. They
also provide electronic money transfer facilities.
In household items, such as, Microwave ovens, Televisions, etc.
16. Library services.
- Computers can be used in a library:
To enable the library personnel to easily access & keep updated records of books and other library
materials.
To search for book titles instead of using the manual card catalogue.
17. Employment.
- The emergence of computers has provided employment opportunities to very many people.
Computer Laboratory.
Definition:
A Computer laboratory is a room that has been specially prepared to facilitate installation of computers, and
provide a safe conducive environment for teaching & learning of Computer Studies.
Computer systems are expensive to acquire & maintain, and should therefore be handled with great care.
Most computer breakdowns are caused by failure to follow the correct instructions on use of equipment,
carelessness, and neglect.
Computer hygiene involves keeping the computers in good care & order.
3. Insulation of Cables.
All power cables in the computer room must be properly insulated and laid away from busy pathways in the
room (i.e., preferably along the walls). This prevents the user from stumbling on the cables, which might
cause electric shock or power interruptions.
System cables should be of the best quality & type, and should also be properly clipped (fixed)
The cables should be handled carefully especially at the ends to avoid breaking the pins.
Ensure that there is a steady flow of input power to the computer in order to prevent loss of data or
information & also prevent damaging the computer’s secondary storage media.
Note. Power from main supply is not always stable and may sometimes experience power surges or under
voltage (also referred to as Brownout). To protect the computer from being damaged due to power
instabilities especially in areas where power fluctuates, avoid connecting it directly to the main supply.
Instead, it is important to connect the computer to a special power correction equipment or device such as a
Stabilizer or Uninterrupted power supply /source (UPS), then connect the UPS to the main supply.
The UPS gets charged when the main power is on. When the main power goes off, the UPS gives some sound
(usually a beep) to alert the user.
1. It regulates power from an unstable power source to the required clean stable voltage.
2. It prevents power surges and brownouts that might destroy the computer.
3. It temporarily provides power to the computer in case of the main power failure. This allows the user to save
his/her work and shutdown the computer using the correct procedure.
4. Alerts the user of any power loss (by beeping).
- To ensure that work continues even in the absence of main power, organizations that give important
services such as banks, schools, & hospitals usually install devices that provide alternative sources of power
such as standby generators, solar panels, rechargeable batteries, etc that automatically comes on in case of
a power failure. Such devices are referred to as Power backups.
- However, note that, power from a generator must pass through a UPS before being fed to the computer,
because it is also not stable.
5. Ensure that all power or electrical sockets are firmly fixed.
5. Burglar Proofing.
Physical access to the computer room should be restricted to ensure that only authorized persons get access
to the computers.
To prevent unauthorized access to the computer room, the following controls should be implemented:
Fit strong metallic grills and locks on the doors, windows & roofs (in case the roofing is weak).
Lock the doors, (i.e., keep the computers in a strong room, which should remain firmly locked when
not in use).
Avoid welcoming strangers into the computer room.
Use of Personal Identification cards.
Use of fingerprint identification.
Install security alarms at strategic access points so as to alert the security personnel in case of a break
in.
Use of special voice recorders that would be able to analyse the voice of a trespasser & check against
the database containing the voice patterns of valid users.
Secure/protect the computers with Passwords to minimize chances of theft.
6. Ventilation.
- Both computers and human beings emit heat energy into the environment. Therefore, the computer room must
have good circulation of air to avoid overheating and suffocation.
- Proper ventilation enables the computers to cool, and therefore, avoids damaging the electronic parts.
- The following facilities can ensure proper ventilation in a room:
The room should have large & enough windows & doors.
Installing an air-conditioning system.
Installing cooling fans.
Avoid overcrowding of either machines or people in the room.
7. Dust Control
8. Dump Control.
Humidity in the computer laboratory must be regulated to remain at an optimum 50%. If the humidity is low,
it allows static electricity to build up and causes damage to sensitive electronic components. Similarly, high
humidity of over 70% causes rusting of the metallic parts of the computer system.
To eliminate low humidity, place humidifiers in the room, while high humidity can be controlled by installing
dehumidifiers in the room.
- Computer devices must be handled with a lot of care as they are extremely fragile and can easily get damaged.
Dropping or bumping can cause permanent damage on the device, e.g., to transport the System unit always handle
it on its frame.
Always use the manufacturer’s shipping carton when transporting the devices.
Do not place heavy objects on the computers.
Protect the computer devices especially the Monitor & the disks from any electrostatic discharge.
The computer devices should not be exposed to direct sunlight or warm objects. This causes the internal
components of the computer to get heated, and as a result, effects the computer’s solder-joints.
Students should only perform operations on the computer that they are sure of and under supervision. If in
doubt, the student should ask to ensure that no damage is caused due to lack of proper knowledge.
Computer equipment should be regularly checked and serviced.
- Floppy disks are used to store data, and if properly taken care of, they reduce the likelihood of destroyed or
corrupted data.
- Note. Data is very difficult & expensive to reconstruct, unlike application software, which can easily be re-loaded.
Handling precautions for diskettes.
1. Insert the diskette in the drive with the correct side up & in the correct direction.
- The diskette should slide in easily (with no force at all) until it locks in the drive. To remove the diskette out
of the drive, press the Eject button.
2. Don’t touch the exposed surface of the diskette when inserting or removing it.
3. Don’t remove the diskette from the drive if the drive light is shining. This indicates that the diskette is in use,
and removing it might damage the files on the diskette.
4. Never leave the diskette in the computer after finishing its job.
5. Ensure that all your diskettes are labelled carefully using meaningful names that indicate the right contents
of the diskette. The labels should be applied at the slightly depressed region at the top surface of the
diskette.
- Labelling prevents confusing the data in the different diskettes, and also mixing diskettes that are used
everyday with those used for long-term storage of important data.
6. Use a soft writing material such as a soft felt pen to write on the diskette.
7. Use the shutter at the bottom of the diskette to write-protect it in order to protect the data stored in it.
- Note. To write-protect the diskette, the shutter is pushed up until the hole is covered & no data can be
written to the diskette. To write to the diskette, the hole must be left open.
8. Avoid overusing the diskette. If used for long (usually over 6 months), its surface wears out.
9. Never place heavy objects on the diskette to avoid damaging it.
10. Keep your disks safely away from extreme temperatures or direct sunlight, i.e., avoid placing the diskette
near possible heat sources, e.g. on top of monitor displays.
11. Keep floppy disks away from any magnetic media, e.g., near power supplies & magnets. They can corrupt the
data.
12. Never carry disks in loose bags or in pockets to prevent dust from getting in & harming them.
- Store your diskettes in disk banks or a proper storage jacket. Use envelopes or enclosed polythene when
carrying them.
13. Always store the disks vertically in the storage box/container.
14. Never use clips or staples to hold the disks to avoid damaging them.
15. Do not bend the diskette, or leave it lying on top of the desk.
16. Protect the diskettes against computer viruses, i.e. you should not use foreign diskettes in your computer,
especially if you suspect that they might have viruses in them.
Use of Printers.
1. Different printers have different sensitivity to printing papers. Using the wrong quality paper in a particular
printer can make the paper get stuck.
2. Printers are very specific to manufacturer’s cartridges & ribbons. Use of clones or imitations (i.e., the wrong
make & model) can damage the printer mechanism.
3. Avoid refilling of cartridges or re-inking of Ribbons. This can spoil the printer due to leakage or use of poor
quality materials.
The computer laboratory should have enough floor space to facilitate free movement from one place to
another.
The laboratory furniture must be well arranged to prevent accidents.
Your working surface must be large enough to hold the computer equipment & any other additional items
required. This prevents squeezing the devices together & also minimizes breakages.
The sitting arrangement of users should be proper.
The table/bench on which a computer is placed must be strong and wide enough to bear the weight and
accommodate all the peripheral devices.
The seat for the user must be comfortable, and have a straight backrest that allows someone to sit upright.
This prevents muscle pains & backaches caused by poor sitting posture.
Adjust the furniture to meet your needs for comfort.
For example;
- Adjust the height of the chair or working surface so that your forearms are parallel with the floor and your
wrists are straight.
- The seat must be high enough relative to the table to enable the user use the hands on the keyboard
comfortably.
- The eyes must be at the same level with the top of the screen when the user is seated upright.
You should be able to maintain your proper arm position and place your feet firmly flat on the floor.
Adopt a relaxed, upright working posture. Avoid slouching (bending) forward or leaning far backwards.
The Chairs should have low back support & footrest and should also be adjustable.
A computer room must be well lit to avoid eyestrain that eventually leads to headaches, stress, and fatigue.
Similarly, when you work at your computer for long periods of time, your eyes may become irritated.
Therefore, special care should be given to your vision.
Tilt the computer so that the display faces away from the windows. This will minimize glare (or bright
reflections) on the screen.
Position the lighting equipment or sources of light such that glare (or bright reflections) on the display
are minimized. Where necessary, use indirect lighting to avoid bright spots on the display.
Use/fit radiation filter screens that are specially tinted to reduce the light that reaches the eye.
Avoid using a flickering monitor. This causes extreme eyestrain that can damage your eyesight.
The wall paints used should not be very bright as they reflect too much light causing eyestrain.
Use the brightness & contrast controls on the Monitor to adjust the brightness of the computer monitor
until the eyes feel comfortable, and also to improve image quality of your display.
Turn off the screen when not in use or reduce its brightness in order to prevent screen burnout.
If the room has windows, use blinds or shades to control the amount of daylight in the room.
Take frequent breaks and rest your eyes.
You should have glasses that are specifically suited for working with the computer display.
Keep your glasses and the display clean.
Have your eyes examined regularly by a vision care specialist.
The distant between the user & screen should be between 450 – 500 mm.
Types of Booting.
a. Cold booting.
b. Warm booting.
Cold booting.
This happens when a computer that was originally off is switched on by pressing the power button on the
system unit.
Warm booting.
This happens when a computer that was originally on is forced to restart by pressing the Restart button on
the System unit or by pressing a combination of keys on the keyboard (Ctrl+Alt+Del).
In Windows operating systems, one can use the Restart option on the Shutdown dialog box to perform a
warm boot.
When Power is switched on, the computer starts by checking all its components to determine whether they
are available for use and whether they are functioning correctly. It does this by executing a small program
called the Power-On-Self-Test (POST) that is permanently stored in ROM.
POST prepares the computer for use by instructing it to perform a number of diagnostic tests when booting
up. It instructs the computer to check the memory (RAM) to make sure it is operating correctly; check the
CMOS (BIOS), Hard disk controller, Floppy disk drive controller & the Keyboard.
During this process, some monitors display information showing the status of each device being tested. If a
problem is found, e.g., in case one of the devices is faulty or missing, the process will halt and display an
appropriate error message on the screen indicating to the user where the problem is located. Sometimes, an
error code is displayed with the message, or an abnormal number of beeps are sounded.
The special program that directs the POST process is called the Basic Input Output System (BIOS).
1. Save all the work done on the computer, and close all programs that may be currently running.
2. Remove any floppy disk you might have inserted in the computer.
3. Follow the proper shut-down procedure required before switching off the computer.
For example;
a. Click the Start button on the screen, then select Shut Down from the list.
b. In the prompt that appears, select Shut down, then press the Enter key on the keyboard.
c. After a few seconds, the message “It is now safe to turn off the computer” appears on the screen. Switch off
the System unit, then the Monitor.
Note. Some system units switch themselves off automatically. In such a case, press the button on the
Monitor to turn off the screen.
d. Press the button on the monitor to turn off the screen.
e. Switch off your Printer and any other output devices.
Keyboard.
The Keyboard is a computer input device by which data & instructions is typed into the computer memory.
It enables the user to enter data & instructions into the computer by pressing its keys.
Types of Keyboard.
Keyboard Layout.
The Keyboard of a computer consists of keys similar to those of a typewriter. It contains the usual range of
alphabetic characters (A – Z), digits 0 – 9, and other symbols frequently used to represent data items.
However, it has some command keys for giving special instructions to the computer.
Data & programs are input into the computer by pressing the appropriate keys. When you type data into the
Keyboard devices, it converts it into machine-sensible forms.
- Most Keyboards have a total of 101 keys, which are divided into 5 different groups: -
a. Function/Command keys.
- These are the keys located along the top of the Keyboard marked F1 up to F12. They are used to issue
commands into the computer.
- Each of these keys is used to perform a special function in various application packages, e.g., F1 is used in
most applications for help.
- Function keys are used differently by different applications, i.e. their functions vary with different programs,
and are therefore sometimes called Programmable Keys.
b. Alphanumeric keys.
- This section consists of alphabetic & numeric keys. Alphanumeric keys are mostly used for typing of text.
- It has the 26 letters of the English alphabet marked on them in capital letters, and Number keys arranged in
their natural order from 0 – 9. Along with these keys are Punctuation marks (comma, full-stop, etc) and some
Symbols.
- At the bottom of the alphanumeric keys, is the Space bar, which is used to separate words or sentences
from each other (or to create a blank space after typing each word).
c. Numeric Keypad keys.
- It is on the rightmost part of the Keyboard. It has keys with digits (numbers) 0 - 9 marked on them in rows
from the bottom upwards.
- The keypad also has some mathematical symbols marked on its keys. They include: the multiplication sign
(*), subtraction sign (-), addition sign (+), division sign (/) & the decimal point (.).
- The Keypad is used for fast entry of numeric data into the computer.
- Note. The numbers on the Numeric keypad can only be used when the Num Lock key is turned on.
d. Directional (or Cursor positioning) keys.
- They are used to move the Cursor (insertion point) within the window of an application. They include; Page
Up, Page Down, Home, End, & the four Arrow Keys.
Arrow keys:
- To move the cursor one character to the right in a Word processing document, press the Right arrow
key; to move the cursor one character to the left, press the Left arrow key.
- To move the cursor one line up, press the Up arrow key; to move the cursor one line down, press the
Down arrow key.
Page Up & Page Down:
- To move the cursor up one page in case the document has many pages, press the Page Up key; to
move the cursor down one page, press the Page Down key.
Home & End keys:
- To move the cursor to the beginning of the current line, press the Home key; to move the cursor to
the end of the current line, press the End key.
Editing keys.
- They are used to delete or insert characters in a document. These are:
i. Backspace key.
- It has a backward arrow (←) marked on it.
- Used to erase characters to the left of the cursor (i.e., from right to left on the same line).
- When pressed, it makes the cursor move one space backwards and the immediate letter or number
to the left is erased.
ii. Delete (Del) key.
- It is used to erase characters to the right of the cursor, (i.e., from left to right).
iii. Insert (Ins) key.
- Used in a word processor to switch between the Insert mode & Overtype mode.
- When pressed, it helps the user to insert text in the middle of a sentence or replace a character at
the cursor position (i.e., overwrite the text).
e. Special PC operation keys.
- They are used in combination with the other keys or on their own to perform special functions/tasks, or to
give special instructions to the computer.
Examples; Esc, Tab, Caps Lock, Shift, Ctrl, Alt, Enter, Num Lock, Scroll Lock.
It is used in certain programs such as Word processors to move the text cursor or a certain text at set
intervals on the same line to the required position on the screen, e.g., 10mm, 20mm, etc.
A Cursor is a blinking underscore ( __ ) or a vertical beam (I ) that shows where the next character to be
typed will appear.
CAPS Lock.
Used to switch between capital (uppercase) letters & small (lowercase) letters.
When pressed on, an indicator with a Green light appears on the top-right hand corner of the Keyboard, and
all the text typed will appear in capital letters. When pressed off, all the text typed will appear in small
letters.
It can be used to get single capital letters. Hold down the SHIFT key & press an alphabet key to get the letter
in its capital form.
It is used to get the punctuation marks on top of the Number keys or the symbols on top of certain keys
especially on the alphanumeric section.
To get the punctuation mark on top of a number key or the symbol on top of a certain key; press & hold
down the SHIFT key before pressing the required key.
It generates special code for the computer. In some programs, it is used when you want to quit doing some
task, i.e. escape from or to cancel a task.
It controls various functions in combination with other keys, e.g. CTRL+”S” is used to give the command for
saving the text/object.
Some key shapes cause much confusion. If you use the wrong key, the process you are working on may not
work as expected, but it may be very difficult to determine what is wrong.
Look closely to spot the difference between capital “I”, one (1) and “l” (lowercase “L”), and between small “o
”, capital “O” and zero “0”.
Both symbols are on the same physical key top. To get the double quote, use the SHIFT.
Each of these symbols is used differently depending on what program you are running.
Symbol Use
- Slash (/) - used for division,
- Asterisk (*) - for multiplication,
- Plus (+) symbol - for addition,
- Minus (-) - is used for subtraction,
symbol
- Up carat (^) - indicates exponential (raising to a power).
1. Sit upright with both feet firmly on the ground, maintaining an alert posture.
2. Place the material to be typed on your left in a position you can read without strain.
3. Rest both hands on the keyboard with fingers resting on the Home keys.
- Home keys are the keys on which fingers rest during typing in readiness to press other keys. The home
keys for the left hand starting with the small finger are A, S, D, F with the thumb on the Spacebar, while
those of the right hand are the apostrophe (‘), semicolon (;), L, K with the thumb on the Spacebar.
4. Start typing the text slowly at first, making sure you are using all the ten fingers, and that you press the key
nearest to the home keys with the closest finger, e.g., to press Q, use the small finger on the left hand, while
to press J, use the index finger on the right hand.
Mouse.
A Mouse is a pointing device that enables the user to issue instructions to the computer by controlling a
special mouse pointer displayed on the screen.
A Mouse consists of 4 parts: -
1. A Casing - to assist in holding the mouse in the hand.
2. A Roller ball – used to slide/move the mouse on a flat surface. It also enables the cursor to move on
the screen as required.
3. The Sensor Buttons (Right & Left) – used for making selections.
4. A Cable - connects the mouse to the System unit.
Using the Mouse.
To use a mouse, hold it in your hand and move it across a flat surface or on top of a table. When you move
the mouse, an arrow-shaped pointer called the Mouse pointer moves across the computer screen in the same
direction. The pointer is usually controlled by moving the mouse.
To select an option/ item on the screen;
Position the tip of the pointer (cursor) over the item to be selected;
Press a button on the mouse to make your selection.
When using the mouse, observe the following rules:
Place the mouse on a flat smooth surface.
Gently hold the mouse with your right hand, using the thumb and the two rightmost fingers.
The index finger should rest on the left button, while the middle finger rests on the right button.
Point: - this means moving the mouse until the tip of the pointer on the screen is over the item you want to
select.
- To select an item on the screen, point the item, then press a mouse button. Use the Left button (Primary
button) for most tasks or the Right button (Secondary button) to quickly accomplish common tasks.
Clicking: - pressing & releasing the left mouse button once. A click usually selects an object/item on the
screen.
Double-clicking: - pressing the left button twice in a row (in a quick succession) without moving the mouse.
Double-clicking usually opens a file or starts a program.
Right-clicking: - pressing the right mouse button once (or, selecting an item by use of the right mouse
button).
- A right click usually displays a list of commands from which the user can make a selection. This list of
commands is called a Shortcut menu or Context-sensitive menu. This is because; the commands on this
menu apply to the specific item that has been right-clicked.
Shortcut menu:
A list of commands that appears when you right-click an object.
A menu that shows a list of commands specific to a particular right-clicked item.
Drag and drop: This is whereby the user moves an item from one location on the screen to another.
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