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Projectile SIM

To investigate the relationship between angle of release, height and range of a projectile

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Nelborne Cuenca
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0% found this document useful (0 votes)
13 views

Projectile SIM

To investigate the relationship between angle of release, height and range of a projectile

Uploaded by

Nelborne Cuenca
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 15

KATIPUNAN NATIONAL HIGH SCHOOL

Katipunan, Zamboanga del Norte

SCIENCE
Connect
Four Game
CHALLENGE
Topic:
PROJECTILE MOTION
Target Competency:
To investigate the relationship between
the angle of release, the height and the
range of the projectile.
NELBORNE C. CUENCA
LOUIE JAY C. TUIZA
ALMA W. TABASA
What’s Inside?
Guide Card - - - - - - - - - - - - - - - - - - - - 1

Overview - - - - - - - - - - - - - - - - - - - - - - - 2

The Connect Four Game Challenge -3-4

The CFG Board and Chips - - - - - - - - 5-6

Detachable Scoresheets - - - - - - - - - - 7-10

Assessment Card - - - - - - - - - - - - - - - - - 11

Enrichment Card - - - - - - - - - - - - - - - - - 12

Answer Key - - - - - - - - - - - - - - - - - - - - - - 13

Reference Card - - - - - - - - - - - - - - - - - - - 13
1

Solving projectile
motion

TASKS
Investigating the
relationship between
angle of release,
height and range
2

Let’s take a look


Projectile motion is a motion of an object thrown into the air when, after
the initial force that launches the object, air resistance is negligible and the
only other force that object experience is the force of gravity. The object is
called projectile and the path is called its trajectory.
Projectile moves in two dimensions having both horizontal and vertical
motion components acted by gravity only.
For vertical component, you will be computing for the height (H) in
meter of the projectile and for horizontal component, you will be computing
for the range (R) in meter.
Given the angle of release (𝜃) and initial velocity (Vi), find the height
and range of a projectile.

Example:
The projectile was release at an angle of 30 degrees with initial velocity
of 30 m/s. What is the height and the range of the projectile?

Solution:
To compute for height (H):

Solve first for Viy.


Viy = Vi sin𝜃 = 30m/s sin(30) = 15 m/s

Solve for height (H).


H = (Viy)2/ag(2) =15m 2 /s 2 ÷19.6 m/s 2 =11.5m

To compute for range (R):

Solve first for Vix.


Vix = Vi cos𝜃 = 30m/s cos(30) = 25.98 m/s

Then solve for time (t)


t= Viy/ag(2) =11.5/9.8(2) = 2.34 s

Then solve for range (R)


R= Vix(t) = 25.98 m/s(2.34s) = 60.79 m

This module aims to help students on investigating the relationship


between angle of release, height and range of projectile.
3
ACTIVITY 1 About the Chips
Science Connect ✓ Each player will have 21 pieces of
chips. Each chip contains number
Four Game starting from zero to six of which the
player will compute for the height and
CHALLENGE range.

General Rules
ABOUT THE GAME
The game is derived from ✓ The game will be played only by two
Connect 4/Link 4 game of which the players
goal is to build a row of four chips in ✓ The game ends when a player can
any direction (diagonal, vertical, and make 5 in a row (diagonal, horizontal
horizontal). However, for this and vertical).
particular game, the objective is to ✓ The player who got 5 in a row will be
get the highest possible score. If one given +100 points height category and
player completes five in a row, the +100 for range category.
game will end and the player with the ✓ Each player will have their own set of
most score will win. Only two players chips.
can play the game. ✓ Tossing a coin will identify who will
play first.
✓ The players will take turns on placing
Getting Started their chips on the board.
✓ A player cannot take pass in the game.
✓ The players will only have one official
score sheet.
✓ Lay the game board on a table ✓ Each player will be given 1 minute to
(see next page) place his/her chips and write the
✓ Place it between opponents solution and score in the official score
✓ One opponent will take all the sheet.
chips of one color (red/blue) and ✓ The total score of the player in height
the other opponent takes all the category or range category will be
other colored chips (blue/red). added after the time expired or if
✓ Decide who plays first by tossing someone has formed 5 in a row. The
coin. player with the greatest score will be
✓ On your turn, place one of your awarded as winner of the match.
chips to any circle on the board.
4
Scoring System
1. The number along Y-axis of the board represents the initial velocity (Vi) and the
number along X-axis represents the angle of release.
EXAMPLE:

If 5 chip is placed along 40m/s at 450 angle of release in the


circle of the board, the player must compute for:

For Height (H) Compute for Viy


Viy=Visin𝜃

Solution:
Viy= Visin𝜃
40sin(45)
= 28.28

Compute for height


H= Viy2/agt(2)

Solution:
H= Viy2/ag(2)
5 45 40 28.28 40.8 204.08 (28.28)2 /(9.8x2)
40.8
Score = H x move
5 For Range (R)
40.8 x 5 = 204.08

Move 𝜃 Vi Vix Viy t R Score


(m/s) (m/s) (m/s) (s) (m) (Rxmove)
5 45 40 28.28 28.28 5.77 163.18 815.9

Compute for Vix Compute for time (t)


Vix=Vixcos𝜃 t= Viy/ag(2)
Solution: Solution:
Vix= Vicos𝜃 t= 28.28/9.8(2) Compute for Score
40cos(45) =5.77
= 28.28 Score = R x move
Compute for Range (R) Solution:
Compute for Viy
R = Vix (t) Score= 163(5)
Viy=Visin𝜃
=815.9
Solution: Solution:
Viy= Visin𝜃 R= 28.28 (5.77)
40sin(45) = 163.18
= 28.28
5

The CFG Board


6
The CFG Chips
(Detachable)
7

DETACHABLE SCORE SHEET


Player 1:_________________Signature:_______ Player 1:_________________Signature:_______
Move 𝜽 Vi Viy H Score Move 𝜽 Vi Viy H Score
(m/s) (m/s) (m) (H x (m/s) (m/s) (m) (H x
move) move)

5 45 40 28.28 40.8 6 45 30 21.21 22.


1 96

Move 𝜽 Vi Vix Viy t R Score Move 𝜽 Vi Vix Viy t R Score


(m/s) (m/s) (m/ (s) (m) (R x (m/s) (m/s (m (s) (m) (R x
s) move) ) /s) move)
7

DETACHABLE SCORE SHEET


Player 1:_________________Signature:_______ Player 1:_________________Signature:_______
Move 𝜽 Vi Viy H Score Move 𝜽 Vi Viy H Score
(m/s) (m/s) (m) (H x (m/s) (m/s) (m) (H x
move) move)

Move 𝜽 Vi Vix Viy t R Score Move 𝜽 Vi Vix Viy t R Score


(m/s) (m/s) (m/ (s) (m) (R x (m/s) (m/s (m (s) (m) (R x
s) move) ) /s) move)
7

DETACHABLE SCORE SHEET


Player 1:_________________Signature:_______ Player 1:_________________Signature:_______
Move 𝜽 Vi Viy H Score Move 𝜽 Vi Viy H Score
(m/s) (m/s) (m) (H x (m/s) (m/s) (m) (H x
move) move)

Move 𝜽 Vi Vix Viy t R Score Move 𝜽 Vi Vix Viy t R Score


(m/s) (m/s) (m/ (s) (m) (R x (m/s) (m/s (m (s) (m) (R x
s) move) ) /s) move)
7

DETACHABLE SCORE SHEET


Player 1:_________________Signature:_______ Player 1:_________________Signature:_______
Move 𝜽 Vi Viy H Score Move 𝜽 Vi Viy H Score
(m/s) (m/s) (m) (H x (m/s) (m/s) (m) (H x
move) move)

Move 𝜽 Vi Vix Viy t R Score Move 𝜽 Vi Vix Viy t R Score


(m/s) (m/s) (m/ (s) (m) (R x (m/s) (m/s (m (s) (m) (R x
s) move) ) /s) move)
11

LEARNING CHECK
Multiple choice.

Directions: Write the letter of the correct answer on the space before the
number.
___1. What is the Vix of the projectile with Vi of 42 m/s thrown at an angle of
400?
a. 32.17 m/s b. 23.34 m/s c. 32.35 m/s
___2. What is the Viy of an object thrown at an angle of 450 with Vi of 42 m/s?
a. 28.92 m/s b. 29.82 m/s c. 29.7 m/s
___3. Compute for the time of travel the object is in air for no. 2.
a. 6.20 s b. 6. 06 s c. 6.12 s
___4. What is the maximum height the object reach when it has as a Viy of 21
m/s?
a. 82. 1 m b. 12. 8 m c. 22. 5 m
___5. The ball was thrown with horizontal component, Vix=17.4 m/s. The
object reaches the maximum height at 2.11 s. What is the distance travelled
by the ball?
a. 73.4 m b. 36.7m c. 34.5m
___6. Which angle of release below you can obtain the maximum height?
a. 450 b. 900 c. 1800
___7. At what angle should a water hose be aimed in order for the water to
land with the greatest horizontal range?
a. 200 b. 450 c. 700
___8. As the angle of release increases further from 460 to 850, the height
_________.
a. decreases b. increasesc. remains as is
___9. What can you infer to the range /distance travelled by an object, as the
angle of release increases from 500 to 800?
a. decreases b. increasesc. remains as is
___10. A projectile was thrown with Vix of 20m/s and Viy of 25m/s, at what
angle of release the projectile was thrown?
a. 490 b. 500 c. 510
12

Knowledge is Power !

➢ Projectiles always maintain a constant horizontal velocity


(neglecting air resistance).

➢ Projectiles always experience a constant acceleration


along the axis the constant net force is directed. There is
a constant vertical acceleration of 9.8 m/s2 , downward
(neglecting air resistance) for projectiles on air. For
projectiles on inclined surfaces, the constant “vertical”
acceleration will be smaller than 9.8 m/s2 down the tilt
which is equal to 𝒈𝒔𝒊𝒏𝜽.

➢ The horizontal and vertical motions are completely


independent of each other. Therefore, the velocity of a
projectile can be separated into the horizontal and vertical
components.

➢ For a projectile (neglecting air resistance) that begins and


ends at the same height, the time it takes to rise to its
highest point equals the time it takes to fall from the
highest point back to its original height of release.
13

ANSWER KEY
1. A. 32. 17 m/s 6. B. 900

2. C. 29.7 m/s 7. B. 450

3. A. 1,224 g 8. B. Increases

4. C. 22. 5 m 9. A. decreases

5. B. 36. 7 m 10. C. 510

REFERENCE CARD

Pho, A., & Dinscore, A. (2015). Game Based Learning. Tips and
Trends.
https://web.mit.edu/sp.268/www/2010/connectFourSlides.pdf
retrieved on March 6, 2023

Tuiza, L.J., Cuenca, N. & Tabasa, A. Effectiveness of Gomoku in


Improving the Problem Solving Skills of Grade 9 Students Using
Mole Concept to Express Mass of a Substance. International
Journal of Trend in Scientific Research and Development
(IJTSRD), Volume 6, Issue 3, April 2022, pp. 244-249.

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