Lecture 1 - Intro-to-HCI
Lecture 1 - Intro-to-HCI
HUMAN-COMPUTER INTERACTION
Dr. Khanh-Duy Le
Assoc.Prof. Minh-Triet Tran
About me
M.Eng. Multimedia
Research Assistant
Chalmers University of Technology
Research Intern
Technicolor R&I
Popularized in 1983
Era of personal computers
Why do we need
human-computer interaction?
User tasks
Computer
Solution
User need
Computer tasks
Human – Computer Cooperation Model
User tasks
Effort
Computer
Solution
User need
Computer tasks
Optimize user (human) effort
Human – Computer Cooperation Model
Input drawing
information
Computer
Drawing
Create a digital Application
free drawing Process input to
display drawing
ENIAC (1945) Punched Card
ENIAC (1945) Punched Card
f(x,y) = x2 + y2 – r2
………..
Command-line interface
(~1960 - ~1970)
Command-line interface
(~1960 - ~1970)
f(x,y) = x2 + y2 – r2
………..
Graphical User Interface
& Mouse (~1980)
Graphical User Interface
& Mouse
Touch Display (1965) iPhone (2007 - )
Touch Display (1965) iPhone (2007 - )
But…
There are always rooms for
user interaction improvements
Fat finger problem
Fat finger problem Apple pencil specialized
for drawing task
Fat finger problem Manually offsetting
touch point
Fat finger problem ML-based fat finger compensation
+ : desired touch point
* : actual touch point
Machine learning to estimate the compensation offset
+
+
Insights on user
interaction problems
INTERACTION DESIGN PROCESS
User Problem
Design Prototype Evaluation
empathization definition
• More efficient
• More intuitive
• More joyful
Hanging-off-the-bar (Florian “Floy” Muller et al., Exertion Games Lab, RMIT)
Hanging-off-the-bar (Florian “Floy” Muller et al., Exertion Games Lab, RMIT)
HCI RESEARCH ENVISIONS AND REALIZES
FUTURE INTERACTIONS
BETWEEN HUMAN AND COMPUTER
Sensing Techniques for Mobile Interaction (Hinckley et al.) (UIST 2000)
Codex: Dual Screen Tablet Computer
(Ken Hinckley et al. CHI 2009)
“Paddle: Highly Deformable Mobile Devices with Physical Controls”
(Ramaker et al. CHI 2014)
Galaxy Z Fold 3 Intro
A Day Made of Glass 2 (2012) by Microsoft
Desktopography: Supporting Responsive Cohabitation Between Virtual
Interfaces and Physical Objects (EICS 2017)
tPad: Designing Transparent-Display Mobile Interactions. Ramost
et al. DIS 2014
Clearboard: A seamless medium for shared drawing and conversation with eye contact
(Ishii & Kobayashi, CHI 1992)
Holoport - A Device for Simultaneous Video and Data Conferencing Featuring Gaze Awareness
(Kuechler & Kunz, IEEE VR 2006)
Holographic telepresence Telepresence pods (Captain America)
(Star Wars)
“TeleHuman2: A Cylindrical Light Field Teleconferencing System for
Life-size 3D Human Telepresence”. Gotsch et al. CHI 2018
Some subfields of HCI
Animal-Computer Interaction
A GOOD INTERACTION DESIGN
CAN BE WORTH MILLION DOLLARS
Accidentally pick up incoming calls
Touch Interaction
• Intuitive
(2017)
FUN FACT
Freddy Anzures
Former Designer of Apple Inc