Vector
Vector
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Vector
Representation of Vectors - Symbolic and Geometrical
Physical Quantities
Those physical quantities which are used to define law of physics is known as physical quantities.
On the basis of directions, there are mainly two types of physical quantities.
(1) Scalar (2) Vector
(1) Scalar Quantities
A physical quantity which can be described completely by its magnitude only and does not require a
direction is known as a scalar quantity.
It obeys the ordinary rules of algebra.
Ex : Distance, mass, time, speed, density, volume, temperature, electric current etc.
(2) Vector Quantities
A physical quantity which requires magnitude and a particular direction, when it is expressed.
(a) has a specified direction.
(b) obeys parallelogram law of vector addition, then only it is said to be a vector.
If any of the above conditions is not satisfied the physical quantity cannot be a vector.
If a physical quantity is a vector it has a direction, but the converse may or may not be true, i.e. if a physical
quantity has a direction, it may or may not be a vector. e.g. time, pressure, Electric Current etc. have
directions but are not vectors because they do not obey parallelogram law of vector addition. Example of
vector quantity : Displacement, velocity, acceleration, force etc.
Representation of vector
Geometrically, the vector is represented by a line with an arrow indicating the direction of vector as
Tail Head
Length Magnitude
Translation of a vector
parallel to itself
If a vector is rotated through an angle other than multiple of 2 (or 360°) it changes (see Figure)
Rotation of a vector
180–
43° 30°
45° 120°
30°
Solution:
(a) = 43° (b) = 30°
Head to head are matching tail to tail are matching
(c) = 135° (d) = 60°
180°-45°=135° 180°-120°=60°
(c)
(d)
(e) = 30°
tail to tail are matching
Illustration 2.
Find angle between all the vectors : 60°
Solution:
90° 30°
(a) angle between P and Q = 150
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A = AAˆ =| A| Aˆ
Note : A unit vector is used to specify the direction of a vector. Y
Base vectors
In an XYZ co-ordinate frame there are three unit vectors ˆi, ˆj andkˆ , these are X
used to indicate X, Y and Z direction respectively. Z
These three unit vectors are mutually perpendicular to each other.
Axial Vector
These vectors are used in rotational motion to define rotational effects. Axis
Direction of these vectors is always along the axis of rotation in accordance with
right hand screw rule or right hand thumb rule.
Ex. : Infinitesimal angular displacement (d) , Angular velocity, () , Angular momentum (J) , Angular
(a) True (b) False (c) True (d) False (e) True (f) False (g) True
Vector addition
Shift one vector B , without changing its direction, such that its tail coincide with head of the other vector
A . Now complete the triangle by drawing third side, directed from tail of A to head of B (it is in opposite
order of A and B vectors).
Sum of two vectors is also called resultant vector of these two vectors. Resultant R = A + B
Parallelogram Law
If two vectors are represented by two adjacent sides of a parallelogram which are directed away from their
common point then their sum (i.e. resultant vector) is given by the diagonal of the parallelogram passing
away through that common point.
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⃗
𝐁
θ
P Q
⃗
𝐀
⃗⃗⃗⃗⃗ + PS
PQ ⃗⃗⃗⃗ = PR ⃗ +B
⃗⃗⃗⃗⃗ ⇒ A ⃗ =R
⃗
Illustration 5:
Add vectors by triangle law :
(i) (ii)
Solution:
Analytical method :
In ∆PQR
P
PQ
sin θ = ⟹ PQ = B sinθ
PR
Bsin
RQ
cos θ = ⟹ RQ = B cosθ
PR
Q
In ∆OPQ O
R Bcos
OP2 = OQ2 + PQ2
R2 = (A + Bcosθ)2 + (Bsinθ)2
R2 = A2 + B 2 cos 2 θ + 2ABcosθ + B 2 sin2 θ
R2 = A2 + 2ABcosθ + B 2 (cos 2 θ + sin2 θ)
⃗ | = √A2 + B 2 + 2ABcosθ
|R
⃗ + ⃗B| = √A2 + B 2 + 2ABcosθ
|A
QP Bsinθ Asinθ
In ΔOPQ : tanα = = Similarly, tanβ =
OQ A+Bcosθ B+Acosθ
Illustration 6:
If magnitude of resultant of 2N and 3N is 4N find angle between 2N and 3N:
Solution:
−1 1
4 = 22 + 32 + 2(2)(3)cos 16 = 4 + 9 + 12cos 3 = 12cos = cos
4
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⃗
𝐀 ⃗ ⃗
𝐁 𝐀
⃗
𝐁
θ = 0° , θ = 180°
⃗ | = √A2 + B 2 + 2ABcosθ ⇒ R = √A2 + B 2 + ABcos180°
|R
⃗|
|R =A+B ⃗|
|R =A−B
max min
⃗ +𝐁
Note : 𝐀 − 𝐁 ≤ |𝐀 ⃗ |≤ 𝐀+𝐁
(3) If two vectors are perpendicular
⃗
𝐀
⃗
𝐁 ⃗ | = √A2 + B 2
θ = 90° |R
Illustration 8:
What can be resultant of two vectors ⃗A & ⃗B of magnitude 3 N and 5 N
(1) 10 N (2) 1N (3) 12 N (4) 2 N (5) 6 N (6) 5 N (7) 0 N
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In a polygon if all the vectors taken in same order are such that the head of the last
vector coincides with the tail of the first vector then their resultant is a null vector.
A +B+C+D+E =0
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⃗ | = |c| = a
If n = 3 & |a⃗| = |b
⃗ | = |c| = |d
If n=4 & |a⃗| = |b ⃗|=a
Illustration 9:
If 100 coplanar vectors each having magnitude 10 units are equally inclined with each other then find the
magnitude of their resultant?
(1) 0 (2) 10 (3) 100 (4) 1000
Solution:
Because all the coplanar vectors of equal magnitude are at equal angular separation then their resultant is
always ZERO
Note : The resultant of 3 vectors can be zero if they satisfy following conditions :
|A – B| C | A + B|
Illustration 10:
Which of the following groups can give zero resultant (Equilibrium)
Vectors ⃗
𝐏 ⃗𝐐
⃗ ⃗𝐑
⃗
(1) 2N 4N 8N
(2) 12N 10N 23N
(3) 1N 2N 3N
(4) 8N 1N 2N
Solution:
|P − Q| ≤ R ≤ |P + Q|
(1) 2 ≤ R ≤ 6 (Not Possible) (2) 2 ≤ R ≤ 22 (Not Possible)
(3) 1 ≤ R ≤ 3 (Possible) (4) 7 ≤ R ≤ 9 (Not Possible)
Illustration 11:
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| A − B|= a2 + a2 − 2a 2 cos = 2a sin
2
Special case : If = 60° then 2a sin =a i.e. | A − B|=| A|=|B|= a at = 60°
2
If difference of two unit vectors is another unit vector then the angle between them is 60° or If two unit
vectors are at angle of 60°, then their difference is also a unit vector.
In physics whenever we want to calculate change in a vector quantity, we have to use vector subtraction.
For example, change in velocity, v = v2 − v1
Note: In parallelogram one diagonal represent vector addition other diagonal
represent vector subtraction.
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̂ − 4B
|A ̂ )2 + (4B
̂| = √(A ̂)2 − 2(A
̂ )(4B
̂)cos60° = √1 + 16 − 4 = √13
Illustration 16:
If a particle moves with constant speed v on circumference, find B
magnitude of change in velocity from A to B.
Solution: 60°
A
⃗ A − ⃗VB | = 2Vsin (θ) = 2 × V × sin 60 =V
|V 2 2
BEGINNER’S BOX-8
1. If two forces act in opposite direction then their resultant is 10N and if they act mutually
perpendicular then their resultant is 50N. Find the magnitudes of both the forces.
3. ( )
If A = 3iˆ + 2jˆ and B = 2iˆ + 3jˆ − kˆ , then find a unit vector along A − B .
4. If magnitude of sum of two unit vectors is 2 then find the magnitude of subtraction of these
unit vectors.
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Here θ is angle between ⃗A and its x component Here ϕ is angle between ⃗A and its y component
⃗ vector makes an angle θ from a given direction, then
Note : If A
• its component along that direction will be Acosθ and
• the remaining perpendicular component is Asinθ
• The component of a vector along its perpendicular direction is always
ZERO
Illustration 17:
A = 3iˆ + 4jˆ
Find (i) Ax (ii) Ay (iii) | A| (iv) Angle of A from x-axis
(v) Angle of A from y-axis (vi) Unit vector along A
Solution:
(i) Ax = 3 (ii) Ay = 4 (iii) | A|= 5
(iv) Angle of A from x-axis
Ay 4
tan = = = 53°
Ax 3
(v) Angle of A from y-axis (vi) Unit vector along A
Ax 3 A 3iˆ + 4jˆ
tan = = = 37° Â = =
Ay 4 |A| 5
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Solution:
5sin53°
7N
5sin37°
2N
5cos53° 5cos37° 3N 4N
1N
5N
5N
Illustration 21:
A vector makes an angle of 30° with the horizontal. If the horizontal component of the vector is 250 N, find
the magnitude of vector and its vertical component.
Solution:
Acos30° = 250
500 A
A=
3 30°
250
Ay = Asin30° =
3
Resolution of vectors in 3-D
⃗ makes
If A
angle α with x axis
angle β with y axis
angle γ with z axis
and
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BEGINNER’S BOX-9
1. The x and y components of vector A are 4m and 6m respectively. The x and y components of
vector A + B are 10m and 9m respectively. For the vector B calculate the following -
(a) x and y components (b) length and (c) the angle it makes with x-axis
2. ( )
Find the directional cosines of vector 5iˆ + 2jˆ + 6kˆ . Also write the value of sum of squares of
If ⃗V = 2m/s then − 3V
⃗ will be ?
Solution:
⃗
-3V
6m/s
Note : whenever a vector is multiplied by a negative number then the new vector has opposite direction
but its magnitude changes depending on number.
How to check parallel vectors ?
A
if A = A x ˆi + A y ˆj + Az kˆ & B = Bx ˆi + By ˆj + Bz kˆ Bx = By = Bz = Positive constant
A A
x y z
Scalar Product
The scalar product of two vectors A and B equals to the product of their magnitudes ⃗
B
and the cosine of the angle between them.
⃗A ⋅ ⃗B = |A
⃗ ||B
⃗ |cosθ
θ
⃗
A
Example : W = F S Where F = force and S = displacement, Power (P) = F V Where
F = Force and V = velocity
Angle dependence
⃗
B ⃗B
𝜃
𝜃 ⃗A
⃗A
⃗
𝐴||𝐵 ⃗
𝐴 ↿⇂ 𝐵
⃗ ∙𝐁
−𝐀𝐁 ≤ 𝐀 ⃗⃗ ≤ 𝐀𝐁
Key notes
⃗B
When two vectors are perpendicular
Here, ⃗A ⊥ ⃗B
➢ Dot product of two perpendicular vectors is always zero
➢ If the dot product of two non-zero vectors is zero, then θ = 90° ⃗A
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Then, ⃗A ∙ ⃗B = Ax Bx + Ay By + Az Bz
Illustration 30:
Find Work done if Force ⃗F = 3iƸ + 2jƸ + k̂ & Displacement s = 2iƸ − 5jƸ + 3k̂.
Solution:
ˆ (2iˆ − 5jˆ + 3k)
W = F S = (3iˆ + 2jˆ + k) ˆ = 6 – 10 + 3 = –1J
Illustration 31:
Find Power if Force F = 2iˆ − 2jˆ + kˆ & velocity v = 3iˆ + 2jˆ − kˆ .
Solution:
ˆ (3iˆ + 2jˆ − k)
P = F V = (2iˆ − 2jˆ + k) ˆ = 6 – 4 – 1 = 1W
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A2 + B2 + 2A B =| −C| A2 + B2 + 2A B =| −C|2
1 −1 −1 1
(|A| = |B| = |C| = 1) A B = =−
2 2
−1 −1
By same logic B C = & C A =
2 2
−1 −1 −1 −3
So, A B + B C + C A = + + =
2 2 2 2
Application of DOT product
A B
1. According to definition A B = ABcos the angle between the vectors = cos–1
AB
(aˆ bˆ = bˆ a)
ˆ 2(1) – 3aˆ bˆ + 2aˆ bˆ − 3(1) = 0
â bˆ = −1 cos × a × b = –1
cos = –1 = 180
3. Projection of A on B
A B A B ˆ
(i) In scalar form : Projection of A on B = Acos = A
AB = B = A B
A B ˆ
(ii) In vector form : Projection of A on B = (Acos) Bˆ = ˆ ˆ
B B = (A B)B
Illustration 36:
Find the component of A = 3iˆ + 4jˆ along B = ˆi + ˆj ?
1. Projection of ⃗A along ⃗B in scalar form 2. Projection of ⃗A along ⃗B in vector form
3. Projection of (A⃗ + ⃗B) along ⃗A in scalar form
Solution:
BEGINNER’S BOX-10
1. If a and b are two non collinear unit vectors and |a + b| = 3 , then find the value of (a − b) .
(2a + b)
2. If A = 4iˆ − 2jˆ + 4kˆ and B = −4iˆ + 2jˆ + kˆ are perpendicular to each other then find value of ?
3. If vector (aˆ + 2b) ˆ , then find the angle between â and bˆ .
ˆ is perpendicular to vector (5aˆ − 4b)
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ˆi ˆj kˆ
In terms of components, A B = A x ˆ
A z = ˆi(A y Bz − A zBy ) − ˆj(A x Bz − A zBx ) + k(A
• Ay x By − A y Bx ) ,
Bx By Bz
where A = A x ˆi + A y ˆj + Az kˆ and B = Bx ˆi + By ˆj + Bz kˆ
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Illustration 40:
If | A|= 2; |B|= 4 and | A B|= 4 . Then find A B
Solution:
4 1
⃗ × ⃗B| = ABsinθ ⇒ sinθ =
|A = ⇒ θ = 30°
8 2
√3
⃗ ⋅B
A ⃗ = ABcos30° = 2 × 4 × = 4√3
2
⃗B
⃗A
⃗ × ⃗B| 1 ⃗
Area of parallelogram = |A Area of parallelogram = |A × ⃗B|
2
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⃗ ×B
Area of paralleleogram = |A ⃗ | = √9 + 1 + 4 = √14 units
Illustration 43:
Find area of a parallelogram made by two vectors A = ˆi + ˆj + kˆ and B = 3iˆ + 2jˆ + kˆ as diagonals.
ˆi ˆj kˆ
ˆ − 3) = − ˆi + 2jˆ − kˆ
Solution: A B = 1 1 1 = ˆi(1 − 2) − ˆj(1 − 3) + k(2
3 2 1
Area of parallelogram =
1 ⃗ ⃗ | = 1 √1 + 4 + 1 = 3 units
|A × B
2 2 2
3. Condition of Coplanarity
If ⃗A , ⃗B & ⃗C are three coplanar vectors then (A
⃗ × ⃗B) ∙ ⃗C = 0 ⟹ [A
⃗ , ⃗B, ⃗C] = 0
𝐂
⃗⃗
𝐁
⃗
𝐀
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BEGINNER’S BOX-11
1. There are two vectors A = 3iˆ + ˆj and B = ˆj + 2kˆ . For these two vectors –
(a) If A & B are the adjacent sides of a parallelogram then find the magnitude of its area.
(b) Find a unit vector which is perpendicular to both A & B .
2. If 3 A B = A B , then find the angle between A and B .
AB
3. If the area of a triangle of sides A & B is equal to , then find the angle between A & B .
4
4. Find A B . if A = 2, B = 5, and A B = 8
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BEGINNER'S BOX-1
1 3 1 3
1. (i) − (ii) (iii) (iv) – (v) –1 (vi) 0
3 2 2 2
4 3 4 3 5
2. sin = , cos = , tan = , cot = , cosec =
5 5 3 4 4
BEGINNER'S BOX-2
1. 2 2. 13 3. –2/3
BEGINNER'S BOX-3
7 5/2
1. (i) x (ii) –3x– 4 (iii) 1 (iv) 5x4+3x2+2x–1/2
2
1
(v) 20x3 + 9x1/2 + 9 (vi) 2ax+b (vii) 15x4 – 3 +
x2
2. 2t + 5 3. u + at 4. 30 cm2 s–1 5. 2 r
2 1 2x − x 4
6. (i) 4x + 3 (ii) – (iii) – (iv)
(2x + 1)2 (4x + 5)2 (x 3 + 1)2
BEGINNER'S BOX-4
x16 x −6
1. (i) +c (ii) – 2x–1/2 + c (iii) – + loge x + c
16 2
x2 x2 a
(iv) +2x+logex + c (v) + loge x + c (vi) – + b loge x + c
2 2 x
BEGINNER'S BOX-5
GMm 1 1 1
1. (i) (ii) kq1q2 − (iii) M (v – u2)
R r2 r1 2
BEGINNER'S BOX-7
1. 1275 2. 385
2 2GMm
3. 4. Fnet =
3 r2
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