Samahang Nozomi
Samahang Nozomi
ABSTRACT. This study explores the experiences of Technology Teacher Education (TTE) students at Mindanao State
University – Maigo School of Arts and Trades (MSU-MSAT) in using digital games and simulations in learning civil
technology. Utilizing a narrative inquiry approach, this research captures the detailed stories of students' interactions
with these digital tools, focusing on their benefits and challenges. Thematic analysis through direct content analysis
revealed key themes: (a) enhanced engagement, (b) skill development, and (c) technical challenges. The study
concludes with recommendations for optimizing the integration of digital games and simulations in TTE programs.
Secondly, comprehensive training programs for [5] A. Sampaio, P. Henriques, and P. Ferreira, “Virtual
educators are crucial for the successful integration of Reality technology applied in Civil Engineering
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designed to enhance educators' technical proficiency and
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This training should cover the technical aspects of http://citeseerx.ist.psu.edu/viewdoc/download?
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incorporating these tools into lesson plans to achieve
specific learning objectives. By equipping educators with [6] L. A. Pino Gavidia and J. Adu, “Critical Narrative
the necessary skills and knowledge, they will be better Inquiry: An Examination of a Methodological
prepared to utilize digital games and simulations to their Approach,” Int. J. Qual. Methods, vol. 21, no. c, pp.
full potential, thereby enhancing student engagement and 1–5, 2022, doi: 10.1177/16094069221081594.
learning outcomes.
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Lastly, establishing robust technical support and qualitative data: AMEE Guide No. 131,” Med.
creating a feedback loop are essential for continuous
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ensuring that both students and educators can rely on
consistent and efficient support. Additionally, regular [8] M. Loon, J. Evans, and C. Kerridge, “Learning with a
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