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Advanced Heroquest Rulebook 3 PDF Free

ADVANCED HEROQUEST RULEBOOK by Games Workshop
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0% found this document useful (0 votes)
42 views

Advanced Heroquest Rulebook 3 PDF Free

ADVANCED HEROQUEST RULEBOOK by Games Workshop
Copyright
© © All Rights Reserved
Available Formats
Download as PDF or read online on Scribd
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RULES FOR HEROIC ROLEPLAY 5 FE OROIOIOR | OROBOEOE: COMBAT HAND =| HANDS) HIT | rote | RANCED RANGE) |.-. iT 13-24 | 25- COMBAT | os | MRAPONS- BOW SKILL | TOUGHNESS TOTAL RANCE_|DAMDICE] FUMBLE | HEROIC ROLEPLAY IN A WORLD OF MAGIC AND MAYHEM CONTENTS INTRODUCTION. he Camesmaste Starting Play. EXPLORATION TURNS......... Hero Player Phase EXPLORATION, Gescrating the Dungeon: Passes: Junctions and Comers: Doors Stirs: Rooms: Placing New Sections COMBAT laciog Monsters: Sequence of Play: Movement in Combst Phases: Handto-Hind Combat: Ranged ‘Combst: Fite Ponts: Death. MAGIC (Costing Spells: Bright Wiurd's Spell Book, ‘THE GAMESMASTER. .. Duties of the Gamesmnste, Dungeon Counters Character Monsters HAZARDS. ‘TREASURE, Magic Treasure REFERENCE SHEETS ‘Advanced Heroquest The 3 BETWEEN EXPEDITIONS. ... ‘1 ‘ 38 Fate Points and Wounds: Teasute: Cost of Living: Random Events: Spending Gold: Henchmes: Embuik 10 con Next Tip. CAMPAIGNS. ..... advaacvavernattec sa 2 [Note snd Bolts; Altermatve Monsters: Quest Meas: Creating Heroes, HHOQUEST si ccaseniieriiiresvasesii dS. 16 Heroquest Characters: Room Femishings: Magic Items: Heroquest Revisited: Using the Heroquest Board. SOLO ADVANCED HEROQUEST.......2.060++:. 48 Preparing for Ply: Exploration Tors: Combat Tors: 2 “Toba Bane THE QUEST FOR THE SHATTERED AMULET. .... 50 m Dungeon Lay-out:Sollar’s Amulet: Running the Ques Soltis Prison of Ke. ‘Skaven: Shaves Woriots; Slaven Chanciets: Slaves % Dark Magic: Specialist Staves, 30 ‘The Warlords Ler; The Migie Mize: The Plague ‘Temple: The Amber Room: The Pris of les Stuttered Amalet Monster Matrices. BLANK SHEETS Charset Sheets: Monster Reference Tables: CM's Reference Sheet. TRAPE sisesacooss CREDITS Game Desiga: Jervis Johnson Development: Paul Cockburn Box Cover arte John sibick Floorplans & Counters Gary Chalk ‘Additonal Box Arts Mark Craven, Wayne England, John Sibbick Rulebook Cover Art: Wayne England Illustrations: FTony Ackland, {Baal Bonner, ff Pau! Campbell Gary Challe ws Wayne England, tangorn, A jes Goodwin, gerry Grace, MY Martin McKenna BBiuss Nicnoton, wrdarin Pere asAdrian Sait, @steven Tapp. “Advanced Heros ergs. 2 Roky by Gaede Games Wrkbopand Cte Mi (Chancter Shect: Mapping Shect: Monster Reference 7 Shect: Monster Matices PRODUCED BY THE GAMES WORKSHOP DESIGN STUDIO Managing Director: Bryan Ansel; Stadio Manager: Tom Kirby; Design Manager: Alan Meret: Ar Director:Joha Blanche: Publications Manager: Pil Gallagher: Print Buyer Steve McGowan, Editorial Manager Simon Forrest, Production Supervisor Toy Covel Arco Paul Renson, Miniatures Cvondinator: Phil Lewis, Asian to Dcign Manager ‘uss Tanham, Assistant to Publications Manager: Robin Dews, Design Edtor. Wayne England. Graphic Design: Bran George BilSedgm ck; Visualiser: Richard Wright; Wet: ichare Halwel, Jeri Johason, Wiliam King, Rick Priest, Nigel Stillman, Eton: Mat Forbeck, Andy Warwick, Photography: Chris Colson, Arussllustators Tony Ackland, Gary chal, Mark Craven, Dav Gallagher Pal Boner Adan Smith inate Painters: Ia Bares, Andy Craig: Dale Hust Mike Mee, Tin Prom, Citadel Designers Kevin Adams, Mark Copplestone, Colin Dixon, Jes Goodwin, Bod Olly, alan Petry Michael Prey, Plastics Development Team Bob Naismith, John Thornthwalte. Dave Andrews; Typesetting: Lincsey Ble Doux Paton, Tey Thotston: Studio ASR Alan Balderson, Finished Artists, Paula Blakemore. Vivien Heyes, Rachel Johnsoa, Dave Land, Peter Noble, Tony Osborne, David Oliver, Nick Ord, David Pett, Thm Pollan, Projects Manager: Andy Jones, Assistant to Projects Manager: Steve How, Administration: Susan boron, Heather Nicholson es neat Traders one Oy Games Wort it"Masaaved Meroque anda accaedaery are copyright © 28) camel Worshp tA Rigas Red REF: 005713 heaton Sere, bop aud ‘Noung, Noe SHY a PRODUCT CODE: 0571 akgs" onisHOD PRODUCT Advanced Heroquest isthe roleplaying game of fantasy advencure ‘You play the part of an epic Hero as you set out on the 103d to legendary power and riches. Your adventures will take you on quests into the dark places of the world, to tunnels and caverns filled with terror, hopefully t0 find gold and magical treasures ~ perhaps only to find death Advanced Heroquest i set in the Wachammer world, 1 land of ‘grim fantasy and perilous adventure: We've choscn the Warhammer ‘world as the perfect game sciting because of the rich fantasy background and the wealth of detail tha brings this world to fe. In other Games Workshop hobby games, such as Warhammer Fantasy Battle and Warbammer Fantasy Roleplay, we've {introduced many aspects of the wortd, from the huge Goblin and Ore Hordes that pour down from the World's Edge Mountains, to the footpads and pickpackets on the streets of Middeaheim, Advanced Heroquest opensa new dooeway onto the Warhammer ‘world a doorway to ancient halls and winding tunnels teeming with the foul creatures that burst forth to slaughter the surface dwellers Weally, Advanced Heroquest is a game for four or five players although there's no real mit on how many or how few people play. One player takes the roe ofthe Gamesmasier: he's the person ‘who controls the monsters and lays outthe dungeon. To start with, it’s best if the person who actually owns the game acts as GM there's plenty of opportunity for everyone to ave ago later. The ‘ther players each take the role of a Hero. ‘The Heroes are Human, Dwarf and EI adventurers, great Warriors and Wizards who battle the monsters that live inthe underworld Each time the Heroes eecr the dark tunnels and passageways, they have a goal to achieve, 2 Gangerous quest that will bring them rich rewards if they are successful. But there is 2 ‘price-sometimesa Hero will failto return, cut ‘downy the monstersashe makesa valiant last sand {In this box we've given you four ready:to-play Heroes for your fist few games. For each Hero there's a plastic Citadel Miniature, showing hi ‘with his armour and equipment. But thes Heroes and models are only the beginning, Advanced Heroguest contains tiles {or Geveloping your Heroes from their humble beginnings ino the stuff of legends, and for ‘creating your own Heroes. Citadel Miniatures fantasy ranges contain thousands of metal and plastic models with a huge choice of armour and weaponry so that there's always a model that sults your Hero, Infact, there's never been a game set against ‘sucha richly cetailed world background, with ‘Such a vast range of models to bring the game alive: rom Warriors, Wizards, Dwaeis and Elves to Goblins and Ores, Giants and Dragons. The 36 plastic Citadel Miniatures in thisbox scarcely Scratch the surface ofthe world that’s walting to be explored If you're playing the Gamesmaster, you control all the monsters and traps in the dungeon and Yyouhave wo do your best with the forces your ‘isposal to defeat the Heroes. You also lay out the dungeon a the Heroes explore explaining tothem what they sees they enter rooms filed swith strange glowing mould, or crossed by bottomless chasms, o filled with spine-chilling creatures that have risen fom the dead. [As Gamesmaster, before you hegin to play “Advanced Heroguett you should quickly tea {through the rulesat least once togive yourself aagood idea of what the game's all about. Read the sections on exploration, combatand the role Rashid’ FR Manis iss ‘of the Gamesmaster more carefully -these sections cover things that will erop up most often during play. You'll probably have to refer to the rulebook quite abit a fist, bat don't worry - you'll soon get know your way around the gime And it doesnt matter if you make a few mistakes while you're just practising ‘We've provided afourspart quest with everything you need to play. ‘so youcan get straight into the game. The Quest forthe Shattered Amulet pits the Heroes against the dark forces of the Skaven ‘mutant Ratmca who burrow beneath the Warhammer world, bringing disease and destruction in their wake In this quest, the Heroes have to recover the four parts of the Shattered Amulet, a great treasure lost by mighty Solkan and now guarded by the ‘Staven “The Quest forthe Shattered Amulet is only the beginning. We'll be publishing more quests and other material for Advanced Heroquest 2s supplements to the game and in Waite Dwarf ‘magazine And one of the most exciting parts of Advanced Heroques's creating your own quests. Using your imagination, land the hints and ideas that we've provided, you can ereate vast ‘dungeons fillhem with deadly monsters, and thinkup challenging ‘quests that will est the Heroes to the full Each quest builds into an epie tale of heroism, a continuing story that rakes the Heroes from dungeon to dungeon as they ty o rid the world ofthe Foul ‘creatures that threaten Mankind, "ew ee re TRE OLD WORLD ~~ Gites © Lely she beDer es © Majer Cites © Pues Nate COMPONENTS COMPONENTS: ‘The following is a brief summary of the Advanced Heroquest components: rules for their use are covered later HEROES AND MONSTERS Thhe miniatures in the box represent Heroes, Henchmen, and monsters, There arc 4 Heroes (a Wartiog, a Wizard, 2 Dwarf and an If, 12 Henchmen, and 20 Slaven ~ mutant Ratmen whose ‘winding tunnels form an Under Empire beneath the ground. “The models should be slotted into the bases provided, and the moulded e and Fe ids should be attached to the atm studs (note the don't have shields) shaven Henchman Wieard ar Warrior ‘One of the most enjoyable parts of Advanced Heroquest is paioting yourmodels, There isa guide to painting the models with Citadel Paints on the side of the box - you can get 4 more detalled free [Buide if you send a large stamped addressed envelope to Gitadel Miniatures Painting Guide, Hilltop, Eastwood, Notts NGI6 SHY. ‘The models i this box are just afew of the vast range of plastic and metal models manufactured by Citadel Miniatures. There an enormous range of models for Heroes and monsters including ‘metal Skaven models for all of the specialist types in the game ‘The address of your nearest Citadel stockist can be found each ‘month in White Devarf magazine, along with details ofall the latest, game and miniature releases and new rules and adventures forall, the Games Workshop hobby games Alternatively, the three different colours of bases can be used 10 ‘show which model is which type of monster. For example, You ‘ould have Skaven Warriors with one colour of base, entries with another and Champions with a third, These canbe changed from, fame to game, provided everyone knows what they represent DUNGEON SECTIONS Advanced Heroquest is played on interlocking card dungeon Aoorplans. The system of interlocking passages, junctions and rooms can be used again and again to create an infinite variety Df dungeons. You won't run out of floorplans because you can take up the sections you've already explored to lay out the dungeon, before you junction Rooms aren't cut to imerlock, so you can place them anywhere against a passage, The large paving slabs that form the dungeon ‘Boor are so the grid on which You move the modes. Small Room Revolving Room ther sections ate placed on the Floorplans to show the position of features such as chasms, thrones, treasure chests and so forth. Treasure Chest chasm Throne Doors The 6 plastic doors show where entrances to rooms and passages are placed. When the Hetoes open a door, you can change the position of the plastic door in its frame to show that it's open COUNTERS AND TEMPLATES Character Monster Counters Leading the monsters ina dungeon are more powerful characters ‘Champions, Warlords, Sorcerers and Daemons, The GAL takes some of these counters at the start of dungeon, and can addthem to groups of monsters encountered by the Heroes Thhese counters show the metal Citadel Miniatures for the character ‘monsters, They canalsobe used paincing guide-all the models, were paimed with Citadel Paints and Inks Closed Door open Door 3 g Chaos Sorcerer Dungeon Counters These are pu into a cup and draw at random by the GM who can then play them at various times during the game ‘Trap Counter Wandering Monster Ambush Counter 666 Escape Counter Character Counter Fate Counter ‘Trap Counters: The GM can play these as the Heroes explore rooms and passages, or when they open treasure chests Wandering Monster Counters: When one ofthese is played the Gat can create a group of monsters to attack the Heroes. Ambush Counters: Ifthe Heroes are fighting monsters, the GM ‘can play this counter to sneak some more monsters imo battle Escape Counters: These allow character monsters 1 escape fear combat if things arcn't going too wel for them: Character Counters: If character monster has previously ‘escaped, the GM ean bring tack to fight again with this counter. Fate Counters: Paying cine of these allows 2 monster to avoid 2 killing blow of to change a dice roll to get a good result Monster Wound Counters When monster ks wounded, the GM places FL onc these counters beside the monster Begs stow now many Wounds it hasaken. The counter aremumbered 108 {fa monster ‘more than Wound such as large monsters ke Ogres oF Trolls). ‘you can keep anote of the number of Wounds taken on a piece Df scrap paper The sample quest in this book, the Quest forthe Shattered Amulet, centres around the Heroes’ attempts t0 recover the four parts of Solkan’s Amulet, Each piece is a Quest Treasure, and recovering apart improves the Heroes’ chances of success in future dungeons. “The Shattered Amulet ‘The Amulet comes in four pieces whieh join together Keep the pieces hidden fromm the players, and only handone ver whenthey have completed ‘one of the quest dungeons. This ‘ay they Ilbuild up the Amulet as they go, with each piece revealing more of the secret message inscribed around the ‘outer ede. Spine The Adeanced Heroguest strip goes into the spine of a Games ‘Workshop folder The est way to sore this rulebook ist remove the staples, cut the pages along the spine fold and punch holes Jno the pages. When fucure supplements are published. and when Advanced Heroquest articles appear in White Dwvarf, you can add them to the appropriate section of your fil OVP en COMPONENTS TREASURE MAPS ‘There are four treasure maps to accompany the Quest for the Shattered Amulet These canbe foundby the Heroes. they explore the maps should be given out inthe same order asthe dungeons they show. Ifthe players find more than four maps, you can draw ‘some yourself - perhaps for a furure quest The Magic Maze es “The Plague Temple The Amber Room [Note that there sno map for the final part ofthe quest the Prison, Of Ice, whieh should come asa complete surprise to the players ven if they ind fifth map, don't give them a map this location, DICE The dice used in Advanced Horoquest are twelve sided. When you 'retoldto rll ade, t means atwelve-sided dice-often referred foasa DIZ. You roll these dice just like a normal sksided dice reading the uppermost number. Some tables require you to roll two dice and add the results: ‘get a score between 2 and 24 - this is referted 1 as 2D12. You ‘Ean also roll a dice and add 2 fixed number, for example, roll dice and add three to get 4 t0 15 this is expressed 28 DI2+3, REFERENCE SHEETS The central eight pages of this rulebook should be removed and se! as reference sheets. The character sheets give you eight ready” to-play Heroes. The first four are the stating Advanced Heroquest Heroes and represent the miniatures you get in thisbox: the other ‘our are based on the models from the MB's Heroguest game Either cut these up and hand them to the appropriate players, or have the players copy the information onto blank character sheets There is a dungeon exploration reference sheet which includes all the most commonly-used tables for ease of use during play The other five pages ate monster reference sheets covering the ‘most common Warhammer monsters, iacludingall the specialist and character Skaven from the Quest for the Shattered Amulet, All of these creatures are available 2s Citadel Mintatures, At the end of the book are two pages which you are permitted ‘o photocopy for personal use. There isa blank Hero character sheet on which you can record characteristics, equipment and so, forth, and a blank dungeon mapping sheet. There ar also two sheets for the GM: a blank monster reference table (OF you t0 fll, in with details of new monsters, oF to make quick reference sheets for specific dungeons, anda blank se of Monster Matrices create new encounter tables for your own quests, “By Sigmar these mountains ae sore on the feet” thundered the verroe Heinrich Lowen, red-faced from the exertion of making his vay up the steep, mossy path, ‘Sven Hemmethel give him a flinty stare. “Maslng, the Crey Mouniains ate but geailefillocks compared to the peaks of the ‘Worlds Edge When you bave gazed down fom the snovline of Karar-AKarak and seca all the lands of the casera Empise spread cout beneath you then you will have climbed a mounts Heinrich looked at the Dwarf and shook fis head. “T was joking Sven. Sigmar knows out position is preearious enough. Stuck hal vray upa geal billock, pursuing murderous Ratmen o avenge a hal crazed mage. We could vse file hamoue “My Master was a grcat and wise man” suid Magnus seriously. He stroked his beard 2nd looked grim. "We seek not only to ssenge Jermis bot to prevent the Amulet of Selkan filling into the claws of the Sorceris of Clan Skryse. If our quest fils the world will be in perils His tone brought home the gravity of thei position. Heinrich had never seen his friend so obsessed. Finding his teacher dead amid a deserted batlfield of butchered rianers and shughtered Skaven had changed him. Magnus wis no longer the carefree young wizard he had met ia Patrvon: he was a driven man. possessed by 2 aced for vengeance worthy of angry Solkan himsel Heinich envied Mageus his certity. The fear that gnawed at him increased with every lnborious step. Every pace catied him nearer to deadly danger. As the shadows lengthened under the brooding peaks he wondered why he had ever exchanged the sue life of 2 fisherman on the mighty Reik for the perils of adventuring, ‘The Eif Tonllion returned from scouting ahead. “The Skavens tail Jeads onto a great valley.” he suid softly. “I found traces of blood on the rocks. Some of them must be wounded” “You dor't say. oh mighty hunter” said Sven sourly. ‘Tonllion ignored him. At the end ofthe vale isan entrance It must lead dowa to thei hit” ‘Over the shoulder of the mourhin was a deep hollow. In its centre Irooded a mist covered tar Around it cls of rock roped skyward “Ldo not like the look of that water” sid Sven, tugging at his hese. "You feel that way about ll water, buthwterincloded? sid Tonllion sirily. The Doar gave him an angry look. “Enough bickering” said Magnus. “We mos all work together if we a to survive. The servants of the Horned Rat lrk below. Wartioes ‘of Clan Mors have already killed twelve men to aquire my master’s piece of the Amulet. They wll show uso mercy if they dicover vs" ‘The Bf owed tothe Dwar then turned his gaze tothe ake. “You are comect, child of Gragai I ave travelled fr since Leaving Atel Loren’ fir glades. From the Chuos-ainied woods of the Empize to the salt mashes beyond Sith Rionaiscnamishathz, which men call Masicaburg. Never have I seen 2 more gloomy place” ~ You've never stood on the Northernmost peak ofthe World's Edge Mountains and watched ihe dirk aurora dance over the blighted Chaos Wastes then” sid Sven “Heinrich fla caning between his shouler-blades a they advanced Blotched and unhealthy tres loomed out of the mist. As they approached the stone atch of the entrance he thought he heard chattering voices and the seape of clsw against stone. “What was that” he asked aloud. Tonllion hid 2 steadying hand on his shoulder. “T heard it ton” he said. “We are being watched” “Tt doesnt martes” Magnus said, “We must go on” ‘They exchanged fearful glances. Een Magnus was pale nervous tick pulsed far back on his jw. They stood immobile. Heinrich felt an urge to run from this uated place. The prospect of wandering through the datk, Skaveninfested tunnels below the mountain filled him with dead. His companions looked no more keen than he was. Enentally Sven hawked and spat. "Doubtless the Reta will hunt us down on the mountainside if we tur back” ‘Tonllion nodded. “We swore to recover the Amulet gpinst the day cof Prazaagas rcture? “My master most be avenged.” ssid Magoos. Heinrich realised tht they were waiting for his response. He sercwed his courage to the sticking point “We must go on” he sid, tri “For if we do aot, who wil” ‘As one they turned and made their way through the entrance. They passed beseath the rune of the Horned Rat and descended ito the waiting darkness, to keep his voce from shaking. HOW TO PLAY ADVANCED HEROQUEST Before you start, the Gamesmaster (GM) should read this booklet through at least once so that he has a rough map of the game in his head and knows where to look for particular rules. “The Gamesmaster has a number of vital asks 10 perform during the game. When the Heroes are exploring helaysoutthe dungeon sections, revealing the new passagesand rooms s they occur. Most ‘of the time. the layout is created according toa series of dungeon, {generation tables, with the GM choosing how to place many of the sections. In the quest areas, the GM works from 2 prepared map, informing the players of the contents ofeach section 25 they center “The GM controls the monster - the fearsome creatures that make the ltrs in the dark underworld and threaten the civilised peoples, above The Herpes will be rying 0 destroy the monsters and loot their treasure, andit isthe GM sjob to fightback using the monsters {0 try and kill the Heroes or drive them from the dungeon, ‘The GM also controls the traps that have been set around the dungeon, choosing when {0 pay traps upon the Heroes and checking the effects when he docs play them, Finally, the GM looks up the results of the Heroes’ dice rolls, “describes the type of room oe treasure that has heen discovered land generally makes sre everything uns smoothly nd according {othe ules, Aspectal section ofthe rules, called The Gamesmuaser, fully explains the GM's ole andthe GM should read and understand this before playing the game. ‘The other playerseach control one Heroand, asthe fame of heir Hero spreads, a nummber of Henchmen, The Heroes explore the ‘dungeon, moving through the labyrinthine passages and echoing ‘chambers, and fight the monsters they encounter there, hoping todefeathemand recover their treasure Each player decides what hls Hero and Henchmen do: where they move, who they fight, ‘what weapons to use, whether to eax magic ifthe Heroisa Wizard, and so forth, ‘The ultimate aim of the players Is o develop a mighty Hero, 2 wwartior or sorcerer whose exploits are known throughout the land. ‘The successful Hero becomes more powerful ashe learns new skills ‘g2ins magical tems to help him, and atracis followers to aid him Inhis quests, With his ever increasing power, the Hero is able 10 fight even greater foes and face the most terrible enemies, until, hhisadventurestruly become the stuff of which legends are made. ‘The immediate goal of the Heroes isto complete a quest- a mission they have chosen which links together the many expeditions they will make into the underworld. A quest may take place in more than one dungeon as the Heroes attempt to conquer different «nemics or find a number of Quest Teasures. Andit will probably, {ake more than one expedition for the Heroes to fully explore cach ‘dungeon. In this way, each individual game - each expedition 1 2 dungeon is part of 2 greater exploration of the Warhammer world. And as the Heroes explore, and fight, and find great treasures, so they will improve thet skills, be able to buy better ‘equipment, and attract a retinue of Henchmen willing to serve such renowned adventurers ‘We've includeda quest inthis rulebook so that you can start playing straight away. The Quest for the Shattered Amulet is an epic adventure that takes place in four separate dungeons, each of which Contains 2 fragment of the lost Amulet, The Heroes” quest is €0 find the fous parts of the Amulet and defeat the Skaven guardians. In the rules that follow there are examples of play and dungeon layout drawa from the Quest forthe Shattered Amulet. These are at helpful guide in explaining how to play Advanced Heroguest, bbut remember that they are only examples -there are many other types of quest, designs of dungeon layout, and varieties of ‘monstrous opponent for the Heroes to face. HOW TO PLAY THE HEROES In Advanced Heroquest, you keep the same Heroes from game to game, developing their skills and building up their retinue of Henchmen. You only need to start again if Your Hero is killed and, even then, there are arcane magics powerful enough to raise the dead, For the first game, however, cach player will need to choose the Hero he is going to play. Late, you'll learn how to create Heroes from scratch, but to start with i's a ood idea use the four Heroes that we've already created (you'll find the filled-in character sheets inthe reference section). These ate the Warrior Heinrich Lowen, the Dwarf Sven Hammerhelm, the Elf Torallion Leafstar, and the Wizard Magnus the Bright Each player should roll a dice, withthe highest scorer having firs ‘choice of Hero, All four Heroes have their own strengths, #0 it