FarFlung Main
FarFlung Main
”
— Carl Sagan, Cosmos
Farflung is a game about the far Like any RPG, you don’t have to You have three kinds of hit points,
future at the end of the universe. You roll any dice if the situation is casual called health: Doing, Feeling, and
could take on the role of a devil-may- and you’re just doing normal things. Thinking. If any one of those drops
care space adventurer, eager to see For risky things, you’ll declare a to zero, then you’re incapacitated.
what wonders the universe has to move, then roll two six-sided dice (Being the future and all, there’s
show. You could be the incarnation and add a bonus, like an attribute. no permanent death.) You also get
of death, destroyer of worlds… but Some moves will have random a deflect you can bounce damage
it’s not time for the apocalypse, so results. For those, you’ll be rolling from one HP track to other ones.
you are hanging loose. You could be dice. Rolling a high total will get There’s no levelling up in this
an incomprehensible alien or the you what you want and more. game. You start at maximum power
most ordinary human in the universe. Rolling low will get you trouble, or level. Life’s too short. Combat doesn’t
Like most tabletop RPGs, our it may force you to make a difficult help you level up — in fact, it can get
game has a Master of Ceremonies choice to get what you want. you into serious trouble, so feel free to
(MC), who is the master of the Some moves will cost time look for other solutions to problems.
game. Everyone else is a Player. points. These come in two kinds: Instead, you can grow Connec-
The MC will preside over the action. Futurex (for cool powers, etc.), and tions with other characters. Like a
Each character starts with a Historyx (for improving your friend’s guild ranking, Connections can
unique class that gets its own rolls.). Your points will shuffle give you increased access to other
playbook, complete with unique around, so you’ll have to juggle characters and gear.
moves that only your class uses. You’ll different moves. Sometimes, your
also be able use a list of standard points will move into pools, which
actions, called the common moves. have their own special effects.
To fix our problem, will Standing out in a crowd Deduction, logic, and math
you get down and get Displaying your emotions Theoretical science
your hands dirty… or Top (the attribute of taking charge) is the opposite of Up (the attribute of guessing what could happen) is
will you step back to Bottom (letting other people get their way). the opposite to Down (relying on what you already
think up a solution? know that works).
Challenges can open up all kinds of The MC will be tracking Grand challenges are the stuff
complications: countdowns. They may keep of nightmares. They can only be
You might declare a special some of them a secret from you, overcome with the best attributes
move, that you must roll high so you don’t know what sort of rolling the highest rolls. To
enough to pass. These special pressure you’re under until it’s too defeat a grand challenge, you
moves deal with the challenge late. With other countdowns, they may have to pull out all the
in front of you. (Disarm that may only hint at how far along stops, heaping all kinds of
bomb! Run across the highway they are. In the game of Farflung, pushes, inspirations, and other
at rush hour! Calculate the time is often your greatest enemy. bonuses on top of each other.
jump to hyperspace!) Worse still are the grander
After you perform a move, you challenges: the elder gods, the All matter is governed
might have to deal with a god-emperors, the star- by fundamental forces.
response. A response is some- Just so everyone’s on the same conquerors. These challenges The weak force helps
thing the MC says that your page, we can break down the will take two or more grand to prevent radioactive
character must react to. If you roll various challenges into tiers. results before they’re complete. decay, while the strong
badly, your character will suffer. Weak challenges can be Many moves will list the quality of force binds the nucleus
And sometimes, you’re in a hurry. defeated half the time by people your success. For example, to of the atoms together.
A countdown is a timer slowly who have no special training, defeat a weak challenge, you’ll need Some scientists seek
counts down. The pool starts with simply by chance. Weak enemies to score a weak success. Naturally, a model that combines
a number of points in it. After are the rank-and-file creeps of overwhelming force is better. If these two forces into a
key events, or after a certain the universe, dangerous only in you score a grand result, you can grand unified theory.
large numbers. defeat strong challenges easily.
interval of time, the MC removes
a point from the pool. If the Strong challenges will require
countdown pool ever runs out high attributes, special resources,
of points, something happens. or lucky rolls. Strong enemies are
If you fail to deal with a serious threat to life and limb. If a rule says it affects a strong
challenges fast enough, you thing, it could affect a weak thing,
may run out of time. if you want. And yes, if the rules
say it affects a grand thing, you can
substitute a strong or weak thing.
That’s it. Everything else is just detail. It may sound complex, but think of Farflung as your own personal sonnet.
Sure, there’s some rules you have to follow, but within that framework, you’re only limited by your imagination.
Amaranth, Attabar, Bill, Cassandra, Ask a trivia question. For the first
Codger, Doc, Herodotus, Notion, Choose one: player to answer the question to your
Mambazol, Matins, Mei Feng, Antiquarian satisfaction, you have +1 Connection
Miss Understanding, Oort, Bottom -1, Charm -1, Down +3 with their character. There’s no
Professor, Reverend, Secretary, Top -1, Strange +1, Up +2 time limit. The truth will out.
Teach, C. S. Tyson, The Watcher Doing 3, Feeling 5,Thinking 10 Also, +2 Connection with
(choose one):
Quiet Observer
Bottom +2,Charm -1, Down +1 Coat of Deep Pockets (gear)
Choose one or more: Top -1, Strange -1, Up +3 Carpet Bag of Tribid-8 (gear)
Big hat, Books, Canteen, Dirt under Doing 6, Feeling 3, Thinking 9 The cluttered closet of my
fingernails, Dirty clothes, Duster, Most Interesting Person research vessel (gear)
Gears, Glasses, Goggles, Good luck Bottom -1,Charm +2, Down +1 Gastronompede (alien pet,
charm, Magnifying glass, Top -1, Strange -1, Up +3 named Plato, Elon, Wales,
Mismatched clothes, Moleskin Doing 3, Feeling 6, Thinking 9 Oxnard, Bartleby, Quux, etc.)
journal, More books, Neat and Insufferable Know-it-All Floating thought matrix (alien
fastidious appearance, Out-of-date Bottom -1, Charm -2, Down +3 pet, named Bit, Core, Hash,
clothes, Pocket watch, Pony tail, Short Top +1, Strange =0, Up +2 Klak, Computer, Log, etc.)
hair, Too many books, Unkempt hair, Doing 5, Feeling 3,Thinking 10 Lab assistant (follower, named
Towel, Vest, Wrinkles, Wristwatch
Bem, Shev, Qyd’eb, Sedgewick,
Tyro, Clone, something you
Prime Directive of Non-Interference: can’t remember, etc.)
Whenever you would suffer harm to Or make something up!
your Feeling, you can deflect the harm
to your Doing or Thinking, instead.
Futurex 2, Historyx 3
Futurex 2 Historyx 3
Scientific Observer
Bottom +3, Charm +2, Down +1
Anomaly Zero-X, Chorzoron, Dave
Top -3, Strange -2, Up +2
the Vortex, Emanation Prime, You don’t need to breathe, eat, sleep,
Doing 5, Feeling 5, Thinking 8
Galoch, Helios, Nova, Phoenix, or drink. You’re beyond such things.
Omegnetron, Rakasha, Rebus, Energy Eater
Bottom +2, Charm -2, Down -1 To use your energy , ante 1 Fx, then
Starchild, Syzygy, Tzalikoth
Top -1, Strange +3, Up +2 roll +Bottom.
Doing 6, Feeling 6, Thinking 6 Up to 6: Either return your ante to Fx
and do nothing … or choose one
Choose one or more: item from below, and move your
Containment suit, Crackling ante to Hx (as you drain your
electricity, Disrupts technology, Beyond Material Form: Whenever
personal energy).
Dots of cosmic energy, Energy you would suffer harm to your Doing,
you can deflect that harm to your Phase through a weak barrier.
tentacles, Higher-dimensional
Feeling or Thinking instead. Transmit yourself through
geometry, A metallic tang, Ozone
electrical wires, over a radio
smell, Person-shaped, Radiant,
dish, etc.
Shadowy, Translucent
Ignore gravity.
Futurex 3 Historyx 2
Ignore a single incident of weak
harm.
Drain or disable a weak elec-
Choose one: In character, ask each other
tronic device, including a
Trickster character how they enjoy the
weapon held by a weak target.
Bottom +2, Charm +3, Down +1 confines of their material bodies.
Top -3, Strange -2, Up +2 After listening to their answers, 7+: Choose one:
Doing 4, Feeling 6, Thinking 8 choose one character to have +2 Return your ante to Fx, and
Connection with. choose one option from the list
Transcendental
above (and thus avoid draining
Bottom +2, Charm +2, Down -1
your personal energy).
Top -2, Strange -1, Up +3
Doing 5, Feeling 6, Thinking 7 Move your ante to Hx, and then
overcome a strong barrier,
harm, or device.
Beautiful Arrangement
Bottom =0, Charm +2, Down -2
Alec, Audrey, Aweto, Eedyh, Elder,
Top +3, Strange +1, Up -1
Eukeif, Groot, Hawthorne, Kiara, To rapidly grow into a plant monster,
Doing 8, Feeling 8, Thinking 2
Kodama, Morphir, Neued, Pamela, ante 1 or more Fx. Roll +Top.
Rowan, Sallis, Treven, Triff, Eternal Wisdom
Bottom =0, Charm =0, Down =0 Up to 9: Others can see your
Woodrue, Willow, Yew
Top +1, Strange +1, Up +1 flowers bloom, stalks extend,
Doing 6, Feeling 6, Thinking 6 etc. Choose one: +ante forward
to your next growth move… or
Choose one or more: move your ante back to Fx.
Androgynous, Asexual, Bark skin, 10+: Set your ante aside,
Bright colors, Flowers, Fungoid Natural Law: Whenever you would
as growth. The more points in
growths, Green hide, Humanoid, suffer harm to your Thinking, you
can deflect the harm to your Doing growth, the bigger you are.
Hundreds of symbiotic insects living
or Feeling, instead. While you have growth, you may
inside your body cavity, Leaves, Mass
use the following moves.
of Fibers, Pleasant Odor, Pollen,
Reedy voice, Sticky globs, Tendrils When a friend or nearby object
suffers harm, roll +growth.
Futurex 2 Historyx 3
7-9, you take the hit instead;
10+, you take the hit and you
subtract 1 from the harm, too.
Choose one: Ask each player to say their When you are assaulted directly,
Plant Thing favorite color. After listening to roll +growth. 7-9, you ignore and
Bottom +1, Charm -2, Down -2 their answers, pick one character disable a weak attacker; 10+,
Top +3, Strange +2, Up =0 to have a +2 Connection with. you ignore and disable a strong
Doing 9, Feeling 5, Thinking 3 attacker or group of weak ones.
Avatar of Nature Choose one: subdue them (with
Bottom +1, Charm +1, Down -2 vines, catapults, etc.) or
Top +1, Strange +2, Up =0 destroy them (with thorns,
Doing 7, Feeling 8, Thinking 3 smashing, smothering, etc.)
Albert, Alice, Black, Citizen Snips, Ask all the other players to roll
Colonel, Crazy, Death-on-Two-Legs, Choose one: two dice. Look at all their
Decker, Jane Doe, The End, Forbus, Walking Horror numbers, and then pick one
Frankie, Goldman, Jason, Kilgore, Bottom -1, Charm -3, Down +2 character to have a +2 Connection
Mister Happy, Johnson, Mawl, Mom, Top +2, Strange +3, Up =0 with. You don’t have to tell anyone
Nutjob, Omega, The Perfect Being, Doing 6, Feeling 5, Thinking 7 why you did or didn’t pick them.
Priscilla, Prophet, Psycho, Reaper,
Lurker in the Darkness
Roberto, Sam, Smiley, Super-
Bottom +3, Charm -2, Down =0
Beast, The Unnamable, Wacko
Top -1, Strange +2, Up +1
Doing 7, Feeling 5, Thinking 6 You are capable of extreme violence.
Compulsive Builder Ante 1 Fx, then roll +Strange
Choose one or more: Bottom +1, Charm -2, Down +2 Up to 9: Weak Atrocity
Babbling, Bad teeth, constant Top -2, Strange +2, Up +2 Move the ante into Hx. Charge
sparking, Collection of small and Doing 4, Feeling 5, Thinking 9 any weak opponent and destroy
shiny objects, Cybernetics, Hand- Seer them using only your bare hands.
written manifesto, Invasions of Bottom +0, Charm -2, Down -1 If your next move is an assault
personal space, Look of eagles, Top +2, Strange +2, Up +2 or atrocity, take +1 forward.
Necrosis, Never talks, Odd voice, Doing 7, Feeling 5, Thinking 6
Rictus, Ritual scarring, Sockets, 10-12: Strong Atrocity
Smell of blood, Spasms, Talks too Return the ante to Fx. Charge
much, Tattoos in fractal patterns, any one strong opponent, or
Unblinking eyes, Unusual diet Unconstrained by Conventional group of weak opponents, and
Morality: Whenever you would destroy them using only your bare
suffer harm to your Feeling, you hands. If your next move is an
can deflect the harm to your Doing assault or atrocity, take +3
or Thinking, instead. forward.
Futurex 4 Historyx 1
Pleasure Collective
Bottom -1, Charm +3, Down +2
Alpha Mind, Anaander, The
Top +1, Strange -1, Up -1
Combine, Enantiomorph, The Your minds are linked, and you can
Doing 5, Feeling 7,Thinking 6
Harmony Consciousness, summon a flash mob at any time.
L.E.G.I.0.N, the Many-in-One, The Too Many Clones!
Bottom -2, Charm +1, Down +2 To summon more bodies, ante 1 or
Multiple Toms, Nestor, Omnius,
Top +2, Strange -1, Up +1 more Fx. Roll +Down.
Psmith, Uberclique, Unity
Doing 5, Feeling 5,Thinking 8 Up to 6: Return your ante to Fx.
Your other bodies have been
delayed, for some reason.
Choose one or more:
Expendable Bodies: Whenever you 7+: Put all your ante aside, as
Coordinated outfits, Cybernetic
implants, Disjointed movements, would suffer harm to your Doing, multiplicity.
Eerily synchronized voices, Glowing you can deflect that harm to your
eyes, Happy smiles, Matching Feeling or Thinking instead.
accessories, Matching eye colors, What is the fatigue of one body, when
Pleasantly harmonic voices, Simple you have dozens to spare?
white clothing, Smelling of incense, Futurex 4 Historyx 1 Whenever you would set aside a
Smelling of recreational drugs point in your scars pool,
roll +Top. Roll once per point.
Up to 6: Set the point aside as
In character, ask each other
dwindling, instead.
character how they cope with
Choose one: only having a single body. After 7+: Set the point aside as
Telepathically Linked listening to their answers, choose multiplicity, instead.
Bottom -2, Charm +2, Down +3 one character to have +2
Top +1, Strange -2, Up +1 Connection with. You have +1
Doing 4, Feeling 5,Thinking 9 Connection with all other
Mechanized Drone-Bodies characters.
Bottom -3, Charm -2, Down +2
Top +3, Strange +2, Up +1
Doing 5, Feeling 5,Thinking 8
Swashbuckler
Bottom -1,Charm +2, Down +2
Adam, Attrid, Cesa, Chandra, Eliza,
Top +2, Strange =0, Up -2
The 404 Kid, Ilana, Juda, Kimball, With great power comes great
Doing 6, Feeling 7, Thinking 5
Lance, the Lone Unit, Luke, responsibility.
Malcolm, Marco, Marshal, Maya, Exiled Royalty
Bottom +2,Charm +3, Down +1 When a friend is assaulted, ante 1
Rebec, Shane, Sparks, Vash, Wayne
Top +1, Strange -2, Up -2 Fx and roll +Down.
Doing 8, Feeling 6, Thinking 4 Up to 6: You’re not fast enough!
Return your ante to Fx and try
Choose one or more: to keep strong as the MC
Backwater accent, Badge, describes what happens.
Calmness, Determined eyes, It’s Time for Action: Whenever you
Duster, Honest face, Inspiring would suffer harm to your 7-9: Weak Rescue. You subdue a
Thinking, you can deflect the harm weak attacker, or prevent a
voice, Lantern jaw, Military
to your Doing or Feeling, instead. weak hazard before any harm.
fatigues, Smile, Steady hand, Too
If it's a strong challenge, you’ll
young to shave
still succeed, but with
complications. (You may suffer
Futurex 3 Historyx 2
harm, you might lose some
important item, you gain un-
Choose one: wanted attention, or some-
Space Ranger In character, ask each other thing else that you and the MC
Bottom -2,Charm +2, Down +3 character what they personally think of.) Move your ante to
Top +2, Strange =0, Up -2 believe in. After listening to their heroics.
Doing 5, Feeling 7, Thinking 6 answers, choose one character to 10+: Strong Rescue. You deal with
Sheriff have +2 Connection with. You a strong challenge with no
Bottom -1,Charm +2, Down +1 have +1 Connection with all other problems, but if it’s grand, you
Top +3, Strange =0, Up -2 characters. suffer complications, as above.
Doing 7, Feeling 7, Thinking 4 Move your ante to heroics.
Choose one or more: Who Wants to Live Forever: Or make something up!
Anachronistic clothes, Beard, Whenever you would suffer harm to
Calmness, Deliberate movements, your Doing, you can deflect the harm
Eyes that have seen it all, to your Feeling or Thinking, instead.
Memento of lost love, Paternal You’ve forgotten more about life
demeanor, Soothing voice, Steady than most people will ever see.
hand, Striking looks, Weathered Futurex 4 Historyx 1 You can delve into old relation-
cane, Youthful complexion ships, recover lost memories, and
tap into hidden caches.
In character, ask each other charac- Declare a new connection with a
ter what their oldest memory is. person, organization, or gear.
Choose one: After hearing all the answers, choose This has to be a new connection,
Sybarite a +2 connection with one of them. not an existing one. Then ante
Bottom +1, Charm +2, Down =0 Also +2 Connection with 1 or more Fx. Roll +ante.
Top +1, Strange -1, Up =0 (choose one): Up to 6: Return your ante to Fx.
Doing 7, Feeling 6, Thinking 5 Calvary uniform and
7+: Set all of your ante aside as
Eternal Soldier weapons (gear)
the reminiscence.
Bottom +1, Charm +1, Down +2 Several secret cashes that I
Top +1, Strange -1, Up 1 stashed over the millennia (gear) Your +reminiscence is
Doing 7, Feeling 5,Thinking 6 a +Connection with the target.
The hospitality of my ten
thousand children (gear)
Still in Mourning
Bottom +1,Charm -2, Down +2
Adam, Cratius, Guinan, Howard,
Top -1, Strange +1, Up +2
J’onn, Kamandi, Kirana, Lobel, You have access to the rare
Doing 5, Feeling 4, Thinking 9
Nandi, Relict, Seht, Unit: Final, resources of your civilization.
Vestige, The Wanderer Seeking Vengeance
Bottom +1,Charm -3, Down +2 To find something to use for this
Top +1, Strange +1, Up +1 situation, ante 1 Fx, then
Doing 7, Feeling 3, Thinking 8 roll +Down.
Choose one or more: Up to 6: Return your ante to Fx.
Androgynous, Clothing or jewelry
7+: Ask your MC one of these
decorated with mysterious
Everything is Lost: Whenever you questions:
symbols, Humanoid, Kind eyes,
Lengthy journal, Mementos of lost would suffer harm to your Feeling, What gear would my ancestors
family, Polyglot, Quiet dignity, Sad you can deflect the harm to your have put me here to find?
eyes, Unidentifiable accent, Doing or Thinking, instead. What gear could I use to
World-weary eyes impress who’s in control here?
What gear would protect me
Futurex 4 Historyx 1 from a bad thing that’s about
to happen?
Is there anything here that’s
Choose one:
not supposed to be here?
Blending in With Society In character, ask each other
Bottom +2,Charm =0, Down +1 character how they feel about What would be the best gear
Top -3, Strange +1, Up +2 their family or culture. After to deal with these people?
Doing 4, Feeling 6, Thinking 8 listening to their answers, choose The MC tells you what new piece of
Sole Survivor one character to have +2 strong gear that you reveal, as
Bottom +1,Charm +2, Down +2 Connection with. dictated by your question. Move your
Top +2, Strange -3, Up -1 Fx to relics.
Doing 8, Feeling 4, Thinking 6
Technical
Bottom +2, Charm =0, Down +2
Aphrodite-A, Burradoberi, Cheri,
Top -3, Strange =0, Up +2
David, Galatea, GA07-JL, Joe, Leroy, You are a robot! You do not breathe,
Doing 4, Feeling 5, Thinking 9
Maria, Neko, Noa, Pino, Priss, Rex, drink, eat, or sleep. You may suffer
Roy, Raimu, Rogi, Steely Dan, Zev Recreation occasional power outages.
Bottom +2, Charm +2, Down +1
To use your robotic nature to
Top -3, Strange =0, Up +1
advantage, ante 1 Fx and
Doing 4, Feeling 7, Thinking 7
Choose one or more: roll +Down.
After-market add-ons, battle Up to 6: Return your ante to Fx. If
carapace, Better than the real thing, your next move is robotics, you
Buzzing, Easy to clean, Endowments, Unfeeling Exterior: Whenever you may take +3 forward.
Eyelashes, Genderfluid tank, Heat would suffer harm to your Doing,
you can deflect the harm to your 7+: Move your ante to battered,
warmers, Jailbroken, Jerky move-
and choose one:
ments, Last year’s model, Makeup, Feeling or Thinking, instead.
Destroy a strong target, with
Overclocked processor, Perfume,
nothing more than your bare
Pretty dress, Plastic smell, Polyvinyl
hands.
skin, Replaceable facial features, Futurex 4 Historyx 1
Until your next move, weaken a
Static in voice, Stitches, Strong grip,
grand target to merely strong.
Subwoofer, Various attachments
(Maybe someone else can finish
In character, ask each other it off?)
character if they have ever felt Until your next move, dominate
lost or alone. After listening to a strong computer or device.
Choose one: their answers, choose one Until your next move, prevent a
Household character to have a +2 Connection grand hazard from hurting
Bottom +2, Charm +2, Down +1 with. You tend to call that anyone else. (Block the plasma
Top -3, Strange -1, Up +2 character “Master”. jet with your body, hold the
Doing 4, Feeling 6, Thinking 8 Also, +1 Connection with robotic door open so everyone else can
Military parts (gear). A lifetime of get through, stand in the line of
Bottom +1, Charm =0, Down +2 scavenging has you constantly fire, etc.)
Top -2, Strange +1, Up +1 collecting bits and pieces, in case
Doing 4, Feeling 6, Thinking 8 you need to repair yourself.
Assimilator
Bottom +2, Charm -1, Down =0
Alzabo, Blundht, Carmilla, Dopple-
Top +1, Strange +3, Up -2
ganger, Firvulag, Gar, Grunge, Ante 1 or more Fx, and choose a
Doing 8, Feeling 7, Thinking 3
Kerrigan, Legion, Leucrocotta, Luna, character to mimic. Roll +Bottom.
Morphir, Mystique, Moldvay, Otho, Infiltrator
Up to 9: Return your ante to Fx.
Qualtz, Slimer, Sybil, T-X, Zelig Bottom +3, Charm =0, Down -2
Your shape distorts, slowly and
Top =0, Strange +2, Up =0
weirdly; if your next move is
Doing 8, Feeling 7, Thinking 3
mimicry or shapeshift,
Choose one or more aspects of +3 forward.
your true form: 10+: Set your ante aside, as mimic.
Ambient energy, Aura of psychic Whatever You Need to Be: Whenever
While you have mimic, you may
unease, Compound eyes, Dripping you would suffer harm to your
Thinking, you can deflect the harm use the following moves.
and reforming, Fangs, Fleshless,
to your Doing or Feeling, instead. Your +mimic counts as a
Genderless, Liquid metal, Many
+Connection to other characters
fingers, No one knows, Pleasant
who have a connection to your
odor, Tiny cube, Transparent skin
mimicked target.
Futurex 4 Historyx 1
Add +mimic to all rolls to
convince other people that
you’re the mimicked target.
Choose one: In character, ask each player what When someone assaults you
Succubus their character thinks your true while your mimicked target is
Bottom +2, Charm +2, Down -2 form looks like. After listening to here, roll +mimic. On 7+, they
Top +2, Strange +1, Up -2 their answers, pick one character assault the mimicked target
Doing 9, Feeling 8, Thinking 1 to have a +2 Connection with. instead.
Imposter Move 1 point of mimic to Hx
Bottom +3, Charm +2, Down -3 to reduce harm by 1, or just
Top +1, Strange +1, Up -1 because you want to. If all
Doing 9, Feeling 8, Thinking 1 your mimic is gone, you revert
to your bizarre, true form.
A holographic projection of
your consciousness
Albatross, Argo, Caliburn, Defiant, High Maintenance: Whenever you
Father/Mother, Invincible, Lexx, A remote-controlled would suffer harm to your Feeling,
Melfina, Moya, Orac, Queen Zargon’s mechanical drone you can deflect that harm to your
Nervous Energy, Revenge, Sentinel, A cute furry animal Doing or Thinking instead.
Sunbird, SwEEtie, Talon, Vera Or something else!
Futurex 3 Historyx 2
Choose one or more:
Battered hull, Blaring klaxons, Crys- Choose one:
talline machinery, Engine hum, Gas Scientific Vessel In character, ask each other
fumes, Holographic displays, Main- Bottom +2,Charm +1, Down +2 character how they feel about
tenance drones, Painted red, Plant- Top -2, Strange -2, Up +2 being aboard you. After listening
like design features, Self-regene- Doing 5, Feeling 4, Thinking 9 to their answers, choose one
rating, Shiny chrome hull, Static in
Warship character to have +2 Connection
voice, Techno-organic machinery
Bottom -1, Charm -3, Down +1 with. You have +1 Connection
Describe your avatar: Your main body Top +2, Strange +1, Up +3 with all other characters.
is a spaceship, but you also have a Doing 6, Feeling 3, Thinking 9
secondary avatar that’s useful for Scout
interacting with people. You can take Bottom +2,Charm +1, Down +3
moves normally through your avatar, Top -1, Strange -3, Up +1
although it doesn’t gain the benefits You may redirect power to your
Doing 6, Feeling 3, Thinking 9
or penalties of any systems you’ve systems. Ante 1 or more Fx,
Merchant Freighter
powered up. then roll +Up.
Bottom +2,Charm +3, Down +2
Choose one: Top -2, Strange -3, Up +1 Up to 6: You need more time. If
A human that’s your Doing 5, Feeling 5, Thinking 8 your next move is conn, take
psychically-bonded pilot +3 forward.
A symbiotic alien pilot that can
detach from you temporarily
Self-Aware Program
Bottom +1, Charm =0, Down =0
Albert, Alice, Arnold, Becky, Bernard,
Top +1, Strange =0, Up +1
Blue, Bob, Caspar, Claptrap, Cleo, You have a tiny drone that projects
Doing 7, Feeling 5, Thinking 6
Cortana, Eliza, George, Grace, Hal, your holographic simulation of a
Minerva, The Red Queen, Sal, Field Guide
person. You can float places, and
Samuel, Samantha, Sark, Siri, Bottom +1, Charm +1, Down +1
you don’t breathe, eat, drink, or
Tourbot, Vannevar, Veronica, Virginia, Top +1, Strange -2, Up +1
sleep. You can be affected by
Wintermute, Wopr, Yori, Ziggy Doing 7, Feeling 4, Thinking 7
things that affect computers.
To perform a holographic drone
stunt, ante 1 Fx, and roll +Top
Choose one or more: User-Friendly: Whenever you
Up to 6: Choose one:
Business dress, Expository would suffer harm to your Feeling,
You fail to make any progress.
dialogue, Flickering appearance, you can deflect the harm to your
Return your ante to Hx. If your
Glasses, Mono-chromatic, Outdated Doing or Thinking, instead.
next move is more compu-
clothes, Pop-up windows floating tations, take +1 forward.
nearby, Static, Transparency
Until your next move, you can
Futurex 3 Historyx 2 dominate a weak computer or
device. Move your ante to Hx.
7+: Choose one:
Choose one: Ask each player to say the name Until your next move, you can
Custodian of a person from history or fiction. dominate a strong computer or
Bottom +2, Charm +2, Down -1 After listening to each of their device. Return your ante to Fx.
Top +1, Strange -3, Up +2 answers, choose one player and get
You can overcome some grand
Doing 8, Feeling 4, Thinking 6 +2 Connection with their character.
computer or device, straining
Remake You then have +1 Connection with
your capacity in the process.
Bottom +1, Charm +1, Down -1 all other characters.
Your image becomes noticeably
Top +2, Strange -2, Up +2 dull. Move your ante to Hx.
Doing 8, Feeling 4, Thinking 6
Write down a math problem, and You can reveal some amazing
share it with the other players. After technology from what you carry
each player tries to solve it, pick one around.
Choose one: and you have a +2 Connection with To improve a piece of gear, ante 1
Mechanic their character. Pick anyone, even or more Fx. Then roll +Down.
Bottom -1, Charm -2, Down +3 someone who got the wrong answer. Up to 6: Lesser Augment
Top +2, Strange =0, Up +1 Also, +2 Connection with Put 1 point of ante aside, as
Doing 6, Feeling 3, Thinking 9 (choose one): your augment, and return the
Engineer Lab uniforn with bandolier and rest of your ante to Fx.
Bottom =0,Charm -2, Down +3 satchel (gear) 7+: Greater Augment
Top +2, Strange -2, Up +2 Various parts in the boot of Set all your ante aside, as your
Doing 7, Feeling 1,Thinking 10 your junker vessel (gear) augment.
Pet Project
Bottom +2, Charm +2, Down -1
Algernon, Bea, Bubastis, Caesar, Ask each player to say the name
Top +0, Strange +2, Up -2
Chickenhead, Clara, Croolie, Dog, of an animal. Then, choose one
Doing 7, Feeling 9, Thinking 2
Experiment #1138, Flask, Gelf, character to have +2 Connection
Gene, Gunter, Hammond, Jermaal, Brain Enhancements with. You have latched onto that
Jones, Justin, Licker, Mistake, Bottom +1, Charm =0, Down -1 character with a primal bond.
Pazuzu, Pha, Pretty Boy, Reuben, Top =0, Strange +2, Up +1 Then choose to have a +1
Redacted, Schrodinger, Zaius Doing 6, Feeling 7, Thinking 5 Connection with all other
Genetic Mutation characters except one (your
Bottom +2, Charm -2, Down -1 choice). That last one? You either
Top +2, Strange +3, Up -1 don’t like them for some reason, or
Choose one or more:
Doing 9, Feeling 6, Thinking 3 you seek to subordinate them at
Claws, Clicking noises, Cybernetic
every opportunity (by eating their
arms, Doesn’t use contractions or
shoes, stealing their food, marking
personal pronouns, Dyslexia,
Feral Instincts: Whenever you their territory, etc.) No one’s sure
Fangs, Flippers, Housebroken,
would suffer harm to your why you do that, not even yourself.
Hulking, Musk, Lashes out, Leash,
No concept of personal space, Thinking, you can deflect the harm
Saltwater smell, Skittishness, to your Doing or Feeling, instead.
Snarling, Sniffs everything, Spiked
collar, Stuttering speech, Tattered
clothes, Tiny, Uses “Me” instead of “I” Futurex 2 Historyx 3
Choose one:
Cybernetic Monster
Bottom +2, Charm -2, Down =0
Top +2, Strange +2, Up -1
Doing 9, Feeling 5, Thinking 4
These encounters are of a violent and charged nature with other people and monsters.
A Paramilitary is an
armed guard, police, A single paramilitary may
security, or clear Could be a lone bounty hunter, or pursue characters that flee, or
authority figure. could possibly be part of a larger The paramilitary counter- they may call out for patrols to
Either our players are group. A paramilitary comes attacks: roll +Down. catch them, instead (which
violating the local laws, dressed for war. Up to 9: -3 Doing can start a chase, see
or they are tangling 10-12: Are you exposed? page 118).
Choose a name: Ares, Boba,
with an evil empire. -3 Doing. If the paramilitary captures,
Bossk, Calhoun, Curare,
If our players are Dalton, Duke, Elexis, Esteves, Military action at the interval. incapacitates, or forces one
dealing with a nasty, Ezril, Fang, Gantz, Geist, All characters roll +Bottom. or more characters to
violent person (not Glossu, Idaho, IG-88, Jeltz, surrender, they will almost
Up to 6: Call for backup!
well-armed or well- Julie, Kersey, Leonard, The always move them to some
Replace this challenge
trained), you should Major, McGinnis, Mikiko, Nack, other location and detain
with a paramilitary unit
use a Creep, instead. Rusty, Sever, Shadow them. (See containment,
7-9: Suppressive fire! -1 Doing
page 114.)
(and another -2 if exposed)
10+: Start cease hostilities
Use the standard moves. Assault?
challenge (page 123)
Avoid? Block? Schmooze? Etc.
(Yes, if some characters roll
The paramilitary is a strong
low but others roll high, we
target. They will ignore results
could have backup arriving
that only affect weak targets, but
while negotiating for a
they can be neutralized by a
cease-fire.)
single, strong result.
Fact-Finding doesn’t
have to just be “make 7-9: A good lead, or a dead end: 13+: Either you find someone who
roll, fact comes out.” We have to go to some social Choose one: -3 Thinking from knows everything, or they tell
You can make this institution or library to find some stress… or -1 countdown you the right solution. You find
challenge interesting stuff out before we can advance and you and everyone else out the fact that you need,
and personal by the story. A simple “lore” check takes +3 forward on these and you or someone else on
putting on a face. isn’t going to tell us. fact-finding moves. your team may add 1 to their
After passing the roll, Choose an obscure fact: Anti-Life 10+: Eureka! You’ve found the connection with this topic.
the player meets an Equation; Combination to the solution. You or someone
absent-minded Druidian Shield; Cure for the else on your team may add
scientist, a crazed Andromeda Strain; Index to 1 to their connection with
recluse, a petty this topic. Mental stress.
Borges Memorial Library;
criminal, an ancient -1 Thinking or more, from all
Location of the Lost World of Find someone who can help
computer, or some these late nights and hard
Thamber; Knowledge of What you, then ask them.
other non-player reading. (Best for bad rolls.)
Lies Beyond the Great Barrier; Roll +Charm.
character that you use Unwanted attention.
List of all Cylon Agents; Plans Up to 6: Everyone is giving you
for just this to Starkiller Base; Proof of Someone doesn’t like you
the run-around. Choose looking these things up. You
encounter. Fermat’s Last Theorem; Recipe one: -3 Feeling from stress could run into an unexpected
Any Fact-Finding for Dark-Matter Fuel; Text of or -1 countdown. challenge of a gang of creeps, a
challenge can be made God’s Final Message to 7-9: This other person will help paramilitary unit, or even a
more interesting if His Creation you, but with strings attached. space knight.
our players’ enemies
Countdown = 5 for something easy to Either do what they ask (and
show up during any Time is running out.
find, 3 for rare facts, 2 or 1 for the MC invents a brand new
part of it. Sure, the -1 countdown at the interval.
something incomprehensible. challenge) or -1 countdown.
players’ characters Either we need this thing fast,
If you successfully help them,
can’t die, but the non- or someone else will find out
use the 10-12 result, below.
player characters can, Use your expertise. and it will be too late. (Don’t
10-12: The other person educates
and any good player Roll +Connection with this topic. choose this response if there’s
you on this problem. Everyone
will seek to protect no time pressure.)
Up to 6: Argh, the truth is out improves their connection
their fact-finding Countdown drops to zero?
there, you just know it. with this topic by +1, and
allies from harm, first. It’s hopeless. Something must
Choose one: -3 Thinking you may claim +3 forward on
change in the story (such as a
from stress or -1 your next fact-finding move.
new lead, a prophetic vision,
countdown.
someone’s tell-all confession,
etc.) before you can take this
up again.
desperation and have you take 10-12: Great deal. You get strong
From gold to latinum to bitcoins a bath, etc. If you really insist goods for a strong price, and
and everything in between, the that you won’t take the deal, maybe something extra (MC’s
bizarre values of the future. Can you will at least suffer anxiety choice).
also be used to hammer out deals (harm to Feelings) or stress
13+: Deal of the century! You can
of contracts. (Thinking).
hammer out a grand deal for a
Special move “Haggling”: 7-9: Mixed deal. You trade weak grand price… or a business
roll +Down stuff for other weak stuff. For deal that’s ridiculously in your
Up to 6: Bad deal. The MC may higher-tier deals, you get part favor.
have you take bum goods of what you want, or you’re
(defective weapons, knockoff forced to pay more to get
fashions, robot servant that things you don’t want as part
lacks the Three Laws, etc.) and of the deal, or you must jump
not tell you until later, or the through some hoops, or there’s
seller might sense your a hidden rider in the contract.
Role-playing is like
Plan for endings where the improvisational theater.
players win and where they lose. As the MC, pay attention
The End. Debrief the players to how your players act
and wrap up the story. Add any out their character’s
new relationships. moves, and take notes.
Then use the debriefing
to ask what they liked
and didn’t like.
Can you think of ways
to call back to previous
Remember, the goal is never adventures? Friends
to kill the player characters. could come back and
The villains want to accomplish ask for help. Enemies
some goal, and that goal is could seek revenge, or
rarely “kill the PCs”. even turn over a new
leaf, apologizing to our
heroes. Or things could
get more complicated,
á with romantic subplots,
intrigue, and other
things. Build one what
has gone on before.
Don’t like your last roll? To get inspiration from a friend, ask them to
ante 1 or more Hx and roll +connection. 7+, add their +ante to your
last roll; your friend moves their ante to their Fx.
To prepare a friend for rolling, roll and add something (usually the
same attribute). 7+, you give them +1 forward.
To order a follower to do something, ante 1 Fx and roll +connection
instead of what you’d usually roll. Either you suffer the response
for your follower, or lose 1 point of connection permanently. Move
ante to Hx.