LI Unitcards v1
LI Unitcards v1
Weapons: • Avenger bolt cannon • Tempest Rockets, Weapons: • Storm Eagle heavy Bolter • Vengeance Launcher
• Gravis autocannon batteries OR Quad heavy bolter batteries OR Lascannon batteries • Wing Mounted lascannon
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Avenger bolt cannon 16" 5 5+ -1 Arc (Front), Light AT, Skyfire, Rapid Fire Storm Eagle heavy bolter 12" 3 5+ 0 Arc (Front), Light, Point Defence, Skyfire
Tempest rockets 35" 1 2+ -2 Arc (Front), Skyfire Vengeance launcher 25" 2 4+ -1 Arc (Front), Light AT
Gravis autocannon batteries 16" 3 5+ -1 Light AT, Skyfire Wing Mounted lascannon 22" 2 4+ -1 Anti-tank, Arc (Front), Skyfire
Quad heavy bolter batteries 12" 4 5+ 0 Light, Point Defence, Skyfire
Lascannon batteries 22" 2 4+ -1 Anti-tank, Skyfire Special Rules
Assault Transport (5), Flyer, Hover, Jink (5+)
Special Rules
Flyer, Hover, Jink (5+)
T G X I S
V (2) D 1-3 T S :2 V (2) D 1-4 T S :0
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Thunderhawk Gunship 25” 2+ +0 - 2 Xiphon Interceptor 30” 3+ +0 - 1
Weapons: • Turbo-laser destructor • Thunderhawk Heavy Bolters Weapons: • Xiphon lascannon array • Xiphon rotary missile launcher
• Thunderhawk lascannon • Hellstrike Missiles
Weapons Range Dice To Hit AP Traits
Weapons Range Dice To Hit AP Traits Xiphon lascannon array 22" 2 4+ -1 Accurate, Anti-tank, Arc (Front), Skyfire
Turbo-laser destructor 40" 2 4+ -3 Accurate, Arc (Front) Xiphon rotary missile launcher 24" 2 4+ -1 Arc (Front), Skyfire, Tracking
Thunderhawk heavy bolters 12" 3 5+ 0 Arc (Front), Light, Point Defence, Skyfire
Thunderhawk lascannon 22" 2 4+ -1 Anti-tank, Arc (Front), Skyfire Special Rules
Hellstrike missiles 30" 2 4+ -1 Arc (Front), Armourbane Flyer, Interceptor, Jink (5+)
Special Rules
Flyer, Hover, Jink (5+), Large Assault Transport (8)
D D S T B
W (1) D 4-8 T S :3 (1) D 4-8 T S :5
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Deredeo Dreadnought 5” 4+ +2 3+ 1 Legio Tarantula - 5+ -3 - 1
Weapons: • Aiolos missile launcher • Sarcophagus Mounted weapons Weapons: • Tarantula lascannon battery OR Hyperios air-defence missile launcher
• Hellfire plasma cannonade OR Anvilus autocannon battery
Weapons Range Dice To Hit AP Traits
Weapons Range Dice To Hit AP Traits Tarantula lascannon battery 22" 2 5+ -1 Anti-tank
Hellfire plasma cannonade 14" 2 4+ -2 Light AT Hyperios air-defence missile launcher 25" 1 4+ -1 Skyfire, Tracking
Anvilus autocannon battery 16" 2 5+ -1 Accurate, Light AT
Aiolos missile launcher 25" 1 4+ -2 Anti-tank, Skyfire Special Rules
Sarcophagus Mounted weapons 8" 1 6+ 0 Light, Point Defence Automated Sentry
Special Rules
Armoured, Invulnerable Save (5+), Tracking Array
P S S S
V (2) D 3-9 T S :2 V (2) D 2-6 T S :2
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Legion Predator 9” 3+ +2 3+ 1 Legion Sicaran 10” 3+ +2 3+ 1
Weapons: • Predator cannon OR Predator lascannon Weapons: • Twin-linked accelerator autocannon OR Omega plasma array
• Sponson Mounted heavy bolters OR Sponson Mounted lascannon • Sponson Mounted heavy bolters OR Sponson Mounted lascannon
• Hull Mounted heavy bolter
Weapons Range Dice To Hit AP Traits
Predator cannon 18" 2 5+ -1 Light AT Weapons Range Dice To Hit AP Traits
Predator lascannon 22" 1 4+ -1 Anti-tank, Accurate Twin-linked accelerator autocannon 16" 3 5+ -1 Tracking
Sponson Mounted heavy bolters 12" 2 5+ 0 Arc (Front), Light, Point Defence Omega plasma array 12" 1 4+ -2 Accurate
Sponson Mounted lascannon 22" 1 4+ -1 Anti-tank, Arc (Front) Hull Mounted heavy bolter 12" 2 5+ 0 Arc (Front), Light, Point Defence
Sponson Mounted heavy bolters 12" 2 5+ 0 Arc (Front), Light, Point Defence
Special Rules Sponson Mounted lascannon 22" 1 4+ -1 Anti-tank, Arc (Front)
None
Special Rules
None
T D K S
I (1) D 4-12 T S :5 V (2) D 2-6 T S :2
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Tactical Legionaries 5” 5+ +2 3+ 1 Legion Kratos 8” 2+ +3 3+ 2
Assault Marines 7” 5+ +3 3+ 1
Legion Terminators 5” 4+ +4 3+ 1 Weapons: • Kratos battlecannon OR Melta blastgun • Co-axial autocannon
• 2x Kratos autocannon OR 2x Kratos lascannon OR 2x Hull Mounted heavy bolters
Weapons: • Legion bolters OR Missile launchers OR Plasma guns (Tactical Legionaries) • Sponson Mounted heavy bolters OR Sponson Mounted lascannon
• Legion bolt pistols (Assault Marines)
• Legion combi-bolters (Legion Terminators) Weapons Range Dice To Hit AP Traits
Kratos battlecannon 10" 1 4+ -4 Anti-tank, Armourbane
Weapons Range Dice To Hit AP Traits 20" 2 4+ -1 None
Legion bolters 8" 1 5+ 0 Assault, Light
Melta blastgun 8" 1 4+ -4 Anti-tank, Armourbane, Bunker Buster
Missile launchers 20" 2 4+ 0 Light, Ignores Cover
20" 1 4+ -1 Anti-tank
Co-axial autocannon 16" 2 5+ -1 Co-axial, Light AT
Plasma guns 10" 1 4+ -1 Light AT Hull Mounted heavy bolters 12" 2 5+ 0 Arc (Front), Light, Point Defence
Legion bolt pistols 6" 1 5+ 0 Light Kratos autocannon 16" 2 5+ -1 Accurate, Arc (Front), Light AT
Legion combi-bolters 8" 1 5+ 0 Accurate, Assault, Light Kratos lascannon 22" 1 4+ -1 Accurate, Arc (Front), Anti-tank
Sponson Mounted heavy bolters 12" 2 5+ 0 Arc (Front), Light, Point Defence
Special Rules Sponson Mounted lascannon 22" 1 4+ -1 Anti-tank, Arc (Front)
(Tactical Legionaries): None.
(Assault Marines): Jump Packs, Independent Special Rules
(Legion Terminators): Bulky, Deep Strike, Implacable, Invulnerable Save (6+), Steadfast None
L C R D
I (1) D 1 T S :5 V (2) D 1-8* T S :2
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Command Squad 5” 4+ +4 2+ 1 Rhino Transport 9” 4+ +0 3+ 1
Weapons: • Legion combi-bolters Weapons: • Pintle Mounted twin-linked bolters OR havoc launcher OR multi-melta
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Legion combi-bolters 8" 1 5+ 0 Accurate, Assault, Light Pintle Mounted twin-linked bolters 8" 1 5+ 0 Arc (Front), Assault, Light, Point Defence
Pintle Mounted havoc launcher 15" 1 4+ 0 Arc (Front), Light AT, Point Defence
Special Rules Pintle Mounted multi-melta 6" 1 5+ -3 Anti-Tank, Arc (Front)
Commander, Inspire (8"), Invulnerable Save (6+), Master Tactician, Medicae
Special Rules
Transport (2)
D T L S D
W (1) D 4-10 T S :3 W (1) D 4-8 T S :3
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Contemptor Dreadnaught 5” 4+ +5 3+ 1 Leviathan Dreadnought 5” 4+ +5 3+ 1
Weapons: • Kheres assault cannon OR Twin-linked lascannon Weapons: • Leviathan storm cannon OR Cyclonic Melta lance
• In-built twin-linked bolter • Twin-linked volkite caliver • Leviathan Siege Claw
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Kheres assault cannon 10" 1 5+ -1 Light AT, Rapid Fire Leviathan storm cannon 10" 2 5+ -1 Light AT, Rapid Fire
Twin-linked lascannon 22" 1 4+ -1 Accurate, Anti-tank Cyclonic melta lance 6" 1 4+ -3 Anti-tank, Demolisher
In-built twin-linked bolter 8" 1 5+ 0 Assault, Light, Point Defence Twin-linked volkite caliver 12" 1 4+ 0 Accurate, Deflagrate, Light
Leviathan siege claw - 0 - -4 Rend, Wrecker (2)
Special Rules
Armoured, Invulnerable Save (6+) Special Rules
Armoured, Invulnerable Save (5+)
R B A D
(1) D 2-8 T S :5 (1) D 4-8 T S :5
Name Move Save CAF Morale Wound
Name Move Save CAF Morale Wounds
Legion Rapier 4” 5+ +1 3+ 1
Assault Marines 7” 5+ +3 3+ 1
Weapons: • Laser destroyer array OR Quad launcher
Weapons: • Legion bolt pistols
Weapons Range Dice To Hit AP Traits
Weapons Range Dice To Hit AP Traits
Laser destroyer array 15" 2 4+ -2 Anti-tank
Legion bolt pistols 6" 1 5+ 0 Light
Quad launcher 6"-30" 2 4+ -1 Barrage, Light
16" 1 4+ -1 Demolisher, Light AT
Special Rules
Jump Packs
Special Rules
Bulky
M S P G S
(1) D 4-8 T S :5 (1) D 4-8 T S :5
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Support Legionaries 5” 5+ +1 3+ 1 Support Legionaries 5” 5+ +2 3+ 1
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Missile launchers 20" 2 4+ 0 Light, Ignores Cover Plasma guns 10" 1 4+ -1 Light AT
20" 1 4+ -1 Anti-tank
Special Rules
Special Rules None
None
T D D B
(1) D 4-8 T S : 5 (6) V (2) D 2-6 T S :2
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Legion Terminators 5” 4+ +4 3+ 1 Deathstorm Drop Pod - 4+ -8 - 1
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Legion combi-bolters 8" 1 5+ 0 Accurate, Assault, Light Deathstorm missile launcher 10" D3+2 6+ -1 Light AT, Limited (1) Saturation Fire
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Sponson Mount quad lascannon 22" 2 4+ -1 Accurate, Anti-tank, Arc (Front) Turret Mount twin-linked bolters 8" 1 5+ 0 Assault, Light, Point Defence
Sponson Mount laser destroyers 15" 2 4+ -2 Accurate, Anti-tank, Arc (Front)
Hull Mounted heavy bolters 12" 2 5+ 0 Arc (Front), Light, Point Defence Special Rules
Hull Mounted lascannon 22" 1 4+ -1 Arc (Front), Anti-tank (Drop Pod) Drop Pod, Transport (2)
Pintle Mounted multi-melta 6" 1 5+ -3 Arc (Front), Anti-tank (Palisade) Drop Pod, Sheild Generator (5+)
Special Rules
Assault transport (5)
L L R D D D P D
V (2) D 1-8* T S :2 V (2) D 1-8* T S :2
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Land Raider 9” 2+ +2 3+ 1 Dreadnought Drop Pod - 4+ -8 - 1
Palisade Drop Pod - 4+ -8 - 1
Weapons: • Sponson Mount twin lascannon
• (Optional) Pintle Mounted multi-melta Weapons: • None
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Sponson Mount twin lascannon 22" 1 4+ -1 Accurate, Anti-tank, Arc (Front) -
Pintle Mounted multi-melta 6" 1 5+ -3 Arc (Front), Anti-tank
Special Rules
(Dreadnought Drop Pod) Drop Pod, Large Transport (2)
Special Rules (Palisade Drop Pod) Drop Pod, Shield Generator (5+)
Forward Deployment, Assault transport (2)
L O S L L S S
C (1) D 2-6 T S :3 C (1) D 2-6 T S :3
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Outrider 10” 5+ +2 3+ 1 Land Speeder 10” 4+ +1 3+ 1
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Twin-linked bolters 8" 1 5+ 0 Assault, Light, Point Defence Plasma cannon 12" 1 4+ -1 Light AT
Twin plasma gun 10" 1 4+ -1 Light AT Heavy bolter 12" 2 5+ 0 Light, Point Defence
Multi-melta 6" 1 4+ -3 Anti-tank
Special Rules Nose Mounted heavy flamer 6" 1 4+ 0 Arc (Front), Light, Ignores cover
Jink (6+)
Special Rules
Jink (6+), Skimmer
L S J S L J S
C (1) D 3-9 T S :3 C (1) D 2-6 T S :3
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Scimitar Jetbike 10” 5+ +2 3+ 1 Javelin 10” 4+ +1 3+ 1
Special Rules
Jink (6+), Skimmer
L S P S L S A S
V (2) D 2-6 T S :2 V (2) D 2-6 T S :2
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Sicaran Punisher 10” 3+ +2 3+ 1 Sicaran Arcus 10” 3+ +2 3+ 1
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Punisher Rotary Cannon 12" 4 4+ -1 Light AT, Rapid Fire Arcus missile launcher 16" 2 4+ -2 Anti-tank, Ripple Fire
Hull Mounted heavy bolter 12" 2 5+ 0 Arc (Front), Light, Point Defence 20” 2 5+ -2 Anti-tank, Skyfire, Tracking
Sponson Mounted heavy bolters 12" 2 5+ 0 Arc (Front), Light, Point Defence Hull Mounted heavy bolter 12" 2 5+ 0 Arc (Front), Light, Point Defence
Sponson Mounted lascannon 22" 1 4+ -1 Anti-tank, Arc (Front) Sponson Mounted heavy bolters 12" 2 5+ 0 Arc (Front), Light, Point Defence
Sponson Mounted lascannon 22" 1 4+ -1 Anti-tank, Arc (Front)
Special Rules
None Special Rules
None
L S S L D
V (2) D 4-8 T S :2 V (2) D 1-8* T S :2
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Legion Sabre 11” 4+ +2 3+ 1 Termite 5” 4+ +1 3+ 1
Weapons: • Hull Mounted Neutron blaster OR Hull Mounted Anvilus Autocannon Weapons: • Termite twin-linked bolters
• Hull Mounted heavy bolter OR Hull Mounted Multi-Melta
• Sabre missiles Weapons Range Dice To Hit AP Traits
Termite twin-linked bolters 8" 2 5+ 0 Arc (Front), Assault, Light,
Weapons Range Dice To Hit AP Traits Point Defence
Hull Mounted Neutron blaster 12" 1 4+ -3 Arc (Front), Anti-tank, Shock Pulse
Hull Mounted Anvilus Autocannon 16” 3 5+ -1 Arc (Front), Light AT Special Rules
Hull Mounted heavy bolter 12" 2 5+ 0 Arc (Front), Light, Point Defence Deep Strike, Transport (2)
Hull Mounted multi-melta 6" 1 5+ -3 Arc (Front), Anti-tank
Sabre missiles 12" 1 5+ -1 Arc (Front), Light AT
Special Rules
Nimble
L P C L S C
V (2) D 1 T S :2 V (2) D 1 T S :2
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Predator Commander 9” 3+ +3 2+ 1 Sicaran Commander 10” 3+ +3 2+ 1
Weapons: • Predator cannon OR Predator lascannon Weapons: • Twin-linked accelerator autocannon OR Omega plasma array OR Punisher Rotary Cannon
• Sponson Mounted heavy bolters OR Sponson Mounted lascannon • Sponson Mounted heavy bolters OR Sponson Mounted lascannon
• Hull Mounted heavy bolter
Weapons Range Dice To Hit AP Traits
Predator cannon 18" 2 5+ -1 Light AT Weapons Range Dice To Hit AP Traits
Predator lascannon 22" 1 4+ -1 Anti-tank, Accurate Twin-linked accelerator autocannon 16" 3 5+ -1 Tracking
Sponson Mounted heavy bolters 12" 2 5+ 0 Arc (Front), Light, Point Defence Omega plasma array 12" 1 4+ -2 Accurate
Sponson Mounted lascannon 22" 1 4+ -1 Anti-tank, Arc (Front) Punisher Rotary Cannon 12" 4 4+ -1 Light AT, Rapid Fire
Hull Mounted heavy bolter 12" 2 5+ 0 Arc (Front), Light, Point Defence
Special Rules Sponson Mounted heavy bolters 12" 2 5+ 0 Arc (Front), Light, Point Defence
Commander, Inspire (8”), Invulnerable Save (6+), Master Tactician Sponson Mounted lascannon 22" 1 4+ -1 Anti-tank, Arc (Front)
L K C
V (2) D 1 T S :2
Name Move Save CAF Morale Wounds
Kratos Commander 8” 2+ +4 2+ 2
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Auxilia Commander 5" 6+ +3 2+ 1 Tactical Command 5” 6+ +1 3+ 1
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Archaeotech pistols 6" 1 5+ -1 Accurate, Light Auxilia lasrifles 10" 1 5+ 0 Light
Volkite chargers 8" 1 5+ 0 Deflagrate, Light
Special Rules
Special Rules Commander, Inspire (8"), Solar Auxilia HQ (6")
Commander, Inspire (8"), Invulnerable Save (6+), Master Tactician, Solar Auxilia HQ (10")
L V S S
(1) D 4-16 T S : 5 (7) (1) D 4-8 T S : 5 (6)
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Auxiliaries 5” 6+ +0 4+ 1 Veletarii 5” 6+ +1 4+ 1
Veletarii 5” 6+ +1 4+ 1
Charonite Ogryns 5” 6+ +3 4+ 1 Weapons: • Auxilia laspistols • Power Axes
Weapons: • Auxilia lasrifles OR Flamers (Auxiliaries) Weapons Range Dice To Hit AP Traits
• Auxilia laspistols • Power Axes (Veletarii) Auxilia laspistols 6" 1 5+ 0 Light
• Charonite claws (Charonite Ogryns) Power axes - 0 - 0 Rend
Special Rules
(Auxiliaries): Chain of Command, Line
(Veletarii): Independent, Line
(Charonite Ogryns): Furious Charge, Independent
O C S T B
(1) D 4-8 T S :5 (1) D 4-8 T S :5
Name Move Save CAF Morale Wounds
Name Move Save CAF Morale Wounds Legio Tarantula - 5+ -3 - 1
Charonite Ogryns 5” 6+ +3 4+ 1
Weapons: • Tarantula lascannon battery OR Hyperios air-defence missile launcher
Weapons: • Charonite claws (Charonite Ogryns)
Weapons Range Dice To Hit AP Traits
Weapons Range Dice To Hit AP Traits Tarantula lascannon battery 22" 2 5+ -1 Anti-tank
Charonite claws - 0 - 0 Rend Hyperios air-defence missile launcher 25" 1 4+ -1 Skyfire, Tracking
Special Rules Special Rules
Furious Charge Automated Sentry
A H S P A R B
W (1) D 2-8 T S :3 (1) D 3-9 T S :5
Name Move Save CAF Morale Wounds
Name Move Save CAF Morale Wounds Auxilia Rapier 4” 6+ +0 4+ 1
Aethon Heavy Sentinel 7” 4+ +0 4+ 1
Weapons: • Laser destroyer array OR Mole Mortar OR Quad launcher
Weapons: • Multi-laser • Sentinel missile launcher
Weapons Range Dice To Hit AP Traits
Weapons Range Dice To Hit AP Traits Laser destroyer array 15" 2 4+ -2 Anti-tank
Multi-laser 14" 2 5+ 0 Light AT Mole Mortar 20" 1 4+ -1 Burrowing
Sentinel missile launcher 20" 2 4+ 0 Light, Ignore Cover Quad launcher 16" 1 4+ -1 Demolisher, Light AT
20" 1 4+ -1 Anti-Tank 6"-30" 2 4+ -1 Barrage, Light
Special Rules Special Rules
Forward Deployment Bulky, Chain of Command
L R S S M S S
V (2) D 4-10 T S :2 V (2) D 2-6 T S :2
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Leman Russ Tank 8” 2+ +2 4+ 1 Malcador Tank 9” 3+ +2 4+ 2
Weapons: • Leman Russ battlecannon OR Vanquisher battlecannon Weapons: • Malcador battlecannon OR Malcador lascannon turret OR Malcador Vanquisher cannon
• Hull Mounted heavy bolter OR Hull Mounted lascannon • Hull Mounted autocannon OR Hull Mounted demolisher cannon OR Hull Mounted heavy
bolter OR Hull Mounted lascannon
Weapons Range Dice To Hit AP Traits • Malcador autocannon sponsons OR Malcador heavy bolter sponsons OR Malcador lascannon sponsons
Leman Russ battlecannon 25" 1 4+ -1 None
Vanquisher battlecannon 32" 1 4+ -2 Anti-Tank, Armourbane Weapons Range Dice To Hit AP Traits
Hull Mounted heavy bolter 12" 2 5+ 0 Arc (Front), Light, Point Defence Malcador battlecannon 25" 1 4+ -1 Arc (Front)
Hull Mounted lascannon 22" 1 4+ -1 Anti-tank, Arc (Front) Malcador lascannon turret 22" 2 4+ -1 Anti-tank, Arc (Front)
Malcador Vanquisher battlecannon 32" 1 4+ -2 Anti-tank, Arc (Front), Armourbane
Special Rules Hull Mounted autocannon 16" 2 5+ -1 Arc (Front), Light AT
Hull Mounted demolisher cannon 12" 1 4+ -3 Arc (Front), Demolisher, Ignores Cover
Chain of Command, Explorator Adaption
Hull Mounted heavy bolter 12" 2 5+ 0 Arc (Front), Light, Point Defence
Hull Mounted lascannon 22" 1 4+ -1 Anti-tank, Arc (Front)
Malcador autocannon sponsons 16" 2 5+ -1 Light AT
Malcador heavy bolter sponsons 12" 2 5+ 0 Light, Point Defence
Malcador lascannon sponsons 22" 1 4+ -1 Anti-tank
S -H T S A A L
S –H V (3) D 1-6 T S :2 V (2) D 1-8* T S :2
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Auxilia Super-Heavy Tank 7” 2+ +4 4+ 2 Arvus Lighter 25” 4+ +0 - 1
Weapons: • Baneblade cannon OR Hellhammer cannon • Co-axial autocannon Weapons Range Dice To Hit AP Traits
• Hull Mounted heavy bolter turret • Hull Mounted demolisher cannon None
• Lascannon Sponson turrets • Baneblade autocannon sponsons OR Bane-
blade heavy bolter sponsons OR Baneblade heavy flamer sponsons Special Rules
Flyer, Hover, Jink (6+), Transport (2)
Weapons Range Dice To Hit AP Traits
Baneblade cannon 25" 1 4+ -3 None
Hellhammer cannon 14" 1 4+ -3 Demolisher, Ignores Cover
Co-axial autocannon 16" 2 5+ -1 Co-axial, Light AT
Hull Mounted demolisher cannon 12" 1 4+ -3 Arc (Front), Demolisher, Ignores Cover
Hull Mounted heavy bolter turret 12" 2 5+ 0 Arc (Front), Light, Point Defence
Lascannon sponson turrets 22" 2 4+ -1 Anti-tank
Baneblade autocannon sponsons 16" 2 5+ -1 Light AT, Point Defence
Baneblade heavy bolter sponsons 12" 4 5+ 0 Light, Point Défence
Baneblade heavy flamer sponsons 6" 2 4+ 0 Light, Ignores Cover, Point Défence
Weapons: • Quad autocannon OR Avenger bolt cannon Weapons: • Avenger bolt cannon • Heavy Stubber tail-gun
• Thunderbolt twin-linked lascannon • Avenger autocannon OR Avenger lascannon
• Hellstrike missiles OR Skystrike missiles OR Wing bombs • Hellstrike missiles OR Skystrike missiles OR Wing bombs
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Quad autocannon 16" 4 5+ -1 Arc (Front), Light AT, Skyfire Avenger bolt cannon 16" 5 5+ -1 Arc (Front), Light AT, Skyfire, Rapid Fire
Avenger bolt cannon 16" 5 5+ -1 Arc (Front), Light AT, Skyfire, Rapid Fire Avenger autocannon 16" 4 5+ -1 Arc (Front), Light AT, Skyfire
Thunderbolt twin-linked lascannon 22" 2 4+ -1 Anti-tank, Arc (Front), Skyfire Avenger lascannon 22" 2 4+ -1 Anti-tank, Arc (Front), Skyfire
Hellstrike missiles 30" 2 4+ -1 Arc (Front), Armourbane Heavy stubber tail gun 14" 2 6+ 0 Arc (Rear), Light AT, Point Defence, Skyfire
Skystrike missiles 30" 2 4+ -1 Anti-tank, Arc (Front), Skyfire, Tracking Hellstrike missiles 30" 2 4+ -1 Arc (Front), Armourbane
Wing bombs - 2 4+ -2 Arc (Rear), Bombing Run Skystrike missiles 30" 2 4+ -1 Anti-tank, Arc (Front), Skyfire, Tracking
Wing bombs - 2 4+ -2 Arc (Rear), Bombing Run
Special Rules
Flyer, Interceptor, Jink (5+) Special Rules
Flyer, Interceptor, Jink (5+)
L F S M B S
V (2) D 1-4 T S :0 V (2) D 1-4 T S :0
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Lightning Fighter 30” 4+ +0 - 1 Marauder Bomber 24” 3+ +0 - 1
Weapons: • Lightning twin lascannon OR Lightning twin multi-laser Weapons: • Nose Mounted lascannon • Marauder heavy bolter turrets
• Any two of Hellstrike missiles OR Skystrike missiles OR Phosphex bomb clusters • Marauder bomb bay
• Any two of Hellstrike missiles OR Skystrike missiles OR Wing bombs
Weapons Range Dice To Hit AP Traits
Lightning twin lascannon 22" 2 4+ -1 Anti-Tank, Arc (Front), Skyfire Weapons Range Dice To Hit AP Traits
Lightning twin multi-laser 14" 4 5+ 0 Arc (Front), Light AT, Skyfire Nose Mounted lascannon 22" 2 4+ -1 Anti-Tank, Arc (Front), Skyfire
Hellstrike missiles 30" 2 4+ -1 Arc (Front), Armourbane Marauder heavy bolter turrets 12" 3 6+ 0 Arc (Rear), Light AT, Point Defence, Skyfire
Skystrike missiles 30" 2 4+ -1 Anti-tank, Arc (Front), Skyfire, Tracking Marauder bomb bay - 3 4+ -2 Arc (Rear), Bombing Run
Phosphex bomb clusters - 2 4+ -1 Arc (Rear), Bombing Run, Light AT, Ignore Cover Hellstrike missiles 30" 2 4+ -1 Arc (Front), Armourbane
Skystrike missiles 30" 2 4+ -1 Anti-tank, Arc (Front), Skyfire, Tracking
Special Rules Wing bombs - 2 4+ -2 Arc (Rear), Bombing Run
Flyer, Interceptor, Jink (5+)
Special Rules
Flyer, Jink (5+)
M C S M D S
V (2) D 1-4 T S :0 V (2) D 1-4 T S :0
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Marauder Colossus 22” 3+ +0 - 1 Marauder Destroyer 24” 3+ +0 - 1
Weapons: • Nose Mounted heavy bolter • Rear Mounted heavy bolter Weapons: • Nose Mounted Autocannon Array • Marauder heavy bolter turrets
• Colossus bomb • Marauder assault cannon • Destroyer bomb bay
• Any two of Hellstrike missiles OR Skystrike missiles OR Wing bombs • Any two of Hellstrike missiles OR Skystrike missiles OR Wing bombs
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Nose Mounted heavy bolter 12" 3 6+ 0 Arc (Front), Light AT, Point Defence, Skyfire Nose Mounted autocannon array 16" 6 5+ -1 Arc (Front), Light AT, Skyfire
Rear Mounted heavy bolter 12" 3 6+ 0 Arc (Rear), Light AT, Point Defence, Skyfire Marauder assault cannon 12" 3 5+ -1 Arc (Rear), Light AT, Rapid Fire, Skyfire
Colossus bomb - 6 3+ -4 Arc (Rear), Bombing Run, Bunker Buster, Destroyer bomb bay - 2 4+ -2 Arc (Rear), Bombing Run
Limited (1) Hellstrike missiles 30" 2 4+ -1 Arc (Front), Armourbane
Hellstrike missiles 30" 2 4+ -1 Arc (Front), Armourbane Skystrike missiles 30" 2 4+ -1 Anti-tank, Arc (Front), Skyfire, Tracking
Skystrike missiles 30" 2 4+ -1 Anti-tank, Arc (Front), Skyfire, Tracking Wing bombs - 2 4+ -2 Arc (Rear), Bombing Run
Wing bombs - 2 4+ -2 Arc (Rear), Bombing Run
Special Rules
Special Rules Flyer, Jink (5+)
Flyer, Jink (5+)
M P S A C B
V (2) D 1-4 T S :0 V (2) D 2-6 T S :2
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Marauder Pathfinder 22” 3+ +0 - 1 Cyclops 9” 5+ -8 - 1
Weapons: • Nose Mounted heavy bolter • Rear Mounted heavy bolter Weapons: • Demolition charge or Incineration charge.
• Any two of Hellstrike missiles OR Skystrike missiles OR Wing bombs
Weapons Range Dice To Hit AP Traits
Weapons Range Dice To Hit AP Traits Demolition charge - 1 3+ -1 Blast (3”), Demolisher
Nose Mounted heavy bolter 12" 3 6+ 0 Arc (Front), Light AT, Point Defence, Skyfire Incineration charge - 1 3+ -1 Blast (3”), Ignores Cover, Light AT
Rear Mounted heavy bolter 12" 3 6+ 0 Arc (Rear), Light AT, Point Defence, Skyfire
Hellstrike missiles 30" 2 4+ -1 Arc (Front), Armourbane
Skystrike missiles 30" 2 4+ -1 Anti-tank, Arc (Front), Skyfire, Tracking Special Rules
Wing bombs - 2 4+ -2 Arc (Rear), Bombing Run Compact, Remote Controlled Detonation
Special Rules
Auger Array, Flyer, Jink (5+)
A D D A V S
V (2) D 1-8* T S :2 V (2) D 1-3 T S :2
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Dracosan 8” 2+ +2 4+ 1 Valdor 8” 3+ +1 4+ 2
Weapons: • Hull Mounted twin lascannon OR Hull Mounted demolisher cannon Weapons: • Neutron Beam laser
• Malcador autocannon sponsons OR Malcador lascannon sponsons
Weapons Range Dice To Hit AP Traits
Hull Mounted twin lascannon 22" 1 4+ -1 Accurate, Anti-tank, Arc (Front) Weapons Range Dice To Hit AP Traits
Hull Mounted demolisher cannon 12" 1 4+ -3 Arc (Front), Demolisher, Ignores Cover Neutron Beam laser 22” 1 4+ -3 Arc (Front), Shock Pulse
Malcador autocannon sponsons 16" 2 5+ -1 Light AT
Special Rules Malcador lascannon sponsons 22" 1 4+ -1 Anti-tank
Explorator Adaption, Transport (4) / Transport (2) when equipped with Hull Mounted demolisher cannon
Special Rules: Chain of Command, Explorator Adaption
M I S A S S
V (2) D 1-3 T S :2 S –H V (3) D 1-3 T S :2
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Malcador Infernus 8” 3+ +1 4+ 2 Stormhammer 6” 2+ +2 4+ 2
A B B
V (2) D 4-12 T S :2
Name Move Save CAF Morale Wounds
Basilisk 6” 3+ +0 4+ 1
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Annihilator twin lascannon 22" 1 4+ -1 Accurate, Anti-tank Executioner Plasma cannon 12” 2 4+ -1 Light AT
Hull Mounted heavy bolter 12" 2 5+ 0 Arc (Front), Light, Point Defence Hull Mounted heavy bolter 12" 2 5+ 0 Arc (Front), Light, Point Defence
Hull Mounted lascannon 22" 1 4+ -1 Anti-tank, Arc (Front) Hull Mounted lascannon 22" 1 4+ -1 Anti-tank, Arc (Front)
L R D S L R E S
V (2) D 4-10 T S :2 V (2) D 4-10 T S :2
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Leman Russ Demolisher 8” 2+ +2 4+ 1 Leman Russ Exterminator 8” 2+ +2 4+ 1
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Demolisher cannon 12" 1 4+ -3 Demolisher, Ignores Cover Exterminator Autocannon 16" 3 5+ -1 Light AT
Hull Mounted heavy bolter 12" 2 5+ 0 Arc (Front), Light, Point Defence Hull Mounted heavy bolter 12" 2 5+ 0 Arc (Front), Light, Point Defence
Hull Mounted lascannon 22" 1 4+ -1 Anti-tank, Arc (Front) Hull Mounted lascannon 22" 1 4+ -1 Anti-tank, Arc (Front)
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Shadowsword 6” 2+ +2 4+ 2 Stormblade 6” 2+ +2 4+ 2
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Volcano cannon 70" 1 3+ -4 Arc (Front), Engine Killer (2) Plasma blastgun 20" 2 3+ -3 Arc (Front)
Hull Mounted heavy bolter turret 12" 2 5+ 0 Arc (Front), Light, Point Defence Hull Mounted heavy bolter turret 12" 2 5+ 0 Arc (Front), Light, Point Defence
Shadowsword heavy bolter sponsons 12" 4 5+ 0 Light, Point Défence Stormblade heavy bolter sponsons 12" 4 5+ 0 Light, Point Défence
Lascannon sponson turrets 22" 1 4+ -1 Anti-tank Lascannon sponson turrets 22" 1 4+ -1 Anti-tank
Special Rules: Chain of Command, Explorator Adaption Special Rules: Chain of Command, Explorator Adaption
A S S
S –H V (3) D 1-3 T S :2
Weapons: • Any two of Thermal cannon OR Questoris-avenger gatling cannon OR Rapid-fire Weapons: (Knight Magaera) • Lightning cannon • Hekaton siege claw • Phased plasma-fusil
battlecannon OR Thunderstrike gauntlet OR Reaper chainsword (Knight Styrix) • Volkite chieorovile • Hekaton siege claw • Graviton gun
• Heavy stubber or Meltagun • Rocket pods (Optional)
Weapons Range Dice To Hit AP Traits
Weapons Range Dice To Hit AP Traits Lightning cannon 22" 2 5+ -2 Arc (Front), Blast (3")
Thermal cannon 12" 2 4+ -3 Anti-tank, Arc (Front), Demolisher Phased plasma-fusil 10" 1 4+ -2 Arc (Front), Light AT
6" 1 3+ -4 Anti-tank, Arc (Front), Demolisher, Engine Volkite chieorovile 12" 3 4+ -2 Arc (Front), Deflagrate, Light AT, Shieldbane
Killer (1) Graviton gun 6" 1 - -1 Arc (Front), Graviton Pulse
Questoris-avenger gatling cannon 16" 5 5+ -2 Arc (Front), Light AT, Rapid Fire Hekaton siege claw - 0 - -5 Rend, Wrecker (3)
Rapid-fire battlecannon 28" 2 4+ -2 Arc (Front), Rapid Fire
Heavy stubber 14" 1 5+ 0 Arc (Front), Light, Point Defence Special Rules: Blessed Auto-simulacra, Independent, Ionic Flare Shield, Ion Shields (4+), Nimble
Meltagun 6" 1 4+ -3 Arc (Front), Anti-tank
Thunderstrike gauntlet - 0 - -2 Rend, Wrecker (1)
Reaper chainsword - 0 - 0 Rend
Rocket pods 16” 2 4+ -1 Arc (Front), Barrage
Q K A T M K M T
K (4) D 3 T S :1 K (4) D 3 T S :1
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Knight Armiger 8” 3+ +6 2+ 2 Knight Moirax 8” 3+ +6 2+ 2
Weapons: (Armiger Warglaive) • Thermal spear • Reaper chain-cleaver Weapons: (Moirax A) • Armiger lightning locks
(Armiger Helverin) • Armiger autocannon (Moirax B) • Volkite veuglaire • Gyges siege claw
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Thermal spear 8" 1 3+ -3 Arc (Front), Demolisher, Engine Killer (1) Armiger lightning locks 12" 2 5+ -2 Arc (Front), Light AT
Reaper chain-cleaver - 0 - 0 Rend Volkite veuglaire 14" 2 4+ -1 Arc (Front), Deflagrate, Light AT
Armiger autocannon 16" 2 5+ -1 Arc (Front), Light AT Gyges siege claw - 0 - -4 Rend, Wrecker (2)
Weapons: (Knight Castigator) • Castigator pattern bolt cannon • Tempest warblade Weapons: • Shock lance • Ion gauntlet shield
(Knight Acheron) • Acheron pattern flame cannon • Reaper chainfist
• In-built twin-linked heavy bolters Weapons Range Dice To Hit AP Traits
Shock lance - 0 - 0 Reach, Rend
Weapons Range Dice To Hit AP Traits Ion gauntlet shield 6" 2 5+ -2 Arc (Front)
Castigator pattern bolt cannon 14" 4 5+ -2 Arc (Front), Light AT, Rapid Fire
Shieldbane Special Rules
Tempest warblade - 0 - 0 Rend Furious Charge, Independent, Ion Sheilds (3+), Nimble
Acheron pattern flame cannon 8" 3 4+ -2 Arc (Front), Light AT, Ignores Cover
Reaper chainfist - 0 - 0 Rend
In-built twin-linked heavy bolters 12" 2 5+ 0 Arc (Front), Light, Point Defence
Special Rules
Furious Charge, Independent, Ion Sheilds (4+), Nimble
C K A K
K (4) D 1-3 T S :1 K (4) D 1-2 T S :1
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Cerastus Knight Atrapos 9” 3+ +11 2+ 3 Acastus Knight 6” 2+ +7 2+ 3
Weapons: • Graviton singularity cannon • Atrapos lascutter Weapons: (Porphyrion) • 2x Twin magna lascannon • Acastus autocannon OR Acastus lascannon
• Ironstorm missile pod OR Helios defence missiles
Weapons Range Dice To Hit AP Traits (Asterius) • 2x Conversion beam cannon
Graviton singularity cannon 16" 2 3+ -3 Arc (Front), Armourbane, Collapsing • Volkite culverin • Karacnos mortar battery
Singularity
Atrapos lascutter 6" 1 2+ -4 Arc (Front), Engine Killer (1), Rend, Weapons Range Dice To Hit AP Traits
Wrecker (3) Twin magna lascannon 25" 2 4+ -3 Accurate, Anti-tank, Arc (Front)
Acastus autocannon 16" 3 5+ -1 Arc (Front), Light AT
Special Rules Acastus lascannon 22" 1 4+ -1 Anti-tank, Arc (Front)
Furious Charge, Independent, Ion Sheilds (3+), Macro-extinction Targetting Protocols, Nimble Ironstorm missile pod 25" 3 4+ -1 Arc (Front), Light AT
Helios defence missiles 25" 2 4+ -2 Anti-tank, Arc (Front), Skyfire, Tracking
Conversion beam cannon 6” 1 4+ -2 Arc (Front)
6”-18” 1 3+ -3 Arc (Front), Demolisher
18”-35” 2 3+ -4 Arc (Front), Demolisher
Volkite culverin 14” 2 4+ -1 Arc (Front), Deflagrate, Light
Karacnos mortar battery 30” 2 4+ -1 Arc (Front), Barrage, Ignores Cover
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Inferno gun T 0 4+ -2 Arc (Front), Firestorm, Light AT, Shieldbane Ardex mega-bolters 12" 9 5+ -1 Light AT, Point Defence, Rapid Fire,
Vulcan mega-bolter 22" 10 5+ -1 Arc (Front), Light AT, Rapid Fire, Shieldbane Shieldbane
Turbo-laser destructor 40" 2 4+ -3 Accurate, Arc (Front) Conversion beam dissipator 6" 2 4+ -2 Arc (Front), Accurate
Plasma blastgun 20" 2 3+ -3 Arc (Front)
6"-18" 3 3+ -3 Arc (Front), Accurate, Demolisher
Graviton eradicator 30" 2 - -2 Arc (Front), Demolisher, Graviton Pulse
Conversion beam dissolutor 6" 2 4+ -2 Arc (Front)
18"-35" 3 3+ -4 Arc (Front), Accurate, Demolisher
6"-18" 2 3+ -3 Arc (Front), Demolisher Neutron laser 38" 1 4+ -3 Arc (Front), Shock Pulse
18"-35" 2 2+ -4 Arc (Front), Demolisher Volcano cannon 70" 1 3+ -4 Arc (Front), Engine Killer (2)
Ursus claw 6" 1 4+ SP Impale
Natrix shock lance 6" 1 2+ -1 Bypass, Shock Pulse Special Rules: Agile, Infiltrate, Void Shields (2)
Volkite Eradicator 16" 3 4+ -2 Arc (Front), Light AT, Beam, Deflagrate, Shieldbane
Warhound Shudder Missiles 35" 2 4+ -1 Arc (Front), Barrage, Quake
Warhound Swarmer Missiles 35" 8 5+ -1 Arc (Front), Light AT, Rapid Fire, Shieldbane
Incisor Pattern melta lance 14" 1 4+ -3 Arc (Front), Accurate, Anti-tank, Demolisher
6” 1 3+ -3 Arc (Front), Accurate, Anti-tank, Demolisher, Engine
Killer (2)
R B T W N T
T (5) D 1 T S :0 T (5) D 1 T S :0
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Reaver Battle Titan 6” 2+ +12 - 5 Warbringer Nemesis Titan 5” 2+ +12 - 5
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Reaver laser blaster 40" 3 4+ -3 Arc (Front)
Anvilus pattern defence batteries 20" 5 5+ -1 Point Defence, Skyfire
Reaver gatling blaster 35" 4 4+ -2 Arc (Front)
Reaver volcano cannon 60" 1 2+ -4 Arc (Front), Engine Killer (3) Ardex-defensor mauler bolt 8" 5 5+ -2 Light AT, Point Defence
Reaver melta cannon 8" 2 3+ -4 Anti-tank, Arc (Front), Demolisher, Engine Killer (4) cannon turrets
14" 2 4+ -3 Anti-tank, Arc (Front), Demolisher Belicosa volcano cannon 70" 1 2+ -5 Arc (Front), Engine Killer (4)
Reaver power fist - - - -4 Engine Killer (1), Rend, Wrecker (4) Mori quake cannon 80" 1 3+ -2 Arc (Front), Blast (5"), Quake
Reaver chainfist - - - -4 Engine Killer (2), Rend, Wrecker (3) Reaver laser blaster 40" 3 4+ -3 Arc (Front)
Reaver Apocalypse missile launcher 8"-100" 5 4+ -1 Heavy Barrage Reaver gatling blaster 35" 4 4+ -2 Arc (Front)
Reaver Vulkan mega-bolter 22" 9 5+ -1 Light AT, Rapid Fire, Shieldbane Reaver volcano cannon 60" 1 2+ -4 Arc (Front), Engine Killer (3)
Reaver Titan warp missile 8"-75" SP 2+ -3 Arc (Front), Engine Killer (3), Limited (1), Warp Reaver melta cannon 8" 2 3+ -4 Anti-tank, Arc (Front), Demolisher, Engine
Reaver turbo-laser destructor 40" 2 4+ -3 Accurate Killer (4)
Reaver volkite eradicator 16" 3 4+ -2 Beam, Deflagrate, Light AT, Shieldbane
14" 2 4+ -3 Anti-tank, Arc (Front), Demolisher
Reaver graviton eradicator 30" 2 - -2 Demolisher, Graviton Pulse
Reaver conversion beam dissolutor 6" 2 4+ -2 None
6"-18" 2 3+ -3 Demolisher Special Rules
18"-35" 2 3+ -4 Demolisher Void Shields (6)
W H B T W I T
T (5) D 1 T S :0 T (5) D 1 T S :0
Name Move Save CAF Morale Wounds Name Move Save CAF Morale Wounds
Warmaster Heavy Battle Titan 5” 1+ +18 - 7 Warmaster Iconoclast Titan 6” 1+ +18 - 7
Weapons Range Dice To Hit AP Traits Weapons Range Dice To Hit AP Traits
Ardex-defensor mauler bolt cannon 8" 5 5+ -2 Light AT, Point Defence Ardex-defensor mauler bolt cannon 8" 5 5+ -2 Light AT, Point Defence
Ardex-defensor lascannon turrets 16" 2 5+ -1 Anti-Tank, Arc (Rear), Point Defence Ardex-defensor lascannon turrets 16" 2 5+ -1 Anti-Tank, Arc (Rear), Point Defence
Anvilus pattern defence batteries 20" 5 5+ -1 Point Defence, Skyfire Anvilus pattern defence batteries 20" 5 5+ -1 Point Defence, Skyfire
Ardex-defensor bombard turrets 15" 4 5+ -2 Barrage, Light AT, Ignores Cover Ardex-defensor bombard turrets 15" 4 5+ -2 Barrage, Light AT, Ignores Cover
Apocalypse missile array 8"-100" 4 4+ -1 Arc (Front), Heavy Barrage Apocalypse missile array 8"-100" 4 4+ -1 Arc (Front), Heavy Barrage
Melta cannon 8" 2 3+ -4 Anti-tank, Arc (Front), Demolisher, Engine Killer (2) Melta cannon 8" 2 3+ -4 Anti-tank, Arc (Front), Demolisher, Engine Killer (2)
14" 2 4+ -3 Anti-tank, Arc (Front), Demolisher 14" 2 4+ -3 Anti-tank, Arc (Front), Demolisher
Inferno gun T - 4+ -2 Arc (Front), Firestorm, Light AT, Shieldbane Inferno gun T - 4+ -2 Arc (Front), Firestorm, Light AT, Shieldbane
Laser destroyer array 15" 2 4+ -2 Anti-tank Laser destroyer array 15" 2 4+ -2 Anti-tank
Plasma blastgun 20" 2 3+ -3 Arc (Front) Plasma blastgun 20" 2 3+ -3 Arc (Front)
Vulcan mega-bolter 22" 10 5+ -1 Arc (Front), Light AT, Rapid Fire, Shieldbane Vulcan mega-bolter 22" 10 5+ -1 Arc (Front), Light AT, Rapid Fire, Shieldbane
Suzerain class plasma destructor 16" 2 2+ -4 Arc (Front), Demolisher, Engine Killer (2) Desolator chainsword - - - - Engine Killer (2), Reach, Rend
26" 4 3+ -4 Arc (Front), Demolisher Kirus siege drill - - - -7 Rend, Wrecker (8)
Revelator missile launcher 40" 2 4+ -2 Arc (Front), Blast (5") Kirus grav imploder - - - -5 Rend, Wrecker (5)
6" 2 3+ -3 Demolisher, Ignores Cover, Quake
Special Rules: Void Shields (12) Cruciator gatling array 24" 14 5+ -1 Arc (Front), Light AT, Shieldbane, Shred