0% found this document useful (0 votes)
10 views

MIL Reviewer 3

Mil reviewer

Uploaded by

Nicole Cardenas
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
10 views

MIL Reviewer 3

Mil reviewer

Uploaded by

Nicole Cardenas
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

4TH QUARTER MIL REVIEWER

PEOPLE MEDIA
Refers to persons who are involved in the use, analysis, evaluation, and production of
media and information.
There are two types of People Media: People as Media and People in Media
1. People in Media – these are media practitioners or experts that have professional journalism
training who gather information through direct or actual experience of events.
a. Print Journalists – refers to people who provide information by writing articles about a news
on printed materials like magazines and newspapers.
b. Photojournalists – refers to people who capture, edit, and present images to convey
information. They are often employed in newspaper and magazine publishing companies.
c. Broadcast Journalists– refers to media people who deliver information on-air. Examples of
this are news anchors, field reporters and radio announcers.
d. Multimedia Journalist– responsible for gathering information through interview, observation, or
research; also responsible for writing, capturing visual content and editing stories to be presented.

2. People as Media – these are media users who are make use media sources and messages to
provide information to people with limited access to media and information or lower-end users.
a. Opinion Leaders – refers to people who are actively use media and interprets or delivers
messages for lower end users. Their opinions are usually accepted by a group.
b. Citizen Journalism – an individual or a group of citizens without proper training for journalism that
uses media – usually through Internet – to make or deliver information. They are usually the witnesses
of an event worth sharing (e.g. fire in a location, tragic events, etc.)
c. Social Journalism – refers to journalists who delivers information through social media to make
their content more accessible to people.
d. Crowdsourcing – these are people who provide services, ideas, or content that are
sponsored by a large group of people, especially from the online community.

• Text is a simple and flexible format of presenting information or conveying ideas whether
hand-written, printed or
displayed on-screen.
• Formal text-based materials are created and distributed by established institutions (such as
publishing companies, news
agencies, etc.) and go through a rigorous process of editing or evaluation and are usually
governed by censorship of the state.
• Informal text-based materials, on the other hand, come from personal opinions or views on
different issues, processes,
etc.
• Typeface (also called font, font type, or type) refers to the representation or style of a text in
the digital format.

TYPES OF TYPEFACES:
DESIGN PRINCIPLES AND ELEMENTS
1. Emphasis - refers to the importance or value given to a part of the text-based content.
2. Appropriateness - refers to how fitting or suitable the text is used for a specific audience, purpose
or event.
3. Proximity - refers to how near or how far are the text elements from each other.
4. Alignment - refers to how the text is positioned in the page. This can be left, right, center or
justified.
5. Organization - refers to a conscious effort to organize the different text elements in a page.
6. Repetition - concerns consistency of elements and the unity of the entire design. Repetition
encourages the use of repeating some typefaces within the page.
7. Contrast - creates visual interest to text elements.

VISUAL MEDIA AND INFORMATION


1. Visual media and information – refer to instruments, applications, etc. that teachers and/or
students use to convey new information to help learn the uses, assessment, and creation of visual
images.
2. Types of visual media – photography, video, screenshots, infographics, data visualization
(charts and graphs), comic strips/cartoons, memes, visual notetaking, etc.
3. Formally and informally produced visual media – visual media produced by formal
organizations such as schools, government, and established media/publishing outfits are
considered formally produced.
4. Purpose of visual information – the primary purpose of visual information is to gain attention,
create meaning, and facilitate retention.
5. Visual design elements – refers to basic components in constructing a visual image.
a. Line – refers to an outline that sometimes create a shape.
b. Shape – refers to a form of an object that stands out.
c. Value – refers to the lightness or darkness in a design.
d. Texture – the way a platform feels or supposed to feel.
e. Color – determined by its hue, intensity, and value.
f. Form – refers to the volume or thickness of an object.

6. Visual Design Principles are:


a. Consistency of margins, typeface, typestyle, and colors is necessary, especially in slide
presentations or documents that are more than one page.
b. Center of interest – the area in a composition that is more valuable or important than the other
parts of the composition.
c. Balance – refers to the feeling of symmetry between form, value, color, shapes, etc.
d. Harmony – is the same as unity
e. Contrast – refers to the change or the difference between objects that is mostly used to create a
subject of emphasis.
f. Directional Movement – refers to the visual flow of the objects in the composition.
g. Rhythm – a consistent movement within the elements.
h. Perspective – refers to objects made in a two-dimensional area to seem realistic.
AUDIO
This refers to a sound made or created by various platforms.

TYPES AND CATEGORIES OF AUDIO INFORMATION


1. Radio broadcast - live or recorded audio sent through radio waves to reach a wide audience.
2. Music – refers to sounds that are made vocally, sometimes combined with instrumental sounds,
to create harmony
3. Sound recording - recording of an interview, meeting, or any sound from the environment.
4. Sound clips/effects – refers to sounds that is synthetically produced to make an effect in a
composition or presentation.
5. Audio Podcast – a recording of a story or a radio program, typically released or can be
downloaded in series or episodes.

DIFFERENT WAYS TO STORE AUDIO


1. Tape – refers to a magnetic tape that can store audio or sound.
2. CD – refers to circular plastic-fabricated medium used for keeping and playing computer data
(e.g. video, audio, programs, pictures, or even text files)
3. USB drive – a type of external storage that is portable and can be connected to any device that
has a USB port.
4. Memory Card – also known as storage card or flash memory card; usually connected to a
device (e.g. cellphone, laptop, etc.) to store data.
5. Computer hard drive - secondary storage device for storing audio files.
6. Internet/Cloud - websites or file repositories for retrieving audio files, and more precisely the files
are stored in some datacenter full of servers that is connected to the Internet.

DIFFERENT FILE FORMATS OF AUDIO


1. MP3 (MPEG Audio Layer 3) – standard audio format for transferring or playing audio.
2. M4A/AAC (MPEG-4 Audio/Advanced Audio Coding) – an audio format that is considered to
be the successor of the MP3 audio format that has better sound quality.
3. WAV (Waveform Audio File Format) – a standard audio format for Microsoft for storing audio
or for the playback of game sound effects, etc.
4. WMA (Windows Media Audio) - a technology developed by Microsoft for compressing audio
and is used with Microsoft’s Windows Media Player.

CHARACTERISTICS OF SOUND
1. Volume– refers to the volume of the sound
2. Tone - refers to the quality of sound
3. Pitch - refers to the highness or the lowness of the sound or tone

ELEMENTS OF SOUND DESIGN– the objects or things that we have to work with
1. Dialogue - speech, conversation, voice-over.
2. Waterfall – refers to a state where the second audio starts with full volume just as the first audio
fades out. This is commonly used in radio programs for song or voice transition.
3. Sound Effects - any sound other than music or dialogue.
4. Music - refers to sounds that are made vocally, sometimes combined with instrumental sounds,
to create harmony that is performed or composed to express thoughts, feelings, or emotion, for
artistic, ceremonial, entertainment, or religious purposes.
5. Silence - absence of audio or sound.

MOTION MEDIA
Motion Media refers to a media form with moving graphics or texts.

Motion Media Formats, Types, and Sources


1. Animations - animated GIFs(Graphic Interchange Format), Flash, Shockwave, Dynamic HTML
2. Video formats/Video Codecs - motion media use large resources. Codecs compresses
and decompresses video files. Examples are H.26N series, Quicktime, DivX, MPG, MP4
3. According to purpose: education, entertainment, advertising
4. According to source: personal, social media, media companies
5. According to audience: private or public; directed or general

The Movie and Television Review and Classification Board or MTRCB has classified ratings for
both movies / film and for television programs.
X – excessive or inappropriate themes is not allowed
O – only natural, minimal, brief, infrequent, or mild intensity of the theme is allowed
✓ - allowed

MANIPULATIVE INFORMATION AND MEDIA


Interactive Media - Interactive Media refers to a communication technique wherein the program
depends on the user’s input to display the output. Common examples of Interactive Media are
video games and websites.
Interactivity - Refers to the communication between humans and computer programs or software.
DIFFERENT PLATFORMS OF INTERACTIVE MEDIA
1. Mobile apps – refers to software applications dedicated for small wireless devices such as
smartphones or tables
2. 3D TV – refers to a type of television that displays a three-dimensional effect, makes it more
realistic for viewers for the objects seen has height, width, and depth.
3. Multi-player video games – a type of video game that enables two or more users to play with
one another or against each other.
4. Role-playing games (RPG) – a type of game wherein the user plays as a fictional character to
follow a story, to make decisions and to be responsible for that fictional character throughout
the whole narration.
5. Massively Multiplayer Online Role Playing Game (MMORPG) –a type of game that lets players
to interact or play with a large group of players, usually the player creates a character and
typically based in a virtual world.
6. Interactive websites – refers to websites that allows people to interact such as pools, surveys, or
exams and exercises for online training.
7. Virtual reality and immersive environments – refer to simulation applications that the user can
interact with. Games that is played on the VRBox is an example of this.
8. Social media - websites or online services where users (actual people) are the creators and
consumers of the content, and where social interactions (commenting, liking, posting, talking)
are the main features of content. Examples are Facebook, Twitter, Instagram, Snapchat, Vine,
etc. Relate this topic to their output in the previous activity.

DIFFERENT WAYS OF INTERACTING WITH THE INTERNET


1. Online shopping - compare prices; compare features of similar items; add to cart; choose
payment type; track delivery; get advice from experts; search products; check local availability
2. Online gaming - choose a game; play with computer; play with others; choose a level, in-game
3. Online classes - interact with content; interact with instructors; interact with classmates.
4. Chat - group chat; search groups; search friends; translate language.
5. News and information - exchange information; give reaction; news on demand; monitor views.
f. Videos - choose your own adventure; get multimedia content; experience game elements.

--------I love you all! Good luck <3------

You might also like