Competed Project
Competed Project
BY
JULY, 2024
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APPROVAL PAGE
This is to certify that the project work titled ” A Study Into The Negative Influence Of
Information Technology On Child Education” was prepared and submitted to the Department
of Computer Science and it is accepted by the undersigned, meeting the requirement of the
__________________ __________________
__________________ __________________
HOD Computer Sign and Date
Mal. Haisal Dauda Abubakar
__________________ __________________
__________________ __________________
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DECLARATION
We hereby declare that this project has solely by us under guidance and supervision of
of Education, Gumel and we have neither copy someone’s work nor has someone else done it
for us. Authors whose works have been refer to in this project have been acknowledge.
NAMES
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DEDICATION
We dedicated this project to first and foremost the Almighty Allah who without doubt has
protect and guides us in our journey from inception till this day. The life we live remains
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ACKNOWLEDGEMENT
We would like to acknowledge the help of God who helped us although our 3years in this
College of Education Gumel. He also saw us through the program and gave us a willingness to
We also would like to appreciate our parents who supported us throughout the program and for
their love and encouragement. We extend our heartfelt appreciation to our esteemed project
Your unwavering support, invaluable guidance, and insightful feedback have been pivotal to
the completion of this study. Your expertise and dedication have not only enriched this project
but have also significantly contributed to our academic and personal growth. Your
this research.
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ABSTRACT
This study explores the negative influence of Information Technology (IT) on child education.
While IT has revolutionized many aspects of modern life, its pervasive presence in education
raises concerns about its impact on young learners. The research investigates various
dimensions of IT's influence, including cognitive, social, and psychological effects on children.
the study gathers data from educators, parents, and students in primary and secondary schools.
Key findings indicate that excessive screen time and dependency on digital devices can impair
attention spans, reduce physical activity, and hinder face-to-face social interactions.
Moreover, the study reveals that while educational software and online resources can enhance
learning, they can also contribute to information overload and reduce critical thinking skills.
The research underscores the importance of balanced IT use and suggests strategies for
children. Ultimately, the study calls for a reevaluation of IT policies in educational settings,
advocating for guidelines that promote a healthy, balanced approach to technology use in
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CONTENTS
TITLE PAGE ............................................................................................................................................... i
APPROVAL PAGE ..................................................................................................................................... ii
DECLARATION ........................................................................................................................................ iii
DEDICATION ........................................................................................................................................... iv
ACKNOWLEDGEMENT ............................................................................................................................. v
ABSTRACT............................................................................................................................................... vi
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3.3 Population and Sample: .................................................................................................................. 16
3.4 Sampling Techniques: ..................................................................................................................... 17
3.5 Data Collection Methods: ............................................................................................................... 17
3.6 Instruments and Tools: ................................................................................................................... 17
3.7 Data Analysis Procedures:............................................................................................................... 17
3.8 Research Limitations: ...................................................................................................................... 18
3.9 Validity of the Instrument ............................................................................................................... 18
3.10 Reliability of the Instrument ......................................................................................................... 18
3.11 Method of Data Analysis ............................................................................................................... 19
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CHAPTER ONE
1.0 INTRODUCTION
The role of technology in teaching and learning is rapidly becoming one of the most important
and widely discussed issues in contemporary education policy (Rosen and Well, 1995; and
Thierer, 2000). Most experts in the field of education agree that, when properly used,
learning in addition to shaping workforce opportunities. This has actually gingered a new and
strong desire to equip schools with computer facilities and qualified personnel necessary to
produce technologically proficient and efficient students’ in developed countries of the world.
Computer can aid the instructional process and facilitate students’ learning. In Nigeria,
secondary school teachers are using technology in the classroom more frequently than ever
before. According to the National School Boards Association, students who are exposed to a
using technology, instructors must be aware of the potential hindrances technology can bring
to the learning process. Some of these negative effects of technology in today's classroom are
that it can take away valuable learning time, it can be overused, and it can also turn educational
experiences into games for students. Therefore, it is the intent of this study to identify the
This study reports on the negative effects of Information and Communication Technologies
(ICT) within Early Childhood Education (ECE). Traditionally the bulk of the literature
pertaining to ICT was predominantly focused on the compulsory sector, with any reference to
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early childhood education reporting on debates surrounding the pros and cons of young
The purpose of this research is to question the impact of computer technology on children and
to offer solutions to deal with the situation. This is a systematic study to understand how
computer use affects children’s development, and discover the help to parents, teachers, and
policymakers refine and adopt guidelines that maximize the positive effects and minimize the
negative effects of computers in the lives of the children. The introduction of Information and
Communication Technology (ICT) in schools has no doubt been marked as a remarkable step
that will contribute to knowledge production, communication and information sharing among
students and teachers in the school system. In the right purpose, the introduction of ICT into
To make all the students computer literate at all levels of educational system, To create a critical
software developers to support a vibrant ICT world, To provide career opportunities for most
talented children and others to participate in ICT knowledge era, To improve the administration
and management of academic institutions through the effective use of ICT tools in their day-
to-day activities.
As the children develop great interest in computer, we need to assess its impact both positively
and negatively on their development at a point in time. Over the years now, a good number of
homes have added electronic games, home computers and internet to other technologies like
television and stereo systems that takes most of the time of children.
For many years, ICT have been judged for their potentially negative influence on the child.
Often, worries about the usage of ICT are concerned with the question “how early exposing of
the child to the ICT influences its general development”. Experts Like Kirkorian, Wartella and
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Anderson (2009) points that the children learn more from real-life experiences than from the
ones given by ICT, especially if the content is not so suitable for the children. The debate about
the technology’s influence on the child’s development has long ago exceeded the borders of
academic circle and became public. Plowman, McPake and Stephen (2008) have found out that
even the general public thinks that the usage of ICT is dangerous for the child, and that its
creative potential is being more and more overlooked. But where hide the reasons for such
thinking? The major argument of all studies, which stress the negative sides of ICT is that the
children in early stages of development are the most susceptible and because of that also very
vulnerable. In one of their studies Plowman, McPake and Stephen (2010) divided the dangers
and disadvantages of ICT usage into three major categories. The first category includes dangers
and disadvantaged of ICT usage for the child’s socio-cultural development. The writers found
out that ICT supposedly endangers the child’s social development, because children spend less
time playing with their peers and are mostly isolated; ICT is supposedly to offer virtual
experiences from “the second hand” and not realistic experiences from “the first hand”; besides
that the marketing of ICT is in our society very intense and prays on vulnerable children, which
represent the biggest part of its target group. The second category includes the dangers and
disadvantages of ICT usage for the child’s cognitive development. ICT is supposedly to
endanger the child’s intellectual development, the development of imagination (it stimulates
passivity and not activity), and the development of language (lack of communication with
peers). The last category includes dangers and disadvantages of ICT usage for the child’s
wellbeing.
Children are supposedly to spent more time in enclosed spaces and not outdoors, the child’s
health is also endangered (sitting usage, which increases the risk of obesity), the use of CT
supposedly leads to addiction to technology and exposure to inappropriate content, besides all
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that the chances of child interacting with family members are also decreased, what is
supposedly to lead towards decreasing of child’s emotional development. AIL these dangers
and disadvantages of ICT usage is mostly connected with the amount of ICT usage, its content
and the degree of parent control. Today, children can through ICT more easily access various
contents than ever before. Adults do not have control over this access, because the media
environment has changed so drastically that a complete control over the child’s usage of CT is
today practically impossible. (Roberts, Foehr, Rideout, and Brodie, 1999). We found out the
number of sedentary hours children spend on the activities they engage ¡n using the computer.
Some research point to some health related hazards, such as back strains, neck strains and eye
strains. One of the bad aspects of computer use is that even the children who cannot read and
write yet, are already used to this machine. They develop at a very early age the habit of playing
on the computers for hours on end. Only 8% spend more than six hours a week either chatting
online or on current affairs. Over sixty percent of the children spend one to three hours a week
using the computer either playing computer game, homework, chatting online, sending e-mails
and current affairs, Most of the boys spend a lot of their time playing computer games, whiles
the girls spent the time either chatting or doing their homework. The boys spend more time on
The influence of information technology on a child’s educational performance varies from one
situation to another. The negative effect on a particular child may be advantageous to the
Aims:
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2. To Identify the Role of Social Media in Academic Distractions:
i. Examine how social media platforms contribute to distractions and potential
negative effects on children's focus and learning outcomes.
3. To Evaluate the Effect of Information Overload:
ii. Assess the impact of overwhelming amounts of information available through
technology on a child's ability to process and retain educational content.
Objectives:
The general objectives of this study is to investigate the negative influences of ICT on Child
ii. Establish the negative uses to which students put ICT gadgets at their disposal.
Education in Nigeria.
iv. Proffer possible solutions that will reduce the negative use and effect of Information
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1.5 RESEARCH QUESTIONS
ii. What are the negative uses to which Children have ICT gadgets at their disposal?
iii. What are the negative impacts of the Information Communication Technology on Child
Education?
reduced?
By delving into the challenges posed by information technology in the realm of child education,
this study can ultimately contribute to the development of strategies, policies, and practices
that ensure technology complements, rather than undermines, the educational journey of
children.
administrators. It helps in shaping appropriate policies and reforms to harness the benefits
2. Curriculum Development: The study can inform curriculum developers about the need to
incorporate digital literacy and responsible technology use into the curriculum. It helps in
3. Parental Guidance: Parents play a vital role in their children's education. This study can
raise awareness among parents about the need for monitoring and guiding their children's
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4. Teacher Training: Educators need to be equipped with the knowledge and skills to utilize
technology effectively in the classroom. The study highlights the importance of teacher
5. Child Safety: The study addresses concerns related to online safety and cyberbullying,
This study covers the child education and the negative impact of information and
communication technology on the child’s education. The study basically focused on the
comparism between the positive and negative influence on male and female children in this era
software, networks, and digital technologies to store, retrieve, transmit, and manipulate data
and information. In the context of child education, IT encompasses the use of computers,
tablets, the internet, and digital devices for learning and teaching.
2. Negative Influence: Negative influence refers to the adverse effects or consequences that
can result from the use of information technology in the context of child education. These
effects may include distractions, reduced academic performance, social and emotional
is the process of providing learning and instruction to children in their formative years. It
encompasses a wide range of subjects and skills, including reading, writing, mathematics,
4. Digital Distractions: Digital distractions are interruptions or diversions caused by the use
of digital devices and technology. In the context of child education, these distractions can
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include notifications from social media, online games, or other non-educational content
5. Attention Span: Attention span is the length of time a person can focus on a task or activity
without becoming distracted. In the context of child education, the attention span relates to
often unintentionally, through various channels, including the internet. In child education,
7. Cyberbullying: Cyberbullying involves the use of digital technology, such as social media
8. Critical Thinking: Critical thinking is the ability to analyze, evaluate, and assess
information and arguments logically and objectively. In child education, critical thinking
9. Privacy and Security: Privacy and security pertain to safeguarding personal information
and data in the digital realm. Children's privacy and security are essential considerations to
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CHAPTER TWO
LITERATURE REVIEW
2.0 INTRODUCTION
Contemporary young children are part of the generation of digital natives (Fleer, 2011). Young
children in this study refer to children aging from 0 to 8 years (Bredekamp & Copple, 1997).
They live in a world enveloped by technologies and use technologies in their daily life (Hague
& Payton, 2010; Plowman, Stevenson, Stephen, & cPake, 2012). Many countries recognize the
technology-integrated curricula that are developmentally appropriate for young children and
that help to bridge young children’s digital experiences at home and in school (Mawson, 2003;
McKenney & Voogt, 2009; Plowman, Stevenson, McPake, Stephen, & Adey, 2011). Because
of the rapid development of technologies, they have changed children’s lives and ways of
learning, particularly in the past ten years. Researchers have urged a rethinking of the roles of
theories and curricula that meet the needs of contemporary children (Fleer, 2011; Yelland,
2011).
Although many researchers and educators have advocated for the importance of young
children’s learning with technology and devoted themselves to investigating and implementing
development is still controversial. Some researchers believe that the use of technologies may
impede these children’s social, emotional, physical, and cognitive development (e.g.,
Armstrong & Casement, 2000; Cordes & Miller, 2000), while others support the use of
Clements & Sarama, 2003; Plowman & McPake, 2013; Plowman & Stephen, 2003; Yelland,
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2011).Such discussion surrounds one question about which early childhood educators have
been concerned: are the technology-related practices developmentally appropriate for young
adults play important roles in scaffolding young children’s learning within the zone of proximal
Researchers are thus concerned with the learning effect on children between adult-facilitated
and technology-assisted learning. For example, de Jong and Bus (2004) conducted a study to
compare children’s learning outcomes after they listened to 86 adults’ storybook reading and
read e-books on their own. Another example of developmental appropriate practice is that
children learn abstract concepts through manipulating concrete objects (Dunn, 2001; Hsin,
2012). Researchers have thus debated the effects of manipulating physical materials and virtual
materials on children’s learning of science or mathematic concepts (Clements & Sarama, 2003;
Zacharia, Loizou, & Papaevripidou, 2012). Moreover, promoting the development of social
skills is considered one of the important developmentally appropriate practices for young
children (Bredekamp & Copple, 1997). Some researchers have argued that technology may
impede young children’s social skills because children develop these skills through in-person
interaction, and their use of various technologies keeps them from such interaction (Armstrong
& Casement, 000). In contrast, some researchers have indicated that technology in fact
Researchers on both sides argue that the one key influence of technology on young children's
learning is the accessibility of information. However, such binary discussion can lead
researchers and educators to overlook the complex relationships between children’s use of
technology and their learning. We therefore aim to provide a typology for effectively
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conceptualizing the interplay among critical factors that influence children’s learning with
technology. Another concern which motivated our examination of the relationships between
technology use and children’s learning is a lack of a complete, in-depth picture of the past ten
a. How technologies play a role in children’s learning across the aforementioned four
Although researchers have debated on and raised the importance of this topic for the past ten
years, there has been little attention given to a systematic literature review of the empirical
studies that have been conducted to understand young children’s learning with technology in
different developmental aspects. Also, an overview of the research purposes and methods of
these empirical studies is needed. A more complete picture of this topic would encourage
researchers to fill the research gaps and to address issues that have not been fully elaborated or
supported with evidence. It would also consequently support the development of Technology
integrated curricula.
Researchers have paid attention to not only how technologies affect young children’s learning
across domains, but also how young children learn to use a variety of technologies, that is, the
development of digital literacy. In comparison with the traditional view of literacy, such new
forms of literacy emphasize children’s abilities to comprehend and create multimodal digital
texts in order to communicate with texts or others (Bawden, 2008; Lankshear & Knobel, 2008).
There has been an emergent research trend in digital literacy. However, how preschoolers and
kindergarteners develop their digital literacy and how they enact their roles as creators rather
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In response to the aforementioned needs, we have conducted a systematic literature review and
developmental domains?
ii. What are the purposes and methods focused on by researchers when conducting studies
of this topic?
iii. What are the key factors that influence children’s learning with technology?
EDUCATION
resources for children. With the advent of the internet, students now have access to a vast
educational websites, and digital platforms provide a wealth of information, enabling students
to explore diverse subjects and perspectives. This enhanced accessibility helps bridge gaps in
educational resources, especially for those in remote or underserved areas, fostering a more
Information technology has revolutionized the way children engage with educational content
presentations, and interactive simulations captivate students' attention and transform abstract
concepts into tangible, hands-on experiences. Virtual labs, educational games, and simulations
not only make learning more engaging but also cater to different learning styles, promoting a
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Technology plays a crucial role in cultivating critical thinking skills among children.
students to analyze, evaluate, and synthesize information. Engaging with technology requires
promote effective communication and the exchange of diverse perspectives, contributing to the
development of well-rounded critical thinking abilities. As children learn to navigate the digital
landscape responsibly, they also acquire essential skills for evaluating information in an
This comprehensive exploration highlights the multifaceted impact of screen time on various
aspects of child development, providing a foundation for understanding the negative influence
Excessive screen time has been associated with notable impacts on cognitive development in
children. One critical aspect is the effect on attention and concentration. Studies suggest that
hindering a child's ability to concentrate on academic tasks. The constant barrage of stimuli
from digital devices may overwhelm a child's cognitive processes, affecting their capacity to
focus effectively.
Furthermore, the influence of screen time on memory and information processing is a subject
of concern. Research indicates that extended exposure to digital content may have implications
for memory retention and the ability to process information. The continuous influx of
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information from screens challenges a child's cognitive systems, posing potential hurdles in
dimensions, including aggression and impulsivity. Studies have explored the link between
elevated screen time and aggressive behaviors in children, raising questions about the impact
prolonged exposure to screens may contribute to sleep disruption, affecting the overall well-
being of children.
robust theoretical framework that encompasses various perspectives and concepts. The
following theoretical lenses provide a foundation for examining the complex interplay between
The Cognitive Load Theory serves as a valuable framework for exploring the effects of screen
time on cognitive development. This theory posits that individuals have limited cognitive
resources, and when these resources are overloaded, learning and information processing may
be compromised. Applying this theory to the study, we can analyze how the constant influx of
information from screens may contribute to cognitive overload in children, impacting their
Albert Bandura's Social Cognitive Theory provides insights into the social aspects of child
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observational learning, imitation, and modeling in shaping behavior. By employing the Social
Cognitive Theory, we can explore how children's behaviors and social interactions are
influenced by the content they consume through screens. This includes the potential impact on
A robust conceptual framework is essential for structuring the study and elucidating the
relationships among key concepts related to the negative influence of information technology
on child education. At the core of the conceptual framework lies the central concept of the
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CHAPTER THREE
RESEARCH METHODOLOGY
3.1 INTRODUCTION
This chapter is concerned with the research methodology used in the course of this study.
These procedures are discussed under the following headings: Research Design, Population
and sample of study, Population and Sample, Instruments used for the study, Validation and
Reliability of the Instrument, Method of Data Collection and Method of Data Analysis.
For this study, a mixed-method research design will be employed. This design combines both
The quantitative aspect will involve the use of structured questionnaires to collect numerical
data from students, while the qualitative component will entail conducting semi-structured
The population of this study comprises students and teachers at Jigawa State College of
Education. For sampling purposes, a total of 70 students and 10 teachers will be selected to
participate in the study. The sampling frame will include students from various academic levels
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3.4 Sampling Techniques:
Stratified random sampling will be employed to select participants for this study. The student
population will be stratified based on academic levels (Department of Computer) From each
stratum, a random sample of students will be selected to participate. Similarly, teachers will be
stratified based on their teaching departments, and a random sample will be drawn from each
stratum.
students, while qualitative data will be gathered through semi-structured interviews conducted
with teachers. The questionnaires will include items related to students' usage patterns,
attitudes, and perceptions regarding information technology's impact on their education. The
interviews with teachers will explore their observations and experiences regarding the negative
The questionnaire for students will consist of close-ended questions designed to elicit specific
responses related to their interaction with information technology and its effects on their
education. The interview guide for teachers will include open-ended questions aimed at
capturing their insights, anecdotes, and perspectives on the topic. Both instruments will be pre-
Quantitative data obtained from the questionnaires will be analyzed using descriptive statistics
such as frequencies, percentages, and measures of central tendency. Qualitative data from the
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interviews will be transcribed verbatim and subjected to thematic analysis to identify recurring
themes, patterns, and narratives. The integration of both quantitative and qualitative findings
Several limitations may affect the study's findings, including potential respondent bias in self-
reported data from students, the specific context of Jigawa State College of Education limiting
generalizability, constraints on sample size and resources, and the focus primarily on negative
influences, which may not capture the full complexity of the relationship between information
technology and child education. However, efforts will be made to mitigate these limitations
The research instrument used for data collection was a designed questionnaire, these
instruments were scrutinized and proved to be valid by the research supervisor before its being
In order to obtain the validity of the instrument, the supervisor of this research will be
questionnaire with that researcher relies on suitability of the instrument for the study. It was
chosen to determine the adequacy and effectiveness of the instrument in measuring what it is
supposed to measure, and to ascertain any difficulty that the researcher may encounter when
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3.11 Method of Data Analysis
The data collected will analyzed and presented in frequency distribution tables and percentages.
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CHAPTER FOUR
4.0 INTRODUCTION
This chapter presents the analysis of data derived through the questionnaire and key informant
interview administered on the respondents in the study area. The analysis and interpretation
were derived from the findings of the study. The data analysis depicts the simple frequency
and percentage of the respondents as well as interpretation of the information gathered. A total
of sixty five (70) questionnaires were administered to respondents of which fifty (45) were
returned and validated. This was due to irregular, incomplete and inappropriate responses to
some questionnaire. For this study a total of 45 was validated for the analysis.
Male 18 36%
Female 32 64%
Total 50 100%
Table 4.2.1 above shows that among the fifty (50) student selected randomly from level 100 to
level 300 of this study. Eighteen (18) of them equivalence to 36% are female, and thirty two
(32) of them, equivalence to sixty four 64% are male. It is indicate that majority of the
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Table 4.2.2. Distribution of the respondents based on the age
18-25 38 76%
26-35 12 24%
36-45 00 00%
Total 50 100%
Table 4.2.2 above shows that among the fifty (50) respondents of this study, Thirty eight (38)
respondent equivalent to seventy six 76% are between the age range of 18-25 years and they
are majority and they are in the second stage of development i.e. adolescent because majority
of Jigawa State College of Education (J.S.C.O.E) students are between this ages ranges and
twelve (12) respondents equivalent to 24% are between the age ranges 26-3 5 years, there is no
respondents who reached age of 36-45 from the selected respondents of this study.
Married 39 78%
Single 11 22%
Total 50 100%
Table 4.2.3 above shows that among the fifty (50) respondents, thirty nine (39) of them which
is (78%) of the respondents are married while eleven (11) of the respondents which are
equivalent to 22% are single. This shows that majority of the respondent of this study are
married.
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Table 4.2.4 Distribution of the respondents based on the academic level.
Total 50 100%
Table 4.2.4 above shows that ten (10) respondent which are equivalent to 20% are selected
from level 100 students, while ten (10) respondents also equivalent to 20% are selected from
level 200 and thirty (30) respondents, which are equivalent to sixty 60% are selected from level
300. Therefore, it shows that students from level 300 are the majority dominant of our sample.
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SECTION B GENERAL INFORMATION
Table 4.2.5 Respondents information views and affirmation based on the negative influence of
Table 4.2.5 above contains seven 7 items set to find out whether the negative influence of
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4.3 DISCUSSION OF FINDINGS
Below are the discussion of the responses obtained from the responses from the respondents.
From the statement of the item number one (1), on this statement 30 respondents noticed any
60% while the 20 respondents disagreed with the statement which is equivalent 40%.
Then followed by item number two which stated that Have you observed any increase in
cyberbullying or online harassment among students? In the mean time 0 respondent which is
equivalent to 0% disagreed while the 50 respondents which is equivalent to 50% have agreed
From the items (3) the statement says, Do you think that information technology use leads to
agreed with the statement which is 86% while the 7 respondent of the questions which is 15%
did not.
From the items number (4) the statement says, In your experience, does information technology
with the statement which is 60% while the 20 respondent of the questions which is 40% did
not.
Item number five (5) which stated that do you believe that educating students about the
responsible use of information technology can reduce its negative impacts? In the meantime
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From the items number (6) the statement says to what extent do you agree that information
respondents agreed with the statement which is 30% while the 35 respondent of the questions
From the table 7 above respondents think excessive use of information technology affects
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CHAPTER FIVE
5.1 Introduction
This chapter provides an overview of the entire study, highlighting the key findings, drawing
conclusions, and offering recommendations based on the research conducted on the negative
influence of information technology on child education. It also presents suggestions for future
5.2 Summary
The study aimed to investigate the negative impact of information technology on child
education. The research objectives were to identify specific areas where information
technology adversely affects children's learning, social skills, and physical health. A mixed-
method approach was employed, utilizing surveys, interviews, and observational data to gather
comprehensive insights.
Excessive screen time is linked to decreased attention span and lower academic
performance.
Overreliance on digital tools can hinder the development of critical thinking and
problem-solving skills.
Social interactions are negatively affected, with children exhibiting poorer social skills
Physical health issues, such as eye strain, poor posture, and reduced physical activity,
are prevalent among children who spend considerable time on digital devices.
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5.3 Conclusion
The study concludes that while information technology offers numerous benefits for education,
its negative impacts on children's learning, social interactions, and physical health are
significant. The findings suggest that unregulated and excessive use of digital devices can
detract from the holistic development of children. Therefore, it is imperative to strike a balance
between leveraging technology for educational purposes and ensuring it does not impede
5.4 Recommendations
Encourage interactive and hands-on learning experiences to foster critical thinking and
problem-solving skills.
Monitor and limit screen time during school hours, promoting activities that do not
Set clear boundaries for screen time at home, encouraging outdoor play and physical
activities.
Engage in regular conversations with children about their online activities and
experiences.
Provide alternative entertainment options that do not involve screens, such as reading
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5.5 Suggestions for Further Studies
To further understand the complexities of this issue, future research could focus on the
following areas:
technology on child education over several years, providing deeper insights into its
effects.
systems and cultural contexts to identify best practices and successful intervention
strategies.
designed to reduce the negative impacts of technology on children, such as digital detox
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QUESTIONNAIRE
Department of Computer/Mathematics,
School of Science,
Jigawa State College Of Education,
P.M.B 1002 Gumel.
29/07/2024
Dear Respondents,
We are final year students of the above mentioned institutions conducting a research topic ‘A
Study in to the Negative Influence of Information Technology on Child Education’ in
Computer Department in Jigawa State College of Education Gumel’ the information received
from you will be confidential and for the purpose of this research.
31
o Other (please specify): ___________
1. How often do you use information technology (e.g., computers, smartphones, internet)
for educational purposes?
o Daily
o Weekly
o Monthly
o Rarely
o Never
2. What types of information technology do you use most frequently for educational
purposes? (Select all that apply)
o Computers
o Smartphones
o Tablets
o Internet
o Educational Software
3. To what extent do you agree that information technology negatively impacts students'
attention spans?
o Strongly Agree
o Agree
o Neutral
o Disagree
o Strongly Disagree
4. How often do you observe students being distracted by technology during classes?
o Very Often
o Often
o Sometimes
o Rarely
o Never
5. Do you think excessive use of information technology affects students' academic
performance?
o Strongly Agree
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o Agree
o Neutral
o Disagree
o Strongly Disagree
6. In your opinion, does the use of information technology lead to a decline in traditional
study skills (e.g., reading books, note-taking)?
o Strongly Agree
o Agree
o Neutral
o Disagree
o Strongly Disagree
7. Have you noticed any negative impacts of information technology on students' physical
health (e.g., eyesight, posture)?
o Yes
o No
o Not Sure
8. Do you think that information technology use leads to reduced face-to-face interaction
among students?
o Strongly Agree
o Agree
o Neutral
o Disagree
o Strongly Disagree
9. Have you observed any increase in cyberbullying or online harassment among students?
o Yes
o No
o Not Sure
10. In your experience, does information technology contribute to increased academic
dishonesty (e.g., plagiarism, cheating)?
o Strongly Agree
o Agree
o Neutral
o Disagree
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o Strongly Disagree
11. Do you believe that educating students about the responsible use of information
technology can reduce its negative impacts?
o Strongly Agree
o Agree
o Neutral
o Disagree
o Strongly Disagree
12. Do you think excessive use of information technology affects students' academic
performance?
o Strongly Agree
o Agree
o Neutral
o Disagree
o Strongly Disagree
13. Please provide any additional comments or suggestions regarding the influence of
information technology on child education in Jigawa State College of Education.
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