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SSN-21 Seawolf - Quick Reference Card - PC

Seawolf(tm) requires at least 20 file handles set in your CONFIG.SYS file. Full Install lets you load the entire game onto your hard drive. Minimal Install lets you only load a portion of the game and listen to standard FM-quality music.

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100% found this document useful (1 vote)
3K views21 pages

SSN-21 Seawolf - Quick Reference Card - PC

Seawolf(tm) requires at least 20 file handles set in your CONFIG.SYS file. Full Install lets you load the entire game onto your hard drive. Minimal Install lets you only load a portion of the game and listen to standard FM-quality music.

Uploaded by

Marvin Mclendon
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SSN-21 SEAWOLF IBM-CD

Seawolf CD Reference Card CONTENTS


SYSTEM REQUIREMENTS ........................................................1 INSTALLATION............................................................................2 LOAD THE GAME .......................................................................3 HOTKEYS ....................................................................................4 WEAPONS...................................................................................4 ENEMY Weapons..................................................................5 FRIENDLY Weapons.............................................................5 QUICK START .............................................................................5 PROBLEMS WITH THE GAME?.................................................9 EXTENDED VS. EXPANDED MEMORY ............................10 CHECKING THE AMOUNT OF AVAILABLE MEMORY: ............................................10 DOS BOOT DISK..........................................................11 SIGNAL ANALYSER SIGNATURES .........................................15

SYSTEM REQUIREMENTS
IBM AT or Compatibles. Machine: 25-MHz 386 or faster required. Hard drive installation required. Standard Memory required: 600k. EMS required: 3MB. CD ROM drive Operating System: DOS 5.0 or higher. Graphics: VGA required. Sound: Soundblaster or compatible for digital sound. Mouse recommended.

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SSN-21 SEAWOLF IBM-CD

INSTALLATION
NOTE: Seawolf requires at least 20 file handles set in your CONFIG.SYS file. Make sure that the line FILES = 20 or higher appears in your CONFIG.SYS before you install Seawolf. For more information, see Problems With The Game in this reference card. 1. 2. 3. At the DOS prompt, (usually C:\>), place the Seawolf CD in your CD ROM drive. Type the letter of your CD ROM drive followed by install (example: D:INSTALL), and press ENTER. Choose Full Install or Minimal Install. Full Install (14.5 MEGS) lets you load the entire game onto your hard drive and listen to CD-quality music. Minimal Install (3 MEGS) lets you load only a portion of the game onto your hard drive and listen to standard FM-quality music. Use the arrow keys to highlight your choice, then press ENTER. NOTE: If you choose Full Install you will still be asked to configure your music driver, but the music will play only from the CD-ROM. NOTE TO DISK COMPRESSION USERS: Seawolf uses true hard drive space when installing. For example, if the hard drive to which you are installing is compressed at a ratio of 2:1, you will need at least 29 MEGS free (Full Install) or 6 MEGS free (Minimal Install). Consult your disk compression utilitys documentation for more information. 4. 5. 6. Follow the instructions on the screen to install. After the program installs to your hard drive, the message Do you want to auto-detect for the presence of a SoundBlaster? (y/n) appears. Type Y. If you have a sound card correctly connected to your computer, the message appears in red at the bottom of the screen, [name of sound card] or compatible detected at base address: (Variable Number) IRQ: (Variable Number). It is recommended that you use the address determined by the program. If you wish to change the address, press C to reconfigure the hardware. A box at the top of the screen presents a list of the sound cards compatible with Seawolf, while the green box provides information about each sound card. Highlight the name of your soundcard with the up and down arrow keys, then press ENTER. A box appears asking, Are you ready to test the sound driver you have selected? (y/n). Make sure speakers or earphones are plugged into the jack on the back plate of your sound card, then, type Y. You hear some music. A box appears asking you, Did the sound play ok? (y/n) If you answer N, you are asked to choose another sound card. If the message Failed to initialize sound driver appears, try choosing another sound card, or select No Sound Card from the list of choices if there is not a driver available for your sound card.
2

7.

8.

SSN-21 SEAWOLF IBM-CD


If the sound played, press Y. You will be asked to choose a music driver. 9. To test the FM sound, highlight your music card, then press ENTER.

10. A box appears asking Are you ready to test the sound driver you have selected? (y/n). Type Y. A box appears asking, Press 1 - 4 to segue music. Is the music playing ok? (y/n) If you answer N, you are asked to choose another MIDI driver. If this message appears: Failed to initialize music driver try choosing another MIDI driver, or select No MIDI Driver from the list if there is not a driver available for your card. If you answer Y, the program returns you to the Installation menu. To change your configuration, go to the Seawolf directory, type SETUP, then press ENTER.

A Note to Gravis Ultrasound Users: Before you can configure Seawolf to run with you sound card, you must install the ULTRAMID.EXE driver. For your convenience, weve provided this driver. To install the driver, type ULTRAMID{space}-NSEAWOLF.INI from the Seawolf directory to which you have installed the game. This command installs Ultramid with the Seawolf sound configuration file.

LOAD THE GAME


1. 2. 3. Type the name of the drive on which you installed Seawolf (example: C:\), and press ENTER. Type CD\SEAWOLF (or the name of the directory), then press ENTER. Type seawolf and press ENTER. To bypass the introduction, press the SPACEBAR.

SSN-21 SEAWOLF IBM-CD

HOTKEYS
Note: The Alt key can be substituted for the Ctrl key. Ctrl-A - deploy towed array Ctrl-B - clear baffles Ctrl-C - bring up chat screen Ctrl-D - go down a thermal Ctrl-E - bring up depth menu Ctrl-F - bring up waterfall Ctrl-G - pause game Ctrl-H - change heading Ctrl-I - identify target Ctrl-J - set depth Ctrl-K - target tracking on/off Ctrl-L - bring up logbook Ctrl-N - drop noisemaker Ctrl-P - send active sonar ping Ctrl-R - message review on/off Ctrl-S - reverse stereo in waterfall Ctrl-T - select target Ctrl-U - go up a thermal Ctrl-V - voice mail Ctrl-W - set a waypoint Ctrl-X - end scenario Ctrl-Z - set secondary waypoint Backspace - change heading Tab - identify target (After Ctrl-T, the Tab key cycles through targets.) (single quote) - target info on/off (arrow keys) -move target info window ; (semi-colon) - weapons screen on/off . (period) - rotate view right (F8, F9 views only) , (comma) - rotate view left (F8, F9 views only) 1 - set speed to 1/4 2 - set speed to 1/2 3 - set speed to 3/4 4 - set speed to full 5 - set speed to flank 6 - turn time compression off 7 - 2 X time compression 8 - 3 X time compression 9 - 4 X times compression 0 - engines to full stop DEL - clears last waypoint(s) then clears secondary waypoint. INS - Turns Autopilot on + - zoom in (F6, F7 views only) - - zoom out (F6, F7 views only) F1 - conn menu F2 - scp menu (Ship Control Panel) F3 - weapons menu F4 - sonar menu F5 - radio room F6 - low-res overhead map view F7 - hi-res overhead map view F8 - 3D contour image view F9 - periscope view F10 - remote camera view ENTER - grid on/off

WEAPONS
The weapons are broken down by POWER, SPEED, DETECTION and RANGE. Power refers to the maximum number of damage points a particular weapon can inflict. Speed refers to the maximum speed of the particular weapon in Knots. Detection refers to the ability of the particular weapon to find targets. The higher the number, the higher its sensitivity. Range, listed for friendly weapons only, refers to the approximate maximum range in miles of the particular weapon.

SSN-21 SEAWOLF IBM-CD

ENEMY Weapons
SS-N-14 Missile SS-N-15 Missile Type 45 Torpedo Type 53 Torpedo LR Type 53 Torpedo HS Type 66 Torpedo HS POWER 75 80 60 80 80 100 SPEED 60 60 65 35 45 65 DETECTION 16 18 16 15 15 18 RANGE

FRIENDLY Weapons
POWER Harpoon 255 Tomahawk 255 (Use against surface vessels only.) Sea Lance Missile 100 (Can be used against subs, but best used against surface vessels.) MK-48 Torpedo LR 80 (Best used against slower subs and all surface vessels.) MK-48 Torpedo HS 80 (Best used against the Akula and Alfa Class subs at less the 1 mile.) MK-48 Wakehoming 80 (Most effective against surface vessels by homing in on their wake.) MK-48 Stasis 80 (Drop to the bottom of the ocean to wait for an unsuspecting vessel to pass over.) SPEED DETECTION RANGE (miles)

55

20

40 55

22 18

10-12 3-6

40

20

10-14

50

18

3-6

QUICK START
As a quickstart to Seawolf, youll execute the first mission, Ivan Marches. Playing the mission should acquaint you with many of the game controls and few of the strategies. 1. Select your mission. Load Seawolf following the instructions on this Reference Card. From the Main Menu, select ANY MISSION. The page opens to Mission #1, Ivan Marches. Read the background to the mission, and then select ORDERS from the menu. Your orders inform you that you must locate and identify some Russian ballistic missile submarines that are currently traveling with a Russian task force. During the course of the mission, you must avoid being detected by the submarines or the surface ships.
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SSN-21 SEAWOLF IBM-CD


Once youve read your mission orders, select OK. Now select GO to begin the mission. 2. Zoom out on the Top-Down Map. You begin every mission in TopDown Map view. The Target Information Window and STATIONS Menu are automatically displayed.

TARGET INFORMATION WINDOW

THE SEAWOLF

STATIONS MENU Youre currently zoomed in on the Top-Down Map. To get a wider view of the environment, you need to zoom out on the map. Press Esc to remove the STATIONS Menu. Now hold down the minus (-) key to zoom out. (If you have a mouse, you can zoom out by holding down the right mouse button.) Note: You cant zoom out while a menu is displayed. You must hide any menus before setting the zoom level. 3. Pause the game. As you follow the quickstart instructions, youll want to pause the game periodically in order to avoid losing valuable game time. Press Ctrl-G whenever you need to read instructions. To return to the game, press the spacebar. Be aware of your situation. Take a look at the Target Information Window.
YOUR CURRENT COURSE GAME TIME

4.

YOUR CURRENT SPEED YOUR CURRENT DEPTH

DEPTH BAR

TARGET INFORMATION Target information appears on the left this information appears only when youve targeted a vessel. Information on the Seawolf is displayed on the right. Note that the Seawolf is currently at a depth of 150 ft, and the ship is at a standstill (0 kts). Now take a look at the Depth Bar. This bar displays your submarines depth in relation to the surface, thermal layers, and the ocean floor.
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SSN-21 SEAWOLF IBM-CD

SURFACE YOUR DEPTH (GREEN) THERMAL LAYER (BLUE) OCEAN FLOOR

A thermal layer is a layer of seawater with a contrasting temperature to the rest of the ocean. Thermal layers are critical in submarine warfare because they bend sound waves they can be used as screens behind which a submarine can effectively hide from enemy sonar. 5. Deploy your towed array. A towed array is a long cable with a series of microphones along its length. This device is towed behind the submarine and improves your sonar operators ability to target and identify an object in the water. To deploy the towed array, press Ctrl-A. The crew immediately begins reeling out the cable. 6. Go to the Waterfall Display. With your towed array deployed and your submarine at a standstill, your sonar detection is at its absolute highest. Its now time to look for sonar contacts. A contact is nothing more than a sound. The source of the sound can be anything: a submarine, surface ship, patrolling helicopter, or a large group of sea creatures. Listening to sonar contacts and guessing the probable nature of each one is the first step in locating and identifying the enemy. You can see sonar contacts at the Waterfall Display.To view the Waterfall Display, press Ctrl-F. You should now read up on the Waterfall Display. Understanding the Waterfall Display is critical to playing Seawolf and winning missions. Pause the game and open your game manual to the section titled The Sonar Waterfall Display. Read the section entirely, returning occasionaly to the game in order to try out various key commands . Once you feel comfortable with your knowledge of the Waterfall, continue the mission. 7. Target & identify the surface contacts. You know from your mission orders that the ballistic missile submarines are traveling with the Russian task force. The task force will obviously be much noisier than the SSBNs and therefore easier to find, so you should look for the task force first. When you first go to the Waterfall Display, you see a number of surface contacts (green).

SSN-21 SEAWOLF IBM-CD

YOUR HEADING

SURFACE CONTACT (GREEN) SURFACE CONTACT (GREEN)

SURFACE CONTACT (GREEN)

In order to figure out which contact is the task force, you need to help your sonarman target and identify each of the contacts. This is simply a matter of a) changing your heading until your submarine is pointed at a contact, and b) waiting for your sonarman to identify the contact. To head in the direction of a surface contact, press a cursor key or a mouse button to move the red dot onto one of the green contacts.

RED DOT

Press Ctrl-H. The green dot that indicates your heading slowly rotates until its under the red dot your submarine is heading toward the contact. Now you have to wait for your sonarman to target and identify the contact. Press Esc to return to the Top-Down Map. After a short while, one or more grey squares appear, indicating unknown surface targets. As your sonarman continues to listen, these markers may turn into yellow squares, indicating neutral commercial ships. If so, return to the Waterfall display and head toward one of the other contacts. Repeat this procedure until you see the red diamond markers that indicate Russian warships. 8. Search the thermal layers. Once youre pointed at the task force, youre headed in the right direction. Now the only trick is to target and identify the ballistic missile submarines. In order to maintain silence, SSBNs normally travel slowly at their lowest possible depth, keeping as many thermal layers as possible between themselves and the surface. A good strategy at this point would be to drop below one or more thermal layers and listen. Press Ctrl-D to dive below the next thermal layer. Return to the Waterfall Display and check for submerged contacts (blue) in the direction of the task force. If none
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SSN-21 SEAWOLF IBM-CD


appear, drop another thermal layer and check again. If you do find a blue submerged contact somewhere in the direction of the task force, head directly toward it. Check the Top-Down Map periodically for grey unknown submerged target markers or red Russian submarine markers.
UNKNOWN SUBMERGED CONTACT (GREY)

ENEMY SUBMARINE (RED)

9.

The mission is determined a success once the submarines are identified.

PROBLEMS WITH THE GAME?


If you are experiencing problems or receiving error messages while installing or playing the game, we can help. First, please make sure that you have read the Installation and the System Requirements section of this technical reference card thoroughly. The following chart should help you correct some of the difficulties you may encounter with Seawolf.

SSN-21 SEAWOLF IBM-CD


PROBLEM Getting a message, Sorry, Seawolf requires the presence of an expanded memory manager to run. Getting a message, Not enough EMS available to run Seawolf. Needs at least 2608k free. Have DEVICE=\DOS\EMM386. EXE 2608 in your CONFIG.SYS. Getting a message, Not enough file handles. Set FILES=20 in your CONFIG.SYS. POSSIBLE CAUSE No expanded memory manager loaded in the CONFIG.SYS. SOLUTION Refer to the DOS Boot Disk section of this Reference Card to setup EMS. Refer to the DOS Boot Disk section of this Reference Card to acquire more EMS.

Your System does not have enough free EMS.

The FILES= line in your CONFIG.SYS is less than 20 or its not there.

Change or add the line FILES=20 in your CONFIG.SYS file. Refer to the DOS Boot Disk section of this Reference Card. Change or add the line FILES=20 in your CONFIG.SYS file. Refer to the DOS Boot Disk section of this Reference Card.

After typing SEAWOLF, the Sound Card Configuration keeps coming up.

The FILES= line in your CONFIG.SYS is less than 20 or its not there.

NOTE: Before attempting any of the following suggestions, please make sure that you are familiar with the DOS commands being used. Consult your DOS manual.

EXTENDED VS. EXPANDED MEMORY


Extended memory (XMS) is the memory above the 1 MB mark of your RAM that is generally not accessible by MS-DOS programs, but can be used by other applications, like Windows based programs. Expanded memory (EMS) is the memory above 1 MB of RAM that is usable by MS-DOS programs. In order to gain access to EMS memory, you need to use a memory manager (such as EMM386) to convert a certain portion of your RAM to EMS. Seawolf requires 3072k of free EMS memory.

CHECKING THE AMOUNT OF AVAILABLE MEMORY:


You can verify the amount of memory available to your system by typing MEM at the C:\> prompt. The information will be displayed differently depending on your version of DOS; however, the information is essentially the same. Largest executable program size tells you the amount of free conventional memory. Bytes
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SSN-21 SEAWOLF IBM-CD


free EMS memory (MS-DOS 5.0) or Free Expanded (EMS) (MS-DOS 6.0) indicates how much free EMS memory you have. (NOTE: 1 MB=1024k=1048576 bytes.) If these numbers do not meet the minimum requirements listed in the System Requirements section of the technical reference card, you will need to free up more memory.

DOS BOOT DISK


Using a DOS boot disk allows you to free up more memory without altering the CONFIG.SYS and AUTOEXEC.BAT files on your hard drive. Booting your computer with a DOS boot disk does not prohibit you from accessing your hard drive; it merely provides a different method for configuring your memory. After you create a DOS boot disk, you will copy your CONFIG.SYS and AUTOEXEC.BAT files onto the boot disk and modify these copies. We recommend using this system so you do not alter the CONFIG.SYS and AUTOEXEC.BAT files on your hard drive, which may affect your memory configuration for running other applications. Following are the steps for creating a DOS boot disk. Please follow these steps exactly. NOTE: To create a DOS boot disk you must use a disk that will fit in your A: drive. Your computer will not boot from the boot disk if it is inserted in the B: drive. 1. 2. 3. Type C: and press ENTER. Place the blank disk into drive A:. Type format a:/s and press ENTER.

Note: If you are formatting low density disks on a high density drive, use the following commands in place of step 3: 5.25 low density disk: Type format a:/s /n:9 /t:40 and press ENTER. 3.5 low density disk: Type format a:/s /n:9 /t:80 and press ENTER. You will be prompted to insert a blank disk into drive A:. Do so if you havent already, then press ENTER. 4. 5. Once the disk has finished formatting, you will be asked to label (name) the disk. Type in a label or press ENTER for no label. You will now be asked whether you wish to format another disk. Type N and press ENTER.

You now have a DOS boot disk. Rather than change your permanent system software configuration, you can use the DOS boot disk and the HIMEM and EMM386 memory manager software included with MS DOS 5.0 (or greater) to temporarily free up conventional memory and set up Expanded (EMS) memory. To do so, follow the instructions below. NOTE: If you are NOT using the EMM386 memory manager, consult your manufacturers manual for more information on the proper way to load the program through the CONFIG.SYS file.

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SSN-21 SEAWOLF IBM-CD

READ THIS SECTION COMPLETELY BEFORE YOU BEGIN.


NOTE: The following section assumes that your root directory is C:. If your root directory is other than C:, substitute the correct letter in the following commands. To configure your DOS boot disk to free up additional conventional memory and to set up the required amount of Expanded (EMS) memory: 1. Back up your CONFIG.SYS and AUTOEXEC.BAT files before editing them so that you can return to the originals if you have any problems: i. Type copy c:\config.sys c:\config.bak and press ENTER. II. Type copy c:\autoexec.bat c:\autoexec.bak and press ENTER. 2. Copy the CONFIG.SYS and AUTOEXEC.BAT files from the root directory on your hard drive (C:\) to the root directory on the boot disk that you have just created (A:\): i. At the C:\ prompt, type copy c:\config.sys a:\ and press ENTER. ii. Type copy c:\autoexec.bat a:\ and press ENTER. 3. Open the boot disk copy of the AUTOEXEC.BAT file (on A:) using the EDIT program from MS DOS 5.0 or greater:

To open the file from the C:\ prompt: i. Type cd\dos and press ENTER. ii. Type edit a:\autoexec.bat and press ENTER. 4. From the boot disk copy of the AUTOEXEC.BAT file, delete all of the lines except the following: Path=C:\DOS PROMPT $P$G LH C:\MOUSE\MOUSE.COM <path>\MSCDEX.EXE [parameters regarding individual CD-ROM hardware setup] The MSCDEX.EXE CD-ROM driver will be located in a directory that is created when your CD-ROM hardware is installed. MS DOS 6.0 users: the MSCDEX.EXE driver is also located in teh C:\DOS>directory. [paramters regarding individual CD-ROM harware setup] will vary depending on your particular CD-ROM player. This information should already be included after the MSCDEX.EXE driver in the AUTOEXEC.BAT file you have just copied. For additional information regarding the installation and setup of your CD-ROM player, please consult your CD-ROM documentation. C:\MOUSE represents the directory your mouse driver may be located. If you do not find your mouse driver in the C:\MOUSE directory or do not have a C:\MOUSE directory try looking in a different directory, like C:\, C:\DOS, C:\WINDOWS, C:\WINDOWS\SYSTEM, etc...
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SSN-21 SEAWOLF IBM-CD


Example: C:\DOS\MOUSE.COM NOTE: If your mouse line looks different from the examples above, you may not be using the MOUSE.COM mouse driver. Do not change this line if it looks different from the examples above. Drivers with a .SYS extension will be loaded through the CONFIG.SYS file and should be left in place when you are editing that file. If you have other questions about loading your particular mouse driver, consult your mouse or DOS manuals. Sound Card Users: If you are using a sound card that is Soundblaster-compatible, but is not directly supported by Seawolf, you will need to use the Soundblaster emulation mode of your sound card. Soundblaster emulation is usually accessible through a line in your AUTOEXEC.BAT file which should NOT be deleted when editing the file. For more information regarding Soundblaster emulation, consult your sound card manual. Example: SET BLASTER=A220 I5 D1 T4 5. Save the edited AUTOEXEC.BAT file and open the boot disk copy of the CONFIG.SYS file from within EDIT.

To save, press ALT-F to bring down the File menu, then type S. To open, press ALT-F, type O, then type a:\config.sys and press ENTER. 6. While still in EDIT, delete all lines from the boot disk copy of the CONFIG.SYS file EXCEPT the following: DEVICE=C:\DOS\HIMEM.SYS DEVICE=C:\DOS\EMM386.EXE 3072 RAM DOS=HIGH,UMB FILES=20 DEVICEHIGH=C:\<CD-ROM driver> <CD-ROM driver> will vary depending on your particular CD-ROM player. If your CONFIG.SYS file does not contain the last line of the above example, please consult your CD-ROM documentaion. MS-DOS 6.0 USERS: If you are using the Doublespace utility provided with DOS 6.0, you will need to load the DBLSPACE.SYS device driver into high memory in order to free up additional conventional memory. This can be done by adding an additional line to the CONFIG.SYS file on your boot disk. The CONFIG.SYS file should contain the following lines: DEVICE=C:\DOS\HIMEM.SYS DEVICE=C:\DOS\EMM386.EXE 3072 RAM DOS=UMB DOS=HIGH DEVICEHIGH=C:\DOS\DBLSPACE.SYS /M FILES=20 DEVICEHIGH=C:\<CD-ROM driver> <CD-ROM driver> will vary depending on your particular CD-ROM play13

SSN-21 SEAWOLF IBM-CD


er. If your CONFIG.SYS file does not contain the last line of the above example, please consult your CD-ROM documentaion. Your CONFIG.SYS file should now look like one of the above examples. If it does not, edit it or add the above lines now to make it identical to the text above. The one exception may be that the C:\DOS section of the HIMEM.SYS and EMM386.EXE lines may read C:\WINDOWS. You may leave these lines with the C:\WINDOWS. Examples: C:\WINDOWS\HIMEM.SYS C:\WINDOWS\EMM386.EXE 3072 RAM Windows Users: Be sure to remove the text NOEMS from the EMM386.EXE line and add 3072 RAM in its place. 7. Save the edited CONFIG.SYS file and exit the EDIT program.

To save, press ALT-F, then type S. To exit the Edit program, press ALT-F, then type X. You now have a boot disk which should free up enough conventional memory and set up enough Expanded (EMS) memory to run the program. The boot disk bypasses the AUTOEXEC.BAT and CONFIG.SYS files on your hard drive and configures your memory based on the edits to the AUTOEXEC.BAT and CONFIG.SYS files on your boot disk. If you were having trouble installing your game, you can now try reinstalling. If you were having trouble loading your game, try starting the software from the directory to which you installed. To start up your machine using the DOS boot disk: 1. 2. Insert the DOS boot disk into drive A:, then restart your machine. Your computer will boot up to the A:\ prompt. Type C: and press ENTER to return to your hard drive.

NOTE: If you want to return your system to its normal memory configuration, simply remove the DOS boot disk from the A: drive and restart your machine. For more information on editing your CONFIG.SYS and AUTOEXEC.BAT files, or on changing your startup configuration, consult your DOS manual.

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SIGNAL ANALYSER SIGNATURES

0) 1) 2) 3) 4) 5) 6) 8) 9)

Jianghu FFL Haruna DD Takatsuki DD Aligator III LST Ivan Rogov LPD Kiev CV Kirov CGH Koni FF Kresta I CG

10) Kresta II CG 11) Krivak I FFG 12) Krivak II FFG 13) Kynda CG 14) Mirka II FFL 15) Moskva CGH 16) Nanuchka III FFL 18) Sayany Salvage/Rescue 19) Slava CG 20) Sovremenny DD
15

SIGNAL ANALYSER SIGNATURES

21) Adams DDG 22) Garcia FF 23) Gunston Hall LSD 24) Iowa BB 25) Kidd DDG 26) Knox FF 27) Long Beach CGN 28) Nimitz CVN 29) Oliver Hazard Perry FFGH 30) Sacramento AOE 31) Spruance DD 33) Ticonderoga DDG 34) Virginia CGN 35) Amazon FFG 36) Ark Royal CVL 37) Edinburgh DDH 39) Vittorio Veneto CVL 40) Supply Type I 41) Supply Type II
16

SIGNAL ANALYSER SIGNATURES

42) Oil Tanker 43) Cargo Ship 44) Merchant Ship Type 1 45) Merchant Ship Type 2 50) Charlie SSGN 51) Echo II SSGN 52) Yankee SSBN 53) Delta I SSBN 54) Delta II SSBN 55) Delta III SSBN 56) Delta IV SSBN 57) Typhoon SSBN 58) Resolution SSBN 59) Benjamin Franklin SSBN 60) Ohio SSBN 61) November SSN 62) Victor I SSN 63) Victor II SSN 64) Victor III SSN
17

SIGNAL ANALYSER SIGNATURES

65) Alfa SSN 66) Akula SSN 67) Han SSN 68) Trafalgar SSN 69) Rubis SSN 70) Permit SSN 71) Sturgeon SSN 72) Los Angeles SSN 73) Seawolf SSN 74) Kilo SS 75) Foxtrot SS 76) Walrus SS 77) Whale (Biological) 78) Dolphin (Biological) 79) Noise Maker 80) German Type 209 SS 82) Spurious Biological 1 83) Spurious Biological 2 100) Sikorsky Seahawk
18

SIGNAL ANALYSER SIGNATURES

101) Kamov Ka-25 Hormone 102) P-3 Orion Antisub 107) Anti-ship Missile 108) SS-N-14 Anti-Submarine 109) SS-N-15 Anti-Submarine 110) Asroc Anti-Submarine 113) Harpoon Missile 117) Tomahawk Cruise Missile 118) Type 66 Torpedo (HS) 119) Type 45 Torpedo 120) Type 53 Torpedo (LR) 121) Type 53 Torpedo (HS) 126) MK-48 - Long Range Torpedo 127) MK-48 - High Speed Torpedo 128) MK-48 - WakeHoming Torpedo 129) MK-48 - Stasis Torpedo 130) MK-50 - Sea Lance

19

NOTICE ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THE PRODUCT DESCRIBED IN THIS MANUAL AT ANY TIME AND WITHOUT NOTICE. THIS MANUAL, AND THE SOFTWARE DESCRIBED IN THIS MANUAL, IS COPYRIGHTED. ALL RIGHTS ARE RESERVED. NO PART OF THIS MANUAL OR THE DESCRIBED SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS, P. O. BOX 7578, SAN MATEO, CALIFORNIA 94403-7578, ATTN: CUSTOMER SUPPORT. Windows is a trademark of Microsoft Corporation. SSN-21 Seawolf is a trademark of Electronic Arts. Documentation 1994 ELECTRONIC ARTS. ALL RIGHTS RESERVED. SOFTWARE 1994 John Ratcliff ALL RIGHTS RESERVED.

E LEC T R O N IC A RTS

743008

NOTE This manual and the software described in it are copyrighted, with all rights reserved. Under the copyright laws, this manual or the software may not be copied, in whole or part, without written consent of Electronic Arts, except in the normal use of the software or to make a backup copy of the software. The same proprietary and copyright notices must be affixed to any permitted copies as were affixed to the original. This exception does not allow copies to be made for others, whether or not sold, but all of the material purchased (with all backup copies) may be sold, given, or loaned to another person. Under the law, copying includes translating into another language or format. You may use the software on any computer owned by you, but extra copies cannot be made for this purpose.

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