Networking (PERT & CPM) in Quantitative Techniques
Networking (PERT & CPM) in Quantitative Techniques
Networking
Networking refers to the study and optimization of interconnected systems, like supply
chains, transportation routes, or communication networks. It involves analyzing how
different parts of a system are connected and finding the most efficient ways to manage
resources, move goods, or share information across these connections.
Terminologies:
1. Event: An event is a specific point in time that marks the start or end of a task or
activity. It represents a milestone, like when a task begins or finishes, and helps in
tracking the progress of a project.
• Path 2: A → C → D
7. Project completion time: is the total amount of time needed to finish all tasks in a
project from start to finish. It includes the time required to complete each task and
depends on the longest path of tasks that need to be done.
8. Critical Path: To find the critical path, calculate the earliest and latest start and finish
times for each task. The critical path is the longest path through the network with
maximum sum of activity times on that path.
8. Forward Pass: The forward pass is a method used in project management to calculate
the earliest start and finish times for each task in a project. It involves moving from the
beginning to the end of the project to find out the soonest each task can start and finish,
based on the sequence and duration of previous tasks. This helps in scheduling and
planning the project effectively.
9. Backward Pass: The backward pass is a method used in project management to
determine the latest start and finish times for each task. It involves working from the
end of the project backward to figure out the latest each task can start and finish
without delaying the overall project. This helps in finding the critical path and ensuring
that tasks are completed on time.
Rules Of Networking:
1. Resource Usage: Every task uses some resources, like time or materials.
2. Arrow Size Doesn't Matter: The size or thickness of the arrows in the diagram
doesn’t affect their meaning.
3. Two Events per Activity: Each task has a start point (tail) and an end point (head).
4. Single Representation: Each task is shown only once in the network.
5. Numbering Events: The first event has the lowest number, and the last event has
the highest number.
6. Activity Order: A task can only begin after the tasks before it have started.
7. Unique Event Numbers: Each event is given a unique number with no duplicates.
8. Dummy Activities: Sometimes, fake tasks are added to show the order of activities
without using real resources.
9. Straight Arrows: Arrows must be straight and cannot have any bends.