ComputerModelingindustrDesign Abbasov ResearchGate
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Iftikhar B. Abbasov
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Computer modeling
in industrial design
Iftikhar B. Abbasov
2
Surrounded by modern man, it is difficult to find objects that have not passed
through the designer’s caring hands. When designing for a designer, the main
criteria are not only the functionality, but also the aesthetics of the future product.
With the help of this book you will learn how to create products from the light
fixture to the aircraft.
This work is devoted to the use of three-dimensional computer modeling for
the design of industrial products for various purposes: household items, objects of
the architectural environment, means of transport. The stages of modeling and
scenes of realistic rendering of conceptual searches for created objects are
presented. Various 3D modeling systems were used for the simulation: 3 ds Max,
AutoCAD, Mechanical Desktop, Autodesk Inventor.
The work can be used for methodological purposes for the development of
computer simulation systems by students-designers and machine builders. The
book can be useful for specialists in the field of industrial design, as well as for all
who wish to acquire skills in modern computer modeling techniques.
© I.B. Abbasov
3
CONTENTS
Introduction ............................................................................................................. 4
1. COMPUTER MODELING OF AIRCRAFT ................................................... 5
1.1. Simulation of Aircraft ..................................................................................... 5
1.2. Simulation of Rocket ...................................................................................... 6
1.3. Modeling of streamlined surfaces ................................................................... 8
1.4. Conceptual modeling of the aircraft "Bat" ..................................................... 9
1.5. Simulation of the Be-200 amphibious aircraft ............................................. 12
1.5. Simulation of amphibious aircraft Be-103 ................................................... 15
1.6. Conceptual design amphibious aircraft ........................................................ 19
2. COMPUTER MODELING OF INDUSTRIAL PRODUCTS ..................... 22
2.1. Modeling a decorative fountain .................................................................... 22
2.2. Modeling pendant "Spring" .......................................................................... 23
2.3. Modeling set for the bar ................................................................................ 25
2.4. Light fixture "Digital Orchid" ...................................................................... 26
2.5. Sculptural composition "Cylinder Metamorphosis" ..................................... 28
2.6. “Loft” Snake ................................................................................................. 32
2.7. Winner cup .................................................................................................... 34
2.8. Glass of wine ................................................................................................ 36
2.9. Curved drill bit .............................................................................................. 37
2.10. Statuette ...................................................................................................... 38
2.11. Conceptual model of the car "Lotus".......................................................... 39
2.12. Computer models of various objects .......................................................... 41
3. COMPUTER MODELING OF ARCHITECTURAL ENVIRONMENT .. 51
3.1. Modeling of the bar interior .......................................................................... 51
Conclusion.............................................................................................................. 57
Rreferences ............................................................................................................ 58
4
Introduction
At the first stage, we will create an aircraft wing in the form of an oblique
wedge surface. To do this, we draw profiles of the wing on the working planes,
and the creation of the wing itself is carried out by the loft method (the method of
supporting sections). In the three-dimensional mechanical modeling system
6
Mechanical Desktop, the loft method is implemented using the _loft_ command.
First we create two working planes and build wing profiles on them, then we
translate each figure into a profile, that is, we impose restrictions. After selecting
the _loft_ command, we indicate the wing profiles in succession to the request.
We create the second wing using the mirror reflection of the built wing and place
them along the future fuselage.
At the second stage, to create the fuselage, we again select the same method
of support sections. In this case, the support sections can play the role of guide
frames. The result of the construction of the fuselage support sections (four) with
wings is presented in the form of a frame model in Figure 1.1.
Using the _loft_ command, we build the fuselage surface, and to create a jet
engine nozzle, we use the _extrude_ command using the subtraction method.
Then, to create realistic scenes of a three-dimensional model, we assign textures
and light sources. Next we select the background for the scene as a photograph of
the Earth from orbit. The rendering scene is shown in Figure 1.2. It should be
noted that this scene can be modeled in other three-dimensional systems, however,
this graphic system allows you to make the design documentation of the object.
Let's create a solid model of a rocket using the lofting method [4,17] in the
AutoCAD graphic system. To use the loft method, you must create the initial path
of the loft and the cross-section in the form of flat figures. In the top view, with
the help of two-dimensional primitives, it is necessary to construct rocket cross-
sectional figures, in the front view, the axis of the rocket height is constructed.
Further, the cross-section figures will be mixed to the necessary heights, as in
Figure 1.1.
7
Fig.1.4 shows the rendering of a shaded model of a rocket created by the loft
method against the background of the Earth.
With the help of the graphic system Mechanical Desktop, you can model
objects with streamlined surfaces. As such objects, their natural counterparts are
most often used, and in our case a streamlined underwater object in the form of a
stingray (the so-called “black devil”) will be modeled [2,9].
To simulate the surface of the “black devil”, the method of creating surfaces
with several generators was used (Fig. 1.5). In the three-dimensional system of
Mechanical Desktop with the help of the _edgesurf_ command, you can build
unusual surfaces defined by four generating objects. Segments, arcs, splines, and
polylines can act as generators. By the command _edgesurf_ a polygonal network
is created - the surface of Coons i.e. surface defined by four faces.
The image of the stingray in the form of a flat spline was inscribed in the
dimensional rectangle. Then a dimensional prism was created on the basis of a
rectangle, the prism in turn was divided into smaller prisms. In accordance with
the image of the stingray, three-dimensional splines were inscribed into these
prisms. The body of the slope was divided into several sections, and the wings
were mainly built on the whole three-dimensional splines. As a result, a complete
object was created by connecting different fragments.
If necessary, you can edit the original flat body shape to adjust the
aerodynamic properties of the aircraft. Fig.1.10 shows the rendering of the shaded
surface model of the “Bat” aircraft during a cruise flight and during approach to
the target. The silhouette of a flying away bat you can see on the bottom render.
16
The aircraft is a low wing monoplane with vertical tail and horizontal tail and
a three-bearing landing gear with a nose wheel. The power plant consists of two
piston engines ТСМ IO-360 installed on horizontal pylons on both sides of the
fuselage. The low position of the wing creates a significant screen effect on the
take-off and landing modes, at the same time providing the possibility of gliding
on the wing and rear edges of the central part of the wing.
The seaworthiness of the aircraft is sufficient for its operation at waves up to
two points (wave height up to half a meter). The aircraft can be operated on water
bodies with a depth of more than 1.5 m and a size of more than 600 m with a wave
height of up to 0.6 m, as well as from unpaved airfields. The aircraft is designed to
carry 4-5 passengers or 385 kg of cargo. In addition to the cargo and passenger,
there are options for use: sanitary, environmental control of water areas, fire
control of forests, agricultural, reconnaissance, and when installing weapons -
combat.
Along with many graphics systems, three-dimensional modeling 3ds Max
allows you to create projects of almost any complexity. It allows you to work with
drawings made in other graphic packages, thereby providing the user with a wide
choice for work.
To create a three-dimensional model of an amphibious aircraft, you can use
various modeling techniques. This paper uses the polygon extrusion method. To
create sketched designs, some set of graphic information is needed in the form of
drawings (Fig.1.18) and photos of the object being modeled (Fig.1.19).
In the 3ds Max system, polygonal modeling has several features. To facilitate
the work, you can create a symmetrical half along the longitudinal axis of the
future object. In our case, we build the right half, the left one will be automatically
built at the final stage.
The number of polygons throughout the entire model should remain constant.
Therefore, the simulation begins with a cylindrical nose protrusion. Further, by the
method of sequential extrusion of a group of polygons and subsequent adjustment
of the projections, repeat the contours of the aircraft body (Fig.1.21).
Fig.1.22 presents the rendering of the final assembly of the aircraft. The 3ds
Max graphics system has a module for rendering, but the capabilities of the
standard renderer do not allow to get a realistic image. To rendering this model
amphibious aircraft was used rendering module V-RAY. Its capabilities are much
19
higher, so it allows you to get a higher quality image. The rendering results are
presented in Figs.1.23, 1.24.
The concept of the future aircraft is based on a displacement wing with the
possibility of gliding at three points (redan, right and left rear edges of the center
section). This scheme gives a significant gain in the stability of the movement of
water on takeoff and landing modes and increased seaworthiness. The low position
of the wing relative to the boat, creates an increase in lift due to the screen effect
on takeoff and landing, allows you to simplify and facilitate the design of the
aircraft.
A similar scheme has already been tested on the Be-103 amphibian. The
dimensions of the prototype case should take into account the requirements of the
future interior and the task of placing cargo containers.
Fig.1.27 presents a shaded sketch of a three-dimensional model of an
amphibious aircraft. The aircraft is intended for use on short-haul lines in various
parts of the world, in regions with a large number of rivers, lakes, shallow bodies
of water, difficult to access for other types of transport. It can be used for the
transport of passengers, cargo, fire supervision, patrolling, environmental
monitoring of water areas, emergency medical care, emergency rescue operations,
recreation and tourism.
the scene is rendered (Fig.2.4). Figure 2.5 shows the photograph of the pendant
"Spring", which was made by hand.
The question of computer modeling in the 3ds Max graphic system of art
products in the form of a set of bottles and glasses is considered [10]. The most
28
When using the Taper modifier, you can set the magnitude and curvature of
the taper. At the same time, you can also select the direction of the axis of the
point and the position of the center point. If you move the center of the taper up
along the z axis, then at the bottom of the sleeve will go to the toroidal surface.
For further transformations use the Bend modifier. The result of applying this
modifier to the sleeve is shown in Figure 2.10. You can set the magnitude and
angle of bending, as well as the direction of the axis of the bend. The bending of
the liner along the z axis is shown in Figure 2.10, on the left. A change in the bend
in the direction of the x axis (with the same parameters) leads to the surface shown
in Figure 2.10, on the right.
This surface is already quite different from the original cylinder. To fix the
shape at a certain stage, it is necessary to convert the surface into an editable mesh
or polygon.
31
Fig.2.13 presents the rendering the final scene with the sculptural
composition “Cylinder Metamorphoses”. The composition itself is quite dynamic,
and differs in appearance from each other depending on the angle. Fig.2.14 shows
a new view of the same composition, which differs significantly from the view in
Fig.2.13.
Spheres are used here as eyes, and a flat figure in the form of a closed spline is
used to create a language. Then, using the extrusion operation, a three-dimensional
object is created from this figure. To create a scaly relief of the model's surface, a
brickwork texture map was used. And to simulate a pattern on the surface, a
texture in the form of parallel fuzzy stripes was used. The tongue is colored with a
gradient fill material.
Next, the scene was highlighted by two light sources (main and backlight) in
the form of targeted spotlights. In addition, an embossed surface was added to the
scene as the surrounding landscape. The rendering scene is shown in Fig.2.17.
the rotation method, you can get four different objects. Fig.2.24 presents the
rendering of a shaded model of a glass of wine.
We construct a solid model of the drill bit using the bending method [4, 7] in
the AutoCAD graphic system. On the front view, using a polyline (or spline), it is
necessary to build a closed profile for extruding the drill and bending path in the
form of a straight line segment, as in Fig.2.25.
bit is shown in Fig.2.26, on the left. The right side of this figure shows a solid
model of a curved drill, obtained in a similar way along a curved spline in the
form of a bending path.
2.10. Statuette
Let's build a solid model of the statuette using the lofting method [4,7] in the
AutoCAD graphic system. To apply the loft method, you need to create a path for
lofting and a section in the form of flat figures.
In the top view, using two-dimensional primitives (two hexagons, five
circles, three ellipses and a rounded rectangle), it is necessary to construct figurine
section figures (from one center), and on the front view to build an axis of height.
Next you should move and arrange them in height, as in Fig.2.27, on the left.
On the three-dimensional view and using the Solid \ Loft command, section
shapes by height and smoothing mode are selected alternately. The result of the
constructions in the form of a solid model of the statuette is presented in Fig.2.27,
on the right.
Consider the conceptual model of the new car brand in the graphics system 3
ds max. Today in the world there are a large number of automotive giants who
every year produce a new line of vehicles with new technologies and capabilities.
Companies embody the best that designers offer. Design - the beginning began in
the modern automotive industry. Every detail of the car - from the sign to the
steering wheel is carefully designed in the hands of creative engineers. It is the
concept of the body gives rise to the internal characteristics of the car. The way the
vehicle looks, determines its "character".
Many companies have series with special characteristics. We will be
interested in a series of fast executive cars, which contain power and grace, such
as: Maserati Quattroporte, Audi A7, BMW 5-series, Jaguar XF, Lexus LS. These
models are close in ideology to the “Lotus” series of “Vishap motors” [35].
Lotus (lat. Nelumbo) belongs to the genus of dicotyledonous plants, the only
representative of the lotus family. Given that the design of the car is inspired by
this beautiful flower, the bionic shape of the lotus petals is discerned in its forms.
To create a car model using polygonal extrusion method. Sketch drawings of
the conceptual model are located on the planes of the projections, as in Fig.2.28.
41
Consider, for example, the creation of a bottle using the lofting method. To
use the loft method requires two shapes. In our case, we will need the following
two-dimensional primitives: a line, a circle and an eight-pointed star. On the basis
of the original line, an object is first created over the initial section in the form of a
circle. As a result, we get a cylinder, then, rising to a certain height, we change the
53
Mesh Select modifier, the required faces are selected and deleted (Fig.3.4). Then
the Lattice modifier is applied to convert the parallelepiped into a lattice.
Next, you need to set the corresponding lattice parameters in the scrolls of the
modifier. There are two options for showing: edges or vertices. In our case, two
modes are set at the same time. Increasing the size of the edges and tops you can
get a blank for the sofa. For further changes, it is necessary to convert it into an
editable grid.
To “mold” a sofa of the required shape from the blank, you need to apply
the FFD 4x4x4 modifier. As a result of applying this modifier, control vertices
appear around the object for deformation and the movement of each individual
55
under a red wooden plate. All other objects of the scene were painted on the basis
of the general concept - in warm colors.
Further, light sources based on artificial lighting were installed. There are
fluorescent lamps on the ceiling, spotlights for directional lighting are installed
above the bar table. Real attenuation with distance was set for them.
Omnidirectional light sources are installed in the wall lamps. In order to
make light sources realistic, the shades were assigned materials with the shine
property. After assignment of materials and installation of lighting in the final
form, the rendering the scene is presented in Fig.3.8, 3.9. The presented scene is
quite realistic, and gives a clear idea of the interior of the room. The convenience
of computer modeling lies in the fact that after building three-dimensional models
of interior objects, the color tone and lighting of the bar can be changed quite
quickly without much material costs, and then analyzing all the options you can
choose the most suitable.
Conclusion
Rreferences
14. Abbasov I.B. Computer modeling of the bar interior. Proceedings of the
International Forum on the problems of science, technology and education
"III millennium - New World", v.1., 2004. Moscow. Academy of Earth
Sciences. P.166-167.
15. Abbasov I.B. Computer simulation of three-dimensional objects by the
method of bending. News TSURE. №8. 2004. P.253.
16. Abbasov I.B., Evterev V.V. Simulation of a decorative fountain in a graphic
environment 3 ds max. Abstracts of the VII All-Russian Scientific
Conference of Students and Postgraduates "KRES-04". 2004. Taganrog,
TSURE. P.211-212.
17. Abbasov I.B., Grishchenko A.S. Simulation pendant in the graphics system 3
ds max. Proceedings of Int. scientific conference "Development of
intercultural communications and international cooperation of youth in the
field of fashion, design, culture". 2004. Vladivostok, VSUES. P.112.
18. Abbasov I.B. Computer modeling of sculptural surfaces. Collection of
scientific papers of the Ukrainian-Russian scientific and practical. conf.
“Modern problems of geom. modeling. 2005. Kharkov. Kharkiv State
University of Nutrition and Commerce. P.334-335.
19. Abbasov I.B. Digital orchid. Realistic lights in 3 ds max. Proceedings of the
VI International Scientific and Technical Conference "Computer modeling".
S.Pb. Publishing house SPbGPU. 2005, P.394-395.
20. Abbasov I.B. Computer simulation based on primitives. Cylinder
metamorphosis. Collection of scientific papers. The decor. art and subject-
spatial environment. Release 4.– Moscow, MGHPU them. S.G. Stroganov.
2005. P.189-193.
21. Abbasov I.B. Using modeling systems to create an interior. Materials of the
first International Scientific and Technical Conference. "Modeling and
computer graphics" 2005. Donetsk, DonNTU. P.66-69
22. Abbasov I.B. Computer modeling of interior items from three-dimensional
primitives. News TSURE. №9. 2005. P.265-266.
23. Abbasov I.B. The concept of the course "Three-dimensional computer
simulation." Proceedings of the XIV International Conference "New
Education Technologies". 2006. Voronezh, VGPU. P.175.
24. Abbasov I.B. Using the graphics system AutoCAD in the course of
engineering and computer graphics. Materials II Ukrainian-Russian scientific
and practical. conf. "Modern problems of geometric modeling." Kharkov.
Kharkov State. univ food and trade. 2007, P.139-144.
25. Abbasov I.B. Simulation of the Be-200 amphibious aircraft. Proceedings of
the II International Scientific and Technical Conference "Modeling and
Computer Graphics" 2007. Donetsk, Don NTU. P.43-47.
26. Abbasov I.B. Computer model of an amphibian. Proceedings of the IX
International Scientific and Technical Conference "Computer Modeling
2008". SPb .: SPbGPU. Publishing house Polytechnic. Univ. 2008. P.45-47.
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//Izvestiya SFU. Technical science. 2009. №1. P.160-164.
60
28. Abbasov I.B. Conceptual modeling of the aircraft "Bat". Proceedings of the
III International Scientific and Technical Conference "Modeling and
Computer Graphics" 2009. Donetsk, Don NTU. P.80-84.
29. Abbasov, IB, Orekhov, V.V. Computer simulation of the Be-103 amphibious
aircraft. Abstracts of the XXXVI scientific and technical conference "Gagarin
Readings". Moscow. MGATU. 2010. V.4. P.13-14.
30. Abbasov IB, Orekhov V.V. From the history of the development of industrial
design. Hydroaviation. Materials of the XI International Scientific and
Practical Seminar "Practice and prospects for the development of partnership
in the field of higher education." 2010. Donetsk, Don NTU. Book 2. P.156-
171.
31. Orekhov V.V., Abbasov I.B. Historical aspects of industrial design in
hydroaviation. Technical aesthetics design: Mizhvidomchii science-tehnichny
zbirnik. Vipusk 9. Kyiv .: Vipol, 2010. P.45-52.
32. Abbasov I.B. Fundamentals of three-dimensional modeling in the graphics
system 3 ds MAX 2009 //International Journal of Applied and Fundamental
Research. 2011. №7. P.87-89.
33. Orekhov V.V., Abbasov I.B. Computer simulation of the Be-103 amphibious
aircraft // Izvestiya SFU. Technical science. 2011. №1. P.121-125.
34. Orekhov V.V., Abbasov I.B. Computer simulation of the Be-200 multipurpose
amphibious aircraft. II International Scientific and Technical Conference
"Information Control Systems and Computer Monitoring (ІUS КМ - 2011)".
Donetsk DonNTU, 2011. - V.2. P.151-153.
35. Gabrilyan G.V. Graphic accompaniment of the automobile series “Lotos”.
Graduation project under the guidance of Abbasov I.B. TIT SFU. Taganrog.
57p.
36. Orekhov V.V., Abbasov I.B. Computer simulation of the passenger
compartment cabin interior modification of the Be-200 amphibious aircraft
//Izvestiya SFU. Technical science. 2012. №1. P.110-116.