Dynamics Summary
Dynamics Summary
Rostyslav Popryshko
Chapter 12
Rectilinear Kinematics: Continuous Motion
Basics
ds
Velocity: v= dt
d2 s dv
Acceleration: a= dt2 = dt a = v dv
ds
1
Rectilinear Kinematics: Erratic Motion
The s-t, v-t, and a-t Graphs
ds
Slope of s-t graph = velocity: dt =v
dv
Slope of v-t graph = acceleration: dt =a
R
Area under a-t graph = change in velocity: ∆v = adt
R
Area under v-t graph = displacement: ∆s = vdt
2. Kinematic Quantities
2
Curvilinear Motion: Normal and Tangential Components
Basics
Velocity: ~v = v u~t where v = ṡ velocity is tangent to the path
Acceleration: ~a = ~v̇ = v̇ u~t + v u~˙t ~a = at u~t + an u~n
v2
where at = v̇ or at ds = vdv and an = ρ
p
and magnitude a = a2t + a2n
When path of particle is known, establish a set of n and t coordinates with a fixed origin
Positive tangent axis acts in the direction of the motion
n and t axes are used for studying the velocity and acceleration of the particle
2. Velocity
If at is constant, s = s0 + v0 t + 1
2 (at )c t2 v = v0 + (at )c t v 2 = v02 + 2 (at )c (s − s0 )
4. Normal Acceleration
v2
For magnitude of the normal component, an = ρ
When path is expressed as y = f (x), the radius of curvature ρ at any point on the path is
determined from:
2 32
dy
1 + dx
ρ= 2 d y
dx2
3
Curvilinear Motion: Cylindrical Components
Basics
Position: ~r = ru~r + z u~z
Velocity: ~v = ṙu~r + rθ̇u~θ + ż u~z velocity is tangent to the path
r 2
2 2
and magnitude: v = (ṙ) + rθ̇ + (ż)
Acceleration: ~a = r̈ − rθ̇2 u~r + rθ̈ + 2ṙθ̇ u~θ + z̈ u~z
r 2 2
2
and magnitude: a= r̈ − rθ̇2 + rθ̈ + 2ṙθ̇ + (z̈)
2. Time derivatives
2 time derivatives of the position-coordinates equations required for velocity and acceleration
equations
The signs will be positive and negative sense of the position coordinates
4
Relative Motion Analysis of Two Particles Using Translating Axes
Use this when the path of a particle is complicated.
Basics
Position: ~rB = ~rA + ~rB/A one observer fixed at O, observer A moving, particle B moving
d~
rB d~
rA
Velocity: ~vB = ~vA + ~vB/A where ~vB = dt and ~vA = dt refer to absolute velocities,
d~
rB/A
as they are observed from the fixed frame, while relative velocity ~vB/A = dt is observed from the
translating frame
Acceleration: ~aB = ~aA + ~aB/A
Projectile Motion
Basics
y = − 21 gt2 + V0 sin(α)t + y0 x = V0 cos(α)t + x0
Inverse Problem
2V02 2V 2 y0
tan2 (α) − tan(α) + 1 + 0 2 = 0
gx0 gx0
V04 −g 2 x20 −2V02 y0 g
To find α, we should calculate ∆0 : ∆0 = g 2 x20
1. ∆0 < 0: for this value of V0 , I cannot reach the point of coord (x0 , y0 )
V02 √
tan(α) = ± ∆0
gx0
Security Parabola
−g 2 V02
y0 = x +
2V02 0 2g
5
Chapter 13
Equations of Motion: Rectangular Coordinates
When a particle is moving relative to an inertial x, y, z frame of reference:
P~ P P P
F = m~a → F xi + F yj + F zk = m(axi + ayj + azk )
2. Equation of Motion
3. Kinematics
Apply kinematics equations once the particle’s acceleration is determined from
P~
F = m~a
If acceleration is a function of time, use a = dv
dt and v = ds
dt
When acceleration is a function of displacement, integrate ads = vdv to find velocity as a function
of position
If acceleration is constant, use v = v0 + ac t s = s0 + v0 t + 21 ac t2 v 2 = v02 + 2ac (s − s0 )
6
Equations of Motion: Normal and Tangential Coordinates
Three Scalar Equations
P P P
Ft = mat Fn = man Fb = 0 no motion in bi-normal direction
2
dv v
where at = dt an = ρ
2. Equation of Motion
3. Kinematics
v2
Formulate at = dv
dt or at = v dv
ds and an = ρ
7
Equations of Motion: Cylindrical Coordinates
When all forces acting on a particle are resolved into cylindrical components,
P~ P P P
F = m~a → Fr u~r + Fθ u~θ + Fz u~z = mar u~r + maθ u~θ + maz u~z
Frictional force F always acts along the tangent in the opposite direction of motion
2. Equations of Motion
P P P
Fr = mar Fθ = maθ Fz = maz
3. Kinematics
Determine r and ṙ, r̈, θ̇, θ̈, z̈ and evaluate the acceleration components:
ar = r̈ − rθ̇2 aθ = rθ̈ + 2ṙθ̇ az = z̈
If acceleration components are a negative quantity, it is acting in the negative coordinate direction
Use chain rule when taking the time derivatives of r = f (θ)
8
Central-Force Motion and Space Mechanics (this section may be wrong)
Basics
The complementary and particular soltutions are:
GMe 1
ξc = C cos(θ − φ) ξp = h2 with ξ= r = ξc + ξp
1 GMe
ξ= = C cos(θ − φ) + 2
r h
The equation represents a conic section expressed in terms of polar coordinates
FP Ch2
Eccentricity: e= PA = GMe and F P = r = e(P A) = e [p − r cos(θ − φ)]
1 1 1 1
⇒ r = p cos(θ − φ) + ep p= C
Parabolic Path
Initial launch velocity v0 is required to follow the esacape velocity ve :
r
2GMe
ve =
r0
Circular Orbit
The speed vc required to launch a satellite into a circular orbit is:
r
GMe
vc =
r0
Elliptical Orbit
Minimum distance from orbit to the center of the Earth O is rp = r0
Minimum distance is called perigee of the orbit
Apogee or the maximum distance is
r0
ra =
2GMe
r0 v 2
−1
0
9
Chapter 14
The Work of a Force
Basics
A force F does work on a particle when it undergoes a displacement in the direction of the force
dU = F~ · d~r = dU = F · ds cos(θ)
Work of a Weight
Z Z r2 Z y2
U1−2 = F dr = −W ~j · dx~i + dy~j + dz~k = −W dy = −W (y2 − y1 )
r1 y1
⇒ U1−2 = −W ∆y
Kinetic energy at initial and final points is positive since it involves the speed squared: T = 21 mv 2
Work is always positive when the force component is in the same direction
Forces that are functions of displacement must be integrated to obtain the work
The work of a weight is the product of the weight magnitude and the vertical displacement:
Uw = ±w∆y
10
Principle of Work and Energy for a System of Particles
Basics
P P P
T1 + U1−2 = T2
P = dU
dt and when dU = F~ · d~r : P = F~ · ~v
The SI unit of power is watt (W) defined as 1 W = 1 J/s = 1 N.m/s
Efficiency
Defined as the ratio of useful output power to input power supplied to the machine:
power output
η=
power input
If energy applied to the machine occurs during the same time interval at which it is removed:
energy output
η=
energy input
Determine the external force F~ acting on the body which causes motion
11
Conservative Forces and Potential Energy
1. Conservative Force
Defined by the work done in moving a particle from one point to another that is independent of
the path followed by the particle (Weight and Elastic spring)
The work done by the weight of a particle is independent of the path since it depends only on the
particles vertical displacement
2. Energy
Energy is defined as the capacity for doing work
Kinetic Energy is associated with the motion of the particle
5. Potential function
When a particle is subjected to both gravitational and elastic forces, the potential energy is
V = Vg + Ve
If a particle moves from s1 to a lower position s2 , the work done by a conservative force is measured
U1−2 = V1 − V2 = W (s2 − s1 ) − 21 ks22 − 12 ks21
by the difference of this function:
Conservation of Energy
Basics
Work done by the conservative forces can be written in terms of the difference in their potential energies
If only conservative forces are applied to the body when moving from state to state, we have
T1 + V1 = T2 + V2
This is called conservation of mechanical energy or conservation of energy.
It states that during the motion, the sum of the particle’s T and V remains constant
System of Particles
Sum of the particle’s initial kinetic and potential energies is equal to the sum of the particle’s final
P P
kinetic and potential energies T + V = const.
12
Procedure for Analysis
1. Potential Energy
Draw 2 diagrams showing particle’s initial and final points along the path
When particle is in vertical displacement, establish the fixed horizontal datum to measure the
particle’s gravitational potential energy
Recall Vg = ±W y and Ve = 12 ks2 are always positive
2. Conservation of Energy
13
Chapter 15
Principle of Linear Impulse and Momentum
Basics
Principle of Linear Impulse and Momentum can be split into x, y, and z components.
If the motion occurs in the x-y plane, it can resolve the vector components of F~
The impulse is equal to the area under the force-time curve.
14
Procedure for Analysis
1. Free-Body Diagram
Establish the x, y, z inertial frame of reference and draw the FBD
Apply the conservation of linear momentum in a given direction
Establish the direction and sense of the particle’s initial and final velocities
Draw the impulse and momentum diagrams for each particle of the system
2. Momentum Equations
Apply the principle of linear impulse and momentum or the conservation of linear momentum
Determine the internal impulse F~ dt acting on the only particle of a system
R
Impact
Basics
Impact occurs when two bodies collide and cause impulsive forces to be exerted between them
1. Central Impact: occurs when the direction of motion of the mass centers of the two colliding particles
is along the line of impact
2. Oblique Impact: occus when the direction of motion of one or both of the particle is at an angle
with the line of impact
Central Impact
The particles have initial momenta. When (vA )1 > (vB )1 , collision will occur
During collision, particles undergo a period of deformation where they exert an equal but opposite
deformation impulse
Only at maximum deformation will both particles have common velocity as their relative motion is
zero
Afterwards, a period of resitution occurs, where particles will return to their original shape or remain
permanently deformed
Equal but opposite resitution impulse R ~ dt pushes the particles apart from one another
R
After separation the particles will have the final momentum where (vB )2 > (vA )2
Ratio of the resitution impulse and the deformation impulse is called the coefficient of resitution
(vB )2 − (vA )2
e=
(vA )1 − (vB )1
Coefficient of Restitution
P~ dt is equal and opposite to the Restitution Impulse ~ dt
R R
Elastic Impact e = 1 : Deformation Impulse R
Plastic (inelastic) Impact e = 0 : No Resitution Impulse, particles stick and move with the same velocity
15
Procedure for Analysis (Central Impact)
Coefficient of resitution relates the relative velocities of the particles along the lines if impact, just
before and just after collision
Oblique Impact
When oblique impact occurs, particles move away from each other with velocities having unknown
directions and unknown magnitudes
Provided the initial velocities are known, four unknowns are present in the problem
The unknowns are (vA )2 , (vB )2 , θ2 , and φ2 , or resolving the velocity vectors into x and y components
of the final velocities
When y axis is established within the plane of contact and the x axis along the line of impact, the
impulsive forces of deformation and restitution act only in the x direction
Momentum of the system is conserved along the line of impact, x axis so that
P P
m (v~x )1 = m (v~x )2
The coefficient of resitution, e, relates the relative-velocity components of the particles along the line
of impact (x axis)
Momentum of particle A is conserved along the y axis, perpendicular to the line of impact, since no
impulse acts on the particle A in this direction
Momentum of particle B is conserved along the y axis, perpendicular to the line of impact, since no
impulse acts on the particle B in this direction
16
Angular Momentum
Basics
Angular Momentum, H~O , of a particle about a point O is defined as the ”moment” of the particle’s linear
momentum about O
Scalar Formulation
If a particle is moving along a curve, the angular momentum can be determined by using a Scalar
Formulation
The magnitude of H~O is (HO )z = d mv
d is the moment arm or perpendicular distance from O to the line of action of m~v
Vector Formation
If the particle is moving along a space curve, the vector cross product is used to determine the angular
momentum about O
~i ~j ~k
H~O = rx ry rz
mvx mvy mvz
~
Since ~ṙ × m~v = m ~ṙ × ~ṙ = 0 therefore
P ~
MO = ḢO
The equation states that resultant momentum about point O of all the forces acting on the particle is
equal to the time rate of change of the particle’s angular momentum about point O
17
System of Particless
Forces acting on arbitrary ith particle of the system consist of a resultant external force F~i , and a
~
resultant internal force f~i r~i × F~i + r~i × f~i = Ḣ i
O
Similar equations can be written for each of the other particles of the system
P ~
P P
r~i × F~i + r~i × f~i = Ḣi
O
The second term is zero since the internal forces occur in equal but opposite collinear pairs, and hence
the moment of each pair about point O is zero
P ~
MO = Ḣ ~
O
Since the moment of a force about point O is M~O = ~r × F~ , the angular impulse may be expressed in
Rt Rt
vector form as Angular Impulse = t12 M~O dt = t12 ~r × F~ dt
The principle of angular impulse and momentum for a system of particles may be written as
P ~ P R t2 ~ P ~
HO + t1
M O dt = HO
1 2
Vector Formulation
Using impulse and momentum principles, it is possible to write equations which define the particle’s motion:
X Z t2
mv~1 + F~ dt = mv~2
t1
XZ t2
H~O + M~O dt = H~O
1 t1 2
Scalar Formulation
If the particle is confined to move in the x-y plane, three independent equations may be written to express
the motion:
X Z t2
m (vx )1 + Fx dt = m (vx )2
t1
XZ t2
m (vy )1 + Fy dt = m (vy )2
t1
XZ t2
(HO )1 + MO dt = (HO )2
t1
18
Conservation of Angular Momentum
When the angular impulse acting on a particle are all zero during the time t1 to t2 , it may be written
as H~O = H~O
1 2
If no external impulse is applied to the particle, both linear and angular momentum are conserved
In some cases, the particle’s angular momentum will be conserved and the linear momentum may not
2. Momentum Equations
Apply the Principle of Angular Impulse and Momentum
P R t2 ~
H~O + t1
M O dt = H~O or H~O = H~O
1 2 1 2
19
Chapter 16
Planar Rigid-Body Motion
Basics
When all particles of a rigid body move along paths which are equidistant from a fixed plane, the body is
undergoing planar motion. There are 3 types of rigid body planar motion
1. Translation: when every line segment on the body remains parallel to its original direction during
the motion
(a) Rectilinear Translation: when two particles’ paths of motion are along equidistant straight
lines
(b) Curvilinear Translation: when two particles’ paths of motion are along curved, equidistant
lines
2. Rotation About a Fixed Axis: when a rigid body rotates about a fixed axis, all the particles of the
body, except on the axis of rotation, move along circular paths
3. General Plane Motion: a body is subjected to general plane motion, when there is a combination
of translation and rotation
Translation
Basics
Position: ~rB = ~rA + ~rB/A vector addition
Velocity: ~vB = ~vA since magnitude of ~rB /A is constant due to rigid body
Acceleration: ~aB = ~aA time derivation of velocity
ω = ω0 + αc t
1
θ = θ0 + ω0 t + αc t2
2
ω 2 = ω02 + 2αc (θ − θ0 )
Motion of P
Position: the position of P is defined by the position vector ~r
Velocity: ~ × r~p
~v = ω and magnitude: v = rω
p
Acceleration: at = αr an = ω 2 r ~a = a~t +a~n ⇒ ~ × ~r − ω 2~r
~a = α and magnitude: a= a2n + a2t
20
Procedure for Analysis
1. Angular Motion
Establish the positive sense of direction along the axis of rotation
When the relationship is known between any two of the four variables α, ω, θ, and t, we can use:
dθ dω
ω= α= α dθ = ω dω
dt dt
When the body’s angular acceleration is constant:
ω = ω0 + αc t
1
θ = θ0 + ω0 t + αc t2
2
ω 2 = ω02 + 2αc (θ − θ0 )
Sense of α, ω, and θ is determined from the algebraic signs of their numerical quantities
2. Motion of P
Velocity of P and its two compontents of acceleration can be determined from the scalar equations:
v = rω at = αr an = ω 2 r
If the geometry of the problem is difficult to visualize, we use:
~ × r~P = ω
~v = ω ~ × ~r
~ × r~P = α
a~t = α ~ × ~r
ω × r~P ) = −ω 2~r
~ × (~
a~n = ω
21
Relative-Motion Analysis: Velocity
The General Plane Motion of a rigid body can be described as a combination of translation and
rotation. To view these components separately:
We use a relative-motion analysis involving two sets of coordinate axes
The axes of this coordinate system will only be allowed to translate with respect to a fixed frame
Basics
Position: ~rB = ~rA + ~rB/A ~rA specifies the location of the ”base point” A, ~rB/A locates B
Displacement: d~rB = d~rA + d~rB/A due to the rotation about A, drB/A = rB/A dθ
d~
rB d~
rA d~
rB/A
Velocity: dt = dt + dt → ~vB = ~vA + ~vB/A ⇒ ~ × ~rB/A
~vB = ~vA + ω
~vB/A has a magnitude of vB/A = ωrB/A with a direction perpendicular to ~rB/A
22
Instantaneous Center of Zero Velocity
Basics
~ × ~rB/A , since ~vA = 0. Point A is called the instantaneous center of zero velocity (IC)
Velocity is ~vB = ω
and it lies on the instantaneous axis of zero velocity. Magnitude is vB = ωrB/IC , and ~vB is perpendicular
to ~rB/IC
Location of the IC
Velocity of a point on the body is always perpendicular to the relative-position vector extending from the
IC to the point
1. Given Velocity: IC is located along the line drawn perpendicular to ~vA , distance from A to the IC
is rA/IC = vA /ω
2. Given Nonparallel Velocities:
Construct A and B line segments that are perpendicular to ~vA and ~vB
Extending these perpendicular segments to their point of intersection locates the IC
3. Given Magnitude and Direction: IC is determined by proportional triangles
23
Relative-Motion Analysis: Acceleration
An equation that relates the accelerations of two points on a rigid body subjected to General Plane
Motion
d~vB d~vA d~vB/A
= + ⇒ ~aB = ~aA + ~aB/A
dt dt dt
~aB/A can be expressed in terms of its tangential and normal components of motion
~aB = ~a + ~aB/A t + ~aB/A n
The terms can be represented graphically as the sum of translation and rotation about point A
~ × ~rB/A − ω 2~rB/A
~aB = ~aA + α
Velocity Analysis
Determine the angular velocity ω
~ of the body by using a velocity analysis
2. Scalar Analaysis
(a) Kinematics Diagram
If the equation ~aB = ~aA + ~aB/A
t
+ ~aB/A n
is applied, then the magnitudes and directions
of the relative-acceleration components ~aB/A t
and ~aB/A n must be established
To do this, draw a kinematics diagram
(b) Acceleration Equation
Represent the vectors in ~aB = ~aA + ~aB/A
t
+ ~aB/A n
graphically by showing their mag-
nitude and directions underneath each term. The scalar equations are determined from the
x and y components of these vectors
24
Relative-Motion Analysis using Rotating Axes
Basics
Position: ~rB = ~rA + ~rB/A
d~
rB/A ~ × ~rB/A + ~vB/A
Velocity: ~vB = ~vA + dt ⇒ ~vB = ~vA + Ω xyz
~ × ~r d~
rB/A vB/A )
d(~
Acceleration: ~aB = ~aA + Ω̇ ~
B/A + Ω × + xyz
dt dt
~ × ~r
~ ~ rB/A + 2Ω
~ × ~vB/A
⇒ ~aB = ~aA + Ω̇ B/A + Ω × Ω × ~ xyz
+ ~aB/A xyz
Coordinate system
25
Cheat Sheet
26