Team Abilities 2023v4
Team Abilities 2023v4
TEAM ABILITIES
DC
JUSTICE LEAGUE - For all friendly characters with this team ability, at the beginning of the game choose a team ability. //
This character modifies attack +1 when attacking one or more characters with the chosen team ability printed on their base.
CRIME SYNDICATE - Probability Control. When this character uses it, immediately give a friendly character and action token.
CSA If you can’t, this use of Probability Control has no effect.
AVENGERS - For all friendly characters with this team ability, at the beginning of the game choose a team ability. // MARVEL
This character modifies attack +1 when attacking one or more characters with the chosen team ability printed on their base.
SPIDER-MAN - Super Senses, but only succeeds on a 6. If the character can already use Super Senses, instead increase the result of its roll for
Super Senses by +1.
GUARDIANS - This character’s combat values can’t be modified by opposing characters’ effects.
UNIVERSAL
BORG - When an adjacent friendly character is KO’d, after resolutions, you may roll a d6. If you do, heal this character equal to STAR TREK
the result -2, minimum 1.
CARDASSIAN UNION - At the beginning of the game, you may choose a team ability. This character modifies attack +1 when attacking
only characters with the chosen team ability.
UNITED FEDERATION OF PLANETS - When this character is given a MOVE action, modify speed +1.
KLINGON EMPIRE - When this character hits an opposing character with an attack roll of 10-12, after resolutions remove an action token
from this character.
MIRROR UNIVERSE - Each time this character takes damage from an opposing character's attack, after resolutions deal the attacker
1 penetrating damage. Uncopyable.