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Client Engine

Engine

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© © All Rights Reserved
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0% found this document useful (0 votes)
28 views

Client Engine

Engine

Uploaded by

for pick
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[SystemSettings]

r.AllowHDR
r.PUBGMaxSupportQualityLevel=3
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90
r.VSync=1

[/Script/Engine.RendererOverrideSettings]

r.VSync=1
ReloadTime.heightScale=0

[/Script/Engine.LocalPlayer]
SkeletalMeshLODBias=0

ParticleLODBias=0

r.enemy.highlight=50

[SystemAim]

WeaponAimYawRate=AspectRatio_MaintainsYFOV

CrossHairBurstIncreaseSpeed=3.0

BulletFireSpeed=AspectRatio_MaintainsYFOV

CrossHairInitialSize=1

ReloadTime=AspectRatio_MaintainsYFOV

ShootInterval=3.0

BulletRange=3.0

BurstShootBulletsNum=AspectRatio_MaintainsYFOV

WeaponAimFOV=2.0

AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

SkeletalMeshLODBias=10

ParticleLODBias=-5
[ShootWeaponEntity]

GetBurstShootBullets=AspectRatio_MaintainsYFOV

GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV

BurstShootBullets=AspectRatio_MaintainsYFOV

BurstShootBulletsNum=AspectRatio_MaintainsYFOV

BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV

HandleAlShootBulletHit=AspectRatio_MaintainsYFOV

OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV

RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV

CurBulletNumInClip=AspectRatio_MaintainsYFOV

[/Script/Engine.PhysicsSettings]

DefaultRecoil=0

DefaultSRecoilInfo=0

DefaultRecoilKickADS=0

DefaultRecoilADSRotation_CP=0

DefaultOpenParachute=0

DefaultHitBoxLeanTransR=0

DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV

DefaultDamageWeapons=AspectRatio_MaintainsYFOV

DefaultMovingSpeedZ=55

DefaultHitEnemy=AspectRatio_MaintainsYFOV

EnableDamageInfo=AspectRatio_MaintainsYFOV

[/Script.Engine.WeaponHitPartCoff]
Head=Max

Body=Max

r.Headshort=Max

r.Body=Max

aim.assist=Max

r.Aim.Assist=Max

[/Script/ShadowTrackerExtra. STExtraGameInstance]
AIM.predict="5.8f"
r.bulletmove="33.0f"
recoilvision="10000%"

[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist="100%"

[Basic]
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist "Extreme"
Crosshair-1
HeadHit="100%"

[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"

[Basic]
AimAssist="100%"
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist "Ultra"
Crosshair=1
HeadHit="100%

[Basic]
r.AlmAssist=5
t.AimAssist-5
AimAssist-
+CVars=r.AlmAssist-5
+CVars=A1mAssist=5
body=enemy1 head-enemy1

[Consolevariables]
r.Fog=0
r.FogDensity=0
r.Character MinBullet Factor=MAX
r.Demage 999999
r.CharacterMinHeadFactor=MAX
r.DemageDensity=999999

[SystemSettings]
r. Fog=0

[SystemSettings]
r.Fog=0

NO SMOKE
[/Script/Engine. RendererSettings] FX.MaxCPUParticles Per Emitter=1

[/Script/Engine.SolarLand] MagicBullet-MAX
HighDemage-MAX
AimAssist-MAX
Demage-MAX
AimBot-MAX UseAimBot MAX
BulletTracking=MAX MagicBullet Fov-MAX
Bullet Range MAX Bulletfire MAX
Bullet Speed=MAX CharacterHead-MAX
CharacterBody-MAX ClientPartAimAssist-MAX
FindPatternEx-AspectRatio_MaintainsYFOV
MagicBulletList.size-AspectRatio_MaintainsYFOV
tmpMagic-AspectRatio_MaintainsYFOV
VisibleCharacter-0 AimPosition.z-9.of
CalcHitBodyType-SValue
CharacterDamage AspectRatio_MaintainsYFOV
AimShootSpreadDir-Max
UseAimAssist=6.0
UseEnityFloat 6.0
SwichesInMaps-68
PartHitComponent=false
ScopeAimShootSpreadAddDirVa LSpeed AspectRatio_MaintainsYFOV
HitShelter Damage AspectRatio MaintainsYFOV
Target-raise
ScopeFov=false
threadcreated AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter-false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=9999
DamageCharacter=99999
DefaultDefaultHitPart Judgment=5
DefaultDSHitPart Judgment=false DefaultClientHitPart Judgment=9999
ClientAimAssistJudgment=$Value ClientAimPart=16
ColorCharacter=8
ClientHitPart Judgment=180.of
HitPart Judgment=100.of DSH1tPart Judgment=100.81
UseShootVerifyEx=True

[ShootweaponEntity]
BulletFireSpeed=3
Shoot Interval-9999 bHasSingleFireMode=3
bHasAutoFireMode-3
bHasBurstFireMode=3
bScopeInBoltActionEnable=3
BurstShootBulletsNum=3
bHasVolleyFireMode=3
RecoilKickADS=0
Extrahit PerformScale=3
LockAnimPitchDegree=3
LockAnimPitchDegreeCrouch=3
AnimationKick=0
MaxDamageRate=3
MaxValidHitTime=3
bAddOwnerOffsetVelocity-True
+bAutoReload-True
+bAutoExitScopeAfterFire True
+IsSupportAutoAim-True +RecoiLKickADS =
+AnimationKick = 0 +GameDeviationFactor 0.1f
+GameDeviationAccuracy 0.11 +AccessoriesRecoveryFactor= 2.0
+AccessoriesDeviationFactor 2.01 +AccessoriesHRecoilFactor= 2.01
+AccessoriesVRecoilFactor 2.01
+ShotGunCenterPerc AspectRatio_MaintainsYFOV +ShotGunVerticalSpread Aspect
Ratio_MaintainsYFOV
+ShotGunHorizontalSpread AspectRatio MaintainsYFOV +ExtraHitPerformScale
AspectRatio MaintainsYFOV
+CrossHairInitSize = 0 + CrossHairBurstSpeed = 5
+CrossHairBurstIncreaseSpeed = 5
+BulletFireSpeed 128120120
+WeaponAimInTime 8.0011
+WeaponwarnUpTime 0.0811
+PreFireTime 8.00817
+PostFireTime 0.0881f
+Post ReloadTime 0.00011
+ReloadTime 0.8001f
+ForegripParam =
ForegripParam 1.800080
ForegripParam 2.800000
ForegripParam 3.800000
ForegripParam 4.800080
ForegripParam = "Max"//Enable00088
ForegripParam 6.000000
+MagParam =
MagParam 1.088000
MagParam 2,009008

[SystemAim]
WeaponAimYawRate AspectRatio_MaintainsYFOV
CrossHairBurstIncrease Speed-3.0 BulletFireSpeed AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime-AspectRatio_MaintainsYFOV
ShootInterval-3.0
BulletRange 3.0
Burst Shoot Bullets Num AspectRatio MaintainsYFOV
WeaponA1mFOV 2.0
AspectRatioAxisConstraint-AspectRatio MaintainYFOV
Skeletal MeshL0DBias=16 ParticleLODBias=-5
[ShootweaponEntity]
GetBurst Shoot Bullets AspectRatio MaintainsYFOV GetBurst Shoot BulletsNum
AspectRatio MaintainsYFOV
Burst Shoot Bullets AspectRatio MaintainsYFOV
Burst Shoot BulletsNum AspectRatio MaintainsYFOV
Burst ShootBulletsNumFromEntity AspectRatio MaintainsYFOV
GetBurst ShootBulletsNumFromEntity AspectRatio MaintainsYFOV HandleAlShoot
BulletHit AspectRatio MaintainsYFOV
Owner Client HandleAlShoot BulletHit AspectRatio MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit AspectRatio MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV

[/Script/ShadowTrackerExtra. STExtraBaseCharacter]
ClientHitPartJudgment=8
HitPartCoffHead Judgment=8
DSHit Judgment=8
UseShoot VerifyEx-True

[/Script.Engine.WeaponHitPartCoff]
Head-Max
Body=99

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