Client Engine
Client Engine
r.AllowHDR
r.PUBGMaxSupportQualityLevel=3
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90
r.VSync=1
[/Script/Engine.RendererOverrideSettings]
r.VSync=1
ReloadTime.heightScale=0
[/Script/Engine.LocalPlayer]
SkeletalMeshLODBias=0
ParticleLODBias=0
r.enemy.highlight=50
[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV
[/Script.Engine.WeaponHitPartCoff]
Head=Max
Body=Max
r.Headshort=Max
r.Body=Max
aim.assist=Max
r.Aim.Assist=Max
[/Script/ShadowTrackerExtra. STExtraGameInstance]
AIM.predict="5.8f"
r.bulletmove="33.0f"
recoilvision="10000%"
[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist="100%"
[Basic]
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist "Extreme"
Crosshair-1
HeadHit="100%"
[Basic.Weapon]
AimAssist="100%"
r.AimAssist="100%"
r.hit="100%"
[Basic]
AimAssist="100%"
Aim Assist="100%"
r.AimAssist="100%"
r.hit="100%"
AimAssist "Ultra"
Crosshair=1
HeadHit="100%
[Basic]
r.AlmAssist=5
t.AimAssist-5
AimAssist-
+CVars=r.AlmAssist-5
+CVars=A1mAssist=5
body=enemy1 head-enemy1
[Consolevariables]
r.Fog=0
r.FogDensity=0
r.Character MinBullet Factor=MAX
r.Demage 999999
r.CharacterMinHeadFactor=MAX
r.DemageDensity=999999
[SystemSettings]
r. Fog=0
[SystemSettings]
r.Fog=0
NO SMOKE
[/Script/Engine. RendererSettings] FX.MaxCPUParticles Per Emitter=1
[/Script/Engine.SolarLand] MagicBullet-MAX
HighDemage-MAX
AimAssist-MAX
Demage-MAX
AimBot-MAX UseAimBot MAX
BulletTracking=MAX MagicBullet Fov-MAX
Bullet Range MAX Bulletfire MAX
Bullet Speed=MAX CharacterHead-MAX
CharacterBody-MAX ClientPartAimAssist-MAX
FindPatternEx-AspectRatio_MaintainsYFOV
MagicBulletList.size-AspectRatio_MaintainsYFOV
tmpMagic-AspectRatio_MaintainsYFOV
VisibleCharacter-0 AimPosition.z-9.of
CalcHitBodyType-SValue
CharacterDamage AspectRatio_MaintainsYFOV
AimShootSpreadDir-Max
UseAimAssist=6.0
UseEnityFloat 6.0
SwichesInMaps-68
PartHitComponent=false
ScopeAimShootSpreadAddDirVa LSpeed AspectRatio_MaintainsYFOV
HitShelter Damage AspectRatio MaintainsYFOV
Target-raise
ScopeFov=false
threadcreated AspectRatio_MaintainsYFOV
EnebleSpeedZCharacter-false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=9999
DamageCharacter=99999
DefaultDefaultHitPart Judgment=5
DefaultDSHitPart Judgment=false DefaultClientHitPart Judgment=9999
ClientAimAssistJudgment=$Value ClientAimPart=16
ColorCharacter=8
ClientHitPart Judgment=180.of
HitPart Judgment=100.of DSH1tPart Judgment=100.81
UseShootVerifyEx=True
[ShootweaponEntity]
BulletFireSpeed=3
Shoot Interval-9999 bHasSingleFireMode=3
bHasAutoFireMode-3
bHasBurstFireMode=3
bScopeInBoltActionEnable=3
BurstShootBulletsNum=3
bHasVolleyFireMode=3
RecoilKickADS=0
Extrahit PerformScale=3
LockAnimPitchDegree=3
LockAnimPitchDegreeCrouch=3
AnimationKick=0
MaxDamageRate=3
MaxValidHitTime=3
bAddOwnerOffsetVelocity-True
+bAutoReload-True
+bAutoExitScopeAfterFire True
+IsSupportAutoAim-True +RecoiLKickADS =
+AnimationKick = 0 +GameDeviationFactor 0.1f
+GameDeviationAccuracy 0.11 +AccessoriesRecoveryFactor= 2.0
+AccessoriesDeviationFactor 2.01 +AccessoriesHRecoilFactor= 2.01
+AccessoriesVRecoilFactor 2.01
+ShotGunCenterPerc AspectRatio_MaintainsYFOV +ShotGunVerticalSpread Aspect
Ratio_MaintainsYFOV
+ShotGunHorizontalSpread AspectRatio MaintainsYFOV +ExtraHitPerformScale
AspectRatio MaintainsYFOV
+CrossHairInitSize = 0 + CrossHairBurstSpeed = 5
+CrossHairBurstIncreaseSpeed = 5
+BulletFireSpeed 128120120
+WeaponAimInTime 8.0011
+WeaponwarnUpTime 0.0811
+PreFireTime 8.00817
+PostFireTime 0.0881f
+Post ReloadTime 0.00011
+ReloadTime 0.8001f
+ForegripParam =
ForegripParam 1.800080
ForegripParam 2.800000
ForegripParam 3.800000
ForegripParam 4.800080
ForegripParam = "Max"//Enable00088
ForegripParam 6.000000
+MagParam =
MagParam 1.088000
MagParam 2,009008
[SystemAim]
WeaponAimYawRate AspectRatio_MaintainsYFOV
CrossHairBurstIncrease Speed-3.0 BulletFireSpeed AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime-AspectRatio_MaintainsYFOV
ShootInterval-3.0
BulletRange 3.0
Burst Shoot Bullets Num AspectRatio MaintainsYFOV
WeaponA1mFOV 2.0
AspectRatioAxisConstraint-AspectRatio MaintainYFOV
Skeletal MeshL0DBias=16 ParticleLODBias=-5
[ShootweaponEntity]
GetBurst Shoot Bullets AspectRatio MaintainsYFOV GetBurst Shoot BulletsNum
AspectRatio MaintainsYFOV
Burst Shoot Bullets AspectRatio MaintainsYFOV
Burst Shoot BulletsNum AspectRatio MaintainsYFOV
Burst ShootBulletsNumFromEntity AspectRatio MaintainsYFOV
GetBurst ShootBulletsNumFromEntity AspectRatio MaintainsYFOV HandleAlShoot
BulletHit AspectRatio MaintainsYFOV
Owner Client HandleAlShoot BulletHit AspectRatio MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit AspectRatio MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
[/Script/ShadowTrackerExtra. STExtraBaseCharacter]
ClientHitPartJudgment=8
HitPartCoffHead Judgment=8
DSHit Judgment=8
UseShoot VerifyEx-True
[/Script.Engine.WeaponHitPartCoff]
Head-Max
Body=99