Fitness App PRD 1726693137
Fitness App PRD 1726693137
Product: FitTrack
Feature Name: Enhanced User Engagement through Personalisation, Gamification, and Community
Interaction
Context
Current Scenario
FitTrack is a leading fitness tracking app that allows users to monitor physical activities, health metrics, and set
fitness goals. Despite a robust user base, recent analytics indicate a decline in Daily Active Users (DAU) and a
decrease in average session length.
Users appreciate the core tracking functionalities but have reported that the app lacks engaging content that
motivates them to stay active and consistent with their fitness journey.
Limitations or Challenges
Limited Personalization: The current system does not provide tailored workout plans, diet suggestions, or
motivational content, leading to a generic user experience.
Lack of Engagement Features: The app lacks interactive and gamified elements that can make fitness
tracking more enjoyable and motivating.
Business Objectives
1. Increase DAU by 20%: By introducing engaging and personalized content, we aim to increase the number
of daily active users by 20% over the next quarter.
2. Boost Average Session Length by 15%: Enhancing user engagement with interactive features is expected
to increase the average session length by 15% over the next quarter.
3. Improve User Retention: By adding community and gamification elements, we aim to reduce churn and
improve user retention rates.
User Objectives
1. Enhanced Personalization: Users will receive personalized recommendations for workouts, diet plans,
and motivational content, improving their overall experience.
2. Increased Motivation and Engagement: Gamification elements like challenges, leaderboards, and
rewards will make fitness tracking fun and motivating, encouraging users to stay active within the app.
3. Community Building: Social features will allow users to connect with other fitness enthusiasts, share their
progress, and participate in group challenges, fostering a sense of community and support.
User Persona
Using empathy map framework to create detailed personas representing the different types of users who will
be impacted by the new features.
Background Daryl is a 30 year old Christina is a 25 year old Aryan is a 29-year-old graphic
marketing manager who works teacher who recently started her designer who has been regularly
long hours from home. He tries fitness journey after finishing working out for two years. His
to stay fit by exercising a few college. She is eager to make fitness motivation stems from
times a week but finds it fitness a habit but feels being part of a community where
challenging to be consistent. overwhelmed by complex he can share progress and
Daryl is health-conscious and routines and fitness apps that compete in challenges. Aryan
- Generic workout
- Overwhelmed by apps that are - Feels isolated when there’s no
recommendations that don’t
too advanced or cluttered with easy way to engage with a fitness
consider his time constraints or
features that don’t cater to community through the app.
fitness level.
beginners. - Lacks motivation without social
- Feels the app lacks engaging
- Struggles to find simple, accountability and group
content or incentives to keep
beginner-level content without challenges.
him coming back regularly.
Frustrations feeling judged or discouraged. - Dislikes apps that don’t offer a
- Doesn’t have time to explore
- Feels demotivated when she sense of competition or the ability
complex features or navigate
doesn’t see immediate results to share progress.
through multiple screens to get
and may abandon her routine. - - Can become disengaged if the
to the workout.
Confused by fitness jargon and app doesn’t offer new,
- He struggles to see long-term
unfamiliar with various community-driven content or
progress, which affects his
exercises, leading to frustration. challenges.
motivation to stay consistent.
3. Monetary: The potential revenue or value a user brings to the app (e.g., likelihood to subscribe to premium
features, purchase in-app items, etc.).
User Stories
User Flow
Step 3: If the user is new, they are prompted to set up their profile by answering personalization questions. If
returning, they are directed to the home screen.
Step 4: The home screen displays personalized options like workout plans, diet suggestions, and community
features.
Step 5: User interacts with features such as creating challenges, tracking progress, and viewing group
leaderboards.
Step 6: User completes their session and exits or returns to the app’s home screen.
2. Customer Flow
Flow 1: New User Registration
User is directed to the home screen, where personalized recommendations for workout
plans, diet suggestions, and community challenges are displayed.
User explores features like daily challenges, community, and creating custom
challenges.
The flow ends with the user ready to track workouts, diets, and progress.
User interacts with features such as workout plans, challenges, and community
options, depending on their preferences.
The flow ends with the user tracking their activities, completing challenges, and
viewing achievements.
Requirements
1. Technical Requirements
Technical
Description Responsible Teams
Requirements
2. Design Requirements
Design Requirements Description Responsible Teams
- Design clean, easy to read workout and meal plan interfaces, with
Workout & Meal large, tappable elements for mobile navigation. UI/UX Design Team,
Plan Interfaces - Use icons and visual cues to denote exercise difficulty, duration Mobile Development Team
meal nutritional breakdowns.
3. Functional Requirements
Functional
Description Responsible Teams
Requirements
Reminder - Allow users to set reminders for workouts, meals, and hydration. Backend Development
Notifications - Send personalized morning workout reminders based on user Team, UI/UX Design Team
- Ensure the app loads within 3 seconds, and key interactions (e.g.,
workout tracking, leaderboard updates) are responsive within 1-2
Backend Development
Performance seconds.
Team, Data Science Team
- Optimize backend processes to reduce latency in recommendation
updates and community interactions.
Wireframes
Edge Cases
Scenario: AR features may not function correctly on devices with lower hardware
specifications or outdated software.
Resolution: Include a check to ensure the device meets the AR requirements before
enabling AR features. Provide users with a fallback option or a message explaining
that the feature may not be available on their device.
Resolution: Allow users to provide feedback on recommendations and adjust the algorithm based on this input.
Include a manual override feature where users can customize their preferences.
Success Metrics
Measures the
percentage of
North Star Daily Active
users who actively Daily 20% DAU 40% DAU
Metric Users (DAU)
interact with the
app daily.
Measures the
Personalized percentage of
User Workout users interacting 40% weekly 65% weekly
Weekly
Engagement Engagement with personalized engagement engagement
Rate workout plans
daily or weekly.
Percentage of
Meal Plan users who
30% weekly 55% weekly
Engagement regularly view and Weekly
engagement engagement
Rate follow the meal
suggestions.
Measures the
percentage of
Workout users who 50% completion 70% completion
Weekly
Completion Rate complete their rate rate
recommended
workouts.
Measures the
Daily Challenge percentage of
Community
Participation users participating Daily 15% of users 35% of users
Engagement
Rate in daily fitness
challenges.
Percentage of
users who visit
Community Page and interact with
Weekly 25% of users 45% of users
Interaction Rate the community
page (comments,
posts, likes, etc.).
Percentage of
Weekly users who interact
Leaderboard with the 20% interaction 50% interaction
Weekly
Notification leaderboard after after notifications after notifications
Engagement receiving weekly
notifications.
Percentage of
Workout users who interact
Reminders and Reminder with or respond to 25% engagement 50% engagement
Daily
Notifications Notification morning workout rate rate
Engagement reminder
notifications.
Measures the
percentage of
30-Day Retention users who remain
User Retention Monthly 35% retention 60% retention
Rate active on the app
30 days after
signing up.
Tracks overall
user satisfaction
with the
personalized
Satisfaction & User Satisfaction 70% satisfied 85% satisfied
recommendations Monthly
Feedback Rate users users
and app features
(measured via
surveys or
feedback).
Percentage growth
Growth and New User
in new user sign- Monthly 15% growth 30% growth
Acquisition Acquisition Rate
ups over time.
Percentage of
Referral Rate users who refer Monthly 10% referral rate 20% referral rate
the app to others.