0% found this document useful (0 votes)
89 views

How It Works (Part 8) - Multitrack (SOS Mar '88)

works

Uploaded by

holokaustikk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
89 views

How It Works (Part 8) - Multitrack (SOS Mar '88)

works

Uploaded by

holokaustikk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 10

How It Works: Multitrack (Part 8)

by David Mellor (/search/a/David+Mellor)

Article from Sound On Sound, March 1988 (/mags/SOS/88/03/216)

From the humblest of 4-track cassette recorders to the might of 48-track digital, multitrack is the
technique used for 99.9% of all commercial recordings. David Mellor looks at the background to this
powerful tool and wonders how we ever managed without it.

In days of old when knights were bold and multitrack not invented... basically, you had to get it right all in
one take or go back and try again. "Take seventy-ve, and go easy on the vibraslap this time," cries the
producer.

The old technique, used in the Fifties because that's all there was, is often referred to as 'straight stereo',
because the sound goes into the microphones and straight onto the stereo tape. Let's just forget about
straight mono for the moment. Does anyone out there still record mono? I thought not. Although it seems
just a little primitive now to we sophisticated recording engineers, both in the home and in the pro studio,
remember that an awful lot of classic tracks were done that way. I'm currently working my way through
the Atlantic Rhythm & Blues series of CDs which have many recordings going way back, mostly recorded
'live' with not an overdub in sight... What's an overdub? We'll soon see.

Let's look in more detail at the problems of recording a band all in one go. For a start, microphones have a
habit of intimidating even the most professional of performers. When you know that every tiny mistake is
going down onto tape, those tiny mistakes somehow seem to become rather less tiny and more frequent.
Add that together with any technical problems in the recording process, extraneous noises etc, and it's a
recipe for disaster. The only way to do it is to do it, and do it, and do it again until it's right.

There is one story which harks back to the days of 78 rpm records, where the recording was cut straight
into a wax disc. Apparently, a certain band was having trouble with a brass player who kept ufng a note.
Over and over they tried it, and over and over he goofed. When at last the piece was performed perfectly,
after the last chord had died away, there came a voice from the back, "Was that all right?"

It wasn't, the engineer hadn't lifted the cutting stylus from the disc. The music was perfect, and so was the
musician's question - with no way of erasing it! Back to the top for another take, boys...

One step beyond straight stereo is sound on sound. Now where have I heard that expression before? You
can read more about this technique in last month's 'Studio Magic' series. A common use of sound on sound,
in the early days of recording, was to record a complete track, band and vocal, in stereo - or mono - and
then mix that recording with a harmony vocal performed by the featured artist onto another tape recorder.
I once saw a lm which credited the invention of this to Buddy Holly. I'll suspend judgement and accept it as
true because it's the right era and because I like his records!

Once people started doing this, it must have been a small step to think of having separate tracks on one
tape, to take the various instruments. These tracks could be mixed down onto a stereo tape recorder later.
Les Paul
(the guy who the guitars are named after) was an early exponent of multitrack recording, and used an 8-
track recorder to build up some terric virtuoso song arrangements using little else but guitar and
percussion to accompany his wife, Mary Ford. If you ever see a Les Paul record in a secondhand shop then
buy it, if you don't learn anything about guitar playing then you'll certainly learn what can be achieved
even with a primitive '50s multitrack tape machine.

To those who practice the art, multitrack must seem pretty obvious in its benets, but there are some ner
points worthy of note which do not seem to get enough attention in the technical press. Let's start at
ground level to make sure we are talking the same language.
Figure 1.

SUIVEZ LA PISTE

Funnily enough, the French word for ski-run is the same as the
French word for tape track. Figure 1 shows a length of tape,
recorded by a 4-track tape recorder. Figure 2 shows the
arrangement of tape heads that recorded it. Most reputable tape
recorders have three heads as shown. One notable exception has
just two, but we shall ignore it for the moment. The function of the
erase head is, of course, to clean the tape for a fresh recording
and, yes, the record head is to record and the replay head is to play Figure 2. back. How can we use
this to make a multitrack recording? The answer is we can't. There needs to be something more.
The record head must be able to play back too.

On the face of it, it sounds like a contradiction in terms. On close inspection - microscopes out
everybody - we nd that the record head and replay head are pretty much alike. Figure 3 shows the
general outline in exaggerated scale. The difference between the two is that the gap in the record head
is wider than the gap in the replay head. The recording process occurs at the trailing edge of the gap, in
the direction of tape travel, so the closer it is to the leading edge, the more the magnetism on the
leading edge would interfere with the process.
Figure 3.

The replay head needs a small gap because the magnetism imprinted onto the tape needs to form a
magnetic circuit with the poles of the head. Since a frequency of 20kHz, on tape running at 15 inches
per second (ips), has a wavelength of only 19 millionths of a metre then the head gap must be signicantly
smaller than this. I could explain in more detail - there is a lot of potential detail to go into - but the
important thing for a studio engineer to realise is that there is a necessary difference between record
and replay heads; small but not negligible.

What I am leading up to is that the record head can, if required, be used as a replay head. It will not
perform to the same standard, but this fact has an important spin-off. Take as an example, our 4-track
tape recorder. Suppose a stereo signal is recorded onto tracks 1 and 2. If tracks 1 and 2 of the record
head are then used to play back this recording, a third track can be recorded while listening to the rst
two. As you can see, part of the record head is recording while another part is playing back. I think
nature is a jolly useful thing to allow this to be possible. Imagine what would happen if the replay head
had to be used to monitor the rst two tracks. If the record and replay heads were physically spaced one
inch apart, then the third recorded track would be spaced one inch away from the rst two on the tape.
Not just an inch in length but 66 milliseconds in time. Although you might think you were recording the
third track 'in sync', ie. synchronised with the rst two tracks, when replayed it would be wildly out of
time. 66 milliseconds can be a lot in musical terms.
Although I haven't stated it so far, the name for the playback output of the record head is the sync
output. Hope you can see why. A professional multitrack tape recorder will have, for each track, an Input,
a sync output and a replay output. The sync output is used for laying extra tracks in time with the rst. The
replay output is used for mixdown when maximum sound quality is wanted.

As you probably know, multitrack starts with 4-track and goes all the way up to 64-track in pro studios.
What benet do the extra 60 tracks bring? After all, they keep on saying that the Beatles' Sergeant Pepper
was recorded on 4-track.

I'm sure that Sergeant Pepper is still earning a crust for its creators, but times have changed. I'm not
saying that 64 tracks are necessary to make music, just that the currently popular musical idiom is highly
multitrack based. See what I mean? Up to a point, the more tracks you have available, the greater the
chances of success, given a sufcient input of musical ability. 64 tracks may be overkill, but so many top
producers seem to need 48 that we all have to take notice of what is going on in these higher echelons.

To realise why a large number of tracks is benecial, let's backtrack a little. In the days of 4- and 8-track
recording, when these were pro studio standards, it was common to record several instruments on one
or two tracks. Bass guitar and drums on one track was not unheard of. (You wouldn't dream of doing it
now!) The extra tracks were used for adding extra gloss to the production. With 16-track recording the
situation became slightly different. Now there were enough tracks to consider recording each instrument
on a separate track. It can be done with 8-track, but you are never going to build up a really 'big'
production this way.

Having the instruments on separate tracks makes it possible to obtain an ideal sound for each, using
equalisation on the mixing desk. Of course, once you get to sweet 16, you yearn to be grown-up 24 and
so on. Above 24 tracks, another consideration comes into play: there is room on the tape to experiment.
Let's face it, if you can't get a big sound on 24-track then you would be better off working a pneumatic
drill. With 32 or 48 tracks available there is room to have an idea, put it to one side, then bring it back
into play if you feel like it. Alternative takes is the name of the game. Let the guitarist have ten attempts
at his solo, we can decide which one we like later - either that or combine the best fragments from each
one.

INTO THE GROOVE

Looking in more detail at the recording process, I'd like to explain a little about how bands are generally
recorded, as it throws light on the whys and the ways in which multitrack is used. For the purposes of
this example, 16 tracks should be sufcient. (8-track makes things a little tight, but not impossible.) The
rst stage in the recording process is the basic track. This is where the guys and girls in the group who
play the most structurally important elements of the arrangement record together in the studio, their
performance going down onto tape in one go. Imagine the microphone plan is as follows:
Drums: bass drum
snare left
overhead

right overhead
Bass guitar
Guitar
Keyboard
Guide vocal

That's enough for starters, and will take up eight tracks on the tape. I have simplied the drum miking a
little, but it's not impossible to get a good sound with this technique providing the studio acoustics are
okay. Typically, the musicians will all wear headphones so that they can hear each other clearly. Not
many bands can get from start to nish of a song without hearing what the singer is meant to be doing, so
he gets a microphone as well - and since he has a mic, you might as well put his track down on tape too,
it may come in useful later on even if it is a bit rough in places.

It's amazing how long it can take to get this bit right. If one musician makes a mistake, then it is possible
to correct his part individually, but it is usually better to get the all-important backing track done in one
go. If the worst comes to the worst and the players just can't get it right (if you're thinking of starting a
small studio, be warned that many amateur bands are like this!), then one possible answer is to edit the
multitrack tape. Most people are fairly familiar with the concept of editing stereo ¼" tape, but are
reluctant to cut the multitrack. Do it now! It will give you such a feeling of power, especially if you use 2"
tape. I can't say that it always works musically, because tempi can vary so much, but technically it's
hardly any different to joining ¼" tape - you just use a bigger splicing block and wider tape. Subsequent
recording over the join should not cause any problems that can't be covered up with a bit of reverb, and
usually no problems at all.

When the basic tracks are captured with sufcient feel or groove - as trendy recording engineers say - it's
time to move on to the overdubs and vocals. Overdubs can take a lot of time, but at least it's a
straightforward matter to go back and correct mistakes. This is the technique known as 'drop-in', or to
the more Americanised of us, 'punch-in'.

When the guitarist (as they always do) gets his nger trapped under the string in the middle of an
otherwise perfect solo, it seems a pity to go back and re-do the whole track. Why not just patch up the
bad part? It's time to get back to the technicalities of multitrack.

I said earlier that it is possible to monitor the sync output of the record head so that you can hear
previously recorded tracks when you overdub. Let me describe what happens when you play one track in
sync mode, with record ready switched on for that track, then press the Record button. As you play, the
sound of what is already on the tape is heard through the speakers. When the Record function is
selected, the tape recorder switches an internal relay so that it now directs what is coming in straight to
the sync output. This means that when a musician is doing a drop-in, he can hear his previous
performance in the headphones up to the point where Record is pressed, then he can hear the sound of
what he is currently playing. This is a very handy facility because the player always knows where he is in
the track, and what he is supposed to be doing.

That explains the basic automatic switching operation. Now let me tell you how this can differ. Firstly,
older multitrack recorders, such as the Studer A80 Mk 1, do not have this automatic switching facility.
It's not an insuperable problem, but a point to be borne in mind when you shop on the secondhand
market. Secondly, some multitrack machines, such as the Fostex range, have extra switching facilities
which let you monitor the input signal even when you are not recording. It's not always a case of the
more facilities the better, just that if you are into adventurous equipment purchase procedures, ie.
secondhand, then make sure that your mixing desk can cope with your multitrack.

I could at this point mention a certain other multitrack which, in some versions, does not allow sync
monitoring when the Record Ready button is pressed - only input-monitoring. This means that you have
to use the Record Ready button on the machine to perform drop-ins, rather than the Record button on
the remote control unit. Also, it means that after recording a track, you have to go back to the machine
and take it out of Record Ready mode to listen to what you have just laid down - you can't just press
Play! How silly, and if anyone else has the same ½" 8-track that I have, then accept my commiserations. I
hope you can gure out how to modify it (it can be done!).

MULTITRACK PROBLEMS

Stereo tape recorders have a lot of little nasties which try to make your recording worse than it should
be. Multitrack machines have all these and more...

Of prime concern, especially with narrow-gauge multitrack, is 'head crosstalk'. This becomes
troublesome when you try to play one track and bounce it onto the adjacent track (as you might do if
you were trying to create some empty tracks on the tape). In this situation, one layer of the record head
is trying to play back, the next is trying to record. That high pitched whistling sound in your headphones
is feedback. Crosstalk between adjacent tracks of the tape head forms a loop similar to the loop between
microphone and loudspeaker in a PA system. It's sometimes possible to get around this by lowering the
recording level, but the best way to avoid it is to plan more carefully, so that you never have to bounce
adjacent tracks. On an 8-track recorder this may prove impossible.

The second problem is 'sync response'. When I said earlier that the record head could be used for
playback, I indicated that the sound quality wasn't quite as good as from the replay head proper. Since
the head gap is wider, high frequencies are curtailed. This isn't a problem for monitoring purposes but if
you want to bounce tracks around on the multitrack tape - you have to use the sync output from the
record head to do this - then some quality is lost. A typical situation is where you have several tracks,
perhaps percussion, which could be mixed into stereo onto just two tracks of the multitrack tape, leaving
tracks free for further work. In doing this the brightness of the metallic sounds would be lost to a certain
extent. Having said that, head technology improves year by year and with the latest multitrack recorders,
the sync response is hardly distinguishable from replay. That has not always been the case.

'Gap scatter' is an interesting phenomenon which explains how difcult it is to make a multitrack tape
head. If you read 'How It Works - the Tape Recorder' [SOS Feb'87] then you will understand that the
azimuth of a tape head - ie. the vertical alignment - has to be correct to preserve a good top end
frequency response. Unfortunately, each track of the multitrack head tends to have its own slight
variation from true. It will not be a problem in most studio work, but it's useful to be aware of what can
go wrong, especially when tapes are transferred from studio to studio.

Multitrack is not an easy subject to put into a convenient nutshell. It's a situation where you have to
have hands-on experience to know the delights and disasters that can occur. Multitrack recorders are
becoming cheaper and cheaper and I am sure that soon they will be as commonplace as the home video
almost! Perhaps the current formats will be outdated by newer developments. Interesting possibilities
include the Akai 12-track cassette-based (not compact cassette) format, and direct to computer-type
hard disk recorders. Akai have also recently announced a Video 8 based digital multitrack. Perhaps R-
DAT might have something to offer too. One last alternative is that there may be a complete reversal in
trends and we shall all return to recording music as it is performed, straight onto stereo tape, with all its
pitfalls and perils. Do you think that might happen? I don't.

48-TRACK RECORDING

To my knowledge, there are no 48-track tape recorders in current production, although Sony promise
that their digital multitrack is upward-compatible to this standard. To carry out 48-track recording, two
24-track tape machines are required, together with a synchroniser to lock them together. 48-track is
actually not quite a precise term because timecode has to be recorded on one track of each tape for the
synchroniser to know where each should be, therefore only 46 audio tracks are left.

48-track procedure normally involves the concept of 'master' and 'slave' reels. When the basic tracks of
a song are built up, they go onto one reel of 24-track tape. When this reel is full, the whole of the music
so far is mixed down onto two tracks of a second reel on another 24-track machine - the slave reel. The
original (master) reel is put away and all further overdubs are done using the temporary stereo mix of
the basic tracks as a guide. This saves having to wait for the synchroniser to lock up and also saves the
valuable master reel from shuttling back and forth against the heads, wearing down the high
frequencies.
When the recording is complete, the master reel is brought back out and master and slave reels are
synchronised together on two 24-track machines ready for nal mixdown. There is no reason - apart
from the number of mixer channels available - why this cannot be extended to 72-track and beyond.

MIXDOWN

Older engineers - not me! - call this process 'remix' because they thought of multitrack as 'taking apart'
the performance before putting it back together again. Most music nowadays is put together for the rst
time on multitrack, so the mixdown is the rst time it all comes together as it should.

It goes almost without saying that mixdown involves mixing the 16 or 24 tracks of the multitrack onto a
¼' stereo tape - or perhaps mixing a portastudio 4-track cassette onto an ordinary stereo cassette. Any
multitrack recording, however, will be noisier than a stereo recording of the same combination of
instruments. This is because noise adds by 3dB (decibels) for each doubling of the number of tracks: ie.
8-track is twice as noisy as 4-track; 16-track is twice as noisy as 8-track. If each track could be recorded
to its maximum level all the time, then this would not occur as signal and noise would add in the same
proportion. Unfortunately, this is impossible in practice.

The best way to avoid multitrack-generated noise is to mute any track that has no signal on it. For
example, if the vocalist is taking a break, then his track should be switched off for that length of time in
the mix, thus cutting out the noise contribution of the track. When automated muting is a feature of all
mixing consoles - as it surely will be, in time - then this will be dead easy to implement. Until then we'll
do it with difculty because it makes our recordings cleaner and quieter.

THE 6dB PROBLEM

If you use multitrack, then this paragraph on the subject of drop-ins may be useful.

Have you noticed that when you drop in there is an increase in level? It depends on your monitoring
arrangements, but the traditional - and most useful - method is this: Before the drop-in point, the
previously recorded track and the signal to be recorded are monitored. This is so that an
instrumentalist can play along with the track, so that the music will ow smoothly over the drop-in.
After the drop-in point, obviously, only the signal being recorded will be heard.

If your multitrack recorder has automatic switching from sync to input when you press Record, then
the level will increase at the drop-in point, which can be annoying. This is because when the musician
is playing along with the previously recorded track, the two signals are uncorrelated - even though the
same notes are being played. After the drop-in the signal being returned from the tape recorder is
exactly the same as the input signal, so the two are correlated. Uncorrelated signals of equal level will
give a 3dB rise when added together. Correlated signals will give a 6dB rise, however, so the level goes
up.

Some clever mixing consoles can compensate for this. Most do not. It's annoying, but we have to live
with it.

You might also like