Star Wars RPG Saga Move Action Summary
Star Wars RPG Saga Move Action Summary
Move:
You can Move up to your Speed as a Move Action. Even Moving 1 square is considered a Move
Action. Nonstandard modes of movement are also covered by this type of Action, such
as Climb or Ride.
Moving Diagonally
Moving Diagonally costs double. When Moving or counting along a diagonal path, each diagonal
step counts as 2 squares. If a character moves diagonally through Low Objects or Difficult
Terrain, the cost of movement doubles twice (that is, each square counts as 4 squares).
A character can't make Diagonal Movement past the corner or end of a wall that extends to a
grid center.
Manipulate an Item:
Manipulating an Item includes picking up an item, loading a weapon, opening a door, or moving
a heavy object; doing any of these is a Move Action.
Retrieving a Stored Item
Retrieving a Stored Item out of a backpack, carrying case, or other closed containers requires
two Move Actions, one to open the container, and one to get the item. Holsters, Utility Belts,
and Bandoliers are not considered to be closed containers for the purpose of this type of action.
MOVE ACTIONS
Stand Up:
Standing Up from a Prone position requires a Move Action.
Acrobatic Standing
If you are Trained in the Acrobatics skill, you can stand up from a Prone position as a Swift
Action with a successful DC 15 Acrobatics check.
Withdraw:
You can Withdraw from combat as a Move Action. To Withdraw, the first 1 square of your
movement must take you out of your opponent's Threatened Area by the shortest possible
route. If you must move more than 1 square to escape the Threatened Area, you can't
Withdraw. You can Move normally in order to escape an opponent, but you provoke an Attack
of Opportunity when doing so.
Once you clear the Threatened Area, you may continue to move, up to a total of half
your Speed. You can Withdraw from more than one opponent in the same action, but only if
you can clear all Threatened Areas in your first 1 square of movement.