Tome of Summoning Encounters 5e
Tome of Summoning Encounters 5e
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ARCTIC LVL 11-16 ARCTIC LVL 17-20
d20 Encounter d20 Encounter
1 Ancient white dragon hunts the party from the sky 1 Ancient white dragon mother leading 1d4 young white dragons on a hunt
2-3 1d4+1 young white dragons fight over the carcass of a mammoth 2-3 Two ice devils patrol the area near a portal to their frozen layer of hell
4-5 1d4 frost giants attack trespassers on their ancestral burial grounds 4-5 Lich roams the frozen wastes in search of an artifact lost in the ice
6-7 Ice devil frozen in a glacier telepathically tricks party into releasing it 6-7 1d4+1 frost giants track a remorhaz to its nest to collect eggs
8-9 Wounded young silver dragon trapped in a large net by 1d4+1 gladiators 8-9 1d4 remorhazes erupt from the ice in an ambush near their nest
10-11 Remorhaz follows the party, burrowing beneath the snow 10-11 2d4+1 wights on undead horses lead 5d4 zombies to nearby town
12-13 Strong snow flurry approaches, created by 1d4 air elementals 12-13 Town that froze to death haunted by 1d4 wraiths and 5d4 specters
14-15 1d4 hungry trolls roam the arctic in search of a warm meal 14-15 Iron golem lies dormant in ice, becomes hostile if freed
16-17 1d4 water elementals break ice to submerge party; DC15 DEX Save or fall in 16-17 Spell scroll of simulacrum frozen in ice makes a copy of a character
18-19 Avalanche; DC16 DEX/STR Save or take 10d10 bludg. dmg., be buried 18-19 Ice storm (3d4 hr): 20 CON save or +1 exhaustion per hour, 5d10 cold dmg
20 Grove of tropical flora and fauna magically tended by welcoming druid 20 Adult silver dragon in humanoid form sherpas the party to their destination
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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COASTAL LVL 1-4 COASTAL LVL 5-10
d20 Encounter d20 Encounter
1 Area is flooded with knee-high water as a water elemental approaches 1 Enraged storm giant rampages across the party’s path
2-3 Two ogres argue over the carcass of a beached whale 2-3 Young bronze dragon losing a fight with a young red dragon
4-5 1d2 harpies nesting at the edge of a cliff waiting for prey 4-5 Two water elementals raise the sea level to erode the land beneath the party
6-7 Pirates (1d4 thug, 1d4+1 bandits) ambush the party demanding valuables 6-7 Two gladiators duel at the edge of a cliff; turn hostile if interrupted
8-9 2d4 evil acolytes perform a ritual to control the tides and weather 8-9 Hydra emerges from the sea to attack a fishing village, steal their catch
10-11 Mimic disguised as a half-buried treasure chest near a shipwreck 10-11 Cavern full of a young bronze dragon’s treasure, whom returns shortly
12-13 1d4 lizardfolk wrestle a shark in waist-high water 12-13 Pirates (2d6 thugs, 2 bandit captains) bury treasure, attack witnesses
14-15 1d4+1 skeleton pirates shamble out of the ocean to drag victims in 14-15 2d4+1 harpies luring victims off of a cliff with their song
16-17 Intoxicated bugbear drinking from rum barrels that washed ashore 16-17 Ruins on rocky island filled with statues of adventurers, home to a medusa
18-19 Sinkhole; 12 DEX Save or fall 15 ft. into underground water current 18-19 Tidal wave; 14 STR Save or 4d10 bldg. dmg. and be swept out to sea
20 Old fisherman singing sea shanties gives a pearl to any who add a verse 20 Buried treasure chest with 3d6 x 100 gp worth of gems, coins, and jewelry
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COASTAL LVL 11-16 COASTAL LVL 17-20
d20 Encounter d20 Encounter
1 Dragon turtle emerges from the sea to destroy an annoying lighthouse 1 Kraken attacks all humanoids and civilizations near the ocean
2-3 Adult bronze dragon accuses the party of stealing its treasure horde 2-3 Gargantuan iron golem wrestles with an ancient green dragon in the sea
4-5 1d4+1 water elementals destroy a bridge beneath the party 4-5 1d4+1 hydras stampede out of sea to escape kraken, attacking any creature
6-7 1d4+2 knights mounted on griffons mistake the party for magic item thieves 6-7 1d4 knights defend an archmage trying to sink the coastline, make an island
8-9 Storm giant demands tribute from all who pass through their domain 8-9 Ancient red dragon prepares final blow against near-dead bronze dragon
10-11 Shipwreck with a shimmering glow inhabited by 1d4 wraiths and 2d6 specters 10-11 1d4 amphibious assassins ambush party, contracted by a mysterious enemy
12-13 Roc circles above the party, prepares to snatch prey and retreat to its nest 12-13 Dragon turtle eggs; mother erupts from sea to attack any too close
14-15 1d4 vrocks pick at the corpses of dead sailors washed ashore 14-15 Purple worm destabilizes the cliffs beneath the party
16-17 1d4 earth elementals move boulders and earth into ocean to expand coastline 16-17 Storm giant ambushed by a stone giant and 1d4 hill giants in rebellion
18-19 Hurricane (1d4 days); 16 CON Save or 2d6 bludg. dmg. per hr while outside 18-19 Lightning storm (3d4 hr); 18 DEX Save per hr or take 2d10 lightning dmg.
20 Djinni trapped in a lamp; aids and rewards any who set it free 20 1d4+1 young bronze dragons seek righteous causes, carry party into battle
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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DESERT LVL 1-4 DESERT LVL 5-10
d20 Encounter d20 Encounter
1 Strange rock; horn of a young blue dragon sleeping under the sand 1 Gynosphinx blocks the party’s way until it is defeated in tic-tac-toe
2-3 Hungry manticore circles above the party, raining down spikes 2-3 Young blue dragon ambushes the party from beneath the sand
4-5 Ancient ruins; 1d4+1 skeletons rise from the sand, attack trespassers 4-5 Evil mage with a talking parrot and commoner search for a magic lamp
6-7 Watering hole oasis guarded by an ogre demanding payment 6-7 Ancient row of ruined statues, one is a clay golem with ruby eyes
8-9 Ankheg erupts from the sand, ambushing the party 8-9 Magic lamp imprisons a glabrezu claiming to be a genie offering wishes
10-11 1d4+1 distant gnolls spot the party and begin to follow, laughing 10-11 1d4 bandit captains, 1d6+2 bandits camp atop a rocky hill counting loot
12-13 1d4+2 bandits on horseback surround the party, demanding valuables 12-13 Mirage-like shimmering patch of air is actually an air elemental
14-15 Swarm cloud of stirge cross the desert; 2d4+2 descend to attack party 14-15 Crumbling palace filled with horrified statues; the lair of a medusa
16-17 Nearly dead of thirst, a desperate dryad attacks any creature with water 16-17 Fire elemental blazes across the desert, igniting all in its path
18-19 Dust storm (1d4 hr); vision obscured and travel speed halved 18-19 Quicksand; 13 DEX Save or be buried, 12 STR Check to dig out
20 Nomads in tents welcome good company and provide food and shelter 20 Sentient carpet of flying assists kind travelers across the desert
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DESERT LVL 11-16 DESERT LVL 17-20
d20 Encounter d20 Encounter
1 Cursed gold sarcophagus; 1d4 invisible stalkers attack every 3d6 hours 1 Distant rock formations emerge; a tarrasque sleeps beneath the sand
2-3 Androsphinx demands a ‘diamond in the rough’ or death 2-3 Ancient blue dragon rains lightning down on trespassers
4-5 Adult blue dragon demands eternal servitude from party or die 4-5 1d4 fire giants picnic while lesiurely exploring the desert
6-7 Purple worm collapses the ground beneath the party before attacking 6-7 Firestorm created by 1d4 air elementals, 1d4 fire elementals approaches
8-9 Two spirit nagas lair in a buried temple, charming visitors with treasure 8-9 Shimmering mirage overtakes the party; 1d4+2 invisible stalkers strike
10-11 Arena with 1d4+1 gladiators fight captured prisoners for sport 10-11 Archmage leads 2d6 skeletons out of a looted ancient pyramid
12-13 Efreeti drives a group of slaves across the desert to fight in gladitorial arenas 12-13 Marilith atop a rocky formation summoned by a now-dead circle of cultists
14-15 1d2 vrocks circle above, waiting until the party is weakened before striking 14-15 Nomadic riders (knight, 2d4+2 veterans) cross the desert in search of water
16-17 Lost and confused fire giant demands assistance in finding their party 16-17 1d2 young blue dragons lay an ambush from beneath the sand
18-19 Heatwave (2d4 hr.); 15 CON Save every hour or +1 exhaustion 18-19 Sandstorm (3d6 hr); no vision, speed halved, +1 exhaustion per hour
20 Guardian naga gifts spell scrolls and magic items to those fighting evil 20 Old man (ancient brass dragon) asks to travel with party for good company
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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DUNGEON LVL 1-4 DUNGEON LVL 5-10
d20 Encounter d20 Encounter
1 Mage’s secret lab; owner returns if anything is touched 1 Archmage sculpting an army of statues to turn into golems
2-3 Minotaur tracks the party through the dungeon and attacks on sight 2-3 Stone golem following its last orders; destroy all intruders
4-5 Hidden lever that opens a secret door, releasing 1d6+1 hostile skeletons 4-5 Chain devil eternally bound to imprison and torture all in this dungeon
6-7 Cult fanatic stabbing a cultist atop a bloody altar surrounded by gore 6-7 Hezrou feeding on the remains of the cultists who summoned it
8-9 Scraping sounds come from a wall; 1d4+2 goblins digging in 8-9 Mad noble animating a flesh golem with lightning commands it to attack
10-11 Nearly imperceptible gelatinous cube blocks the way forward 10-11 Spirit naga tries to trick people into breaking the curse imprisoning it here
12-13 Mimic disguised as an ancient sword in a stone attacks when touched 12-13 Wight awakens and raises a necropolis of 2d4+2 zombies
14-15 Acolyte leads a circle of 1d4 cultists in summoning a fiend 14-15 Ruined dwarf tomb soon to be attacked by an ogre and 2d4 orcs
16-17 Drow scout explores the dungeon from a hole into the underdark 16-17 Comfy quarters filled with 1d4+1 mimics disguised as furniture
18-19 Pit trap; 11 DEX Save or fall into a 20 ft. hole 18-19 Pit spike trap; 14 DEX Save or fall 20 ft. onto spikes for 6d8 pierc. dmg.
20 Prisoner calls for help from a cell, gives a reward if released 20 Alchemy lab filled with valuable potions and spell scrolls
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DUNGEON LVL 11-16 DUNGEON LVL 17-20
d20 Encounter d20 Encounter
1 Balor rumbles through the dungeon, chasing a grey wizard and his party 1 Collapsed tunnel leading to a massive chamber with a sleeping tarrasque
2-3 Archmage with a shield guardian driven mad by whispers in the dark 2-3 Lich asks for ‘the value of a mortal life’ before demanding it as payment
4-5 Medusa with a stone golem protector seeks to add the party to her collection 4-5 Pit fiend chained in a large chamber willing to make a deal
6-7 Ghostly court of angry monarchs and guards (1d4 wraits, 2d4 specters) 6-7 Archmage, assassin, and gladiator will kill for magic items
8-9 Cursed treasure room; invisible stalker attacks each day until treasure returned 8-9 Balor, bound to the dungeon, chases down any trespassers
10-11 1d4 vampire spawn hide on the ceiling awaiting new victims 10-11 Vampire spawn attending the coffin of its vampire master, who awakens
12-13 Adventuring party (mage, spy, priest, knight) paranoid of other partys 12-13 1d2+1 fire giants reignite a lost legendary forge to make weapons
14-15 Fire giant searching dungeon for lost legendary forge 14-15 Iron golem from an ancient empire protects a magic artifact
16-17 Gynosphinx blocks the way forward until its riddle is answered 16-17 Purple worm bursts into the dungeon in front of the party
18-19 Pepper spray trap; 16 DEX Save or be blinded for 4d6 hours 18-19 Entire dungeon chamber begins to collapse; 20 DEX Save to escape
20 Deva imprisoned and forgotten for centuries aids party if freed 20 Vault (DC 20) contains a hoard of treasure and magic items
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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FEYWILD LVL 1-4 FEYWILD LVL 5-10
d20 Encounter d20 Encounter
1 Unicorn questions the intentions of non-fey interlopers 1 Fey archmage strolls through their domain, banishing any non-fey
2-3 Green hag collects rare feywild herbs before returning to home plane 2-3 Ancient fey ruins contain an item protected by a guardian naga
4-5 Fairy priest pressures others to become a follower of their archfey diety 4-5 Grove of delicious fruit trees protected by a suspicious treant
6-7 Tiny pixie spy pickpockets coins from visitors 6-7 Young green dragon enters from a fey crossing, exploring a new domain
8-9 Elf druid tends the fey crossing, turning back evil-doers 8-9 1d4 satyr berserkers roam the area drinking wine and causing trouble
10-11 2d4 tiny pixie tribal warriors ambush any trespassing in their territory 10-11 Sounds of a crying child; an oni returns to its lair with a victim
12-13 Will-o’-wisp playfully lures non-fey into a pit before attacking 12-13 Elf knight leading 1d4 scouts patrol the realm of their archfey master
14-15 1d2 elf scouts observe the party from the trees to report to their master 14-15 Two manticores court each other and do not wish to be disturbed
16-17 Dryad bathing in a stream lure non-fey into staying forever 16-17 Tiny fairy party (1d4 bandit captains, 2d4+1 bandits) ambush non-fey
18-19 1d4 magic plants cast a random cantrip at nearby non-fey 18-19 Sweet-smelling magic tree sap enlarges or reduces any who drink
20 Grove of trees provide ample goodberries that last 3d6 hours once picked 20 Silver basin near a spring; grants visions of the future when filled
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FEYWILD LVL 11-16 FEYWILD LVL 17-20
d20 Encounter d20 Encounter
1 Paranoid fey archmage flies above their domain on an adult green dragon 1 Hungry ancient green dragon lures adventurers to its lair
2-3 1d4+1 night hags take special interest in non-fey interlopers 2-3 Two elf archmages seek to banish non-fey from the realm
4-5 1d4 dryads bathe in a stream under the protection of a treant 4-5 Rakshasa and their harem of 2d4 shapeshifted succubi and incubi
6-7 Moving trees are actualy 1d4 shambling mounds topped with trees 6-7 1d4+1 tiny assassin sprites ambush non-fey interlopers
8-9 1d4 unicorns curiously observe non-fey from a distance 8-9 1d4 dryads lure victims into their grove of 1d4 angry treants
10-11 1d4 water elementals protect a magic healing spring 10-11 Ancient fey ruins with 1d4 spirit nagas protecting a hoard of artifacts
12-13 2d4+1 elf werewolves fear they’re being hunted by non-fey 12-13 1d4 gynosphinxes guard a magic spring that returns youth
14-15 1d4+2 pegasus graze peacefully but easily startle and become hostile 14-15 Adult gold dragon in beast form in search of serenity and wisdom
16-17 Pixie assassin asks “can I have your name?” before magically stealing it 16-17 Falling fairy dust, 20 CHA Save or fall into a magical sleep for 3d6 hrs.
18-19 Circle of mushrooms teleports any who enter to a random feywild location 18-19 Stone circle inflicts a wild magic surge on any who enter
20 Fey noble invites party to dinner, rewarding polite guests with a blessing 20 Unicorn joins the party and grants a wish to those who are worthy
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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FOREST LVL 1-4 FOREST LVL 5-10
d20 Encounter d20 Encounter
1 Troll feeding on a freshly killed owlbear, its cubs hiding nearby 1 Adult green dragon taunts and toys with party to instill fear
2-3 Green hag in disguise invites party for “dinner” to a hut made of gingerbread 2-3 Treant patrolling forest for “invasive humanoids” and other interlopers
4-5 Territorial owlbear defends its nest from trespassers 4-5 1d4+1 green hags disguised as maidens perform a bloody ritual
6-7 1d4+1 lizardfolk hunt for live sacrifices to their deity 6-7 Young green dragon sleeps beneath a large pile of leaves, awakens easily
8-9 2d4+3 hungry stirge attack the party from their home tree 8-9 1d4 charmed ogres jealously block off area where 1d4+1 dryads bathe
10-11 2d4 goblins ambush the party from camouflaged hideaways and treetops 10-11 Shapeshifted oni aids party, attempts abduction after nightfall
12-13 Ground collapses into underground nest of 2d4+2 poisonous snakes 12-13 Fire elemental burning the forest around the party
14-15 Dryad peeks out from treeline to stealthily charm away party members 14-15 Small hill beneath the party is actually an angry shambling mound
16-17 Bugbear looting the gear of a captured and unconscious elven scout 16-17 1d6 druids try to stop 1d6 woodcutting veterans from cutting trees
18-19 Hunter’s net trap; 11 DEX Save or be restrained & suspended 10 ft. 18-19 Poison grove; 14 WIS (Survival) Check to avoid or poisoned until long rest
20 Jolly druid in vibrant clothes sings in the forest, offers rest and aid 20 Ancient fey ruins; forest spirits give wisdom, springwaters give healing
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FOREST LVL 11-16 FOREST LVL 17-20
d20 Encounter d20 Encounter
1 Mad druid transforms 1d4 trees into treants to attack trespassers 1 Ancient green dragon misdirects and tricks the party into its lair
2-3 Ancient, malfunctioning, and hostile deforesting machine (iron golem) 2-3 Lich clad in lichen and fungus demands subjugation or death
4-5 Archmage with owlbear performs experiments to make more hybrid creatures 4-5 1d4+1 treants attack any creatures holding metal weapons
6-7 1d4+1 polymorphed night hags follow party and haunt their nightmares 6-7 1d4+1 young green dragons surround and toy with 1d4 elf scouts
8-9 Feral nalfeshnee smells humanoid flesh and pursues party 8-9 2d4 fire elementals set the forest ablaze, surrounding the party
10-11 Guardian naga protects fey crossing from interlopers, orders party to leave 10-11 1d4 mages lead 2d4 dryads in ritual to cleanse forest of non-native creatures
12-13 1d4 trolls arguing over how to cook a large bag of dwarves 12-13 1d4 druids command 1d4+1 shambling mounds to attack interlopers
14-15 1d4 werebears in bear form chase away 1d4 scouts on a hunt 14-15 1d4 assassins hidden in trees ambush trespassers in their sacred grove
16-17 Deceitful young green dragon causes party infighting before attacking 16-17 Adult black dragon fells trees and poisons ground with acid to make swamp
18-19 Forest fire (3d6 hr); 15 CON Save per hr or +1 exhaustion from smoke 18-19 Toxic tree grove emits spores (cloudkill effect, DC 20, 400 ft. radius)
20 Tree hollow leads to feywild pocket (effects of magnificent mansion spell) 20 Ancient gold dragon in elf form offers aid to those deemed worthy
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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GRASSLAND LVL 1-4 GRASSLAND LVL 5-10
d20 Encounter d20 Encounter
1 Upturned earth, collapsed tunnels, and nearby rumbling; a bulette is near 1 Adult red dragon, seen from miles away, pursues the party from the air
2-3 Ogre rummages through a farm homestead, its occupants hiding nearby 2-3 Young red dragon surprises party, demands tribute or a fiery death
4-5 Burrowed ankheg waits to ambush any creature to step over it 4-5 1d4+1 knights on horseback arrest or kill unauthorized travellers in kingdom
6-7 Pitched battle between two rival clans of tribal warriors engulfs the area 6-7 1d2 burrowed bulettes hunt the party from beneath the earth
8-9 Farmer (thug) waves for help with cart; 1d4+1 bandits prepare to ambush 8-9 1d2 fire elementals cross the party’s path while scorching the area
10-11 1d4+1 goblins carry food and supplies looted from nearby farm back to camp 10-11 Bugbear and 2d6 goblins riding worgs surround and attack travelers
12-13 Two orcs scout the area to build a war camp for their horde 12-13 1d4 priests, 2d4 acolytes constructing a statue of an evil deity
14-15 Bugbear snoring loudly in the tall grass, drunk from wine 14-15 Chimera feeding on a freshly killed wild horse, hostile towards onlookers
16-17 Hobgoblin practicing combat maneuvers with their trained hawk 16-17 3d6 orcs run towards a mysterious tower carrying two kidnapped halflings
18-19 Field of stinging nettles; 11 CON Save or poisoned for 1d4 hours 18-19 Wild horse stampede; 6d10 bludg. dmg. or half with 15 Dex Save
20 Two halflings share a refreshing potato stew and invigorating puff of pipe weed 20 Noble and bard near an overturned carriage reward assistance with magic item
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GRASSLAND LVL 11-16 GRASSLAND LVL 17-20
d20 Encounter d20 Encounter
1 Ancient red dragon winning an aerial battle against 2 adult bronze dragons 1 Promoting peace in the region, ancient gold dragon demands all weapons
2-3 Ground quakes, earthen ridges rise and fall nearby; a purple worm approaches 2-3 Knights on horseback charge at an army of orcs in a pitched battle
4-5 1d4 werebears suspect the party are an enemy clan of werewolves 4-5 Adult red dragon flies low, hunting for any who can challenge its might
6-7 1d4 hill giants carry away horses from a nearby ranch 6-7 1d4 barbed devils, 2d4+1 bearded devils invade the area from a portal
8-9 1d4 air elementals whirl in a circle, attempting to create a tornado 8-9 Mysterious wind blows across the tall grass; 1d4+1 invisible stalkers strike
10-11 Mage hunters (gladiator, 1d2 knights, 1d4 berserkers) demand magic items 10-11 1d4 hill giants lead 2d4+1 ogres in a raid on a walled farming village
12-13 1d2+1 earth elementals move the earth beneath the party to create hills 12-13 Ground collapses 30 ft. into a nest of a purple worm and its eggs
14-15 Treant herds a magical moving forest across the grassland 14-15 Fallen angel (erinyes) makes an explosive landing, scorching the area
16-17 Spirit naga hidden in tall grass magically charms friends against each other 16-17 Archmage opens a portal to the hells for an invading force of devils
18-19 Tornado: 2d10 bludg. dmg. & lifted 20 ft. per round for 1d6 rounds, then fall 18-19 Earthquake splits ground; 15 DEX Save or fall 100 ft. into canyon-like fissure
20 Small farming village in the middle of harvest festival honors visiting travelers 20 Band of playful pegasuses; if entertained, will carry the party while in region
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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HILL LVL 1-4 HILL LVL 5-10
d20 Encounter d20 Encounter
1 Hill giant joyfully hurls boulders downhill at anything that moves 1 Large shadow passes over the party; a roc is on the hunt
2-3 Grumpy ogre returning to its cave with a loudly crying goat 2-3 Young red dragon rummaging through the charred remains of a guard tower
4-5 Griffon nesting on a high hill cries threateningly at any who approach 4-5 Stone giant hermit throws beautifully carved boulders at trespassers
6-7 Two gnolls viciously dig into a dead horse, its fallen rider unconcious nearby 6-7 1d6 aggressive orcs convince 1d4 dim-witted ogres to form a raiding party
8-9 1d4+1 goblins hide in tunnels carved in rocky hillside, ambush passersby 8-9 Camp of 2d4 bandits, 1d4 bandit captains singing songs after a robbery
10-11 1d2 harpies sing in a hilltop tree, their voice carrying through the valley 10-11 Hungry wyvern hunts from the sky, picking off stragglers from groups
12-13 1d4+1 guards patrol a bridge, requiring any who cross to pay a 1 sp toll 12-13 Hill collapses into barrow housing a wight, 2d4 zombies, and 2d4 skeletons
14-15 1d2 worgs watch for prey from overlooking ridge, charge down to attack 14-15 Troll lives under a bridge over a dry river bed, demands toll or be eaten
16-17 Ancient stone ruins of a windmill atop a hill inhabited by 1d4+1 stirge 16-17 Hill giant carrying a horse over its shoulder, rider hanging from the stirrups
18-19 River bed floods; 11 DEX or STR Save or take 1d10 bldg. dmg., half if passed 18-19 Flash flood; +1 exhaustion, 13 STR Save or 2d10 bldg. dmg., half if passed
20 House under hill; halfling invites visitors for tea and local knowledge 20 Hermit pans for gold in stream; happily teaches and helps find gold pieces
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HILL LVL 11-16 HILL LVL 17-20
d20 Encounter d20 Encounter
1 Ancient red dragon indiscriminately burns the hillside with its fire breath 1 Black smoke rises from abandoned fortress; an ancient red dragon’s lair
2-3 Collapsed stone door to an ancient tomb; the prison of a nalfeshnee 2-3 Bone white, slender tower at the center of a barren glen; the tomb of a lich
4-5 1d2 clay golems stand guard at the narrow entrance to a sacred glen 4-5 Highland crater lake with an island at the center that moves; a dragon turtle
6-7 1d4 earth elementals pushing boulders uphill, indifferent to those in path 6-7 Adult red dragon carrying an armored wagon full of treasure back to its lair
8-9 Noble with gladiator bodyguard, 2d4 scouts on expedition to prospect for gold 8-9 Two statues (stone golems), arms outstreched aside a river leading to falls
10-11 Treant bathing in magical spring water suspects any trespassers as evil orcs 10-11 1d4 stone giants rebel against their cloud giant master
12-13 2d4+2 druids encircle magic idol in ritual to seclude grove from the world 12-13 Archmage raises 1d4+1 ghouls to dig for platinum in an abandoned mine
14-15 Two wyverns nest at the top of the ruins of a watchtower 14-15 1d2 treants followed by a magically moving forest charge a wizards tower
16-17 Easily offended young copper dragon pesters the party with jokes and pranks 16-17 1d4+1 priests, 4d4 acolytes in evil ritual around circle of standing stones
18-19 Lightning storm (1d4 hr); 14 DEX Save or take 8d6 lightning dmg. per hour 18-19 Area suffers effects of meteor swarm; 25% chance one meteor targets party
20 Active gold mine; 12 STR Check per 8 hrs, gain 1d100 gp of gold ore 20 Elven sanctuary magically hidden in a deep valley welcomes non-evil travelers
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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MOUNTAIN LVL 1-4 MOUNTAIN LVL 5-10
d20 Encounter d20 Encounter
1 Ettin loudly arguing with itself about how to ambush and attack the party 1 Roc swoops by the party, toying with and trying to knock prey off mountain
2-3 Hungry manticore strafes the party from the sky flinging tail spikes 2-3 Statue carved into mountain comes to life if approached (stone golem)
4-5 Deep cavern filled with frighteningly real statues; the lair of a basilisk 4-5 Two earth elementals unmake paths carved through the mountain
6-7 Griffon eyes the party threateningly, protecting it’s nest of 1d4 eggs 6-7 Hermit stone giant carves elaborate sculptures into the mountain side
8-9 1d4+2 kobolds stealthily sling stones from above to discourage trespassers 8-9 Young white dragon searching for the highest peak to form an icy lair
10-11 Harpy singing its luring song from the other side of a chasm 10-11 Dead goat falls from a cliff face, followed by a hungry and hostile wyvern
12-13 1d6+1 bandits ambush the party from a high ridge 12-13 Chimera watches for prey from a high ridge, tries to pick off stragglers
14-15 Ogre blocks the path through the mountains, demanding payment 14-15 Hungry troll ambushes travellers at a narrow mountain pass littered with bones
16-17 Monastery of 1d4+3 monks (tribal warriors) training in unison 16-17 Two veterans in mountain outpost with bonfire beacon used to signal alarm
18-19 Chill wind and thin air; 10 CON Save or +1 exhaustion 18-19 Rockfall; 13 DEX Save or take 4d10 bludg. dmg., half if pass
20 Fluffy mountain dog delivers potion of healing, 1d4 rations from box on collar 20 Shrine of deity filled with supplies; offerings are rewarded with blessings
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MOUNTAIN LVL 11-16 MOUNTAIN LVL 17-20
d20 Encounter d20 Encounter
1 Ancient white dragon slowly transforms a mountain peak into stormy, icy lair 1 Ancient red dragon perched atop peak roars threateningly at creatures below
2-3 Adult red dragon rips open armored wagon full of treasure from a caravan 2-3 Three cloud giants in stone chairs carved from mountain deride world below
4-5 1d2 fire giants cleave into the mountain to stimulate volcanic activity 4-5 1d4+1 stone giants exchange stone carvings, tools, and supplies
6-7 1d2 frost giants migrate to colder area, blame warming on humanoids 6-7 1d4+1 wyverns wait on ridge for prey to enter ravine littered with bones
8-9 Two wyverns court in the sky, hunt for shiny objects to impress the other 8-9 Two rocs nest on a high peak, capture live prey to feed to young hatchlings
10-11 Young red dragon threatens all creatures into collecting treasure or face death 10-11 Adult red dragon stands over young copper dragon, monologuing in draconic
12-13 Bored cloud giant drifts through the mountains on rolling clouds 12-13 Two stone golems on either side of a mountain pass attack trespassers
14-15 Priest leads 1d4 berserkers in the protection of their tribe’s sacred mountain 14-15 Pack of 2d4+2 manticores darken the skies, rain down spikes on humanoids
16-17 1d4+1 ogres, 2d4+2 orcs camped in abandoned fortress prepare for a raid 16-17 Balor fighting grey wizard atop snowy peak, causing landslides and avalanches
18-19 Landslide; 15 DEX Save or take 8d10 bludg. dmg., area is difficult terrain 18-19 Volcanic eruption (2d4 hr); lava flows, falls from sky, area becomes dimly lit
20 Silver dragon shares magic items with those who give stimulating conversation 20 Deity meditates atop a mountain, grants one wish to party they deem worthy
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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SWAMP LVL 1-4 SWAMP LVL 5-10
d20 Encounter d20 Encounter
1 Green hag with pet stirge collects moss and fungus for swampy stew 1 Adult black dragon stalks the party from beyond their vision, toying with them
2-3 1d2+1 lizardfolk patrol territory and check hunting traps 2-3 Sweet scented, gold petaled flower atop 1d2 hidden shambling mounds
4-5 Two orcs in tense argument with two goblins about best way through swamp 4-5 1d2 trolls sleep in a clearing littered with bones of eaten animals
6-7 Druid systematically decimates the population of cute but invasive mongeese 6-7 Treant covered in hanging moss looks for creatures to turn into ‘fertilizer’
8-9 Will-o’-wisp floats above preserved corpse of an elf under a pool of still water 8-9 Overgrown ruins; home to a tyrannical spirit naga that lures in victims
10-11 2d4+2 kobolds stealthily emerge from the swamp to steal shiny items 10-11 Deep pool of clear water softly bubbles; a hydra waits in ambush beneath
12-13 Rotten tree collapses, releasing 2d4+2 hungry stirge nesting in hollow trunk 12-13 Young black dragon flies above, breathes acid on anything that moves
14-15 Smoke rises from peat hut; 2d4+1 tribal warriors perform sweat lodge ritual 14-15 Druid, 2d4+2 lizardfolk stop anyone from entering forbidden area
16-17 1d4+2 poisonous snakes hiss menacingly from patch of tall grass 16-17 1d2 green hags in a hut full of orphans who wandered into the swamp
18-19 Biting swarm (1d4 hrs); 11 CON Save or be poisoned until swarm dissipates 18-19 Swamp fever; 13 CON Save or +3 exhaustion
20 Old buried chest sticks out of ground, contains healing potions and valuables 20 Feywild flowers with pungent petals that give long rest benefits when eaten
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SWAMP LVL 11-16 SWAMP LVL 17-20
d20 Encounter d20 Encounter
1 Ancient black dragon poisons the swamp’s water source with acid breath 1 Lich raises army of zombies laying preserved in a marsh
2-3 1d4 hungry hydras feed by eating each other’s heads in a vicious fight 2-3 Ground is a floating peat island atop kraken that attacks anything that moves
4-5 Adult black dragon cruelly toys with a wounded lizardfolk trying to flee 4-5 Ancient black dragon protects clutch of eggs at the center of a bog
6-7 1d4+1 water elementals rise from a cursed pool of swamp water 6-7 Marilith leads 1d4 lizardfolk in capturing live humanoids for feast
8-9 1d4+1 night hags meet to swap grotesque recipes and supplies from carts 8-9 Archmage rides an adult black dragon in search of valuable magic items
10-11 Tense young black dragon negotiates with young green dragon over territory 10-11 2d4+1 shambling mounds float in still swamp water, attack any who step on
12-13 1d4+1 green hags heap rotting plant matter on their shambling mound 12-13 Ancient iron golem covered in overgrowth returns to life if magic is nearby
14-15 1d4+1 wights rise from the swamp to attack, release a will-o’-wisp if killed 14-15 1d4 lizardfolk assassins in moss camoflage attack trespassers in holy land
16-17 Orc mage and 2d4+1 orcs prepare a live sacrifice on an altar in ancient ruin 16-17 1d4 hydras lair in a submerged fort filled with ancient treasure
18-19 Toxic gas (3d6 hrs); 15 CON Save per hour or take 4d10 poison dmg. 18-19 Swamp collapses into underdark; if unable to avoid, fall 200 ft. into chasm
20 Submerged tower; unguarded treasure horde of a black dragon at lowest level 20 Iron flask at the bottom of a bog contains a djinni; grants a wish if freed
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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UNDERDARK LVL 1-4 UNDERDARK LVL 5-10
d20 Encounter d20 Encounter
1 Pool of dark water slowly creeps towards party is a black pudding 1 Sounds of multiple clawed legs echo around the ceiling; a behir approaches
2-3 Grotto filled with statues of drow and dwarven adventurers; a basilisk’s lair 2-3 Fire giant scouts for volcanic vent to build new forge
4-5 Bones litter the mouth of an earthen tunnel; an ankheg waits within 4-5 Spirit naga lairs in the ruins of an old drow outpost, manipulates passersby
6-7 Gelatinous cube rolls down a sloping wall from an upper chamber 6-7 Stone giant lost in the underdark, looks for way back to mountain cave
8-9 Ancient dwarven treasure chest at the edge of a chasm is actually a mimic 8-9 Ettin and ogre secretly meet in a cozy grotto turned love nest
10-11 1d4+1 goblins looting the remains of a team of dwarven miners 10-11 Drow mage outcast experiments with necromancy to raise an army for revenge
12-13 1d4 hobgoblins pick up the party’s trail and follow to learn their motives 12-13 Silver idol to a drow deity at center of enwebbed chamber protected by drider
14-15 1d4+1 drow reveal themselves atop a ridge, threaten enslavement or death 14-15 Earth elemental collapses tunnels and digs new ones, destroying pathways
16-17 2d4 kobolds with slings hide near a floor covered in ball bearings 16-17 Gorgon charges from chamber to chamber in search of prey
18-19 Rock fall; 11 DEX Save or take 4d10 bludg. dmg., half on pass 18-19 Flooding chamber; area is flooded with water, rising 1 ft. per minute
20 Glimmering white mushrooms grant effects of potion of healing when eaten 20 Dwarven miners trade valuable ore and gems for mundane gear, food, water
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UNDERDARK LVL 11-16 UNDERDARK LVL 17-20
d20 Encounter d20 Encounter
1 “We delved too deep” carved in a boulder blocks a balor’s volcanic chamber 1 Ancient red dragon bathes in lava, submerges to suprise prey
2-3 Adult red dragon loudly audits its treasure horde in a volcanic chamber 2-3 Perfectly still underground lake; any disturbance awakens a hostile kraken
4-5 Two stone golems guard ancient underground library of forbidden knowledge 4-5 Lich with glowing mushrooms seeks humanoid fertilizer for fungus garden
6-7 Purple worm bursts from the ceiling to attack the nearest creature 6-7 Drow archmage with 1d4+1 guards transforms a cult fanatic into a drider
8-9 Fire giant, stone giant build magma channels for new steel forge 8-9 Party of 1d4 brave but helpless dwarven gladiators encircled by 1d4 behirs
10-11 1d4+1 earth elementals excavate a chamber’s ceiling, dropping rubble below 10-11 Booming clangs and quakes; two fire giants forge a massive greatsword
12-13 Dwarven mage, 1d4+1 veterans retrieve powerful artifact from underdark 12-13 2d4 giant pearls at center of large chamber; eggs of a nearby purple worm
14-15 Drider, 1d4 drow knights guard a temple dedicated to their evil deity 14-15 Two drow assassins use invisible webs to ensnare trespassers, feed to spiders
16-17 Behir chases party of dwarven miners back through their breached mine shaft 16-17 Balor fights a grey archmage, both falling from above into underground lake
18-19 Chamber collapses; 14 DEX/STR Save to make it to safety or be buried 18-19 Earthquake collapses chamber and awakens a dormant underground volcano
20 Platinum vein; 13 STR Check/hour per character, 1d10 pp of ore (max 8 hr) 20 Lost city inmassive magical chamber; residents are generous with magic items
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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URBAN LVL 1-4 URBAN LVL 5-10
d20 Encounter d20 Encounter
1 Hooded figure stalks party from dark alleys; a vampire spawn on the hunt 1 Gang of 2d4 werewolves fight 1d4+1 vampire spawns over turf
2-3 Priest, acolyte proselytize aggressively from a pulpit in city square 2-3 Ornery noble bullys passersby behind the protection of a gladiator and knight
4-5 Corrupt knight threatens to jail party unless bribed 4-5 Succubus in disguise, 1d4 cult fanatics charm the party to join hedonist cult
6-7 Lone druid protesting city practices that harm the local environment 6-7 Assassin mistakes party member for their kill target
8-9 Two halflings (spy, commoner) disguised as children pickpocket a crowd 8-9 Stepped in sticky goo; 1d2+1 black puddings ooze up from a sewer grate
10-11 1d2 thugs demand ‘insurance’ payments to avoid unfortunate accidents 10-11 Gang boss (veteran), 1d4 bandit captains demand cut of party’s loot
12-13 Opulently dressed noble explores the city with 1d4+1 guards 12-13 1d4+1 cultists lure party into dark alley where vampire spawn master waits
14-15 1d4+2 bandits lure marks into a dark alley to rob them 14-15 Drunk mage stumbles out of a tavern, wildly slinging spells at the party
16-17 1d4+2 kobolds peek out from a sewer tunnel to swipe food from vendors 16-17 Corrupt priest creates distraction while 1d4 spies pick the party’s pockets
18-19 Runaway carriage; 12 DEX Save or take 2d10 bldg. dmg., half on pass 18-19 Manhole cover fails; fall 10 ft. into toxic sewage, be poisoned until long rest
20 Dropped velvet coinpurse with no identifying marks contains 2d4 pp 20 Mysterious beggar casts enhance ability spell on first person to spare coin
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URBAN LVL 11-16 URBAN LVL 17-20
d20 Encounter d20 Encounter
1 Vampire, 1d2 vampire spawn invite the party for “dinner” at hilltop chateau 1 Ancient red dragon lands on fortified bank to rip out it giant vault
2-3 Adventurers (mage, gladiator, assassin) accuse party of stealing magic items 2-3 Lich walks in crowd, causes witnesses to forget it exists once out of sight
4-5 Adult silver dragon in humanoid form mistakes the party for dragon hunters 4-5 Noble couple (2 vampires) secretly offer partnership to overthrow city’s rulers
6-7 Mage, 2d4 werewolves try to kidnapp party to infect them with lycanthropy 6-7 Cult fanatic with stolen artifact commands iron golem to destroy the city
8-9 Rakshasa disguised as an escort lures marks into brothel to be eaten 8-9 2d4+1 flesh golems break out of an underground laboratory, attack citizens
10-11 Nalfeshnee lurks in storm drains, luring children with toys and sweets 10-11 Adult gold dragon in humanoid form follows the party out of curiosity
12-13 Two experimental shield guardians go haywire, consider all humanoids hostile 12-13 Covetous archmage, mage apprentice invites party to tower for interview
14-15 Tavern brawl spills out into the street involving 2d4+1 veterans 14-15 Mercenaries (1d4+1 knights, 1d4+1 gladiators) hired to kill the party
16-17 Statue in city square is struck by lightning and becomes a stone golem 16-17 Noble hides between party members to escape 1d4 assassins
18-19 Smog (1d4 hr.); obscured, 11 CON Save/hr. or +1 exhaustion if outdoors 18-19 Plague (1d4 days); per interaction, 18 CON Save or +1 exhaustion until cured
20 Mysterious shop appears in alley, sells magic items for secrets and promises 20 Deity desguised as poor old man grants powerful blessing to kind strangers
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024
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Deck of Encounters © Tome of Summoning 2024 Deck of Encounters © Tome of Summoning 2024