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Lancer Mecha
mecha list for lancer
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Lancer Mecha
mecha list for lancer
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The Type-ll (F-2) line displays GMS's proprietary “charged” melee weapons and energy weapons. T-2 charged melee weapons are structurally similar to GMS's T-1 melee weapons, though built with different materials to tolerate the intense heat generated by their projected plasma sheaths. These sheaths can be toggled on or off, depending on the needs of the pilot. GMS's T-2 energy weapons, lke their T-1 kinetics, are sturdy tools with predictable power scaling, minimal particle scattering, and consistent performance ranges, They feature universal ports allowing them to accept a variety of power sources, from hardline cabling through to “magazine” style power packs, Size/Type Pen Heavy Rifle eeu eet Main Rifle Main Melee Superheavy Cee R Cy sues eeu ety Heavy Melee POAC Heavy Cannon DCCA Lay Heavy Melee Pood Heavy Cannon Auxiliary Dear ad Launcher Tica Main Cannon Nexus (Hunter-Killer) Main Nexus Nexus (Light) Pistol Auxiliary Nexus Auxiliary CQB eC ay Auxiliary Melee Rocket-Propelled Grenade [MZIIEMIERas Eire iy Main CQB Berry Auxiliary Melee Tactical Melee Weapon [MONEE aes Heavy Cannon Sar Auxiliary COB ruc ic Main Rifle The Type-ll (7-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses ~ “hive"-style launchers that serve as miniature factory, hangar, and deploy- ment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user. Tags Range Damage Recumre AR LomNG, 729 os Reaste 2 710 146.2 ap at 143134 Accurate, Lowme, 745 aes ap #1 14613 4 Inaccurate 38 2a64 - BI 2d6+1 ema, ngccunme, —foay@2 2404 Lonpina 10/1 14341 + ‘Ancwno, Inacounare 15/@1 10641 ‘Smarr 710 146. ‘Swart 710 103.0 Reuaste 1 CRS 1638 Overxnt a 143644 LonDina, ORDNANCE Z10/@2 — 1d6+1 + - L5/BS — 1d6 a Twnown 3 at 14341 2 - #1 146428 2 (Seu) #10 14643 4 - a5 24 ap 75 103424 ‘SECTION 4// Compendium // Mech Catalogue GENERAL MASSIVE SYSTEMSGMS GENERAL MARKET SYSTEMS Cec een ns AL, Unique Your mech has a basic comp/con unit, granting it the Al tag. The comp/con can speak to you and has 2 personality, but, unlike an NHP, is not truly capable cf independent thought. Itis obedient to you alone. You can give control of your mech to its comp/con 28 a protoco), allowing your mech to act independently on your turn with its own set of actions. Unike other Als, a mech controlled by a ‘comp/con has no independent initiative and requires direct input. Your mech wil follow basic courses of action (defend this area, attack this enemy, protect ime, etc) to the best of its ability, or will act to defend itself if ts instructions are complete or it receives no further guidance. You can issue new commands at the start of your turn as long as you are within “50 and have the means to communicate with your mech, Comp/con units are not true NHPs and thus cannot enter cascade. The GMS Conpanion/Concierge-Class Assistant Unit conforms to all galaxy- wide standards. These virtual assistants pass even the most rigid Turing-NuLL assessment criteria and are cleared to ‘operate even in the absence of a pilot. re) a When you take structure damage, roll 1d6. On a6, you return to 1 HP and ignore the damage — the hit simply ‘scratched your paint’ This system can only be used once before each Fuu. Repur, and is not a valid target for system destruction. errr rears ?) Your mech has space for one additional non- Meou character or object of Size 1/2 to ride as a passenger in the cockpit. While inside the mech, they cannot suffer any effect from outside or be targeted by attacks, as if they were a pilot. You ccan hand over or take back contralto or from them as a protocol (following the same rules as pilot and Als), but if they take over the controls from you, the mech becomes ImpaineD and ‘S.oweD to reflect the lack of appropriate licenses and integration. SECTION 4// Compendium // Mech Catalogue NE ery Pee ‘Your mech has an extra set of imbs. They are too ‘small to have any combat benefit, but allow the mech to interact with objects that would otherwise be too small or sensitive (eg.,pilot-sized touch pads). Precise interaction with built and natural environments, soft targets, and hazardous materials is part of the daily routine for Support-class mechs. This is made possible by manipulators ~ added multi-digit “hands” with haptic sensors. Pena are keane Pare creer Expend a charge for one of the following effect + Smoke Grenade (Grenade, “5, ©2): All characters and objects within the blast area benefit from soft cover until the end of your n tur, at which point the smoke disperses. ‘Smoke Mine (Mine, ©3): This mine detonates when any allied character moves over or adjacent to it. All characters and objects within the burst area benefit from soft cover until the end of the detonating character's next turn, at ‘which point the smoke disperses. ce Wee ore rg Se eee seta erect) Deploy two sections of Size 1 hard cover in free spaces adjacent to you and to each other. Each section is an object with 5 Evasion and 10 HP that can be targeted and destroyed individually. Both sections of cover can be picked up again as a full action Repairing the system restores both sections, ce ware) Peet errr) Expend a charge from this system for one of the following effects: + Frag Grenade (Grenade, “5, © characters within the affected area must pass an ‘Acitiry save or take 146+. On a success, they take half damage. + Explosive Mine (Mino, © 1): All characters within the affected area must pass an AciTy save or take 246+. On a success, they take half damage.Pree} Per ‘You gain +2 HP and, in consultation with the GM, you may establish a minor modification you have made to your mech, GENERAL MASSIVE SYSTEMS This mod has no numerical benefit beyond the additional HP it grants, but could provide other useful effects. If the GM agrees that this mod would help with either a pilot or mech skill check, you gain +1 for that check. Sees) a ‘You gain +1 @ on saves to avoid Prone or Knocxaack. Dery PE ae rer ERMC Car Cast) ‘Turret drone (Size 1/2, 5 HP, 10 E-perense, 10 Evasion, Tacs: Drone) Expend a charge to deploy a turret drone that attaches to any object or surface within Sensors. and line of sight. Gain the Turner ATTAck reaction, which can be taken once for each deployed turret drone. Turret drones cannot be recalled and expire at the end of the scene. traditional form of force multiplication = one that has remained the backbone of defense in many theaters. cera [iease Meat eae as Trigger: An allied character within “10 of a turret drone makes a successful attack. Effect: The turret drone deals 3 to their target, as long as it has line of sight to their target. DT) Nominate a character within line of sight: all ranged or melee attacks that they make against you or that you make against them gain +2 © until the start of your next turn The GMS Type-3 Projected Shield traps and denies incoming projectiles by projecting ‘an aggressive, superpositional anti- ballistic barrier. GMS FLIGHT SYSTEMS Mech fight is rarely elegant. The movement of these heavy machines is heavy and inertial. No pilot would wax poetic about the sublime handing characteristics of a chassis in fight - most would equate it with steering a rock as it plummets to the earth. Mechs beat down gravity for brief moments with raw output. Flight systems generally consist of additional thrusters configured around hardpoints on the chassis, powered by an additional power plant, that fre in rapid succes- sion to propel a mech through the ai. While most systems only provide sufficient thrust for momentary flight —just enough to clear an obstacle — more advanced systems can sustain medium or long- term flight. GMS's extra-vehicular activity (EVA) system uses forced air to keep the chassis stable and provide a small amount of additional mobility in zero gravity and aquatic environments. For atmospheric flight, GMS (and many other manufacturers) offer hard-burn impuise thrusters to generate a serviceable, level of thrust and maneuverability EVA Module eres ‘Your mech has a propulsion system suitable for use in low or zero gravity and underwater environments, In those environments, you can fly and are not SLoweD. Peete recy 2 SP, Unique You can fly when you Boosr; however, you must end the movement on the ground or another solid surface, or else immediately begin faling. Doig ecu eet ‘You may choose to count any and all of your movement as flying; however, you take Sze +1 § at the end of any of your tums in which you fly this way. ‘SECTION 4// Compendium // Mech CatalogueCORE STATS Size: 1 Armor: @ HULL HP: 10 Repair Cap: S AGILITY Evasion: Speed: 4 TRAITS im ‘scene the Everest may take any quick action as, atfree action. While resting, the Everest can be repaired at a rate of 1 Repair per 1 structure damage, instead of 2 Repairs. Save Target: 10 Sensors: 10 SYSTEMS E-Defense: 8 Tech Attack: +2 SP: 6 ENGINEERING Heat Cap: 6 MOUNTS Tr Gig ray ers irons iene CORE SYSTEM HYPERSPEC FUEL INJECTOR era) rest ot For the rest of this scene, you gain +1 @ on all attacks, checks, and saves; additionally, 1/turn, you can Boost as a free action. ‘SECTION 4// Compendium // Mech Catalogue
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