2011-12 Net Results Rules
2011-12 Net Results Rules
come in play, and we’ll detail that later. Brad Friedel 13, checkBen Foster 10D. If it is a 1-7, Colin
the defensive it is a CrDoylereading (Cr stands Paul R
b) During any regular “turn”, a roll of 1-4 or a roll of 18-20 will represent a minute
for a corner). If it
is an 8-10 (or 0), it is aP reading. On the next page, we’ll
detail what
elapsed. The only time this won’t occur is if a shot is being resolved. each
On adj: PK adj:abbreviation
Onmeans
adj: and
howPKtoadj: play itwithinOn theadj:
game. PK adj: On adj:
c) When a shot is being resolved, frequently a defender may have a chance to “stop”
Cd: Gm: Cd: Gm: Cd: Gm: Cd:
a shot, based on their D reading on their card. This will be a number 0 to 20. ROLLS OF 11-67 are read off of the offnsive player’s card. ROLLS of 68-88 are
The two 8-sided dice On (Sv+) read offOff On (Sv+)card. Off
of the defensive player’s On (Sv+) Off On (
a) One die represents a 10s digit and the other a ones digit, giving you a Counter: range of 11- Counter: Counter: Counter:
88. Check the sample cards in the middle of the page. You’ll notice in the middle Normal: of the Normal: Normal: Normal:
Card: Card: Card: Card:
Own Goal: Own Goal: Own Goal: Own Goal:
Fouled: Fouled: Fouled: Fouled:
ong Samir Nasri Andrei Arshavin Francesc Fàbregas
En: On: Gl: En: On: Gl: En: On: Gl: En:
Fls: Cd: D: Fls: Cd: D: Fls: Cd: D: Fls:
Sh?:
P+:
Offensive rolls off of player cards (11-67)
Cr: Sh?:
Fld: P+:
Cr: Sh?:
Fld: P+:
Cr:
Fld:
section.
Sh?:
P+: P+: This player’s presence on the pitch could result in a dangerous scoring chance and
P*: Here Fld5:
is whateach offensive result standsFld5:
P*: for, and
how youP*: play it accordingFld5:
to the
game. some
P*: added possession time. For the next “turn” disregard the 1-20 possession rule. This
P: We’ll start with the top left
Fld4: P: of the position player card and work
Fld4: P: our way to the Fld4: right
middle
team
P: will remain the offensive team on 11-67 rolls. It will remain the offensive team on
of the player
card.
Fld3: Fld3: Fld3: each
“turn” until one of any several results occur. They are:
Cr: The Fld2:offense
has earned a corner kick.Fld2:
For
the next “turn”
only,
disregardFld2:
the
1-20 a)
the defense gets a card, fouls a player, gets an interception or gets a tackle.
possession rule.
Fld1: This team is assumed
the offensive
Fld1: team and the opposition
is the defense.
Fld1: b) the offense earns a corner, a penalty kick or a shot.
Read any PK:11-67
roll off the
team receiving the
PK: corner
kick. All
68-88
rolls are read
PK: on the
offense is offsides.
c) the
defensiveOff:team’s card.
Off: Off: d)
the end of a half ends action.
- if a shot occurs the team will get added benefits toward making the shot good. Adjust This benefit will enhance the team’s chances of creating a dangerous scoring play or at the
very least create some possession. If a shot does occur, use the following adjustments on the
a home team player’s GL by +20
and a visiting team player’s GL
by +10 for just this shot
if a shot ends up being on net. If it is neutral site game, the player’s GL is shot, due to the player that received the P+ benefit.
Chamakhadjusted +15.Sebastien Squillaci Johan Djourou Robin Van Persie a) For home teams, adjust the GL+20 and increase the On: rating to in-
- After one “turn” all play returns
to normal. clude 87 and 88 as on shots, if not already otherwise.
En: Fld: The
On: offensive
Gl: has En:
player been On:Read
fouled. Gl: 10-sided
the defensive En: On: Gl: En: b) For visiting teams adjust the GL +10 and increase the On: rating to
Fls:dieto seeCd:which playerD:fouled
him. Fls:That Cd: records
player a D: foul Fls:
committed.
Cd: D: Fls: include 88s as on shots, if not already otherwise.
For the next “turn” only, disregard the 1-20 possession rule. This team is c) For neutral site games, adjust the GL +15 and the On rating to include
Sh?: Cr: Sh?: Cr: Sh?: Cr: Sh?:
assumed the offensive team and the opposition is the defense. Read any 88s as on shots, if not already otherwise.
P+: Fld: P+: Fld: P+: Fld: P+:
11-67 roll off the team earning the free kick. All 68-88 rolls are read on If a goal is scored on this possession by anyone else on the team besides
P*: Fld5: P*: Fld5: P*: Fld5: P*:
the defensive team’s card. the player that earned the P+, the P+ player earns an assist.
P: Fld4: P: Fld4: P: Fld4: P:
- if a shot occurs off the free kick, the team will get added benefits to- P*: This players presence on the pitch has helped the team’s ability to
Fld3: Fld3: Fld3:
ward making the shot good. Adjust a home team player’s GL by +10 and possess the ball. For the next “turn” disregard the 1-20 possession rule.
Fld2: Fld2: Fld2:
a visiting team’s player’s GL by +5. If it is aFld1:
neutral site game, the player’s Fld1: This team will remain the offensive team on 11-67 rolls. It will remain the
Fld1:
GL is adjusted +8. offensive team on each “turn” until one of any several results occur. They
PK: PK: PK:
- After one “turn” all play returns to normal. are:
Off: Off: Off:
Fld5: The player may have been fouled. Look on the defensive a) the defense gets a card, fouls a player, gets an interception or gets a tackle.
10-sided die
to see which player may have committed
the foul. Check his b) the offense earns a corner, a penalty kick or a shot.
Fls reading near the top right portion of the card. If it
is a 5, he records the
c) the offense is offsides.
alcott foul and you play Tomáš Rosický
it as though it was a Fld reading. Emmanuel
If it is a 0-4, Eboué
there is no Denilson d) the end of a half ends action.
foul and read the play
as though it’s
a P reading.
This is very similar to the P+ reading with one difference. There are no
Fld4:
En: On: The player may
Gl: have been fouled.
En: On: Look on the defensive
Gl: 10-sid-
En: On: Gl: En: enhanced GL or On ratings with the play.
ed
Fls: die to see which
Cd: D: player may have
Fls: committed the foul.
Cd: D: Check his Fls
Fls: Cd: D: Fls: P: No serious actions took place during this “turn.” Return to normal play.
Sh?:
reading near the top right portion of the card. If it is a 4 or 5, he records
the foul Cr:and you play it asSh?:
though it was a Fld Cr: reading.
If it isSh?:
a 0-3, there Cr: Sh?: Defensive rolls off of player cards
P+: is no foul Fld: P+: Fld: P+: Fld: P+:
P*:
and read the play as though it’s a P reading.
Fld5: P*: Fld5:
Fld3: The player may have been fouled. Look on the defensive 10-sid- P*: Fld5: P*: (68-88)
P: ed die toFld4: P: Fld4:
see which player may have committed the foul. Check his Fls P: Fld4: P: Here is what each defensive result stands for, and how you play
reading Fld3: near the top right
portion of the card. Fld3: is a 3, 4 or
If it 5, he
records Fld3: it according to the game. We’ll start with the top left of the position
the foul Fld2: and you play it as
though it was a Fld Fld2: If it is
reading.
a 0-2, there Fld2: player card and work our way to the middle right of the player card.
is no foul Fld1:
and read the play as though it’s a P reading. Fld1: Fld1: Cd: The player receives a card. To see what type of card, consult
Fld2:PK: PK:
The player may have been fouled. Look on the defensive PK: near the top left of his card where you will see the Cd: reading again. If
10-sidedOff: die to see whichplayer
may have Off:
committed the foul. Check
his Off: it says yellow or red, that means the player receives that type of card.
Fls reading near the top right portion of the card.
If it is a 2, 3, 4 or 5, he One red or two yellows in a game means an automatic ejection and the
records the foul and you play it as though it was a Fld
reading. If it is a 0 loss of a player on the pitch who can’t be replaced.
or 1, there is no foul and read the play as though it’s a P reading. You may see a result tay says something like this 32Red. This means
Fld1: The player may have been fouled. Look on the defensive 10-sided you need to roll the two eight-sided dice. If they result in a number 11-32, it’s a red
die to see which player may have committed the foul. Check his Fls read- card.
ing near the top right portion of the card. If it is a 1 to 5, he records the foul
Wojciech Szczęsny Lukasz
Second yellowFabianski
cards: If a player already Manuelhas aAlmunia
yellow card, it is Jens L
more difficult to get the
second
yellow card in most cases.
Re-roll
the
and you play it as though it was a Fld reading. If it is a 0, there is no foul
and read the play as though it’s a P reading. On adj: PK adj: On adj: die.
20-sided ForPKevery adj: two minutesOn since
adj: PK adj:
the player’s first
card, addOn adj:
PK: The player will earn a penalty kick due to a foul in the box, but Cd: Gm: Cd:
one to his yellowGm: card chance the Cd: time. So Gm:
second if a player Cd:
receieved
not necessarily on this player. This is the player that was chosen to take On (Sv+) Off a card in the On 10th
(Sv+) minuteOffand it’s not the 30th Onminute
(Sv+) of the Offgame, On (
the PK. All players with a PK range, also have a number located near the Counter: that’s
Counter: a 20-minute
difference,
or a 1-10
Counter:chance of
a card secondCounter:
the
middle-left of their card. VanPersie has one, a 62. Re-roll the two 8Ds. If it Normal: time.
Normal: The range
can never be any Normal:
higher than 1-14. If it
isn’t a card,Normal:
is an 11-62, it is a goal. If it is a 63-88, it isn’t a goal. If the miss is odd, the Card: consider
Card: it a foul
committed by the player that
Card: almost received the Card:
shot was saved. Use the keeper’s On (Sv+) column on the next “turn: to Own Goal: card.
Own Goal:The only exception to this rule OwnisGoal:
if a player has an * designated Own Goal:
figure out the result. If the reading is a goal then consider it a rebound shot Fouled: near
Fouled: his Cd: reading. If that’s the Fouled:
case, he alwayshas at least a 1-10 Fouled:
for the same player that just took the PK. If the miss is even, then the ball Corner: chance
Corner: of another card
and the range can become
Corner: as great as 1-20.Corner:
is out of bounds. The next play is read off the keeper’s Off column. Reb. Sh: Reb.TklSh:or Int: The player has earned Reb.aSh:
tackle (Tkl) or an interception Reb. Sh:
Note: Keepers can have PK adjustments of -10 or +10. Check Szcz- Injury: (Int)
Injury:and has possession. For the next “turn” only,
Injury: disregard the 1-20 Injury:
esny’s card. He has a -10 adjustment. While the shots are base-8, disre- Goal: possession
Goal: rule. The team regaining
possession
Goal: will automatically be Goal:
gard that and convert VanPersie’s chance of a goal from 11-62 to 11-52.
considered
the offensive team for this turn.
Off: The player is offsides. For the next “turn” only, disregard the 1-20 IS?: The player has earned an interception and may earn a shot. Follow
possession rule and assume the team receiving the ball is the offensive Brad Friedel normal shot Benprocedure,
Foster except use the offensive Colin10D Doyle to see who the Paul R
team. The team that had the offsides call is on defense. There are no other adjustments defender is
against the player earning
the interception
and the possible
shot. If
there is
beyond that. On adj: no adj:
PK shot,
considerOn it adj:
a P and returnPK toadj:
normalplay on Onthe
adj:next“turn.” PK adj: On adj:
Sh?: There is a potential shot. Check the defensive team’s 10-sided die to see Cd:who
the Gm:OG: Some players have an OGGm:
Cd: reading
instead Cd: of an IS? reading.
Gm: If this comes up, Cd:
potential defender is, and check their D reading, located near the top-middle of the card. On (Sv+) the player has allowed an own goal. The opposition scores and this player is credited
Off On (Sv+) Off On (Sv+) Off On (
For this example, let’s say VanPersie is taking the shot and Denilson is the defender. Counter:We’ll with the
own goal.
Counter: Counter: Counter:
re-roll all five dice for a non-timing roll (a minute can not elapse). The two eight-sided P: The defender was unable to tackle or intercept the ball. Return to normal play on the
Normal: Normal: Normal: Normal:
dice will determine if the shot is on target, the two 10-sided dice will determineCard: details of next “turn.” Card: Card: Card:
the shot regardless if it is on or off target. The 20-sided die will determine if theOwn
stopped. Denilson’s D reading is (4). This means if the 20D is a 1-4, he stops the
shotGoal:
shot.
Fouled:
was
Split ratings
Split readings Fouled:
Own Goal:
Own Goal:
Fouled:
Own Goal:
typically appear inFouled:
The fact that it is in ()s, means he did more than stop a potential shot, he has intercepted are readings that can be one of two results. They
Corner: one of Corner: Corner:
two ways. Some like this 54(3) and others like this (23) and others like this 4*. Corner:
or tackled the ball and now has possession. For more details read the section detailing Reb. Sh: the What each meansReb. Sh: below. Reb. Sh: Reb. Sh:
D reading. Newer editions (2011-12 and newer): D ratings have changed a tiny bit. Split is listed
Injury: Cr: 13(5): YouInjury:
may see
numbers like htis on Injury:
CR, PK, Off, Cd and OG read-Injury:
SH?,
ratings are now represented with two numbers with a slash between them. Consider Goal: home ings. What this example Goal: Goal: 10D is a Goal:
games to be the higher number and the lower number for visiting games. If a D rating has a would mean is if the opposite 6-10 (0), then disregard
*, consider it a steal or a tackle. the possible result and consider it a P reading. If the other 10D
is a 1-5, then the actual
If the shot isn’t stopped, then check the two 8-sided dice. VanPersie’s On: reading is 36. Mark Bunn reading holds true. Richard Kingston Mathew Gilks Paul R
The keeper has a On adj: reading of +3. Adjust that +3 using base-8 counting. Adding three On:
(24): If a
24 is rolled it may or may not be
a shot on target. If the minute in the
makes 36, now 41 (36 with three added base eight is 37, 38 and then 41. SinceOn there game and the split reading are both even or odd, then it is on target. If they are not both
adj:are no PK adj: On adj: PK adj: On adj: PK adj: On adj:
singles digits involving a 9 or 0, you skip those numbers). If the eight-sided dice Cd:range
from even or odd, thenCd:
Gm:
it’s
off target. Gm: Cd: Gm: Cd:
11 to 41, the shot is on target. If it is a 42-88, it is off target. (2010-11 editions) Def: 5*: If a 5 is rolled in an attempt to stop a shot, then it may
On (Sv+) or may Offnot be stopped. If the On minute
(Sv+) in the Off game and the split Onreading
(Sv+) are both Off even or On (
If it is on target: Check the two 10-sided dice and adjust that number with the shooter’s
Counter: odd, then Counter:If they
it is stopped. Counter:
are not both even or odd, then it’s a shot. Counter:
GL: reading. Now consult that adjusted number with the keeper’s On+Sv column. You’ll
Normal: (2011-12 Normal: Def:
and newer) 4/5: If team
is at Normal:
home, use 5. If is on
team the road Normal:
use
get your detailed reading about the shot from the keeper’s card. To find a more detailed
Card: the 4. Card: Card: Card:
explanation on keeper results check out the keeper’s section.
Own Goal: Own Goal: Own
HOME/ROAD OPTIONAL RULE: In the case of On and Def ratings, one could Goal: Own Goal:
If it is off target: Check the two 10-sided dice and consult that number on the keeper’s
Fouled: consider all splitFouled: readings good if the team is the home team and the weaker result ifFouled:
Fouled: the
Off column. To find a more detailed explanation on keeper results check out the keeper’s
Corner: team is Corner:
on the road. Corner: Corner:
Reb. Sh: Reb. Sh: Reb. Sh: Reb. Sh:
Injury: Injury: Injury: Injury:
Goal: Goal: Goal: Goal:
Corner: Corner: Corner:
Reb. Sh: Reb. Sh: Reb. Sh:
Injury: Injury: Injury:
Goal: Goal: Goal: