0% found this document useful (0 votes)
11 views

2011-12 Net Results Rules

net soccer rules

Uploaded by

washmeister
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
11 views

2011-12 Net Results Rules

net soccer rules

Uploaded by

washmeister
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

lichy Bacary Sagna Jack Wilshere Laurent Koscielny

  


Greetings, if you are reading

this, you
probably have percentage 
of what they did during a season. Players that
shown some interest towards our game, Net Results Soc- create possession will do that as well. But this doesn’t stop
En:  On:  Gl:  En:  On:  Gl:  En:  On:  Gl: 

cer. For that we thank you. And for that we also carry a on theEn:offensive

side of the ball. Better defensive players
 Fls:  Cd:  D:  Fls:  Cd:  D:  Fls:  Cd:  D:  Fls: 
great responsibility. We want you, the consumer, to enjoy will create turnovers and eliminate shots that other players
Sh?:  Cr:  Sh?:  Cr: 
your purchase but at theSh?:
same time maybeCr:
 something Sh?:
learn 
may allow. Players will show the same discipline they
P+: Fld:  P+:  aboutFld:
the  P+: 
season you have purchased. Fld:  P+:did during the season — cards and fouls committed are
P*:  Fld5:  P*:  Fld5: 
Many P*: 
games are created Fld5: averages
based on team  or P*: accurately
 reflected. Keepers are detailed more than
P:  Fld4:  P:  teamFld4: P:  ratings
 Many games have
grades. Fld4:  on sub- P: just
based 
a save percentage as well.
  Fld3:    jectivity. Fld3:Honestly,
 is
there nothing wrong Fld3:
withthose ap-   Team formations matter. But instead of using
  Fld2:    proaches Fld2:   
when they work. Fld2:  charts
that make those formations have an impact,
  Fld1:    Fld1:
Our was to find
goal a way
 Fld1:players
to make the  stand the player card will do that for you.
 PK:  out —PK:find what they bring to the table. PK: And through  In short, this is a game driven by the results on
 Off:  Off:
those statistical  
tendencies, you get your Off:team results.  the players’ cards. And the teams will succeed or
  We feel fairly comfortable that
 this game accomplishes fail due to those tendencies. There are few out-

  just that. Players
that get a ton of shots will get their
shots. side charts, and those that do exist will be eas-
They’ll also put them on target and score at an accurate ily memorized. We hope you enjoy the game.

Net Results Soccer


ong Samir Nasri Andrei Arshavin Francesc Fàbregas
      
 En:  On:  Gl:  En:  On:  Gl:  En:  On:  Gl:  En: 
 Fls:  Cd:  D:  Fls:  Cd:  D:  Fls:  Cd:  D:  Fls: 
Sh?:  Cr:  Sh?:  Cr:  Sh?:  Cr:  Sh?: 
P+:  Fld: P+: Fld:  P+:  Fld:  P+: 
P*:  Fld5:  P*:  Fld5:  P*: Fld5:  P*:
P:  Fld4:   P:  Fld4:   P:  Fld4:   P: 
  Fld3:    Fld3:    Fld3:   
  Fld2:    Fld2:    RULE BOOK
Fld2:   
  Fld1:    Fld1:    Fld1:   


What is needed?
PK: 
Off: 
 
 
PK: 
Off: 
 
 
PK: 
Off: 
cards

if a 14
 
you’ll see a numbers ranging 11 to 88. For example, you’ll see on Denilson’s card

to 27 is rolled there is a FLD reading. These numbers will capture most of the
Net Results Soccer comes with every player and keeper that played at least one play during the game. You’ll also notice the line between the P: and the Cd: readings.
minute 
during the specific season you are holding 
right now. It also comes with
a This is a division for offensive random numbers and defensive random numbers. If the
   
scoresheet, a full-time report, and the couple of charts that are needed dive roll an 11-67, the reading will be off of the offensive player’s ard.
Chamakhto play the game. Sebastien
TheseSquillaci
come in a PDF formation. Johan Djourou Robin Van Persie If it is 68-88, it’s read off the defensive player’s card.
 There
are other items that you need yourself or we strongly suggest
    b) On ratings: You’ll notice on each position player card, there is an
 En:you
 use.On:Theyare... Gl:  En:  On:  Gl:  En:  On:  Gl:  En:  On: reading near the top right corner. Robin Van Persie’s is 36. If the
 Fls:1) DiceCd:  D:  Fls:  Cd:  D:  Fls:  Cd:  D:  Fls:  two 8ds is a number between 11 to 36, his shot will be on target.
To play the game you need two 8-sided dice, two 10-sided dice and You will need to dictate which die will be the 10s digit and which is
Sh?:  Cr:  Sh?:  Cr:  Sh?:  Cr:  Sh?: 
one 20-sided die. They can be purchased at many hobby shops and/ the singles digit. I use red for the 10s, and white for the ones digit.
P+:  Fld: P+: Fld: P+: Fld:  P+: 
or toy stores. You will want the two 8-sided dice and the two 10-sided The two 10 sided dice
P*:  Fld5:  P*:  Fld5:  P*:  Fld5:  P*:
dice to be different colors. a) Mainly they are used to determine which player a reading will be
P:  Fld4: P:  Fld4: P:  Fld4:   P: 
2) Baseball card sheets read off of. I use the red die as the offenisve player that will be used
  Fld3:    Fld3:    Fld3:   
Anyone that has collected baseball cards before probably has seen during this “turn” if needed. The white die will be used to determine
  Fld2:   Fld2:   Fld2:   
the nine-pocket baseball card sheets used to protect and store cards. which defensive player is used if needed during this “turn.” If your die
  Fld1:    Fld1:    Fld1:  
I use two of these for my lineups when I play Net Results Soccer. has a 0, read that as a 10.
  PK:   PK:  PK:   
Each pocket can hold up to two cards. Typically I put one card in b) Also, if a shot is taken, you will use it to see the result of the shot.
Off: 
 
each pocket 
except the middle one. There,Off:
I place two players.  
I keep Off:   
But instead of reading the 10Ds as 1 to 10 and adding them to get a re-
keepers outside
the sheets on top of the rest of
the team player pile. If  sult 2 to 20, you will use the red one as the 10s digit and the white one
   
as the singles digit. The only exception to this will be a roll of 0 and 0.
alcott Preparing for game play
Tomáš Rosický Emmanuel Eboué Denilson Read this as 100. Look at Sczcesny’s card below. If a shot is on target
and a 77 is rolled, it’s a goal. If a 09 (or 9) is rolled, it’s a normal save.
      
1) Select two teams to play the game c) Some “split” rolls. Look at the VanPerie’s PK row. It says 22(7).
 En:  On:  Gl:  En:  On: 
- One needs to be the home and the other the visiting team. Gl:  En:  On:  Gl:  En: 
Fls:2) Decide
Cd:on D:  11, with Fls: one Cd: This means if a 22 is rolled on the two eight-sided dice, it is a Penalty
 the starting  of playersD:being
the  theFls:  Cd:  D:  Fls: 
kick if the opposing defender’s 10D is a 1-7. An 8, 9 or 0 (10) means
Sh?:  keeper Cr:  Sh?:  Cr:  Sh?:  Cr:  Sh?:  the PK didn’t occur.
P+:  - TheFld: position
10 other P+:players
 can be Fld:placed P+: of your
in a formation Fld:  P+:
P*:  chosing.Fld5:
P: internet.Fld4:
 cases,P*:
In many
We 
suggest usingP:
you

realistic
Fld5:
can find actual
Fld4:
formations
 for games
lineups

to encourage
P*: 
P:
on the

accuracy.
Fld5: 
Fld4: 
P*: 
P: 
Playing Net Results Soccer
  3) PlaceFld3: yourlineup within the baseballFld3:
  cardsheet   Fld3:    For the start of each “turn” you will need to roll the five dice. You
  - YouFld2: willneed to give a number Fld2: 
 distinction of 1 to 10 to each Fld2:    won’t always use all five dice during that “turn” but in some cases you
 positionFld1: player.
 The keeper  will
 Fld1:  I generally
not be numbered.  
go from Fld1:    will.
PK:  work 
 1 with defenders, my way PK: and then to
 to midfielders forwards. PK:  1) First roll example
 These numbers Off:   when you
will be important Off:play the game.   Off:  Let’s say the first rolls are 11 with the 20D, a 4 with the red eight-
4) Select your substitution pool
 list  
sided die, a 3 with the white eight-sided die (meaning a roll of 43), a 10
 - In most games you may
 select up to seven players (one being
 a  with the red 10-sided die and a 3 with the white 10-sided die.
keeper) for your possible substitutions during the game. In most games First, look at the 20D. It states 11. A roll of 1-11 means you’ll read any
you may only substitute three times, and once a player is subbed out offensive readings off of a home player’s card. A roll of 12-20 means
of the game, they are out for good. If you are playing an actual game you’ll read offensvie readings off of a visting player’s card. In this
that occured, frequently it’s easy to find the players that were the actual Wojciech Szczęsny case, anLukasz
11 meansFabianski
the home team will have Manuel Almunianumber read
an offensive Jens L
potential subs on one of many web sites. I place my potential subs   off one of their player cards.
  In this case, it would be player
 No. 10

right under the starting keeper. After the possible subs, I turn the other On adj:  PK adj:  (Red
On adj:10d),who PK is probably
adj: a forward.On adj:In this
 casePK we’ll
adj: say
Van Persie
On adj: 
players not available for this game face down so I don’t mistaken them Cd:  Gm:  is the
Cd: 10 player. Gm:
 You would
 read 43Cd:off his card (the
 Gm:twoeight-sidedCd: 
dice), and see the reading falls in between his Sh? reading. This means
On (Sv+) Off On (Sv+) Off On (Sv+) Off On (
Dice with Net Results Soccer Counter:  
he may get a shot.
Counter: 
2) Second roll example
 Counter:   Counter:
Each “turn” starts with a roll of the five dice. There will be two 10ds Normal:   Normal:   Normal: 
Let’s say we get the same dice rolls except the two eight-sided
 Normal: 
and two 8ds. We’ll consider one red and the other white. Card:  Card:  Card:  Card:
dice are a 6 with the red die and an 8 with the white die. That results
Each die has a purpose. Let’s detail each here. Own Goal:  Own Goal:  Own Goal:  Own Goal:
in the number 68. In this case we’ll use the defensive 10-sided die to
Fouled:  Fouled:  Fouled:  Fouled:
see what the result is off of a defensive player’s card, since 68-88 are
The 20-sided die Corner:   Corner:   Corner:   Corner:
considered defensive rolls. If Denilson is the defender, he has rolled a
a) For many “turns”, it will dictate which team is considered the Reb. Sh:  Reb. Sh:  Reb. Sh:  Reb. Sh:
Cd, or a card.
“offensive” team during this roll. If the die is a 1-11, the home team is Injury:  Injury:  Injury:  Injury: 
considered the offensive team. If it is an 11-20, then the visiting team Goal:  Goal:  Goal:  Goal: 
SPLIT READINGS: Look at Denilson’s Cr reading. It states this...
is considered the offensive team. There are times when this rule won’t  
Cr: 11-13(7). This means if the two eight-sided 
dice make up a roll of 

come in play, and we’ll detail that later. Brad Friedel 13, checkBen Foster 10D. If it is a 1-7, Colin
the defensive it is a CrDoylereading (Cr stands Paul R
b) During any regular “turn”, a roll of 1-4 or a roll of 18-20 will represent a minute
 for a corner).  If it
is an 8-10 (or 0), it is aP reading. On the next page, we’ll
 detail what
 
elapsed. The only time this won’t occur is if a shot is being resolved. each
On adj:  PK adj:abbreviation
 Onmeans
adj: and
 howPKtoadj: play itwithinOn theadj:
game. PK adj:  On adj: 
c) When a shot is being resolved, frequently a defender may have a chance to “stop”
Cd:  Gm:  Cd:  Gm:  Cd:  Gm:  Cd: 
a shot, based on their D reading on their card. This will be a number 0 to 20. ROLLS OF 11-67 are read off of the offnsive player’s card. ROLLS of 68-88 are
The two 8-sided dice On (Sv+) read offOff On (Sv+)card. Off
of the defensive player’s On (Sv+) Off On (
a) One die represents a 10s digit and the other a ones digit, giving you a Counter: range of 11-   Counter:   Counter:   Counter: 
88. Check the sample cards in the middle of the page. You’ll notice in the middle Normal: of the  Normal:   Normal:   Normal: 
Card:  Card:  Card:  Card:
Own Goal:  Own Goal:  Own Goal:  Own Goal:
Fouled:  Fouled:  Fouled:  Fouled: 
ong Samir Nasri Andrei Arshavin Francesc Fàbregas
      
 En:  On:  Gl:  En:  On:  Gl:  En:  On:  Gl:  En: 
 Fls:  Cd:  D:  Fls:  Cd:  D:  Fls:  Cd:  D:  Fls: 
Sh?: 
P+: 
Offensive rolls off of player cards (11-67)
Cr:  Sh?: 
Fld: P+:
Cr:  Sh?: 
Fld:  P+: 
Cr: 
Fld: 
section.
Sh?: 
P+: P+: This player’s presence on the pitch could result in a dangerous scoring chance and

P*:  Here Fld5:
is whateach offensive result standsFld5:
P*:  for, and
 how youP*: play it accordingFld5:
to the
game. some
P*: added possession time. For the next “turn” disregard the 1-20 possession rule. This
P:  We’ll start with the top left
Fld4:   P:  of the position player card and work
Fld4:   P:  our way to the Fld4: right
middle 
team
P:  will remain the offensive team on 11-67 rolls. It will remain the offensive team on
of the player
  card.
Fld3:    Fld3:    Fld3:  each
 “turn” until one of any several results occur. They are:
  Cr: The Fld2:offense
 has earned a corner kick.Fld2:
  For
the next “turn”
 only,
disregardFld2:
the 
1-20  a)
the defense gets a card, fouls a player, gets an interception or gets a tackle.
  possession rule.
Fld1:  This team is assumed
  the offensive
Fld1:  team and the opposition
  is the defense.
Fld1:  b) the offense earns a corner, a penalty kick or a shot.
 
 Read any PK:11-67
roll off the
team receiving the
 PK: corner
kick. All
68-88
rolls are read
PK: on the
  offense is offsides.
c) the
 defensiveOff:team’s card.  
 Off:    Off:   d)
the end of a half ends action.
- if a shot occurs the team will get added benefits toward making the shot good. Adjust This benefit will enhance the team’s chances of creating a dangerous scoring play or at the
   
very least create some possession. If a shot does occur, use the following adjustments on the

a home team player’s GL by +20

and a visiting team player’s GL

by +10 for just this shot

if a shot ends up being on net. If it is neutral site game, the player’s GL is shot, due to the player that received the P+ benefit.
Chamakhadjusted +15.Sebastien Squillaci Johan Djourou Robin Van Persie a) For home teams, adjust the GL+20 and increase the On: rating to in-
 - After one “turn” all play returns
  to normal.     clude 87 and 88 as on shots, if not already otherwise.
 En:  Fld: The
On: offensive
 Gl:  has En:
player been On:Read
fouled. Gl:  10-sided
the defensive En:  On:  Gl:  En:  b) For visiting teams adjust the GL +10 and increase the On: rating to
 Fls:dieto seeCd:which playerD:fouled
  him. Fls:That Cd: records
 player  a D: foul Fls: 
committed.
 Cd:  D:  Fls:  include 88s as on shots, if not already otherwise.
For the next “turn” only, disregard the 1-20 possession rule. This team is c) For neutral site games, adjust the GL +15 and the On rating to include
Sh?:  Cr:  Sh?:  Cr:  Sh?:  Cr:  Sh?: 
assumed the offensive team and the opposition is the defense. Read any 88s as on shots, if not already otherwise.
P+:  Fld: P+: Fld: P+: Fld:  P+: 
11-67 roll off the team earning the free kick. All 68-88 rolls are read on If a goal is scored on this possession by anyone else on the team besides
P*:  Fld5:  P*:  Fld5:  P*:  Fld5:  P*:
the defensive team’s card. the player that earned the P+, the P+ player earns an assist.
P:  Fld4: P:  Fld4: P:  Fld4:   P: 
­ - if a shot occurs off the free kick, the team will get added benefits to- P*: This players presence on the pitch has helped the team’s ability to
  Fld3:    Fld3:    Fld3:   
ward making the shot good. Adjust a home team player’s GL by +10 and possess the ball. For the next “turn” disregard the 1-20 possession rule.
  Fld2:   Fld2:   Fld2:   
a visiting team’s player’s GL by +5. If it is aFld1:
neutral site game, the player’s Fld1:  This team will remain the offensive team on 11-67 rolls. It will remain the
  Fld1:      
GL is adjusted +8. offensive team on each “turn” until one of any several results occur. They
  PK:   PK:  PK:   
- After one “turn” all play returns to normal. are:
  Off:   Off:   Off:   
Fld5: The player may have been fouled. Look on the defensive a) the defense gets a card, fouls a player, gets an interception or gets a tackle.
10-sided die
to see which player may have committed 
the foul. Check his  b) the offense earns a corner, a penalty kick or a shot.
 
Fls reading near the top right portion of the card. If it 
is a 5, he records the 
c) the offense is offsides.
alcott foul and you play Tomáš Rosický
it as though it was a Fld reading. Emmanuel
If it is a 0-4, Eboué
there is no Denilson d) the end of a half ends action.
foul and read the play
 as though it’s
 a P reading.
    This is very similar to the P+ reading with one difference. There are no
 Fld4:
En:  On:  The player may
Gl: have been fouled.
En:  On:  Look on the defensive
Gl:  10-sid-
En:  On:  Gl:  En:  enhanced GL or On ratings with the play.
 ed
Fls:  die to see which
Cd:  D:  player may have
Fls:  committed the foul.
Cd:  D:  Check his Fls
Fls:  Cd:  D:  Fls:  P: No serious actions took place during this “turn.” Return to normal play.
Sh?: 
reading near the top right portion of the card. If it is a 4 or 5, he records
the foul Cr:and you play it asSh?:
 
though it was a Fld Cr: reading.
 If it isSh?: 
a 0-3, there Cr:  Sh?:  Defensive rolls off of player cards
P+: is no foul Fld:  P+:  Fld:  P+: Fld:  P+:
P*: 
and read the play as though it’s a P reading.
Fld5:  P*:  Fld5: 
Fld3: The player may have been fouled. Look on the defensive 10-sid- P*:  Fld5:  P*:  (68-88)
P: ed die toFld4:   P:  Fld4: 
see which player may have committed the foul. Check his Fls P:  Fld4:  P:  Here is what each defensive result stands for, and how you play
 reading Fld3: near the top right 
portion of the card. Fld3: is a 3, 4 or
If it 5, he
records Fld3:    it according to the game. We’ll start with the top left of the position
 the foul Fld2: and you play it as 
though it was a Fld Fld2:  If it is
reading. 
a 0-2, there Fld2:    player card and work our way to the middle right of the player card.
 is no foul Fld1:   
and read the play as though it’s a P reading. Fld1:    Fld1:    Cd: The player receives a card. To see what type of card, consult
  Fld2:PK:    PK:
The player may have been fouled. Look on the defensive  PK:  near the top left of his card where you will see the Cd: reading again. If
 10-sidedOff: die to see whichplayer
 may have Off:
 committed the foul.  Check
 his Off:  it says yellow or red, that means the player receives that type of card.
Fls reading near the top right portion of the card.
 If it is a 2, 3, 4 or 5, he  One red or two yellows in a game means an automatic ejection and the
 records the foul and you play it as though it was a Fld
 reading. If it is a 0  loss of a player on the pitch who can’t be replaced.
or 1, there is no foul and read the play as though it’s a P reading. You may see a result tay says something like this 32Red. This means
Fld1: The player may have been fouled. Look on the defensive 10-sided you need to roll the two eight-sided dice. If they result in a number 11-32, it’s a red
die to see which player may have committed the foul. Check his Fls read- card.
ing near the top right portion of the card. If it is a 1 to 5, he records the foul
Wojciech Szczęsny Lukasz
Second yellowFabianski
cards: If a player already Manuelhas aAlmunia
yellow card, it is Jens L
  
more difficult to get the 
second 
yellow card in most cases. 
Re-roll 
the
and you play it as though it was a Fld reading. If it is a 0, there is no foul
and read the play as though it’s a P reading. On adj:  PK adj:  On adj: die.
20-sided  ForPKevery adj: two minutesOn since
adj:  PK adj:
the player’s first 
card, addOn adj: 
PK: The player will earn a penalty kick due to a foul in the box, but Cd:  Gm:  Cd: 
one to his yellowGm: card  chance the Cd: time. So Gm:

second if a player Cd: 
receieved
not necessarily on this player. This is the player that was chosen to take On (Sv+) Off a card in the On 10th
(Sv+) minuteOffand it’s not the 30th Onminute
(Sv+) of the Offgame, On (
the PK. All players with a PK range, also have a number located near the Counter:   that’s
Counter: a 20-minute
 difference,
 or a 1-10
Counter:chance of
 a card secondCounter:
the 
middle-left of their card. VanPersie has one, a 62. Re-roll the two 8Ds. If it Normal:   time.
Normal: The range
can never  be any Normal:
higher than 1-14. If it 
isn’t a card,Normal: 
is an 11-62, it is a goal. If it is a 63-88, it isn’t a goal. If the miss is odd, the Card:  consider
Card: it a foul
 committed by the player that
Card: almost received the Card:

shot was saved. Use the keeper’s On (Sv+) column on the next “turn: to Own Goal:  card.
Own Goal:The only exception to this rule OwnisGoal:
if a player  has an * designated Own Goal:
figure out the result. If the reading is a goal then consider it a rebound shot Fouled:  near
Fouled: his Cd: reading. If that’s the Fouled:
 case, he alwayshas at least a 1-10 Fouled:
for the same player that just took the PK. If the miss is even, then the ball Corner:   chance
Corner: of another  card
and the range can become
Corner:  as great as 1-20.Corner:

is out of bounds. The next play is read off the keeper’s Off column. Reb. Sh:  Reb.TklSh:or Int: The player has earned Reb.aSh:
tackle (Tkl)  or an interception Reb. Sh:
Note: Keepers can have PK adjustments of -10 or +10. Check Szcz- Injury:  (Int)
Injury:and has  possession. For the next “turn” only,
Injury:  disregard the 1-20 Injury: 
esny’s card. He has a -10 adjustment. While the shots are base-8, disre- Goal:  possession
Goal: rule. The team regaining
 possession
Goal: will automatically be Goal: 
gard that and convert VanPersie’s chance of a goal from 11-62 to 11-52. 
considered
the offensive team for this turn.  
Off: The player is offsides. For the next “turn” only, disregard the 1-20 IS?: The player has earned an interception and may earn a shot. Follow
possession rule and assume the team receiving the ball is the offensive Brad Friedel normal shot Benprocedure,
Foster except use the offensive Colin10D Doyle to see who the Paul R
team. The team that had the offsides call is on defense. There are no other adjustments  defender is
 against the player earning
 the interception
 and the possible
 shot. If
there is

beyond that. On adj:  no adj:
PK shot, 
considerOn it adj:
a P and returnPK toadj:
normalplay on Onthe
adj:next“turn.” PK adj:  On adj: 
Sh?: There is a potential shot. Check the defensive team’s 10-sided die to see Cd:who

the Gm:OG: Some players have an OGGm:
Cd:  reading
 instead Cd: of an IS? reading.
 Gm: If this  comes up, Cd: 
potential defender is, and check their D reading, located near the top-middle of the card. On (Sv+) the player has allowed an own goal. The opposition scores and this player is credited
Off On (Sv+) Off On (Sv+) Off On (
For this example, let’s say VanPersie is taking the shot and Denilson is the defender. Counter:We’ll  with the 
own goal.
Counter:   Counter:   Counter: 
re-roll all five dice for a non-timing roll (a minute can not elapse). The two eight-sided P: The defender was unable to tackle or intercept the ball. Return to normal play on the
Normal:   Normal:   Normal:   Normal: 
dice will determine if the shot is on target, the two 10-sided dice will determineCard: details of  next “turn.” Card:  Card:  Card:
the shot regardless if it is on or off target. The 20-sided die will determine if theOwn
stopped. Denilson’s D reading is (4). This means if the 20D is a 1-4, he stops the
shotGoal:
shot.
Fouled:
was
Split ratings

 Split readings Fouled:
Own Goal: 

Own Goal:
Fouled:
 Own Goal:
 typically appear inFouled: 
The fact that it is in ()s, means he did more than stop a potential shot, he has intercepted are readings that can be one of two results. They
Corner:  one of Corner:   Corner: 
two ways. Some like this 54(3) and others like this (23) and others like this 4*.  Corner: 
or tackled the ball and now has possession. For more details read the section detailing Reb. Sh: the  What each meansReb. Sh: below.  Reb. Sh:  Reb. Sh:
D reading. Newer editions (2011-12 and newer): D ratings have changed a tiny bit. Split  is listed
Injury: Cr: 13(5): YouInjury:
may see 
numbers like htis on Injury:
CR, PK, Off,  Cd and OG read-Injury:
SH?, 
ratings are now represented with two numbers with a slash between them. Consider Goal: home ings. What this example Goal:  Goal: 10D is a Goal: 
games to be the higher number and the lower number for visiting games. If a D rating has a would mean is if the opposite 6-10 (0), then disregard
*, consider it a steal or a tackle. the possible result and consider it a P reading. If the other 10D
 is a 1-5, then the actual
 

If the shot isn’t stopped, then check the two 8-sided dice. VanPersie’s On: reading is 36. Mark Bunn reading holds true. Richard Kingston Mathew Gilks Paul R
The keeper has a On adj: reading of +3. Adjust that +3 using base-8 counting. Adding three  On:
(24): If a 
24 is rolled it may or may not be 
 a shot on target. If the minute  in the

makes 36, now 41 (36 with three added base eight is 37, 38 and then 41. SinceOn there game and the split reading are both even or odd, then it is on target. If they are not both
adj:are no PK adj:  On adj:  PK adj:  On adj:  PK adj:  On adj: 
singles digits involving a 9 or 0, you skip those numbers). If the eight-sided dice Cd:range
from even or odd, thenCd:
Gm: 
it’s
off target. Gm:  Cd:  Gm:  Cd: 
11 to 41, the shot is on target. If it is a 42-88, it is off target. (2010-11 editions) Def: 5*: If a 5 is rolled in an attempt to stop a shot, then it may
On (Sv+) or may Offnot be stopped. If the On minute
(Sv+) in the Off game and the split Onreading
(Sv+) are both Off even or On (
If it is on target: Check the two 10-sided dice and adjust that number with the shooter’s
Counter:  odd, then Counter:If they
it is stopped.  Counter:
are not both even or odd, then it’s a shot.   Counter: 
GL: reading. Now consult that adjusted number with the keeper’s On+Sv column. You’ll
Normal:  (2011-12 Normal: Def:
 and newer) 4/5: If team 
is at Normal:
home, use 5. If  is on 
team the road Normal:
use 
get your detailed reading about the shot from the keeper’s card. To find a more detailed
Card:  the 4. Card:  Card:  Card:
explanation on keeper results check out the keeper’s section.
Own Goal:  Own Goal:  Own
HOME/ROAD OPTIONAL RULE: In the case of On and Def ratings, one could Goal:  Own Goal:
If it is off target: Check the two 10-sided dice and consult that number on the keeper’s
Fouled:  consider all splitFouled: readings good if the team is the home team and the weaker result ifFouled:
 Fouled:  the 
Off column. To find a more detailed explanation on keeper results check out the keeper’s
Corner: team is  Corner:
on the road.   Corner:   Corner: 
Reb. Sh:  Reb. Sh:  Reb. Sh:  Reb. Sh: 
Injury:  Injury:  Injury:  Injury: 
Goal:  Goal:  Goal:  Goal: 
 Corner:   Corner:   Corner:  
Reb. Sh:  Reb. Sh:  Reb. Sh: 
Injury:  Injury:  Injury: 
 Goal:  Goal:  Goal: 
   

riedel Keeper Readings


Ben Foster Colin Doyle
Wojciech Szczęsny
Paul Robinson  Playing a man shortManuel Almunia
Lukasz Fabianski Jens L
     
 
On (Sv+)

shots
  
On adj: PK adj: 
 If a team is forced to play a man short, keep one of the positions on
On adj: PK adj:  On adj:  PK adj: 
PK adj:  On adj:  PK adj:  On adj:  PK adj:  On adj: 

PK adj: 

the pitch empty. If that die roll occurs there will be alternative rules.On adj: 
If a shot is on target, consult the two 10-sided dice and use one as Cd:  Gm:  Cd:  Gm:  Cd:  Gm:  Cd: 
Gm:  Cd:  Gm:  Cd:  Gm:  Cd:  Gm: 
the 10s digit and the other as the ones digit. Take this number +/- any On (Sv+) Off On (Sv+)reading
1) Any offensive Offto that position, isOn (Sv+) to the
forfeited Offdefense. On (
v+) Off
GL adjustments from On (Sv+) Off card and/or based
the shooter’s Onon(Sv+)
a special Off
shot On (Sv+) Off
Counter:   Counter:  10D
Use the defensive to see whoCounter: offensive Counter:
 of the 
gets the benefit 
 Counter:
and consult  off the 
the reading card. Counter:   Counter:  
Normal:   Normal:
reading.   Normal:   Normal: 
 Normal:
Counter:  has made
The keeper  Normal:
a save and 
sent a relatively 
safe pass Normal:  
Card:  Card: Card: of committing
 position is in question
2) If the player’s  a foul, a foulCard:
Card: For
to a teammate. Card:
the next “turn” only disregard  possession
the 1-20 Card: 
Own Goal:  Own
doesGoal:
occur. The Own Goal:
 player with the highest 
FLS reading Own Goal:
gets the foul. If
Own
rule. This Goal:
team 
is assumed Own Goal:
the offensive team.  Own Goal: 
Fouled:  Fouled: give it to the player Fouled:

there is a tie, 
with the lower number of fouls orFouled:
the
 Fouled:
Normal: has made a save. On
The keeper Fouled: 
the next “turn” use the Fouled: 
Corner:   Corner:
position player  that makes
the most Corner:
sense based on the position
 of theCorner:
 Corner:   Corner: 
normal 1-20 possession rule to figure out who has possession.  Corner:  
Reb. Sh:  Reb. Sh:fouled.
player Reb. Sh:  Reb. Sh:
Card:Reb.
TheSh:  made a save, butReb.
keeper has soonSh:afterwards
 earns a Reb. Sh:
Injury:

 Injury:
3) On defense the empty spot canInjury: Injury:
 or intercepts or stop
not earn tackles 
Injury:normal 
card. Follow card procedures. Injury:  Injury: 
Goal:  Goal:
shots due to
the fact no one fills theGoal:
spot.  Goal: 
 Own Goal: happen, but uponGoal:
goal: It doesn’t 
occasion a keeper may Goal: 
Optional Rules
   
 record an own goal. Score this a goal for the opposition
 due to the
 
keeper’s own goal. Brad Friedel Ben Foster Colin Doyle Paul R
Bunn Richard Kingston Mathew Gilks
Fouled: The keeper makes a save and then is fouled on the play.
Paul Rachubka 
  Endurance
  
      
Consult the keeper’s team’s 10-sided die to see what defender gets the On adj:  PK adj:  On We
adj: strongly
 PK adj: players
suggest  Onsome
use adj: form PK adj:
 of this 
rule during a On adj: 
PK adj: foul.
 On adj:  PK adj:  On adj:  PK adj:  On adj:  PK adj: 
Cd:  Gm:  Cd:
game. Gm:
All players Cd: 
havean En rating. Gm:  Others say
Some are a number. Cd: 
Gm:  Corner:Cd: The
keeper has Gm:made  a save but Cd:deflected
 it out Gm: 
of bounds Cd:  Gm: 
On (Sv+) Off “All.” A player with an Off
On (Sv+) “All” rating never has to be subbed.
On (Sv+) Off Players On (
v+) Off On (Sv+)regularOff
for a corner kick. Follow corner kick rules. On (Sv+) Off On (Sv+) Off with numbers
Counter:   Counter: can be forced
 out ofCounter:
the game. if they started
or subbed
Counter: 
 Reb. Counter:
Sh: The keeper  has made the saveCounter:
 but the ball is loose near the Counter:   in the first 20 minutes 
of the game. Everytimea 1 or a 20 is rolled in
Normal:   Normal:  Normal:  Normal: 
 net for aNormal:
 shot. Re-roll the dice 
to see which Normal:
player gets a shot and to
 Normal:   the second
half, consult the the defensive player’s
Card:  Card: Card:  endurance rating.Card: If
 see if theCard:
team scores. Unlike most shots, Card: this will be a timed shot. Card:  the rating is equal or less than the minute of the game, then the player
Own Goal:  Own Goal:  Own Goal:  Own Goal:
Injury:OwnTheGoal:
keeper has made a save, but Own Goal:
there is an injured
 player Own Goal:  must sit out
after the next “dead ball.” We’ll consider that to be after a
Fouled:  Fouled: Fouled:  Fouled: 
Fouled:
on the pitch. Roll 
the 20D and one 10D. 1-10 Fouled:
is the 
home team, 11-20 Fouled:  corner, an offsides,
Corner:   Corner:  a shot off target, a goal, a
Corner: foul or a cardis called.
Corner: 
 is for theCorner:
 visiting team.  If the 10D  Corner:
is a 0, then one of 
the keepers is hurt Corner:   ASh:
player that
Reb. Sh:  Reb.  remains out on the pitch
Reb. Sh: due toendurance issues, can Reb. Sh:
Reb. is
- if the 20D Sh:a 1-10 it’s the home keeper.Reb.
 Sh:11-20, it’s the visiting
If it’s Reb. Sh:  not stop a shot, earn a tackle or an intercept, always fouls when in Injury:
Injury:  Injury:  Injury:  
Injury:
keeper. The only exception
 would be if theInjury:
keeper is the only one on Injury:  question, never
Goal:  Goal: can get a corner off his card (read
Goal:  it as a P), can notGoal:
get 
 the team.Goal:
This ironmankeeper doesn’t suffer Goal:an injury.
 Goal:  a PK (read it as a P) and does not get the benefit of the P+ or P*. Also,
   
 Goal: It’s a GOOOOOOOOOOAAAAAAAAAAAAAALLLLLLL
   his GL adjusted -30.
LLLL! Mark Bunn SomeRichard
players Kingston
have En* readings. TheyMathew
can not startGilksand can only Paul R
lstead Jussi Jaaskelainen Petr Cech
Two FAQs answered here! Tim Howard
  play the number shown
 without risking an endurance check.
  

What 
happens the 1-100
if after adjustments, 
number is below 1?  
On adj:  PK adj:  On adj:  PK adj:  On adj:  PK adj:  On adj: 
PK adj: On adj:it a save
 - Consider  and PKaadj: 
counter play. On adj:  PK adj:  On adj:  PK adj:  We 
suggest putting
Cd:  Gm:  Cd: Gm: a cap
 of 3 forced rests during Gm:
Cd:  a game,
and no more
Cd: 
Gm:  Cd:  Gm:  Cd:  Gm:  Cd:  Gm: 
Off shots On (Sv+) Off
than two for any team. This allows some decision making for the
On (Sv+) Off On (Sv+) Off On (
v+) Off On (Sv+) Off On (Sv+) Off On (Sv+) Off player. Another interesting rule would be to allow only one “forced
Counter:   Counter:   Counter:   Counter: 
 Counter: Keeper 
Counter: collects ball and sends
 a relatively
Counter: safe pass 
 to a Counter:   rest” for the home team and up to two for the visiting team. That
teammate. For the next Normal:   Normal:   Normal:   Normal: 
  Normal: “turn” 
only disregard the 1-20
Normal: possession
rule. Normal:   would create an advantage for the home team. Another rule would be
This team is assumed the offensive team. Card:  Card:  Card:  Card:
Card:  Card:  Card:  to just allow one for each team.
Normal: Own Goal:  Own Goal:  Own Goal:  Own Goal:
Own The
Goal:keeper
 has ball and punts.OwnOnGoal:
the next “turn” use the Own Goal: 
normal 1-20 possession
Fouled: rule to figure out Fouled:
 who has possession.

Fouled:
Fouled: 
 Fouled:  Home team advantagesFouled:  Fouled: 
Corner: The shot is deflected out of bounds Corner:   Corner:   Corner:   Corner: 
 Corner:   Corner:off the defense.
 Follow
 Corner:   If you want a more powerful home team edge here are some ideas.
regular corner kick rules. Reb. Sh:  Reb. Sh:  Reb. Sh:  Reb. Sh: 
 Reb. Sh:  Reb. Sh:  Reb. Sh:  SPLIT RATINGS
Injury:  Injury:  Injury:  Injury: 
Keeper split ratings
Injury:
Goal:


Injury:
Goal:


Injury:
Goal:
Goal:


 to the benefit
As discussed
Goal: earlier, split ratings for Ds and
Goal:
of the home team and to the non-benefit
On ratings can be given

of the visiting
Goal: 
   
 If you see a number like Tim Howard’s 72(9), that
 means if a 72 is
  team. It would be a slight edge for the home team.
rolled and a 1-9 is rolled on the opponent’s 10D, he would get the save Mark Halstead Jussi Jaaskelainen Petr Cech Tim
but still receive a card. If a 0 is rolled, it is just a save and return to “normal” play.
 ON RATINGS
     
On adj:  PK Consider
adj:  all 88
Onrolls
adj: as 
on shots PKforadj:the 
home team. Consider
On adj:  allPK 11adj:
rolls as
shots On
offadj: 
Cd:  target for the visiting
Gm: team.
Cd:  Gm:  Cd:  Gm:  Cd: 
Game Time GL RATINGS
On (Sv+) Off
Increase
On (Sv+) Off On (Sv+) Off On (
Counter:
Games consist of two 45 minute halves with extra time included at the end of each   all GL ratings for 
Counter: home players by 5 and decrease 
Counter: the GL ratings
for visiting
Counter: 
Normal:  players by 5. Normal:
   Normal:   Normal: 
half. Most games don’t include overtime, but if there is, most leagues have two 15-min-
Card: goal
ute “halves” which both must be played to completion regardless if a tiebreaking  ENDURANCE Card:RATINGS  Card:  Card: 
has already been scored or not. Own Goal:  Subtract 10 minutes
Own from
Goal: a visiting
 player’s endurance
Own ratings,
Goal:  making it possible for
Own Goal:
Fouled:  them to be forcedFouled:
to use their depth earlier and more
 frequently.
Fouled:  Fouled: 
How do minutes elapse? Corner:  EXTRA TIME Corner:   Corner:   Corner: 
Anytime a 1-4 or an 18-20 is rolled on the 20-sided die on a non-shot roll,
Reb.a Sh:
minute  If the home team Reb.isSh: Reb. Sh:
 a goal or tied entering
trailing by  change the 20-sided
extra time, Reb. Sh:
has elapsed. Once a minute has been slashed that minute is complete. Injury: Injury:
 die possession rule to 1-12 to  Injury: to the road
the home team and 13-20 Injury:
 team. It should give 
How do you record time of possession Goal:  you a feel of the Goal:
visiting team Goal:
just trying to hold on 
for the result. Goal: 
Any time a minute is recorded, whoever has the ball after the “turn’s” action is given
   
a minute of possession. I make a / mark on the minute for the home team and a \ for the I need help
visiting team. At the end of the game create a percentage.
Please don’t hesitate to post questions on my delphiforum or send emails to my of-
How about extra time? fice email at [email protected]. I will read emails at home as well, but I will not
Use the chart below. Roll the 10D... open attachments in fear of viruses.

Extra time chart Special play adjustments


Die roll First half Second half Overtime GL and (On adjustments)
Die roll Home Road Neutral
1 1 1 1
2 2 2 2 Corners +20GL +10GL +15 GL
3 3 3 1 Fouls +10GL +5GL +8 GL
4 4 4 2 P+ +20GL (87) +10GL (88) +18 GL (88)
P* None None None
5 2 5 0
6 2 5 0 Remains offensive team (Max turns)
Die roll Home Road Neutral
7 1 2 0 Corners 1 turn 1 turn 1 turn
8 1 3 0 Fouls 1 turn 1 turn 1 turn
P+ Multiple Multiple Multiple
9 1 4 0
P* Multiple Multiple Multiple
10 (0) 0 4 0 Multiple means the team retains offensive turn privelleges until there is
- Any injuries, add two minutes to the extra time. a corner, a foul, a PK, an offside, a shot, a card, an intercept or a tackle.

You might also like