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Text in Multimedia

Multimédia notes

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Akola Mack
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0% found this document useful (0 votes)
37 views

Text in Multimedia

Multimédia notes

Uploaded by

Akola Mack
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Stages of Multimedia Application Development

Multimedia application is developed in stages as all other software are being developed. In
multimedia application development a few stages have to complete before other stages being,
and some stages may be skipped or combined with other stages.

Following are the four basic stages of multimedia project development:

1. Planning and Costing: This stage of multimedia application is the first stage which begins
with an idea or need. This idea can be further refined by outlining its messages and objectives.
Before starting to develop the multimedia project, it is necessary to plan what writing skills,
graphic art, music, video and other multimedia expertise will be required.
It is also necessary to estimate the time needed to prepare all elements of multimedia and prepare
a budget accordingly. After preparing a budget, a prototype or proof of concept can be
developed.
2. Designing and Producing: The next stage is to execute each of the planned tasks and create a
finished product.
3. Testing: Testing a project ensure the product to be free from bugs. Apart from bug elimination
another aspect of testing is to ensure that the multimedia application meets the objectives of the
project. It is also necessary to test whether the multimedia project works properly on the intended
deliver platforms and they meet the needs of the clients.
4. Delivering: The final stage of the multimedia application development is to pack the project
and deliver the completed project to the end user. This stage has several steps such as
implementation, maintenance, shipping and marketing the product.

Multimedia Building Blocks


Any multimedia application consists any or all of the following components:
1. Text: Text and symbols are very important for communication in any medium.
With the recent explosion of the Internet and World Wide Web, text has become more the
important than ever. Web is HTML (Hypertext Markup language) originally designed to display
simple text documents on computer screens, with occasional graphic images thrown in as
illustrations.

2. Audio: Sound is perhaps the most element of multimedia. It can provide the listening pleasure
of music, the startling accent of special effects or the ambience of a mood-setting background.
3. Images: Images whether represented analog or digital plays a vital role in a multimedia. It is
expressed in the form of still picture, painting or a photograph taken through a digital camera.
4. Animation: Animation is the rapid display of a sequence of images of 2-D artwork or model
positions in order to create an illusion of movement. It is an optical illusion of motion due to the
phenomenon of persistence of vision, and can be created and demonstrated in a number of ways.
5. Video: Digital video has supplanted analog video as the method of choice for making video
for multimedia use. Video in multimedia are used to portray real time moving pictures in a
multimedia project.
Text in Multimedia
Words and symbols in any form, spoken or written, are the most common system of
communication. They deliver the most widely understood meaning to the greatest number of
people.
Most academic related text such as journals, e-magazines are available in the Web
Browser readable form.

About Fonts and Faces


A typeface is family of graphic characters that usually includes many type sizes and styles. A
font is a collection of characters of a single size and style belonging to a particular typeface
family. Typical font styles are bold face and italic. Other style attributes such as underlining and
outlining of characters, may be added at the users choice.

It is a very difficult process to choose the fonts to be used in a multimedia presentation.


Following are a few guidelines which help to choose a font in a multimedia presentation.

As many number of typefaces can be used in a single presentation, this concept of using many
fonts in a single page is called ransom-note topography.
For small type, it is advisable to use the most legible font.
In large size headlines, the kerning (spacing between the letters) can be adjusted
In text blocks, the leading for the most pleasing line can be adjusted.
 Drop caps and initial caps can be used to accent the words.
The different effects and colors of a font can be chosen in order to make the text look in a
distinct manner.
Anti-aliased can be used to make a text look gentle and blended.
 For special attention to the text the words can be wrapped onto a sphere or bent like a wave.
 Meaningful words and phrases can be used for links and menu items.
 In case of text links (anchors) on web pages the messages can be accented.

Character set and alphabets:

ASCII Character set


The American standard code for information interchange (SCII) is the 7 bit character coding
system most commonly used by computer systems in the
United States and abroad. ASCII assigns a number of value to 128 characters, including both
lower and uppercase letters, punctuation marks, Arabic numbers and math symbols. 32 control
characters are also included. These control characters are used for device control messages, such
as carriage return, line feed, tab and form feed.

The Extended Character set


A byte which consists of 8 bits, is the most commonly used building block for computer
processing. ASCII uses only 7 bits to code is 128 characters; the 8 bit of the byte is unused. This
th

extra bit allows another 128 characters to be encoded before the byte is used up, and computer
systems today use these extra
128 values for an extended character set. The extended character set is commonly filled with
ANSI (American National Standards Institute) standard characters, including frequently used
symbols.
Unicode
Unicode makes use of 16-bit architecture for multilingual text and character encoding. Unicode
uses about 65,000 characters from all known languages and alphabets in the world.
Several languages share a set of symbols that have a historically related derivation, the shared
symbols of each language are unified into collections of symbols (Called scripts). A single script
can work for tens or even hundreds of languages.

Font Editing and Design tools


There are several software that can be used to create customized font. These tools help an
multimedia developer to communicate his idea or the graphic feeling. Using these software
different typefaces can be created. In some multimedia projects it may be required to create
special characters. Using the font editing tools it is possible to create a special symbols and use it
in the entire text.
Following is the list of software that can be used for editing and creating fonts:

 Photographer
 Font monger
 Cool 3D text

1. Fontographer:
It is macromedia product, it is a specialized graphics editor for both
Macintosh and Windows platforms. You can use it to create postscript, true type and bitmapped
fonts for Macintosh and Windows.

2. Making Pretty Text:


To make your text look pretty you need a toolbox full of fonts and special graphics applications
that can stretch, shade, color and anti-alias your words into real artwork. Pretty text can be found
in bitmapped drawings where characters have been tweaked, manipulated and blended into a
graphic image.

3. Hypermedia and Hypertext:


Multimedia is the combination of text, graphic, and audio elements into a single collection or
presentation – becomes interactive multimedia when you give the user some control over what
information is viewed and when it is viewed.
When a hypermedia project includes large amounts of text or symbolic content, this content can
be indexed and its element then linked together to afford rapid electronic retrieval of the
associated information.
When text is stored in a computer instead of on printed pages the computer’s powerful
processing capabilities can be applied to make the text more accessible and meaningful. This text
can be called as hypertext.
4. Hypermedia Structures:
Two Buzzwords used often in hypertext are link and node. Links are connections between the
conceptual elements, that is, the nodes that ma consists of text, graphics, sounds or related
information in the knowledge base.
5. Searching for words:
Following are typical methods for a word searching in hypermedia systems: Categories, Word
Relationships, Adjacency, Alternates,
Association, Negation, Truncation, Intermediate words, Frequency.

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