Gen Physics
Gen Physics
MECHANICS
Mechanics is generally taken to mean the study of the motion of objects (or their lack of
motion) under the action of given forces.
Mechanics may be divided into three branches: statics, which deals with forces acting on
and in a body at rest; kinematics, which describes the possible motions of a body or
system of bodies; and kinetics, which attempts to explain or predict the motion that will
occur in a given situation.
Historically, mechanics was among the first of the exact sciences to be developed. Its
internal beauty as a mathematical discipline and its early remarkable success in
accounting in quantitative detail for the motions of the Moon, Earth, and other planetary
bodies had enormous influence on philosophical thought and provided impetus for the
systematic development of science.
The discovery of classical mechanics was made necessary by the publication, in 1543, of
the book De revolutionibus orbium coelestium libri VI (“Six Books Concerning the
Revolutions of the Heavenly Orbs”) by the Polish astronomer Nicolaus Copernicus, which
sparked the scientific revolution that culminated in Newton’s Principia about 150
years later.
Among the many problems posed by Copernicus’s book was an important scientific
question: If Earth is hurtling through space and spinning on its axis as Copernicus’s model
prescribed, why is the motion not apparent?
This observation, which was improved upon by the French philosopher and scientist
René Descartes, who altered the concept to apply to motion in a straight line, would
ultimately become Newton’s first law, or the law of inertia.
With Galileo’s newly improvised telescope about 1610, what he saw there, particularly the
moons of Jupiter, either prompted or confirmed his embrace of the Copernican System.
The brilliant German astronomer and mathematician Johannes Kepler who was a follower
of Copernicus devoted much of his scientific career to elucidating the Copernican
system with his discovery of the three laws of planetary motion.
By the middle of the 17th century, the work of Galileo, Kepler, Descartes, and others had
set the stage for Isaac Newton’s grand synthesis. Their contribution and principles,
taken together and the way it worked, is what is now referred to as classical mechanics.
The principles of mechanics have been applied to three general realms of phenomena.
The motions of such celestial bodies as stars, planets, and satellites can be predicted with
great accuracy thousands of years before they occur. Celestial Mechanics.
As the second realm, ordinary objects on Earth down to microscopic size all of which
moving at speeds much lower than that of light. Classical Mechanics.
The third realm of phenomena comprises the behavior of matter and electromagnetic
radiation on the atomic and subatomic scale. Quantum Mechanics.
Mechanics is a branch of physics that is concerned with the motion of bodies under the
action of forces, including the special case in which a body remains at rest (Goodstein
2015):
1. Static — deals with forces acting on and in a body at rest.
2. Kinematics — describes the motions of a body or system of bodies.
3. Kinetics — attempts to explain or predict the motion that will occur in a given
situation.
Kinematics is the study of motion. To describe the motion of an object, we must always
specify the location of the object. Position refers to the location of an object relative to the
origin.
Where;
A = starting positing
B = final position
Di = initial distance
Df = final distance
△d = displacement
Ti = initial time
Tf = final time
△t = time interval
TAKE NOTE!
Average Speed — is calculated as the ratio between the total distance and the time interval (Santos
2017).
Average Velocity — is calculated as the ratio between the displacement and the time interval during
the displacement (Bacabac 2016).
Instantaneous velocity is the velocity reading (how fast of slow you are going) at a point in time.
The reading of a speedometer of a car gives the value of the instantaneous speed.
Displacement
— the displacement is a vector that points from an object’s initial position to its
final position and has a magnitude that equals the shortest distance
between the two positions. SI Unit: meter (m)
— to describe the motion of an object, we must be able to specify the location
of the object at all times.
x0 + △x = x or △x = x – x0
x0 = initial position of the object
x = new/final position of the object
△x = displacement of the object
Speed
— one of the most obvious features of an object in motion is how fast it is
moving. If a car travels 200 meters in 10 seconds, its average speed is 20
m/s. SI Unit: meter per second (m/s).
— the average speed being the distance traveled divided by the time required to
cover the distance.
Average speed = distance ÷ elapsed time
NOTE‼️
— speed is a useful idea, because it indicates how fast an object is moving.
However, speed does not reveal anything about the direction of the motion.
Velocity
— to describe both how fast an object moves and the direction of its motion, we
need the vector concept of velocity. The two concepts of displacement and
time are necessary in defining velocity.
— the average velocity being the object’s displacement over the elapsed time of
motion.
Average Velocity = displacement ÷ elapsed time
v = △x ÷ △t or v = x-x0 ÷ t-t0
— instantaneous velocity “v” of the car indicates how fast the car moves and
the motion at each instant of the time.
Acceleration
— in a wide range of motions, the velocity changes from moment to moment. To
describe the manner in which it changes, the concept of acceleration is
needed. SI Unit: meter per second squared (m/s2).
— the velocity of an object may increase when the driver steps on the gas pedal
to pass the car ahead, or it may decrease when the driver applies the brakes
to stop at a red light
— the notion of acceleration emerges when the change in the velocity is
combined with the time during which the change occurs.
Average Acceleration = change in velocity ÷ elapsed time
α = v – v0 / t – t0 or α = △v ÷ △t
— If you’re not changing your speed and you’re not changing your direction,
then you simply cannot be accelerating-no matter how fast you’re going
(Khan Academy 2015)
Free Fall
— gravity causes objects to fall downward and in the absence of air resistance,
it is found that all bodies at the same location above the earth fall vertically
with the same acceleration. This idealized motion is known as free-fall.
— the acceleration of free-falling body is called the acceleration due to gravity
and its magnitude is denoted by the symbol g.
g = 9.80 m/s2 or 32.2 ft/s2
NOTE‼️
— In reality, however, g decreases with increasing altitude and varies slightly
with latitude.
v = v0 + αt
x = ½ (v0 + v)t
x = ½ (v0 + v0 + αt)t
x = ½ (2v0t + αt²)
x = v0t + ½αt
y = v0t + ½αt
Projectile Motion
— Is the motion of an object thrown into the air when, after the initial force that
launches the object, air resistance is negligible and the only other force that
the object experiences is the force of gravity. The object is called a projectile,
and its path is called its trajectory. In a projectile motion, we consider the
horizontal and vertical parts of the motion separately.
— In a Projectile Motion, there are two simultaneous independent rectilinear
motions:
1. Along the x-axis: uniform velocity, responsible for the horizontal (forward) motion of the
particle.
2.Along the y-axis: uniform acceleration, responsible for the vertical (downwards) motion
of the particle.
— Conventionally, the positive x-direction is horizontal and to the right, and the
y direction is vertical and positive upward.
— The most important experimental point about projectile motion in two
dimensions is that the horizontal and vertical motions are completely
independent of each other.
— This means that motion in a specific line of action will have no effect on the
motion of the other line of action. If a ball is tossed in a parabolic path, the
motion in the y-direction would look like being tossed straight up under the
influence of gravity.
REMEMBER:
vα projectile is any object upon which the only force is gravity, / Projectiles travel with a
parabolic trajectory due to the influence of gravity,
— There are no horizontal forces acting upon projectiles and thus no horizontal
acceleration,
— The horizontal velocity of a projectile is constant (a never changing in value),
— There is a vertical acceleration caused by gravity; its value is 9.8 m/s/s, down,
— The vertical velocity of a projectile changes by 9.8 m/s each second,
— The horizontal motion of a projectile is independent of its vertical motion.
Projectile is launched from the ground with speed vat an angle 0 above the horizontal.
Assuming the ground is flat and horizontal, the following are the general equation for: