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Into The Deep

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0% found this document useful (0 votes)
24 views

Into The Deep

Uploaded by

r4y0f5un5h1n3
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Into The Deep

Summary The Drow City


A dwarven town is being attacked by the gigantic sand Players find the ancient metropolis illuminated by huge
worms. Dwarfs were building mines above the subterranean glowing mushrooms. They must sneak through the city
Drow settlement and accidentally caused cave-ins, breaking streets and avoid getting noticed. Interrogating one of the
the tenuous peace between the two kingdoms. Drow Drow will reveal that the Worm Master resides in the palace
retaliated by sending their Worm Riders and the Worm in the middle of the city, and has the power to control the Big
Master (capable of controlling the Worm Queen) to attack Mama.
the town. Players need to steal the Worm Master’s worm
controlling wormulet to put an end to the conflict.

Meeting the Big Mama


Players are traveling to the Dwarven town to deliver the
supplies. On their way they see carriages surrounded by dead
bodies - these people were trying to leave the city.
As they get closer, in the distance they see barricades at the
gates of the city, at which point they are attacked by the
shark-sized sand worms bursting from the ground and
trying to eat them. The palace is well guarded, but the players can stealth their
way in, use disguises, or lie and convince the guards to let
Once the pack of the worms is defeated and they’re almost at them in.
the barricades, they are attacked by an angry train-sized Big
Mama worm, attracted to the sounds of the battle. His Worminess
Drow Predicament In the throne room there is the Worm Master and, coiled
around the throne, the Big Mama (Worm Master is lovingly
At the barricades, players meet Grak (the Dwarven Leader). rubbing her belly). Around his neck - a large glowing
He tells them about the situation they’re in - after the Wormulet.
Dwarven miners have accidentally collapsed the caves and
killed a bunch of Drow underneath them, the drow are
attacking the town in revenge. Players need to find out how
Bartholomew
the Drow are controlling the sand worms, and find a way to Old creepy Drow Worm Master. Controls the worms using
his Wormulet. Really loves his worms, perhaps even too
defeat them (or find some other way to put an end to this
much (think cat lady, but more sensual and tender). Uses
conflict).
Big Mama as his symbol of power.
The Valley of Death If the players manage to steal the Wormulet, the Big Mama
The Dwarven town (Darili Irid) is built into the edges of the awakens and goes rogue. They need to figure out how to use
Grit Canyon. Players must make their way to the rocky the amulet before they’re the worm food.
surface of the mine entrance through the sandy valley at the If the Worm Master notices them, he rides her in battle
bottom of the canyon. against the players, and they must flee through the city
They can use a dwarven Dune-Buggy-like contraption and streets (think big disaster movie) until they find a way to get
have an exciting chase scene with angry worms on their tail, the wormulet off of the Worm Master’s neck.
they can hand-glide in off of the edge of the canyon (risking
to land too far away from the tunnels), or find some other "You dare to threaten my babies? Big Mama, I awaken
way. thee! Eat them, Daisy!”

Into the Tunnels If she swallows them, they will have to find a way out of her
In the tunnels the players will find an abandoned dwarven belly before it fills with the digestive juices.
factory (contains dynamite, and spilled alchemical materials
If they go for a peaceful resolution, Worm Master will be
that mutate local critters), an underground river pouring
willing to offer them much gold in exchange for betraying
into the bottomless abyss, and minecarts players can ride.
the Dwarves and leading Big Mama straight to the Dwarven
Deeper, the players will cross paths with a group of Worm Leader. He will be willing to settle for peace if the players
Riders (think War Boys from Max Max) who are on their way find a persuasive enough argument.
to attack the town. On their necks, they have small amulets
they’re using to control their worms. Worm Riders can be Resolution
defeated in combat, have their steeds set upon them by
If peace was achieved both cities prosper together. If the
destroying the amulets, or fooled (they’re not the brightest).
players have gained control of the wormulet, Dwarves will
Players can ride the worms if they steal the amulets. offer a large reward in exchange for the Wormulet (they can
use sand worms to help them dig tunnels).

Adventure Writers’ Room: we are a group of GMs who meet in the discord voice chat, and challenge ourselves to improvise a
one-shot adventure (like this one) in 2 hours. We’re looking for some friendly and creative people to join us!
Authors: Lumen, Phaselancer, Reddit21.

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