Monk WayOfTheViper v1-1
Monk WayOfTheViper v1-1
SHED SKIN
By 6th level, you can escape all manner of illnesses and bind-
ings. At the start of your turn, if you’re blinded, deafened,
grappled, paralyzed, poisoned, or restrained, roll a d6. On a
6, those conditions end on you. The minimum number you
need to roll on the d6 to end those conditions is reduced
when you reach certain levels in this class: 11th level (5 or 6)
and 17th level (4, 5, or 6).
In addition, if a creature hits you with an opportunity
attack, you can use your reaction to cause the attack to miss.
You can’t do so again until you finish a short or long rest.
MONK
you extra movement. In addition, being prone no longer
imposes disadvantage on your attack rolls.
Monks harness the energy that flows through the bodies of
living creatures, called ki, to accomplish breathtaking feats
IMPOSSIBLE VENOM
of strength and dexterity. Often using little more than their Also at 11th level, your own immunity to poison allows you to
own fists, these pugilists are the height of physical prowess infuse your poisons with ki, subverting the defenses of your
and natural potential. Depending on where they train, a enemies. Your attacks and effects ignore a creature’s resis-
monk will gain uncanny mastery over their ki and physical- tance or immunity to poison damage, as well as its immunity
ability using ancient traditions and techniques passed down to the poisoned condition.
from one generation to the next.
LUNGING STRIKES
WAY OF THE VIPER By 17th level, your movements and strikes are impossibly
quick and precise. A creature provokes an opportunity
Monks who follow the Way of the Viper embody the
attack from you when it enters a space within 10 feet of you,
serpentine grace and cunning of their namesake. Masters
as well as when it misses with an attack from within that
of fluid movement and elusive strikes, these monks are as
range; you can immediately move up to 10 feet towards the
swift as striking vipers, their bodies flowing seamlessly like a
target, without provoking opportunity attacks, as part of
coiled serpent ready to strike. With a deep understanding of
this opportunity attack. Furthermore, whenever you make
timing, distance, and precision, they navigate the battlefield
an opportunity attack using an unarmed strike, it becomes a
with unmatched reactivity and unmatched elusiveness.
Serpent Strike.
Once per turn, if you’ve already taken your reaction, you
SERPENTINE can spend 2 ki points to take an additional reaction. You can
Starting when you choose this tradition at 3rd level, you take use only one reaction per triggering effect.
on certain snakelike attributes to empower your other monk
features. You gain the following benefits: