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Sta Xindi

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0% found this document useful (0 votes)
18 views5 pages

Sta Xindi

Uploaded by

KalSteel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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XINDI-AQUATIC

ALL ERAS OF PLAY

The Xindi-Aquatics are one of the five surviving species from Xindus in the Delphic
Expanse. Their homeworld was destroyed in the Xindi Civil War. Like all Xindi, the
Aquatics have a ridge-like fold at the top of their cheekbone. Xindi families pass down
initiation medals to their progeny. They are experts in biometric hologram technology,
and have a reputation for being efficient and level-headed.

EXAMPLE VALUE: Better To Deliberate Slowly Than To Rush A Decision.

Ø ATTRIBUTES: +1 Fitness, +1 Insight, +1 Reason

Ø TRAIT: Xindi-Aquatic. The Xindi-Aquatics take a long time to make decisions. This
prudence may frustrate others but makes the Xindi-Aquatics a voice of reason.
They prefer visual cues and are suspicious of the spoken word, preferring courage
and confidence in others. The Xindi-Aquatics are native to aquatic environments
and can see well underwater with the slit-like irises in their eyes. They have three-
fingered forelimbs with fingernail-like claws and webbing. Their hind limbs are fins
and they are tailed. Their natural complexion is green with blotches of olive hue.
Xindi-Aquatics communicate amongst themselves with complex songs using gills,
and switched to sonar for past tense. However, they can easily learn humanoid
languages. Females are larger, have more humanoid-looking faces and have
rougher skin than males.

Ø TALENTS: The character receives access to the following talents:

LONG DELIBERATION
REQUIREMENT: Xindi-Aquatic, or Gamemaster’s permission.

You make fewer errors, given time. When you attempt a Task using Reason or Insight,
and spend Determination to buy a bonus d20 for that Task, you may re-roll your dice
pool. However, if this is a Timed Challenge, you cannot spend Momentum to reduce
the length of the time involved.

SONAR
REQUIREMENT: Xindi-Aquatic, or Gamemaster’s permission.

You are able to use sonar to detect objects. When you are using sonar to perceive
something through gaseous or liquid environments, you may re-roll any number of dice.

Homebrew version by Tony Pi.


XINDI-ARBOREAL
ALL ERAS OF PLAY

The Xindi-Arboreals are one of the five surviving species from Xindus in the Delphic
Expanse. Their homeworld was destroyed in the Xindi Civil War. Like all Xindi, the
Arboreals have a ridge-like fold at the top of their cheekbone. Xindi families pass down
initiation medals to their progeny. One of the more peaceful Xindi species, the
Arboreals are a calm people even when under duress. The other Xindi consider the
Arboreals lethargic.

EXAMPLE VALUE: Stay Calm In Face Of Adversity.

Ø ATTRIBUTES: +1 Insight, +1 Presence, +1 Reason

Ø TRAIT: Xindi-Arboreal. Xindi-Arboreals are covered with hair, and have thick, long,
claw-like fingernails. Their eyes are dark and a ridge runs from their noses to the
back of their head. They have a dislike of water, and are adapted to arboreal
environments. While the Arboreals appear harmless, their claws can be deadly if
they are forced to use them.

Ø TALENTS: The character receives access to the following talents:

UNCANNY CALM
REQUIREMENT: Xindi-Arboreal, or Gamemaster’s permission.

You are able to stay calm even in the most stressful of circumstances. When assisting
or attempting a Task during Combat or Starship Combat, the first Complication
generated on the Task by you may be ignored.

ARBOREAL CLAWS
REQUIREMENT: Xindi-Arboreal.

Your claws are useful for both self-defense and climbing. Your Unarmed Strikes gain
the Piercing 1 quality, and any climbing-related Tasks are at -1 to Difficulty.

Homebrew version by Tony Pi.


XINDI-INSECTOID
ALL ERAS OF PLAY

The Xindi-Insectoids are one of the five surviving species from Xindus in the Delphic
Expanse. Their homeworld was destroyed in the Xindi Civil War. Like all Xindi, the
Insectoids have a ridge-like fold at the top of their cheekbone. Xindi families pass
down initiation medals to their progeny. Insectoid names grow longer and more difficult
to pronounce as they grow older. They treat raised voices as a sign of hostility. They
are quick to make decisions, and are most closely allied with the Xindi-Reptilians.

EXAMPLE VALUE: Protect Our Offspring At All Costs.

Ø ATTRIBUTES: +1 Daring, +1 Fitness, +1 Insight

Ø TRAIT: Xindi-Insectoid. The Xindi-Insectoids have compound eyes, antennae,


mandibles, and thin limbs. Their bodies are protected by a semi-rigid carapace.
They have an average life expectancy of twelve years. They are genderless and
reproduce asexually by laying eggs. They are protective of their young. Xindi-
Insectoid egg clusters spray a neurotoxin on intruders that causes the victims to
reverse-imprint on the hatchlings so that they will obsessively protect them. Their
language consists of clicks, and there are sixty-seven dialects.

Ø TALENTS: The character receives access to the following talents:

ACCELERATED LEARNING
REQUIREMENT: Xindi-Insectoid.

Due to your short lifespan, you learn quickly and instinctively. You may use Insight
instead of Reason whenever you attempt a Task.

CARAPACE
REQUIREMENT: Xindi-Insectoid.

You have a protective carapace. Against non-energy weapons, you have Resistance 1.

Homebrew version by Tony Pi.


XINDI-PRIMATE
ALL ERAS OF PLAY

The Xindi-Primates are one of the five surviving species from Xindus in the Delphic
Expanse. Their homeworld was destroyed in the Xindi Civil War. Like all Xindi, the
Primates have a ridge-like fold at the top of their cheekbone. Xindi families pass down
initiation medals to their progeny. The Xindi-Primate are considered intellectual, fair,
honest, and trustworthy by the other Xindi species. They are talented engineers.

EXAMPLE VALUE: Believe In Evidence

Ø ATTRIBUTES: +1 Reason, and choose two other Attributes (except Fitness) and
+1 to both of them.

Ø TRAIT: Xindi-Primate. Xindi-Primates have large foreheads but no eyebrows, and


some have backward-sweeping tufts of hair at the hairline. They have differences
in skin tones.

Ø TALENTS: The character receives access to the following talents:

KNACK FOR ENGINEERING


REQUIREMENT: Xindi-Primate, or Gamemaster’s permission.

You have an innate talent for engineering. When you succeed at an Engineering Task
as part of an Extended Task, you may Re-Roll Work for one less Momentum Cost than
usual.

UNBROKEN
REQUIREMENT: Xindi-Primate, or Gamemaster’s permission.

You will not let captivity destroy you. While you are captured or imprisoned, when you
buy one or more d20s by spending Momentum, you may re-roll a single d20.

Homebrew version by Tony Pi.


XINDI-REPTILIAN
ALL ERAS OF PLAY

The Xindi-Reptilians are one of the five surviving species from Xindus in the Delphic
Expanse. Their homeworld was destroyed in the Xindi Civil War. Like all Xindi, the
Reptilians have a ridge-like fold at the top of their cheekbone. Xindi families pass down
initiation medals to their progeny. The militaristic Xindi-Reptilians are easily provoked
and impatient, and seen as untrustworthy by the other Xindi species. Some Reptilian
soldiers were surgically implanted with a suicide gland that secreted a neurotoxin in
the event that they were captured. Experts in biotechnology, their bio-rifles and other
weapons utilize techno-larvae, and are designed to self-destruct if another species
tried to use them. The Xindi-Reptilians often allied with Xindi-Insectoids.

EXAMPLE VALUE: Patience Is For The Dead.

Ø ATTRIBUTES: +1 Control, +1 Daring, +1 Fitness

Ø TRAIT: Xindi-Reptilian. The Xindi-Reptilians are cold blooded carnivores, and


sometimes eat living food. They are scaly and textured, with many ridges and
wrinkles. Their scales vary from yellow to brown, with several quill-like spikes atop
their heads, and small tusks protruding from either side of the face, close to the
mouth. Their eyes are yellow with vertical pupils. Xindi-Reptilians are stronger, and
able to resist hits from some energy weapons.

Ø TALENTS: The character receives access to the following talents:

REPTILIAN STAMINA
REQUIREMENT: Xindi-Reptilian.

You are able to resist a multitude of attacks due to your unique reptilian physiology.
You have +2A Resistance against energy attacks, and against edged or piercing
melee attacks.

BIOTECHNOLOGICAL EXPERTISE
REQUIREMENT: Xindi-Reptilian, or Gamemaster’s permission.

You are very familiar with biotechnological weapons and devices. When you try to
analyze, use, repair, or construct devices with biotechnological parts, you may add a
bonus d20 to your pool.

Homebrew version by Tony Pi.

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