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Midas Acad Festival 2024 Mechanics

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0% found this document useful (0 votes)
75 views15 pages

Midas Acad Festival 2024 Mechanics

Uploaded by

aleanfernandeziv
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Midas Gen Speed Modeling

General Rules

1. Each school shall have one (1) participant for this activity (Speed Modeling for
Gen).
2. Fresh graduates are eligible to participate in the competition under the following
conditions:
• The participant must have graduated in the semester immediately preceding the
competition.
• The participant must not possess any current or prior professional design or
geometry-modeling experience utilizing Midas Gen.
3. Immediate disqualification will be imposed on those who will not show up at the venue
10 minutes before the start of the event.
4. Each team must bring their own laptop (with charger if necessary) and mouse.
5. Each team must ensure that Midas Gen is properly installed prior to the event. They
can have it checked by Midas Technical Engineers 1 hour before the start of the
contest. (See attached installation, license details, and registration guide)
6. The latest version of Midas Gen should be used: Midas Gen 2024 V2.1. Here’s how
you can check:

7. Any error induced by improper installation and/or laptop issues shall not be grounds
for time reset and/or score re-evaluation.
8. The complete plans and design criteria are to be provided by the Midas IT Ph team.
9. The participants will be given an hour to complete the building from Geometry
to Design.
10. The design must not contain any failing member. **
11. The model must not contain any errors.
12. The criteria for Judging will be as follows.
Criteria Score % System to be used for checking

Speed 40 % Timer
Accuracy 40 % Tree Menu Detailed
Result

Optimization** 20 % Total Weight of Passing Member

13. There shall be no imposed modeling sequence; the participants, on their own
strategies, are allowed to do any modelling technique.

** No points will be given in the Optimization Criteria if the model contains a failing
member.

Additional Note: The Speed Modeling for Building is simultaneously happening with
the Speed Modeling for Bridge.
Midas Civil Speed Modeling

I. General Rules

1. Each school shall have one (1) participant for this activity (Speed Modeling for
Civil).
2. Fresh graduates are eligible to participate in the competition under the following
conditions:
• The participant must have graduated in the semester immediately preceding the
competition.
• The participant must not possess any current or prior professional design or
geometry-modeling experience utilizing Midas Civil.
3. Immediate disqualification will be imposed on those who will not show up at the
venue 10 minutes before the start of the event.
4. Each team must bring their own laptop (with charger if necessary) and mouse.
5. Each team must ensure that Midas Civil is properly installed prior to the event. They
can have it checked by Midas Technical Engineers 1 hour before the start of the
contest. (See attached installation, license details, and registration guide)
6. The latest version of Midas Civil should be used: Midas Civil 2024 V1.1. Here’s How
you can check:

7. Any error induced by improper installation and/or laptop issues shall not be grounds
for time reset and/or score re-evaluation.
8. The complete plans and design criteria are to be provided by the Midas IT Ph team.
9. The participants will be given an hour (1 hour) to complete the bridge from
Geometry to Design.
10. The model must not contain any errors.
11. The criteria for Judging will be as follows.
Criteria Score % System to be used for checking

Speed 40 % Timer
Accuracy 40 % Tree Menu Detailed
Result

Optimization** 20 % Total Weight of Passing Member

12. There shall be no imposed modeling sequence; the participants, on their own
strategies, are allowed to do any modelling technique.

** No points will be given in the Optimization Criteria if the model contains a failing
member.

Additional Note: The Speed Modeling for Building is simultaneously happening with
the Speed Modeling for Bridge.
Midas Quiz Bee Mechanics

I. General Rules

1. Each team shall consist of 3 members, all of whom should be students only.
2. Immediate disqualification will be imposed on those who will not show up in the
venue 10 minutes before the start of the event.
3. Illustration boards and pens will be provided by the organizers.
4. The team must bring at least one (1) calculator and there will be no brand
and specifications restriction.
5. The questions will only be read twice. After the 2nd time the question is read, the
quizmaster will say “GO”, and only then the timer will start.
6. After the time limit, the whistle will be blown by the timekeeper then the
contestants must stop writing and immediately raise their answer boards.
7. Participants must provide complete answers with units and/or direction, as required
by the question.
8. In the event of a tie, groups will be asked one sudden-death question. The first
group to raise the correct answer within the allotted time wins the tiebreaker.
9. Any form of cheating or inappropriate behavior will result in immediate
disqualification of the group.

II. Categories and Rounds

1. The categories for Easy and Intermediate rounds will consist of the following:
• General Mathematics
• Surveying
• Geotechnical
• Hydraulics
• Structural
• Midas-related Functions

2. The contest will be divided into three rounds: Easy, Intermediate, and Final.
Point system will be as follows:

Easy Intermediate
Number of Questions 10 10
Number of Points 1 2
Total 10 20

3. The points garnered in these first two rounds will be the grounds for
elimination—only the top 4 schools will get to move to the final round for
the quiz bee which is the University Feud.
University Feud – Quiz Bee Final Round

Objective:
Teams will compete to guess the most popular responses to survey questions related to
civil engineering, with the goal of earning the most points.

Team Composition:
• Each team must consist of 5 participants per school.
• Teams will represent their respective universities

Game Setup:
• The host will ask a series of questions related to civil engineering. These questions
have been previously answered by civil engineering students and civil engineers in a
survey.
• Each question will have multiple possible answers, ranked according to how many
respondents provided that answer.
o For example, "Name a common tool used in surveying" with answers such as
"Level," "Theodolite," etc.

Round Mechanics:

1. Face-Off:
o One player from each team approaches the podium.
o The host asks a civil engineering-related question, and the first player to buzz
in gets the opportunity to answer.
o If the answer is the most popular (highest number of survey responses), that
team can choose to "play" or "pass" the question to the other team.
o If the answer is not the most popular, the other player gets a chance to answer.
The team with the highest-ranking answer wins the face-off.

2. Playing the Round:


o The team that chooses to "play" must now guess the remaining
answers on the board, one player at a time.
o Team members cannot discuss answers with each other during this phase.
o If a player gives an incorrect answer, the team receives a "strike."
o Three (3) strikes result in the opposing team getting a chance to "steal."

3. Stealing the Round:


o If the playing team strikes, the opposing team has a chance to steal by
providing one correct answer from the remaining options on the board. The
opposing team only has 1 chance to answer.
o If the opposing team manages to answer one correct answer, they steal all
the points from the round.
o If the answer is incorrect, the original team keeps the points they’ve earned
from that round.
4. Points:
o Each correct answer earns the team points equal to the number of civil
engineering students who gave that response in the survey. Each round has
corresponding points equal to the following:
- Round 1: Team Points x 1
- Round 2: Team Points x 2
- Round 3: Team Points x 3
o The team with the most accumulated points after all rounds wins the game.
Game Mechanics for Bridge Building Challenge

I. Overview

Participants will engage in a bridge-building challenge that simulates real-world


engineering and design processes. The game consists of three stages: Planning and
Procurement (PP), Implementation Stage (IS), and Completion and Turnover
(CT).

Teams will be evaluated based on their planning, construction, and final


performance of their bridges.

II. Game Stages

Stage 1: Planning and Procurement (PP)


Duration: 30 minutes

Objective: Develop a comprehensive design plan for the truss bridge.

Mechanics:

1. Design Parameters:
Each team receives a set of project requirements that includes specific
parameters such as span length, width, height, and minimum passage clearances.

2. Material Selection:
Teams must choose a type of truss bridge (e.g., Pratt, Warren, Howe). Initial
materials will be provided to the team, and during discussions in this stage, they
will decide if additional materials are to be purchased from the "Midas
Hardware."

3. Budgeting:
The assigned cost engineer shall fill up the Purchase Order Form and have it
delivered to the “Midas Hardware” should the team decide to purchase
additional materials.

4. Documentation: Teams must complete a Design Planning Document that


includes:
- Selected truss design
- Material list with quantities and costs
5. Submission: Teams must submit their Design Planning Document before
moving to the next stage.

Stage 2: Implementation Stage (IS)


Duration: 2 hours

Objective: Build the bridge according to the design plan.

Mechanics:

1. Teams must follow the type of truss as initially submitted in their design plans.
Deductions shall apply for changes in the type of truss.
2. Additional materials can be purchased if needed, but prices will be higher than
in the PP stage. A Purchase Order (PO) must be filled out for all additional
materials.
3. The Midas Hardware, at this stage, is only open for certain hours as announced
by the organizers.

Stage 3: Completion and Turnover


Duration: 1 hour

Objective: Test the structural integrity and compliance of the bridges.

Testing Criteria:

- Strength Test:

o The bridge must be able to carry the load for 5 seconds before adding
another load.

o Placing of loads will stop once the bridge collapses or the maximum
specified load is reached. Where:
Loads = container weight + hook + platform +weight

o A platform with a dimension of 20cm x 6cm (LxW) shall be placed on


the top of the structure. This will hold the hook and the container during
the strength test.
- **Design Compliance: Bridges will be assessed against project requirements
including:
o Span length
o Minimum clear passage (width and height)
o Maximum dimensional values

- **Utilization of Materials: Judges will evaluate how effectively teams


utilized the materials according to specified usage.

**Noncompliant bridges in terms of dimensions and material usage shall be


disqualified.

- Material Cost: The cost score is calculated by dividing the least expensive
bridge built by all teams by the cost of the team's own bridge.
- Bridge Weight: Strength-to-bridge-weight-ratio shall be scored and recorded
according to the following computation:
BW Score: Load Weight / Bridge Weight

III. Criteria for Judging

Strength 45%
Cost 40%
Initial Plan Compliance 5%
Bridge Weight 10%
Time Efficiency Bonus Points

- Construction Time during Implementation Stage: time efficiency shall be


rewarded with corresponding bonus points:

Time Interval Bonus Points


0.00 – 30:00 2.0 points
31:00 – 1:00 1.0 points
1:00 – 1:30 0 point

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