Learner Centere-WPS Office
Learner Centere-WPS Office
A. Delivery Modalities
1. Face to Face ~Learners occurs in physical spaces occupied by instructor and student in a
same time.
4. Distance Learning ~ refers to any education provided without the teacher and student
being physically present together.
1. Formal ( traditional) ~ refers to structured and organized learning that takes place within
educational institutions such as schools, colleges, and universities. This traditional approach
to learning provides students with a structured curriculum, trained educators, and
standardized assessments to measure progress.
* Informal education ~ is a general term for education that can occur outside of a
traditional lecture or school based learning systems.
* The mobile teacher ~ are “specialized” teachers who live among the people in remote
barangays of the country conduct the BLP for illiterate out-of-school youth and adults who
are willing to learn basic literacy skills and Accreditation and Equivalency (a continuing
education) for those who left formal school system or have no access to schools.
1. Method
* Inquiry and Inductive learning ~ Inductive learning involves the students ‘constructing’
theories and ideas through observation. We contrast it to deductive learning, where the
teacher presents the theories then students examine examples.
* KWL ( or KWH, LAQ) ~ The KWL Chart starts students thinking about what they Know
about a topic, what they Want to know, and what they have Learned in the end. This note-
taking device guides students through a three-step process to activate background
knowledge, develop a purpose for learning, and summarize.
* Small Group ~ requires a minimum of three people (because two people would be a pair
or dyad), but the upper range of group size is contingent on the purpose of the group.
* Case Studies ~ is an in-depth, detailed examination of a particular case (or cases)
within a real-world context.
* Jigsaw ~ a picture printed on cardboard (= very thick, stiff card) or wood, that has
been cut up into a lot of small pieces of different shapes that you have to fit together again
* Learning centers ~ are independent academic units within colleges and universities
that exist to provide support services for faculty, to help teaching faculty to improve their
teaching and professional development.
* Role play ~ is the act of imitating the character and behaviour of someone who is
different from yourself, for example as a training exercise.
* Laboratory ~ a place equipped for experimental study in a science or for testing and
analysis.
* Demonstration ~ is a show, or display. If you are against war, you might go to an anti-
war demonstration in front of the White House. You might need to see a demonstration of
napkin folding before you take a job as a waitress.
* Index Card ~ is a number of cards with information written on them which are
arranged in a particular order, usually alphabetical, so that you can find the information you
want easily.
* Social media ~is a collective term for websites and applications that focus on
communication, community-based input, interaction, content-sharing and collaboration.
* Game and Gamification ~ is the integration of game elements like point systems,
leaderboards, badges, or other elements related to games into “conventional” learning
activities in order to increase engagement and motivation.
* Competition ~ the act or process of trying to get or win something (such as a prize or a
higher level of success) that someone else is also trying to get or win : the act or process of
competing.
* Debate ~ discussion between people in which they express different opinions about
something. Debate can be an organized event, an informal discussion between two or more
people, or a general discussion that involves many people.
The affective learning domain involves our emotions toward learning and how that develops
as we progress from a low order process, such as listening, to a higher order process, like
resolving an issue.
The psychomotor learning domain involves our physicality and how that develops from
basic motor skills to intricate performance.
* Instruction and learning processes ~ the interactions between the learners and teachers.
Instruction is planned according to the curricula, based on needs identified through
assessment, and made possible through training of teachers.
* Assessment of learning outcomes ~ Student learning outcomes articulate what a student
should know or can do after completing a course or program. The assessment of student
learning outcomes provides information that puts student learning at the forefront of
academic planning processes.