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Learner Centere-WPS Office

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Learner Centere-WPS Office

This documeny is very useful

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ecamaencila
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Learner Centered Pedagogy

A. Delivery Modalities

Method and approaches to deliver instruction and facilitate learning.

1. Face to Face ~Learners occurs in physical spaces occupied by instructor and student in a
same time.

2. Blended Learning ~ is an educational stategy that combines conventional education with


online learning.

3. Technology Based, Online/ E-learning ~ is based on formalize learning, it is provided


through electronic devices such as conputers, tablets and even mobiles phones.

4. Distance Learning ~ refers to any education provided without the teacher and student
being physically present together.

B. Structures for facilitating Leaner - centered teachings.

1. Formal ( traditional) ~ refers to structured and organized learning that takes place within
educational institutions such as schools, colleges, and universities. This traditional approach
to learning provides students with a structured curriculum, trained educators, and
standardized assessments to measure progress.

2. Alternative Learning system ( ALS)

* New formal education ~ is a hybrid approach to education that combines traditional


classroom instruction with online learning.

* Informal education ~ is a general term for education that can occur outside of a
traditional lecture or school based learning systems.

* The mobile teacher ~ are “specialized” teachers who live among the people in remote
barangays of the country conduct the BLP for illiterate out-of-school youth and adults who
are willing to learn basic literacy skills and Accreditation and Equivalency (a continuing
education) for those who left formal school system or have no access to schools.

3. Alternative Delivery modes ( ADM)

* Modified in School, off School Approach (MISOSA) ~ is an Alternative Delivery Mode


(ADM) of instruction that allows students to access education through a combination of in-
school and off-school activities.

* Enhanced Instructional Management by Parents, Community, and Teachers)every


single pupil has access to modules and instructional materials to guide them in their
education. More than being trained on how to become facilitators of the learning process,
the school faculty learns new perspectives about children and child education. Parents and
members of the community become actively engaged in sustaining the system and making it
work.
* Open High School Program (OHSP) ~ is an alternative mode of secondary education
that uses distance learning. It caters to learners who are unable to attend the regular class
program due to physical impairment, work, financial difficulties, distance of home to school,
and other justifiable and legitimate reasons.

C. Methods and Strategies

1. Method

* Action Learning ~ is the process of finding creative solutions to workplace challenges


while reflecting on results. Often used when tackling difficult problems in a teamwork
setting, action learning also involves coaches who help facilitate the learning process while
encouraging team members to reflect on each solution.

* Cooperative Learning ~is an educational approach which aims to organize classroom


activities into academic and social learning experiences.

* Inquiry and Inductive learning ~ Inductive learning involves the students ‘constructing’
theories and ideas through observation. We contrast it to deductive learning, where the
teacher presents the theories then students examine examples.

2. Learner Centered / Instructional Strategies.

*Cooperative learning ~ in which students work in teams on problems and projects


under conditions that assure both positive interdependence and individual accountability

* Presentation~ conveys information from a speaker to an audience. Presentations are


typically demonstrations, introduction, lecture, or speech meant to inform, persuade,
inspire, motivate, build goodwill, or present a new idea/product.

* Panels Expert ~ help participants to come to an agreement on an issue or to


develop a series of recommendations on a proposal or community environmental issue.

* KWL ( or KWH, LAQ) ~ The KWL Chart starts students thinking about what they Know
about a topic, what they Want to know, and what they have Learned in the end. This note-
taking device guides students through a three-step process to activate background
knowledge, develop a purpose for learning, and summarize.

* Brainstorming ~ is a group problem-solving method that involves the spontaneous


contribution of creative ideas and solutions

*Learner -Created media ~ involves a high degree of engagement; promotes individual


learning, social interaction and immersion; and is highly customizable and collaborative
(Yowell and Rhoten, 2009).

* Discussion ~ an act or instance of discussing; consideration or examination by argument,


comment, etc., especially to explore solutions; informal debate.

* Small Group ~ requires a minimum of three people (because two people would be a pair
or dyad), but the upper range of group size is contingent on the purpose of the group.
* Case Studies ~ is an in-depth, detailed examination of a particular case (or cases)
within a real-world context.

* Jigsaw ~ a picture printed on cardboard (= very thick, stiff card) or wood, that has
been cut up into a lot of small pieces of different shapes that you have to fit together again

* Learning centers ~ are independent academic units within colleges and universities
that exist to provide support services for faculty, to help teaching faculty to improve their
teaching and professional development.

* Experiment ~ is any controlled measurement on a well-characterized system. In many


experiments, measurements are quantitative, that is, expressed in terms of numbers, but
that is not always so.

* Role play ~ is the act of imitating the character and behaviour of someone who is
different from yourself, for example as a training exercise.

* Simulations ~ are usually computer-based, using a software-generated model to


provide support for the decisions of managers and engineers as well as for training
purposes.

* Laboratory ~ a place equipped for experimental study in a science or for testing and
analysis.

* Workshop ~a small establishment where manufacturing or handicrafts are carried on.

* Demonstration ~ is a show, or display. If you are against war, you might go to an anti-
war demonstration in front of the White House. You might need to see a demonstration of
napkin folding before you take a job as a waitress.

* Index Card ~ is a number of cards with information written on them which are
arranged in a particular order, usually alphabetical, so that you can find the information you
want easily.

* Inquiry-based learning ~ is a learning and teaching strategy where students construct


knowledge through a process of observation, investigation, and discovery.

* Mental Model ~ is an explanation of how something works. The phrase “mental


model” is an overarching term for any sort of concept, framework, or worldview that you
carry around in your mind.

* Project-based learning (PBL) or project-based instruction is an instructional approach


designed to give students the opportunity to develop knowledge and skills through engaging
projects set around challenges and problems they may face in the real world.

* Problem-based (PB) ~ is a student-centered approach in which students learn about a


subject by working in groups to solve an open-ended problem. This problem is what drives
the motivation and the learning.
* Discovery ~the act or process of seeing, finding, or gaining knowledge of something
previously unknown, or an instance of this.

* Social media ~is a collective term for websites and applications that focus on
communication, community-based input, interaction, content-sharing and collaboration.

* Game and Gamification ~ is the integration of game elements like point systems,
leaderboards, badges, or other elements related to games into “conventional” learning
activities in order to increase engagement and motivation.

* Competition ~ the act or process of trying to get or win something (such as a prize or a
higher level of success) that someone else is also trying to get or win : the act or process of
competing.

* Debate ~ discussion between people in which they express different opinions about
something. Debate can be an organized event, an informal discussion between two or more
people, or a general discussion that involves many people.

E. Differentiated Teaching ~ is a teaching approach that tailors instruction to


all students’ learning needs. All the students have the same learning goal. But the instruction
varies based on students’ interests, preferences, strengths, and struggles.

F. Education and Emergencies

* Foundational Standards ~ are the basis of a complete suite of data standards,


enhancing the quality, efficiency and cost effectiveness of clinical research processes from
beginning to end. Foundational Standards focus on the core principles for defining data
standards and include models, domains and specifications for data representation.

* Teaching and Learning Domains Curicula

*The cognitive learning domain involves intellect—the understanding of information


and how that develops through application on a scale that increases from basic recall to
complex evaluation and creation.

The affective learning domain involves our emotions toward learning and how that develops
as we progress from a low order process, such as listening, to a higher order process, like
resolving an issue.

The psychomotor learning domain involves our physicality and how that develops from
basic motor skills to intricate performance.

* Training, professional and development support ~ is a consciously designed, systematic


process that strengthens how staff obtain, retain, and apply knowledge, skills, and attitudes.

* Instruction and learning processes ~ the interactions between the learners and teachers.
Instruction is planned according to the curricula, based on needs identified through
assessment, and made possible through training of teachers.
* Assessment of learning outcomes ~ Student learning outcomes articulate what a student
should know or can do after completing a course or program. The assessment of student
learning outcomes provides information that puts student learning at the forefront of
academic planning processes.

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