Understanding Chess Notation1
Understanding Chess Notation1
Chess notation may look complicated, but in reality it is very simple to learn and use!
While there are several different forms of chess notation, almost all chess publications now use the "algebraic" method. Don't let the
fancy name fool you; algebraic is the standard because it is the easiest of all chess notation formats.
The fundamental idea behind algebraic notation is that every square has its own, unique, letter-number combination:
King=K
Queen=Q
Rook=R
Bishop=B
Knight=N
Note that to avoid confusion the Knight is refered to as "N", and the King as "K".
Pawns don't have a letter to indentify them. So, for example, when you see "1. e4 e5", you know that both players have begun the
game by moving their king pawns two squares forward:
If one piece captures another, that is indicated by using an "x". Castling is indicated by "0-0" for the kingside,
and "0-0-0" for the queenside.
Follow through these pages to see, step-by-step, how a game is written out in chess notation. This is a fun, and famous game, so
enjoy!
White moves: 1. d4
White has the first move, and places a pawn on the "d4" square -- the square on the "d" file, and the 4th rank.
Since only one White pawn could legally move to d4, there's no need to specify which pawn made the move. Simply writing "d4" tells
you that the pawn originally on d2 has now moved forward two squares.
White moves his queenside knight to the c3 square. Once again, there is no need to say which knight, as only the one originally on b1
can make the leap to c3.
Notice that the knight moves are designated by "N", as "K" is reserved for the King.
"B" tells you that a White bishop moves, and "g5" tells you which square it lands on.
Black moves: 4. ...Be7
Similarly, "...Be7" tells you that the counterpart in the Black army has traveled to the e7 square.
Whenever you see an "x" in chess notation, you know that one piece has captured another.
"Bxf6" tells you that a White bishop has captured the enemy piece -- in this case a knight -- that was sitting on f6. There's no need to
say which White bishop captures the knight, as only one is able to make a legal move to f6.
The second "...Bxf6" tells you that a Black bishop has now captured the White piece that was on f6. Once again, only one Black
bishop can legally move to f6.
White moves: 6. e4
White's move -- a pawn jumping two squares forward from it's orginal position -- is one we've seen before.
Since there is no capital letter at the beginning of this move notation, we know that the capturing unit has to be a pawn, in this case the
one that was on the "f" file. It takes the White "e" pawn.
White makes another knight move, this time switching the one on f3 to the e5 square.
Black's queen goes to "e7". In many books this move is followed by a question mark. This means that in the opinion of the writer, the
move is questionable or even flat-out bad. Keep reading to find out why!
The plus sign -- "+" -- indicates that with this move, the Black king is now in check.
In most books this move by White is followed by an exclaimation mark, to show that it is both very good, and very surprising.
Black's king, represented by the letter "K", takes the queen on h7.
White's e4 knight takes the bishop on f6. Only the e4 knight can legally make this move. After capturing, the knight on f6 puts the
Black king in check, as does the bishop at d3.
(As an aside, if the king had moved to h8, the result would have been Ng6, checkmate.)
To clarify which knight goes to g4, the notation tells you that it's the knight on the e file that makes the move: Neg4+.
The black monarch has no option but to go further down the board to f4.
The Black king continues to be driven down the board by his persecutors.
The game ends on the next move -- can you see how?
The White king moves up to the d2 square. This exposes Black's king to an attack by the White rook on a1. If you look carefully,
you'll see that the Black king has no more escape squares. The "#" symbol indicates that White has checkmated Black. The game is
over, and White wins!
Now that you've read through a whole game, you're ready to take on the wide world of chess literature. As you explore About Chess,
you'll find plenty of examples of chess notation that you'll now be able to read!