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IT12 - Pull The String

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100% found this document useful (1 vote)
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IT12 - Pull The String

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Pull the String

by Christian Ward
A [Low]-Rank Adventure for
Heroes of Rokugan: Champions of the Ivory Throne

Month of the Serpent, 1340 (Spring)

Module Number: CIT12


Release Date: 08/17/2017

Role Play, Intrigue


Part one of A Brother’s Anger

As his walks through the Clan’s begins, the Brother of the Emperor recognizes the
union of two clans so frequently at war.

LEGEND OF THE FIVE RINGS is a registered trademark of Fantasy Flight Games. Scenario detail
copyright 2017 by the author and Fantasy Flight Games. ALL RIGHTS RESERVED. This scenario
is intended for tournament use only and may not be reproduced without permission.
This module is written for the Legends of the Five can be Advantages, Disadvantages, Schools, Skills, or
Rings Roleplaying Game Fourth Edition, originally any other particularly relevant mechanics.
published by Alderac Entertainment Group. • Noticed by any of the NPCs from CIT 00 –
Festival of Coronation
Please refer to the Heroes of Rokugan 4: Champions
of the Ivory Throne Campaign Primer for information News from the Empire
on how to run official campaign modules. In addition While the GM is looking over sheets, it’s a good time
to the basic setting information and house rules for this to distribute the first player handout of most modules.
campaign, it details the various administrative The News of the Empire is an overview of the recent
necessities of the living campaign. GM reporting is events of the Empire in a fashion that shares the
crucial to players’ ability to engage with the setting ongoing story with the playerbase without requiring a
and to increase their characters’ influence. Skill Roll or interfering with the actual plot of the
module. Any plot-relevant Rumors will belong in the
Adventure Background and appropriate section of the module to be learned during
play.
Summary
Inactivity
Toturi Kazetora has been planning to tour the different At the beginning of the module, PCs lose .2 glory.
clans for several years now. In respect to the This glory gain cannot reduce a PC below his insight
tournament of the Kami and traditions, he has rank in glory (fame increases effective insight rank by
announced the order in which he would be visiting the 1).
clans: Dragon, Mantis, Crab, Unicorn, Scorpion,
Phoenix, Crane, Lion, Owl. He will begin his journey
by being a guest at the wedding ceremony of the Taint Progression
children of the Hiruma and Kakita Daimyo. However,
If a PC possesses the Shadowlands Taint, they will
there are ulterior motives to his actions.
need to roll at the beginning of the module to see how
much it has grown over the intervening time since the
This is, of course, no concern to the PCs, who have
last module. The TN of this raw Earth Roll is
been invited to the wedding as special guests in
5+(Taint Rank*5).
acknowledgment of the honors brought upon them by
their time spent in the city of Balishnimpur. As special
guests of Toturi Kazetora, the PCs are afforded a Crafting
special opportunity to affect the overall outlook of the The Crafting rules are detailed in the Campaign
Crab and the Crane going forward. The PCs Primer, based largely on the Crafting rules in the core
book (page 258). Unless explicitly indicated
otherwise, a PC may only make one Crafting Roll per
module, and any Void Points or other character
Upkeep resources (spell slots, Luck, etc) spent on the roll do
not refresh for the duration of the module. Any
The events of the modules are certainly of primary successful roll is noted on the provided sheet with the
importance in the lives of the characters, but many of description.
them will have been working on a variety of tasks in
the times between modules. At the beginning of the Preparation Techniques
module, several things will need to take place (though Techniques like the Agasha Shugenja or Yogo Wards
some are obviously dependent on the actual needs of do not quite fall under Crafting, but still can benefit
the PCs at the table). from pre-planning and the Upkeep is a good
opportunity. However, unlike Crafting, this is not the
Character Notes only time these Techniques may be used during a
The GM should take a few minutes to examine the module – this is just a chance for the GM to remind the
players’ character sheets in order to have an idea of the players and get it out of the way.
nature of the PCs at the table. It is frequently helpful
to have a list of specific mechanics that come up in the Ronin Survival
course of the module determined at the start of the Life is difficult for ronin in the Empire at the best of
module so the GM does not have to slow down play to times. PC ronin are no exception to this. However, in
check and see which parts apply to which PC. These a special exception, Ronin Survival does not have to
be rolled for this module.

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pg. 1
room also has three servant attendants whose sole
Experience Expenditure purpose is to see to the PCs needs, including ensuring
Finally, the players should be given one last chance to they are properly wearing the fine court kimono (the
spend any experience they wish before the module Servants will inform the PCs that Kazetora has
begins. Unless the module specifically allows it, specifically requested they ensure that these are worn
experience may not be spent during the adventure. at formal functions). Even large PCs may find these
rooms to be a little room-y for them, and ascetic PCs
should certainly feel a bit uncomfortable with the
Introduction excess.

The PCs find themselves as invited guests to the Regardless, the PCs are given a few hours to
wedding of Hiruma Ijiko, the second Daughter of themselves to clean the dirt of the road and take care
Hiruma Miraiko, Daimyo of the Hiruma, to Kakita of whatever they might wish, they are informed that
Kayozu, First Son and heir to the legacy of Kakita there is an opening ceremony for them to attend.
Yushiiro, Daimyo of the Kakita Family. Surprisingly,
even Ronin find themselves on the invite list upon the The PCs are led to a large Court room, a white and red
specific request of Toturi Kazetora, youngest scion of backdrop surrounding the main dais. Sitting there are
Toturi IX and brother to Toturi X (Long may he reign). three figures: Kakita Yushiiro, Hiruma Miraiko, and
While Ronin may be concerned about not getting paid, Seppun Kurama, Daimyo of the Seppun.
the promise of free lodging and food for nearly a week
is an enticing enough honor for most. As court’s whispers begin to die down, Seppun
Kurama steps from his place on the dais, clearing his
It should be noted to PCs that in a situation such as throat. Kurama is coming ever closer to the age of
this, it is customary to provide a gift to the new retirement, but one would not immediately guess as
coupling, and that the gift giving is very important to much from the ease and grace in which he steps
the politics of the wedding (because yes, there is forward to speak. His fan rises to gather the attention
politics in a wedding). of the court, a sudden snap causing silence to wash
over the room.
Cresting the hill to the seat of the Seppun Family
reveals a surprisingly indefensible series of castles and “Samurai of Rokugan. It is a great honor that this
Yashiki. For being the main castle of the Emperor’s palace is allowed to again see the joyful union of two
Yojimbos, even the most inexperienced in the ways of clans that have such a… troubled history together.
tactics can tell that this is not a military structure. That so many samurai from the clans have come to see
While beautiful certainly, it is not what one would such an auspicious event speaks well for the
expect from the family that houses the Emperor’s possibility of burying a proverbial hatchet between the
Guardians. children of Hida and Doji.” He pauses, as if looking
for his next words, only for Kakita Yushiiro to step up
As you arrive at the main gate, three Seppun Guards and speak.
watch you step forward with impassive faces. They are
contrasted by a smiling Miya Courtier. “Ah, Samurai- “This humble servant of the Empire is thankful to all
sans, welcome to Kyuden Seppun. If I may request of those who have come to see this celebration of the
your chops, we will ensure that you are sent where you marriage of Hiruma-san’s daughter to my son. I
need to go.” believe I speak for all of the Crane when I say that I
hope deeply that this event is the beginning of a new
Once the Courtier takes your chops and examines era of prosperity and peace between the Crane and the
them, he smiles brightly. “Ah! You are the esteemed Crab.” Yushiiro looks back to the Crab Daimyo, who
guests of Toturi Kazetora-dono. We have rooms in her typical conversational way nods her head.
selected just for you. Please, if you will come with
me?”
Part One: A Marriage
The Miya leads the PCs to the main guests houses. Celebration
Each house contains three guest suites with their own
meeting room, bed room, and a large closet that Once the initial announcements are over, the PCs have
contains several fine court kimono, each in the current a chance to speak to the various guests of the Court
year’s fashion (insert fashion here), already (give them Player Handout #2: guests of the
emblazoned with appropriate mons for the PC. Each

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pg. 2
Wedding). However, most of the Daimyo and Clan
Champions should generally be somewhat You are led to a large gathering room, larger than some
unavailable, as the PCs simply aren’t important grand court rooms. Its splendor is contrasted by a
enough to command their attention without either small, relatively simple looking dining table placed in
some significant political maneuvering. To speak with the center of the room, enough pillows for several
any personage with status higher than 7, a PC must samurai placed around it.
make either Courtier (Gossip) or Etiquette
(bureaucracy) / Awareness at a TN of 50. PCs may The servants will motion for the PCs to sit, explaining
add their (Glory+Status*5) to this roll. In addition, that Kazetora will arrive shortly (GMs can take this
PCs can gain free raises to rolls to meet these time to have PCs introduce themselves if they are not
characters (listed in Appendix 2). PCs also gain a free previously acquainted). After fifteen minutes, the
raise if they are Noticed by Daimyo in question. door opens and Kazetora steps in.

Rumors Toturi Kazetora is still a young man, barely having


The following information is available with a Courtier passed his nineteenth winter. Despite his relatively
(Gossip) / Awareness roll. PCs may also gain this young age, an air of authority follows the young
information without further rolls through conversation Imperial, who regards you with a polite, if somewhat
with the various NPCs. neutral smile. He bows, perhaps a bit lower than he
necessarily must. “Ah, my honored guests. This one
• 10: Miraiko was in Balishnimpur when is so glad to be able to entertain such august company.
negotiations for her daughter’s marriage occurred. Please, enjoy the pleasures that Kyuden Seppun has to
She is famously stoic as it is, and there has been offer while you are here. Near anything you might be
no indication of her opinion on the matter. able to imagine can be done within the walls of this
• 15: The presence of so many Daimyo is as much palace.”
because of Toturi Kazetora’s invitation as the
wedding itself. Many daimyo are seeking to curry Kazetora will move to find a seat, and moments later
his favor, hoping that when the time comes for servants will flood the room, providing near any
him to choose a bride, he will look on their clan amenity someone could ever want. Tea, spirits, any
favorably. sort of food one may be craving, all of it is available at
• 20: Daidoji Tsuru has been rather vocal in his the PCs’ leisure, and all of it is of the highest quality.
opposition to the wedding. It is somewhat
unusual, given that the Daidoji tend to be more Kazetora will, as protocol demands, chat with the PCs
pleasant towards the Crab than most Crane, but about any small thing. He will specifically make an
Tsuru is rather adamant. That Yushiiro has effort to be interested in the PCs tour around the Ivory
largely ignored his dissent has been whispered of Kingdoms, making sure to make remarks that appear
rather commonly. sympathetic to any difficulties that they might have
• 25: Even more surprising than Tsuru’s dissidence had (“Those Gaijin barbarians treated you in
on the matter is Hida Oturi’s apparent support. He THAT way? My deepest sympathies to you.”)
has not gone into great elaboration onto why, but
many think he is hoping for the benefits that Crane After about an hour, Kazetora will get down to his
money can bring to the bigger war effort. business.
• 30: Mirumoto Kirima is specifically rather
unhappy with the Emerald Champion’s absence in Toturi Kazetora rises and takes a deep breath. “My
this event. Some people believe that she feels that friends, I am blessed that you have gathered here to
he is intentionally avoiding an opportunity to test attend me, and I know that our Crab and Crane hosts
his skill against hers, though she herself has never are honored by your presence. This is indeed a grand
publicly commented as such. occasion for both clans, as I am certain you all know.
While I am not naïve enough to believe that one union
Once PCs have had a chance to meet with and learn will absolve over thirteen hundred years of strife and
from the various NPCs, they will receive a message pain, I am inclined to believe that the process of
from Toturi Kazetora, asking them to join him for tea. healing is pushed forward through gestures of peace
While it is worded as a request, any savvy Samurai like this.
should know that declining an invitation from such a
powerful individual is likely to end up being a poor “Still, though, I admit to being somewhat torn. While
plan at the very least. peace is undeniably a good thing for the Empire, this

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pg. 3
marriage ultimately may signal the end of a rivalry that other Samurai have largely gone to bed, leaving them
has become tradition within our beloved Empire. to wait until the morning to begin.
While I am not sympathizer to bloodshed, I find
myself… concerned that such an ancient tradition, The celebration takes place over three days, and each
even one of violence, may be so quickly discarded. PCs who wishes to will get a single opportunity per
day to speak to an NPC. After every PC has had the
“This leaves me with a bit of a… personal conundrum, opportunity to try and persuade one of the NPCs, an
as I am certain you are aware. Do I hope to see an air event will take place to end the day. For every
of peace, wherein these samurai begin to wear down successful attempt to persuade one of the NPCs, the
the differences of their past? Or do I watch, hoping in PCs earn a point for their side.
my heart that the samurai here leave this place
knowing that it was ultimately a moment of respite in Arranging to speak to one of the NPCs is simple
a never-ending struggle.” Kazetora shrugs, taking a enough, and requires no roll. Even though most of
cup of tea and sipping it with a bit of exaggerated flair. these NPCs are of relative importance, the informality
“Certainly, the feelings of all of our guests will be of the celebration makes them more approachable than
taken into account in these next three days. So first I they otherwise might be. The exception here is the
must ask, what do you think?” Daimyo, who still need to be persuaded to speak with
the PCs as described in section 1. Daimyo will be
PCs are welcome to answer Kazetora however they significantly harder to influence, but will subsequently
like. Kazetora will listen carefully to every word, provide more points to someone who is able to demand
showing the most attention paid to those who are their attention and sway their thoughts. A PC gains a
“Noticed by Toturi Kazetora.” The answers are free raise to subsequent attempts to meet with a
mostly to get PCs to speak up on how they think on the Daimyo if they had met them previously in section 1.
matter, but Kazetora should encourage PCs with curt
or short answers to elaborate on why they feel the way The simplest way to speak to the NPCs will be to make
they do. one’s case and roll Courtier (Manipulation) or
Sincerity / Awareness. The TN of this roll will be
Once every PC has had a chance to answer, Kazetora listed with each NPC, but in general will be the most
will speak again. difficult way of persuading them. Instead, each will
have their own motivations (and subsequent rolls) that
Once the last Samurai has answered, Kazetora offers a will make getting them to consider a PCs particular
bright smile. “I am pleased that even our younger, less point of view more palatable.
experienced Samurai have such well thought out
opinions. It speaks well to the influence of your In order to ensure that the module does not become
daimyo and Sensei.” Kazetora rises and bows to the immediately one sided in the event that all of the PCs
assembled samurai. “The next three days will be agree, the number of points each side starts with varies
rather interesting, no? I would encourage all of you to based on the number of PCs on each side. If the
take the time to speak with your other peers on these number of PCs on each side are even, then both sides
important matters while celebrations are happening. I start with 0 influence points. However, should sides
am certain that their thoughts will be rather telling in be lopsided, the side with fewer points gains a number
the days to come. I hope that you all find this to be a of influence points =2*the difference between the side
wholly relaxing celebration.” With little more fanfare, with more players and the side with fewer.
Kazetora bows and takes his leave.

Part Two: Politics of Part Three: Events


Marriage Day 1 Event: Gift Giving

From here, how the PCs choose to interact with the On the first day of the celebrations proper, the PCs will
module is largely up to them, but it is assumed that have their opportunity to give their gifts to the soon to
they will take Kazetora’s advice and wish to begin be spouses. PCs should be encouraged to push their
influencing the other Samurai as swiftly as they gifts in such a manner as to provide encouragements
possibly can. Unfortunately, by the time they have left to their particular sides.
his presence, it is getting late into the evening and the

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pg. 4
Once a PC has presented and described their gift seem less focused on the game itself, and far more
(unless PCs are really insistent, doing all three refusals focused on talking to each other and learning about
are unnecessary), they may roll Courtier each other. Indeed, one dare might say they are
(Manipulation) / Awareness. The PC who rolls starting to find each other’s presence tolerable.
highest gains 2 additional points for their claim. They
also gain G4 glory for themselves, as the Crane speak If the Tone of the Court favors renewed animosity:
highly on the nature of the gift given.
As the event begins, it becomes rather evident that
At the end of the event, the overall response of the two Ijiko and Kayozu are trying their best to maintain a
betrothed will vary largely on how the points currently polite distance from each other. Ijiko stays with her
stand (after points for this event are taken into mother, speaking to her in hushed tones and getting
account). glances and nods in response. Kayozu, on the other
hand, stays near Daidoji Tsuru, eyeing the Crab with a
If the Tone of the Court favors further cooperation: concerned expression while he quietly asks the Crane
Daimyo questions.
Once the last gift is presented, Kakita Kayozu rises
from his spot, joined in swift succession by Hiruma Mechanically, the game is resolved with Games:
Ijiko. The two bow with surprising unity as Kayozu Kemari / Agility, contested among all players (the
speaks. “Samurai, we are honored by the blessings highest NPC roll is 30). PCs may substitute half of
that have been bestowed upon us on this day. Allow their ranks of athletics for Games: Kemari if they do
us this opportunity to thank you all for the lovely gifts not have the skill. The winner of the contest gains G4
you have provided.” glory.
Ijiko speaks next, offering a bright smile to Kayozu. More notably, towards the end of the competition, the
“Indeed. We are humbled and honored by the following scene occurs:
thoughtfulness of the gifts received. Rest assured they
will find places of honor within our home.” The two A loud pounding sound disrupts the honorable revelry.
bow in unison and find their way off of the dais. As people stop and turns, they see one of the kemari
balls slams into a wall and violently unravels. Even
If the Tone of the Court favors renewed animosity: Shinjo Hazumi, who struck the ball, seems somewhat
surprised at just how hard she did.
Kakita Kayozu rises to speak. However, in the same
instance, Hiruma Ijiko rises abruptly and bows. Standing near that very wall is Hida Oturi, his face the
“Thank you for your gifts,” is all she states before very expression of stoicism. “A bit forceful today, are
abruptly she leaves the dais, leaving a stunned Kayozu we, Shinjo-san?”
to simply watch her walk away. After a moment, he
composes himself and takes a breath. “As Hiruma-san “You are one to talk,” Hazumi huffs, shaking her head,
says, thank all of you for the lovely gifts. They will be “Considering how you seem to conveniently
cherished, I assure you. ‘misplace’ the missives that have been sent to Crab
Lands. Since it seems my couriers have not provided a
Day 2: Kemari clear enough message, I pray my words will eliminate
any ambiguity: your Witch Hunters are not welcome
As the Crab are wont to do, Miraiko was rather in the lands of my people.”
(indirectly) insistent that an event more suitable to
crab sensibilities to the festivities. The Crane have Oturi shakes his head. “Your Couriers delivered their
compromised on this matter by agreeing to a friendly message with no ambiguity, I assure you, Shinjo-san.
(and traditional!) game of Kemari. My election to ignore them was not due to ambiguity,
but need. If the Witch Hunters believe that a threat
How the betrothed respond to each other during the may be credible, then I would be remiss in my duty to
event is dependent on the tone of the Court. the Emperor, Long May he Reign, to ignore that.”

If the Tone of the Court favors further cooperation: Hazumi’s fist begins to clench in response to Oturi’s
words… but noting that their spat has drawn a crowd,
As the event starts to get underway, Ijiko and Kayozu she turns and bows. “Forgive this interruption to the
are quick to find themselves near each other. They festivities,” she states politely, “Hida-san and I were

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pg. 5
simply having a disagreement.” Her eyes move to Once in the court room, allow the PCs one more
Oturi, “Perhaps one that is better discussed further chance to speak with any NPC they might want to
behind closed doors.” With no other fanfare, the speak with (omit this part of running short on time).
Unicorn Champion takes her leave, Oturi watching her The time for politics has ended, but some PCs may still
all the way. wish to push personal agendas.

At the end of the Court, the Tone of the Court will


Day 3: Ikebana affect how things end.

Wishing to get a bit more of a proper courtly feel for If the tone of the Court Favored cooperation:
the rest of the court, Kakita Yushiiro insists on a
proper ikebana event for the final day preceding the The celebration has taken on a rather Crab overtone.
wedding proper. This event is mechanically simple, Sake flows freely and Samurai laugh and seem to truly
requiring simply an Artisan: Ikebana / Awareness roll. enjoy each other’s company, the expected stoic face of
The PC who rolls the highest gains G4 Glory as their a Samurai allowed to subside for a day to celebrate the
work is lauded by Yushiiro herself. However, a PC Union of two souls. Sake flows freely, food readily
who rolls less than a 10 draws Yushiiro’s ire and available to any and all who desire it. Only Daidoji
judgment costing them an L0 glory loss. Tsuru seems unhappy by the proceedings, though none
who approach him can seem to get to understanding
What is far more interesting this event, however, are why.
the Ikebana of the more experienced Courtiers.
Several use the language of flowers to subtly convey a After several hours of revelry, Yushiiro finally steps
public message. Kakita Yuushiro’s in particular is of up to speak to the assembled. “Samurai of Rokugan.
notice, featuring white camellias and morning glories Through these three days, we have been blessed with
surrounding a powder blue stick that sits just over a the opportunity to celebrate a joyous union between
crimson red one. PCs may make either Lore: my family and the family of the Hiruma. In that time,
Hanakatoba or Courtier / intelligence at TN 15 to I have heard many good words from many Samurai,
remember that a white camellia speaks of waiting, hoping that this is a good omen towards the future.
while morning glories speak of willful promises. This Though we of course know that only actions speak, I
seems to imply something owed to the Crane from the hope that these words are indeed omen to a brighter
Scorpion. future for the Crane and the Crab.” As she bows her
head to the assembled crowds, polite applause rings
out… interrupted briefly by the near cracking of the
Conclusion main doors as they are shut in a huff. It quickly
becomes evident that Daidoji Tsuru has chosen this
On the morning of the fourth day, the court gathers moment to exit, to the bewilderment and frustration of
near a local shrine to Musubi-no-Kami, the Fortune of the Kakita Daimyo.
marriage.
If the Tone of the Court favored renewed animosity:
Kakita Kayozu is dressed in a tasteful, if surprisingly
simple for a crane, blue and white kimono draped with
Though a wedding is typically a time for revelry, the
a grey haori. Standing next to him is Hiruma Ijiko,
celebrations seem somewhat muted. Though sake and
dressed in a stark white kimono with hints of red
food flow freely, the crab and the crane specifically
sticking out. They bow to the assembled Samurai and
seem to maintain a certain sense of polite distance
enter the shrine, leaving the assembly to wait for
from each other. Though the Crab Champion tries his
several long minutes.
best to push a sense of camaraderie among the crowds,
it seems that the Crab and the Crane just can’t seem to
Soon after, the two emerge again, Ijiko having shed
get along.
the white kimono in favor of a blood red one. Kayozu
takes her hand and holds it up, speaking. “Hiruma
Finally, Kakita Yushiiro steps forward and speaks.
Ijiko has died, and in these moments, we leave her
“Samurai, we thank you for taking the time to bless us
memory behind. Allow me to introduce you to my
with your presence for the marriage of my Son to
wife, the reborn Kakita Ijiko.” The two bow to the
Hiruma-san’s daughter. I hope that this event has
assembled politely, then move away from the shrine
provided a kind distraction from the rigors of your
and lead the assembled samurai to the central court
normal duties.” She bows politely to the crowd, who
room for the celebration.

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pg. 6
offer polite applause. As the applause dies down, the The PCs gain one Favor for attending Kazetora’s tea
sound of a crack disrupts the remaining claps: the door ceremony.
frame of the main court entrance has nearly broken as
Hida Oturi storms from the Court Room. Honor
There are no inherent honor gains in this module.
Either way, once the festivities have come to an end,
the PCs are asked to meet with Kazetora one more Glory
time. The PCs who help successfully push the tone of the
court to the winning side gain G4 Glory.
Kazetora meets you at the gates of Kyuden Seppun, his
face ever the picture of serenity. “Ah, my friends, I Allies and Enemies
wished to offer you thanks for a most fascinating set If the Tone of the Court encourages further
of days. Indeed, I have learned quite a bit from this cooperation between the Crab and the Crane, PCs who
little soiree, and I hope that it has been quite the pushed in that direction gain Noticed by Hida Oturi.
experience for all of you as well. Allow me to wish
you the best as you continue your journeys. I am If the Tone of the Court discourages further
certain that this is not the last I will have seen of you.” cooperation between the Crab and the Crane, PCs who
Kazetora offers a polite smile to you and bows slowly. pushed in that direction gain Noticed by Daidoji
Tsuru.

Either way, all PCs gain Noticed by Toturi Kazetora.


The End PCs who are already noticed by him gain him as an
ally with Influence 5 / Devotion 1.
Rewards for Completing the
Adventure Other Awards/Penalties
If the PCs have pushed towards any personal agendas,
Surviving the Module: 1 XP have it noted on the mod reporting.
Good Roleplaying: 1 XP
PC take part in one of the Events: 1 XP GM Reporting
PC successfully persuades one person: 1 XP 1) Will the Crab and Crane be exploring closer
relations?
Total Possible Experience: 4 XP
The GM must report this information by (date three
Favors months after release) for it to have storyline effect

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pg. 7
Appendix #1: NPCs
If any NPCs require statblocks not listed elsewhere in the module

Honor: 5.1 Status: 9.0 Glory: 5.1


Primary Skills: Courtier 7, Etiquette 7, Sincerity 7,
Toturi Kazetora Lore: Underworld 4, Intimidation 5,
The Emperor’s Brother Advantages/Disadvantages: Blackmail (Several),
School/Rank: Otomo Courtier Rank 4 Allies (Several), Seven Fortune’s Blessing (Benten) /
Initiative: 7k3 Dark Secret
Armor TN: 20 Reduction: 0 Special Mechanics: if there are any special
Wounds: 15 (+0), 21 (+3), 27 (+5), 33 (+10), 39 considerations, like specific Techniques, worth
(+15), 45 (+20), 51 (Down, +40), 57 (Out) making note of
Attack: Nope Significant Dice Pools: if the NPC is likely to be
Damage: Judging you. called on to roll for specific tasks, like dueling or
Air 3 Earth 2 Fire 4 Water Void social resistance rolls
3 4
Awareness Willpower
6 4

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pg. 8
Appendix #2: Wedding Guests
Hida Oturi – Champion of the Crab
Hida Oturi is a gruff, quiet man. He doesn’t particularly like to talk to people, and in fact would not even be at this
court if not for the intriguing nature of the invitation he received from Toturi Kazetora. If someone does decided to
speak with him, he will talk at length about the Shadowlands, especially the failure of the Court to take the
Shadowlands seriously even after the Son of Heaven died defending it.

Crab PCs receive a free raise to attempts to meet with Hida Oturi.

Courtier TN: 35 (Pro-Peace) / 40 (Pro-split)

Glory: 3.1 Infamy: 4.2 Status: 8.0 Honor: 2.9

Hiruma Miraiko – Hiruma Family Daimyo


Hiruma Miraiko does not speak. It is impossible for her to do so, evidenced by the scar that is clear around her neck.
Indeed, this does not generally make her an easy conversation partner, as she can’t do more than nod in approval and
maybe offer a grunt of some variety of approval or disapproval.

Crab and Crane PCs receive a free raise to attempts to meet with Hiruma Miraiko.

Courtier TN: 30

Glory: 7.0 Status: 7.0 Honor: 5.1

Hiruma Ijiko – Daughter of Miraiko


Unlike her war hero of a mother, Hiruma Ijiko is a notably unassuming woman. Indeed, for a Crab and especially a
Hiruma, she strikes the appearance of a more traditional samurai-ko. She is demure and soft spoken, generally doing
her best not to offend whoever she is speaking to. This is mostly an act on her part, as in Crab lands she would be
every bit the boisterous, crass bushi woman that one might expect of a Crab. It’s just hard to let that out when you
have your mother breathing down your neck…

PCs do not have to roll to meet with Hiruma Ijiko.

Courtier TN: 25

Glory: 1.4 Status: 3.0 Honor: 1.3

Daidoji Tsuru- Daidoji Family Daimyo


Daidoji Tsuru is, at his face, a serious man. He does not speak unless he has something of value to say. In the Court,
he will offer very little of grand value (he is only here because of the intriguing nature of the invitation he received
from Toturi Kazetora). However, any Crab, save from the Hiruma family, that manages to arrange time with him will
discover that he is rather specifically disdainful of them.

Crane PCs receive a free raise to attempts to meet with Daidoji Tsuru. Non Hiruma Crab PCs have the TN of the roll
instead increased by 10.

Glory: 5.1 Infamy: 1.2 Status: 7.0 Honor: 6.9

Courtier TN: 35 (Pro-Split)/40 (Pro-peace)

Pull the String


pg. 9
Kakita Yushiiro – Kakita Family Daimyo
Kakita Yushiiro is every bit the picture of Crane elegance, and has every expectation for any Crane around her to do
the same (more than one seppuku has been demanded because a Crane didn’t conform to her standards). She is
obsessed with arts and artistry, and can talk for hours about anything relating to those matters… especially the
historical significance of several arts to various historical events.

Crane PCs and PCs with at least one perform or artisan skill of rank 3 or higher receive a free raise to attempts to meet
with Kakita Yuushiro.

Glory: 6.5 Status: 7.0 Honor:7.7

Courtier TN: 35

Kakita Kayozu – Son of Yushiiro


Perhaps no man in the Empire has felt the demands of Yushiiro’s obsession with perfection than her Son. Kakita
Kayozu has responded to this by being an absolute perfectionist with the art of the blade. While he does not start
fights, he is very good at finishing them if they are pushed on him. When not dueling, however, he is a very charming
young man who can carry a conversation with anyone.

PCs do not have to roll to meet with Kakita Kayozu

Glory: 3.5 Status: 4.0 Honor: 6.5

Courtier TN: 25

Mirumoto Kirima – Mirumoto Family Daimyo


Mirumoto Kirima is defined by her obsession with the art of the duel. She has been called many times the best duelist
of her generation, a fact that she is keenly aware has never been tested on a Kakita. Despite her somewhat bristling
nature against the Crane, she is otherwise a charming, serene young woman.

Dragon and Duelist (having an Iaijutsu of at least 3) PCs receive a free raise to attempts to meet with Mirumoto Kirima

Glory: 6.5 Status: 7.0 Honor: 4.1

Courtier TN: 35

Kitsuki Hisako – Emerald Magistrate


Stern and less friendly than most, Kitsuki Hisako is a rather well known Emerald Magistrate. She is well known for
her stern distaste for those who fail to prevent injustices, and is known as one of Doji Makibesu’s most effective
magistrates. That she is here is said to be the closest that could be expected to a presence from Makibesu himself,
who is still busy assisting the Emperor with the minutiae of admnistration.

Glory: 4.1 Status: 4.5 Honor: 4.9

Courtier TN: 25

Matsu Mochiko – Matsu Family Daimyo


The fiery daimyo of the Matsu family is one of the most vocal opponents of the Rokugani presence in Balishnimpur.
As far as she is concerned, Rokugan has no need to concern themselves with the affairs of a place a sea away, and is
notably judgmental of those who do not hold to Rokugan’s tradition.

Pull the String


pg. 10
Lion PCs and PCs with tactician receive a free raise to attempts to meet with Matsu Mochiko. PCs with gaijin roots
or the Gaijin Name disadvantage have their TN to meet with her increased by 10.

Glory: 6.3 Status: 7.0 Honor: 9.2

Courtier TN: 30

Akodo Tetsui – Chui of the Imperial Legions


Tetsui is a cold and taciturn captain of the imperial legions. He is known for his brutal dedication to his duties, having
put down several large bandit groups with brilliant efficiency.

Glory: 3.1 Status: 4.5 Honor: 7.1

Courtier TN: 20

Yoritomo Arashi – Daimyo of the Yoritomo Family


To say that Yoritomo Arashi is out of place in a wedding involving a Crane is as if saying water is somewhat wet. He
dresses in clothing that embellishes more to gaudy than simply fine. Every bit the Mantis’s Mantis, he is flashy and
abrasive, and looking for things to do in a place that he finds utterly boring.

Mantis PCs and PCs with at least 3 ranks of Sailing receive a free raise on rolls to meet with Yoritomo Arashi.

Glory: 7.1 Status: 7.0 Honor: 2.1

Courtier TN: 30

Moshi Saori – Traditional Shugenja


Contrasting Yoritomo Arashi is the far more traditional Moshi Saori. She is fully aware that she is there to put a more
traditional face to contrast Arashi’s… eccentricities, even if she has little actual power to keep him under reins.

Glory: 1.9 Status: 2.0 Honor: 7.3

Courtier TN: 20

Chise Ashihime – Chise Family Daimyo


For being a Family Daimyo, Chise Ashihime is remarkably uncomfortable in the confines of polite society. She rather
notably prefers nature to people, and isn’t known for her presence at political gatherings. This, of course, makes her
presence here even more notable, a testament to the influence of Toturi Kazetora.

Owl PCs and PCs with 3 or more ranks of Lore: Nature (or something similar) receive a free raise on rolls to meet
with Chise Ashihime.

Glory: 2.6 Status: 7.0 Honor: 6.1

Courtier TN: 35

Chise Sanako – Jade Magistrate


A recent addition to the Jade Magistrates, Chise Sanako makes no secret of her desire for the Owl to adopt a tradition
of Imperial Service. She believes that the Owl should maintain a close relationship with the Imperial Families, and
sees her presence as a major step towards this goal.

Glory: 5.1 Status: 4.5 Honor: 6.5

Courtier TN: 25

Pull the String


pg. 11
Gennai Okaru – Gennai Family Daimyo
The young Daimyo of the Gennai family is patient and observant, if somewhat out of place without his usual cadre of
advisors. He tries to stay somewhat hidden compared to many of the daimyo, though it is more of a desire to observe
and act with care than any fear of people in general. Still, he is at least a pleasant, if not somewhat boring,
conversationalist.

Phoenix PCs and PCs with 3 or more ranks of Lore: Theology gain a free raise on rolls to meet with Gennai Okaru.

Glory: 2.3 Status: 7.0 Honor: 5.9

Courtier TN: 35

Shiba Yori – Prodigious Duelist


Despite being relatively young, Shiba Yori’s skill as a duelist is becoming well known throughout the Empire. She
has defeated at least nine Kakita in lethal duels, and had several more besides. While some might expect her to be
one who seeks conflict, meeting her finds a woman who is somewhat aloof and serene.

Glory: 7.1 Status: 3.0 Honor: 6.1

Courtier TN: 25

Isawa Kozuke – Dutiful Yojimbo


Brought here under the same invitation that has found the PCs moving with some of the most powerful people in the
Empire, Kozuke certainly looks out of place. He is generally quiet and unassuming, and will offer services as
necessary to any Shugenja who clearly doesn’t have a yojimbo available.

Isawa Kozuke does not have an opinion on the Crane and Crab matters.

Glory: 1.0 Status: 1.0 Honor: 5.7

Courtier TN: 25

Soshi Hizoko – Soshi Family Daimyo


Young, charming, attractive. All words that describe Soshi Hizoko to a tee. Hizoko puts up a front of being rather
vapid and dumb. This is, of course, an act on her part, and one that she’s keenly aware that most of her contemporaries
won’t fall for. Still, she keeps the act up, as much to confuse the younger members of the court as to ensure
expectations are kept.

Scorpion PCs and PCs with three or more ranks of acting receive a free raise to meet with Soshi Hizoko.

Glory: 3.1 Status: 7.0 Honor: 2.6

Courtier TN: 35

Soshi Yukiyo – Jade Legionnaire


Standing out even among the Jade Legion for her dedication to destroying agents of darkness, Soshi Yukiyo is rather
serious, perhaps even a little overly passionate when it comes to dealing with matters relating to various cults.

Glory: 2.1 Status: 2.5 Honor: 3.1

Courtier TN: 25

Shinjo Hazumi – Unicorn Clan Champion


The Unicorn Champion has not been seen much since the revelation of her status as Shinjo Reborn. Hazumi still has
not shown much of the confidence one might expect of a Clan Champion. She is slow and patient, always seeming
concerned about making a mistake.

Pull the String


pg. 12
Unicorn PCs and PCs with three or more ranks of Lore: Theology receive a free raise to meet with Shinjo Hazumi.

Glory: 5.3 Status: 8.0 Honor: 8.1

Courtier TN: 35

Iuchi Yumiko – Chui of the Bauranghar


A powerful water shugenja and noted tactician, Yukiko is a chui in the Baraunghar army known for her interest in
the military traditions of the other clans. There are rumors that she and her squad spent several weeks observing the
Crab and Crane forces during their recent war, even though there is no record of travel papers having been issued

Glory: 6.1 Status: 4.0

Courtier TN: 20

Pull the String


pg. 13
Player Handout #1: News From the Empire
“Samurai,

“News from the Emperor’s court intrigues, to say the least. Tensions between the Crab and the Unicorn are
beginning to mount after the Crab publicly announced that some of their Witch Hunters will be going to Unicorn
Lands to… advise… the Unicorn on matters relating to hunting maho. As one might expect, the Unicorn have taken
to insult over the matter, and I hear tell that Shinjo Hazumi-dono has already sent word of her offense at the issue to
Hida Oturi-dono. I suspect we may well see a duel before the season is out, if not war.

“However, not all news coming from the Winter Court was bad! Bayushi Otozatsu-dono, in his infinite wisdom, has
announced that at the beginning of the fall season, there will be a special gathering of the clans to coincide with
Toturi Kazetora-dono’s arrival in Kyuden Bayushi for his tour of the Clans. Such an event is the sort that only
happens once a generation! I do so hope that I am invited to such a grand affair.

“Curiously, there is word from Balishnimpur that the unrest in that city between our Rokugani and the terrible Gaijin
that are allowed to work for us is hitting an all-time high. From what I have heard from Samurai who just came off
the boat, the Ivindi have heard about our acquisition of something called the ‘Crown of Ah-Roohn,’ and are rather
unhappy that it has been placed honorably in the Imperial Treasury instead of being handed to their… ‘Maharajah?’
Personally, I find this whole ordeal to be rather silly, but I am sure things will quiet down before it all is said and
done.

-Otomo Yusuke”

Pull the String


pg. 14
Player Handout #2: List of NPCs

Hida Oturi – Champion of the Crab


Hida Oturi is a gruff, quiet man. He doesn’t particularly like to talk to people, and in fact would not even be at this
court if not for the intriguing nature of the invitation he received from Toturi Kazetora.

Glory: 3.1 Infamy: 4.2 Status: 8.0

Hiruma Miraiko – Hiruma Family Daimyo


Hiruma Miraiko does not speak. It is impossible for her to do so, evidenced by the scar that is clear around her neck.
Indeed, this does not generally make her an easy conversation partner, as she can’t do more than nod in approval and
maybe offer a grunt of some variety of approval or disapproval.

Glory: 7.0 Status: 7.0

Hiruma Ijiko – Daughter of Miraiko


Unlike her war hero of a mother, Hiruma Ijiko is a notably unassuming woman. Indeed, for a Crab and especially a
Hiruma, she strikes the appearance of a more traditional samurai-ko. She is demure and soft spoken, generally doing
her best not to offend whoever she is speaking to.

Glory: 1.4 Status: 3.0

Daidoji Tsuru- Daidoji Family Daimyo


Daidoji Tsuru is, at his face, a serious man. He does not speak unless he has something of value to say. In the Court,
he will offer very little of grand value, being more interested in making sure the matters surrounding the wedding go
as smoothly as possible.

Glory: 5.1 Infamy: 1.2 Status: 7.0

Kakita Yushiiro – Kakita Family Daimyo


Kakita Yushiiro is every bit the picture of Crane elegance, and has every expectation for any Crane around her to do
the same. She is obsessed with arts and artistry, and can talk for hours about anything relating to those matters…
especially the historical significance of several arts to various historical events.

Glory: 6.5 Status: 7.0

Kakita Kayozu – Son of Yushiiro


Perhaps no man in the Empire has felt the demands of Yushiiro’s obsession with perfection than her Son. Kakita
Kayozu has responded to this by being an absolute perfectionist with the art of the blade. While he does not start
fights, he is very good at finishing them if they are pushed on him. When not dueling, however, he is a very charming
young man who can carry a conversation with anyone.

Glory: 3.5 Status: 4.0

Mirumoto Kirima – Mirumoto Family Daimyo


Mirumoto Kirima is defined by her obsession with the art of the duel. She has been called many times the best duelist
of her generation, a fact that she is keenly aware has never been tested on a Kakita. Despite her somewhat bristling
nature against the Crane, she is otherwise a charming, serene young woman.

Glory: 6.5 Status: 7.0

Pull the String


pg. 15
Kitsuki Hisako – Emerald Magistrate
Stern and less friendly than most, Kitsuki Hisako is a rather well known Emerald Magistrate. She is well known for
her stern distaste for those who fail to prevent injustices, and is known as one of Doji Makibesu’s most effective
magistrates. That she is here is said to be the closest that could be expected to a presence from Makibesu himself,
who is still busy assisting the Emperor with the minutiae of administration.

Glory: 4.1 Status: 4.5

Matsu Mochiko – Matsu Family Daimyo


The fiery daimyo of the Matsu family is one of the most vocal opponents of the Rokugani presence in Balishnimpur.
As far as she is concerned, Rokugan has no need to concern themselves with the affairs of a place a sea away, and is
notably judgmental of those who do not hold to Rokugan’s tradition.

Glory: 6.3 Status: 7.0

Akodo Tetsui – Chui of the Imperial Legions


Tetsui is a cold and taciturn captain of the imperial legions. He is known for his brutal dedication to his duties, having
put down several large bandit groups with brilliant efficiency.

Glory: 3.1 Status: 4.5

Yoritomo Arashi – Daimyo of the Yoritomo Family


To say that Yoritomo Arashi is out of place in a wedding involving a Crane is as if saying water is somewhat wet. He
dresses in clothing that embellishes more to gaudy than simply fine. Every bit the Mantis’s Mantis, he is flashy and
abrasive, and looking for things to do in a place that he finds utterly boring.

Glory: 7.1 Status: 7.0

Moshi Saori – Traditional Shugenja


Contrasting Yoritomo Arashi is the far more traditional Moshi Saori. She is fully aware that she is there to put a more
traditional face to contrast Arashi’s… eccentricities, even if she has little actual power to keep him under reins.

Glory: 1.9 Status: 2.0

Chise Ashihime – Chise Family Daimyo


For being a Family Daimyo, Chise Ashihime is remarkably uncomfortable in the confines of polite society. She rather
notably prefers nature to people, and isn’t known for her presence at political gatherings. This, of course, makes her
presence here even more notable.

Glory: 2.6 Status: 7.0

Chise Sanako – Jade Magistrate


A recent addition to the Jade Magistrates, Chise Sanako makes no secret of her desire for the Owl to adopt a tradition
of Imperial Service. She believes that the Owl should maintain a close relationship with the Imperial Families, and
sees her presence as a major step towards this goal.

Glory: 5.1 Status: 4.5

Gennai Okaru – Gennai Family Daimyo


The young Daimyo of the Gennai family is patient and observant, if somewhat out of place without his usual cadre of
advisors. He tries to stay somewhat hidden compared to many of the daimyo, though it is more of a desire to observe
and act with care than any fear of people in general. Still, he is at least a pleasant, if not somewhat boring,
conversationalist.

Glory: 2.3 Status: 7.0

Pull the String


pg. 16
Shiba Yori – Prodigious Duelist
Despite being relatively young, Shiba Yori’s skill as a duelist is becoming well known throughout the Empire. She
has defeated at least nine Kakita in lethal duels, and had several more besides. While some might expect her to be
one who seeks conflict, meeting her finds a woman who is actually somewhat aloof and serene.

Glory: 7.1 Status: 3.0

Isawa Kozuke – Dutiful Yojimbo


Brought here under the same invitation that has found the PCs moving with some of the most powerful people in the
Empire, Kozuke certainly looks out of place. He is generally quiet and unassuming, and will offer services as
necessary to any Shugenja who clearly doesn’t have a yojimbo available.

Glory: 1.0 Status: 1.0

Soshi Hizoko – Soshi Family Daimyo


Young, charming, attractive. All words that describe Soshi Hizoko to a tee. Hizoko puts up a front of being rather
vapid and dumb. This is, of course, an act on her part, and one that she’s keenly aware that most of her contemporaries
won’t fall for. Still, she keeps the act up, as much to confuse the younger members of the court as to ensure
expectations are kept.

Glory: 3.1 Status: 7.0

Soshi Yukiyo – Jade Legionnaire


Standing out even among the Jade Legion for her dedication to destroying agents of darkness, Soshi Yukiyo is rather
serious, perhaps even a little overly passionate when it comes to dealing with matters relating to various cults.

Glory: 2.1 Status: 2.5

Shinjo Hazumi – Unicorn Clan Champion


The Unicorn Champion has not been seen much since the revelation of her status as Shinjo Reborn. Hazumi still has
not shown much of the confidence one might expect of a Clan Champion. She is slow and patient, always seeming
concerned about making a mistake.

Glory: 5.3 Status: 8.0

Iuchi Yumiko – Chui of the Bauranghar


A powerful water shugenja and noted tactician, Yukiko is a chui in the Baraunghar army known for her interest in
the military traditions of the other clans. There are rumors that she and her squad spent several weeks observing the
Crab and Crane forces during their recent war, even though there is no record of travel papers having been issued.

Glory: 6.1 Status: 4.0

Pull the String


pg. 17

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