Advanced Photoshop - Issue 112, 2013
Advanced Photoshop - Issue 112, 2013
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ISSUE 112 CONTENTS
ISSUE 112
WELCOME
Welcome to the latest
issue of Advanced
Photoshop. Being able to
work across different
platforms is a key attribute
for any designer. Working
with CGI in particular can
boost your popularity.
ANNALISA SAYWELL So that’s why this month we are bringing you a CGI
Editor and Photoshop special. With over 20 pages of top
techniques based on how to work with CG
IN THIS ISSUE: elements, including expert CG landscapes, sci-fi
PHOTOMANIPULATION
PHOTO EDITING
GRAPHICS
concept art and 3D abstract graphics, we are sure
you won’t be disappointed! 66 BUILD A FANTASY
PHOTOMANIPULATION:
DIGITAL PAINTING
TYPOGRAPHY
NEW MEDIA
Elsewhere in the issue, take a look at creative
filters in Photoshop and whether they should have a LANDSCAPE
place in the industry, or peek at our top 15 tips for Master photo textures, Photoshop brushes and CG
elements to create a post-apocalyptic scene
professional designers, including using gradients
and shapes effectively. In the reviews section, we
take a look at Alien Skin Software’s Exposure 5 as
an alternative choice for photo editing, and explore
COVER ART Wacom’s Bamboo Lamp app to see if it offers
MIKE CAMPAU
www.mikecampau.com anything new.
Creative director Mike Last, but by no means least, we have compiled a
Campau has been a selection of exclusive content on this month’s disc,
long-standing contributor
to Advanced Photoshop. including a video tutorial and Photoshop brushes
His work is always of not yet on sale. Enjoy!
impeccable standard, so
why not show it off to all of
our readers? See more
from him on page 27.
FIND US ONLINE:
@advancedpshop /AdvancedPhotoshop
18 STUDIO INTERVIEW:
MOONBOT STUDIOS
.co.uk Invention comes first at this studio. Explore how
they use Photoshop tools to make this happen
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CONTENTS ISSUEWorldMags.net
112
ISSUE 112
CONTENTS
EYE ON DESIGN
What’s hot, who’s in and the
latest art & design happenings
06 PRO PANEL
Our contributors share Photoshop secrets
08 INDUSTRY NEWS
The latest information from the creative world
10 PORTFOLIO INTERVIEW
3D and CGI illustration
16 PROJECT FOCUS
Delicious advertising
34 CREATIVE FILTERS
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TECHNIQUES REVIEWS
Professional artists reveal their high-end skills in our easy-to- We put the latest creative kit,
follow workshops books and apps to the test
18 STUDIO INTERVIEW
Moonbot Studios 60 WORKSHOP
3D abstract graphics 82 FEATURE:
Alien Skin Software’s
Exposure 5
26 INDUSTRY FEATURE
15 tips for professional designers 66 WORKSHOP
Build a fantasy landscape
86 REVIEW:
Bamboo Loop
34 INDUSTRY FEATURE
Creative filters in Photoshop 72 WORKSHOP
Paint a steampunk-inspired portrait
42 FEATURE WORKSHOP
Work with filters 76 WORKSHOP
Sci-fi concept art
48 WORKSHOP
Mixed media collaboration 88 READER INTERVIEW
From traditional to digital art
56 HOW I MADE
Ministry of Sound Running Trax 92 RESOURCE PROJECT
Create graffiti stencils
SUBSCRIBE TODAY!
SEE PAGE 24 FOR THE LATEST OFFER
96 ON YOUR DISC
Free with issue 112 of
Advanced Photoshop
TAILORMADE
CREATIVE CONTENT
Exclusive video tutorial covering how to
work with filters
76 RENDER SCIFI
CONCEPT ART RESOURCE COLLECTION
Featuring 40 high-res images, exclusive
Photoshop brushes and premium Actions
PLUS:
• Tutorial project files
• Exclusive wallpapers for mobile and desktop
WorldMags.net • Custom fonts worth $60
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eye on design pro panel
eye on design
pro panel
Our cOntributOrs share their PhOtOshOP secrets, exPlaining hOw
they create an array Of stunning effects using tOOls and OPtiOns
AndY POtts christiAn hecKer
http://andy-potts.com/ www.tigaer-design.com
Edit>Paste Special>Paste Into is a useful technique for building layers of Creating concept art can be a tricky thing. If you’re
texture in a figure or object. It’s also especially useful when working on a project with tight deadlines, it’s best to
experimenting with unusual shapes. Pasting paint textures into specific use every tool your arsenal has to offer. Anything
areas of light or shadow can enhance colour and vibrancy. You also have the versatility to goes, from using custom brushes to photos, blending modes and filters.
move your texture or shape within the attached Layer Mask, resulting in some interesting The goal is to work fast and to create an image that mirrors the
and usable accidents. requested idea. This not only works for commercial projects, but can
■ Find more of Potts’ mixed media work from page 48 also help when you’re stuck working on a personal project.
■ hecker shows you how to work with cGi in his sci-fi scene
tutorial on page 76
© tigaer-design.com
AdAm KuczeK
www.ak-art.net
If you want to make a concept feel like a snapshot
from a movie, blur the foreground elements slightly.
You can even make them slightly transparent if you
want. Then de-focus the background elements.
The Motion Blur filter may also come in handy. Make a copy of the
image, apply this effect and then erase the parts you don’t want to be
blurred, revealing the original artwork beneath. Combining both effects
will create a dynamic depth of field.
Dust, tiny scratches, lens distortion, subtle flares, chromatic aberration
and a bit of film grain applied at the end will make your concept feel
even more convincing.
■ check out Kuczek’s post-apocalyptic tutorial starting on page 66
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The magazine for Adobe® Photoshop® professionals
Imagine Publishing Ltd
Richmond House, 33 Richmond Hill,
Bournemouth, Dorset, BH2 6EZ
☎ +44 (0) 1202 586200
LUKE CHOICE Web: www.imagine-publishing.co.uk
www.velvetspectrum.com www.advancedphotoshop.co.uk
www.greatdigitalmags.com
This work was digitally
painted in collaboration Magazine team
Editor Anna-lisa Saywell
with wakeupmrsingh. [email protected]
com, using a combination of flat angle ☎ 01202 586243
brush strokes with minimal bristles. Using Editor in Chief Dan Hutchinson
Features Editor Adam Smith
a drawing tablet, click a single point, then
Sub Editor Alicea Francis
shift-click another point at varying lengths. Photographer James Sheppard
Manipulate these marks using Senior Art Editor Duncan Crook
Transform>Warp, achieving the curves Head of Publishing Aaron Asadi
you wanted. This allows you to edit this Head of Design Ross Andrews
Contributors
style faster. Julie Bassett, Simon Skellon, Stephen Ashby, Chris
McMahon, Radim Malinic, Simon Prades, Andy Potts, Adam
■ Discover Choice’s work for Nike from Kuczek, Marc Goodman, Ashley Walters, Christian Hecker,
page 56 Kirk Nelson, Marcus Faint, Alison Innes, Rachel Shemilt and
Charlotte Crooks
Advertising
Digital or printed media packs are available on request.
Head of Sales Hang Deretz
☎ 01202 586442
[email protected]
Advertising Manager Jen Farrell
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eye on design industry nEWs
G-TechnoloGy
industry news
Driven creaTiviTy
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For your chance to win one, please answer the following question:
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A
HISTORICAL FACTS MADE EASY
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Its visual impact and easy-to-understand articles
provide a dynamic alternative to the academic
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And Free: Runner-up of Amateur approaches of other history magazines, found on
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The first issue is packed with awesome topics,
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The new launch also signals the startup of
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For those of you who love your portable devices,
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All About History magazine hit the stands
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EYE ON DESIGN PORTFOLIO INTERVIEW
BLEND
CGI
SPECIAL
PORTFOLIO INTERVIEW
3D AND CGI
www.walee.com
ILLUSTRATION
FREELANCER WALDO LEE TAKES US BEHIND THE SCENES OF HIS
w_a_l_e_e INCREDIBLY DIVERSE PORTFOLIO
L
ooking at the work of freelance 3D/CGI company called Kalisto Entertainment, working in based in Paris. It all started for me through the
illustrator and photographer Waldo Lee, it’s the Paris studio. I was responsible for creating the influence of my mother, who is herself an artist –
difficult not to be struck over by just how design of a level in a platformer game. I learnt a lot in namely a painter and a sculptor. I couldn’t really say
diverse it all is. From stunning retouched terms of working as part of a team and the skills that my skills come from my school background, as
images of dancing women, to cars created from required when designing in real-time 3D.” that was pretty much computer science studies.
household objects, his work spans a huge range of Since turning to freelance, Waldo has worked for I was always really passionate about art, though,
ideas and demonstrates ceaseless creativity. an impressive list of clients. “To name a few, I have especially digital art back in the days of the Amiga.
“Many people say that I use digital tools in such a worked for Sony, Amnesty International, Audi, I’m largely self-taught, as I was always curious to
way that you don’t really see that my images are Orange, Jeep, Desperados, LG, Syfy, Yoplait – they’re learn new tools related to CGI. There weren’t any art
made with them,” he tells us. “The blending between really different from one another, and that’s what I schools that would deal with that kind of stuff back in
my photography and the 3D renderings really like about it; being able to offer my skills no matter my day. However, even though my school orientation
emphasise the final image as a whole. Some others, what I have to do!” wasn’t art related, it really helped me in the sense
though, say that they just like the little touch of fun to Read on to discover just how Waldo injects such that I could learn new tools and software really
each of my images!” variety into his workflow. quickly later on in my life.
Waldo’s career didn’t start out in the advertising I started out doing jobs like flyers and posters, and
and illustration business. After a brief stint in graphic CAN YOU TELL US A LITTLE ABOUT YOURSELF then I moved onto working within the videogame
design, it was in the videogame industry that Waldo AND YOUR HISTORY AS AN ARTIST? industry, as that was something I really wanted to
truly got his teeth into. “I worked for a videogame I’m a freelance 3D/CGI illustrator and photographer do. After a great experience of working in the
01
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Beaux Arts Magazine: This project saw
Waldo work in collaboration with
photographer Marc Da Cunha Lopes
(www.marcdacunhalopes.com) for a
Beaux Arts Magazine commission. It’s
one of his most striking pieces of work
© Leo Burnett
02
France Galop: Once again working with
Marc Da Cunha Lopes, Waldo created the
3D monster made out of leaves, while
Marc provided the original photography
© Y&R - Waldo LEE / Marc DA CUNHA
LOPES
03
Graffiti Girls: Also shot by Waldo’s
collaborative partner Marc Da Cunha
Lopes, this editorial series for Lady
Caprice Magazine demonstrates a keen
knowledge of how to make an image
truly pop © Waldo LEE / Marc DA CUNHA
LOPES
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Mode2 for his unique graffiti style, HR Giger for his the lighting, and so on. This step should provide a great flexibility dealing with all these adjustment
crazy biomechanical design, and Katsuhiro Otomo reference guide as to what you want to sell to your layers to get the look you want for your creation. This
for being the artist that introduced me to the world of client. This way, you don’t start with a circle and end is especially the case when you compose an image
Japanese illustrators and their crazy mecha designs. up with a triangle, if you know what I mean. from different media – for instance, photo shoot and
Generally speaking, I would say that a lot of the Once you’ve got the base idea set, you’re ready to 3D/CGI integration. When dealing with a lot of 3D
things I do come from the influence of the hip-hop execute your image. This means spending some rendering with a lot of different passes, it’s really
and Asian culture. Also, nowadays with the internet, time in the photo studio or sitting in front of the easy to composite the pass in Photoshop to save
you can easily gain access to the work of new, computer for several days until it’s all done. Of some time when adjusting for the correct look you’re
talented artists. They always make you want to push course, you will need to validate your progress with aiming for.
the limits of what you do. the client during the process of creating the image,
but the initial sketch will always be a reminder to portfolio tips
How would you best describe tHe style stay on the path you’ve set for yourself. Waldo reveals the core qualities that
of your work? distinguish a good artist and a great one
A friend of mine told me that I do images that are wHat would you say is tHe most ■ stay up-to-date
serious, but with a twist of fun. From my point of important tecHnique you Have learnt in Don’t be left behind. Keep up-to-date with the latest
techniques and technologies that are evolving the artistic
view, I simply make images that look good to my pHotosHop during your career? world. You need to consistently sharpen your workflow,
eye, and hopefully that will please the viewer’s eyes To be honest, Cmd/Crtl+S! You can never save too finding ways to work ever faster and more efficiently.
too. It’s true that most of my work looks often, as you never know when the almighty crash ■ quality versus quantity
photorealistic, but I really don’t want to be stuck in might strike. When working on a piece for your portfolio, always be sure
to spend the time required to make it really top notch. It’s
one category, as there’s so much I want to explore. better to have a few images that are top quality rather than
in wHat ways Has pHotosHop been hundreds of images that are average. You want to show
your client that the images they will get will always be good.
can you describe How you approacH a integral to implementing and
new project for a client? enHancing your design work? ■ sHarpen your style
Take the time to work out how you can make your style
I start by sketching out the idea on paper, and then Photoshop is really great at dealing with all the unique and stand out from the crowd. You don’t want to be a
validate this initial idea with the client, along with the post-work regarding the light and the calibration of copycat, replicating all of the work that’s already out there.
There’s no secret to achieving this; just work, work, work.
artistic direction. That includes the colour scheme, the colours of your image. You really have some
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eye on design Delicious aDvertising
project FocUS
Delicious
aDvertising
We met up With Russian design studio CatzWolf to leaRn hoW it
Y
tRansfoRmed oRdinaRy teapots and Cups into fine-looking feasts
ou would be surprised to learn the lengths They were changed, of course, but this mostly only
that advertisers go to in order to sell you concerned the shape of the objects. The textures
delicious-looking food. From using glue in should be as natural, realistic and lush as possible.
the place of milk to actually varnishing You should avoid over-retouching the image, though,
hamburgers for that nice, tasty sheen, there are as this can actually start to make it feel unrealistic to
hundreds of tricks to make what is probably stale, the viewer.
cold food look tempting and delicious.
A far less complex method of achieving the same How was PHotosHoP used tHrougHout
goal is to simply fire up Photoshop. That’s what tHe Process?
about tHe studio Russian studio Catzwolf did, at least, when hired to What we have in the final images is actually a collage
Tom AlTmAn make a series of adverts for Curtis tea. However, the of many studio-shot fragments. They were carefully
www.catzwolf.com studio was more imaginative than simply adding placed together using Photoshop and then retouched
Tom Altman is the CEO of Catzwolf, some steam and condensation to cups of coffee. to make them look whole. We used Photoshop to
a company he founded in 2009 Catzwolf went all out, transforming teapots and cups add some volume and physicality to the image,
after five years of working at BBDO.
The company started out working into the embodiment of their contents. The result is a making tweaks to the lighting and shade, and then
through freelancers, but soon tantalising series of images that immediately some details were hand drawn onto the images to
adopted a studio workflow. Today,
Catzwolf provides illustration,
illustrate the refreshing, thirst-quenching contents of make them feel even more lifelike.
creative retouching, 3D, animation the drinks in question in one quick glance.
and digital services such as web We sat down with Tom Altman, CEO of Catzwolf, wHat PHotosHoP tools were useful in
production, mobile app
development and Flash projects. to discover exactly how the team went about tHis Project and How did you go about
achieving this goal. using tHem?
name of Project We used the Liquify tool a lot during this project to
TAsTy TeApoTs
For CurTis can you give us a bit of background on deform and rebuild the various shapes of the pots
tHe Project? wHat was tHe brief given and cups. Mainly, however, we used the usual set of
to you by tHe client? correction tools and light and shade brushes for
Out main goal was to create an amazingly drawing by hand.
realistic mix of fruit and tea ware in one simple
image. The viewers needed to be able to wHat were tHe main cHallenges you
almost taste the teapots and cups, and even to faced wHen creating tHese adverts?
want to bite them! The creative agency There were many challenges, but in truth the biggest
supplied us with detailed sketches, which one was the size of the posters! These were A1 and
helped us a great deal in understanding the at 300dpi. This complicated everything from the
end goal of the project. material selection to the shooting session, and made
the drawing and retouching process much longer
How mucH PHotograPHy was than usual.
used in tHese images, and How No single image stood out as being any more or
mucH of it was edited? less difficult than the others. They were all very
The number of photographs used was similar to each other in terms of the process,
different for each image we created. different only from one another in the details. There
Some only required two or three, while were some standout elements, however. The dragon
others, such as the chocolate praline fruit, for example, has a very complicated shape, so
cup, needed about ten. For a project like we needed to divide it into several fragments first,
this, you require top-quality photos when and then put them back together in such a way as to
starting out, with lighting similar to that form a handle and spout. The final image also
which the final image will have. This ensures needed to be covered with drops of water, which we
that all the parts fit together nicely when it had to draw in by hand during the last steps of the
comes to manipulating the original photo. creative process.
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The size of the final image posters meant that much more
attention needed to be given over to detail. Note the
slightly rougher edges to the chocolate – this was a feature All images © Artemy Altman
added during post-production
can you give us a little more detail on Photoshop is a big program with an extensive set of following program failures. We no longer have to
these stages? hoW did you add other tools for raster graphics. However, we only use a worry about losing work.
elements such as the steam? limited number of tools and filters in our work. I
This is usually the final stage of the work, when the would say that I wish the application was more What tips Would you offer to others
picture is almost ready. Water droplets, steam and stable, and worked without any failures or crashes. looking to create pieces like this?
some other small details that render the tea ware as Although they are rare, they do happen, and they can To begin with, you need an artistic education, or at
more fresh and lifelike objects are put into the image really hold you back. Also, I would like to see a faster least some traditional drawing skills either on paper
at the end. We utilise maximum zoom and great operation speed when working with big files. or on a graphics tablet. Specifically, pay attention to
photo references to ensure that everything looks However, as a whole, Photoshop is a very details, but don’t forget the object’s image as a
right in the final image. well-balanced piece of software and I really can’t whole. You need to think about both to create a great
raise many complaints about it. piece of art.
are there any tools that photoshop I would like to thank the authors for the back-up Finally, practise a lot with graphic software. That is
does not yet have that you Would like saving option introduced in the latest version. This essential. Once you can use simple tools correctly
to see implemented? new addition has saved us a lot of hassle in the past and efficiently, good results will come naturally.
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EYE ON DESIGN STUDIO INTERVIEW
STUDIO INTERVIEW
MOONBOT STUDIOS
INVENTION COMES FIRST AT THIS STUDIO, WHERE INDIVIDUAL TALENTS
COMBINE TO CREATE EXTRAORDINARY ENTERTAINMENT. SEE HOW THEY’RE
USING PHOTOSHOP TOOLS TO HELP MAKE THIS HAPPEN
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M
oonbot Studios began when friendships In fact, this shared passion for storytelling is one asset. It’s our major strength,” explains creative
converged to form a place of outstanding essentially what continues to bind the latest team partner Oldenburg.
individual talent. Partners Brandon members together, now including art lead Joe Moonbot always keeps an eye out for exciting and
Oldenburg, William Joyce and Lampton Bluhm and artists Tyler Schatz and Christina Ellis. As innovative ways to deliver its projects. “A great
Enochs all had experience in different areas of the individuals and as a collective, they strive to present example is the way we’ve dabbled in augmented
entertainment industry. The three teamed up to tell work in every available medium – even those yet to reality,” Oldenburg reveals. “Projects include the
the stories they wanted to in new and exciting ways, be fully realised commercially. “It’s important to have IMAG-N-O-TRON app for our Morris Lessmore
on their terms and with their friends. They did this every discipline covered by the best of the best, but a picture book and the Diggs Nightcrawler video game
while operating out of Louisiana, USA. real passion for what we do is our team’s number for the PlayStation Wonderbook.” However, he’s
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Diggs Nightcrawler
character DesigN
See HoW MooNbot StuDioS DeSigNeD itS leaD
cHaracter for DiggS NigHtcraWler uSiNg
PHotoSHoP bleNDiNg MoDeS aND bruSHeS
Diggs Nightcrawler is Moonbot Studios’
latest video game for PlayStation’s
Wonderbook augmented-reality
platform. The project was created in
collaboration with the Sony London
Studio and Exient. “It’s a film noir,
mother goose story about a bookworm
detective who needs to find out who
bumped Humpty off the wall,” explains
art lead Joe Bluhm. “I relied heavily on
reference material, including Humphrey
Bogart’s appearances in film noir Diggs Nightcrawler is a bookworm detective
seeking to find out who pushed his pal
movies, to create the character design Humpty Dumpty in Moonbot’s game for the
PlayStation Wonderbook
for Diggs Nightcrawler.”
01 sketCh digitally
Start designing characters with sketches,
both on paper and in Photoshop. Different opacity
02 reFine the sketCh
Once the team likes a sketch, we flesh it
out by painting more detail and volume. Change
03 Create volume
Create a new layer above the silhouette
one and link both together. This new layer is the
settings and blending mode options can emulate the sketch layer mode to Multiply and paint a place to develop a sculpted version of the character.
traditional light table or tracing paper techniques. silhouette on a layer underneath, creating a base Clipping masks conveniently allow you to paint
This way of working gives more freedom to iterate. for your painting so it looks more 3D. within a silhouette.
04 CharaCter variations
Once the design is looking more
three-dimensional, you can easily create variations
05 adding Colour to diggs
You can paint on a new layer and colour
the sculpted designs using blending modes such
06 Final look
Once the design is nailed down and the
team are happy with the direction, our technical
using the Lasso tool and Transform functions. You as Color and Overlay. This lets you quickly get a artists create the 3D character you see in the video
can move around parts, then deform and distort feel for how a final composition might look. You game. The more efficient we are with the art, the
them quickly, creating design variations to present can also give your image an extra kick by adjusting more time we have to spend on crafting the
to the team. Hue and Variations. in-game details.
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eye on design studio interview
anticipate and experiment with innovative design Moonbot toolkit. “As we’re developing a visual style through a bunch of bad ideas fast. It’s easy to be
processes. “We have Dell computers with tons of for a project, we’ll download or create brushes to precious with things too soon.”
RAM so our artists can paint extremely large share among the team,” Oldenburg tells us. “This is Although Adobe Photoshop lets you work at the
backplates for our animated films,” he explains. helpful because it keeps the style consistent among required pace, it will not do all the hard work for you,
Most of the Moonbot team use Wacom tablets, artists with different approaches.” you have to do this yourself. Neither will the other
either Cintiq or Intuos. They also occasionally use Speed is of the essence at a commercial studio advanced software. “Diverse skills, love of
Python to automate exporting images from like Moonbot, and Oldenburg does admit to being storytelling and being really, really good at what you
Photoshop, based on different parameters for each hard set on ensuring this mantra is stuck to. “I’m do are also essential,” admits Oldenburg. “Draw from
project. “We use Photoshop almost exclusively when always analysing how much time it takes to create life and do this a lot. Many members of our team
texturing 3D assets that are created in Maya, as well something. Speed is really important, so that we can have known they wanted to work at a place like this
as for textures composited later in Nuke,” explains have the time on the back end to make a project since they were six years of age. It’s love at first sight
Oldenburg. “We use several other programs from the great,” he explains. “I want to get to the final idea as because of their passion. It’s like we’ve been waiting
Adobe Creative Suite as well, from both version CS5 soon as possible. To do that, you’ve got to get to meet them our whole lives.”
and CS6.”
Photoshop, however, is used in almost every
phase of Moonbot’s workflow: whether it’s painting
and illustrating books, designing app icons and
interfaces, or texturing assets for games. “Heck, we
even use it to produce model sheets, style frames,
character design, storyboarding, point-of-sale
displays and marketing material,” Oldenburg adds.
Amazingly, he continues by saying, “but that’s just a
tiny bit of how we use it.”
The team all use Layer Comps when
storyboarding. “We’ll start by creating a frame in
Photoshop, usually a layer for backgrounds and
characters,” explains Oldenburg. “We’ll then group
layers together for each shot. The Behind blend
mode for brushes is useful for painting behind line
drawings. We’ll then add a Layer Comp for each
frame.” Hot keys are set up on each creative
member of staff’s tablets so that they can quickly
move through groups, seeing what’s working in the
sequence and what is not.
Painting is a technique that is heavily involved in
all of the studio’s concept and illustration work, so
Photoshop brushes have become a vital part of the
09:00 Look up
inspiration
In the morning, I usually try to
09:30 Work on
thumbnaiLs
Today, I’m working on the cover
11:00 making
brushes
I’ve made and modified some
11:15 adding
texture
This is one of the brushes I’m
12:00 reference
materiaL
We have a big reference library
find something cute and fun to of The Numberlys picture book, Photoshop brushes to use on working with today. I’ve shared at Moonbot and I have really
keep on my computer monitor so I started with thumbnail the illustrations for The it with Kenny Callicutt, another enjoyed checking out Little
throughout the day. sketches from William Joyce. Numberlys book. artist working on the project. Nemo in Slumberland.
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Top 5
producTion Tips
At Moonbot, we’re AlwAys trying to find better
wAys to collAborAte, off And online
■ brainstorm ideas
Go through 99 bad ideas as fast as you can because the 100th
one will be great. Quick iteration is incredibly valuable. Nothing is
too precious at the start of a project.
■ CommuniCate regularly
Stand up, walk away from the computer and talk to the people
around you. This makes your ideas better and it’s much more
fun to involve others.
■ prioritise tasks
Get to work early. Start the day by looking at your to-do lists and
prioritise. Doing this every day helps you focus your efforts.
■ get organised
We collaborate all the time and pass PSDs from artist to artist.
Having your layers and files organised makes the whole
process a lot easier. Just be sure to name layers appropriately.
13:00 Changing
the hue
The Numberlys is mostly a
14:00 time for a
break
Whenever I need a rest, I sketch
15:00 adding
textures
This afternoon, I’m using Quick
16:00 dolls on
my desk
I keep dolls and toys on my
17:00 end of
the day
I report the time I’ve worked on
monochromatic book, but on the back of printouts. I’m Masks in Photoshop to add a desk, which are sometimes the project in our time-tracking
sometimes I add a sepia tone here nine hours a day, so different texture to this part of cute and sometimes creepy. system at the end of every day.
using Hue/Saturation. breaks are important. the illustration. They help me to stay inspired. This helps us stay organised.
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TIP S FOR
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PROFESSIONAL
DESIGNERS
PROFESSIONAL ARTISTS AND DESIGNERS SHARE THEIR ESSENTIAL TIPS TO HELP
YOU TAKE YOUR ARTWORK TO THE NEXT LEVEL
01 THE 3D RENDER
“Height Map from National Map Viewer is a
fast way to create believable terrain. After saving the
02 ADD SKY TO SET THE MOOD
“I created two clipping masks set to Multiply
and Lighten, filled with the cloud and distant sky
03 FINISHING TOUCHES
“Finally, I added textures and renders, and
painted in elements like foliage and the figure. Since I
map with MICRODEM, I improved the quality using colours, which were manipulated using Opacity and wanted to imply more action with motion blur, I
World Machine and its erosion node. I also exported Curves. I added sunlight on a duplicate layer set to painted most of the elements in the first plane
Flow and Deposition maps for distribution in Vue.” Screen mode and again adjusted with Curves.” instead of modelling them, to speed up the process.”
© Jacek Pilarski
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The key to
blending the
CGI render and the
stock photo is to
match up their
lighting setups
MIKE CAMPAU /
MIKECAMPAU.COM
■ Shadows
“I created shadows cast from the
sculpture on the dancer and vice
versa. Doing this correctly is key
to making composites believable”
■ Colour grading
harmonise lighting in CGI to make sure all the
“To finish each image, I applied some highlights and shadows matched colour,
colour grading using a combination of intensity and direction.”
photo filters, Curves and Gradient Maps”
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TECHNIQUES 15 TIPS FOR PROFESSIONAL DESIGNERS
USE GRADIENT
SHAPES EFFECTIVELY
ARI WEINKLE
http://ariweinkle.com
Ari Weinkle is an artist and designer who has
been working in the industry for six years,
during which time he has worked for clients such as Adobe and
Shutterstock. He created this geometric artwork, The Alternative Of Two,
using Photoshop’s Shape tools and Gradient options. “Gradient shapes are a
key part of my workflow. In this artwork, they add another layer of depth. To see
this effect in action, begin by creating a triangle using the Polygon tool and changing
the number of sides to three in the settings. From there, set the Fill to a two-colour gradient at a 90-degree
angle. Duplicate your triangle by pressing Cmd/Ctrl+J. Next, position the new layer to the right of your base
layer. Use the Direct Selection tool to grab the top point of the shape and drag it over to the left so that it is at
the same point as the previous shape layer. Then, grab the point at the bottom-right and drag it so that it is
above the left corner, creating a faux 3D pyramid. Finally, change the angle of the gradient to 130 degrees
under the Fill options. Using this technique with different types of shapes can create incredibly varied results.
Alternatively, you can combine different colour gradients to create a more surreal effect.” © Ari Weinkle 2013
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© Jonathan Foerster
design direction is set, you can spend the hours making your design work and look
beautiful, but before that you should make sure everything is set. That not only saves you
time later on, but also keeps you from becoming frustrated and unmotivated.”
The style frames were created using lots of different photographic
sources, perfectly composited together
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TECHNIQUES 15 TIPS FOR PROFESSIONAL DESIGNERS
BUILD UP YOUR
ILLUSTRATIONS
STEVE SIMPSON
www.stevesimpson.com
Steve Simpson produced these
labels and neck hangers for El
Mariachi, a Mexican wine. He was initially engaged
by branding agency IKON BC just to illustrate the
neck hangers, but later was given the opportunity to
design and illustrate the labels. “The agency supplied
a template for the hangers, over which I sketched
my three amigos. Once approved, I scanned them
into Photoshop and used them as a base for my
illustration. First, I copied the pencil drawing onto a
new layer, reduced its opacity and set it to Multiply,
allowing me to use it as a guide for rendering the
layers beneath it. Using the Shape tool, I traced the
main elements of the characters onto multiple layers
and adjusted the colours accordingly. I then
rasterised the shapes, locked down the transparency,
and using a textured brush, added depth, light and
shade. I spend a lot of time tweaking colours using
the Hue/Saturation slider. To give the colours a little
more depth, I added a couple of layers of scanned-in
paper textures, one set to Multiply for shadows and
the second set to Linear Dodge for highlights.”
© Steve Simpson
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■ Great effects
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“Using this method should give your
image better contrast, make it sharper
and boost your highlights”
■ Final touch
“If you make any additional changes to
your image, you will need to redo the
High Pass effect”
■ High Pass
“A High Pass layer is often used to
sharpen images in Photoshop and is
ADD CONTRAST AND HIGHLIGHTS commonly used by pros”
PERTTU MURTO
www.perttumurto.com
This image, One Night, is an EP cover for a band called Timeflies, and was
created by Perttu Murto. Here, he shares his technique for giving an image
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001
SOURCE THE
RIGHT
002 PHOTOGRAPHY
BART VAN LEEUWEN
www.oedipoes.com
Bart van Leeuwen’s
amazingly detailed photomanipulations are
the result of carefully selected photographic
elements. “BM-Doublicious (shown here) is
made out of several more or less
recognisable parts, such as the front of a car
(for the body) and a gas turbine (for the gun).”
The best thing that you can do for your
photomanipulations is to spend a few
minutes working out what kind of
photography you need, so that you can
search with a purpose. For this image, van
Leeuwen was looking for “shiny metallic
parts; a reflective car door or a motorcycle
helmet, for example.”
003 001 | Work to a guide
“For the overall composition, I used a few photographs
of female models as guidelines, onto which I placed
the photographic parts”
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Contributors
ADAM SPIZAK RADIM MALINIC STEVE SIMPSON ARCHAN NAIR
WWW.SPIZAK.COM WWW.BRANDNU.CO.UK HTTP://STEVESIMPSON.COM HTTP://ARCHANN.NET
Digital illustrator Adam Art director Radim Award-winning Art director Archan
Spizak lives by the Oil Malinic strongly illustrator Steve Nair uses every filter
Paint filter, using it to believes that well Simpson uses only a at his disposal and
produce the exciting, thought out filter few filters, to create any that suits his
vibrant style seen application improves believable imitations of surreal mixed media
© Archan Nair
throughout his the editorial images traditional print effects style at that point of
portfolio of work. for his clients. in his projects. his invention.
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TECHNIQUES CREATIVE FILTERS IN PHOTOSHOP
© Grégoire Vella
you can’t make a great looking image with just a
bunch of filters. Well thought out filter application
always adds that much-needed finishing flourish,
adding depth to an image.”
Even more fundamental is the ability to deliver
your work within the deadline given, and combining
This isn’t the same as cutting corners. Utilising
the correct filters with the right tools becomes your filters to boost your strengths will make
essential. “This isn’t the same as cutting corners,”
adds Spizak. “Utilising your filters to boost your
you more competitive in the creative arena
strengths will make you more competitive in the ADAM SPIZAK / WWW.SPIZAK.COM
creative arena.”
Adobe also realises this, so the latest filter and make a cup of coffee while waiting for the “Photoshop is such a vast tool that certain filters
functionality serves to help you improve your progress bar to finish. It really could take ten might be used in a lot of areas and never in others.
workflow. Photoshop CC caters for users who like minutes or more. I think if anything, my style might So I never find any of them totally useless.”
to make manual adjustments, but this new have been influenced by finding and adapting filters Some artists are far more dedicated in their use
software also does a great job fixing any image and brushes to create effects more conveniently.” of filters, however, which determines the version of
automatically. Latest algorithms lay the foundation There will always be filters that seem obsolete. Photoshop they use. Digital illustrator Adam Spizak
for impressive editing, which is just one more However, Photoshop’s user base spans many levels is a prime example, as he endorses Photoshop CS6
reason to embrace these latest additions. and markets, so what some may consider as old and the Oil Paint filter introduced with this version,
New functionality has been well received. As and useless could be a vital tool for someone else. although he runs this from the Creative Cloud. This
Malinic tells us: “Photoshop should be a tool that Illustrator and art director Archan Nair (http:// allows him to successfully fuse photography, digital
helps you achieve your ideas much quicker. archann.net) agrees. Although filters have never painting and 3D in his signature style.
Whether it be just trying different art direction ideas dictated his style, they’ve definitely contributed to Spizak admits that 3D elements can make his
or cramming for an urgent deadline, all the latest and enhanced the mixed media looks in his work. digital illustration especially sterile. “Being able to
filters offer a myriad of possibilities to finish an Those he chooses to use depend on the direction of give these a softer look with this filter makes my
editorial or graphics piece with ease.” However, with a piece of work and feeling he gets from it. work feel more authentic and less synthetic. I would
Photoshop CC, it’s as much about the method as it
is the outcome. Many of the CS6 filters are now
applicable as Smart Filters, so you can run them New Camera Raw filter
non-destructively. This reflects how older filter
Photoshop CC combines the power of Adobe Camera
versions are still being readily adopted.
Raw 8.0 (ACR), now available as a filter option. The
reason why this is so great is that the Camera Raw
CLASSIC FILTERS
filter presents its own host of new options that
Subsequently, this coupling of old and new shows
improve image results. These can be applied to any
how Adobe has actually been packing Photoshop
merged image or image layer in your stack. The
full of useful filter upgrades since version CS6,
all-new Spot Removal tool, Upright controls and
perhaps even earlier. Award-winning illustrator and
Radial filter are applicable. The Camera Raw filter is
designer Steve Simpson (http://stevesimpson.
also wholly editable at any time, as it can be applied
com) certainly thinks so, as he reveals: “I’ve been
as a Smart Filter.
using Photoshop since 2.5, when you had to go off
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FILTER UPDATES IN PHOTOSHOP CC
TAKE A LOOK AT HOW FILTERS HAVE PROGRESSED OVER THE YEARS
■ UPDATED BLUR
GALLERY
The Blur Gallery was one of the
more notable updates in
Photoshop CS6, supplying users
with three brand-new filter types
to create effects with. These
include Field Blur, Iris Blur and
Tilt-Shift. A simple new interface
with on-image and in-context
controls enables users to quickly
create photographic blur effects
with one focal point, or vary the
blurriness between multiple focal
points. This still exists in
Photoshop CC, but is a little more
special, as you can now apply any
of the Blur Gallery filters as a
Smart Filter.
■ UPDATED LIGHTING
EFFECTS FILTER
This update in Photoshop CS6 finally
addressed dialog size issues, allowing
you to apply effects full-screen – no more
squinting! CS6’s new Adobe Mercury
Graphics Engine reinforced improved tool
functionality, with effects applicable in
real-time on screen. The filter includes
three options: Spot Lights lets you alter
the intensity, location and direction; Point
Lights, acting as a light bulb does, lets
you alter location and intensity, but not
direction; Infinite Lights completes the set
and is more distant, only letting you
change intensity or colour. Each is now
also applicable as a Smart Filter in
Photoshop CC.
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TECHNIQUES CREATIVE FILTERS IN PHOTOSHOP
01 SEPARATE LAYERS
Artwork should be imported
into Photoshop in at least three layers,
02 APPLY GAUSSIAN BLUR
With the background layer
selected, apply a Gaussian Blur with
recreating a foreground, mid-ground Radius set between 5 and 7px. This
and background. This is so you can creates a deeper, more distant look.
independently apply varying degrees of Reducing the opacity of this layer will
blur and opacity to each layer. also create the illusion of depth.
03 LAYER BLURRED
EFFECTS
With the mid-ground layer
selected, apply Gaussian
Blur again, with the Radius
set at half the value of the
first – between 2 and 4px.
© 2012 DKNG Studios
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001 MULTIPLE
FILTERS
DIGITAL ILLUSTRATOR ADAM
SPIZAK REVEALS HOW HE ADDS
PHOTOSHOP FILTERS TO CREATE
PAINTERLY LOOKS
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TECHNIQUES CREATIVE FILTERS IN PHOTOSHOP
The Add Noise filter is certainly a valuable tool to and brown background. So I chose a photo of a cow
Reid,
Reid and especially so when his work takes on a in a meadow and added the Gaussian Blur filter,
more retro feel. He explains: “I rely on this often to setting the Radius at 60px. It’s funny because I’m
add the finishing touch to a piece. In my West One the only one who knew that’s a cow behind the
Music artwork, I applied then set the Noise>Add widget – the only one!”
Noise filter at an Amount of 44.79%, with Uniform Vella also predicts how the new Camera Raw
settings and Monochromatic active to achieve the filter in Photoshop CC will help to edit photo-based
perfect look.” web elements. “If I have to deal with photos, this
01 TRADITIONAL SKETCH
I was tasked with designing the
packaging for Mic’s Chilli Inferno Sauce. I was able
FILTERS WITH WEB
With regards to web design, many styles trending
new filter will no doubt save time,” he explains. “I’ve
already researched how to open a JPEG with
Camera Raw in CS6, but never found a direct
to consider and personalise each part of the bottle, are minimalist, clean and functional. Special effects solution. So from now, I know I can use the Camera
right down to the barcode. All the main elements are becoming rare, and perhaps applying filters for Raw filter directly, via the updated menu.”
were drawn using a retractable pencil to retain such projects goes against the grain. But certain So after reading what our experts have to say,
gritty pencil lines and a less digital feel. designers are still finding ways to make use of we once again pose the question: should you avoid
Photoshop filters. using Photoshop filters? It’s hard to move away
User Interface (UI) designer Grégoire Vella from 20 years of history and application. The
((www.gregoire-vella.com) still uses these to
(www.gregoire-vella.com gradual build up in development of the filters
produce three-dimensional effects. He too comes arsenal has given many creatives the chance to
back to Blur filters, as he explains: “I apply Gaussian work with some great all-time classics, to produce
Blur to create drop shadows or to detach UI convincing commercial design. Only time will tell if
elements from a background. For example, in my the latest additions will become as
Placemotion widget design, I needed a green, blue indispensable as the rest.
03 PAINT COLOUR
Color Range was used to select black
areas, which I cut and pasted onto a separate
layer. I then coloured individual areas while
© Steve Simpson
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© Middle Boop
■ TOP
Apply Add Noise to a
layer placed over
the entire piece. Set
layer Opacity to
around 20% and
activate Uniform
and Monochramatic.
Amount was then
set at 35%
■ LEFT
Even though the
final image uses
really dark tonal
values, each of the
thistle plants has
extra contrast
added via High Pass
■ RIGHT
The flattened final
image was simply
Sharpened. Though
this filter is more for
photographers, it
works really well
with illustrations
and designs
© Radim Malinic
© Radim Malinic
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WORK WITH FILTERS TECHNIQUES
@brand_nu
SEARCHING FOR STOCK
FIND THE RIGHT IMAGES AND CUT OUT CORRECTLY
WORK IN
PROGRESS
CONSTRUCT YOUR BOOK
DESIGN
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TECHNIQUES WORK WITH FILTERS
04 LENS CORRECTION
Sometimes, even the best image will need
tweaking so that it fits right in your composition. The
05 EASY FILE IMPORT
This is when the fun starts. The images are
all prepared as single layers and can then be put into
06 ADD ADJUSTMENTS
The majority of the photo images were shot
at different times of the day, with different settings.
photo of the town house needs a heavy Lens a new Photoshop document to create the basic You need to blend the images closer together to
Correction to fix its perspective. Go to Filter>Lens layout. Since you have each object as a transparent make them look as if they are illustration elements,
Correction and click Custom. Vertical Perspective PSD, simply dragging them onto the main PSD with a surreal quality. To do this, add a Hue/
needs to be set to -68 and Horizontal Perspective to canvas right from the Finder window will spare you a Saturation adjustment layer and set Saturation to
-2. Set Scale to 66% so that the image doesn’t jump lengthy one-by-one import. By importing an image +25. Another important step is to bring out a better
out of the main view window. The roof is then directly, the layers will also retain their file names, contrast through Levels via an adjustment layer.
straightened using Free Transform. which will save you time renaming any. Select Preset>Increase Contrast 1.
QUICK TIP
Some of the filters can be used as custom
patterns to save you time. Put an hour aside to
prepare noise layer patterns of various strength
and opacity. These can then be applied as a new
pattern via an adjustment layer, with extra
options to vary the effect.
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10 Blending options
In order to give the image full perspective,
you need a simple way of adding some ground for
the objects to stand on. The solution was found in a
cobbled street image, which was brought in and
warped to suit the angle. This was placed between
the main character and the buildings behind her.
Select Layer Style>Blending Options, hold down Opt/
Alt to separate the points and slide the Underlying
Layer options to a value of 124 /238 255.
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TECHNIQUES WORK WITH FILTERS
3D EFFECTS
ADD BLUR AND SHADOW EFFECTS TO CREATE DEPTH OF FIELD
14 PAINT IN SHADOW
Your objects may still appear disjointed, so
cast shadows will help to make them look grounded.
15 TWO-TONE BACKGROUND
The two-tone background is actually quite
important, as it represents how this book is a story of
book covers on new devices such as kindle or
iPad. An alternative cover with a bold type is a
possibility, helping you not to compromise too
These shouldn’t be too harsh, but are subtly achieved two parts. Create a new layer above the background much on the printed edition design.
by painting with a simple soft round brush on a layer and fill it with pink (#e7a8cc). Create another new
set to Multiply. It’s never recommended to brush with
heavy brush opacity. As in Step 7, only use 10%
layer and fill this with orange (#f9be88). Click Cmd/
Ctrl+T to activate Free Transform and scale your
The two-tone background
Opacity and Flow. The virtual light source is heading orange layer so that it sits halfway on your page. is actually quite important,
from the bottom-right corner, diagonally through the
centre. Paint your shadows in an imaginary 11
Now add a vignette effect using Levels to breathe
more atmosphere into your design. Just paint out
as it represents how this book is
o’clock direction. your centre using a layer mask. a story of two parts
16 FONT STYLES
A design should give you an idea of the
story at first glance, therefore the choice of typeface
17 DROP SHADOW EFFECTS
You can work up the shadow on your main
type using a little trick called Drop Shadow. Open the
18 SMART OBJECT MASK
With all main elements firmly in place, see if
you can squeeze a bit more energy and motion into
is also important. There are thousands of options out Layer Styles options and add Drop Shadow with 25% the image. Get an image of a flower and cut out a
there. The ones used in this instance are Cheap Pine Opacity; Distance, Spread and Size all set to 10%/px; few petals. Place them around the canvas at various
for the lean, tall type and ITC Caslon 224 for the rest and angle at 90 degrees. Ctrl/right-click the FX sizes. Turn each flower layer into a Smart Object and
of the text. Their contrast strikes a nice balance option in your layer and select Create a Layer. This apply Gaussian Blur with Pixel Strength set between
between the modern-feel, condensed type and the will separate the shadow from the type, which is 4 and 8px. This will make the petals appear closer to
classic values of a serif. Feel free to experiment with automatically placed below the main layer. Click Free the viewer, causing a depth of field effect. Select one
other type styles and see and how they influence the Transform and push the shadow towards the centre of the petals and paint to the Smart Filter Mask to
final look of an image. of the page. This should create a camber-like effect. brush away some of the effect, for a subtle blur.
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TAKE THE OUCH OUT OF RETOUCHING
New
Version 11
Released!
Winner of Photoshop Creative’s Editor’s Choice award (issue 96, Jan 2013)
at PortraitProfessional.com.
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MIXED MEDIA COLLABORATION TECHNIQUES
GRAPHICS
MIXED MEDIA
COLLABORATION
C
FIND OUT HOW TO TAKE YOUR TRADITIONAL IMAGE INTO DIGITAL SOFTWARE TO
CREATE THIS VIBRANT STYLE
ollaboration is defined as a process where all discussed in Phase 1. Andy Potts (www.
two or more people work together to realise andy-potts.com) then picks up the baton, running
shared goals – in this case, a super-vibrant with it headfirst into Photoshop. Phase 2 of this
piece of artwork. We have teamed up with tutorial explores ways to digitise your image using
two of the globe’s most talented mixed media photo stock, textures and more. These are
artists, from totally different ends of the creative combined with Prades’ impressive scanned
spectrum, and asked them to merge their illustration to produce this vibrant masterpiece.
comparative styles into one super style. Mixed Photoshop makes it all possible, of course, and
OUR EXPERT
media has never felt so energised. you’ll discover how to apply layer masks; crop, cut
SIMÓN PRADES
Traditional artist Simón Prades (www. and paste texture and image stock in new ways; www.simonprades.com
simonprades.com) puts pencil to paper in a and boost colour using adjustment layers combined Simón Prades is a freelance
productive way, showing you how to master with blending modes. By the end, you’ll have illustrator living and working in
Saarbrücken, Germany. He works
physical application for an authentic result. Brush mastered this fresh mixed media style, which is for editorial and advertising clients
such as The New York Times, Vice,
marks, paper types and post-production tools are applicable to any of your future projects. Nike and Serviceplan.
@simonprades
PHASE 1: TRADITIONAL MEDIA SOURCE FILES
SIMÓN PRADES SHOWS YOU HOW TO MASTER YOUR MARK-MAKING WITH HIS EXPERT DRAWING TECHNIQUES On the disc you can find the start
model file, ‘DSC_5534.jpg’, which
01
made this entire tutorial possible.
PENCIL ON PAPER Work from this using the steps to
Using the model in ‘DSC_5534.psd’ as a recreate all of the effects you
discover in these pages.
guide, sketch a face in pencil. Try to identify the
significant parts, for example the nose, eyes and
mouth. As all pencil lines will be erased later in the
creative process, you don’t have to be overly careful;
just go with the flow instead. This lets you add
interesting lines to work with when inking later on.
OUR EXPERT
ANDY POTTS
www.andy-potts.com
Andy Potts is a London-based
illustrator and motion designer. His
career has encompassed image
making, graphic design, animation
and art direction. He’s worked for
clients including the BBC, The New
York Times, Little White Lies and
Warner Music.
@AndyPottsTweet
02 SIMPLE SHADING
Try not to go into too much into detail while
shading with your pencil marks, as you’ll want to
time obsessing over one area of the face – move
around as much as possible. This way, you won’t
lose the view of the whole image. You can learn a lot
save most of your efforts for when you’re detailing in by educating yourself on the hatching techniques of
ink. All you need to do is present the areas of the the masters like Rembrandt and Ingres, but you’ll
face that create shadow and contour, like the brow find your own way the more you work with pencil
and the nose. and paper.
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Techniques mixed media collaboration
05 dark to light
Remember: there is no going back when
working with this medium. Every line you draw is
permanent and you will have to live with it. A simple
way to tackle mark-making with ink is to approach
your drawing as you did with your pencil. Start
working in the darker areas of the image, then move
onto the lighter ones. Draw without fear and you’ll
make your inking look interesting in the end.
quick tip
A lot of people may ask themselves what the
point of drawing on paper with ink is, when
04
Photoshop, Illustrator and drawing tablets are
Work With ink
available. The main reason is that your way of
Once you feel as though there is enough information in the pencil marks, move onto working with
creating is always more unique when working in
ink; in this case made by Rohrer & Klingner. You only need to use a normal nib and brushes. There are lots of
analog. This shows much more about you and
different materials available for you to try and buy, but in the end what you feel comfortable using depends on
your rhythm than if you were to start directly in
your practice. This is more important than spending too much time looking for material in art shops.
digital media.
Sometimes it’s a case of the simpler the better.
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12 intereSting arefactS
As mentioned before, there are little side effects that might appear in your image. Embrace the
strokes and splodges caused by drawing in ink, as they add personality and individuality to an image, even if
13 add more bruSh markS
When you have areas that feel a bit too
empty or perhaps just a little boring, you can always
not every art director will let you get away with keeping them in. If you want to highlight certain elements in a work with some of the brush strokes you created
graphical way, just paint beneath your line work on a new layer using a bright colour. Working with a drawing while drawing but didn’t use. Recycle these by
tablet helps a lot here, letting you paint precisely and keep inside the lines. scanning them in, colouring them using the
techniques in Step 11 and overlaying them on top of
your background, beneath your line work. Edit these
marks by lowering the layer opacity and working to
layer masks. These always look more authentic than
digital brushes. However, there are some very nice
expert brushes on the web, such as those by Kyle
Webster (www.kyletwebster.tumblr.com).
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14 Phase 2: enhance digitally
Let’s recap on what’s been done before
proceeding to phase 2, produced
by digitaL artist andy potts
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Techniques mixed media collaboration
21 dEtail fEaturEs
Now that the colour, flesh tones and hair have been worked out, it’s time to add a few simple
finishing touches to the face to bring it to life. This is before working on the rest of the illustration. We’ll do this
by detailing certain key facial elements, like the eyes, lips and hair.
23 zEbra tExturE
At this stage, you’ll want to add more visual 24 Edit shapEs with masks
Open ‘magenta_splat.psd’ and copy it. Back
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Colour ranging
Being able to edit a photograph and cleanly take
the texture you need is important when working
in digital mixed media. Use Hue/Saturation to
create a black-and-white image, then apply Color
Range to cleanly select either black or white
areas, adjusting Fuzziness to accurately decide
selection amounts. To ensure you get the most
from your selection, choose the opposite colour
you need, then inverse your selection before
cutting out. This picks up more pixels in tricky
edges. You can then lift your texture and use this
to mask detail from the original photo, or even fill
it with colour for a pop art effect.
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a
ali
u str
dA
un
So
of
ry
nis t
Mi
©
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HOW I MADE TECHNIQUES
BLEND
CGI
SPECIAL
HOW I MADE
MINISTRY OF SOUND
RUNNING TRAX 2013
LUKE CHOICE
DISCOVER HOW ENERGETIC CG ELEMENTS
ARE PERFECTED INSIDE PHOTOSHOP
T
his album cover image began as a 3D model that was started to adjust the image colours using multiple gradient map
created inside Cinema 4D. CGI artist Luke Choice adjustment layers and colour overlays inside Photoshop. “I
(www.velvetspectrum.com) used an array of wanted to create a distressed background that reflected an
deformers to achieve an explosive look in certain outdoor environment, as well as a dark, cold, atmospheric
areas of this render. These create a sense of motion and version of the image for a winter release,” he explains. Choice
velocity, reflecting the energetic music tracks on the album. also added a couple of ink splash stock images, once again
Choice rendered out the image using V-Ray, which enabled turning to gradient map adjustment layers to blend, overlay and
him to get the most realistic representation of the shoe. He then mask out specific areas.
02 GRADIENT MAPS
An alternative way to
specify colour is to set
different coloured gradient
maps on top of one another,
then brush away from the
attached layer mask with a
black brush.
03 MOTION GRAPHICS
Easily create dynamic
streaks of light of varying
widths by adding a starry
landscape. Apply a Motion Blur
filter to this new layer, at an
angle that compliments the
direction of the shoe.
01 SELECTIVE COLOR
Render out your image and open it in Photoshop. Perfect
individual colours using a Selective Color adjustment layer. This helps to
specify the desired intensity.
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Techniques HOWWorldMags.net
I MADE
04 Depth of fielD
Duplicate the shoe layer and apply a Lens
Blur filter to imitate depth of field. This makes the
05 Colour Depth
In order to create a richer blend of cyan in
the background, make sure that the black base
06 DoDge anD Burn
Set the Dodge tool exposure at a low value
and apply it to the render’s specular highlights,
image look like a real photograph. Apply a layer colour has a majority of cyan in the CMYK enhancing these as well as lighter colours. Then
mask and brush away to reveal the main focus. breakdown grid. apply the Burn tool to create depth.
Colour Control
MasTer coMplex blending by avoiding
hue/saTuraTion
I use gradient maps as opposed to a Hue/
Saturation adjustment layer most of the time.
But this depends on the complexity of the
colour breakdown in an image. Using a
gradient map allows you to create the exact
blend of colours you’re after, rather than
running the risk of a Hue/Saturation layer
distorting them.
07 texture overlays
When overlaying a texture in the
background, clip a black-and-white gradient map
08 Colour overlays
Build up coloured highlights by duplicating
the same layer, then increasing its size. Reduce
Most sections of the image will have a gradient map applied in
some way. This helps to create a surreal colour palette, which instead of converting to Grayscale. That way, you Opacity and set this duplicate layer’s blending mode
gives it a graphic style © Ministry of sound australia
can personally control the level of detail. at Random to create a softer blend.
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3D ABSTRACT GRAPHICS TECHNIQUES
GRAPHICS
3D ABSTRACT BLEND
CGI
GRAPHICS SPECIAL
A
LEARN TO BUILD ATMOSPHERE WITH TEXTURE, SHAPES AND
PHOTOSHOP’S EXTENSIVE COLOUR ADJUSTMENT TOOLS
bstract art has a long history of placing stocks for manipulation, used Dodge and Burn to
the surreal among the real and you will be help blend those stocks into your scene, become
capturing some of the essence of that familiar with Layer Masks and seen the benefits of
heritage in this tutorial. using Groups in organising layers. Finally, you will
You will begin by using 3D modelling software (we use several of the Adjustment Layers available in
used Cinema 4D) to generate a number of abstract Photoshop to dramatically transform the image
stocks quickly and easily. Then move into Photoshop through changes to colour, vividness and depth.
CS6 or above, manipulating your stock images to It can’t be stressed enough that the key to creating OUR EXPERT
create a unique and interesting design, which can be images like this is constant experimentation and it MARC GOODMAN
placed into a vivid and atmospheric scene of your may prove difficult to replicate some of the steps in www.el-nombre.deviantart.com
A self-taught Photoshop enthusiast
own creation. this tutorial. More important here is that you create for over six years, Marc is a
By following this tutorial, you will have used the something unique, interesting and very much in the UK-based artist who mixes
commercial work with his more
Magic Wand tool as a simple method of preparing spirit of abstract art. abstract-style personal pieces.
SOURCE FILES
CONSTRUCT THE ABSTRACT
A selection of abstract 3D stocks can
be found on the disc, and the rest
are available from sxc.hu.
RENDER AND MANIPULATE SHAPES TO BUILD THE CENTRAL ABSTRACT IMAGE
WORK IN
PROGRESS
FROM 3D MODELS TO VIVID
ABSTRACTION
01 START IN 3D
Start in Cinema 4D. Create a text spline
(Create>Spline>Text). Go to the text object properties
02 CREATE THE ABSTRACTS
There are now three objects: the NURBS
and two Caps. With the Move tool (E), move the two
and in the text box enter a letter. Go to Caps away from the central NURBS. Now select
Create>NURBS>Extrude and in the Object Manager, Extrude (Mesh>Create Tools>Extrude) and click one,
drag your Text Object into the Extrude NURBS. Select hold the left mouse button and move, giving your
the Extrude NURBS and press C, making it editable. object substance. Repeat on the other two objects.
Progress 2: Colour effects
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Techniques 3D abstract graphics
Quick tip
When creating the glow, the majority of work is
just resizing the original image. To make it more
interesting, create a number of areas that stand
out. A great way to do this is to use the Smudge
tool with a soft round brush, teasing some of the
glow’s edges out.
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3D abstract graphics techniques
11 Build up depTh
Now start work on the background to build
atmosphere and depth. Open a stock image of
12 Add To foreground TexTure
Open further bubble stock images and
place them in the Background group. Repeat the
13 unexpecTed elemenTs
Some of the best examples of abstracts
contain an unexpected element of reality. The image
bubbles in a dark liquid and put it in a new group process in the previous step using varying levels of created here has a strong underwater atmosphere,
called ‘Background’, which will go below the other blur and use them to frame the focal abstract. Now so now add some real fish. Open the stock image
two groups. Resize the stock to cover the entire open a bubble stock with a good amount of (www.sxc.hu/photo/823028). As it has a clear
canvas and set to Soft Light at 50% Opacity. Select high-contrast detail and place it above all your other background, you can quickly remove the fish from its
Filter>Blur>Gaussian Blur and set it to a high radius. groups. Resize it to ensure that it covers the entire surroundings. Select the Magic Wand (Shift+W) and
The intention is to lose the detail but take advantage canvas and change the layer mode to Color Dodge. click the background. Increase Feather or Smooth by
of the contrast, to re-create some of the ethereal The highlights in the stock will bring out detail in the small increments to refine the selection, being
elements of underwater light. background and create points of foreground interest. careful not to lose too much of the stock.
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Techniques 3D abstract graphics
14 15
meaning you can’t see the weaker elements that
More fish add bubble stoCk i
could be easily fixed. One way to look at the piece
Use Transform to resize and position the fish Open a bubble stock, paste it into the
differently is to desaturate it to black and white
to the left of the abstract, facing into the middle. Open canvas and change the colour mode to Lighten. Test
and see if you still have the same high-contrast
the other two fish stock images (www.sxc.hu/ the stock in various positions around the abstract,
focals you’re aiming for.
photo/893415 and www.sxc.hu/photo/573350) both above and below the original layers, making the
16
and extract them from their backgrounds. Transform bubbles fit with the flow and shapes already created.
add bubble stoCk ii
them so that they are facing in from the right side of Again, be sure to use the Transform tool to rotate,
The bubble stock used in the example
the canvas. Now lightly use Dodge and Burn to help scale and Warp the stock, ensuring that there is no
doesn’t have a lot of definition on the Lighten layer
them fit in with the scene. Apply a gentle Gaussian obvious repetition. Only pick two or three areas to
mode, so you can paint straight onto the layer to
Blur to one of the fish to simulate a degree of depth. add bubbles to, so that the effect isn’t overused.
make the bubbles stand out. Select the Brush tool
and change to a small brush of 3-6px and Hardness
of 0. Using small strokes, paint directly on top of the
stock bubbles to help define them. Using this small
white brush, you can also paint some smaller
bubbles around the abstract to add to the fine details.
content-aware patching
Working in larger image sizes than ever before
17 Colour adjustMents
Add a Levels Adjustment layer, changing
the drop-down from RGB to Green. Drag the left tab
18 tidying up
Press Cmd/Ctrl+Opt/Alt+A to select the
whole canvas, then copy and paste to quickly make a
quickly leads to systems being pushed to their
to 60, removing a lot of green from the background. single layer version of the image. Duplicate the layer
limits. So flattening your images is increasingly
Repeat with Red. Add another Levels layer, adjusting and apply a Smart Sharpen filter. Apply a Layer Mask
necessary, and it’s inevitable that errors sneak
the middle tab for Red and Green to 0.78, and on and remove any areas that appear over-sharpened.
through. At this point, Photoshop’s array of clone
another one, increase the middle Blue tab to 0.71 and Copy and paste the whole image once more. Lastly,
and retouching tools will help. For small
reduce the right to 243. The pink needs to blend more select the Burn tool with a very large round brush
retouches, the Clone Stamp is ideal. For larger
with the blue, so add a final Levels Adjustment layer, (Hardness 0) and burn the bottom edges of the
areas, the Patch tool can be used. Select the tool,
setting the Red left to 19 and middle to 0.89. canvas in a ‘V’ shape.
changing the Patch option to Content-Aware.
Define the area to be corrected, click, and while
holding the button, move around until you find a
match for the area to be fixed. Photoshop will
automatically blend the patch in.
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Techniques Build a fantasy landscape
Work in
Progress
From mock-up to
impressive Finale
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BUILD A FANTASY LANDSCAPE TECHNIQUES
PHOTOMANIPULATION
P
MASTER PHOTO TEXTURES, PHOTOSHOP BRUSHES AND CG
ELEMENTS TO CREATE THIS POSTAPOCALYPTIC SCENE
ost-apocalyptic landscapes overtaken by The reason for using CG assets is very clear. There
wild nature have a certain undeniable are simply times when you will need something ever
charm. This makes them a pretty common so specific that you won’t be able to find in any stock
request from clients in the matte paint library. In a situation like this, elements created in 3D
OUR EXPERT
world. This tutorial shows you how to get to grips software come in handy. For the purpose of this
with this commercial style, giving you a head start in tutorial, you’ll use a couple of additional applications,
ADAM KUCZEK
www.ak-art.net
creating unique and believable scenes. namely Autodesk Maya (totally optional) and Kuczek is a freelance concept artist
and matte painter, working primarily
The image created goes for a more modern look, freeware DAZ 3D. for the entertainment industry. He
inspired by blockbuster movies such as I Am Legend Adjustment layers also play a major role in this specialises in sci-fi themes.
and the latest sci-fi hit Oblivion. A combination of 3D tutorial, as you use them to merge your elements. @adamkuczek
and photography is explored, discussing how these You’ll also be required to paint digital ‘patches’, SOURCE FILES
can be merged to create believable looks. Digital additional foliage, detailed textures and create the If you want to follow the tutorial, you
painting plays a massive part in producing right mood that will eventually result in a realistic will find all the main files, including
3D renders, photographs and
successful outcomes. post-apocalyptic scene. brushes, on the CD.
01 INITIAL SKETCH
The initial sketch only needs to be very
loose. You’ll use this to come up with an idea and a
02 COLLECT REFERENCE
Once you have an idea of what you want to
create, it’s time to collect photo textures. Create a
03 BLOCK IN 3D
For scenes that involve a lot of
architectural elements, blocking the overall shapes in
rough composition, which can be adjusted and rough composition to see what looks best, using 3D is very helpful for a number of reasons. This
played with in 3D later on. Begin by drawing out a photos of high-rise buildings, stones, foliage and the helps to establish proper composition, scale,
sketch of a ruined cityscape with a central figure. The sky. All are supplied on the disc. You could also take perspective, and basic light and shadow. Maya was
viewer’s eyes should be led through the painting, snapshots of yourself or friends posing for your used for the creation of this base render, but pretty
moving from the characters, through the buildings intended scene, which is much better than trawling much any 3D application will suffice, including
on the right to the far skyscraper. through stock libraries. freeware like Blender or SketchUp.
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TECHNIQUES BUILD A FANTASY LANDSCAPE
05 IMAGE CHARACTERS
You could use model stock to create image characters if you
can find the right pose. But here, a 3D model was used instead. Poser
or DAZ 3D has loads for you to find. You can apply a bit of digital painting
on top of the render to create patches and elements like belts, buckles,
bandages, bags and so on. Dirtiness can be achieved by applying a
generic grunge texture, overlaid on top with low opacity. The spear and
feral animals are also painted over kit-bashed 3D models.
QUICK TIP
Clipping masks are essential when working on complex matte
paintings or photo-heavy projects. These can be used to couple
adjustment layers with specific elements, controlling their colour,
contrast and saturation values. Such non-destructive editing is vital
if any changes are necessary, able to be applied at any stage.
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BUILD A FANTASY LANDSCAPE TECHNIQUES
■ ATMOSPHERIC PERSPECTIVE
Match the values of the far background to create the
right depth. There are three main elements that need
to be adjusted at this point; the sky, buildings and
distant fog. A balance between these is important so
that your background isn’t too muddy.
■ OVERLAPPING
One way to make sure your scene looks like it
occupies a three-dimensional space is to use
overlapping to your advantage. The more
architectural, foliage and smoke layers you can put
down the better. Even distribution will give your
image the depth it requires.
■ GOD’S RAYS
Another way to create a convincing atmosphere is by
adding God’s Rays. Create these by filling a triangular
selection with a yellowish gradient. Set the layer
opacity quite low, so that the effect is subtle and
doesn’t look over the top. Additionally, you can add
dust by painting a few brighter dots here and there.
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TECHNIQUES BUILD A FANTASY LANDSCAPE
10 LAYER TEXTURES
Add photographs to create rich textures.
You’ll find all those used in this image supplied on
11 DESTROYED BUILDINGS
Now create the damaged buildings. There
should be no 90-degree angles and no straight CG
12 PHOTO VERSUS BRUSH STROKE
You can now start painting over the whole
image, fixing parts and bringing all the elements
the disc. You can use Curves to blend textures into edges. Giving surfaces a weathered appearance may together. If you’re relying on photos for detail and
the scene, making these darker or brighter. take some time, as it’s quite hard to replicate nature’s texture, don’t over-exaggerate your digital painting.
Alternatively, you can apply an Overlay or Soft Light randomness. Very often, hand-painted roughness The difference between high-resolution photo detail
blending mode and adjust the opacity. The looks artificial and not very convincing, because it’s and brush strokes can become noticeable. Use
background should be kept relatively light without too evenly distributed or has non-realistic shapes. If small, rough brushes to merge and enhance parts of
too many distracting details, otherwise the image parts of a building fall off, they don’t disappear; they the image. A good tool to use is the Clone Stamp,
may end up looking flat. should be scattered or piled up on the ground. especially if you need to extend some textures.
appearance may you want to use, such as a leaf or a few blades of grass. Select the
Channels panel to separate this element from the background. Clean
take some time, as it up by painting with black and white, making sure there is no noise
it’s quite hard to or jagged edges. Then select Edit>Define Brush Preset and give your
brush a name. Bring up the brush controls and adjust things like the
replicate nature’s spacing and flow while testing the brush. Once you’re happy with the
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BUILD A BETTER
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PAINT A STEAMPUNKINSPIRED PORTRAIT TECHNIQUES
SECTION HEADER
PAINT A STEAMPUNK
INSPIRED PORTRAIT
T
USE LIGHT, SHADOW, COLOUR AND TEXTURE TO CREATE
A CAPTIVATING PORTRAIT
he following tutorial is for those who wish to Once you understand how light interacts with your
learn the basics of digital painting and subject matter, the possibilities are limitless.
discover tips and tricks to add texture, Learn how to pick compelling colours to establish
luminescence and mystery to illustrations mood, to paint different materials such as cloth, OUR EXPERT
with simple Photoshop methods. metal, and skin, including how to apply textures and ASHLEY WALTERS
www.ashleywalters.net
Learn to sketch non-existent objects using basic patterns realistically using filters. Finally, discover the Ashley Walters is an illustrator with
perspective and visualise lighting so that you can add secret to creating glow effects and glares using a love of all things fantasy and sci-fi.
She spends her spare time being a
any element to your painting regardless of reference. various layer blending modes. From start to finish, mum to three kids and watching
Discover the difference between form shadow and you will learn how to employ Photoshop effectively Doctor Who.
cast shadow and how to effectively render both. to create a compelling painting. SOURCE FILES
Included on the disc, you will find the
Photoshop file of the illustration as
BACK TO BASICS well as corresponding texture and
pattern files to help you replicate the
DECIDE THE AIM OF THE PIECE AND CHOOSE YOUR REFERENCE steps listed in the tutorial.
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Techniques Paint a SteamPunk-inSPired Portrait
05 PiCk Colours
Colour defines the mood of a piece. The key
to having lush colours is finding a balance between
rich and dull. Too bright and your image looks
contrived and over-the-top. Too dull and your image
looks washed out. Lighter colours should be less
saturated and darker colours more saturated. On a
new layer, pick a basic flesh colour, scribble and
repeat, increasing the saturation as you go darker. To
help the image pop, add subtle oranges and warm
pinks for the eyes and cheeks. Pale cyan works as a
highlight colour to contrast against warm shadows.
quick tip
04
Paint separate elements on their own layers so
sketCh the outline
that you can lock the transparency and paint
Create a new layer named ‘Sketch’ (Layer>New>Layer). When sketching, think about the focal point
each one without going over the edges. To do
to keep the eye moving within the image. Use your reference as a rough guide as you freehand the sketch in a
this, choose the corresponding layer in the
dark burgundy colour. Keep in mind perspective as you draw objects without reference, like the dragon and
Layers palette and click the checkered square
goggles. It helps to sometimes draw boxes in perspective with the rest of the piece and then chisel away at
icon at the top next to the word ‘Lock’.
the objects inside to create angular shapes before finally rounding off the details.
06 understanding light
Form shadow (or core shadow) creates the
illusion of form and gives objects depth. It occurs
07 Visualise where light falls
When creating an object without reference,
it is vital to be able to picture in your mind where the
08 Create the BaCkground
Create the illusion of a light source just off
canvas using a hard round brush in a pale yellow
when light fails to completely wrap around the form shadow would fall if you could see it. Sometimes it hue. Sweep the brush downward to emulate the
of something and is a gradual transition from light to helps to picture the subject matter as if it were made glowing effect of light on a wall. Picking a dark green,
shadow, with softer edges (like the cheekbone, up of several small geometric polygons. Look at sweep the same brush along the edges of the
which at first catches the light and then curves each surface plane and ask yourself if the angle canvas to push the corners into darkness. Blend the
downward into shadow). Cast shadow occurs when would catch the light or not, then translate that into colours with a soft round brush as necessary. Note
something (like the nose, for example), blocks the your painting. Don’t forget to add in cast shadows of that the light will be brighter and the change between
light, throwing areas below into darkness. It tends to made-up elements to ground the work and give it a values will be more drastic near the top where the
have sharper edges. cohesive feel. light is closest to the wall.
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down to detail
Apply pAint, Add texture And creAte Atmospheric effects
09 stArt pAinting
On a layer beneath the sketch, paint the
skin using a default round brush. Keep your Opacity
10 shiny versus dull
When painting matte surfaces like the
cotton vest, do not paint highlights. Only two values
11 pAinting skin And hAir
When painting skin, find a balance between
matte and shiny. The skin will have sharper and
and Flow at 100%, and rely on the sensitivity of your are needed for these – mid-tone and shadow – with brighter highlights if the face is wet (like around the
tablet to blend the colours. Make a clear delineation gradual transitions between the two on occasion. eyes) or where oils of the skin reflect light (like on the
between light and shadow. As you continue to refine, When painting reflective surfaces like silk or brass, nose and inner tear duct). If you haven’t already, add
add the transitions between the two values using a however, exaggerate the drastic change in value by these specular highlights to create luminescence.
soft brush when needed. Use your highlights using sharp specular highlights in areas where the When painting hair, start by putting in the darkest
sparingly for the greatest effect. Merge your Sketch light would logically fall and by using contrasting values first, and then add the midtones using a
layer and your painting layer and gently paint out the strokes. Remember to incorporate surrounding chunky round brush. Gradually reduce the size of the
sketch until all the lines are gone. colours, as metal is highly reflective. brush until you are painting individual strands.
More on pattern
Pattern should conform to the form beneath. To
create the effect of the pattern wrapping around
the silk shirt, paste the pattern on a new layer
above the painting. Create a quick mask over
your painting by clicking between the two layers
on the Layers palette and pressing Opt/Alt. Set
the layer Blend Mode to Overlay and reduce the
Opacity to 30%. Go to the Liquify filter
(Filter>Liquify), and with the painting layer visible
beneath your pattern, use the Forward Warp tool
(W) to push the pattern downward around the
edges of the arm. Do the same for the fabric
texture above the vest area.
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TECHNIQUES SCIFI CONCEPT ART
BLEND
CGI
SPECIAL
DIGITAL PAINTING
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OUR EXPERT
CHRISTIAN HECKER
www.tigaer-design.com
For the past few years, I have
focused on creating environmental
concept art and illustrations using
digital matte painting techniques. I
learnt everything in an auto
didactic way, and I now build my
own techniques to create fantastic
landscapes for practically
everything, from book covers to
games and movies.
@tigaer
SOURCE FILES
All textures used and the complete
PSD can be found on the disc. The
PSD contains extended layers,
showing how the different
elements can be used.
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Techniques Sci-Fi concept Art
Work in
Progress
From here To There
01 the plate
First, go onto the disc and gather up all of the resources. Load the ‘plate.psd’ file into Photoshop. Immediately take
a look at all the space available to you for extensions, specifically in the sky region. That is what you should focus on right at
Progress 3: A dynamic scene the beginning; adding in a sky replacement.
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Quick tip
To add a little bit more detail to your brush
strokes, open Brush Properties (F5). Check
Scattering and set it to 133%. Transfer should
also be active, with the Opacity set to Pen
Pressure. This is an easy way to suggest more
detail when painting simple things, especially if
using a tablet.
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Techniques Sci-Fi concept Art
12 a plaTe of lighT #2
Create a copy (Cmd/Ctrl+J) of the Point layer and name it ‘Spot’. Turn the Point layer invisible and
move (V) the Spot layer to the right. Run Filter/Noise/Median with a radius of 24px to avoid artifacts. Hit
Shift+M until the square selection tool is active again and create a selection right through the centre of the
light. Via Cmd/Ctrl+T, stretch the light to the left. Ctrl/right-click to select Perspective, click the upper-left
corner, drag it down and hit Enter. This results in a light beam-like shape. Save the image as ‘light_plate.psd’.
11 a plaTe of lighT #1
To bring in lights, create a separate picture
that will serve as an additional plate. Cmd/Ctrl+N
creates a new file. Make it 3000px wide and 1650px
high. In the new picture, fill (G) the background black.
Press Cmd/Ctrl+J and name the new layer ‘Point’.
Hit the Marquee tool via Shift+M until the round
selection is active. Hold Shift, draw a circle selection
and fill it black as well. With Filter/Render/Lens
Flare, 100 Brightness and the 105mm Prime, try to
locate the centre of the flare and execute the Filter.
13 Make iT shine
Now it’s time to bring the lights into the city.
Press Cmd/Ctrl+A and then Cmd/Ctrl+C. Switch
14 adjusTing The lighTs
Scatter lights by holding Alt Gr. Easily vary
the light sizes with Cmd/Ctrl+T and the colours with
15 TexTuring #1
First, create a new folder and name it
‘Textures’. Open ‘IMG_1561.jpg’ into your project, put
back to the city, paste (Cmd/Ctrl+V) the beam in Hue & Saturation (Cmd/Ctrl+U). This results in a ton it into the Textures folder, name the layer ‘Lights’ and
there and change the layer’s name back to ‘Spot’. Do of layers. If it becomes too much, just hold Cmd/Ctrl, set its blending mode to Lighter Colour. With Cmd/
the same for the Point layer. Put them into a folder select all the Point layers in the Layers palette and Ctrl+T, reduce it to a third of its original size and turn
named ‘Lights’. For now, toggle Spot invisible, click press Cmd/Ctrl+E. Set the blending mode back to it 90 degrees. Now place it on the facade of the right
the Point layer and set it to Linear Dodge. Press Linear Dodge. The same procedure can now be used building. To remove unwanted parts that still are
Cmd/Ctrl+T, reduce the size by holding Shift, find a for the spotlights. Playing with parameters like size, visible, go into Levels (Cmd/Ctrl+L) and change the
spot to put it and hit Enter. colour and opacity help to add variation to the lights. middle value to 0.75.
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16 texturing #2
Detail is all about variation. Load ‘IMG_0903.
jpg’ and treat this texture the same way as in the
17 make it sit
While you are allowed to be a little sloppy,
you should still keep perspective in mind, especially
18 the other side
Now, toggle the Facade layer visible again.
Select the layer, hold Cmd/Ctrl and move it to the
previous step. Press Cmd/Ctrl+J to create a copy. when applying textures to buildings. The lines of light tower on the left side. Again, transform (Cmd/Ctrl+T)
Name one copy ‘Lights B’ and the other copy in the Lights B layer do not exactly match the this texture, make it smaller and turn it 90 degrees.
‘Facade’. Toggle Facade invisible and click the Lights building. To fix that, use Cmd/Ctrl+T again to go into Set it to blending mode Lighter Color and 24%
B layer. Press V and move the layer to the right transform mode. Reduce the size and make it sit Opacity. Create a copy (Cmd/Ctrl+J), transform to
building again. Use 28% Opacity and the Color Dodge better by adjusting the upper and lower-right corner squash it a little and move it down. Now you have a
blending mode. Different blending modes help to points. Hold Cmd/Ctrl+Shift while dragging the few textures to copy and paste onto other elements.
create variation in the lights. points up and down. Use the Eraser (E) to remove parts you don’t need.
19 sampling details
These textures can also serve as plates. For
example, to get more detail into areas that still look a
Playing with parameters like size, colour and opacity help to
add variation to the lights
bit empty, just click the Lights B layer and choose the
Clone Stamp (S). A simple round brush does the job
fine. Be sure to have ‘Current Layer’ active. Check
and uncheck ‘Aligned’, depending on whether you
want to sample a light over and over again or if you
want to paint an area. This is an easy way to
duplicate windows and lights.
Quick tip
If you are working in a newer version of
20
Photoshop, you can easily import images by
additional touches
dragging the file from your desktop into the
After adding/extending textures and lights with the techniques explained above, it’s time for the
Photoshop workspace of your current open
additional touches. Hold Cmd/Ctrl, select all layers, press Cmd/Ctrl+J and Cmd/Ctrl+E to create a copy and
project. It will automatically create a new layer.
merge them down. In Filter/Filter Gallery/Artistic, select Poster Edges. Use a Thickness, Intensity and
Be sure to uncheck ‘Place or Drag Raster Images
Posterization of 2. However, art is all about personal preference. If you wish to create a more realistic image,
as Smart Objects’ in the Photoshop Preferences.
as seen on the first pages of this tutorial, don’t apply the filter and instead add in detail like the lighting bolts.
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reviews Alien WorldMags.net
Skin SoftwAre expoSure 5
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£130
redesigned Exposure 5 interface. This is now even
M
exposures, and Ilford’s HP5 Plus
more coherent than before, without any drawn-out
$199
monochromatic 35mm negative for that
application times.
tangible dose of authentic grain.
The creative process operates from left to right,
Sadly, many of these traditional films have
using a simple series of presets and familiar slider
now been discontinued. Those that have
any photographers choose not to work controls. This may sound straightforward, even
survived don’t come cheap, averaging around
with photo effects for one reason or limiting, but you won’t end up with low-key results.
£5/$8 for rolls of 36 frames. Add on the cost of
another. Some believe this to be Frequent Photoshop and Lightroom-goers will
processing and it soon becomes clear that film
cheating, while others find techniques notice many similarities between these and the
photography is a passion with a high cost.
time-consuming and prefer a simple point, click and Exposure 5 interface. This means you’ll be efficiently
Considering this and how you can incorporate
publish workflow. wielding this plug-in’s tools and options in no time at
the same styles into a digital workflow using
However, it’s hard to deny that the photo-effect all. Subsequent panel functionality gives you every
plug-ins, you see why Exposure 5 has its place.
plug-in is quickly becoming fundamental for those opportunity to scrutinise the details.
This makes it simple for photographers to
wanting to stylise their snaps. More so when you Simply click the arrow icons found at the side of
integrate traditional effects into Photoshop. But
consider how hard digital cameras make it to take a each panel so that they face inwards. This hides
plug-ins do not come cheap either, with Alien
‘bad’ photo. them and presents your photograph at a full-screen
Skin’s Exposure 5 retailing at £130/$199, and
The eager adoption of digital photography means size. All you need to do is hover your cursor over
Tiffen Dfx Photo and Nik Collection by Google
chemical processing has been firmly replaced. But these arrows once more to make the panels
setting users back approx £98/$149. However,
it’s the resulting artifacts from older film that adds reappear. You can then remove the cursor from the
considering these are one-off fees, purchasing
character to your snaps and has ultimately inspired panel space to automatically switch back to
them doesn’t seem as much of an obstacle.
the age of Instagram. It seems that the full-screen mode.
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REVIEWS ALIEN WorldMags.net
SKIN SOFTWARE EXPOSURE 5
Once your workspace is set, it’s time to apply your it is one of the first ever colour process techniques,
COLOUR INCAMERA effects. This starts with the Presets panel to the left revealing just how inclusive the styles provided are.
of the interface, which offers 25 types for you to Kodachrome effects, ranging from 1936 to 1974, are
As with anything photo-related, the editing starts
choose from. Each preset type includes its own set of also present in this set.
before the shoot, inside the camera. Matching up
styles that can be applied instantly to your photo. To Color Films – Polaroid provides one of the widest
the camera settings to the intended finished
simplify things even further, Alien Skin Software has range of looks, some appearing much older than
process will make sure your plug-in workflow
built-in themes that group Presets. These include All, others. If you’re looking for something more
runs as smoothly as possible. Follow these steps
Color, B&W, Favorites, User and Recent. extreme, then there are Lo-Fi styles available which
to prepare your camera for colour effects.
Of course, preset styles shouldn’t be applied replicate the looks achieved by plastic and toy
indiscriminately. Some are more suitable for portrait cameras – a big hit with Instagram enthusiasts.
photography while others lend themselves to vintage Physical camera alternatives would offer you less
images. Some additional themes would help those options and more cost. But a Color Infrared preset
who are unsure, for example Color Portrait, Color
Landscape and so on. No longer are the Scratches
As it is, Exposure 5 depends on your prior
knowledge. When that’s not available, it becomes a
presets faked; they now
matter of self-exploration, which is particularly come from real photo scans
effortless. This plug-in lets you apply whatever look
you want, to any extent, then pull this back instantly if
■ COLOUR SPACE
you don’t like your results. Simply click the Reset
DSLRs can shoot images in either AdobeRGB or
Controls (Home) icon in the top-right of the Presets
sRGB colour. Using AdobeRGB opens up a
panel and restore an image to either Neutral or
broader spectrum of colours, providing more
Neutral (B&W).
life-like tones. They generally turn out flatter in
Exposure 5 also allows you to de-clutter your
contrast to if you were using sRGB, which is
interface instantly when experimenting. Leafing
better for monitors and web-based portfolios.
through preset styles can mean having stacks of
thumbnails open at one time in the panel. These can
be closed simultaneously using the Collapse icon,
just to the right of the Search field. This option may
seem insignificant, but it reinforces a purposeful
workflow, which in turn means more efficient time
management and creation.
The Color theme holds some great Exposure 5
presets. It also reflects how Alien Skin Software is
promoting the most authentic looks possible. Color
Films – Slide is a particularly interesting set, which
■ PREDETERMINE SATURATION
supplies you with effects from discontinued films.
Whenever colour is pushed to its limits in
This again offers evidence that the plug-in is a sound
post-production, noise distortion closely follows.
alternative to near non-existent chemical processing.
Use manual saturation and tonal adjustments in
Activate the Color Films – Vintage preset to
the camera’s custom menu to control the
discover Autochrome, also referred to as Personal choice: There are a multitude of presets to choose from.
appearance of colour, giving you a better chance Some of the most popular reside in the Lo-Fi preset, especially
Autochrome Lumière. This is a notable inclusion, as Kodak Ektar100 – Holga 120
of avoiding image artefacts further down the line.
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also shows how Exposure 5 is a forward-thinking Exposure 5 is of course fully customisable, so you
Top 3 Lomo
plug-in, supplying you with the ability to apply a style
that is seriously gathering pace.
can build and create your own styles from scratch
and then save them as User presets. Simply click the
cameras
A fun AlternAtive to
Referring back to vintage looks, these combine Create A New Preset (plus) icon in the top-right of
creative plug-ins
Border, Light and Dust & Scratches effects. You can the left panel. Exposure 5 also provides you with
personalise these by using the options beneath the advanced controls, similar to those inside Lightroom,
settings panel, to the right of the interface. Camera RAW and Photoshop. Colour filters, tonal
Simply click the arrow in the Option thumbnail to curves, sharpening and vignetting are just a few
activate it and then visually browse through the available from the Settings panel, which can be
available styles. Border lets you add from a selection applied manually. These too are added with
of textures, which replicate techniques developed in consummate ease through the use of sliders.
VerdicT: 4.5/5
the darkroom. Lighting Effects lets you add light
leaks and sun flares, with the latter augmenting the
atmosphere in outside shots especially. Diana Mini anD FlaSh
The word emulate is more appropriate when £79/$99
referring to the Dust & Scratches option. No longer Exposure 5 provides an intuitive interface Mix up the framing of your shots with square or
are the Scratches presets faked mathematically; they with the ability to please all users. Its half-frame stills. The Diana Mini uses 35mm film
now come from real photo scans, creating even tools and options can be applied instantly rolls to capture images that are soaked in light, for
more believable looks for subtly ageing photos. or personalised to any degree. There are brilliant overexposure effects. Its immodestly sized
Once you’ve made your choices, you can edit the plenty of vintage effects that will entice flash also helps this along.
orientation of each effect. You can also randomise traditional photographers to try
these settings. Zoom and Opacity sliders are something new, and lots of
supplied, so you can determine the strength and contemporary styles to entertain
scale of an effect. This helps to make sure that it modern users. It’s not film, but it may
doesn’t interfere with the subjects in your image. just be the next best thing.
kodak ektachrome GX 100 – Overexposed agfa Ct Precisa 100 Dust and Scratches – kodak tri-X 400
agfacolor neu – Dust and Scratches Cyanotype - Brushed (orange tone) agfa rSX ii 100 lomo lC-a
luBitel 166+
£289/$349
The Lomo Lubitel 166+ is at the top of its class. It’s
an ode to the classic Russian twin-lens original and
is a medium format camera, which produces
wonderfully detailed Lomographic artistry from the
Wizard of Oz – Sepia kodak ektachrome eir – More contrast noon Day Sun word go.
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REVIEWS BAMBOO LOOP
BAMBOO LOOP
SHOOT, SCRIBBLE AND SHARE IDEAS WITH FRIENDS USING
THE LATEST APP FROM WACOM’S BAMBOO SERIES
http://bambooloop.wacom.com
• Free • iPhone, iPad, iPod touch
U
sing a smartphone to express ideas sold separately from www.wacom.com for
pictorially appeals to all creative types. £12.99/$14.95.
That’s why Wacom urges you to consider Operation is admittedly a very linear process,
its new Bamboo Loop app. Focussing on which is great when your time for sharing is limited,
easy, day-to-day use where you create a photo- but there may not be enough options to deter you
based card and then share it with friends or from using standard text or email formats. It’s true
colleagues. They can then reply by scribbling on the that doing this takes seconds in iOS 6, plus any
same card or hand writing a message. It’s a simple person can download a photo to their device, view it
premise that allows you to readily exchange in a larger size and reply just as quickly without
inspiration, photographing a plethora of real-world having Bamboo Loop.
subjects including colour, pose and form. However, this app is free, so it shouldn’t be too
The app’s default themes are relatively basic, hard to persuade your friends and working team to
giving you scope to work with only a few colour invest. Nothing diverts from the fact that Bamboo
filters and frames. However, more creative styles are Loop is a playful solution to idea sharing which will
available through an in-app purchase, including complement your workflow.
VERDICT: 6/10
vintage, art paper and candy themes, along with
many more.
Navigation is simple when using multi-touch A steady app suited to its routine task for
gestures. Scribbling on the app is made considerably sharing simple ideas fast when on the
easier with the Bamboo Stylus mini – a diminutive go. However, those more serious about
little pen that attaches neatly to your iPhone. This is sharing ideas may find it limiting.
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DISCOVER THE PAST!
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w w w.histor yanswer s.co.uk
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reader interviewWorldMags.net
From traditional to digital
reader interview
From traditional
to digital Hear How Takumer Homma moved on from TradiTional painTing
TecHniques To become a successful digiTal arTisT
T
akumer Homma only got into digital art WHo are your key influences?
when he was forced to buy his first PC after I was heavily influenced by Luigi Colani when I
graduation from high school and enrollment was involved in automotive design. His
in college. “Some of the projects I completed unconventional approach to industrial design really
had to be done digitally. I was introduced to inspired me and I fell in love with his ‘biodynamic’,
Photoshop as a photo-retouching program and I which is a term he uses to describe the rounded and
wasn’t aware of its painting capabilities until the last organic forms in his designs.
year of my Industrial Design studies. But after Since I started doing concept art and illustrations,
graduating, when I first bought and saw concept art I began looking at Syd Mead, John Singer Sargent,
for games and films, the fire was lit. I invested in a Edgar Payne and J.C. Leyendecker, who I learnt to Takumer Homma
tablet and started learning while I worked full-time, appreciate more as I got more involved in the Takumer Design
www.takumer.com
then I gradually started taking it seriously as a entertainment industry. I do love the impressionistic www.advancedphotoshop.co.uk/
potential career path about three years ago.” approach in art, but recently I have found myself user/takumer.homma
Read on to discover Homma’s influences, what he looking at illustrators more.
thinks about the changes to Photoshop CC and what
his hardest learning curve to date has been in this WHaT is THe mosT reWarding projecT
Reader Interview. you Have been involved in?
all article images © takumer Homma
Bot: a suggestive painting that focuses on detailing only in the focal areas. Use the default Bridge Town: Using photos only in necessary places, especially in the highlight areas and the main focus points.
Soft round brush in Photoshop to knock back the values, and the Lasso tool to define shape remember to play with warm and cool while shifting hue for colour temperature
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FROM TRADITIONAL TO DIGITAL READER INTERVIEW
INDUSTRY TIPS
HOMMA SHARES HIS TOP TIPS ON MAKING IT AS A DIGITAL ARTIST
This may sound cliché, but one of the most important tips is to continue studying the foundations. I also
think one of the major advantages to using traditional medium is that you become more disciplined to
make an intentional stroke or line rather than an empty one.
Another tip would be to spend a good amount of time researching existing products and services;
I just reorganise this information in my artwork. Lastly, try not to disregard other industries. Everyone is
creative in their trade and I have learnt so much from engineers, investors and entrepreneurs. If you can
keep your eyes open, I believe you can diversify as an artist.
Although this wasn’t for the entertainment industry, I do have different approaches to creating images There are benefits for those just starting out and
jewellery design was very fulfilling. Earlier in my depending on its use. When I need to focus on looking to get their foot in the door, but for those who
career, I worked for a diamond jewellery design design, I usually start off with a line drawing or are committed to this long term, I think it’s a
company that specialised in engagement and greyscale painting. However, if it is an illustration for disadvantage. I would much prefer to own software I
wedding rings. Custom designing for an individual, a cover or press shots or something that needs a can go back to whenever I want to, and not lose the
3D modelling for manufacturing and seeing it worn loud image, I start with colour and work purely like a access to my files and programs once I decide to
and appreciated in front of me was very rewarding. traditional artist with heaps of planning. stop the subscription. Another thing that I am scared
Everything is very digital these days, so I enjoy being of is the possible incremental increase in price that
able to see a big smile on a person’s face. WHAT IS THE HARDEST THING YOU HAVE HAD I have no control over. I wish there was a choice.
TO LEARN AS AN ARTIST?
WHAT PHOTOSHOP TECHNIQUES AND TOOLS Having moved from one industry to another a few WHAT PROJECTS ARE YOU WORKING ON AT
DO YOU USE MOST? times, I must say that the hardest thing about it is THE MOMENT?
I approach my designs very much like a traditional learning to really appreciate new things in a really I am currently working as a concept artist on a PC
painting, and sometimes I go all the way without short space of time. Once I have accepted them, the game for Epiphany games, an unannounced project
using any tools other than the Brush and Color process becomes a lot smoother, and doing so is a and I have been lucky enough to be able to work on a
Picker. However, other times I may find myself using critical part in understanding what the client, art variety of subjects including characters,
the Smudge tool a lot; I find it very useful in my work. directors or your audience wants and more. environments and architecture. The project really
The Warp tool, Lasso tool and adjustment layers are Becoming a versatile artist or designer takes a long keeps me refreshed, and the research I do for each
often used in the design process. I have also started time, and I am still constantly exploring, learning and topic is very educational and motivating.
to explore Color Dynamics in the Brush settings, and improving within the industry. I also work as an illustrator and artist for the
although I am still new to it, I am finding it to be gaming industry, which has a very high turnover of
extremely helpful, especially for use in my WHAT DO YOU THINK ABOUT THE NEW projects, but I really enjoy having the opportunity to
environment paintings. CHANGES TO PHOTOSHOP CC? work on a variety of themes.
Shoot
• Portrait • Fashion
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ON THE DISC
ARSENAL
SPRAY PAINT
TEXTURE PACK
ADD YOUR OWN GRAFFITI
EFFECTS DIGITALLY
These hand-sprayed
textures lend themselves to
just about any project.
Backgrounds are white and
can easily be set to Multiply
blend mode to layer on top
of your existing art.
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CREATE GRAFFITI STENCILS ON THE DISC
RESOURCE PROJECT
TUTORIAL FILES
STENCILS
G
WANT TO KNOW HOW TO MAKE THEM BY HAND AND IN
PHOTOSHOP? HERE’S HOW… ISLANDS AND BRIDGES
Using the number zero, notice how in Example
raffiti has always been about exhibiting a to produce vibrant and colourful images that invoke 1 the centre is surrounded by a solid mark (an
message. While this was originally confined to strong reactions among their viewers, whether they were ‘island’). Cutting out the black will result in the
centre falling out. By adding ‘bridges’ (see
an individual level, commercial brands are now made by hand or digitally. Example 2), it will stay intact in your stencil.
using this style to promote their own messages In this issue’s Resource Project, we explore ways to
to the public. Looks are of course cleaner and more create graffiti using both digital and traditional mediums.
controlled, as they’re applied in a digital workspace. But You’ll discover how to to produce your own stencils, and
they’re no less exciting. find out how graffiti styles are built for commercial
This mainstream appeal hasn’t gone all the way in projects. We also have a great giveaway, offering readers
eradicating the taboo rush individuals get from looking at the chance to win a book of laser-cut stencils designed by
and creating traditional styles. Practising artists continue the some of the world’s top graffiti artists.
04 CUT OUT
Carefully use a very sharp scalpel to cut out
all the black lines in your image. You can check your
05 FIXED SURFACE
Securely stick your stencil to a surface. This
stops your medium getting in behind your card.
06 APPLY YOUR STENCIL
Now apply your medium. This can be paint,
chalk or even spray paint. If it is the latter, be sure to
progress by flipping the card, checking the cut, then Applying Spray Mount to the front of your stencil will wear a protective mask. Spray Mount lets you peel
re-securing it using the previously applied Blu-Tack. suffice, but do this in a well-ventilated area. the stencil from the surface without damaging it.
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on the disc CREATE GRAFFITI STENCILS
atos Vektorgraffo
www.behance.net/atosvektorgraffo
Create graffiti with PhotoshoP
and illustrator
Many graffiti images start with a sketch, which is the case with this work from
Jefferson Ramos, aka Atos Vektorgraffo. “I’ll scan and import my design into Adobe
Illustrator and redraw its design using the Pen tool,” he explains. “I detail all parts, including shadows
between the letters applied on separate layers.”
The image is then imported into Photoshop so that lighting effects can be added with a Level
adjustment layer. “I adjust highlights and shadows, then apply brushes to brighten colours, detailing
shapes and edges,” he adds.
He finally applies a drop shadow effect to create a 3D look. “I normally duplicate my design, creating
01 convert to greyscale
Open your image in Photoshop, then apply
Hue/Saturation (Cmd/Ctrl+U). Set Saturation to -100,
a layer on top,” he reveals. “I select the original layer beneath and Cmd/Ctrl-click the layer thumbnail to
make a selection. I then fill this with black (Shift+F5) and drop layer Opacity to 50%. Lastly, I apply
Gaussian Blur.”
creating a greyscale image. Add an S-curve using
Curves (Cmd/Ctrl+M) to boost shadows and
highlights, so that all facial contours are obvious.
Improve exposure using the Dodge and Burn tools.
02 Define features
Select Image>Adjustments>Threshold and
apply a setting that picks out edges and clearly
defines facial elements, such as eyes, lips and the tip
or side of a nose. This is just the start of the cut-out
effect for your stencil.
03 apply filter
The second phase of creating your stencil is
to apply Filter>Filter Gallery and choose Cut Out.
Settings may vary, but essentially you want to
simplify detail before you okay effects. Select the
Eraser tool and add it to join up isolated white marks,
bridging all ‘islands’ in your image.
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01 APPLY COLOUR
Make a selection by Cmd/Ctrl-clicking a
layer thumbnail. Add a Gradient Map adjustment
02 EDIT COLOUR
Use a Color Balance adjustment layer to
even out image tones. With this adjustment layer, 03 ADD CONTRAST
Merge your layers separate from the
layer and use the Gradient Editor to specify the you’re able to achieve a warmer or cooler look in the background and duplicate (Cmd/Ctrl+J). Set this new
colour spectrum you want to add to this section of artwork, as well as colourise your shadows, layer’s Blending Mode to Soft Light, then set its
the image. midtones and highlights. Opacity at 50%. This will enhance the contrast.
© Nike
What is the name of the graffiti artist representing Portugal in this book?
Please email your answers to [email protected]. This competition closes on 1 September 2013.
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