ImagineFX 2014-10
ImagineFX 2014-10
dream job
art studio
survival guide
the art of
Discover new ways
to render characters
Improve your lighting
skills in Photoshop
Learn pro secrets for
building a film scene
to a different approach
This month we shine an Anglepoise lamp
over the exciting work of CG animation.
The industry has come a long way since a
group of artists decided to create a film
based on the adventures of plastic toys,
because their smoothness and shine
made them easier to render than hair and
fur – as with 1995’s excellent Toy Story.
Evidently, technology doesn’t always hold the key to innovation.
People do. Talent and creative enterprise makes a difference.
What I’ve also found interesting with this month’s workshop
artists is that although they still use core art principles, they also
adopt a different approach to working on an image. Lighting, for
one, seems to be a key factor early on when setting up a scene. See if
you can apply these principles, and whether this improves your art.
I also enjoyed Chris Oatley’s insights into getting a dream job in
animation (page 60). It’s not just about being the best artist you can
be, but also about fitting into a team and making the aims of your
boss or company your goal. We also met with Moonbot Studios
(page 40), an inspiring environment bursting with creativity.
Hopefully, you’ll find lots of inspiring thinking bursting out of
these pages, too. None more so than in our FXPosé section. Here’s
where you can see what your contemporaries are creating, and it’s
also where art directors go when they’re looking for the next artist
to commission. To be a part of this, simply send us your art – details
on page 19. It could be the best move you ever make.
Contact us
Email: [email protected] Tel: +44 (0) 1225 442244
Art submissions: [email protected]
Web: www.imaginefx.com
@imaginefx www.facebook.com/imaginefx
October 2014 3
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Contents
Your art
8 Reader FXPosé
40
Readers share their art with the
world, from a post-apocalyptic
Little Red Riding Hood to a
studio profile
Lovecraftian game character.
26 Artist in residence
Weta Workshop’s Nick Keller
takes us around his digital and
traditional art studios.
32 Artist Q&A
Capture family resemblance, 32
the right colours for metal, a
strong light source, a futuristic
gown, a great beard and more!
46 Sketchbook 46 34 37
DreamWorks Animation artists
who worked on How to Train
Your Dragon 2 reveal some of
the film sequel’s sketches.
Reviews
76 Software and
Hardware
79 Training Sketchbook: DreamWorks Q&A: Light Q&A: Beards
80 Books
Regulars 20 26 39
3 Editor’s letter
6 Resources
28 Letters
29 Digital editions
30 Print subscriptions
74 Next month
Troubled artists Artist in residence Q&A: The moon
4 October 2014
Issue 113 October 2014
Download resources Turn over the page for
this issue’s art assets
Workshops 52
Advice and techniques
from pro artists…
52 How to render
characters
Pramin Phatiphong makes
2D designs look like 3D.
56 Design a set
for animation
Helen Chen designs a
distinctive environment.
60 Animation studio
survival guide
Chris Oatley’s insider
advice for turning pro.
67 How to use
SketchUp’s Scale tool
A helpful Mark Roosien
makes it look easy.
68 Dynamic lighting
in Photoshop
Nathan Fowkes brings
an environment to life.
60
88 98
October 2014 5
Resources
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eos to
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workshop video learn from
!
Design a set
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Mingjue Helen Chen passes on her
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6 October 2014
Issue 113 October 2014
WORKSHOP videos
October 2014 7
the place to share your fantasy art
Michal Kus 1
Location: England
Web: www.kus-art.com
Email: [email protected]
MEDIA: Photoshop, SketchUp, Maya,
Modo
IMAGINEFX CRIT
“Wise words from
Filipe: pick whatever
medium best suits
the story you want to tell.
And the success of the
Brazilian’s art lies in his
skills as a storyteller. 2
Barbarian’s Beach, in
particular, is an arresting
image. Good work.”
Gary Evans,
Staff Writer
October 2014 13
Eric Messinger
Location: US
1
Web: www.elmstreetart.com
Email: [email protected]
MEDIA: Photoshop
2 3
Jorge Ramos
Location: Spain
2
Web: www.joremdesign.com
Email: [email protected]
MEDIA: Photoshop
3 Descendant of Dragons
Character “This is art for a
© Milica Nedeljkovic
2 3 Katrina Lin
Location: Canada
Web: www.katrina-lin.com
Email: [email protected]
MEDIA: Photoshop
IMAGINEFX CRIT 2
“I love how Sina has
skilfully added lots
of gorgeous loose
brushstrokes to build up
detail in his images.
There’s also a Frazetta-
esque quality in the
composition of the image
Nature that draws you
wholly into the scene.”
Claire Howlett,
Editor
Email: [email protected]
(maximum 1MB per image)
Method
in their
madness?
Mind frame Do demons kindle creativity? We invite
experts into the world of the tortured artist…
The Madness of Hugo Van Der Goes I don’t eat well and if I don’t stop painting for
depicts its subject wide-eyed, dishevelled, a few days. As a matter of fact, I’m again
with one hand clawing at the other. The pretty nearly reduced to the madness of
artist is sat in the monastery where he Hugo Van Der Goes in Wauters’ painting.”
sought refuge from his demons. It was not the only time the Dutch artist
Van Der Goes – at the time, dean of the compared himself to Van Der Goes. Art
painters’ guild in Ghent, Belgium – entered critic Jonathan Jones describes Van Gogh
Roode Kloster in 1475. Here he suffered a – who, missing much of an ear and after a
mental breakdown, attempted suicide and stint in an asylum, is believed to have shot
died seven years later. He continued to paint himself and died from his injuries in 1890 – as
throughout this time, but was said to be being “fascinated, and perhaps inspired by,
dissatisfied with his work – the story that’s the story of this medieval artist’s madness.”
Oedipus by Nykolai told in Emile Wauters’ 19th-century painting. The most famous of tortured artists, it
Aleksander, who is
very much against Vincent Van Gogh wrote in a July 1888 seems, was himself captivated by a tortured
the glamorisation of letter to brother Theo: “I am not ill, but artist. Should we be surprised if the rest of
the “tortured artist.”
without the slightest doubt I’d get that way if the art world has followed suit?
20 October 2014
never too storm in a a haven for
old to learn petri dish heavy metal
Bobby Chiu’s happy Comedian Tim After a busy day
to enrol with the rest Minchin’s dinner-party working digitally at
of the students at argument with an Weta Workshop, Nick
Schoolism, the online alternative medicine fan Keller swaps a stylus
art resource that he became part of his for a paintbrush and
helped to set up. But show. Find out why it’s rocks out while creating
what else can he learn? now a graphic novel… heavy metal album art.
Page 23 Page 25 Page 26
Richards
The expert says creativity leads to
improved not worsened health…
October 2014 21
ImagineNation News
“I sometimes use
the anger or
frustration at a piece
of art or writing,” says
Greg Broadmore.
as obsession
Nykolai says. “Many artists continue to fight likely to be diagnosed with many forms of
making a living from their work, and many of mental illness.
the traditional mediums still pose a serious The study, while not without its flaws,
mental health risk.” But are artistic endeavours any more seems to dispel the myth of the tortured
The German Stellar Art Award-winner stressful than other professions? A recent artist. However, lead researcher Dr Simon
stresses there’s nothing romantic or study published in the Journal of Psychiatric Kyaga said the findings also suggested
glamorous about real mental illness, and Research used Swedish health records to certain disorders, which were no more likely
working artists today don’t have time to identify over a million people diagnosed to occur in creative people, may actually
pretend otherwise: “It’s hard to keep up with with various mental illnesses. Researchers have a positive effect on creativity.
workloads and deadlines – something as compared these “cases” to those from a “Artists almost need to have certain
simple as a cold or flu could upset schedules. matched group without psychiatric qualities that verge on mental illness,”
Field Combat by James
Clients expect you to do the work when they diagnoses. The study measured the amount Gurney, an artist who James Gurney says, “such as obsession,
says certain obsessive
need it to be done. If you can’t, they’ll simply of people within each group who had, or deeply felt emotion, social
traits should help, not
ask someone more reliable.” recently had, creative occupations. hinder the artist. alienation, and an odd mix of
egoism and self-doubt.”
Californian artist James is
best known for illustrated
book series Dinotopia and a string of best-
selling art theory books. He says playing up
to the role may have been beneficial for the
Romantics in separating what they did from
the carpenter, the blacksmith. But he prefers
to think of art as a cure for, rather than the
cause of, certain troubles.
“The idea of the struggling, tortured,
mad genius is a legacy of the Romantic
period, and it makes great copy for art
historians. But some of that is PR on the
part of the artists, and some of it comes
from the fanciful notions that grew up long
after the facts. But if the tortures of the soul
keep someone from producing work,
obviously, that’s not much help.
“Think Winsor McCay, Arthur Rackham
and Milt Kahl: all great artists with bizarre
imaginations, who were as reliable and
workmanlike as watchmakers.”
22 October 2014
Artist news, software & events
Imaginism Studios’ Bobby Chiu,
who’s also worked at Disney and
Warner Bros., leads courses in digital
painting and creature design.
School of thought
Further education Bobby Chiu counts himself
as a student at his online art resource Schoolism
There was a time, Bobby Chiu Students choose to learn at their own pace
says, when the quality of art – with 100-day self-taught programmes – or
education depended on the with the additional help of personalised
standard of the school an video feedback from instructors.
artist could attend. He set up September sees Schoolism go on a world
Schoolism to help change that, though his tour, offering live workshops in nine
motives weren’t entirely altruistic. destinations across three continents. “The
“I created Schoolism to help further my benefit of the live workshops,” Bobby says,
own education,” the founder of Imaginism “is that you get to meet teachers and ask
Studios says. “I think that's what’s made it them questions. It's a whole other experience
great. I only invite teachers that I feel can to learn from the people at the top of their
teach not just students but professionals.” industries. Even for someone like myself,
Schoolism offers online courses led by who’s been going to these workshops for
Bobby and a roster of big-name artists from years, it's inspiring and motivating.”
the entertainment industry, such as Alex To find out more about the courses on
Woo, Sam Nielson and Nathan Fowkes. offer, visit www.schoolism.com.
October 2014 23
ImagineNation News
Hatboy
by Vaughn Pinpin
24 October 2014
Artist news, software & events
October 2014 25
ImagineNation News
In my rented studio, this old CD collection battles for
space with oil paints, various liquids, laptop and my
Wacom. It’s probably not the ideal combination.
My portable painting
easel for field trips.
Every studio needs a square of synthetic turf as a My balanced wooden palette I brought back from
Nick Keller
carpet! I just wish mine covered the entire floor. Florence has served me well over the past few
Concrete can get a bit hard underfoot. years. I tend not to try and keep mixed oil paint
between sessions, because my erratic schedule
means it can be days before I get back to it.
26 October 2014
Artist news, software & events
Here are two recently finished album cover pieces I produced in tandem. Usually This is my Weta Workshop workstation. It’s a PC with dual monitor and Wacom tablet setup on the
I like to have multiple works on the go, so as to keep up momentum and avoid mezzanine floor above the design room. The rather large expanse of tabletop seems to encourage a lateral
any lull between projects, which seems to inevitably happen anyway. spread of my junk. Pictured on-screen is a digital mock-up for a personal oil painting I’m planning out.
October 2014 27
ImagineNation
28 October 2014
essential art
resources
Videos, images, brushes
and more are available
with your digital
editions!
iPad is a trademark of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc.
October 2014 29
Back
issues
iPad is a trademark of Apple Inc., registered in the U.S. and other countries. App Store is a service mark of Apple Inc.
Missed an issue of ImagineFX?
Don’t panic – many of our
previous editions are available
for you to download today!
Issue 112
September 2014
The Pre-Raphaelite art movement provides the inspiration for Corrado
Vanelli whose painting graces our cover, and Katarina Sokolova who
reimagines Ophelia to stunning effect. Elsewhere, Donglu Yu constructs
a city using textures, Mike Corriero concepts a menagerie of fantasy
beasts, and Wylie Beckert translates her digital skills to traditional media.
30 October 2014
catch up on what you’ve missed!
October 2014 31
ImagineNation Artist Q&A
Nick Harris
English artist Nick moved
across to a digital canvas in
2000 after 18 years working
with traditional methods. He
works mainly on children’s
illustrations for books.
www.nickillus.com
Tony Foti
Tony is a full-time freelance
illustrator based in California
who contributes to D&D and
Fantasy Flight Games’ Star
Wars and The Lord of the
Rings lines.
www.tonyfotiart.com
Sara Forlenza
Sara’s a freelance illustrator
living in northern Italy, where
she works on book covers,
digital card products and
role-playing games. She’s also
a keen PC gamer.
www.saraforlenza.deviantart.com
32 October 2014
Your questions answered...
Step-by-step: Question
Capture a family Can you give me some tips for creating a set
resemblance of cool brushes for painting vegetation?
Michael Jackson, Wales
Answer
John replies
Working in ArtRage, I block in colour When creating custom brushes in to 100 per cent black against 100 per cent white.
2 behind some sketchy drawing of the Photoshop your main aim is for each If you can’t do this, at least try to reduce the levels
trio using the Chalk tool. Skin pallor and brush to leave an easily identifiable of grey. The next step is to introduce some details,
hair colour represent two more ‘likeness shape or mark. If you’re able to such as dents, nicks, scratches, holes, or another
tools’ I can use. Hair type is another. I opt generate a crisp silhouette, then your viewer will shape within the brush shape.
for wavy hair, but being sisters they’ll want be able to identify what you’ve painted from a Finally, you should try to be creative with the
their own styles. It’s about trying to imbue distance. They’ll also be able to distinguish setting in the Brush dialog (the shortcut is F5).
individual personalities. between similar shapes, such as tree leaves and I love adjusting the Scattering and Shape
petals on a flower. Dynamics: have fun tweaking the minimum
Always use a canvas size of 1,000x1,000 pixels diameter value. Then, under Angle Jitter in
when creating a custom brush. This will enable Control, set the brush to Direction. If you then
you to scale down your brushes while retaining click Brush Tip Shape you can change its shape,
their crispness. Scaling up a small brush shape which can produce pleasing results, as can
will result in a pixelated mess. adjusting the Spacing setting, which is key to
If you’re using an established brush stroke or control the repetition of your brush’s shape
photo texture to create your brush, always turn it when you use it.
October 2014 33
ImagineNation Artist Q&A
Question
What do I need to bear in mind when
painting a porous object that’s wet?
Eric Hands, Germany
Answer
Nick replies
Textiles and other porous
materials tend to look more
obviously different when they
become wet compared to hard
surfaces, whereas waterproof surfaces may
either become dotted with water droplets.
Fabrics and other absorbent surfaces often
show their wetness by a change in tone. A
lot of fabrics tend to look darker where they
have been made wet, but like every rule
there will be exceptions. Let’s take biscuits
as an example (always a pleasure, especially
if you’re a self-confessed dunker like me
when you have a cup of coffee in the other
hand). Ginger nuts are a great example. If
you dip an edge into the drink long
enough, you should see a darkening in tone
(but don’t leave it too long or you lose
portions into the drink). It may also glint
where the light catches it if very wet.
When it comes to fabrics, the best advice
I can give is to is always to look at real
material to see what happens. That’s not an
invitation to throw water over people
without asking, of course! Thick fabrics
become very heavy when soaked and their
form shows that. Patterned fabrics may
display different levels of reaction to the
liquid dependent on an area’s particular
The ‘wet’ effects may
be a bit too subtle, but
Artist’s secret
qualities. This fabric may become I’ve darkened some Merging moves to become bogged down
If you stack up the layers, it’s easy h them all. Merge layers
biscuit edges and the
translucent (partially see-through). The character’s jeans, as
oug
effects aren’t always glaringly obvious, so well as making his because you have to navigate thr more decisive and proactive.
T-shirt partially
whenever you can . It’l l make you
try not to overdo it. see-through in places.
Question
I’d like some help placing a strong
white light source in my art
Freckle Johnson, Spain
Answer
Sara replies
You’ll need to keep a few things I choose a very pale blue for the light’s
in mind, if your composition is actual colour. This will enhance the shiny
going to feature a correctly appearance of the elements in my
depicted bright light source. composition, such as the silk dress, the
First, the colour of the light will affect the sword hilt and the character’s hair.
colours throughout the scene – even, Next, I consider that a strong light casts
perhaps surprisingly, the shadows. very dark shadows. I subsequently take
The introduction of a white source of care over the placement of the light source,
light means that the hue values will be pure so that the cast shadows will help me to
and saturated, just as they would be in better define the shapes in my scene.
bright sunlight. It’s for this reason that neon Indeed, painting these shadows correctly
A strong light needs to affect all lights are regularly used in art schools: they means that even the most outlandish of
elements in the composition, if have a minimal effect on colours, compared fantasy characters will have an air of
it’s to look realistic.
to other sources of artificial lights. credibility about them.
34 October 2014
Your questions answered...
Question
Can you help me choose the right
colours to paint metal please?
Jose Castillo, Canada
Answer
John replies
The environment that Here are four common
environmental settings
surrounds the metal object is that would affect metal.
almost as important as the Placing another
material alongside a
depiction of the object itself. metallic object would
It’s actually that simple. If a metal ball is reinforce the effect.
in a field of grass with a blue sky then it
would be green at the bottom and blue
on top. If a metal ball is in a room that’s
lit by both an artificial light and natural Notice how the rusting
metal has a vibrant
light through a window, and the room is appearance. The top
beige, then it would be light brown at the one is from another
planet and the bottom
bottom, yellow on top and a desaturated one from the ocean.
blue on the side from the window. If a
metal ball is depicted as if it were in an
80s sci-fi movie, then it would probably
have a cold blue spotlight on top and
neon light on the side.
I could go on all day, but I think you
have plenty examples there! The
environment has a significant effect on
metal, even if it’s painted metal. Now,
the second thing that’s crucial to
painting a metal object is to desaturate
whatever colours from the environment
are affecting it. This means that most
colours will become quite cold; our eyes
see the colours going towards a blue-ish
tone, even though that’s not what’s
really happening. I then apply a few
dabs of blue tints with a texture brush.
Finally, don’t forget about rust, if
appropriate. Whatever the
surroundings, rust will always have a
brown, red or yellow appearance.
Once I finish the sketch of the image Because I’ve chosen to place my Once the rendering and the details are
1 I start laying down the flat colours. I 2 light source at the top of the picture, 3 completed, I add small touches of
save myself a bit of time by ensuring that my objects will cast long and dark green light, reflected from the wall, on to
they’re slightly saturated. During this part shadows. Furthermore, because the light the dress of the character. Finally, I
of the painting process I decide on the that I’ve chosen is very pale, cold and emphasise the light source’s strength by
location of my light source. Then I’m ready strong, my shadows will be warm and dark adding a bright halo around the surfaces
to begin rendering the composition. and very definite. already affected by it.
October 2014 35
ImagineNation Artist Q&A
Question
Have you got any advice for designing a futuristic gown?
Baz Furlong, England
Answer
Tony replies
One of the most important technology augmented reality to the point
aspects of any science fiction or where everything is automated, or has
fantasy painting is how society crumbled upon itself and now the
everything has been designed. plasma dome is all that stands between
People love those genres because they offer us and a pulsing, radioactive sky? These
a glimpse into other worlds, and when you are the sort of things you need to know
take the time to design things such as before exploring how the citizens of
clothing and architecture it enriches the Futuretown 20XX ought to dress.
whole experience. It just so happens that For something as specific as a single
designing clothing is one of my favourite gown, though, we need to understand the
parts of the artistic process, so these are person we’re tailoring for, as well as the
steps I go through fairly often. world in general. The key is to try out a lot
Before drawing anything, of course, you of different thumbnails, getting out as
need to know the world you’re working in. many ideas as you can and continually
Is it a grim future? An idealistic one? Has checking them against the overall theme.
Artist’s secret
Familiarit y Breeds
Cont empt uristic
When designing something fut you
The final illustration is in
and avant- gar de, the last thi ng
three-quarter view so
the shapes can be want is for the outfit to look like Get
et.
something you’d see on the stre
understood. Anything
that’s perfectly
side of you r com fort zon e to create
straight-on or profile out
will leave out necessary
stra nge and une xpected.
information. shapes that feel
36 October 2014
Your questions answered...
Question Question
Can you give me advice on scanning a Please help me
pencil sketch into Photoshop? paint a beard
Flossy, Bulgaria Jen Bethany, US
Maintain the direction of the beard hair with your brushstrokes, and build up
from the bigger shapes towards the single hairs and highlights.
Answer
Mark replies
Answer There’s an easy approach that you can take to
Don replies painting a beard, or any type of facial hair. Instead
Colourising a scanned pencil of trying to depict individual hairs, squint and
sketch to get rid of the black simplify it to its overall shape. Approach it like any
lines can save an artist lots of other solid object first. Once you’ve painted in the main
work and aggravation. Dark, shadows and lights, slowly break it up into smaller sections.
black lines are hard to paint over while Keep your edges soft where the hairs end or start, and create
maintaining the sketch. There’s an easy way harder edges where the edges align with the direction of the hair
to colour and soften those black lines. section you’re painting, such as below the moustache. You don’t
I open a sketch in Photoshop and use Here you can see the coloured sketch after
have to detail everything: reduce the definition in your shadows
the Image>Adjustments>Levels menu merging down the colour layer, indicating the and handle them like visual noise. Then focus on applying fine
colours of the lizard and flower.
commands to maximise the white and detailing within highlighted areas, where you can also
minimise the black. I move the white introduce much sharper lines. One nice touch is to add extra
adjustment marker to the left so the lightest green, which will be the eventual colour of highlights and glow to the edges of the facial hair, especially if
grey areas become white. I then move the the lizard. I use a brush to paint pink over you have strong back- or ambient light around your character.
mid-value adjustment marker to the left so the small flower. After producing a quick line-work sketch, I move straight
the black lines become light grey. I Merge Down the colour layer and save into colours and block in the main shapes with a bigger brush.
To add colour to the lines of the sketch the image. The sketch has lighter values and I lay down the main values first and then slowly build up the
I create a new layer and set the blending the colours are closer to those that will be details. This helps me to focus on the main features of the face:
mode to Color. I fill this layer with an olive used in the painting. the eye-nose-mouth triangle and the prominent beard.
that work as well but wit h som ewh the shadows, light
and extra forms
ured sketch
results. Color Burn will give a colo a more subtle with more textured
October 2014 37
ImagineNation Artist Q&A
Question Question
Can you help me paint a How can I paint something
noble-looking character? that’s moving fast?
Kurt McCready, Canada Jessica Stevens, England
Answer
Mark replies
Painting a noble character detailed illustration, but rather simply
depends on the context. Your capture the key elements of the character.
chosen setting may feature a lot After quickly blocking in the silhouette of
of cultural differences, but also the character, I move straight into colours
a lot of similarities that have their roots in using highly saturated red, purple and
history. In essence, richer people can afford yellow/orange for the golden parts. I want
Artist’s secret
st
Create edge contraimp in your
lied speed of whatever’s moving
If you want to reinforce the . Seeing
The posture of a character can tell a lot about tively still near the motion blur
their social status. Using a triangle as the main image, have things that are rela ention to the difference in velocity.
att
shape suggests stability, while a head that’s
pointing upward suggests an air of superiority. the contrast in edges will draw
38 October 2014
Need our help?
If you have a question for
our experts, email us at
[email protected]
Question
How can I paint a glowing moon
behind the wing of a flying monster?
Sue Age, England
Artist’s secret
To add more realism to Add natural colourwill change colour, just like when
Light shining through tissue
gers creates orange skin. For a
the image, paint rim
lighting on the edges of
shining a flashlight through fin shining through tissue, use
the creature closest to
whe n
the glowing moon. more natural-appearing light tion sliders to add colour
ents>H ue/Satura
the Image> Adjustm
into the bat ’s wing membrane.
next month: drawing hands | depict skin burns | paint a rotting animal cadaver
design flying beasts | concept a stone figure | create a magnifying effect and more!
October 2014 39
studio profile
Moonbot
An Oscar heralded the studio’s arrival
on the animation scene in 2012, but
there’s more to Moonbot than movies…
ome businesses thrive on
40 October 2014
studio profile
Moonbot
Location: Louisiana, US
projects: A Bean, A Stalk
and a Boy Named Jack
Other projects:
The Mischievians, Morris
Lessmore, Diggs Nightcrawler
Web: http://ifxm.ag/m-bot
October 2014 41
studio profile
Kenny Callicutt’s Beanstalk project
allowed more freedom than his
freelance projects where “all the
art was dictated and I was just
executing the image.”
They need to be satisfied – will get incredible work and they will be
happy. They need to be satisfied – we don’t
things: the quality of art,
storytelling and the game or
we don’t want anyone to feel want anyone to feel like this is a job.”
While a well-developed skill set is
film we’re putting out there.
Everyone wants to support
like this is a job important, Moonbot also looks for artists that. I like the idea that you can speak up
and someone will listen rather than saying
Dolby asked Moonbot to take it’s not your turn to talk.”
Morris Lessmore on a new
No beans about it
adventure in Silent, a short film on
the evolution of film technology.
Kenny Callicutt was a
freelance illustrator before
coming to Moonbot. “I was
more traditional; never
freelanced for any studio, it
was all magazines, book covers and kids
books.” He never got to see what the final
product looked like. “I was largely ignorant
of what working at a studio entailed. Before,
I’d get a call from somebody I’d never met,
they’d send over a written pitch, I would do
some thumbnails and make a picture.
42 October 2014
studio profile
Moonbot
Joe
Bluhm
Joe tells us what he brings
to the Moonbot table
Had you published anything before
coming to Moonbot?
I produced caricatures for years.
When you see how people react to
being drawn, with their insecurities
coming to the fore, you find it’s such
a strange anthropology. I decided to
publish a caricature art book called
Rejects where I show the drawings
people didn’t like because they were
done too well.
October 2014 43
studio profile
conducting
a character
CG generalist Kendra Phillips on why sound
was key in the making of a short animation
Kendra worked on the short film Silent, for
Dolby Laboratories. “I was involved in every Orchestral setting
step of the project, from the client meetings “The original pitch was an older male composer
and initial pitching phase at the very beginning, with wild hair, conducting an off-screen orchestra Hair today...
to and character designs, storyboarding, to show off the sound system. After iterating on “We loved that the composer’s hair could be so
designing the main character and eventually that idea for a while, everyone felt we should try expressive – almost becoming a character in itself
modelling and rigging her to an extent. different approaches.” – so we tried other options.”
Here, it’s everything from asset design Joe Bluhm designed story. We just started doing sketches, Bill many ideas I had, and how my mind runs
colour keys for The
to matte paintings.” Now, at Moonbot, he’s Scarecrow, which is liked a few and wrote to match. That was at a mile a minute.”
already collaborated on a video game, one of his favourite awesome. That doesn’t usually happen.” At Moonbot, Christina “floats like a
tasks at Moonbot.
several short films including Chipotle’s The Christina Ellis was hired by Moonbot firefighter on different projects, but I almost
Scarecrow, and books such as The Fantastic after her 2010 graduation from Ringling always get to do preliminary palettes and
Flying Books of Mr. Morris Lessmore and College of Art and Design. “I was lucky general lighting.” She left her mark on
the upcoming A Bean, A Stalk and A Boy because my portfolio wasn’t nearly every phase of William Joyce’s book,
Named Jack, written by William Joyce, that impressive, but it was The Numberlys.
Moonbot’s other creative partner. interesting enough to get an “Bill will get ideas, put a drawing on your
Working with William [Bill] is far more interview. They opened my desk and say, ‘play with this’. Sometimes I
organic. On Beanstalk, Kenny says that, sketchbook and saw how get to play for a day, sometimes longer. It’s
“The script existed but it wasn’t set in stone the process of nurturing.” Because he knows
and the arrangement of the book was still
up in the air. There were even instances
I almost always get to do his artists well, their skill sets and styles, Bill
is usually pleased with the results.
where Bill hadn’t decided what was going
to be written on the page, but had given us
preliminary palettes and “For two weeks I did visual exploration.
We started a dialogue on how many pages
a pitch of what was going to happen in the general lighting the book had, what compositions would be
44 October 2014
studio profile
Moonbot
where and what the story would be like. Kendra Phillips to do the art and I was able to help him with
prepares for the
He’d give me more specific drawings and director’s afternoon compositions or character designs when he
the book kept getting polished.” rounds, refining 3D needed it. I like relationships that change
models for the short
film, Silent. with the time and needs of the project.”
mixing things up a little Now Moonbot may be turning the page
Collaboration and fostering relationships is to its next adventure. The studio’s acquired
one of Christina’s passions, and she’s happy the rights to two books: The Extincts and
when the mantle of lead is passed to a co- Olivia Kidney. Joe is tackling the character
worker. “With Numberlys, I got to be the designs and concept art for what Moonbot
main illustrator, but Kenny helped me with hopes will be its first feature film. “I’m
the illustrations when he had free time. restless if I don’t get my hands in While developing The Numberlys, Christina Ellis and
When Beanstalk came around it was his turn everything,” he says. Bill Joyce brainstormed all elements of the book.
October 2014 45
profile
DreamWorks Animation
rain
Country: US
to T
DreamWorks Animation has produced
o w
animated feature films since 1998’s
H ragon 2
Antz, which featured the voice of
Woody Allen. How to Train Your
Dragon 2 is its 29th film, and the
accompanying Art Of HTTYD2 book
(including over 300 concepts,
Your D
preliminary drawings, architectural
plans and digital artworks) is published
by Titan Books. For more information
on the art book visit
http://ifxm.ag/ifxHTTYD2.
ki n gs ta le reveal
d ragon s ‘n’ v i sequel
ork ed on th e e sm a sh -h i t
Artists whto hwe sketches that led to th
some of
Drago
Nico Marlet came up with
toothless
Concept artists Tron Mai, Ryan Savas,
the first idea for this character.
After a couple more passes by
Paul Fisher and Johane Matte other artists, Nico then finalised it
tackle Toothless. Character designer Nico with a dragon skin cape.
Marlet: “We added a few refinements to
make him look a little older.”
Thunderdrums
Nico Marlet came up with the design and
look of these thunderously scary dragons with
his trusty pencil and markers.
46 October 2014
Sketchbook How to Train Your Dragon 2
at ease
Tron Mai, who has previously worked
on Kung Fu Panda 2, Tangled, The Croods
and the first Dragon film, captures the
peaceful essence of Toothless with this
rough sketch.
watercolours
Dean DeBlois works up
his own pen sketches with
ink and watercolour, much
like he did for his first
co-writing and directing
project: Disney’s Lilo &
Stitch, which was
released in 2002.
pens
HTTYD 2’s screenwriter
and director Dean DeBlois
sketches characters Toothless
and Hiccup with pen,
getting an idea of them
mid-flight.
October 2014 47
get your
resources
See page 6 now!
Workshops assets
are available…
Download each workshop’s WIPS, final image and
brushes by turning to page 6. And if you see the video
workshop badge, you can watch the artist in action, too.
67
October 2014 51
Workshops
how to render
characters
Discover how you can make your 2D character designs look
like 3D models. Pramin Phatiphong is your guide
ixing colours, size, character rendering of a 3D look in 2D. This is a intuitive, but spending the extra time in
Pramin
f poses, format and rendering
styles will be some or all of
the things that you’ll be asked
time-saving method that helps the
development team to clarify and define
concepts before the character or asset is
establishing your graphics up front will
give you the flexibility to deal with most
production demands that raise their
Phatiphong to do during the visual development submitted to modelling, which is a heads during the latter part of the process.
Country: US process. This can be time consuming and lengthier and more costly process, and Staying organised, naming layers and
creatively draining, even for the best of us. more difficult to correct at a later date. creating context folders will give you back
Pramin is an
Los Angeles So in this workshop, I’ll introduce an The approach adopts a relatively non- more time for higher levels of creative
based art approach to rendering that I’ve used over destructive method of rendering, which thinking and execution. Finally, knowing
director and
the years to help me through many makes use of many layers along with the the basics of 3D lighting or just plain
concept artist
working in animation, demanding production requirements. Pen tool. It requires some time to set up cinematic lighting will always come in
advertising, print and Essentially, my process covers the properly and this might seem counter- handy, whatever the assignment.
mobile. He’s an all-round
ethical chap with good
table manners.
http://ifxm.ag/praminp
get your
resources
See page 6 now!
52 October 2014
In depth Render characters
October 2014 53
Workshops
Thumbnail image
Coloured
thumbnail
Med Round
Painted
mask
Ideal for laying down
colours and broad
strokes. It’s usually the
first brush I use for the
bulk of illustrations.
Hard Round
The big picture Adding a cast shadow
7 At this point, I back up and assess the overall picture. 8 Now that all the pieces are prepped, I introduce a dramatic
This brush gets the least
Then I apply Soft Light or Overlay layer effects to the entire body cast shadow on a Clipping layer. Using a purple colour fill, I set
amount of use, but it’s to balance the composition, making sure that the colour accents the layer to Multiply. I then create a mask to erase off the part
extremely helpful when serve the focal point. I made the rear leg darker, as well as that represents light dawning on the character’s face. A Soft
I need to create a vector-
bringing up the occlusion behind the head to create more depth. Round brush gives me the flexibility in handling the cast shadow
like stroke quickly.
I also create some graphic and textural elements to the umbrella. edges, because they vary in softness.
54 October 2014
In depth Render characters
Layer Select
ing
From The Can
vas
Ct rl+click (PC)
Cmd+click (M
ac)
Helpful when
navigating
to paint on dif
ferent
layers.
Lighting accents
9 After some degree of adjustment, I merge all the layers 10 Adding blur
Next, I use a tilt-shift effect to create shallow focal length
and save it as another file to declutter my workspace. I create to add intimacy to the character. In essence, the blurred edges
another Clipping layer and set it to Vivid, sampling the base force the viewer to look at the in-focus area. The degree,
colour to paint lights in. Vivid mode works rather well for a position and size of blurring is a matter of preference. Whether
high-key composition such as this one. hard painted or by effects, blurring helps to add a little mystery
to the piece.
Purge the
clichés
Be bold and crank out as
many thumbnails as the
schedule allows. Don’t
pause to criticise. No one
has to see your less-
favourable creations.
13 Adjust values
All the heavy lifting has been achieved by playing with 14 Conclusion
A lot of the initial work was done to anticipate iterations of
This is an exercise to
purge any clichés that
are inside you. Your
shadow and colour. I use Adjustment layers to tweak the levels the image. Creating all the assets using a non-destructive process
creative muscle has a
and saturation for optimal readability, and create more details to means that re-adjusting lighting, saturation and even pose or warm-up point and
fill in the compositional gaps, such as reinforced occlusions, expression is straightforward. This technique adds speed and needs to be stretched to
improve, if you’re to see
paint splashes and colour droplets. I warm the image by adding a control to my workflow. You can, of course, use Illustrator to
decent results.
watercolour texture to the background. substitute the process, but that’s another workshop…
October 2014 55
Workshops
Design a set
for animation
Mingjue Helen Chen applies her knowledge of art direction
to design and stage a distinctive animation environment
Mingjue Helen
W only outline the basic way to
start a set design, but also
introduce the thinking
Afterwards, you can reverse engineer the
actual design of the set and props.
As a visual development artist, a large
Chen behind set design for animation. part of the job is being able to visualise
Country: US One of the most important aspects of what the film could look like
any set in animation is the fact that it aesthetically, using techniques such as
Helen works
as a visual should work as a stage for the characters lighting, texture and stylisation to get that
development and story, as well as any action that takes vision across. Another big consideration
artist and art
place within it. When you look back at that relates specifically to film versus
director
in the feature animated some of the classic feature film traditional illustration is the time the
film industry. Films that animations, you’ll notice that each frame audience has to digest information. In an
she’s been involved with is designed so that it contains the best illustration, the purpose is to capture the
include Frankenweenie
and Big Hero 6. composition to tell the story. Your set viewer’s attention for as long as possible;
http://ifxm.ag/mh-chen design should be no different: it should to elicit their appreciation of small details
first and foremost be designed for the and paint strokes. However, in film the
get your camera and story. viewer only has a limited amount of time
resources
See page 6 now!
I find the easiest way to begin is to
imagine a scene or actual shot from the
to digest the visual information put forth
by the camera in a shot. Essentially, every
final film with a strong story point, and second counts!
Painting your
©iStock.com/marcduf
lighting effects
When lighting an object,
I prefer to paint the light
into it and then add layer
effects such as Color
Dodge afterwards to
enhance the effect. My
Produce some thumbnails Research
basic approach is to start
on the object with basic 1 Before beginning, I decide on a simple story – one that’s 2 Next, I spend some time seeking out references for
lighting built in, use an
easy to read and a fun jumping-off point. A lonely girl spends her different aspects of the painting; these can be photographs of the
Overlay/Dodge layer
with the colour of the time in the attic of an orphanage or a foster home, and it’s here actual space, props or even lighting. By the time I start looking
light I want to use, and she meets another inhabitant of the attic. This simple story for reference I’ve already made some key decisions about the
then create a new layer
provides just enough context to get going on a set. I usually piece, such as the fact that I want the main light source to be
for effects such as bloom.
produce four or five thumbnails to get things going. warm candle light.
56 October 2014
In depth Set design
October 2014 57
Workshops
Last Filter
)
Cmd+F (Mac
Ctrl+F (PC)
pth of field
Control the de
tting th e Last Filter
by se
tcu t to a low-level
shor
r.
Gaussian blu
thick_acrylic_
ultra_textured
light_thick_paint
Painting the chimney Adding architectural details
8 I repeat the process of creating my own texture for the 9 At this point I have my “stage” designated, so I start
I use this brush for its chimney. I move it on to a new layer so I can focus just on the painting elements like the crossbeams with my lighting scheme
neat vertical and chimney. Once I’m happy with the result, I move it back into my in mind. The human brain tends to want to equalise things, but
horizontal texture. It’s
original file and adjust the lighting to match the rest of the to give this attic the feel of a little wear and tear I change up the
ideal for creating a subtle
wood grain texture. image. Using a combination of Multiply and Darken layers gives spacing between the beams. It also creates interest within the
me a pretty good result. design, because not everything is perfectly spaced.
58 October 2014
In depth Set design
Painting rim
lights properly
One of the biggest
mistakes I see when
painting rim light is when
it presents as a flat line
along a shape. Think of
rim lights as a light
source that falls on top
of the object and wraps
around the form. Rim
lighting will also be more
believable if it looks like
it’s affected by texture
and how the object
reflects light. For
example, use softer rim
lights for objects such as
wool or hair, and harder
10 Time to redraw!
Now I take my image and recompose smaller details back on top of it, such as the characters and a few prop details. It’s always
ones for metal.
hard to know how much detail you need to put into a painting, and for the first step of a set design like this painting, I think
something that conveys the feeling of the space rather then every little detail is more important.
Transform to
ol
Cmd+T (Mac
)
Ctrl+T (PC)
Quickly lay in
a flat texture
or to move ele
ments
around quick
ly.
13 Second character
This second character is tricky, because of the idea that she 14 Lighting effects and finish
After the bulk of the painting has been completed, I can now focus on adjusting the
isn’t just a human. I chose blue to offset the warm lighting on the lighting and values for the best read. The idea is to tweak the balance of the piece just in terms
human character, to pull them completely into different worlds of value, to achieve the clearest read. I also add a rim light to the sitting character’s face
and to keep the painting from feeling too monochromatic. I use because I feel she’s become slightly lost in the painting, even though I’ve put a dark shadow
a variety of blurs, Gaussian and motion to help give her a glow. behind her. Finally, I add a noise filter to tie the painting together.
October 2014 59
Workshops
ways to survive
your dream job
in animation
Chris Oatley’s visual development experience will
help you to ascend the animation industry’s ranks
pring 2007 was when I landed experienced pro. In that time, I’ve
Chris Oatley
S my first in-house visual
development gig at Disney.
After a few months of eye-
observed a few common mistakes and
misconceptions that could sabotage your
animation career before it starts.
Country: US opening experiences at the studio, I felt Even if you feel like a total noob
compelled to create the podcast that (I often still do), no one has to know. You
Chris left
Disney in 2012 I wish had existed when I was trying to can – and should – begin preparing
to start The break into the industry. yourself to work in a studio environment
Oatley Over the past seven years, eight long before you break in. Here are 15
Academy Of
Concept Art &
animated films and a hundred podcast ways to ensure that you look, sound and
Illustration. His ArtCast episodes, I’ve been helping artists make feel like a confident professional on your
features education and the transition from total noob to first day at an animation studio.
career advice from some
of the industry’s top
professional artists.
www.chrisoatley.com
60 October 2014
Artist insight Studio survival guide
October 2014 61
Workshops
62 October 2014
Artist insight Studio survival guide
7 be inventive… up to a point
Your work must be inventive and
stylistically versatile. But you also don’t
want to stretch so far into versatility that
you begin to showcase your weaknesses.
Cory Loftis (pictured above) is a great
example of an artist who maintains a
balance between consistent quality and
mind-blowing versatility, as his blog 8 Under-promise, then over-deliver
demonstrates: http://coryloftis.tumblr.com. When passionate artists get excited about a new, creative opportunity, they
often promise too much, become overwhelmed and end up having to
apologise for unmet expectations. As my friend Mike puts it, this is, “Writing
cheques with your mouth that your body can’t cash.” I’m especially guilty of
this. It’s a hard habit to break. When freelancing for a studio (an opportunity
that often precedes full-time work) or following-up with a recruiter or art
director, always promise less than you know you can deliver by the deadline.
When you deliver more than they expected, you’ll seem like a superhero.
October 2014 63
Workshops
64 October 2014
Artist insight Studio survival guide
October 2014 65
Willow#2 by Cris DeLara
CGWorkshops Instructor
CGWORKSHOPS
cgworkshops.org
Quick technique Scaling help
SketchUp
how to use
the scale tool
The proper use of scale is just as important in a 3D environment
as it is when working in 2D. Mark Roosien helps you on your way
s you develop your models in frequently. It’s just a natural part of the
yourself rescaling individual features, or clicks. This is achieved by using the Scale Mark is a
perhaps even an entire model. tool. Here I’ll use a (very rough) model of self-taught
Particularly during the early stages of a a robotic walker, to demonstrate the artist who
jumped from
3D model, things can change rapidly and scaling process in three simple steps. traditional
media to SketchUp seven
years ago. He specialises
Always consider in nuts ‘n’ bolts sci-fi art.
1 the human scale
http://ifxm.ag/mroosien
Resize the model you move a cube, that cube and its
2 Select one of the green cubes on the end-points of the yellow box to resize the
counterpart will turn red. If you’d like to
rescale a component from its centrepoint,
model. Move your mouse to enlarge the model. The walker has a nicer overall size now, hold Ctrl while moving a cube. You can also
define an exact scaling factor by entering a
but the main body should be a bit flatter. Click one of the main body components, value in the Scale box.
choose Edit Component, and then select all the lines and surfaces in it.
October 2014 67
Workshops
Dynamic lighting
in photoshop
Concept artist Nathan Fowkes shows you how to bring your concept art
and environment designs to life through clever lighting design
s concept artists, our job is to times using different lighting palettes to exposing their designs to the light of day
Nathan
A reach out to our audience
and connect with them on a
profound emotional level.
create a range of emotional beats.
Learning to do this gives each of us the
ability to become a visual storyteller,
and hiding distractions in the shadows.
This process can bring emphasis and
emotion to any part of a scene: the sky,
Fowkes One of our primary tools to achieve this much like a musician who can score an background, mid-ground or foreground.
Country: US entire movie with its emotional highs and
goal is lighting design. For this workshop I invite you to commit to becoming a
Nathan is a I’ll build a scene using light to create lows rather than striking a single cord. master of designing with light. It’s only
concept artist visual interest and emotion. I’ll use light to design the emphasis for through mastery of the core concepts of
with screen My process is to explore the idea each scene. My first decision must be to draftsmanship, colour, pictorial
credits on 11
feature films. through thumbnails, then bring them decide what the scene is about and then composition and lighting design that will
He’s worked for clients into Photoshop for colour development to design the light accordingly. Concept enable you to create artwork which
throughout the and finish. I’ll rework the scene several artists must be cinematographers, resonates with your audience.
animation and gaming
industries including
DreamWorks, Disney,
Blizzard Entertainment
and Ubisoft.
http://ifxm.ag/n-fowkes
get your
resources
See page 6 now!
Omit the
solution
Sometimes the solution
to lighting problems is
not about what you put
in, but what you choose
to leave out. If your
subject is meant to be
illuminated, try
contrasting it with
shadowed areas devoid
of information. And vice
versa for the shadows: if
your subject needs to be
seen in the shadows, try
burning the information
out of the lights. You
then have the value
range to lighten the
Sketching out initial ideas
shadows for clear detail
work. The active versus
1 I like to start by working out ideas in my sketchbook. I find this step enjoyable because the pressure is off
passive relationships will and I can just play around with ideas. Here I’m using a pocket-sized sketchbook (a Hand Book Artist Journal) and
create a powerful
a Prismacolor Verithin orange pencil. The architecture is loosely inspired by a trip to Westminster Abbey in
statement in your work.
London. I’m intentionally giving the scene three-point perspective for dramatic effect.
68 October 2014
In depth Dynamic lighting
Experiment
with values
If you’re struggling with
your lighting, most likely
it’s a value problem
(lights and darks). Try
turning your image to
greyscale, and look for
clear silhouetting of
shapes and clear,
consistent light sources.
When it’s time to move
back into colour, try to
keep things simple by
only considering the
Tonal rough Background lay-in
2 The finished rough is painted over the line art with a 3 Here I’m setting the stage for a stormy sky and misty grey
temperature of the
colour. If you do nothing
other than get warm,
Pentel water-soluble ink brush and a waterbrush. Technique isn’t landscape. I like to start with a warm wash before laying my
cool and neutral colours
important here: any medium that will give you a full range of neutrals over it. This creates an impressionistic richness that to feel right relative to
values will do. The benefit of simple sketchbook work becomes gives a sense of natural light and visual interest to the scene. The each other, you’ll be
apparent in this stage. Notice that only the face and silhouette of simple statement at this stage is a gradation from a light sky to a surprised at how
accurate your colour
the façade has been emphasised. shadowy ground. becomes!
Ker-plowee!
6 A concept artist must design the light such that the wind,
sky and land cry out to the audience. So I’m reworking everything
to make the lightning flash inescapable. The background now
disappears against the sky, a warm patch in the sky contrasts with
the lightning and the glow has been limited. Regrettably, we can’t
rely on lightning for every image so let’s paint some…
October 2014 69
Workshops
…zombies!
7 I know, I know, zombies are so last year. This is really
about changing the emphasis in the scene from sky and
architecture to characters. Try strong rim light on characters
or important objects to give them visual importance.
70 October 2014
In depth Dynamic lighting
Pretty in pink
8 I have to admit something at this point: notice that every
one of my previous images lean towards dark and moody? Well,
we’re artists, we love dark and moody! But I’ve seen far too many
hopeful concept artists get really good at dark and moody
without any range beyond the monochromatic. This becomes a
ceiling that keeps us from rising above the crowd, so for that
reason I’m going with an anti-zombie pink in this one.
October 2014 71
Workshops
What’s inside?
11 I’m using calmer night-time lighting now, because the
lighting is no longer about the drama of the environment, it’s
about what’s on the inside. This is my big opportunity to focus
on the interior, so I’m lighting up those windows. Scenes like this
are often used in film to establish a location before the camera
cuts to the interior.
12 Extremes of light
Here I want to emphasise that you don’t have to resort to a
lightning flash to give light a powerful presence. I’m combining
top-light with atmosphere so the light becomes a penetrating
force in the scene.
72 October 2014
In depth Dynamic lighting
October 2014 73
New art
discoveries
We’ve searched the universe to bring you
the best drawing and painting advice ever!
Issue 114 UK on sale Friday 12 September 2014
74 October 2014
Sought-after artist
shares her secrets
characters with b
Charlie Bowater
for painting
Featuring…
eautiful skin
Composition skills
Master artist James Gurney
reveals how to get your
scenes right every time.
Painter 2015
Don Seegmiller shows us
how to get the best out of
the latest version of Painter.
Photoshop guide
From the tools you need to
get started, to avoiding the
most common mistakes.
Miles Johnston
Inside the sketchbook (and
mind) of this brilliant
up-and-coming UK artist.
October 2014 75
SOFTWARE & hardware
78 Jot Touch with Pixelpoint
78 Adobe Line
training
79 Concept Design
Workflow Vol 1
Books
The latest digital art resources are put 80 Fred Gambino’s latest,
and more!
to the test by the ImagineFX team…
Painter 2015
Particle Accelerator Painter’s celebrated brush technology
Android Jones’ Forward
Escape shows the
incredibly detailed work
gets an update – is it enough to justify the expense of upgrading? you can create with Painter.
Price £315 (upgrade £159) Company Corel Web www.corel.com Contact 08000 488984
W software subscriptions to
much of its product line,
Corel is sticking to the pay-
brushes and mediums a few years ago,
and has therefore moved on to more
abstract creations. With Painter 2015,
up-front model. The latest version of it’s the introduction of particle brushes.
its evergreen Painter software is a If you’re familiar with Flame Painter
case in point: you can buy a boxed you’ll know what to expect from these
copy or a digital download, but there animated brushes. The Particle Spring
are no rolling subscription packs or brush, for instance, consists of a
seamless updates. number of points that follows your
Where Painter always moves cursor, springing backwards and
forwards is in its brush technology, forwards as you build momentum and
which is its big selling point and its trailing off if you draw a sharp angle,
raison d’etre. Corel seemingly resulting in a gauzy, wispy line. Particle
October 2014 77
Reviews
Diagonal lines proved troublesome for the Jot Touch. There is a ghostly dachshund in this image.
A future software update might eliminate this problem. Adobe also supplies retrievers and chihuahuas!
Line
Line up We try Adobe’s
app that – unsurprisingly
– is all about lines
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Company Adobe
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rating
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iPad Air and iPad Mini
Rating
The Jot Touch with Pixelpoint takes its qualifying The ability to trace over images is handy for
name from the precise tip at the end of the stylus. creating futuristic building interiors.
78 October 2014
Inspiration Art tools and training
here’s nothing quite like the and shapes until he finds the
October 2014 79
Reviews
Dark Shepherd:
The Art of Fred Gambino
Shepherd’s Pie Could journeyman artist Fred Gambino be the next
big Hollywood director? He certainly sets out his stall in this book…
Author Fred Gambino Publisher Titan Books Price £25 Web www.titanbooks.com Available Now
80 October 2014
Inspiration Books
October 2014 81
Start painting today! Discover new ways to create art with inspirational
advice and techniques from the world’s leading digital artists
This issue:
84 FXPosé Traditional
The best traditional art revealed.
88 Creative Space
We visit Creative Singapore.
96 Anatomy advice
How to render form in colour.
battle-ready
Brian Froud on Alfred the Great.
warrior
Learn how Michael C Hayes uses oils to paint
a determined-looking knight in battle Page 90
October 2014 83
FXPosé showcasing The FINEST traditional fantasy artists
Jeremy Wilson
Location: US 1
Web: www.jeremywilsonart.com
Email: [email protected]
media: Oil
“Strange fantasy,
unsettling horror and eerie
folklore” are recurring
themes in Jeremy’s art. The
New Yorker is a graduate
of the Lyme Academy College of Fine
Arts in Old Lyme, Connecticut, and now
lives and works in Richmond, Virginia.
He has a string of clients in the
entertainment industry, and teaches at
Virginia Commonwealth University.
“My work creates mysteries,” the
artist says, “which allows not just a
first glance and first impression, but a
lasting image.”
ImagineFX crit
“Jeremy’s
characters are
frozen in dark
contemplation or
dealing in human
remains. It’s their world
we’re glimpsing, and 2
you get the idea that
we shouldn’t outstay
our welcome.”
Beren Neale,
Digital Editor
1 The Keeper
Oil on linen, 24x30in
“I was pleased when I managed to take
this painting well beyond its reference
photo. I used phthalo green, cadmium
red and cadmium yellow for the skin
tones. It’s also going to appear in
Spectrum 21.”
ImagineFX crit
“In my mind,
Mike’s imagery
harkens back to
the style of art that was
featured on a lot of
D&D books from my
© Wizards of the Coast
1 Reckless Reveler
Oil on paper on panel, 12x16in
“I’m really happy with how this Magic
card turned out. It’s a satyr lighting fire
to a Trojan horse. It was difficult to
make that clear, having two elements of
different scale.”
2 Battlefield Thaumaturge
Oil on panel, 12x16in
“This Magic: The Gathering card
painting was used on the event deck
packaging for the game. The client
initially requested a shot from behind,
but I suggested this alternative pose
and it was accepted.”
3 Clockwork Golem
Oil on panel, 12x16in
“I had a lot of fun with this, and would
like to do more action-packed gaming
art in the future. I really enjoy
illustrating multi-figure battle scenes.”
4 Aerie Worshippers
Oil on panel, 16x20in
“This painting was my first oil painting
© Wizards of the Coast
submit your
art to fxposé
Send up to five pieces of your
work, along with their titles, an
explanation of your techniques,
a photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.
Email: [email protected]
(maximum 1MB per image)
Creative Singapore
Founder Damien Thomasz reveals how his illustration group unites
people from all walks of life through a shared love of art
C
arly Constantinou held “Passion is the only passport. Competency other media, hosting groups covering
Creative Singapore’s doesn’t matter. Members are encouraged digital art, collaborative art, live figure-
inaugural gathering on to share their experiences as much as drawing and even 3D digital sculpturing.
New Year’s Eve 2012. The their drawing techniques.” He’d also like to hold an exhibition
British expatriate has since The non-profit group is also built showcasing attendees’ artwork.
handed the baton over to local artist around the idea that the best way to Whatever the future holds for
Damien Thomasz, who’s expanded the improve skills in art is to practise art Creative Singapore, the group will stay
group from informal get-togethers in skills. “We don’t just talk about it,” the true to its inclusive, open-door ethos:
cafes and parks, to larger art jams, organiser says, “we prefer instead to focus “Our diversity fosters greater creative
museum visits and dress-up events. on doing it, and we enjoy the journey and development and artistic expression –
Throughout that time, there’s been one process involved in creating art.” Recent exposing us to our common humanity,
constant: novice or professional, events include a cosplay special and a Purrfect pose: Creative
something beyond professions, cultures,
everyone’s welcome. two-in-one sketchwalk and museum visit. Singapore member Kaela Isa languages and religions.”
models as Catwoman, at the
“We’re happy for anyone to join our art As Creative Singapore attracts more group’s hugely popular live
For more information about the group visit
events and activities,” Damien says. members, Damien hopes to expand into Cosplay Sketch event. www.meetup.com/Singapore-Creatives.
88 October 2014
Creative Space Creative Singapore
This collaborative Creative Singapore co-organiser
drawing exercise saw CS Peh poses with Kaela Isa, very
members sketching much into her role as Catwoman
Cat among
side by side to create at a recent Sketch Live event.
a banner of artwork.
the artists
Kaela Isa as Catwoman is centre
of attention in these sketches ...
Model Kaela in
various poses by
Derek Chua.
A speed sketch
of Catwoman
courtesy of
co-founder
CS Peh.
Derek Chua
captures
Catwoman’s
suppleness.
A 30-minute
sketch, again
by CS Peh.
Derek Chua
drew this
pose of
Catwoman.
A small get-together to
practise quick portraits in the
cafe at the National Museum.
Attendees were given
15-minute time limits.
October 2014 89
90 October 2014
Workshops
get your
resources
See page 6 now!
Oils
Painting armour
realistically Join illustrator Michael C Hayes for a detailed look at his
structured method for taming a difficult subject and media
T
here’s something about and follow a step-by-step process that artist insight and advice on the subject matter at hand,
painting armour in traditional helps ensure consistent results (a must for I’ll also be sharing some of my strategies
make it your own
media that’s always appealed working in the freelance market). for correcting mistakes without the aid of
Oil is a very versatile
to me. It’s the paradox of Although some of the steps might seem the Undo command.
medium. It can be
having both very little room like a waste of time, I feel that they reduce I’ll be skipping many of the preliminary
applied as thin as
for error lest the illusion be broken, and errors and help illuminate the path ahead. watercolour, in a thick
stages of image creation process that
having so much room to play with value Thus, they actually save time. impasto chunks and readers will be well aware of, such as
and colour within those constraints. It’s In this workshop, I’ll be assuming you everywhere in between. thumbnails and colour studies. Instead,
no surprise that this technically have a decent grasp of the basic principles There’s no one I’ll dive into placing layers of paint on top
challenging subject has dominated of draftsmanship, because the concepts I universal right way to of each other and brush strokes next to
the many covers, gaming cards and cover are a bit more intermediate to use it – only the way each other as part of that seemingly
personal oil paintings that I’ve created advanced. Although I’ll be getting into the that suits you best. magical process of transforming millions
over the years. key aspects of working with oil paints, of microscopic pigments suspended in oil
There are many schools of thought on much of what I’ve to say about colour, into an illusion of reality.
how one should apply paint to a surface, value and edge will translate into the Michael is a classically trained
ranging from the extravagant, seven-layer digital medium. oil painter working both in the
paintings of the Flemish masters to strict, Creating this image wasn’t a freelance fantasy illustration
single-layer, wet-into-wet purists. While straightforward task. Rather, it was a field on games such as Magic:
not as rigid as the aforementioned process of discovery with many turns. This The Gathering and as an independent artist
Flemish, I’m probably one of the more is to say, mistakes were made and creating and selling books, originals and
methodical painters working in corrections and changes needed to prints of his personal visions. He lives in San
illustration today. I work in multiple layers happen. So, in addition to my thoughts Diego, California. www.artofmike.com
October 2014 91
Workshops
Materials
OIL PAINTS
n Titanium White
n Ivory Black
n Cobalt Blue
n Cadmium Yellow
n Transparent Maroon
n Payne’s Grey
n Raw Sienna
n Transparent Brown
Oxide
(by Winsor & Newton)
n Greenish Umber
n Naples Yellow Light
n Yellow Ochre Light
n King’s Blue
n Ultramarine Violet 1 Pencil drawing
n Cadmium Red Light With any painting, having a solid, accurate drawing
n Cadmium Orange in place is beneficial. With both armour and portraits, it’s
(by Rembrandt) absolutely crucial. A mistake in perspective with the armour,
n Mars Violet or placing an eye too high can easily destroy the illusion.
(by Holbein)
n Manganese Violet
(by Gamblin)
Brushes
n Royal and Langnickel
n Sabletek L95525
n Filbert # 2,4,8
n Robert Simmons
n Royal Sable 785
round #0
n Grumbacher Golden
Edge
n 630 #1-4 Flats
n Silver Brush
Silverwhite
n 1503s #8 filbert
n Royal and Langnickel
Mini
n Majestic 20/0 fan
tool
brush for fine blending/ 2 Blocking in darks TIP
smoothing small areas I select fast-drying alkyd burnt rub in light
umber and paint in the shadow areas A kneaded eraser can be
Mediums
right on top of a copy of my drawing used on small areas of thin
n Gamblin Galkyd Lite
that’s been mounted and sealed. This paint. This is especially
n Gamblin Galkyd
layer will dry within a few hours. useful in pulling out
slow dry
n Gamblin Gamsol highlights in an
underpainting.
92 October 2014
In depth Painting armour
BRUSH
TIP
cover all the angles
Angle a flat brush to
develop a hard edge on
one side of your brush
stroke and a soft edge
on the other.
5 Paint by numbers
It’s now time to start rendering and
polishing. The next several steps are all done in
one sitting, while the paint is still wet. The only
way to allow for the time-intensive nature of
this stage is to work section by section.
October 2014 93
Workshops
artist insight
on detail
When adding detail,
understand that in the
visual hierarchy of your
image it shouldn’t
compete with larger
forms or composition.
Keep it in check by
lowering the contrast
of colour and value until
it exists, but doesn’t
stand out.
COLOUR
TIP
Creative licence
Small colour notes can
generate visual interest,
and don’t need to be
justified by the physics
of bounced light.
artist insight
stop and evaulate
After each painting
stage, I step back a
few feet from the
canvas, wait a moment
or two and ask a simple
yet important question:
“Is this working enough
9 Correcting errors 10 Establishing secondary forms
for me to move on to I notice that I’ve made a moderate drawing error on Once I’m happy with both the three-dimensional
the next step?” I never the gauntlet. It happens. I’d rather not have the thicker form and metallic effect of the larger forms, I start going
proceed forward if the layers of light colour blend into the deep darks, so I’m going into the smaller forms and building them up. I’m careful to
answer is anything to remove them completely with a paper towel. stay within the overall value structure I’ve established.
other than “absolutely”.
94 October 2014
In depth Painting armour
artist insight
Three steps to
glazing
3 Carefully and
gradually wipe away
excess pigment with a
rag and/or blend with a
soft brush to produce a
13 Reflected light within the shadows 14 Rinse and repeat precise tint.
To even further this effect, I inject pure notes of If painting is a visual language, and my style a
colour into the shadows near a highlight. In certain areas I dialect, then I see every image as a sub-dialect, with its own
use cadmium orange and yellow then blend out into raw rules in grammar and form that I’ve learned along the way
sienna, burnt umber and then finally full black. and can use to tell the rest of the story with ease. BRUSH
TIP
cleaning regimen
To maintain my brushes,
I clean them with liquid
oil-based soap, then leave
the soap on and shape
them to a clean
point or edge.
15 Glazing
Once the above layer has dried, the final step is to
go back with one final layer or two of extremely thin,
transparent paint to subtly adjust colours and values. In this
case I need to warm up the armour slightly.
October 2014 95
Workshops
Oils
Rendering form
in colour
Chris Legaspi demonstrates how to quickly and efficiently render form in colour,
by adjusting the temperature of his limited palette
A
fter years of study I’ve Later, I’ll add a yellow and a red to bring transition tones, making sure this is warm
Materials
learned working methods about the necessary temperature shifts. enough so they separate from the cool
that help me to simplify When painting, my first concern is n Canvas or illustration shadow. Then I mix the next value shape
my colour and painting value and I’ll squint to see the value board and shift that temperature as well. I’ll
n Bristle brushes of
process. One of these shapes. I’ll also simplify the values and continue this process to the brightest
various sizes
methods is rendering with temperature group value shapes as much as possible. highlights. As long as the temperature
n Oil paint colours:
shifts. So when I change the value of a With these simple value shapes in mind, shifts are dramatic enough, the values will
Titanium White,
colour, I alter the temperature by adding I can then mix a colour for every step or read and the colours will feel lively.
Ultamarine Blue, Burnt
more yellow, more red or blue. transition in value. Chris is keen to share his
Sienna, Yellow Ochre
I start with a limited palette of white I begin by blocking in the shadow with and Alizarin Crimson
extensive knowledge of figure
and only two colours: usually a warm a medium-dark cool tone, ignoring details n Solvent or thinner drawing and painting. See more
earth tone such as Burnt Sienna and a and variations in the shadow. Then I mix of his work and drawing advice
cool blue, for example Ultramarine Blue. the next value shapes that comprise at www.learn-howtodraw.com.
Ignore details
in shadow
96 October 2014
Artist insight Render in colour
Mix more
yellows in artist insight Pure blue
upper areas create a Central
colour pool
When rendering, I mix a EXERCISE
large pool on my Clever colours
palette for light, Paint a figure from life
shadow and mid-tone with a limited palette. Use
colours, and arrange a colour strategy to make
them from dark to light. temporary shifts as you
Staying organised helps move values from
me mix more accurate dark to light.
colours and values.
Highlight
bloom
Mix more
reds in
lower areas
Mix blue in
brightest
highlight
Subtle
shadow tone
Pure reds
Light
colours
Background
colour
October 2014 97
First Impressions
Brian Froud
inner structures, the rhythms of my art,
Since seeking solace trying to allow them to be revealed on
the surface of the image, making fluid
in the Hampshire paint strokes that evoke spirit.
woods, Brian has What’s the most important thing that
always found wonder you’ve taught someone?
To discover fluid imagery rather than
and humour in art superimpose a rigid, pre-conceived idea.
98 October 2014
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