Music Player Documentation
Music Player Documentation
INTRODUCTION :
I am Dasari Snehith, a second-year student in GITAM University,
currently pursuing my degree in BSc CSCS. I am very keen in learning
Java programming language and it’s mechanism to enhance my skills and
knowledge in the Computer Science field. The Music Player Application
project that I have done and documented here represents my knowledge
to apply theoretical concepts learned in my coursework to practical
programming projects. By studying and implementing this project, I tried
to deepen my knowledge and understanding of GUI(Graphical User
Interface) , while also creating a simple and basic platform for music
enthusiasts.
QUESTION:
Create a simple GUI-based music player.Use classes for songs, playlists,
and user settings.Implement method overloading for playing music by
song name or playlist.
OVERVIEW:
The Music Player Application is a simple GUI-based Java program that
allows a user to choose and play a song. The User is given a choice to
select and play one song at a time from the available songs and playlists.
The program mostly depends on GUI components, overriding and
overloading concepts to handle the input from the user and display the
songs selected from the user.
CONCEPTS INVOLVED IN THE PROGRAM:
1) Swing GUI (Graphical User Interface):
Swing is a GUI widget toolkit for Java. It is part of Oracle's Java
Foundation Classes (JFC) – an API for providing a graphical user
interface (GUI) for Java programs.
Swing was developed to provide a more sophisticated set of
GUI components than the earlier Abstract Window Toolkit
(AWT).
It provides a rich set of easy-to-use GUI components such as
buttons, text fields, labels, tables, and more for building desktop
applications in Java.
The objects used from Swing GUI are:
2) Event Handling:
In Java, event handling refers to the mechanism through which
events, such as user actions (e.g., mouse clicks, key presses) or
system-generated events (e.g., timer expiration, data arrival), are
detected and processed by a program.
Event handling is crucial for building interactive graphical user
interfaces (GUIs) and responsive applications.
Java provides several classes and interfaces in the “java.awt” and
“javax.swing” packages for event handling.
When an event occurs, the event source notifies all registered event
listeners by invoking appropriate callback methods. Event listeners
then perform the necessary actions in response to the event.
Event Handlers used in the program are:
a) ActionEvent: Represents an action that has occurred, such as a
button click.
b) addActionListener(): Method used to register an action listener to
handle events.
3) Collections:
In Java, the “java.util” package provides a framework for collection
classes and interfaces. Collections in Java allow you to manipulate
groups of objects, providing functionalities such as adding, removing,
and accessing elements within the collection.
Collections used in the program are:
Song( )
Playlist( )
MusicPlayer( )
Methods : Methods in Java are functions defined within a class to
perform certain actions or calculations. They are used to define the
behavior of objects. Methods can accept parameters and return values.
Methods used in the program are:
getName(),
getArtist(),
addSong(),
getSongs(),
updateSongComboBox(),
play().
6) Lambda Expressions:
Lambda expressions were introduced in Java 8 as a way to
enable functional programming features in the language.
Lambda expressions provide a concise way to express
instances of single-method interfaces (also known as functional
interfaces).
They allow you to treat functionality as a method argument or
create an instance of a functional interface without having to
explicitly define a separate class implementing that interface.
The Lambda Expression is used in the main method in the program to
create and initialize the “MusicPlayer” object SwingUtilities.invokeLater( )
7)ExceptionHandling:
Exception handling in Java is a mechanism used to deal with
runtime errors, also known as exceptions, in a structured and
controlled manner.
Exceptions occur during the execution of a program when an
unexpected situation arises that disrupts the normal flow of the
program.
The Exception used in the program is:
JOptionPane.showMessageDialog( ): Displays a dialog box to
inform the user about an error (song not found).
8) StringManipulation:
String manipulation in Java involves performing various operations on
strings such as concatenation, substring extraction, searching, replacing,
converting cases, splitting, trimming, and more.
Some common string manipulation operations in Java are :
Concatenation
Substring Extraction
Searching
Replacing
Converting Cases
Splitting
Trimming
SONG CLASS:
Code:
class Song {
private String name;
private String artist;
PLAYLIST CLASS:
Code:
class Playlist {
private String name;
private List<Song> songs;
MUSICPLAYER CLASS:
Code:
public class MusicPlayer extends JFrame implements
ActionListener {
private JComboBox<String> playlistComboBox;
private JComboBox<String> songComboBox;
private List<Playlist> playlists;
panel.add(playlistLabel);
panel.add(playlistComboBox);
panel.add(songLabel);
panel.add(songComboBox);
panel.add(playButton);
add(panel);
setSize(300, 150);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
}
2)
private JComboBox<String> playlistComboBox;
private JComboBox<String> songComboBox;
private List<Playlist> playlists;
3)
public MusicPlayer(List<Playlist> playlists) {
super("Music Player");
this.playlists = playlists;
JPanel panel = new JPanel();
JLabel playlistLabel = new JLabel("Choose Playlist:");
playlistComboBox = new JComboBox<>();
for (Playlist playlist : playlists) {
playlistComboBox.addItem(playlist.getName());
}
playlistComboBox.addActionListener(this);
panel.add(playlistLabel);
panel.add(playlistComboBox);
panel.add(songLabel);
panel.add(songComboBox);
panel.add(playButton);
add(panel);
setSize(300, 150);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
}
4)
6)
// Method overloading for playing by song name
public void play(String songName) {
for (Playlist playlist : playlists) {
for (Song song : playlist.getSongs()) {
if (song.getName().equals(songName)) {
play(song);
return;
}
}
}
JOptionPane.showMessageDialog(this, "Song not found", "Error",
JOptionPane.ERROR_MESSAGE);
}
“MAIN” CLASS :
public static void main(String[] args)
{
Song song1 = new Song("Song 1", "Artist 1");
Song song2 = new Song("Song 2", "Artist 2");
Song song3 = new Song("Song 3", "Artist 3");
Song song4 = new Song("Song 4", "Artist 4");
Playlist playlist1 = new Playlist("Playlist 1");
playlist1.addSong(song1);
playlist1.addSong(song2);
Playlist playlist2 = new Playlist("Playlist 2");
playlist2.addSong(song3);
playlist2.addSong(song4);
List<Playlist> playlists = new ArrayList<>();
playlists.add(playlist1);
playlists.add(playlist2);
SwingUtilities.invokeLater(() -> new MusicPlayer(playlists));
}
}
CONCLUSION:
In conclusion, I have succeeded in completing the java project of
implementing a Music Player Application. Throughout the development
process, I have achieved several key objectives which include GUI
implementation,management of the playlists and songs, event handling
and error handling.Even though I faced difficulties in understanding the
Swing GUI complexity, I have successfully achieved the desired output
and finished this project on time. I am very thankful for Mr.Santosh
Kumar for giving me this great opportunity to demonstrate my skills and
implement the things that I have learned in Java class.