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Killteam Teamrules Tempestusaquilons Eng 02.10.24

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100% found this document useful (1 vote)
129 views13 pages

Killteam Teamrules Tempestusaquilons Eng 02.10.24

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Antoncid AAC
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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TEMPESTUS AQUILONS

ELITE ASTRA MILITARUM DROP TROOPS


TEMPESTUS AQUILON OPERATIVES
TEMPESTOR GRENADIER GUNFIGHTER

A Tempestor leads their kill team into Given additional training on the prayers Some Aquilons exhibit the accuracy,
the thick of battle. More than just a and activation rituals for combat aggression and reactions needed
warrior, they also possess the tactical ordnance, a Grenadier is the explosives to become a Gunfighter. Wielding
and strategic nous to direct their specialist of their kill team. Whether hot‑shot laspistols, they lay down hails
squad’s efforts. They exhibit a sense it be crippling an enemy generatorum of close‑range firepower. Such an
of agency and a flair for improvisation with a well‑placed melta bomb or operative is deadly in the close‑quarters
that can prove vital during extended blasting enemies apart with hurled krak firefights typical of battles through
operations behind enemy lines. charges, they are equal to the task. fortifications or voidship corridors.

GUNNER MARKSMAN

Tempestus Aquilons often find themselves facing powerful Whether lining up the killing shot to complete an assassination
enemy assets without support, such as armoured fighting mission or picking off elite enemy operatives in aid of their
vehicles or elite warriors. In such instances, the melta and comrades, a Marksman provides invaluable support to their
plasma carbines carried by a Gunner prove invaluable. A kill team. Their hot‑shot long-las is an extremely potent
single burst from such weaponry can bring down a rampaging weapon, whose distinctive whine and crack has been the last
Genestealer Patriarch or Heretic Astartes Legionary. sound heard by countless enemies of the Imperium.
PRECURSOR SERVO‑SENTRY

Grav‑dropping into enemy territory risks A servo‑sentry is a combat mechanoid


being raked by the foe’s firepower while that drops via grav‑impeller motors
still in midair. A Precursor specialises in and provides Aquilon kill teams with
dropping first, in as swift and stealthy fire support. Though slow moving, they
a fashion as possible, then knocking are able to reposition during battle,
out or distracting the most dangerous obeying defensive subroutines to guard
ground defences to help their comrades the team’s flanks or fighting rearguard
deploy unscathed. actions while their comrades fall back.

TROOPERS

Tempestus Aquilon Troopers are far from rank‑and‑file


soldiery. Clad in resilient carapace armour and wielding ‘T HE EMPEROR EXPECTS TWO THINGS OF US. THE
powerful hot‑shot lascarbines, these rigorously trained FIRST IS ABSOLUTE, UNCOMPROMISING BELIEF.
warriors boast discipline, accuracy and resilience. Coupled THE SECOND IS VICTORY AT ANY COST.’
with the shock of these operatives dropping into battle via
- Tempestor Tarlech Greff
thrumming grav‑chutes, this is a potent combination indeed.
TEMPESTUS AQUILONS KILL TEAM
 elow you will find a list of
B
TEMPESTOR
the operatives that make up
a TEMPESTUS AQUILON
Power weapon
kill team, including, where
relevant, any weapons
4 specified for that operative.
Hot‑shot laspistol

OPERATIVES
TEMPESTUS AQUILONS » KILL TEAM SELECTION

↘ 1 TEMPESTUS AQUILON TEMPESTOR operative


with one of the following options:
• Hot‑shot laspistol; power weapon
• Relic bolt pistol; chainsword
• Hot‑shot lascarbine; fists

↘ 9 TEMPESTUS AQUILON operatives selected from


the following list:
• GRENADIER
• GUNFIGHTER
GRENADIER
• GUNNER with melta carbine and fists
• GUNNER with plasma carbine and fists
• MARKSMAN
Hot‑shot laspistol
• PRECURSOR
• SERVO‑SENTRY with one of the following
Melta bomb
options:
○ Flamer
○ Grenade launcher
○ Hot‑shot volley gun
• TROOPER

Other than TROOPER operatives, your kill team can


only include each operative above once.

 ou cannot select more than 3 of these


Y
operatives combined.
GUNFIGHTER
Hot‑shot laspistols

ARCHETYPES

SEEK &
RECON
DESTROY
Archetypes are used in certain mission packs, e.g.
Approved Ops. The game sequence will specify how.
The newest version of these rules can be found online.
Scan the QR code or visit warhammer-community.com.

GUNNER GUNNER MARKSMAN


WITH MELTA CARBINE WITH PLASMA CARBINE
Hot‑shot long-las
Melta carbine Plasma carbine

TEMPESTUS AQUILONS » KILL TEAM SELECTION


PRECURSOR SERVO‑SENTRY

Hot‑shot Hot‑shot volley gun Grenade launcher


laspistol
Tempestus
dagger

Flamer

TROOPER
Hot‑shot lascarbine
FACTION RULES
DROP INSERTION GRAV‑CHUTE
Whether descending on thrumming grav‑chutes from the holds of Grav‑chutes employ gravitic repulsion fields to allow their wearers to
gunships, dropping through blasted rents within cramped vessels or drop at a swift but measured pace and land safely, no matter from what
leaping from the ruins of towering hab‑blocks, these warriors hit their height they fall.
enemies like thunderbolts from on high.
Whenever a friendly TEMPESTUS AQUILON operative is
6 When setting up a TEMPESTUS AQUILON kill team before dropping, ignore the vertical distance.
the battle, the first third of your kill team must be set up as
normal. Each third thereafter can be set up above: place them
TEMPESTUS AQUILONS » FACTION RULES

to one side instead of in the killzone. For each third that’s set
up above, you must set up the whole third in this way (not
some of them), then place one of your Drop markers wholly
within your drop zone. ‘FROM THE SKIES, BEARING VENGEANCE,
THROUGH THE FIRES, UNYIELDING, UNTO
As a STRATEGIC GAMBIT in the first and second turning VICTORY, ABSOLUTE.’
point, you can move your Drop markers up to 4", measuring
- Regimental motto, 17th Thetan Dragons
the horizontal distance only. In a killzone that uses the
close quarters rules (e.g. Killzone: Gallowdark), this can be
measured and moved through Wall terrain.

During the Firefight phase, friendly TEMPESTUS AQUILON


operatives set up above are activated as normal. When you do,
you can either expend or land that operative. If it lands, set it
up in the killzone in a location it can be placed as follows (it’s
no longer set up above):

• W ithin 3" of one of your Drop markers, measuring the


horizontal distance only, or wholly within your drop zone.
• Not within control range of enemy operatives (unless you’re
setting up a PRECURSOR operative, which can be set up
within control range of an enemy operative).
• With no part of its base underneath Vantage terrain.
• With an order of your choice.

The operative is treated as performing the Reposition action


(spend the AP accordingly), then continue its activation as
normal. It’s obscured until the end of the next activation or the
end of the turning point (whichever comes first).

Less than half of your operatives can be set up above by the


end of the first turning point. In other words, by the end of the
first turning point, more than half of your operatives must have
been set up in the killzone during the battle.

When readying your operatives during the second and third


turning points, remove one of your Drop markers. This means
operatives still set up above are incapacitated at the end of
the second turning point.
STRATEGY PLOYS FIREFIGHT PLOYS
SUDDEN OFFENSIVE HOT DROP
Tempestus Aquilons are skilled at dropping swiftly into combat and Aquilons are trained to drop into the thick of fighting, engaging a
catching their enemies unawares. surprised enemy as they land.

Count the number of friendly TEMPESTUS AQUILON operatives Use this firefight ploy after rolling attack dice for a friendly
that aren’t incapacitated, then halve the result (rounding up) to TEMPESTUS AQUILON operative that landed during this
give you x. Until the end of their activation, friendly TEMPESTUS activation. If the target is within 6" of it, you can re‑roll any of 7
AQUILON operatives’ weapons have the Balanced weapon your attack dice.
rule if they are the first friendly operatives activated this turning

TEMPESTUS AQUILONS » STRATEGY PLOYS » FIREFIGHT PLOYS


point equal to x. For example, if you have five operatives, the
first three friendly operatives activated will benefit. ADJUST COORDINATES
As the firefight flows and develops, so those Aquilons still descending
adjust their trajectories in response.
MAINTAIN MOMENTUM
Once the assault begins, the Aquilons sustain the pressure, keeping Use this firefight ploy when a friendly TEMPESTUS AQUILON
their enemies reeling and off balance. operative lands. You can set it up within 5" of one of your
Drop markers (measuring horizontal distance only), taking
Whenever a friendly TEMPESTUS AQUILON operative is precedence over the normal distance requirement. It
shooting or fighting a ready enemy operative, that friendly cannot perform the Dash, Fight or Shoot actions during this
operative’s weapons have the Severe weapon rule. turning point.

EYE ABOVE TEMPESTUS EXEMPLARS


Airborne servo‑skulls and spotter aircraft keep the Aquilons appraised The training and conditioning of the Tempestus Aquilons allows them to
of up‑to‑the‑minute tactical data. stay focused on their mission, even during the most ferocious firefights.

Select one enemy operative. That operative and all other Use this firefight ploy during a friendly TEMPESTUS
enemy operatives within 3" of it gain one of your Detected AQUILON operative’s activation (excluding SERVO‑SENTRY
tokens until the end of the turning point. Whenever an enemy and any operative with an APL stat greater than 2). During
operative that has one of your Detected tokens: that activation it can perform the Pick Up Marker, Place
• Is shooting a friendly TEMPESTUS AQUILON operative, you Marker or a mission action for 1 less AP.
can re‑roll one of your defence dice.
• Is fighting or retaliating against a friendly TEMPESTUS
AQUILON operative, one of your blocks can be allocated to PROGENA
block two unresolved successes (instead of one). As graduates of the Schola Progenium, these warriors are not only
conditioned to follow their orders with unquestioning precision, but are
also driven by a zealous dedication to the Imperial Cult that helps them
DROP AND SECURE to shrug off pain and fear.
Priority tactical objectives must be secured to ensure victory is absolute.
Use this firefight ploy when a friendly TEMPESTUS AQUILON
Select one marker. operative (excluding SERVO‑SENTRY) is activated. It regains
• Whenever determining control of that marker, treat the 2D3 lost wounds, and during that activation you can ignore
total APL stat of friendly TEMPESTUS AQUILON operatives any changes to its APL stat.
that contest it as 1 higher, as long as at least one friendly
TEMPESTUS AQUILON operative actually contests it. Note
this isn’t a change to the APL stat, so any changes are
cumulative with this.
• Whenever a friendly TEMPESTUS AQUILON operative is
within 3" of that marker, add 1 to the Atk stat of its melee
weapons (to a maximum of 4).
APL MOVE SAVE WOUNDS

AQUILON TEMPESTOR
3 6" 4+ 9
NAME ATK HIT DMG WR
Hot‑shot lascarbine 4 3+ 3/4 -
Hot‑shot laspistol 4 3+ 3/4 Range 8"
Relic bolt pistol 4 3+ 3/5 Range 8", Lethal 5+

8 Chainsword 4 3+ 4/5 -
Fists 3 3+ 2/3 -
Power weapon 4 3+ 4/6 Lethal 5+
TEMPESTUS AQUILONS » DATACARDS

Tempestus Veteran: Once per battle, you can either use a firefight ploy for COMMAND 1AP
0CP if this is the specified TEMPESTUS AQUILON operative, or the SUPPORT. Select one other friendly TEMPESTUS AQUILON
Command Re‑roll firefight ploy for 0CP if this is the operative the attack or operative (excluding SERVO‑SENTRY) visible to and within 6" of this
defence dice was rolled for. operative. Until the end of that operative’s next activation, add 1 to its
APL stat.

This operative cannot perform this action while within control range of an
enemy operative.

TEMPESTUS AQUILON , IMPERIUM, LEADER, TEMPESTOR 28

APL MOVE SAVE WOUNDS

AQUILON GRENADIER
2 6" 4+ 8
NAME ATK HIT DMG WR
Hot‑shot laspistol 4 3+ 3/4 Range 8"
Melta bomb 4 3+ 5/3 Range 3", Devastating 3, Heavy (Reposition only), Limited 1,
Piercing 2
Fists 3 4+ 2/3 -

Grenadier: This operative can use frag, krak, smoke and stun grenades
(see universal equipment). Doing so doesn’t count towards any limited uses
you have (i.e. if you also select those grenades from equipment for other
operatives). Whenever this operative is using a frag or krak grenade, improve
the Hit stat of that weapon by 1.

TEMPESTUS AQUILON , IMPERIUM, GRENADIER 28


APL MOVE SAVE WOUNDS

AQUILON GUNFIGHTER
2 6" 4+ 8
NAME ATK HIT DMG WR
Hot‑shot laspistols (focused) 4 3+ 3/4 Range 8", Ceaseless, Rending
Hot‑shot laspistols (salvo) 4 4+ 3/4 Range 8", Salvo*
Hot‑shot laspistols (point‑blank) 4 3+ 3/4 Ceaseless

*Salvo: Select up to two valid targets. Shoot with this weapon against both of Gunfight: Whenever an enemy operative within 8" of this operative shoots 9
them in an order of your choice (roll each sequence separately). this operative, keep track of each attack dice that’s discarded as a fail. After
the action, before incapacitated operatives are removed (including this one, if

TEMPESTUS AQUILONS » DATACARDS


relevant), this operative can perform a free Shoot action (change its order to
Engage to do so), but it can only target that enemy operative with its hot‑shot
laspistols (focused), and you only roll a number of attack dice equal to the
opponent’s discarded attack dice plus one (to a maximum of four).

TEMPESTUS AQUILON , IMPERIUM, GUNFIGHTER 28

APL MOVE SAVE WOUNDS

AQUILON GUNNER
2 6" 4+ 8
NAME ATK HIT DMG WR
Melta carbine 4 3+ 6/3 Range 6", Devastating 4, Piercing 2
Plasma carbine (standard) 4 3+ 4/6 Piercing 1
Plasma carbine (supercharge) 4 3+ 5/6 Hot, Lethal 5+, Piercing 1
Fists 3 4+ 2/3 -

TEMPESTUS AQUILON , IMPERIUM, GUNNER 28


APL MOVE SAVE WOUNDS

AQUILON MARKSMAN
2 6" 4+ 8
NAME ATK HIT DMG WR
Hot‑shot long-las (concealed) 4 2+ 3/3 Devastating 3, Heavy, Silent, Concealed Position*
Hot‑shot long-las (mobile) 4 3+ 3/4 -
Hot‑shot long-las (stationary) 4 2+ 3/3 Devastating 3, Heavy

10 Fists 3 4+ 2/3 -

Sniper’s Vantage: Whenever this operative is on Vantage terrain and is *Concealed Position: This operative can only use this weapon the first time
shooting an operative that has an Engage order and is at least 2" lower than it’s performing the Shoot action during the battle.
TEMPESTUS AQUILONS » DATACARDS

it, all profiles of its hot‑shot long-las have the Severe weapon rule.

TEMPESTUS AQUILON , IMPERIUM, MARKSMAN 28

APL MOVE SAVE WOUNDS

AQUILON PRECURSOR
2 6" 4+ 8
NAME ATK HIT DMG WR
Hot‑shot laspistol 4 3+ 3/4 Range 8"
Tempestus dagger 4 3+ 3/4 Lethal 5+

Vicious Knife Fighter: Whenever this operative is fighting, after resolving your Dynamic: Whenever this operative performs the Fight or Shoot action, it
first attack dice during that sequence, you can immediately resolve another can immediately perform a free Dash action afterwards. It can do so even if
(before your opponent). it performed the Charge action during this activation, but can only use the
remaining distance it had from that Charge action (to a maximum of 3").

TEMPESTUS AQUILON , IMPERIUM, PRECURSOR 28


APL MOVE SAVE WOUNDS

AQUILON SERVO‑SENTRY
2 4" 3+ 10
NAME ATK HIT DMG WR
Flamer 4 2+ 3/3 Range 8", Saturate, Torrent 2"
Grenade launcher (frag) 4 4+ 2/4 Blast 2"
Grenade launcher (krak) 4 4+ 4/5 Piercing 1
Hot‑shot volley gun (focused) 5 4+ 3/4 Piercing Crits 1
11
Hot‑shot volley gun (sweeping) 4 4+ 3/4 Piercing Crits 1, Torrent 1"

Machine: This operative cannot perform any actions other than Dash, Fall Turret: This operative can perform two Shoot actions during its activation.

TEMPESTUS AQUILONS » DATACARDS


Back, Reposition and Shoot. It cannot retaliate, assist in a fight or use
any weapons that aren’t on its datacard.

TEMPESTUS AQUILON , IMPERIUM, SERVO‑SENTRY 40

APL MOVE SAVE WOUNDS

AQUILON TROOPER
2 6" 4+ 8
NAME ATK HIT DMG WR
Hot‑shot lascarbine 4 3+ 3/4 -
Fists 3 4+ 2/3 -

Rapid Insertion: STRATEGIC GAMBIT in the first Strategy phase. Each Swift Landing: When this operative lands, you can set it up within 4" of one of
friendly TEMPESTUS AQUILON TROOPER operative wholly within your Drop markers (measuring horizontal distance only), taking precedence
your drop zone can immediately perform a free Reposition action, but must over the normal distance requirement.
finish that action wholly within 3" of your drop zone.

TEMPESTUS AQUILON , IMPERIUM, TROOPER 28


FACTION EQUIPMENT
The following equipment options are available to TEMPESTUS AQUILON kill teams, alongside the universal
equipment online. You cannot select each option more than once per battle.

TEMPESTUS DAGGERS DROP AUGURY


Awarded to each warrior of the Militarum Tempestus upon their Prior to the commencement of hostilities, this region has been subjected
induction to the ranks, these weapons double as a symbol of to thorough augur scans by orbiting warships or hovering servo‑skulls,
12 regimental pride. the resultant intelligence inloaded to the Tempestor’s slate monitron.

Friendly TEMPESTUS AQUILON operatives (excluding Once during the battle, when a friendly TEMPESTUS
TEMPESTUS AQUILONS » FACTION EQUIPMENT » MARKER/TOKEN GUIDE

SERVO‑SENTRY) have the following melee weapon: AQUILON operative that’s set up above is activated, before
expending or landing that operative, you can move one of your
NAME ATK HIT DMG Drop markers again. However, it cannot be moved closer to
Tempestus dagger 3 4+ 3/4 your opponent’s drop zone.

COMBAT STIMMS REMOTE OVERSEER


The use of Munitorum‑approved combat stimulants is standard practice Be it a high‑flying observer aircraft or a specialist team of
amongst the Tempestus Aquilons, who may have to remain alert and lexmechanicae employing tactical augur banks, monitoring officers
fighting for days at a time. provide wider strategic insight as the firefight rages.

You can ignore any changes to the Move stat of friendly Once during the battle, when rolling‑off to decide initiative,
TEMPESTUS AQUILON operatives from being injured. you can re‑roll your D6.

MARKER/TOKEN GUIDE
DETECTED TOKEN DROP AND SECURE TOKEN

DROP MARKER MELTA BOMB TOKEN


DESIGNER’S COMMENTARY
Tempestus Aquilons are a tactical shooting kill team. They have an unparalleled ability to descend into the killzone
mid‑battle, and are at their best when engaging early.

Drop Insertion is the fundamental rule of the Tempestus of an intense firefight, they are capable of focusing on the
Aquilons. Instead of setting them up before the battle, you can mission and scoring you victory points. The Tempestus
set up two‑thirds of your operatives later. In the early stages, Exemplars firefight ploy and the Tempestor’s Command
this keeps them safe from attacks, allows you to control action give you ways to spend more action points, beneficial
the killzone and enables you to react to your opponent’s for a big activation or performing those all‑important mission 13
movement. It also gives you fantastic offensive potential, as actions while engaging. This will be a key strategy for you to
your best guns can shoot with full re‑rolls from the Hot Drop focus on – maintaining their offence, but securing objectives

TEMPESTUS AQUILONS » DESIGNER’S COMMENTARY


firefight ploy. within that.

You’ll need a detailed understanding of how best to use Drop This kill team has some individual operatives with unique roles
Insertion, so experiment to uncover the different options that will pay dividends in the right situation. The Grenadier
it provides you. The Drop Augury equipment allows you to has unlimited access to grenades, and a well‑placed melta
move a Drop marker again, and Troopers and the Adjust bomb can be devastating. The Marksman is a sniper that
Coordinates firefight ploy allow you to set up further away. can land on Vantage terrain, giving you a commanding view
This creates a very large area for your operatives to potentially of the killzone and forcing your opponent to be wary of its
drop into, giving you an increased capability to gain strong firing lanes. The Precursor can punish an enemy that gets
positions, control territory and capture objectives. too complacent, particularly if that enemy is near your Drop
markers. Your Gunfighter is flexible, capable of engaging in
This kill team’s offence is at its best when they are on the front many different ways. Finally, your Servo‑sentry is ideal for a
foot, keeping the pressure on so the enemy struggles to react. protracted gunfight, with increased durability and the ability
For instance, the Sudden Offensive and Maintain Momentum to shoot twice per activation once it’s in position.
strategy ploys give your weapons Balanced and Severe, but
require you to attack early. Don’t shy away from this; attack The Tempestus Aquilons are a team with a unique but
hard and fast, and don’t let your opponent gain a foothold. identifiable premise – drop in and engage fast. Master this
The Remote Overseer equipment helps to get you initiative to early, and you’ll soon discover the extra layer of potential
keep this going. beneath as you flex your approach, calling on the different
operatives and tactics at your disposal to ensure the enemy is
The Tempestus Aquilons are some of the Imperium’s most incapacitated and objectives are in your hands.
highly trained and experienced soldiers. Even in the midst

‘I T DOESN’T MATTER WHO OR WHAT THE


ENEMY ARE. IF THEY STAND BETWEEN
US AND FOLLOWING OUR ORDERS,
THEY’LL DIE FOR IT.’
- Tempestus Aquilon Therka Drayv,
prior to the Ossinium Drop

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