Character Sheets v22 For Shadowrun II Divnull Sheet With One Front Sheet
Character Sheets v22 For Shadowrun II Divnull Sheet With One Front Sheet
2
for
Shadowrun II
by
Wordman
[email protected]
These character sheets come in a single PDF file. This file Fronts
and copies of the sheets may be distributed freely to any- Page One — This cover page.
one and to anywhere, as long as three conditions are met: Page Two — A standard front sheet.
1) no profit is made by such distribution. 2) the files Page Three — As page two, but with more space for
and/or sheets are unaltered. In the case of xeroxes of weapons and armor and less space for contacts.
these sheets, this cover page must be included. 3) These Page Four — As page two, but with more space for con-
sheets, in any form, may not be included in any other tacts and less space for weapons.
publication, electronic or otherwise (e.g. KaGe, NERPS,
etc.) without written permission from the creator. Backs
Page Five — Mage sheet.
Please mail any errors, corrections, or comments to me. Page Six — Real Mage (no cyber, more spells).
The more feedback I get, the better I can make the sheets. Page Seven — Mage/Decker sheet.
Page Eight — Decker sheet.
The first part of the file is a collection of three front sides Page Nine — Rigger sheet.
for the sheets. The second is a collection of twelve back Page Ten — Rigger/Decker sheet.
sheets, based on archetype. The intent is to mix one back Page Eleven — Samurai sheet.
sheet with one front sheet for a complete character sheet. Page Twelve — Mercenary sheet.
Page Thirteen — Gadgeteer sheet.
The font used here is Shadowrun, a font I designed. It Page Fourteen — Physical Adept sheet.
should be available on the same ftp site from which you Page Fifteen — Physical Mage sheet.
got this file. Page Sixteen — Otaku sheet
Stock
Lifestyle
POOLS
Karma Hacking
Combat Magic
Control Task
ARMOR
Type Cncl Bllstc Impct
WEAPONS
Type Cncl Reach Short Medium Long Extreme Ammo Dmg
GEAR
CONDITION MONITOR VEHICLE
Mental Physical Overdamage Type
Light Stun Light Wound
+1 to target #’s
-1 to Initiative
L L +1 to target #’s
-1 to Initiative
Handling Extras L
Moderate Stun Moderate Wound
Speed
+2 to target #’s
-2 to Initiative
M M +2 to target #’s
-2 to Initiative Accel M
Bod/Amr /
Serious Stun
+3 to target #’s S S
Serious Wound
+3 to target #’s
Signature S
-3 to Initiative -3 to Initiative
Nav/Snsr /
The total number of
boxes you have is equal
to your unmodified Body
Seating
Deadly Stun Deadly Wound
score. Cross out extra
space in the grid above. Economy
Unconcious D D Unconcious and
Fuel D
Wrap physical dying
Street Name ATTRIBUTES SKILLS
Real Name Nat. Aug. Alt.
Player Name Body
Archetype Quickness
Vitals Strength
Race Height
Charisma
Sex Weight
Eyes Hair Intelligence
Birthdate Willpower
Birthplace Essence
Total Karma Body Index
Remaining Karma Magic
Assets Reaction
Credsticks Init. Dice
Color/Bank
Balance ¥ CONTACTS
Certified ¥ Name Archetype Relation Location Affiliation LTG#
Certified ¥
Certified ¥
Certified ¥
Real Estate
Stock
WEAPONS
Type Cncl Reach Short Medium Long Extreme Ammo Dmg
Lifestyle
POOLS
Karma Hacking
Combat Magic
Control Task
ARMOR
Type Cncl Bllstc Impct
GEAR
CONDITION MONITOR VEHICLE
Mental Physical Overdamage Type
Light Stun Light Wound
+1 to target #’s
-1 to Initiative
L L +1 to target #’s
-1 to Initiative
Handling Extras L
Moderate Stun Moderate Wound
Speed
+2 to target #’s
-2 to Initiative
M M +2 to target #’s
-2 to Initiative Accel M
Bod/Amr /
Serious Stun
+3 to target #’s S S
Serious Wound
+3 to target #’s
Signature S
-3 to Initiative -3 to Initiative
Nav/Snsr /
The total number of
boxes you have is equal
to your unmodified Body
Seating
Deadly Stun Deadly Wound
score. Cross out extra
space in the grid above. Economy
Unconcious D D Unconcious and
Fuel D
Wrap physical dying
Street Name ATTRIBUTES SKILLS
Real Name Nat. Aug. Alt.
Player Name Body
Archetype Quickness
Vitals Strength
Race Height
Charisma
Sex Weight
Eyes Hair Intelligence
Birthdate Willpower
Birthplace Essence
Total Karma Body Index
Remaining Karma Magic
Assets Reaction
Credsticks Init. Dice
Color/Bank
Balance ¥ CONTACTS
Certified ¥ Name Archetype Relation Location Affiliation LTG#
Certified ¥
Certified ¥
Certified ¥
Real Estate
Stock
Lifestyle
POOLS
Karma Hacking
Combat Magic
Control Task
ARMOR
Type Cncl Bllstc Impct
WEAPONS
Type Cncl Reach Short Medium Long Extreme Ammo Dmg
Extra contact front ©1998 Lester L. Ward III (http://pobox.com/~wordman)
GEAR
CONDITION MONITOR VEHICLE
Mental Physical Overdamage Type
Light Stun Light Wound
+1 to target #’s
-1 to Initiative
L L +1 to target #’s
-1 to Initiative
Handling Extras L
Moderate Stun Moderate Wound
Speed
+2 to target #’s
-2 to Initiative
M M +2 to target #’s
-2 to Initiative Accel M
Bod/Amr /
Serious Stun
+3 to target #’s S S
Serious Wound
+3 to target #’s
Signature S
-3 to Initiative -3 to Initiative
Nav/Snsr /
The total number of
boxes you have is equal
to your unmodified Body
Seating
Deadly Stun Deadly Wound
score. Cross out extra
space in the grid above. Economy
Unconcious D D Unconcious and
Fuel D
Wrap physical dying
CYBERWARE & BIONETICS
Type Rating Cost Notes
SPELLS
Name Force Dmg Duration Type Target Resist Range Drain Notes
f = force÷2 round down F = Force MR = Magic Rating #s = number of successes LOS = line of sight
Library
Conjuring
Enchanting BOUND SPIRITS
Sorcery Members Type Force Notes
Theory
Initiaion
Grade
Centering Skill
Geasa
f = force÷2 round down F = Force MR = Magic Rating #s = number of successes LOS = line of sight
Strictures Strictures
BOUND SPIRITS
Type Force Notes
Library
Conjuring
Enchanting
Sorcery Members
Theory
Initiaion
Grade
Centering Skill
Geasa
ASTRAL DATA
Ordeals Completed Reaction Initiative Pool
Notes Combat Skill Base Damage
Appearance
CYBERWARE & BIONETICS CYBERDECK
Type Rating Cost Notes Current Max
MPCP
Hardening
L
Response
I/O M
Memory
Storage
ASSIST S
Case armor
Hitcher jacks
Programs ICCM filter yes no
Type Rating Size Active? Options/Notes SatLink yes no D
Vidscreen yes no
Max -50% +50%
Bod
Evasion
Masking
Sensors
Detection Factor
Reality Filter
Decker Icon
SPELLS
Name Force Dmg Duration Type Target Resist Range Drain Notes
Library
Conjuring
Enchanting BOUND SPIRITS
Sorcery Members Type Force Notes
Theory
Initiaion
Grade
Centering Skill
Geasa
Decker Icon
GEAR Programs
Type Rating Size Active? Options/Notes
FRAMES
Name Size Core DINAB BEMS Programs Notes
CYBERWARE & BIONETICS
Type Rating Cost Notes
VEHICLE VEHICLE
Type Type D
Handling Extras L Handling Extras L
Speed Speed DRONE
Accel M Accel M
Type L
Bod/Amr / Bod/Amr / Handling Sig
Signature S
Signature S Speed Accel M
Nav/Snsr / Nav/Snsr / Body Armor
Seating Seating Pilot Sensors
Economy Economy S
Econ Fuel
Fuel D Fuel D
VEHICLE VEHICLE D
Type Type
Handling Extras L Handling Extras L DRONE
Speed Speed Type L
Accel M Accel M
Handling Sig
Bod/Amr / Bod/Amr / Speed Accel M
Signature S
Signature S Body Armor
Nav/Snsr / Nav/Snsr / Pilot Sensors
S
Rigger back ©1998 Lester L. Ward III (http://pobox.com/~wordman)
Decker Icon
FRAMES
Name Size Core DINAB BEMS Programs Notes
VEHICLE VEHICLE
D Type Type
Handling Extras L Handling Extras L
DRONE Speed Speed
Accel M Accel M
Type L
Handling Sig Bod/Amr / Bod/Amr /
Speed Accel M Signature S
Signature S Rigger/decker back ©1998 Lester L. Ward III (http://pobox.com/~wordman)
D VEHICLE VEHICLE
Type Type
DRONE L Handling Extras L Handling Extras L
Type Speed Speed
Handling Sig M Accel M Accel M
Speed Accel Bod/Amr / Bod/Amr /
Body Armor S Signature S
Signature S
Pilot Sensors Nav/Snsr / Nav/Snsr /
Econ Fuel Seating Seating
Economy Economy
D Fuel D Fuel D
Type
Rating
Cost
CYBERWARE & BIONETICS
Notes
VEHICLE
Type
Handling Extras L
Speed
Accel M
Bod/Amr /
Signature S
Nav/Snsr /
Seating
Economy
Fuel D
CYBERWARE & BIONETICS
Type Rating Cost Notes
GEAR EXPLOSIVES
#/kg Type Rating
VEHICLE
Type
Handling Extras L
Speed
Accel M
Bod/Amr /
Signature S
Nav/Snsr /
Seating
Economy
Fuel D
VEHICLE
Type
Handling Extras L
Speed
Accel M
Bod/Amr /
Signature S Gadgeteer back ©1998 Lester L. Ward III (http://pobox.com/~wordman)
Nav/Snsr /
Seating
Economy
Fuel D
VEHICLE
Type
Handling Extras L
Speed
Accel M
Bod/Amr /
Signature S
Nav/Snsr /
Seating
Economy
Fuel D
CYBERWARE & BIONETICS
Type Rating Cost Notes
ABILITIES
Ability Level Cost Notes
Ordeals Completed
Notes
CYBERWARE & BIONETICS
Type Rating Cost Notes
ABILITIES
Ability Level Cost Notes
SPELLS
Name Force Dmg Duration Type Target Resist Range Drain Notes
f = force÷2 round down F = Force MR = Magic Rating #s = number of successes LOS = line of sight
Library
Conjuring
Enchanting BOUND SPIRITS
Sorcery Members Type Force Notes
Theory
Initiaion
Grade
Centering Skill
Geasa
Decker Icon
GEAR
SPRITES
Name Size Core DINAB BEMS Programs Notes