Northwestern Continent (19, 66)
Northwestern Continent (19, 66)
(19, 66)
Nations
Nation Culture Government PopulationLocation
Ayrland Human Kingdom 2,218,86030, 59
Barach Human Kingdom 7,189,25719, 78
Blorend Human Kingdom 13,063,77819, 74
Bothanland Human Kingdom 16,209,74123, 59
Breocai Elven Magocracy 19,423,48833, 75
Buinneevin Human Kingdom 3,682,23120, 59
Burghban Human Magocracy 22,316,95918, 59
Caoimhea Elven Magocracy 16,906,07436, 63
Crickby Human Kingdom 3,991,91927, 62
Cwma Human Kingdom 30,494,47211, 74
Dairtevin Human Kingdom 1,443,67744, 41
Elleanland Human Kingdom 1,319,74847, 41
Fettermere Human Kingdom 4,255,84924, 68
Forcetria Human Kingdom 11,379,79914, 62
Gleanntry Human Dictatorship 2,859,29514, 56
Gluairevin Human Chiefdom 26,336,8766, 76
Knockea Human Magocracy 28,943,28718, 68
Laxweirbeg Human Kingdom 23,336,92515, 44
Prestada Human Kingdom 5,179,99021, 50
Saethia Elven Dictatorship 23,687,96341, 66
Skirfvarigokn Dwarven Kingdom 48,919,18821, 78
Thingbeg Human Holy state 4,453,39224, 65
Thingtrea Human Kingdom 1,292,6519, 59
Uana Human Kingdom 1,523,74524, 43
Wealdhead Human Kingdom 29,378,35312, 66
Points of Interest
Ancient Swamp (20, 38)
No details known.
Cities
Aelorati (40, 69)
Nation: Saethia
Population: 86,961
Motto: Progress with Strength
Year Founded: 1677
Potential Plots
The Hungry Giant
Aelorati is on the verge of panic, as a frightening giant steals away one of their
livestock every few days. Fearing starvation in the coming months, the
villagers call for the help of anyone who can solve their big problem.
The giant isn't simply stealing the livestock to eat them. It stole the animals so
that it could breed them and have an endless supply for the years to come.
The settlers are worried that they'll go hungry through the winter if they can't
stop the big brute. They're hiring negotiators to placate the giant by whatever
means necessary.
If the negotiators should seek out the giant, named Laurart, they will find he is
not simply pillaging the settlement for a quick meal. He's taken the livestock
and put them to use, intent on breeding them for the seasons to come. Of
course, knowing his appetite, he's allowed for plenty of leftovers.
Though the giant is not altogether friendly, he's not without reason. An accord
can be struck with him to various effects. Though the settlement makes for an
easy target, there are wild animals in the wilderness. A cunning diplomat could
convince him to hunt those animals, to either his benefit or the settlement's. In
time, they could even grow to have a sort of symbiotic relationship with each
other.
Of course, should diplomacy fail, a fight with the giant would not be uncalled
for. And even if the giant could be convinced to share goods with the people of
the settlement, they would have to be convinced likewise.
Rumors
Eurolwynih Flòraidh caught Fearchareim Nealcail sleeping with her son, and
takes every opportunity to publicly shame the tart.
Potential Plots
Death from Above
Pternadon attacks have claimed many herd animals lately. The farmers of
Afranus have pooled their funds to hire someone to find the pternadon nest and
eliminate them.
Rumors
Charity Quintin and Edmont Steinmann have been having an affair for years.
What they don't know is that their spouses Edmont and Charity are fully aware
of this, and have been using it as cover for their own trysts.
Potential Plots
Charity Robbery
A woman named Yovor is putting together a team of thieves to pull off a
daring heist of a popular local charitable organization.
The Dwarf's Clever collects monetary donations from all over Agirnicald,
which they use to buy food, clothes, and other sundries to support the poor and
downtrodden.
Two days from now, all of the collections will be pooled and counted at their
central facility. The building is of stone and has three stories. Yovor has an
idea of where the coin is secured, but no idea who will be inside.
Besides the exterior guards, the inside is protected by several well-trained
mimics disguised as chairs, cabinets, and chests, as well as the ghost of the
organization's founder, an old man named Regvari Darkguard.
Rumors
Taxes are about to go up dramatically.
Fertility Potions
Izlamza Kunze, Alene's Church's mayor, has tried to have a son with his wife
for the last ten years, and thus far, has only produced girls.
Izlamza Kunze needs some help with an alternative to having a son.
Seven daughters, that is. He's tried nearly every technique his advisors can
think of. Despite the mayor's distaste for things magical, a local physician
named Hawise Hammerchipper claims she can craft an elixir that will
guarantee his next child will be a son. Unfortunately, most of the ingredients
are far away, difficult to locate, and some can only be found in areas controlled
by his enemies. Certainly able-bodied adventurers can help!
Rumors
The wealth of a recently located long-lost treasure trove has flooded the local
marketplace. Some claim a few items thought to be crafted with ancient
magics are available for the right price.
Kári Foewalk says that the Court is going to dam up all the rivers and charge
us to drink the water.
The frail, elderly Irma Hawkclub was beset by a gang of drunken hooligans
late at night. A witness claims she battered them all senseless with her cane,
before hobbling the rest of the way back to her hut.
Potential Plots
Violent Evictions
Tegwenaiah Meurig of the affluent House Innes has purchased a large portion
of land outside Alexin Dell. Those who live on that land fear that she will turn
them out without compensation, leaving them homeless and destitute. They
know House Innes has the wealth and connections to ensure that, even if some
of the residents got hurt in the process, no one would pay much attention. They
seek help in finding a way to preserve their way of life.
Rumors
Little Aulaay Ceit has been acting oddly lately. she keeps singing songs in a
strange language and talking to people who aren't there.
Potential Plots
A Dark Trade
A brothel owner is believed to be involved in the slave trade and needs
someone to bring the truth to light.
Citizens of Laxweirbeg are disappearing under mysterious circumstances.
There were rumors that slavers are capturing them and shipping them off to
foreign buyers. That was mere speculation until a recent storm wrecked a ship
near Ambroosmarket. Nearly a hundred men and women were discovered in
the ship's hold, bound in chains and drowned. The crew was missing. Who is
behind this evil enterprise? And how can they be stopped?
A local brothel owner, Arngerthr Goring, has been falsely implicated by rumor
and innuendo as being a part of this slave racket, and offers a handsome
reward to anyone who can clear the brothel owner's name. She offers up three
possible suspects:
• Alwin Mightspin, a confidence man and thief
• He was her lover years ago, but she ultimately rejected his advances
when she discovered him seducing the girls that work for her. This was part of
his con-game, to wrest control of the brothel from Arngerthr, and he does not
forget a slight.
Rumors
Hugolin Schuttmann is secretly a hermaphrodite.
Potential Plots
Terrible Machine
An unspeakable new weapon is about to enter the world unless one scholar can
prevent it.
The scholarly community has been abuzz of late about the latest invention of
the so-called "Mad Scientist," Síarr Flintcharm. He has supposedly created an
incendiary that cannot be put out by water and burns brick like so many dry
leaves. The sage Skúta Broadchin is terrified of this device and seeks to hire
agents to ensure this apparatus is never loosed upon the world.
Rumors
Berewold Rondel once saw the Queen.
Potential Plots
Papers Please
Someone is making false identifications for brigands so that they can be
passed off as guards. The local sheriff wants someone to find out wand why
they're posing as protectors of the peace and who is behind the plot.
The sheriff made an enemy in his earlier days, and that besmirched fellow is
paying him back by making a fool of him and his men.
The city of Arikailhang has experienced a rather unusual influx of guards of
late. The guards claim that they've been sent from the capitol of Gluairevin,
and they have identification that looks to prove those claims. However, since
these new guards have arrived, crime has only seemed to increase!
The venerable sheriff, Fridbiorn Vicinus, has done some research on his own,
and found that many of these alleged guards are in fact brigands and
highwaymen—some who he personally captured or arrested in his younger
days.
The sheriff has suspicions that the new guards may be the reason Arikailhang
has seen such dark times of late. He's looking for any stalwart adventurers who
would be willing to dig a little deeper to find out if his hunch is correct, and
the reason his city has been targeted.
Particularly clever investigators can trail one of the new guards and then
follow him from the city after he's pilfered a few items. They can track them
back to a thieves' den in the wilderness, where they'll find Beorn Winter, a
crook who feels the sheriff wronged him earlier in life by marrying the woman
he was in love with.
Rumors
The mayor has commissioned a new set of armor and will joust in it at the
tournament this summer.
Potential Plots
Infestation
Dire rats are becoming a nuisance in Auron Glen, and the desperate
harbormaster seeks adventurers to exterminate them.
It appears that an aging merchant ship recently brought unintentional cargo to
Auron Glen with most unpleasant consequences. Dire rats are seen lurking in
the dark places of town—cellars, back alleys, and sewers—and boldly roaming
the streets at night. Like most rats, they carry pestilence and damage
foodstores. Unlike most rats, a single one of the creatures is capable of killing
and eating the fiercest of guard dogs, and even the occasional unlucky city
guard. The harbormaster, a stern man named Ehangwenaes Alaois, is looking
for someone to find their nest and exterminate them before things get
completely out of control.
Barbarian Raiders
A bold tribe of migratory barbarians called the Brash Delights have been
raiding settlements and robbing travelers in the area.
Fungal Infection
An unusual fungus has been ruining Auron Glen's stored grain reserves of late,
and the mayor wants to figure out what's happening and how to stop it.
The fungus was released by a colony of mushroom peoples to stop farmers
from moving into their territory.
Auron Glen's farmers have never seen a fungus like this before; it's hard to kill
and spreads like wildfire. It's certainly nothing native to this area, and if this
problem is not solved soon, there may not be enough grain to last through the
winter and spring.
The first time the fungus was encountered was by Mathaen Calum, a local
farmer who lives on the edge of town, and she discovered the fungus for the
first time three weeks ago. An investigation will reveal that the fungus spread
to neighboring farms, and then to the rest of the village.
Unknown to Mathaen, the edge of her fields are just above an underground
colony (a meld) of thirty mushroom people. For years, the meld and Mathaen's
farm have coexisted peacefully. Recently, however, she has expanded her
fields, which has caused the structural collapse of many of the mushroom
peoples' tunnels. As a result, the meld's Sovereign decided to destroy
Mathaen's grain crops, and hopefully cause her to move. Three weeks ago,
when one of her cows escaped its pen into the woods, the mushroom people
rubbed the spores onto its hide.
The mushroom people only want the preservation of their tunnels.
Unfortunately, when a small group of them approached the farm to speak with
Mathaen, they were chased off the property by her trained guard dogs, and are
now afraid to approach. If reasoned with, they will agree to provide the
surface-dwellers with a different type of fungus, that will feed on, and
ultimately destroy, the one they cultivated to destroy the crops.
Rumors
Local pet dogs have been disappearing because they have run off to join a pack
led by a werewolf.
Goblins have eaten all the grain in the granaries. Goblins or rats. I'm pretty
sure it's goblins though.
Séamasaey has been promised in marriage to Bwlcher Rhodd by her parents,
Beacánat and Jinna Fychan. She loathes him, and is planning to run away
before the wedding.
Potential Plots
Missing Trappers
A group of wolverine pelt trappers have been missing for the last five days,
and their families are desperate to locate them.
Rumors
There are rumors that a group of thieves plan to attack caravans enroute for the
coast. Wealthy trader Snorri Koboldhelm is hiring adventurers to protect his
shipments.
Potential Plots
Infestation
Dire rats are becoming a nuisance in Barrelmarket, and the desperate
harbormaster seeks adventurers to exterminate them.
It appears that an aging merchant ship recently brought unintentional cargo to
Barrelmarket with most unpleasant consequences. Dire rats are seen lurking in
the dark places of town—cellars, back alleys, and sewers—and boldly roaming
the streets at night. Like most rats, they carry pestilence and damage
foodstores. Unlike most rats, a single one of the creatures is capable of killing
and eating the fiercest of guard dogs, and even the occasional unlucky city
guard. The harbormaster, a stern man named Genred Bradshawe, is looking for
someone to find their nest and exterminate them before things get completely
out of control.
Rare Earths
A metalsmith seeks a rare element.
The famed metalsmith Leodmann Blackclub has been experimenting with
exotic alloys, and needs a small amount of a metal so rare there's none for sale
anywhere.
The only known source of the metal, commonly known as Crocodiles' Ore, is
an abandoned mine over a week's travel away. The mine has been out of use
for years and is said to be infested with all manner of nefarious things, from
bloodthirsty sirens to man-eating flesh golems. Leodmann will forge a high-
quality weapon or suit of armor for any who can return with a cartful of the
rare ore.
Pirate Tithes
Pirates have plagued ship traffic of late and local merchants will certainly
reward anyone who puts an end to their activities.
Pirates are harassing ships a few miles from land as they leave or approach
Barrelmarket's harbor, demanding a "tithe to the gods of the sea." Ships who
relinquish ten percent of their cargo are allowed to sail on, while those who
refuse are sunk, set afire, butchered, or all three. Once an occasional risk, the
piracy has become so bad that the port's traffic has fallen off, causing hard
times for the city. Who will put a stop to the raiders?
Rumors
A long and bitter feud has existed between the Goodrington and Reynes
families, going back 393 years to when Barrelmarket first settled.
The Court plans to exile everyone who cannot cast a spell.
Áfríder is actually the illegitimate daughter of Áfríder Lupton by her lover
Fridbiorn Neveraxe rather than her husband Fridbiorn.
Potential Plots
A Filthy Enigma
Something is driving vermin from the sewer systems of Berlewen Glade, and
locals will pay to find out what it is.
All manner of vermin have been fleeing forth from Berlewen Glade's
labyrinthine sewers over the past few weeks, and taken up new homes in the
dwellings and businesses nearby. Concerned residents are offering a reward to
anyone who might be brave enough to venture down into the dark sewers and
find out what's driving the animals out.
Deep within the strangely-clean sewers lies the answer: a gelatinous cube has
spawned 7 more cubes recently, and they have driven anything living out of
the tunnels.
Rumors
The Dictator granted lands in the forest to the Yvon family 1663 years ago,
and they founded Berlewen Glade upon them.
Potential Plots
Fertility Potions
Prospero Spellmason, Bloodmarket's mayor, has tried to have a son with his
wife for the last ten years, and thus far, has only produced girls.
Prospero Spellmason needs some help with an alternative to having a son.
Seven daughters, that is. He's tried nearly every technique his advisors can
think of. Despite the mayor's distaste for things magical, a local physician
named Raganhildis Horn claims she can craft an elixir that will guarantee his
next child will be a son. Unfortunately, most of the ingredients are far away,
difficult to locate, and some can only be found in areas controlled by his
enemies. Certainly able-bodied adventurers can help!
Rumors
The unrecognizable body that washed ashore last year was the greatest of the
pirate captains, Susan Goebel.
Potential Plots
A Stolen Feast
The Archwizard of Burghban has planned a great feast later this evening to
cement a trade deal with a former rival. Unfortunately, the exotic ingredients to
this feast were recently stolen from the city's finest kitchen.
Adan Northwood, a bureaucrat who is an old rival of the Archwizard, stole the
food to embarrass Archwizard Edwold Prelate and ruin the trade deal, which
could lead to open conflict!
Archwizard Edwold Prelate has worked on this trade arrangement for years,
and the two sides have finally reached a deal, averting a crisis between the two
nations. With only hours to spare, the chefs offer a substantial reward for
whoever can find the culprit of this heinous heist and the reasons for his
thievery.
The chefs from the kitchen swear that they don't know what happened, and
that every one of the staff was out of the kitchen while the meal was pilfered.
They are willing to pay quite a price to have the food returned in time, and a
bonus if done so discretely. If the trade accords fail because of their kitchen,
not only will they never work again in Bobfound, but they will likely never
leave it again unless within coffins.
Of course, the staff is partly to blame. Although none will readily admit it, they
were all outside the kitchen, gambling with a seedy fellow named Warin
Cavebeam. One of the staff will suggest that this man may have had something
to do with the theft, as they had rarely seen him in that part of the city.
Further investigations will indicate that Warin resides at an inn not far from the
kitchen. He still has all of the food (save a few morsels he took for himself)
secreted away. He doesn't want to invite a beating upon himself, but he will try
to flee the scene. If apprehended, he will explain more of the story, and reveal
the goods in return for a pardon for the theft.
Years before, when the Archwizard's position was being decided, an old rival
of Alaric Reynes could not stand the overwhelming praise for the future
Archwizard. Adan Northwood wanted to humiliate Archwizard Edwold Prelate
and hired Warin to sabotage the dinner.
Warin, if promised his pardon, he will lead the investigators to a small
warehouse where the goods are being stored, and will help return them to the
Archwizard's kitchens. Unbeknownst to him, his employer has hired a group of
ten thugs to watch the warehouse, and they will attempt to surprise and defeat
anyone who interferes with Adan's plan.
Rumors
Word is a giant has killed Lord Sten Lenz and taken up residence in his castle a
couple of days north. The giant is making all the locals bring him animals to
eat and threatening to destroy their homes.
Potential Plots
Rare Beasts
Albino caribou are often seen running near the town, nearly blending into the
white snowdrifts. This natural camouflage makes them challenging prey.
Between that and their unique pelts, wealthy nobles come from far-away lands
to hunt the creatures.
Your players may elect to guide nobles on such a hunt, if they are experienced
outdoorsmen. If so, they must deal with a heretical sect of cultists who
venerate the caribou as the embodiment of the souls of their ancestors, and will
attack anyone who tries to harm them
On the other hand, druids and rangers might object to the casual slaughter of
rare creatures and work to sabotage the hunts.
Rumors
Lucy Gisborne is actually an illegitimate child of the King Iric Cobham,
hidden away in Bobhunt to avoid scandal.
Potential Plots
The Embezzler
A member of the Court needs investigators to help her catch a thief.
An assistant to a member of the Court is suspected of embezzling funds
earmarked for the poor and needy. The assistant's employer, Weeb
Keckilpenny, needs proof. She is looking to hire a group of capable individuals
to follow her assistant, Ketil Inkhill, as he brings the stolen donations to his
co-conspirators, and catch him red-handed.
Rumors
Goblins have eaten all the grain in the granaries. Goblins or rats. I'm pretty
sure it's goblins though.
Cedriceath (39, 68)
Nation: Caoimhea
Population: 62,611
Motto: Gem of Caoimhea
Year Founded: 2159
Potential Plots
Papers Please
Someone is making false identifications for brigands so that they can be
passed off as guards. The local sheriff wants someone to find out wand why
they're posing as protectors of the peace and who is behind the plot.
The sheriff made an enemy in his earlier days, and that besmirched fellow is
paying him back by making a fool of him and his men.
The city of Cedriceath has experienced a rather unusual influx of guards of
late. The guards claim that they've been sent from the capitol of Caoimhea, and
they have identification that looks to prove those claims. However, since these
new guards have arrived, crime has only seemed to increase!
The venerable sheriff, Carmeleid Damhlaic, has done some research on his
own, and found that many of these alleged guards are in fact brigands and
highwaymen—some who he personally captured or arrested in his younger
days.
The sheriff has suspicions that the new guards may be the reason Cedriceath
has seen such dark times of late. He's looking for any stalwart adventurers who
would be willing to dig a little deeper to find out if his hunch is correct, and
the reason his city has been targeted.
Particularly clever investigators can trail one of the new guards and then
follow him from the city after he's pilfered a few items. They can track them
back to a thieves' den in the wilderness, where they'll find Aluinness Crannog,
a crook who feels the sheriff wronged him earlier in life by marrying the
woman he was in love with.
Rumors
Backed by a secretive cabal of moneylenders, the Archwizard plans to send a
fleet of black dragons to seize all weapons from the common folk.
Cessairathi (39, 72)
Nation: Breocai
Population: 55,332
Motto: Fearlessness is the Fruit of Glory
Year Founded: 2095
Potential Plots
Friendly Competition
An adventuring group called "Titan's Cross" are the new saviors of the locals,
and the usual heroes are no longer the center of attention.
The town folk are gushing about what wonderful things Titan's Cross has done
recently, and how it's a good thing they showed up to save the day when the
usual local heroes weren't around.
Upon returning to a town where the group is well known and liked, they find a
new adventuring band has usurped their fame.
Titan's Cross are arrogant, because they know they are as competent as the
characters, but they aren't evil, just glory hogs. They really are just an other
adventuring group with similar capabilities to the players. They are open to
any sort of friendly competitions the party may offer (e.g. drinking contests,
archery contests, duels (not to the death)) to prove their superiority, and
maintain the adoration of the town.
"Titan's Cross" should be comprised of of an almost identical make up of
character classes as the characters' group. Each player should have one fairly
obvious counterpart in their rival group.
This plot is all about jealousy and envy, and how the characters deal with not
being the town's heroes for a while. The players may assume there is
something sinister afoot, but this really is just an other adventuring group,
comparable to themselves. If there are any other plots going on in this town,
Titan's Cross should try to step in on them, complicating the character's
actions. Where ever possible, Titan's Cross will try to take the credit.
This plot can be completely resolved via diplomacy if desired. Titan's Cross
will eventually move on, but stories of their exploits should continue to reach
the party occasionally. If the players turn Titan's Cross in to allies, use them
again as contacts in other plots, but they won't join forces with the party in any
meaningful way, as they are just too independent for that.
Rumors
Rhysey Pasc fell overboard while at sea, and her husband grieved over the
loss. However, it was actually a ruse to flee Cessairathi and she is now living a
new life abroad.
Potential Plots
Missing Wizard
Adela Cartfeather is looking for her brother, Sinderi, who disappeared two
weeks ago. Sinderi was an adventuring wizard in his youth, but retired some
years ago to become a carpenter. Adela does not know that her brother was
captured and imprisoned by the nobleman Sinderi Copperfist. He is forcing
the wizard to instruct his son in the Art, thinking it will help the young boy's
rise to power in Cwma.
Rumors
Biollok Marris and Einderider Ginter have been having an affair for years.
Potential Plots
Death and Taxes
The taxes paid to the government have stopped arriving at the tax collection
offices of late, and the mayor wants to know why.
A vampire named Tormeeir has hatched a new scheme. For the past year, he's
captured many tax collectors and converted them into his thralls. He then
sends them back into the world, where they have been performing their duties,
and spying on communities for him. In addition to bringing him the taxes due
to the Arcane Council, they have brought him other stolen goods and valuable
information he has sold to interested parties.
Rumors of tax collectors going missing or acting weird have plagued the
vicinity around Cinn Glade and neighboring communities of late, but it wasn't
until a chance encounter with one such collector that the mayor had known
from childhood that spurred this investigation. That collector acted nothing
like the person the mayor once know, and couldn't even remember the mayor's
name. Uncertain of who else in the town's government may be compromised,
the mayor is quietly letting it be known that there's a reward for whoever
discovers the truth behind these collectors.
Rumors
Pellyneiss is actually the illegitimate son of Granaith Beitidh with her lover
Pellyneiss Craiftin rather than her husband Kianat.
Potential Plots
The Diva
Assassins plan to murder the most renowned singer in the magocracy, unless a
theater owner can stop it.
Sybil Oathsoul is one of the most renowned performers in all of Knockea.
Tonight she is scheduled to sing a brand-new opera at the lauded Tibbord
Theater.
While the diva is loved for her heavenly voice, she is not loved for her
demanding and unforgiving personality and has made many enemies in her
past. GIven her obvious vocal gifts, she never has want of a place to live, or a
meal, or any inconvenience in Knockea, and many feel that she does not
deserve such treatment. A rumor has spread that someone plans to assassinate
her tonight during the third act, and the theater owner, Hjörtr von Wendel,
needs to find out the truth of it. Not only is Sybil's life at stake, but the panic
such an event might set off could potentially harm even more. He's offering a
reward of coin and a permanent booth to anyone who can discover the
assassins and put a stop to their nefarious plan.
Rumors
Taxes are about to go up dramatically.
Potential Plots
Brazen Poachers
The Dictator has marked the forests outside of Coco Eth as protected, but
poachers continue to kill animals within its borders.
Rumors
The Dictator is fond of visiting Coco Eth in disguise to temporarily escape the
burdens of office.
Potential Plots
Fungal Infection
An unusual fungus has been ruining Deiialan's stored grain reserves of late,
and the mayor wants to figure out what's happening and how to stop it.
The fungus was released by a colony of mushroom peoples to stop farmers
from moving into their territory.
Deiialan's farmers have never seen a fungus like this before; it's hard to kill
and spreads like wildfire. It's certainly nothing native to this area, and if this
problem is not solved soon, there may not be enough grain to last through the
winter and spring.
The first time the fungus was encountered was by Fis Barbfoam, a local farmer
who lives on the edge of town, and she discovered the fungus for the first time
three weeks ago. An investigation will reveal that the fungus spread to
neighboring farms, and then to the rest of the village.
Unknown to Fis, the edge of her fields are just above an underground colony
(a meld) of thirty mushroom people. For years, the meld and Fis's farm have
coexisted peacefully. Recently, however, she has expanded her fields, which
has caused the structural collapse of many of the mushroom peoples' tunnels.
As a result, the meld's Sovereign decided to destroy Fis's grain crops, and
hopefully cause her to move. Three weeks ago, when one of her cows escaped
its pen into the woods, the mushroom people rubbed the spores onto its hide.
The mushroom people only want the preservation of their tunnels.
Unfortunately, when a small group of them approached the farm to speak with
Fis, they were chased off the property by her trained guard dogs, and are now
afraid to approach. If reasoned with, they will agree to provide the surface-
dwellers with a different type of fungus, that will feed on, and ultimately
destroy, the one they cultivated to destroy the crops.
Rumors
Crops have been bad and a disease has ravaged certain farms; some are saying
a witch has cursed those farmers.
Rumors
Faramund Askew has been harboring a deep grudge against Cess Aynesworth
for many years, and is just waiting for the right opportunity to arrange an
"accident".
Potential Plots
Aggravated Agriculture
Queen Oilig Jewelbottle has ordered a farmer evicted from his lands. The
people who rely on the farm desperately want help protecting their livelihood.
Those who are willing to help learn that the farmer and the general once knew
each other. The general's interactions with his former friend have become
volatile, and it looks like violence will break out at any moment. The farmer's
wife seeks someone to mediate the dispute before lives are lost.
When Queen Oilig Jewelbottle ordered a road to be built between two larger
cities in order to further trade relations, everyone assumed that the road would
circumvent one of the more prominent farms in the area. After months of
hopeful ignorance, the truth was discovered: the Queen meant to have the
farmer removed from his lands. Rather than spending the extra coin and labor
on directing the road around the farm, he means to save time and money by
building a straight line through it.
Thus far, no drastic measures have been taken, but the Queen has sent one of
his most famous generals, a man named Viggrimur Wraithmallet to oversee the
eviction of the farmer, Hemmingur son of Sindrinur. By an odd twist of fate,
the general happens to be one of the farmer's childhood friends.
Hemmingur and Viggrimur were inseparable when they were younger. Both
had aspirations of becoming members of the guard, and going on adventures in
the name of their Queen. When Hemmingur's father passed away, he was
obligated to keep the farm in good working order. Viggrimur managed to live
out his dream, and worked his way up the ranks of his monarch's guards, until
he finally earned the respect and admiration for which he had yearned.
While both men still consider the other a friend, they are also stubborn to a
point, and it will be difficult to mediate any compromise. Each man can be
offered a bribe to either vacate the farm or leave it standing, but the offer could
be recognized as insulting, further damaging negotiations.
It seems that violence is inevitable, and allies have taken up arms on either
side. The farmer has the support of villagers who rely on his crops, while the
general and his troops stand at the ready to raze the farm to the ground.
The farmer's wife, Byarta, believes the only happy ending can come from
receiving reparations directly from the Queen. Hemmingur is too old to start
all over. She beseeches the adventurers to serve as a neutral party and
negotiate a solution to this dilemma before it's too late, as she has heard that
the Queen has sent orders to General Koboldmaker to take the farm forcibly.
Rumors
A horde of gold has just been found, so enormous that gold will soon be worth
a fraction of its current value.
Potential Plots
The Embezzler
A member of the Court needs investigators to help her catch a thief.
An assistant to a member of the Court is suspected of embezzling funds
earmarked for the poor and needy. The assistant's employer, Brunhild Everjaw,
needs proof. She is looking to hire a group of capable individuals to follow her
assistant, Vébrander Alfray, as he brings the stolen donations to his co-
conspirators, and catch him red-handed.
Rumors
The mayor is actually a witch.
Potential Plots
Voyage of Exploration
A large expedition is hiring crew for a mayor voyage.
The High Chief has commissioned an expedition to visit faraway lands,
improve maps and navigations, and find what opportunities or threats to
Gluairevin may exist. Two fine ships, the Margaret and dashing of Merewin
are making ready in the harbor. The commander of the expedition is recruiting
the crew for a voyage that faces unknown dangers and adventures.
Rumors
A secret cult worshipping forbidden gods practices their rituals in
Eardisberrow. They meet at midnight in the basement of the Wreke house.
Potential Plots
Big Pointy Teeth
Townsfolk are complaining about the vicious creatures terrorizing the nearby
areas. The victims were found with terrible wounds that appear inflicted by
razor-sharp teeth.
The vicious creatures are actually a pack of dire lagomorphs, created by a mad
researcher. These oversized hares have acquired a taste for blood, and will stop
at nothing to sate their terrible thirst.
The bodies were found with deep gashes and chunks of flesh torn right off the
bone. Egnorbath's residents are worried that wolves or mountain lions have
decided to venture too close. They're willing to part with some of the gold that
they pooled together if someone would be able to make the wilderness safe
again.
While no one has seen the monsters in person, a researcher from the capital of
Knockea, named Dashley Ogreclub, believes it to be the work of dire
lagomorphs. A crazed old man named Giselbert Motesfont. a former colleague
of Dashley was performing odd experiments over the prior several months, all
involving wild hares. Dashley also knows the perfect way to lure and capture
the once-gentle creatures.
Those who are unlucky enough to cross the dire lagomorphs will learn that
they are quick, vicious, and resilient. If any of the lagomorphs are severely
injured, they will attempt to flee from battle. An able tracker could use this
opportunity to pursue the hare back to its warren.
If someone were to find Giselbert, they'll learn that he still performs
experiments on wild hares, turning them into the vicious beasts that are
terrorizing folks in the wilderness. He is only interested in his research,
though, and will not be easily swayed from it. Flanked by a small pack of the
beasts he's created, he is a force to be reckoned with.
Rumors
Goblins have eaten all the grain in the granaries. Goblins or rats. I'm pretty
sure it's goblins though.
Elarinya's Hall (16, 70)
Nation: Blorend
Population: 145,734
Motto: Guarded by the Regal Dragon
Year Founded: 1905
Potential Plots
Fertility Potions
Redger Burney, Elarinya's Hall's mayor, has tried to have a son with his wife
for the last ten years, and thus far, has only produced girls.
Redger Burney needs some help with an alternative to having a son.
Seven daughters, that is. He's tried nearly every technique his advisors can
think of. Despite the mayor's distaste for things magical, a local physician
named Muriel Rochester claims she can craft an elixir that will guarantee his
next child will be a son. Unfortunately, most of the ingredients are far away,
difficult to locate, and some can only be found in areas controlled by his
enemies. Certainly able-bodied adventurers can help!
Rumors
The wizard Steinhilder the Resolute claims that a comet will soon appear,
bright enough to see even during the day, and it will signal the end of the
King's reign.
Potential Plots
Goblin Territory
Savage goblins mounted on worgs have been attacking those who venture into
the nearby woods. One survivor says they have claimed the woods as their
own.
Rumors
The Seraphmoon's's Insight tavern is selling a beer that they claimed has been
blessed by the Queen herself.
Potential Plots
Naval Recruitment
The Court, seeking to increase their naval power, are forcibly impressing
crews for Laxweirbeg ships. Innkeepers are now being paid by the navy to
spike meals with knockout drugs. When the victims awake at sea, they are
forced to work as crew members.
Infestation
Dire rats are becoming a nuisance in Foecastle, and the desperate harbormaster
seeks adventurers to exterminate them.
It appears that an aging merchant ship recently brought unintentional cargo to
Foecastle with most unpleasant consequences. Dire rats are seen lurking in the
dark places of town—cellars, back alleys, and sewers—and boldly roaming the
streets at night. Like most rats, they carry pestilence and damage foodstores.
Unlike most rats, a single one of the creatures is capable of killing and eating
the fiercest of guard dogs, and even the occasional unlucky city guard. The
harbormaster, a stern man named Eilífr Vann, is looking for someone to find
their nest and exterminate them before things get completely out of control.
Charity Robbery
A woman named Ásdís is putting together a team of thieves to pull off a daring
heist of a popular local charitable organization.
The Human's Illustrious collects monetary donations from all over Foecastle,
which they use to buy food, clothes, and other sundries to support the poor and
downtrodden.
Two days from now, all of the collections will be pooled and counted at their
central facility. The building is of stone and has three stories. Ásdís has an idea
of where the coin is secured, but no idea who will be inside.
Besides the exterior guards, the inside is protected by several well-trained
mimics disguised as chairs, cabinets, and chests, as well as the ghost of the
organization's founder, an old man named Theron Giese.
Rumors
Boron Carrotcask the ratcatcher offers a small bounty for every rat delivered.
Many suspect that although the mayor funds this bounty and his wage, he
makes a profit on the side by selling the rats to a sausagemaker.
Hróthny is actually the illegitimate daughter of Hróthny Moonstaff by her
lover Nordmader Penne rather than her husband Nordmader.
Geiri has been promised in marriage to Ida Freen by her parents, Atam and
Gunild Sot. He loathes her, and is making plans to run off before the wedding.
Potential Plots
Fungal Infection
An unusual fungus has been ruining Frealofantica's stored grain reserves of
late, and the mayor wants to figure out what's happening and how to stop it.
The fungus was released by a colony of mushroom peoples to stop farmers
from moving into their territory.
Frealofantica's farmers have never seen a fungus like this before; it's hard to
kill and spreads like wildfire. It's certainly nothing native to this area, and if
this problem is not solved soon, there may not be enough grain to last through
the winter and spring.
The first time the fungus was encountered was by Mabel Saynsberry, a local
farmer who lives on the edge of town, and she discovered the fungus for the
first time three weeks ago. An investigation will reveal that the fungus spread
to neighboring farms, and then to the rest of the village.
Unknown to Mabel, the edge of her fields are just above an underground
colony (a meld) of thirty mushroom people. For years, the meld and Mabel's
farm have coexisted peacefully. Recently, however, she has expanded her
fields, which has caused the structural collapse of many of the mushroom
peoples' tunnels. As a result, the meld's Sovereign decided to destroy Mabel's
grain crops, and hopefully cause her to move. Three weeks ago, when one of
her cows escaped its pen into the woods, the mushroom people rubbed the
spores onto its hide.
The mushroom people only want the preservation of their tunnels.
Unfortunately, when a small group of them approached the farm to speak with
Mabel, they were chased off the property by her trained guard dogs, and are
now afraid to approach. If reasoned with, they will agree to provide the
surface-dwellers with a different type of fungus, that will feed on, and
ultimately destroy, the one they cultivated to destroy the crops.
Unrequited Love
A local girl has been sneaking off in the middle of the night, and her parents
don't know where to. They believe she has a secret suitor, and they're willing
to pay to make sure she's safe.
The girl has actually captured a young lad that she's in love with.
Unfortunately, he doesn't return her feelings, and she won't let him go.
Susan Strongguard, a fiery, emotional girl, has seemed aglow of late, and the
people of her city believe that they know why. They believe that she's found
young love. Her parents, Leodwin, and Mildred are aware that Susan is
sneaking out of the house in the middle of the night, but they don't know
where she goes. Against his better judgment, Leodwin agreed not to interfere
with his daughter's courtship (he finds it rather charming, as he was similarly
pursued as a boy), but he is worried for her safety.
A young lad named Lodowin Knighton was recently declared missing, and
Leodwin wants to make sure that his daughter isn't snatched up by some
delinquent in the hours after dusk to suffer the same fate. He's willing to offer
a small payment to someone if they can discreetly follow his daughter and find
where she heads off to in the middle of the night.
The Cave
Susan has fallen madly in love with Lodowin Emerson, the "missing" boy.
Unfortunately, he doesn't return her feelings—a circumstance that is truly
regrettable, as Susan refuses to let him leave! She found a cave nearby town,
and a fifteen-foot pit within, where she keeps Lodowin.
She's kept him here for days, bringing him food and drink every night. While
he eats in terror, she sings love songs and reads romantic poetry to the boy. In
her mind, she is being quite charming and irresistible—every verse and sonnet
is slowly making Lodowin fall desperately, passionately in love with the young
girl. Of course, the reality is far different, as the object of her affection grows
increasingly worried for his life and state of mind.
If confronted, Susan swears that she and Lodowin are in love. If a woman tries
to help the lad reach his freedom, Susan will accuse the woman of trying to
seduce Lodowin and take him away from her.
Sectarian Abduction
Authr Wörner, the head of a local temple, has recently gone missing. Most
believe that she has been captured by the Flawless Delight religious sect,
whom the Court has recently outlawed as heathens. While that sect is still
followed by some of the older people in Frealofantica, open worship of their
faith has gone underground.
Rumors
The Cockerell butcher shop has the cheapest meat in Frealofantica. They are
also the reason that there are no stray dogs or cats in Frealofantica.
There have been rumors of strange moans emanating from the sewers after the
sun sets.
A hidden entrance to a cave full of treasure is rumored to exist in the sewers.
Missing Wizard
Helen Greyfoam is looking for her brother, Gunter, who disappeared two
weeks ago. Gunter was an adventuring wizard in his youth, but retired some
years ago to become a carpenter. Helen does not know that her brother was
captured and imprisoned by the nobleman Gunter Garret. He is forcing the
wizard to instruct his son in the Art, thinking it will help the young boy's rise
to power in Elleanland.
Rumors
Tursten Furbeater has won the annual Gonalsshott pie contest the last six years
in a row. he cheats by buying pies from the baker, and infusing them with
magic that makes the judges think they are far tastier than they really are.
A secret cult worshipping forbidden gods practices their rituals in Gonalsshott.
They meet at midnight in the basement of the Wetherden house.
Arnví the Witch has a strange box that unfolds into a house.
Potential Plots
Weapons of Mass Distraction
Local villages are frenzied after a traveling blacksmith sold them magical
forgeries of weapons. They want him brought to justice.
The perpetrator of the crime is, in fact, no blacksmith at all. He's created these
weapons with a magic spell, and has been profiting off his act for months with
no one wiser for it until he's long passed.
It is rumored that a traveling blacksmith is selling weapons in the countryside
at a very low price. Unfortunately, by the time he's faded into the horizon, the
weapons are shown to be elaborate illusions with no physical substance to
them. Those who were wronged by the blacksmith want him brought to justice.
The loudest of those who were swindled by the blacksmith is a mercenary
named Flidaiserr Myghal. He bought an entire stock of the weapons from the
merchant, and when he went to arm his men, all the equipment was gone from
the bed of his wagon. Flidaiserr has since been doing his best to track the man
who has sold the illusory goods, and often shows up in the villages that the
blacksmith did business in. Unfortunately, he's always a day or two late to find
him.
Flidaiserr Myghal will pay handsomely for help apprehending the merchant.
Those who take him up on the offer may find that the villages the merchant
has traveled to have a pattern that will give clues to where he'll go next.
Upon being found, the villainous merchant will attempt to dissuade his
pursuers by any means necessary. He'll offer a bargain of allegedly real goods,
a bribe of the money he's been swindling people for, and if all else fails he'll
use his illusory magic to escape his pursuers. He causes the noise he makes as
he flees to go the opposite direction he is, hides within caves or under
overhangs, covering the entrances with a natural illusory wall, and, if truly
pressed, will conjure an image of himself having fallen to his death or killed
by wolves.
Healing Tea
An apothecary's daughter has grown ill, and the only thing that can save her is
a particular kind of tea leaf from a nearby forest.
The forest that the apothecary's daughter gathers herbs from is the same one
that caused her to grow sick. Anyone who ventures into the forest has to keep a
keen eye on the strange myconid creatures that live there.
An apothecary of great renown has earned high praise from the people of the
nearby villages. He has to admit, his fame was earned with the help of another:
his daughter. As Fainchatt Shannon grew older and infirm, he passed along his
knowledge to his daughter, Proinnséasain.
While the apothecary was young, there was no animal or beast that could send
him scurrying from much-needed herbs, roots, and seeds, and his daughter
picked up that trait as well. However, Proinnséasain's pride was her undoing.
After a recent trip for supplies, she has grown terribly ill. The apothecary
knows that the only thing that will cure her is a kind of tea leaf from a nearby
forest—the same forest that the daughter frequents.
Because the apothecary is old and unable to even walk long distances, he
cannot make the journey to find the tea leaves. Instead, he will direct those
who are strong in both body and spirit to the component that will save his
daughter's life.
The forest is filled with all manner of creatures, and some are hostile—
especially to a larger group of adventurers who infringe upon their homes.
Fainchatt cautions the group to watch out for a race of mushroom-like people.
In fact, these mushroom-people are the ones responsible for Proinnséasain's
illness in the first place, and the tea leaves he seeks only grow well within their
domain. They coat their weapons with a toxin that can inflict a terrible
sickness upon their victims. Fatigue, dizziness, and fever are just some of the
symptoms of their poison.
The mushroom-people are difficult to talk to, but are not intrinsically evil.
They will only attack when intruders harm living parts of the forest or invade
their domain. When communication can be established, they can be swayed to
part with the tea leaves that can save the apothecary's daughter.
Hijacked
A desperate alchemist needs help. She leveraged her funds on a large shipment
of inventory, but it was hijacked.
Pencastiele Clust the Alchemist has barkeeps and shop-owners on the lookout
for anyone who seems capable of helping. Those merchants will refer such
individuals to her eclectic home near the edge of town. They are her last hope
to recover the shipment and avoid paying the penalty to the crime boss she
took out a large loan from.
She knows her shipment was hijacked because there was one survivor, named
Struthersett Gusg. He was a porter, and suffered massive injuries in the fight
with the bandits. He staggered down the trade-road until found by a passer-by,
and died shortly thereafter. His last request was to inform the Alchemist that
they were ambushed, and that the forces of the bandits are innumerable, and
armed with magical weaponry. The inventory was stolen by bandits two days
ago, several miles from town.
The remains of the caravan can be located rather easily, as the bandits burned
the wagon. In addition, the bandits burned their symbol, a clawed hand
clutching a bloody heart, into a nearby tree. Evidence of a fight is obvious, and
despite the time since the attack, they can be tracked, thought it may be
difficult.
The bandits are holed up in an old watermill and stone house not too far from
the ambush site. They are a small force, desperate and hungry. In their midst is
the survivor, who faked his death. He was a mole, planted in the caravan to tip
it off to the bandits, as his wife is the bandit leader.
Rumors
An anonymous benefactor provides generously for the orphanage. It is
rumored to be Caiteith Delan, but this has never been publicly confirmed.
Amyneddiy is actually the illegitimate daughter of Amyneddiy Murron by her
lover Ciannaitaic Kelemon rather than her husband Ciannaitaic.
Pascart Douglas once saw the Archwizard.
Potential Plots
Unrequited Love
A local girl has been sneaking off in the middle of the night, and her parents
don't know where to. They believe she has a secret suitor, and they're willing
to pay to make sure she's safe.
The girl has actually captured a young lad that she's in love with.
Unfortunately, he doesn't return her feelings, and she won't let him go.
Janet Francey, a fiery, emotional girl, has seemed aglow of late, and the people
of her city believe that they know why. They believe that she's found young
love. Her parents, Odwin, and Sigihild are aware that Janet is sneaking out of
the house in the middle of the night, but they don't know where she goes.
Against his better judgment, Odwin agreed not to interfere with his daughter's
courtship (he finds it rather charming, as he was similarly pursued as a boy),
but he is worried for her safety.
A young lad named Alan Tifft was recently declared missing, and Odwin
wants to make sure that his daughter isn't snatched up by some delinquent in
the hours after dusk to suffer the same fate. He's willing to offer a small
payment to someone if they can discreetly follow his daughter and find where
she heads off to in the middle of the night.
The Cave
Janet has fallen madly in love with Alan Rochester, the "missing" boy.
Unfortunately, he doesn't return her feelings—a circumstance that is truly
regrettable, as Janet refuses to let him leave! She found a cave nearby town,
and a fifteen-foot pit within, where she keeps Alan.
She's kept him here for days, bringing him food and drink every night. While
he eats in terror, she sings love songs and reads romantic poetry to the boy. In
her mind, she is being quite charming and irresistible—every verse and sonnet
is slowly making Alan fall desperately, passionately in love with the young
girl. Of course, the reality is far different, as the object of her affection grows
increasingly worried for his life and state of mind.
If confronted, Janet swears that she and Alan are in love. If a woman tries to
help the lad reach his freedom, Janet will accuse the woman of trying to
seduce Alan and take him away from her.
Rumors
The King is fond of visiting Hawkgreen in disguise to temporarily escape the
burdens of office.
Potential Plots
A Filthy Enigma
Something is driving vermin from the sewer systems of Kaya Ath, and locals
will pay to find out what it is.
All manner of vermin have been fleeing forth from Kaya Ath's labyrinthine
sewers over the past few weeks, and taken up new homes in the dwellings and
businesses nearby. Concerned residents are offering a reward to anyone who
might be brave enough to venture down into the dark sewers and find out
what's driving the animals out.
Deep within the strangely-clean sewers lies the answer: a gelatinous cube has
spawned 1 more cubes recently, and they have driven anything living out of
the tunnels.
Rumors
Daleerr Steffan brings in extra coin by warming the bed of any man who will
pay.
Potential Plots
Sectarian Abduction
Mary Grofhurst, the head of a local temple, has recently gone missing. Most
believe that she has been captured by the Kind Honor religious sect, whom the
Court has recently outlawed as heathens. While that sect is still followed by
some of the older people in Kenowent, open worship of their faith has gone
underground.
Rumors
All the cats in Kenowent are spying for Albert Flamefield.
Potential Plots
Dirty Business
A merchant rivalry has escalated, and one of the two rivals is targeted for
assassination. He seeks a few capable individuals to confirm the rumors, serve
as bodyguards, and put an end to this attempt on his life.
A wealthy merchant, Reg Runerye, has discovered that he is the target of an
assassination attempt. He suspects this is the work of an unscrupulous rival
named Dagunn. In addition to needing additional bodyguards, Valbergur will
pay well to anyone who can persuade Dagunn to call off the attack.
Rumors
An anonymous benefactor provides generously for the orphanage. It is
rumored to be Vagna Herohewer, but this has never been publicly confirmed.
Potential Plots
The Lost Relic
A local priest, upon hearing that a group of able individuals are in town,
reaches out to them to help find a religious relic once thought lost.
The relic has already been found, and is in the possession of a religious rival,
and another group of priests is on its trail as well.
This priest, an old, effeminate man named Thekkspori Anvilbrandy has been
researching the artifact for decades. Finally, an obscure purchase order for a
coffin leads him to believe the artifact was buried with the corpse of a man
who may have owned it, and he will pay the adventurers generously to do a bit
of grave-robbing. He assures them that, in the eyes of his religious order, no
sin will be committed.
Of course, he's not the only one looking for this thing - a golden goblet inlaid
with runes of scrimshaw. A rival church of the same god wants it as well, and
has dispatched a group of their own to recover it, led by an uncompromising
warrior-priestess named Gunna daughter of Betta.
Complicating things further, the body (and the artifact) have already been
excavated, and are in the possession of a third rival church, this one
diametrically opposed to the Thekkspori Anvilbrandy's. The goblet is in the
hands of that church's champion, an unyielding were-boar named Thekkspori
the Deceptive as he attempts to subjugate local villages.
Rumors
An old woman has been locked away for ranting about invisible kobolds
dwelling in her basement.
Potential Plots
Missing Patron
The patron who commissioned a unique weapon from a swordsmith cannot be
found, and he needs someone to locate them.
Dunnic Wyard the swordsmith was given a commission for a masterwork by a
mysterious man known only as Brand. The order was for a blade of exquisite
fineness and balance, with subtle magics to stay sharp and true and unseen.
That was two years ago. The work is finished and perfect, but the buyer has
not been seen again. The swordsmith cannot sell it to another, and offers to
split the balance due if someone can locate the patron.
Sinister Winds
Terrible storms are battering the lands of the region, and a recently-conquered
group of heretics are believed to be the cause. The Archwizard is paying well
for unaffiliated agents to find the priests and put a stop to the storms.
Conquered priests, hidden away in a temple, are summoning the storms with
ritual magic. Their leader is amendable to a deal with the Archwizard, but one
of her followers will never stand down.
After a successful campaign against a heretic group, Archwizard Aethelstan
Shiveley's army has settled down for a brief respite. Their reprieve has been
anything but hospitable, for terrible storms have assaulted Knockea since the
victory. Violent lightning frequently strikes, and savage storms batter the land.
The Archwizard's shamans assure him that these bad omens indicate the land
has risen up against the Archwizard, but he is not sure he believes that.
As it turns out, the conquered rebels have been praying to their gods to have
the Archwizard and his soldiers banished from the land. They fear that their
very way of life will be threatened and that they will be forced to pray to
different gods.
Royal intelligence indicates that the rebel high priests and shamans have
locked themselves away, and are praying to their deities and invoking ritual
magic to create the storms that are pummeling the countryside. They will only
stop when they are convinced that their religious beliefs are not endangered, or
by violent means. The Archwizard would prefer to settle this matter peacefully
if possible—which is why a call has gone out to find independent investigators
who can negotiate on the crown's behalf.
Intelligence reports do not state exactly where these priests are hiding, and any
physical evidence of their movements has been washed away by the storms.
Instead, the Archwizard suggests interviewing the locals to see if any know
where they might be, or to discover any legends or historical events that may
provide a clue. Those skilled in discovering such information will learn that
the rebel priests have taken up residence beneath an ancient temple, long ago
fallen into ruin.
The Temple of Thorgestr
This underground shrine was built to honor the old gods that the rebels still
venerate. It was built centuries ago as a series of halls beneath an enormous
elm tree called Bjartey, said to have been twenty feet across and one hundred
feet high. The tree is now a lifeless stump, and a single door leads into the
hollow trunk, down a set of circular stairs, and into the temple below.
The priests are led by a shaman named Josian the Indomitable, whose young
and sublime features belie a fierce determination and wisdom. While she (and
her followers) will die to preserve their independence from the Archwizard,
she is willing to bend a knee and call off the storms should her people be
granted autonomy in the region. Unfortunately, one of her priests, a bitter old
man with one arm, Colbern, sees a peaceful conclusion as a betrayal, and will
turn on his high priestess with his own supporters. In any case, once the ritual
magic is no longer performed, the storms will cease.
Dirty Business
A merchant rivalry has escalated, and one of the two rivals is targeted for
assassination. He seeks a few capable individuals to confirm the rumors, serve
as bodyguards, and put an end to this attempt on his life.
A wealthy merchant, Ernwin Glittermaul, has discovered that he is the target of
an assassination attempt. He suspects this is the work of an unscrupulous rival
named Ingólfr Fogg. In addition to needing additional bodyguards, Riúpa will
pay well to anyone who can persuade Ingólfr to call off the attack.
Rumors
Snór Badby is a drunkard, and beats his children when he's had too much
wine.
Lodowin Wetterman, a member of Körzanbarrow's nobility, is having
problems with a stalker.
Zahra Collard is actually an illegitimate child of the Archwizard Aethelstan
Shiveley, hidden away in Körzanbarrow to avoid scandal.
Potential Plots
That Familiar Feeling
A friendly local mage has not been seen in Lairelot Ethi for some time. Visits
to his tower have produced few answers, but a faint voice inside seems to
indicate distress.
The mage recently threw a celebration—one that he knew was to be his last, as
he was beginning to ail. The only one on hand who can speak the truth is the
mage's familiar, an emaciated cat that has been trapped in the tower since his
master's passing and seeks a return to its own dimension.
Recently, a mage, Enidiek Gwenllian, who is renowned in these parts, held a
huge celebration in his tower. He had grown sick, and he knew that his time
was short, though he had hidden the truth from his guests in the town.
Unfortunately, the end of his days came much quicker than he was prepared
for. At the end of his party, when the last guest left, he locked the door, as he
was oft to do. Succumbing to a severe pain, he clutched his heart and fell to
the floor.
The only being that can relate this final portion of Enidiek's sad tale is his
familiar, an old black cat named Blessed that hasn't eaten since his master's
passing—though he has considered taking a nibble of the old mage himself.
Much to his dismay, the cat is trapped in the wizard's tower. The villagers have
investigated the Enidiek's absence, but because the tower is magically locked,
they've been unable to enter. The familiar's voice is too faint to be heard
clearly, but he desperately wants to be sent back to the extraplanar realm he
was summoned from.
The dilemma, then, is finding someone who can access the tower. There are
two of ways to enter the tower:
• Scaling its stonewalls to a window eighty feet above is difficult, as the
stone is very smooth, with no handholds. The only window is only large
enough for a tiny child to enter.
• Someone can attempt to pick its complex lock. Enidiek also added another
layer of security on the lock, as it is protected by a magical acid trap.
Anyone who gets inside will find the cat explaining what happened and asking
to be sent back to his home, by way of a magic mirror in one of the mage's
many rooms. If a compassionate person promises to send the familiar back to
where it belongs, the familiar will reveal the secret alcoves that hide the
mage's treasures.
Rumors
Lord Cradelmasseirr Murr is willing to pay handsomely for the return of a
prized ancestral sword lost by his grandfather.
Potential Plots
Bean Thief
Someone – or something – is stealing every bean off of local coffee plants in
the middle of the night.
Rumors
Ida Litcott fell overboard while at sea, and her husband grieved over the loss.
However, it was actually a ruse to flee Little Azureice and she is now living a
new life abroad.
Potential Plots
Ship: The Just Aldocar
An aging whaler is seeking more crew to hunt the leviathans of the deep.
The Just Aldocar is eighty-eight feet in length, sporting three masts and four
whaleboats. Her captain, a woman named Janet Foamwarden is eccentric, and
only speaks in rhymes. She has a reputation for paying her crew a larger than
normal share of the expedition's take.
Her new first mate, who joined the crew only a few months ago is named
Thorsten Hammereyes, a veteran sailor with a deep, booming voice. Thorsten
is in love with the captain, who has shown no interest in him, which leads him
to attempt more desperate and dangerous tasks to impress her and win her
affections.
Rumors say Janet has found a location where the largest and fiercest whales
mate, and her rivals fully intend to track her and steal the bounty for
themselves.
Unrequited Love
A local girl has been sneaking off in the middle of the night, and her parents
don't know where to. They believe she has a secret suitor, and they're willing
to pay to make sure she's safe.
The girl has actually captured a young lad that she's in love with.
Unfortunately, he doesn't return her feelings, and she won't let him go.
Áfríder Mantle, a fiery, emotional girl, has seemed aglow of late, and the
people of her city believe that they know why. They believe that she's found
young love. Her parents, Merefin, and Grace are aware that Áfríder is sneaking
out of the house in the middle of the night, but they don't know where she
goes. Against his better judgment, Merefin agreed not to interfere with his
daughter's courtship (he finds it rather charming, as he was similarly pursued
as a boy), but he is worried for her safety.
A young lad named Madoc Hotworn was recently declared missing, and
Merefin wants to make sure that his daughter isn't snatched up by some
delinquent in the hours after dusk to suffer the same fate. He's willing to offer
a small payment to someone if they can discreetly follow his daughter and find
where she heads off to in the middle of the night.
The Cave
Áfríder has fallen madly in love with Madoc Fenton, the "missing" boy.
Unfortunately, he doesn't return her feelings—a circumstance that is truly
regrettable, as Áfríder refuses to let him leave! She found a cave nearby town,
and a fifteen-foot pit within, where she keeps Madoc.
She's kept him here for days, bringing him food and drink every night. While
he eats in terror, she sings love songs and reads romantic poetry to the boy. In
her mind, she is being quite charming and irresistible—every verse and sonnet
is slowly making Madoc fall desperately, passionately in love with the young
girl. Of course, the reality is far different, as the object of her affection grows
increasingly worried for his life and state of mind.
If confronted, Áfríder swears that she and Madoc are in love. If a woman tries
to help the lad reach his freedom, Áfríder will accuse the woman of trying to
seduce Madoc and take him away from her.
Rumors
The darkness is getting ready to counterattack.
Jane Roland was murdered and replaced by a lookalike.
The frail, elderly Elizabeth Broadpen was beset by a gang of drunken
hooligans late at night. A witness claims she battered them all senseless with
her cane, before hobbling the rest of the way back to her hut.
Potential Plots
Dropping Like Flies
A disease outbreak has spread to Lulrim, and the mayor needs to find out why
before the city is wiped out.
Nearly a quarter of the city has been infected with scheming rot so far, and the
disease has become deadly, killing a third of those infected. Panic is setting in,
as the disease has devastated other cities in Gluairevin recently. The mayor is
at his wit's end as to what's caused it. He promises a large manor house on the
outskirts of the city to whoever can put a stop to the disease.
Interviews with townsfolk will eventually reveal the source of the disease: a
dried-up well at the edge of town. It hasn't been used for years, but the owner
of a nearby butcher shop has been dumping animal waste into the well
recently. All manner of dire rats, slimes, and deadly worms have been feasting
on the carcasses, and still do in the cavern thirty feet down at the bottom of the
well. Here too have lice found a home upon the skin of these creatures and,
after traveling up the well, the skin of the townsfolk of Lulrim, bringing the rot
with them.
Rumors
We are about to start being taxed if we don't go to the temple enough.
Mavi's Green (16, 65)
Nation: Wealdhead
Population: 49,695
Motto: Every One Proud
Year Founded: 1681
Potential Plots
Unrequited Love
A local girl has been sneaking off in the middle of the night, and her parents
don't know where to. They believe she has a secret suitor, and they're willing
to pay to make sure she's safe.
The girl has actually captured a young lad that she's in love with.
Unfortunately, he doesn't return her feelings, and she won't let him go.
Eyvör Town, a fiery, emotional girl, has seemed aglow of late, and the people
of her city believe that they know why. They believe that she's found young
love. Her parents, Morel, and Avice are aware that Eyvör is sneaking out of the
house in the middle of the night, but they don't know where she goes. Against
his better judgment, Morel agreed not to interfere with his daughter's courtship
(he finds it rather charming, as he was similarly pursued as a boy), but he is
worried for her safety.
A young lad named Jordanes Olingworth was recently declared missing, and
Morel wants to make sure that his daughter isn't snatched up by some
delinquent in the hours after dusk to suffer the same fate. He's willing to offer
a small payment to someone if they can discreetly follow his daughter and find
where she heads off to in the middle of the night.
The Cave
Eyvör has fallen madly in love with Jordanes Borrell, the "missing" boy.
Unfortunately, he doesn't return her feelings—a circumstance that is truly
regrettable, as Eyvör refuses to let him leave! She found a cave nearby town,
and a fifteen-foot pit within, where she keeps Jordanes.
She's kept him here for days, bringing him food and drink every night. While
he eats in terror, she sings love songs and reads romantic poetry to the boy. In
her mind, she is being quite charming and irresistible—every verse and sonnet
is slowly making Jordanes fall desperately, passionately in love with the young
girl. Of course, the reality is far different, as the object of her affection grows
increasingly worried for his life and state of mind.
If confronted, Eyvör swears that she and Jordanes are in love. If a woman tries
to help the lad reach his freedom, Eyvör will accuse the woman of trying to
seduce Jordanes and take him away from her.
Rumors
The Court plans to exile everyone who cannot cast a spell.
Potential Plots
Sacred Marble
A renowned sculptor seeks to create an effigy in the name of his god, but he
needs stalwart adventurers to help him obtain the marble for his statue.
The nearest marble that suits the artist's needs has been recently excavated
from a quarry not far from him. Those who own the quarry are unwilling to
sell or trade for the marble, however, since they worship a different god.
According to the great artist Brendanais Hafgan, there is "no higher form of
worship than to immortalize the form in stone." This is especially true of the
work he'd like to complete next. Brendanais wants to carve the likeness of a
Elven god out of marble. Unfortunately, he doesn't have access to any marble
of an acceptable purity—it is impudent to sculpt an effigy of a god out of
imperfect stone, after all.
Luckily, there is a nearby quarry that has been excavating all kinds of stone for
quite some time, and the marble that they unearth is of a very high quality. For
reasons unknown, however, Brendanais refuses to acquire his supply from
them.
That isn't to say that the marble can't be acquired from there. But if an
enterprising group of people were to venture to that quarry and reveal who it is
that wants the stone, they'd be in for an uncomfortable surprise. The owners of
the quarry are pledged to a different god, and to sell the marble to Brendanais
is a violation their principles.
The quarry can be taken by force, but it is heavily guarded, and it would be a
very difficult task to carry out. Added to that are the troubles of collecting the
marble after the violence has been carried out.
A more cunning crew can find the owner's ledger and discover where the most
recent supply of marble was shipped. The shipment should be much easier to
overwhelm, and the people robbing it would have a vehicle to transport the
goods afterwards.
Fae Marauders
A group of fae, supposedly striking from a portal in the forest that leads to
the Winter Court, have been attacking travelers of late. Some think they are
mundane bandits in disguise.
Animal Bandits
A bounty has been placed on an unusual group of bandits that have been
plaguing the area lately. Eyewitnesses claim the bandits are all sentient animals
– foxes, squirrels, raccoons and deer – and are said to be led by a clever black
bear.
Rumors
Nikolazeiss Sorle, a member of Micheil Rest's nobility, is having problems
with a stalker.
The constable is running a protection racket, and most of those in the jail are
people who would not pay the extortion he demands.
Gargoyles are said to roam the rooftops, stealing precious items, under the
cover of night.
Potential Plots
Vials of Death
An epidemic of a new, deadly drug is ravaging the poor, and though officials
seem to have turned a blind eye, there are still some who are trying to stop it.
Abuse of a drug called Regal Sin has exploded in Penkcliff Gate over the last
few months. When consumed, it causes the user to experience a euphoric rush
before falling into an hours-long state of torpor, feeling no pain, anxiety, or
fear. Sometimes, those who drink it never wake again. The drug is sold in
small vials which sell for 3gp, and is typically mixed into an alcoholic drink.
As the drug is most commonly used by the poor, it has caused a significant
spike in crime.
The government of Penkcliff Gate has tried to root out dens of abusers and
dealers, but their efforts have had little impact. This is why Waldedrudis
Wymer is working with a group of fellow tavern-owners to find their own
solution to the epidemic, as their livelihood is one of the most affected. She is
looking to hire independent investigators to discover how the drug is getting
into Penkcliff Gate and put a stop to it. Each investigator is to be paid daily,
and will be paid a significant bonus if the influx is stopped. During their
investigation, Waldedrudis Wymer promises room and board to the
investigators.
Vials of Regal Sin are being smuggled in on foreign ships by the son of the
harbormaster. Fifty vials are packed securely in pouches that are then hidden
within barrels of grain, fruit, and other imports. The harbormaster's son, Edred
Redbeam, is making a small fortune on these imports, and a good portion of
that is being used to pay off city officials to look the other way. The more
investigators dig into the drug trade, the more likely it is that they will be
harassed and attacked by thugs and assassins, to keep a lid on the illegal
activity and protect the powerful guild members and nobles that are seeing
windfall profits.
Rumors
Hóskulder Basset is a drunkard, and beats his wife Susan when he's had too
much ale.
Potential Plots
Death and Taxes
The taxes paid to the government have stopped arriving at the tax collection
offices of late, and the mayor wants to know why.
A vampire named Benedict has hatched a new scheme. For the past year, he's
captured many tax collectors and converted them into his thralls. He then
sends them back into the world, where they have been performing their duties,
and spying on communities for him. In addition to bringing him the taxes due
to the Arcane Council, they have brought him other stolen goods and valuable
information he has sold to interested parties.
Rumors of tax collectors going missing or acting weird have plagued the
vicinity around Persephoneinium and neighboring communities of late, but it
wasn't until a chance encounter with one such collector that the mayor had
known from childhood that spurred this investigation. That collector acted
nothing like the person the mayor once know, and couldn't even remember the
mayor's name. Uncertain of who else in the town's government may be
compromised, the mayor is quietly letting it be known that there's a reward for
whoever discovers the truth behind these collectors.
Rumors
Berhta and Hariwini Bradstone dote on their beloved pet dog, Knjúkr. The true
reason for this is that the pup is actually the reincarnated form of their poor son
who died when he was four years old.
Potential Plots
Sectarian Abduction
Helent Hawkins, the head of a local temple, has recently gone missing. Most
believe that she has been captured by the Captivating Freedom religious sect,
whom the Clan Council has recently outlawed as heathens. While that sect is
still followed by some of the older people in Pulloxper, open worship of their
faith has gone underground.
Rumors
Sailors have seen strange lights just off the coast at night.
Potential Plots
An Historic Squabble
A long-running squabble between two highly lauded historians comes into the
spotlight when one of them turns up dead.
Raförta Coinhood and Raginhard Wyville have been two of the most
prominent academics in the kingdom. Each of them has uncovered deep
secrets from the past and risen to great fame: Raförta through a beautifully-
written series of widely-read books advocating one interpretation of
Dairtevin's earliest history, and Raginhard as an enthralling lecturer
proclaiming a directly opposing view.
When Raginhard was found dead the morning before a scheduled speaking
engagement, it was first believed to be due to natural causes. However, a
close inspection by the Quartzgreen medical staff revealed the presence of a
powerful if highly unusual toxin. A very suspicious discovery, for that same
substance was prominently mentioned in Howart's latest treatise.
The famed author, always reclusive, appears to have fled after leaving a note
protesting her innocence. The heirs of Raginhard Wyville offer a reward for
the alleged murderer's capture.
Friendly Competition
An adventuring group called "Wereshark's Cross" are the new saviors of the
locals, and the usual heroes are no longer the center of attention.
The town folk are gushing about what wonderful things Wereshark's Cross has
done recently, and how it's a good thing they showed up to save the day when
the usual local heroes weren't around.
Upon returning to a town where the group is well known and liked, they find a
new adventuring band has usurped their fame.
Wereshark's Cross are arrogant, because they know they are as competent as
the characters, but they aren't evil, just glory hogs. They really are just an other
adventuring group with similar capabilities to the players. They are open to
any sort of friendly competitions the party may offer (e.g. drinking contests,
archery contests, duels (not to the death)) to prove their superiority, and
maintain the adoration of the town.
"Wereshark's Cross" should be comprised of of an almost identical make up
of character classes as the characters' group. Each player should have one
fairly obvious counterpart in their rival group.
This plot is all about jealousy and envy, and how the characters deal with not
being the town's heroes for a while. The players may assume there is
something sinister afoot, but this really is just an other adventuring group,
comparable to themselves. If there are any other plots going on in this town,
Wereshark's Cross should try to step in on them, complicating the character's
actions. Where ever possible, Wereshark's Cross will try to take the credit.
This plot can be completely resolved via diplomacy if desired. Wereshark's
Cross will eventually move on, but stories of their exploits should continue to
reach the party occasionally. If the players turn Wereshark's Cross in to allies,
use them again as contacts in other plots, but they won't join forces with the
party in any meaningful way, as they are just too independent for that.
Rumors
The King is fond of visiting Quartzgreen in disguise to temporarily escape the
burdens of office.
The unrecognizable body that washed ashore last year was the greatest of the
pirate captains, Audrey Faldo.
Gyllir Orderbloom did not drown at sea in an accident, but was murdered
there.
Potential Plots
Corruption's Vice
The mayor is being squeezed between two criminal organizations, and can't
openly act against either without paying the price.
The mayor is at his wit's end, as a powerful thieves' guild, the Grim Swords
discovered his affair with his assistant, and have threatened to expose him if he
does not cooperate with them. For months he's been paying them off, and now
they want him to become their enforcer against a rival criminal organization,
the Purple Humans.
Everyone in Rathgarpas knows that the Purple Humans, a shady network of
assassins, with their fingers in many businesses and governmental
organizations across the magocracy, make those who accuse them of crimes
disappear overnight. The mayor will do just about anything to ensure that
someone takes care of this problem while making it look like he is not
involved.
Rumors
The horse breeder Ulfhvatr Hobart claims his new horse is actually his wife.
Most say he's gone loopy after his real wife disappeared last year.
Potential Plots
The Hostage
A local criminal called Edney the Awkward has taken a young girl from
Runeford hostage, and fled into the savanna nearby. Runeford is offering a
sizable reward for Beadrice Shatterfinder's return and the criminal's capture.
Missing Patron
The patron who commissioned a unique weapon from a swordsmith cannot be
found, and he needs someone to locate them.
Jódgeirr Alder the swordsmith was given a commission for a masterwork by a
mysterious man known only as Hallward. The order was for a blade of
exquisite fineness and balance, with subtle magics to stay sharp and true and
unseen. That was two years ago. The work is finished and perfect, but the
buyer has not been seen again. The swordsmith cannot sell it to another, and
offers to split the balance due if someone can locate the patron.
A Dirty Job
Citizens are complaining about a strange sounds and voices emanating from
the sewers. They seek someone brave enough to venture into the muck and
slime and figure out what is happening.
Goblins have taken up refuge beneath the town, and are preparing for an
attack. They'll need to be flushed out or the fate of the city could be at stake.
Runeford is bustling city and has its fair share of problems. A custodian, Verat
Sunmount, insists that he's heard whispers and faint voices echoing up from
the sewers. Runeford's sewer system is relatively advanced, and allows for a
bit of foot traffic in case anyone needs to dislodge anything that was too big to
safely pass through the network of pipes and channels. Should someone have
the fortitude enough to venture into the sewers, they will find the bodies of
squatters in the driest parts of the system. Further searching will reveal the
horrible truth: a vicious band of fifty goblins has taken up refuge in the sewers,
and they're making plans to attack the citizens while they sleep!
Luckily, the goblins aren't aware of one of the greatest assets of Runeford's
sewer system. Verat will reveal that there is a sluice that can be opened that
would effectively drown anything that is in the sewers. The goblins could be
flushed out with the flip of a lever, but brave adventurers would have to reach
the sluice lever first–which just happens to be beneath the heart of the goblin's
domain!
Rumors
Maare is actually the illegitimate daughter of Maare Sharman by her lover
Hengist Horsetap rather than her husband Hengist.
Many wizards are starting to use a new variant on the web spell that lets them
share information worldwide.
We are about to start being taxed if we don't go to the temple enough.
Runemarket (14, 65) - capital
Nation: Wealdhead
Population: 298,839
Motto: Born to Majesty
Year Founded: 927
Potential Plots
Missing Wizard
Florence Pagg is looking for her brother, Howart, who disappeared two weeks
ago. Howart was an adventuring wizard in his youth, but retired some years
ago to become a carpenter. Florence does not know that her brother was
captured and imprisoned by the nobleman Howart Horowitz. He is forcing
the wizard to instruct his son in the Art, thinking it will help the young boy's
rise to power in Wealdhead.
Healing Tea
An apothecary's daughter has grown ill, and the only thing that can save her is
a particular kind of tea leaf from a nearby forest.
The forest that the apothecary's daughter gathers herbs from is the same one
that caused her to grow sick. Anyone who ventures into the forest has to keep a
keen eye on the strange myconid creatures that live there.
An apothecary of great renown has earned high praise from the people of the
nearby villages. He has to admit, his fame was earned with the help of another:
his daughter. As Alfgrim Boulderforge grew older and infirm, he passed along
his knowledge to his daughter, Rosmunda.
While the apothecary was young, there was no animal or beast that could send
him scurrying from much-needed herbs, roots, and seeds, and his daughter
picked up that trait as well. However, Rosmunda's pride was her undoing.
After a recent trip for supplies, she has grown terribly ill. The apothecary
knows that the only thing that will cure her is a kind of tea leaf from a nearby
forest—the same forest that the daughter frequents.
Because the apothecary is old and unable to even walk long distances, he
cannot make the journey to find the tea leaves. Instead, he will direct those
who are strong in both body and spirit to the component that will save his
daughter's life.
The forest is filled with all manner of creatures, and some are hostile—
especially to a larger group of adventurers who infringe upon their homes.
Alfgrim cautions the group to watch out for a race of mushroom-like people.
In fact, these mushroom-people are the ones responsible for Rosmunda's
illness in the first place, and the tea leaves he seeks only grow well within their
domain. They coat their weapons with a toxin that can inflict a terrible
sickness upon their victims. Fatigue, dizziness, and fever are just some of the
symptoms of their poison.
The mushroom-people are difficult to talk to, but are not intrinsically evil.
They will only attack when intruders harm living parts of the forest or invade
their domain. When communication can be established, they can be swayed to
part with the tea leaves that can save the apothecary's daughter.
Trade Wars
Aldís Delly has a small trading post in Runemarket, and has recently become
embroiled in a dispute with Gisilbert Risley, who runs a trading company
based in the capital. He claims she stole a shipment of his goods. Aldís says
this is patently false: he has unsuccessfully tried to acquire her trading post for
years, and now is trying to use the legal system to obtain it. Since he has far
more wealth than she does, Aldís knows she cannot pay off all the people she
would need to in order to win the judgement. Instead, she seeks help in either
finding evidence of the falsehood in Gisilbert's estate, or finding useful
information to blackmail the magistrates that will oversee the case.
Rumors
Gargoyles are said to roam the rooftops, stealing precious items, under the
cover of night.
Chipstone, the gnome down the street, carved this ladybug pin for me. It looks
so real, I keep thinking I see it move.
Rangers have reported encountering squirrels that cam mimic the sounds of
other animals and even human speech.
Rumors
Margréta is actually the illegitimate daughter of Margréta Blumstein by her
lover Fulcard Wellins rather than her husband Fulcard.
Potential Plots
Prison Break
One of the more important members of the local thieves' guild has been
captured and imprisoned. The local authorities plan to make his execution a
statement against organized crime in the city, and he is planned to be hung in
the city's square three nights hence.
It's too hot for the guild members to get close, so they reach out to those with
ability to break the man out before he is hung.
Background
Dashing Clement Rosenberger is a forty-ish man, but looks like he is in his
twenties. He's charming, charismatic, and is the kind of guy that everyone
brags about having as a friend. Unfortunately, he tends to be a bit reckless.
Clement Rosenberger was on a job for the Chimeras, a local band of thieves, to
plant evidence on a merchant who has not been 'cooperating'. As it turns out, it
was a setup! The local constable, Elin Chilton, was waiting with her guards
when he showed up. She's been burned by this guild in the past, and has an axe
to grind – a reputation to protect. Clement sits in a heavily guarded prison
cell, awaiting execution.
The Job
A member of the Chimeras, an elderly woman named Madame Eve
Marblebiter seeks the assistance of skilled infiltrators. She promises a nice
reward if they can break Clement out of prison quickly; if they cannot, an
'alternative' is to eliminate Clement so he cannot reveal the guild's secrets. If
the infiltrators have to eliminate him, they will not receive as sizable a reward,
and they will need to do it in such a way that blames the local authorities or
makes it look like he committed suicide. She wants this to be swift and
clandestine. She makes sure to emphasize this point – In no way should this
blow up, the public exposure has to be minimized! The fact that it neutralizes
the constable's public relations opportunity makes it even richer.
With a successful check, Madame Eve can provide a few details to help the
adventurers.. The amount of information provided is dependent upon the
success of the check:
• A map of the prison facility
• A list of two guardsmen who can be bribed
• An untoward fact about Constable Elin Chilton
• A contact who can provide a fast-acting poison
• A map of the local sewers
• A manifest for a delivery of food to the prison
The Prison
The prison is in a building that is easily defendable, protected by fortifications
and a retinue of guards. An outer wall, ten feet high, protects a large courtyard
and the building itself. Access to the building is through a thick set of iron-
barred gates.
The building has two above-ground levels. The first is the main floor; this
consists of a central meeting area, barracks, stables, an armory, a mess hall and
a kitchen. The second floor holds the officer's quarters and a few other meeting
and storage rooms. A parapet is accessible from this floor allowing archers to
monitor the grounds.
Below the main floor are the dungeons. There are numerous cells of different
sizes, a gaoler's room, a torture chamber, and a sewer grate that allows refuse
to leave the building. Entrance to the dungeons is done through a single
corridor. The corridor is only accessible by first gaining access to a guard post
protected by locked portcullis.
The sewer grate is a small hole in the stone floor, set with thick iron bars. As
might be expected, the grate is covered in refuse and the bars are slippery. The
sewer tunnels snake throughout the underside of the district, eventually exiting
into a local water source. Traversing these sewers is a dangerous task due to
the chance of contracting a disease, the maze-like structure of the tunnels, the
possibility of flooding, and the foul denizens that live therein.
Complications
When the infiltrators get to Dashing Clement, he's already, as is his nature, the
favorite of both the guards and the other three prisoners. He welcomes the
infiltrators. but insists on a change of plans. Not only will the get the other
three prisoners out with him, but he wants to locate into Constable Elin, and
get back at her before they go. The prisoners should provide additional
difficulty; this might be due to h odd personality quirks, physical disabilities,
or personal scores they want to settle with their captors.
Clement wants to make an example of her (not killing her, but that's certainly
an option he's ok with), but rough her up a bit and embarrass her. He suggests
tying her up and dangling her from a high window. This, of course, directly
contradicts the orders given to the infiltrators by Madame Eve. The infiltrators
have to either convince him to come with them alone, or figure out a way to
satisfy both Clement and Madame Eve – while keeping their heads attached to
their necks.
It may be that the infiltrators are unable to get to Dashing Clement before the
hanging; this sets up a race-against-time scenario, in which the infiltrators
must figure out how to storm or infiltrate the town square and cut the noose
before its too late!
Further Adventures
Depending upon the outcome of the prison break, a number of interesting
scenarios may emerge: The infiltrators may succeed per the instructions from
Madame Eve, which would likely earn the enmity of Clement.
If they succeed with Clement Rosenberger's plans, now they've angered the
leaders of the Chimeras, and they'll want to make sure they are not made to
look week. Perhaps Clement Rosenberger, now that he knows the guildleaders
were willing to sacrifice him, recruits the infiltrators to take the Chimeras
down and create their own guild.
The infiltrators may wish to turn the tables on the Chimeras, and assist
Constable Elin in infiltrating the Chimeras; this is a dangerous proposition that
might reward the infiltrators handsomely.
If they fail to retrieve Clement, it will certainly be an embarrassment to the
Chimeras, and the infiltrators will need to watch their backs. Their only
support might be to ally with the Constable. If the Constable gets to have her.
Perhaps Elin's gambit backfires; hanging a beloved roguish underworld figure
incites the city against her. Thieves' guilds certainly do love when the
common-folk are looting and rioting!
Rumors
Rolf Pratt has grown rich by providing late-night companionship for the city's
wealthier widows.
Potential Plots
Rival Guilds
Two rival guilds cannot come to terms as to the handling of one of their own
convicted of a crime, and are looking for a neutral party to arbitrate on their
behalf.
The two rival thieves' guilds in Scriboninium, led by Swanahilda
Thunderbearer and Roland Ambereye, have divided the city between
themselves. Each keeps their criminal activities to their own area.
Recently, however, Vulferam Beanmark from Swanahilda's band was accused
of a major theft in the wrong part of town. The two guilds need an objective
outsider to decide if Vulferam is guilty and deserves execution.
Rumors
Many wizards are starting to use a new variant on the web spell that lets them
share information worldwide.
Shalisawall (8, 78)
Nation: Cwma
Population: 114,706
Motto: From Ordinary to Extraordinary
Year Founded: 1026
Potential Plots
Voyage of Exploration
A large expedition is hiring crew for a mayor voyage.
The Queen has commissioned an expedition to visit faraway lands, improve
maps and navigations, and find what opportunities or threats to Cwma may
exist. Two fine ships, the Charity and wise of Ilbert are making ready in the
harbor. The commander of the expedition is recruiting the crew for a voyage
that faces unknown dangers and adventures.
Rumors
There have been rumors of strange moans emanating from the sewers after the
sun sets.
Potential Plots
Friendly Competition
An adventuring group called "Lich's Cross" are the new saviors of the locals,
and the usual heroes are no longer the center of attention.
The town folk are gushing about what wonderful things Lich's Cross has done
recently, and how it's a good thing they showed up to save the day when the
usual local heroes weren't around.
Upon returning to a town where the group is well known and liked, they find a
new adventuring band has usurped their fame.
Lich's Cross are arrogant, because they know they are as competent as the
characters, but they aren't evil, just glory hogs. They really are just an other
adventuring group with similar capabilities to the players. They are open to
any sort of friendly competitions the party may offer (e.g. drinking contests,
archery contests, duels (not to the death)) to prove their superiority, and
maintain the adoration of the town.
"Lich's Cross" should be comprised of of an almost identical make up of
character classes as the characters' group. Each player should have one fairly
obvious counterpart in their rival group.
This plot is all about jealousy and envy, and how the characters deal with not
being the town's heroes for a while. The players may assume there is
something sinister afoot, but this really is just an other adventuring group,
comparable to themselves. If there are any other plots going on in this town,
Lich's Cross should try to step in on them, complicating the character's actions.
Where ever possible, Lich's Cross will try to take the credit.
This plot can be completely resolved via diplomacy if desired. Lich's Cross
will eventually move on, but stories of their exploits should continue to reach
the party occasionally. If the players turn Lich's Cross in to allies, use them
again as contacts in other plots, but they won't join forces with the party in any
meaningful way, as they are just too independent for that.
Rumors
Bersi Anvilcrafter has grown rich by providing late-night companionship for
the city's wealthier widows.
Potential Plots
Gibbon Fever
Pilgrims are arriving in Spimouth due to reports that a divine red gibbon has
been spotted in the neighboring treetops.
Rumors
Sir Randulf Dryden is in love with his squire.
Potential Plots
The Curse of the Azure Scarab
An expedition to a recently unearthed tomb has returned with a mighty stock
of riches, but not everyone is pleased with their luck. One man feels that he
may have disturbed a fallen King and incurred its wrath.
There is a curse that is linked to a single item: an azure jeweled scarab that
was taken from the sarcophagus of the fallen King. If returned, the curse will
cease.
Many of the expedition team members have told rousing tales of derring-do,
and returned with riches beyond what anyone could have expected. The
expedition members are pleased with the results of their expedition—except
for one man, Ansobert Hapra, who seems to be far worse off after the journey
he took.
Ansobert believes that he is plagued by bad luck ever since he left the Tomb of
Annah Deepvein. It seems that every day his luck grows worse. Stumbling out
of the tomb, it started with a persistent bit of sand that he couldn't rub from his
eye. Upon the return trip, he lost his grandfather's ring. And when he arrived
back in the town, his roof had caved in. Two days later, he spooked a horse
merely by walking by it, and the horse kicked, breaking his leg.
Ansobert believes that the cause of his curse is a jeweled scarab that he
pilfered from the tomb of the old King. He believes that if it is returned, his
luck will change for the better. He would return it himself, but he has a broken
leg, and even if that were not the case, Ansobert is convinced his bad luck
would only make things worse. He offers the adventurers his share of the
recent expedition (350gp) and asks that they return the scarab to whence it
came.
As long as anyone holds the azure scarab, their luck will diminish as well.
They might find themselves more clumsy than usual, or stumble over their
words during conversations. The only way to eradicate the curse is to return
the scarab to the tomb of Ansobert, where his ancient minions have stirred. Ten
skeletons, armed with swords, maces, and shields, have risen and will attack
anyone who comes near—even those seeking to return the scarab.
Rare Earths
A metalsmith seeks a rare element.
The famed metalsmith Ronguder Switt has been experimenting with exotic
alloys, and needs a small amount of a metal so rare there's none for sale
anywhere.
The only known source of the metal, commonly known as Scientia's Ore, is an
abandoned mine over a week's travel away. The mine has been out of use for
years and is said to be infested with all manner of nefarious things, from
bloodthirsty wendigoes to man-eating ancient elementals. Ronguder will forge
a high-quality weapon or suit of armor for any who can return with a cartful of
the rare ore.
Friendly Competition
An adventuring group called "Angel's Cross" are the new saviors of the
locals, and the usual heroes are no longer the center of attention.
The town folk are gushing about what wonderful things Angel's Cross has
done recently, and how it's a good thing they showed up to save the day when
the usual local heroes weren't around.
Upon returning to a town where the group is well known and liked, they find a
new adventuring band has usurped their fame.
Angel's Cross are arrogant, because they know they are as competent as the
characters, but they aren't evil, just glory hogs. They really are just an other
adventuring group with similar capabilities to the players. They are open to
any sort of friendly competitions the party may offer (e.g. drinking contests,
archery contests, duels (not to the death)) to prove their superiority, and
maintain the adoration of the town.
"Angel's Cross" should be comprised of of an almost identical make up of
character classes as the characters' group. Each player should have one fairly
obvious counterpart in their rival group.
This plot is all about jealousy and envy, and how the characters deal with not
being the town's heroes for a while. The players may assume there is
something sinister afoot, but this really is just an other adventuring group,
comparable to themselves. If there are any other plots going on in this town,
Angel's Cross should try to step in on them, complicating the character's
actions. Where ever possible, Angel's Cross will try to take the credit.
This plot can be completely resolved via diplomacy if desired. Angel's Cross
will eventually move on, but stories of their exploits should continue to reach
the party occasionally. If the players turn Angel's Cross in to allies, use them
again as contacts in other plots, but they won't join forces with the party in any
meaningful way, as they are just too independent for that.
Rumors
We are about to start being taxed if we don't go to the temple enough.
Word is a giant has killed Lord Køgir Glitterfire and taken up residence in his
castle a couple of days north. The giant is making all the locals bring him
animals to eat and threatening to destroy their homes.
Local pet dogs have been disappearing because they have run off to join a pack
led by a werewolf.
Potential Plots
A Stolen Feast
The Queen of Wealdhead has planned a great feast later this evening to cement
a trade deal with a former rival. Unfortunately, the exotic ingredients to this
feast were recently stolen from the city's finest kitchen.
Clovis Stanbury, a bureaucrat who is an old rival of the Queen, stole the food
to embarrass Queen Ellen Hiles and ruin the trade deal, which could lead to
open conflict!
Queen Ellen Hiles has worked on this trade arrangement for years, and the two
sides have finally reached a deal, averting a crisis between the two nations.
With only hours to spare, the chefs offer a substantial reward for whoever can
find the culprit of this heinous heist and the reasons for his thievery.
The chefs from the kitchen swear that they don't know what happened, and
that every one of the staff was out of the kitchen while the meal was pilfered.
They are willing to pay quite a price to have the food returned in time, and a
bonus if done so discretely. If the trade accords fail because of their kitchen,
not only will they never work again in Sterngrove, but they will likely never
leave it again unless within coffins.
Of course, the staff is partly to blame. Although none will readily admit it, they
were all outside the kitchen, gambling with a seedy fellow named Ewen
Rickworth. One of the staff will suggest that this man may have had something
to do with the theft, as they had rarely seen him in that part of the city.
Further investigations will indicate that Ewen resides at an inn not far from the
kitchen. He still has all of the food (save a few morsels he took for himself)
secreted away. He doesn't want to invite a beating upon himself, but he will try
to flee the scene. If apprehended, he will explain more of the story, and reveal
the goods in return for a pardon for the theft.
Years before, when the Queen's position was being decided, an old rival of
Avery Tyrell could not stand the overwhelming praise for the future Queen.
Clovis Stanbury wanted to humiliate Queen Ellen Hiles and hired Ewen to
sabotage the dinner.
Ewen, if promised his pardon, he will lead the investigators to a small
warehouse where the goods are being stored, and will help return them to the
Queen's kitchens. Unbeknownst to him, his employer has hired a group of ten
thugs to watch the warehouse, and they will attempt to surprise and defeat
anyone who interferes with Clovis's plan.
Rumors
Gargoyles are said to roam the rooftops, stealing precious items, under the
cover of night.
Potential Plots
Money Plants
A new type of carnivorous plant, as tall as an ogre and twice as dangerous, has
been discovered near Talmarion. The plant's flowers are said to be able to cure
all sorts of ailments, and are worth a fortune.
Rumors
Frederic Battlefoam has been visiting a different woman every night since his
wife's death.
Potential Plots
Rival Labs
Two laboratories are about to go to war over the stolen plans for a
revolutionary invention unless someone can find the truth
Inspiring Labs has a long-standing rivalry with their equally inventive rivals
over at The Dazzling Project. Each claims the other has poached their
inventors, and each claims the other has stolen their plans countless times over.
The most recent event, however, has each lab threatening the other with
violence.
Inspiring Labs has spent years devising an alchemical mixture strong enough
to power everything from mill-wheels to ship paddles. Last month they were
very close to having cracked the problem and having a plan ready to present to
the King and the Court. The results of this new technology could change the
entire kingdom, and the lab will be showered in rewards and gold.
The Dazzling Project has been working on a similar project which, admittedly,
is not as close as the one Inspiring Labs has been laboring away at. Two weeks
ago, Inspiring Labs project plans were stolen. Inspiring Labs is convinced that
The Dazzling Project stole the plans - which Inspiring Labs categorically
denies. Skirmishes between the staff of both labs have erupted since, and it
stands to escalate into all-out warfare between them.
The President of Inspiring Labs, Jaxeah Salford, is prepared to spend a sizable
sum on funding a team of independent investigators before someone does
something really, really regrettable.
The truth of the matter is that a man named Alfred von Voigt has infiltrated
Dazzling Project a while back and made off with the plans, planting evidence
that points at The Dazzling Project. He is an agent of a rival nation who hopes
to both cause chaos in, and use the technology against, Buinneevin.
Corruption's Vice
The mayor is being squeezed between two criminal organizations, and can't
openly act against either without paying the price.
The mayor is at his wit's end, as a powerful thieves' guild, the Insane Beasts
discovered his affair with his assistant, and have threatened to expose him if he
does not cooperate with them. For months he's been paying them off, and now
they want him to become their enforcer against a rival criminal organization,
the Ruby Humans.
Everyone in Tavisler Abbey knows that the Ruby Humans, a shady network of
assassins, with their fingers in many businesses and governmental
organizations across the kingdom, make those who accuse them of crimes
disappear overnight. The mayor will do just about anything to ensure that
someone takes care of this problem while making it look like he is not
involved.
Friendly Competition
An adventuring group called "Fiends' Cross" are the new saviors of the
locals, and the usual heroes are no longer the center of attention.
The town folk are gushing about what wonderful things Fiends' Cross has done
recently, and how it's a good thing they showed up to save the day when the
usual local heroes weren't around.
Upon returning to a town where the group is well known and liked, they find a
new adventuring band has usurped their fame.
Fiends' Cross are arrogant, because they know they are as competent as the
characters, but they aren't evil, just glory hogs. They really are just an other
adventuring group with similar capabilities to the players. They are open to
any sort of friendly competitions the party may offer (e.g. drinking contests,
archery contests, duels (not to the death)) to prove their superiority, and
maintain the adoration of the town.
"Fiends' Cross" should be comprised of of an almost identical make up of
character classes as the characters' group. Each player should have one fairly
obvious counterpart in their rival group.
This plot is all about jealousy and envy, and how the characters deal with not
being the town's heroes for a while. The players may assume there is
something sinister afoot, but this really is just an other adventuring group,
comparable to themselves. If there are any other plots going on in this town,
Fiends' Cross should try to step in on them, complicating the character's
actions. Where ever possible, Fiends' Cross will try to take the credit.
This plot can be completely resolved via diplomacy if desired. Fiends' Cross
will eventually move on, but stories of their exploits should continue to reach
the party occasionally. If the players turn Fiends' Cross in to allies, use them
again as contacts in other plots, but they won't join forces with the party in any
meaningful way, as they are just too independent for that.
Rumors
Avery has been promised in marriage to Godeleva Downer by her parents,
Ermenrich and Ursula Webb. He loathes her, and is making plans to run off
before the wedding.
The unrecognizable body that washed ashore last year was the greatest of the
pirate captains, Florence Moore.
The Mawditt family has gone missing. Rumor has it neighbors investigated
and found the house empty with a cryptic message in blood written on the
ceiling.
Rumors
The wizard Lúcáseim the Impressive claims that a comet will soon appear,
bright enough to see even during the day, and it will signal the end of the
Dictator's reign.
Potential Plots
Holy Treasure
The Clan Council recently issued an edict that handsomely rewards those who
recover holy relics and donate them to the chiefdom. Explorers of all kinds
have been searching in every cave and under every rock in Gluairevin, hoping
to strike it rich. A woman named Hidinfast Broadfield has a map to an ancient
tomb that she believes holds a relic of a renowned priest named Hallveig the
Focused. She is offering to split the reward with anyone who helps her find the
relic.
Rumors
A group of hooded and cloaked strangers have showed up in Upper Ilmten and
seem to be searching for someone.
Potential Plots
Baby Owlbear
A tiny baby owlbear has wondered into Vestinbaf, and has been loudly crying
out for its mother. Citizens are worried the mother will come looking and
possibly hurt someone, so they need someone to take the baby back into the
forest and away from Vestinbaf.
The Hostage
A local criminal called Roskva the Paranoid has taken a young girl from
Vestinbaf hostage, and fled into the forest nearby. Vestinbaf is offering a
sizable reward for Dagunn's return and the criminal's capture.
Rumors
The mayor is actually a shapeshifter who killed the man who originally held
the post and copied his face.
A self-appointed 'archaeologist' named Hokolo recently saved a band of
adventurers from death when they entered the tomb he was raiding.
The mayor is actually a witch.
Potential Plots
The Curse of the Azure Scarab
An expedition to a recently unearthed tomb has returned with a mighty stock
of riches, but not everyone is pleased with their luck. One man feels that he
may have disturbed a fallen King and incurred its wrath.
There is a curse that is linked to a single item: an azure jeweled scarab that
was taken from the sarcophagus of the fallen King. If returned, the curse will
cease.
Many of the expedition team members have told rousing tales of derring-do,
and returned with riches beyond what anyone could have expected. The
expedition members are pleased with the results of their expedition—except
for one man, Eilar Ramsail, who seems to be far worse off after the journey he
took.
Eilar believes that he is plagued by bad luck ever since he left the Tomb of
Arnifrid Underhill. It seems that every day his luck grows worse. Stumbling
out of the tomb, it started with a persistent bit of sand that he couldn't rub from
his eye. Upon the return trip, he lost his grandfather's ring. And when he
arrived back in the town, his roof had caved in. Two days later, he spooked a
horse merely by walking by it, and the horse kicked, breaking his leg.
Eilar believes that the cause of his curse is a jeweled scarab that he pilfered
from the tomb of the old King. He believes that if it is returned, his luck will
change for the better. He would return it himself, but he has a broken leg, and
even if that were not the case, Eilar is convinced his bad luck would only make
things worse. He offers the adventurers his share of the recent expedition
(350gp) and asks that they return the scarab to whence it came.
As long as anyone holds the azure scarab, their luck will diminish as well.
They might find themselves more clumsy than usual, or stumble over their
words during conversations. The only way to eradicate the curse is to return
the scarab to the tomb of Eilar, where his ancient minions have stirred. Ten
skeletons, armed with swords, maces, and shields, have risen and will attack
anyone who comes near—even those seeking to return the scarab.
Elephant Graveyard
Elephants have recently begun traveling to a nearby creek to die, but no one
knows why.
Rumors
Many wizards are starting to use a new variant on the web spell that lets them
share information worldwide.
Local pet dogs have been disappearing because they have run off to join a pack
led by a werewolf.
Susanna Buxton is secretly a hermaphrodite.
Potential Plots
Big Pointy Teeth
Townsfolk are complaining about the vicious creatures terrorizing the nearby
areas. The victims were found with terrible wounds that appear inflicted by
razor-sharp teeth.
The vicious creatures are actually a pack of dire lagomorphs, created by a mad
researcher. These oversized hares have acquired a taste for blood, and will stop
at nothing to sate their terrible thirst.
The bodies were found with deep gashes and chunks of flesh torn right off the
bone. Wressred Mead's residents are worried that wolves or mountain lions
have decided to venture too close. They're willing to part with some of the
gold that they pooled together if someone would be able to make the
wilderness safe again.
While no one has seen the monsters in person, a researcher from the capital of
Blorend, named Thuríthr Hildebrand, believes it to be the work of dire
lagomorphs. A crazed old man named Vulferam Deepcoat. a former colleague
of Thuríthr was performing odd experiments over the prior several months, all
involving wild hares. Thuríthr also knows the perfect way to lure and capture
the once-gentle creatures.
Those who are unlucky enough to cross the dire lagomorphs will learn that
they are quick, vicious, and resilient. If any of the lagomorphs are severely
injured, they will attempt to flee from battle. An able tracker could use this
opportunity to pursue the hare back to its warren.
If someone were to find Vulferam, they'll learn that he still performs
experiments on wild hares, turning them into the vicious beasts that are
terrorizing folks in the wilderness. He is only interested in his research,
though, and will not be easily swayed from it. Flanked by a small pack of the
beasts he's created, he is a force to be reckoned with.
Missing Wizard
Dashley Battlesmith is looking for her brother, Barki, who disappeared two
weeks ago. Barki was an adventuring wizard in his youth, but retired some
years ago to become a carpenter. Dashley does not know that her brother was
captured and imprisoned by the nobleman Barki Sacheverell. He is forcing
the wizard to instruct his son in the Art, thinking it will help the young boy's
rise to power in Blorend.
Rumors
Wressred Mead was founded 375 years ago by the Norris family, after they
were exiled from the court of Blorend.
The local graveyard has a dark secret. Everyone buried there is dug back up a
few days later, and their reanimated corpses become the newest recruits in a
private undead army the Mayor is building.
A group of hooded and cloaked strangers have showed up in Wressred Mead
and seem to be searching for someone.
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