Anime Vanguards Update 1
Anime Vanguards Update 1
ADDITIONS
● NEW STORY: Shibuya Station
● NEW LEGEND STAGE: Shibuya Massacre
● New Units!
○ Nazuka (Epic)
○ Inamuki (Legendary)
○ Nobaba (Legendary)
○ Todu (Mythic)
○ Chaso (Mythic)
○ Gujo (Mythic)
○ Jag-o (Mythic)
○ Itaduri…? (Mythic)
○ Tuji (Exclusive)
○ Julias (Exclusive) (Battle Pass)
○ Mechamar (Exclusive) (Tournament)
○ Mohato (Exclusive) (Tournament)
○ Legendary Super Brolzi (Exclusive) (Leaderboard)
● New Unit Abilities!
○ Many unique abilities were added for some update units, some of which
allows you to cycle between two different buffs for the unit, and switch
places between two units.
● Unit Elements!
○ Each element will provide your characters with unique buffs!
○ Enemies can have elemental weaknesses.
(Units with the required element/s will deal more damage.)
○ You can view what an element does by hovering over the element icon in
the unit upgrade interface. Additionally, you can also see the description of
an element.
○ New Elements listed as follows.
■ Fire - Immune to Snare
■ Water - Immune to SPA debuffs
■ Nature - Immune to RNG debuffs
■ Spark - Immune to DMG debuffs
■ Holy - Reduce time of debuffs by 10%
■ Curse - DMG +5% when attacking a boss
■ Unbound - Increases Crit Rate by 5%
■ Blast - Ignore 10% of enemies DMG reduction
■ Cosmic - DMG +10% on placement
■ Passion - Increase dodge chance by 10%
● Tournaments!
○
○ Exchange Cursed Fingers for rewards that will help you enhance your
newly obtained units to their fullest potential!
○ Cursed Fingers can be obtained as a rare drop from Infinite Mode in
Shibuya Station.
● Gold Merchant!
○ Each item has limited stock, and they reset every day.
○ You can click on item frames to view details, and there’s also an Amount
field that makes it easy for you to define how much you want to buy.
○ Purchasable items go as followed;
■ Essence Stones
■ Stat Chips
■ Unit Exp Food
● Stat Index!
○ Added a button on the stat rerolling interface for opening the stat index
window.
○ Stat index will show the upper and lower limits of a statistics’s tier to your
unit’s DMG/SPA/RNG.
● Stat Transfers!
○ Transferring a stat to another unit is a guaranteed chance of happening,
but at the cost of the host unit having everything on it being reset. (Talk to
Cyan to access!)
■ Unit Level
■ Trait
■ Any other stats that you may have not transferred over
○ Transferring stats costs gold, and the cost depends on how many stats
you would like to transfer.
● Refurbished Enemy Index!
○ We revamped the enemy info display to show more properties, and is now
split in different categories:
■ Overview
■ Stats
■ Mechanics and Metrics.
○ We visually adjusted how the display looks to be clearer, easier to read,
and to be more descriptive.
○ Enemy Stats now show:
■ Overshield Percentage
■ Stun Duration
■ Attack Time
■ Amount of targeted units
■ Whether or not they transform
● Unit-Specific Achievements!
○ Complete these large amounts of new quests per unit, a new source to
obtain resources from as more and more units get added! Unit
achievements also reward you with unit-specific banners you can use to
customize your profile!
○ Some units will require certain quest completions before you are able to
evolve them in the future.
○ Unit achievements are shown on unit view and achievements window
● Unit Inventory Expansion!
○ You can now expand your unit inventory space by buying expansion
slots with gold!
○ Unit expansion slots are found in the unit window interface, and cost
25,000 gold.
○ Price per expansion gets increased by 15,000 each time you buy it. (up to
3 times)
○ You get 25 extra unit slots when buying an expansion!
● New Update 1 Bundle!
CHANGES
● Unit Level Cap Increase
○ Unit cap has been increased from 50 to 60!
● Challenge Changes!
○ Rainbow Stat Chip challenge has been removed, and Super Stat Chip has
been added as a reward to the regular Stat Chip challenge.
● Miscellaneous
○ Skip 10 Levels can now be gifted to other players.
○ Units that drop from stages now have a chance to have a trait on drop.
IMPROVEMENTS
● Better Searching Functionality
○ We added fuzzy searching for UI item searches, so that you can
spell a few letters wrong and still get the correct results shown.
BALANCING
● Blossom’s Medical Chakra ability can now reduce status ailments by half (e.g.
stun) and remove stat debuffs from units. (e.g. Kisame’s SPA debuff).
● Scaling for all infinite modes have been changed.
○ As story stages progress each infinite mode will be harder, bosses were
the main factor for losing a run while enemies remained a non factor.
● Notable Boss nerfs;
○ Shield Statue: Overshield health has been reduced to 25% of his health,
down from 100%.
● Paragon Base Scaling increased. (Enemy health will start off higher this time
around, getting harder as you progress with cards).
● Paragon Card Reworks/New Cards!
○ Revitalize: Now has 7.5% health regeneration.
○ Strong: Now grants enemies 10% more health per card.
○ Regeneration: Now heals 0.4% every second per card.
○ Shield: Now grants +1 shield per card.
○ Speed: Now grants +5% speed per card.
○ Quake (NEW): Units will now “Quake”, every 5 seconds stunning
surrounding units.
○ Immunity (NEW): Immune to crowd control effects (e.x Stun, Slow).
○ Champions (NEW): A miniboss spawns every 6 waves (Minibosses are
act 1-5 bosses but less health).
○ Dodge (NEW): Enemies have a 4% chance to dodge per card!
○ Drowsy (NEW): Unit SPA increases 4% per card.
BUG FIXES
● Fixed an issue where you sometimes need to press the profile button twice to
open up the profile interface.
● Fixed an issue where players were able to join paragon stages that are higher
than their current paragon level.
● Fixed some instances where the damage indicator is only shown for the first
enemy hit.
● Fixed an issue regarding big cone AoE indicators that caused them to be rotated
incorrectly.
● Fixed an issue where the stat reroll window would show incorrect stat potential
and takedown numbers if a unit is not selected.
● Fixed an issue where max quantity display of item frames on the raid shop
window would reset after reopening the window.
● Fixed a memory leak with the raid shop window.
● Fixed unit view, item view, and other interfaces having thicker strokes on smaller
resolutions.
● Fixed an issue where the text stroke of the damage indicator wasn’t fading out
properly.
● Fixed an issue where Show Unit Multipliers and Select Unit On Placement
settings did not work properly.
● Fixed an issue where unit trait wasn’t displaying on the unit hover interface
in the main game.
OTHER
● Major optimizations to FPS and networking if you have Disable Damage
Indicators, Disable Visual Effects enabled, and Placed Units Visibility set to
the user.
● General optimizations to FPS and networking all around, especially if you’re
going for long infinite runs.
● Disabling Unit Visual Effects now also disables their auras.
● Some existing item displays were updated.