659 Roller Coaster Math
659 Roller Coaster Math
Velocity and
Speed
ROLLER COASTER
Slope
Rates
Ratios
MATH
Algebraic
Formulas Use math to design roller coasters
Roller Coasters
Subjects:
Mathematics,
Physical Science
Grade range: 6 – 12
What does math have to do with thrilling roller coaster rides? How high
does a coaster need to be to successfully navigate through a loop and
on to the end of the track? How is the speed of the coaster related to
the height of the coaster’s starting position?
Who we are:
Resource Area for
Teaching (RAFT) helps
educators transform the
learning experience
through affordable
“hands-on” activities
that engage students
and inspire the joy and
discovery of learning.
Encourage them to play with the foam pipe insulation tubing and the marble and see if any ideas come
to mind. Eventually, one or more students will get the idea of making at least one loop for the marble to
travel on. As soon as that happens, focus the attention of the other students on that idea. Soon,
everyone will be trying to add a loop to their tracks. At this moment, the students are experiencing the
same creative “challenges” that roller coaster engineers experience!
Now show them pictures of real roller coasters and give them instructions on how to assemble theirs
using this RAFT Idea Sheet.
How to build it
Measure and record the length of the piece of the foam pipe insulation.
1 Tape one end of a half-tube “track” to the top edge of a table or desk.
2 Configure the rest of the track, going toward the floor, with one vertical loop-de-loop (see figure 1)
so that a marble released at the top of the track will successfully navigate the loop-de-loop and
reach the end of the track. (Practice releasing the marble along several track configurations until
the team chooses one configuration that seems the best).
Tape underneath the bottom of the loop, and then tape this connection onto
3 the floor (be careful not to put tape on the inside of the U-channel which
might block the path of the marble.)
Pick a second starting point, Point B, 10 cm from Point A, measured along the length of the
3 track.
For the new starting point, conduct 3 trials as in step 4. Remember to calculate the average
4 speed using the new distance that the marble is traveling (track length minus 10 cm).
Pick a third starting point, Point C, on the incline before the loop, above or below Point B.
5
For the new starting point, conduct 3 trials as in step 4. Remember to calculate the average
6 speed using the new distance that the marble is traveling (track length minus distance from Point
A to Point C).
If the marble does not have enough speed to make it around the loop, make a note on the
7 recording sheet and choose a starting point closer to the top of the track.
Note how the slope of the roller coaster affects the speed of the marble.
9
10 Discuss design strategies: what worked, what could have been done better, how math was used
in the designs and evaluations.
11 Optional: Repeat steps 1 and 2 with new configurations and/or materials, e.g., longer track
lengths, extra loops, marbles of different weights and sizes, and compare findings.
Forces & Motion Extend this activity with the following suggestions:
(Next Generation Create a Design Challenge with this activity. See the RAFT Idea Sheet
Science Standards: Designing Design Challenges for ideas.
Physical Science,
Middle School 2-2; High Related activities: See RAFT Idea Sheets:
School 2-1)
Ratios, Rates, and Proportions:
Kinetic & Potential Star Distances on a Map -
Energy http://www.raft.net/ideas/Star Distances on a Map.pdf
(Next Generation
Science Standards: Velocity:
Middle School, Physical Marble Rollercoaster -
Science 3-2 & 3-5,) http://www.raft.net/ideas/Marble Rollercoaster.pdf
In this activity, the students gain experience taking data on track length and run time and then using the
data collected to calculate the average speed for each run. The progression of construction, testing,
observation, and evaluation reinforces the integration of math and science in the real world challenge of
roller coaster design.
In a roller coaster the potential energy (PE) (energy due to position) that the car has at the top of the
track is converted into kinetic energy (KE) (the energy of motion). Before the car starts moving all of its
energy is potential; when it reaches the lowest point all of the energy has become kinetic.
KE = (½ m) (v2)=
½ (mass of the object) (velocity of object) (velocity of object)
Velocity is the rate at which an object changes its position and includes the speed and direction of the
object; acceleration is the rate of change of velocity; mass is the amount of matter contained in an
object. The average acceleration due to gravity on Earth is 9.81 meters/(second)2.
Rise = __________
Run = __________
Slope = Rise / Run = __________
Loop Height (cm) = __________
Total length of the track (cm) = __________
Point A: 1
Top of 0 cm (Track 2
Track length) 3
Average of the 3 average speeds for trials starting at Top of
Track
Point B: 1
Second (Track
starting 10 cm length 2
point 10 cm) 3
Average of the 3 average speeds for trials starting at Point B
Point C: 1
Third (Track
starting length 2
_____ cm
point _____ 3
(on incline cm)
before loop)
Average of the 3 average speeds for trials starting at Point C