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Rime of The Frostmaiden - GM Binderwokeasfuk

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Flavio Braz
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0% found this document useful (0 votes)
57 views3 pages

Rime of The Frostmaiden - GM Binderwokeasfuk

Uploaded by

Flavio Braz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Icewind Dale: Rime of the Frostmaiden

Welcome to Icewind Dale Who are you?


In this region of Faerûn’s Far North, bordered by the Spine The people of Icewind Dale include Ten-Towners (those
of the World to the south, the Reghed Glacier to the east, who reside in one of the region’s Ten Towns), Reghed
and the Sea of Moving Ice to the north west, we will be nomads (from the tribes of the Reghed Glacier), mountain
undertaking a level 1-12 campaign. goliaths (from one of two mountain settlements), and
Auril the Frostmaiden, embodiment of winter’s fury, valley dwarves (from the Dwarven Valley at the foot of
nightly flies through the sky, casting a spell with the Kevil’s Cairn). Do you hail from one of these peoples or are
appearance of an aurora, preventing the sun from rising you a newcomer to Icewind Dale?
above the horizon the next day. What’s more, she casts Isolation and survival are key themes in this campaign.
blizzards over the Spine of the World and agitates the Sea In what manner is your character isolated? How do they
of Moving Ice, isolating Icewind Dale by discouraging seek to survive amidst the Eternal Rime?
outsiders from entering and insiders from leaving. This Everyone holds secrets, and this is especially true in the
Everlasting Rime, as the locals call it, has gone on for over troubled lands of Icewind Dale. What secrets lurk in your
two years now, and both civilization and the natural world character’s mind, whether they be related to your heritage,
are deteriorating under its effects. your past actions, or your goals? How desperate are you to
Despite such treacherous conditions, some still find keep them?
cause to venture into Icewind Dale. Under the Reghed All characters are familiar with the general layout of
Glacier lies the remains of what was once a flying city of Icewind Dale, including the names and locations of the Ten
wizards. Those who wish to acquire knowledge of their Towns as shown in this map (also shown below).
great magics yet search for its ruins. What more, some
hundred years prior to today, the wizard Akar Kessel
erected a grand tower in Icewind Dale. When it was
destroyed, the magic contained within fused with the
region’s ice and became a material called chardalyn, veins
of which are sought for its use in the construction of magic
items.
As for you, why are you in Icewind Dale? Were you born
here or did you travel in pursuit of some goal? Are you
isolated, like the region itself, or do you hold your
companions dear? What secrets do you keep, and what
would you be willing to do to keep them hidden?

Themes and Content Warnings


Icewind Dale: Rime of the Frostmaiden centers themes of
isolation, the struggle for survival, fear of the unknown,
and modern and cosmic horror. It includes the following:

Avalanches, cave-ins, and being buried alive,


Brainwashing and possession,
Blizzards, extremely cold weather, and freezing to
death,
Inbreeding and deformities,
Madness and longing for death,
Frostbite and its accompanying missing limbs and
extremities,
Murder.

If you have concerns about any of these, or about


themes or topics that you feel may come up, please
message me so that I can adapt the adventure accordingly.
Additionally, please inform me of any major phobias or
triggers so that I can avoid them.

Part 1 | Welcome to Icewind Dale


Rule Modifications and Potions of Healing
Clarifications All levels of potions of healing restore their max value
when taken as an action, but they restore their rolled value
when given to another creature (which takes an action) or
Character Creation taken as a bonus action.
You can use any of the 5e books (get approval for
partnered material or Critical Role content). Please create
your character using either the standard array or point
buy; if you strongly want to roll for stats, please talk to me
about it. Backgrounds and racial features can be
customized according to the rules from Tasha's Cauldron
of Everything.

Hexblade Warlock
Two-handed weapons can be used for the purposes of
Hexblade class features.

Action: Mark
“This option makes it easier for melee combatants to harry
each other with opportunity attacks.
“When a creature makes a melee attack, it can also mark
its target. Until the end of the attacker's next turn, any
opportunity attack it makes against the marked target has
advantage. The opportunity attack doesn't expend the
attacker's reaction, but the attacker can't make the attack
if anything, such as the incapacitated condition or the
shocking grasp spell, is preventing it from taking reactions.
The attacker is limited to one opportunity attack per turn.”
--DMG
You can only have one target marked at a time
and you will have disadvantage on opportunity
attacks against any other creature.

Mage Slayer
“You have practiced techniques useful in melee combat
against spellcasters, gaining the following benefits: When a
creature within 5 feet of you casts a spell, you can use your
reaction to make a melee weapon attack against that
creature. When you damage a creature that is
concentrating on a spell, that creature has disadvantage
on the saving throw it makes to maintain its concentration.
You have advantage on saving throws against spells cast
by creatures within 5 feet of you.”
If the creature you’ve made a melee weapon
attack by way of this feat fails the roll, the spell
slot is consumed.

Spears
Spears (and possibly other weapons on a case-by-case
basis) will have the reach property (10 ft) when they’re
being used two-handed.

Cast-off Armor
Cast-off shields exist. You can doff this shield as a bonus
action.

Part 2 | Rule Modifications and Clarifications


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