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Shrapnel 15 Record Sheets

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0% found this document useful (0 votes)
85 views11 pages

Shrapnel 15 Record Sheets

Uploaded by

WhatIf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ARMOR DIAGRAM

Hardened
Head ( 9 )
Left Torso Right Torso
( 15 ) ( 15 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Gladiator GLD-7R Name:
Movement Points: Tonnage: 55
Gunnery Skill: Piloting Skill:
Walking: 4 [5] Tech Base: Inner Sphere
Running: 5 [7] Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 6 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead
Engine Type: 220 Light
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 ER Medium Laser LA 5 5 [DE] — 4 8 12
1 Plasma Rifle RA 10 10 [DE,H] — 5 10 15 Center
Left Arm Torso Right Arm
1 SRM 4 RT 3 2/Msl [M,C,S] — 3 6 9 ( 12 ) ( 19 ) ( 12 )
2 ER Small Laser RT 2 3 [DE] — 2 4 5

Left Right
Leg Center Leg
( 16 ) Torso ( 16 )
(6)

Left Right
Torso Rear Torso Rear
Ammo: (Plasma Rifle) 20, (SRM 4) 25
(6) (6)

BV: 1,890 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 13 ) Right Torso ( 13 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. ER Medium Laser 6. Life Support 5. Plasma Rifle 28*
6. ER Medium Laser 6. Plasma Rifle Left Right 27
Arm Arm 26*
1. Triple Strength Myomer Center Torso 1. Ammo (Plasma Rifle) 10
(9) (9)
2. Triple Strength Myomer 1. Light Fusion Engine 2. Ammo (Plasma Rifle) 10 25*
3. Triple Strength Myomer 2. Light Fusion Engine 3. Triple Strength Myomer Center 24*
4-6 4. Roll Again 3. Light Fusion Engine
4-6 4. Triple Strength Myomer Torso
23*
5. Roll Again 1-3 4. XL Gyro 5. Triple Strength Myomer ( 18 )
6. Roll Again 6. Roll Again 22*
5. XL Gyro Left Right
6. XL Gyro 21
Leg Leg
( 13 ) ( 13 )
20*
1. XL Gyro
Left Torso 2. XL Gyro Right Torso (CASE II) 19*
1. Light Fusion Engine 3. XL Gyro 1. Light Fusion Engine 18*
2. Light Fusion Engine 4-6 4. Light Fusion Engine 2. Light Fusion Engine 17*
3. Double Heat Sink 3. Improved Jump Jet
1-3 4. Double Heat Sink
5.
6.
Light Fusion Engine
Light Fusion Engine
1-3 4. Improved Jump Jet
HEAT DATA 16
Double Heat Sinks: 15*
5. Double Heat Sink 5. Improved Jump Jet Heat
10 (20)
6. Double Heat Sink Engine Hits 6. Improved Jump Jet Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Double Heat Sink 1. SRM 4
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Double Heat Sink 2. ER Small Laser
26 Shutdown, avoid on 10+ 12
3. Improved Jump Jet Life Support 3. ER Small Laser
4-6 4-6 25 −5 Movement Points 11
4. Improved Jump Jet 4. Ammo (SRM 4) 25
24 +4 Modifier to Fire 10*
5. Improved Jump Jet 5. CASE II
23 Ammo Exp, avoid on 6+
6. Improved Jump Jet 6. Roll Again 9
22 Shutdown, avoid on 8+
20 −4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 −3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Improved Jump Jet 5. Improved Jump Jet 10 −2 Movement Points 2
Damage Transfer
6. Improved Jump Jet 6. Improved Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 −1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Hardened
Head ( 9 )
Left Torso Right Torso
( 15 ) ( 15 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Gladiator GLD-7R/SF Name:
Movement Points: Tonnage: 55
Gunnery Skill: Piloting Skill:
Walking: 4 [5] Tech Base: Mixed
Running: 5 [7] Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 6 Consciousness # 3 5 7 10 11 Dead
Engine Type: 220 Light
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 Imp. Heavy Medium LA 7 10 [DE,X] — 3 6 9
Laser Center
Left Arm Torso Right Arm
1 LB 5-X AC (C) RA 1 5 [DB,C/F/S] 3 8 15 24 ( 12 ) ( 19 ) ( 12 )
1 SRM 6 (C) RT 4 2/Msl [M,C,S] — 3 6 9

Left Right
Leg Center Leg
( 15 ) Torso ( 15 )
(6)

Left Right
Torso Rear Torso Rear
Ammo: (LB-5X) 20, (LB-5X Cluster) 20, (SRM 6) 30
(5) (5)

BV: 1,748 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 13 ) Right Torso ( 13 ) Overflow
Left Arm (CASE II) 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Imp. Heavy Medium Laser [Clan] 6. Life Support 5. LB 5-X AC [Clan] 28*
6. Imp. Heavy Medium Laser [Clan] 6. LB 5-X AC [Clan] Left Right 27
Arm Arm 26*
1. Imp. Heavy Medium Laser [Clan] Center Torso 1. LB 5-X AC [Clan]
(9) (9)
2. Imp. Heavy Medium Laser [Clan] 1. Light Fusion Engine 2. LB 5-X AC [Clan] 25*
3. CASE II [Clan] 2. Light Fusion Engine 3. Triple Strength Myomer Center 24*
4-6 4. Triple Strength Myomer 3. Light Fusion Engine
4-6 4. Triple Strength Myomer Torso
23*
5. Triple Strength Myomer 1-3 4. XL Gyro 5. Triple Strength Myomer ( 18 )
6. Triple Strength Myomer 6. Roll Again 22*
5. XL Gyro Left Right
6. XL Gyro 21
Leg Leg
( 13 ) ( 13 )
20*
1. XL Gyro
Left Torso 2. XL Gyro Right Torso (CASE II) 19*
1. Light Fusion Engine 3. XL Gyro 1. Light Fusion Engine 18*
2. Light Fusion Engine 4-6 4. Light Fusion Engine 2. Light Fusion Engine 17*
3. Double Heat Sink 3. Improved Jump Jet
1-3 4. Double Heat Sink
5.
6.
Light Fusion Engine
Light Fusion Engine
1-3 4. Improved Jump Jet
HEAT DATA 16
Double Heat Sinks: 15*
5. Double Heat Sink 5. Improved Jump Jet Heat
10 (20)
6. Double Heat Sink Engine Hits 6. Improved Jump Jet Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Double Heat Sink 1. SRM 6 [Clan]
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Double Heat Sink 2. Ammo (SRM 6) 15
26 Shutdown, avoid on 10+ 12
3. Improved Jump Jet Life Support 3. Ammo (SRM 6) 15
4-6 4-6 25 −5 Movement Points 11
4. Improved Jump Jet 4. Ammo (LB-5X) 20
24 +4 Modifier to Fire 10*
5. Improved Jump Jet 5. Ammo (LB-5X Cluster) 20
23 Ammo Exp, avoid on 6+
6. Improved Jump Jet 6. CASE II [Clan] 9
22 Shutdown, avoid on 8+
20 −4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 −3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Improved Jump Jet 5. Improved Jump Jet 10 −2 Movement Points 2
Damage Transfer
6. Improved Jump Jet 6. Improved Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 −1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 19 ) ( 19 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Gladiator GLD-9SF Name:
Movement Points: Tonnage: 55
Gunnery Skill: Piloting Skill:
Walking: 4 [5] Tech Base: Mixed
Running: 6 [8] Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 4 Role: Skirmisher Consciousness # 3 5 7 10 11 Dead
Engine Type: 220 Light
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Small Pulse Laser (C) LA 2 3 [P,AI] — 2 4 6
1 Fluid Gun (IS) LA — 0 [DB,S] — 1 2 3 Center
Left Arm Torso Right Arm
1 ER PPC (C) RA 15 15 [DE] — 7 14 23 ( 17 ) ( 26 ) ( 17 )
w/Capacitor
1 Targeting Computer RA — [E] — — — —
(C)
1 Lift Hoist/Arresting LT — [E] — — — — Left Right
Leg Center Leg
Hoist ( 24 ) ( 24 )
Torso
1 SRM 4 (C) RT 3 2/Msl [M,C,S] — 3 6 9 (9)
2 Flamer (C) RT 3 2 [DE,H,AI] — 1 2 3
1 Lift Hoist/Arresting RT — [E] — — — —
Hoist

Left Right
Torso Rear Torso Rear
Ammo: (Fluid Gun) 40, (SRM 4) 50
(6) (6)

BV: 2,119 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 13 ) Right Torso ( 13 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Small Pulse Laser [Clan] 6. Life Support 5. ER PPC [Clan] 28*
6. Fluid Gun 6. ER PPC [Clan] Left Right 27
Arm Arm 26*
1. Fluid Gun Center Torso 1. PPC Capacitor
(9) (9)
2. Ammo (Fluid Gun) 20 1. Light Fusion Engine 2. Targeting Computer [Clan] 25*
3. Ammo (Fluid Gun) 20 2. Light Fusion Engine 3. Targeting Computer [Clan] Center 24*
4-6 4. Triple Strength Myomer 3. Light Fusion Engine
4-6 4. Triple Strength Myomer Torso
23*
5. Triple Strength Myomer 1-3 4. XL Gyro 5. Triple Strength Myomer ( 18 )
6. Triple Strength Myomer 6. Triple Strength Myomer 22*
5. XL Gyro Left Right
6. XL Gyro 21
Leg Leg
( 13 ) ( 13 )
20*
1. XL Gyro
Left Torso 2. XL Gyro Right Torso (CASE II) 19*
1. Light Fusion Engine 3. XL Gyro 1. Light Fusion Engine 18*
2. Light Fusion Engine 4-6 4. Light Fusion Engine 2. Light Fusion Engine 17*
3. Double Heat Sink 3. SRM 4 [Clan]
1-3 4. Double Heat Sink
5.
6.
Light Fusion Engine
Light Fusion Engine
1-3 4. Flamer [Clan]
HEAT DATA 16
Double Heat Sinks: 15*
5. Double Heat Sink 5. Flamer [Clan] Heat
10 (20)
6. Double Heat Sink Engine Hits 6. Ammo (SRM 4) 25 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Double Heat Sink 1. Ammo (SRM 4) 25
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Double Heat Sink 2. Lift Hoist/Arresting Hoist
26 Shutdown, avoid on 10+ 12
3. Lift Hoist/Arresting Hoist Life Support 3. Lift Hoist/Arresting Hoist
4-6 4-6 25 −5 Movement Points 11
4. Lift Hoist/Arresting Hoist 4. Lift Hoist/Arresting Hoist
24 +4 Modifier to Fire 10*
5. Lift Hoist/Arresting Hoist 5. CASE II [Clan]
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 −4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 −3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 −2 Movement Points 2
Damage Transfer
6. Jump Jet 6. Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 −1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 28 ) ( 28 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Mauler MAL-1PT5 Name:
Movement Points: Tonnage: 90
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere
Running: 5 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Sniper Consciousness # 3 5 7 10 11 Dead
Engine Type: 270 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
1 Medium Laser RA 3 5 [DE] — 3 6 9 Center
Left Arm Torso Right Arm
1 LRM 15 LT 5 1/Msl [M,C,S] 6 7 14 21 ( 20 ) ( 30 ) ( 20 )
2 AC/2 LT 1 2 [DB,S] 4 8 16 24
1 LRM 15 RT 5 1/Msl [M,C,S] 6 7 14 21
2 AC/2 RT 1 2 [DB,S] 4 8 16 24
Left Right
Leg Center Leg
( 22 ) Torso ( 22 )
(9)

Left Right
Torso Rear Torso Rear
Ammo: (AC/2) 90, (LRM 15) 32
(6) (6)

BV: 1,400 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 19 ) Right Torso ( 19 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Medium Laser 5. Sensors 1-3 4. Medium Laser
29
5. Roll Again 6. Life Support 5. Roll Again 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
( 15 ) ( 15 )
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 29 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 19 ) ( 19 )
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. LRM 15 4-6 4. Fusion Engine 2. LRM 15 17*
3. LRM 15 3. LRM 15
1-3 4. LRM 15
5.
6.
Roll Again
Roll Again
1-3 4. LRM 15
HEAT DATA 16
Heat Sinks: 15*
5. AC/2 5. AC/2 Heat
12
6. AC/2 Engine Hits 6. AC/2 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Ammo (AC/2) 45 1. Ammo (AC/2) 45
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Ammo (LRM 15) 8 2. Ammo (LRM 15) 8
26 Shutdown, avoid on 10+ 12
3. Ammo (LRM 15) 8 Life Support 3. Ammo (LRM 15) 8
4-6 4-6 25 −5 Movement Points 11
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 −4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 −3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 −2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 −1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 28 ) ( 28 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Mauler MAL-1PT6 Name:
Movement Points: Tonnage: 90
Gunnery Skill: Piloting Skill:
Walking: 2 Tech Base: Inner Sphere
Running: 3 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Sniper Consciousness # 3 5 7 10 11 Dead
Engine Type: 180 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Large Laser LA 8 8 [DE] — 5 10 15
1 Large Laser RA 8 8 [DE] — 5 10 15 Center
Left Arm Torso Right Arm
1 LRM 15 LT 5 1/Msl [M,C,S] 6 7 14 21 ( 20 ) ( 30 ) ( 20 )
2 AC/2 LT 1 2 [DB,S] 4 8 16 24
1 LRM 15 RT 5 1/Msl [M,C,S] 6 7 14 21
2 AC/2 RT 1 2 [DB,S] 4 8 16 24
1 Small Laser HD 1 3 [DE] — 1 2 3 Left Right
Leg Center Leg
( 22 ) Torso ( 22 )
(9)

Left Right
Torso Rear Torso Rear
Ammo: (AC/2) 90, (LRM 15) 32
(6) (6)

BV: 1,270 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 19 ) Right Torso ( 19 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Small Laser 3. Lower Arm Actuator
1-3 4. Large Laser 5. Sensors 1-3 4. Large Laser
29
5. Large Laser 6. Life Support 5. Large Laser 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
( 15 ) ( 15 )
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 29 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 19 ) ( 19 )
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. LRM 15 3. LRM 15
1-3 4. LRM 15
5.
6.
Heat Sink
Roll Again
1-3 4. LRM 15
HEAT DATA 16
Heat Sinks: 15*
5. LRM 15 5. LRM 15 Heat
12
6. AC/2 Engine Hits 6. AC/2 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. AC/2 1. AC/2
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Ammo (AC/2) 45 2. Ammo (AC/2) 45
26 Shutdown, avoid on 10+ 12
3. Ammo (LRM 15) 8 Life Support 3. Ammo (LRM 15) 8
4-6 4-6 25 −5 Movement Points 11
4. Ammo (LRM 15) 8 4. Ammo (LRM 15) 8
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 −4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 −3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 −2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 −1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 28 ) ( 28 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Mauler MAL-1KX Name:
Movement Points: Tonnage: 90
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere
Running: 5 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Juggernaut Consciousness # 3 5 7 10 11 Dead
Engine Type: 270 XL
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Snub-Nose PPC LA 10 10/8/5 — 9 13 15
[DE,V] Center
Left Arm Torso Right Arm
1 Snub-Nose PPC RA 10 10/8/5 — 9 13 15 ( 29 ) ( 43 ) ( 29 )
[DE,V]
1 LRM 15 LT 5 1/Msl [M,C,S] 6 7 14 21
2 Light AC/5 LT 1 5 [DB,S] — 5 10 15
1 LRM 15 RT 5 1/Msl [M,C,S] 6 7 14 21 Left Right
Leg Center Leg
2 Light AC/5 RT 1 5 [DB,S] — 5 10 15 ( 37 ) ( 37 )
Torso
( 14 )

Left Right
Torso Rear Torso Rear
Ammo: (LAC/5) 80, (LRM 15) 32
(9) (9)

BV: 1,678 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 19 ) Right Torso ( 19 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Small Cockpit 2. Upper Arm Actuator 30*
3. Double Heat Sink 4. Sensors 3. Double Heat Sink
1-3 4. Double Heat Sink 5. Endo Steel 1-3 4. Double Heat Sink
29
5. Double Heat Sink 6. Endo Steel 5. Double Heat Sink 28*
6. Snub-Nose PPC 6. Snub-Nose PPC Left Right 27
Arm Arm 26*
1. Snub-Nose PPC Center Torso 1. Snub-Nose PPC
( 15 ) ( 15 )
2. Ammo (LAC/5) 20 1. XL Fusion Engine 2. Ammo (LAC/5) 20 25*
3. Ammo (LAC/5) 20 2. XL Fusion Engine 3. Ammo (LAC/5) 20 Center 24*
4-6 4. Endo Steel 3. XL Fusion Engine
4-6 4. Endo Steel Torso
23*
5. Endo Steel 1-3 4. Gyro 5. Endo Steel ( 29 )
6. Endo Steel 6. Endo Steel 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 19 ) ( 19 )
20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. XL Fusion Engine 3. XL Fusion Engine
1-3 4. LRM 15
5.
6.
Endo Steel
Endo Steel
1-3 4. LRM 15
HEAT DATA 16
Double Heat Sinks: 15*
5. LRM 15 5. LRM 15 Heat
12 (24)
6. LRM 15 Engine Hits 6. LRM 15 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Light AC/5 1. Light AC/5
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Light AC/5 2. Light AC/5
26 Shutdown, avoid on 10+ 12
3. Light AC/5 Life Support 3. Light AC/5
4-6 4-6 25 −5 Movement Points 11
4. Light AC/5 4. Light AC/5
24 +4 Modifier to Fire 10*
5. Ammo (LRM 15) 8 5. Ammo (LRM 15) 8
23 Ammo Exp, avoid on 6+
6. Ammo (LRM 15) 8 6. Ammo (LRM 15) 8 9
22 Shutdown, avoid on 8+
20 −4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 −3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel 10 −2 Movement Points 2
Damage Transfer
6. Endo Steel 6. Endo Steel 8 +1 Modifier to Fire
Diagram 1
5 −1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 15 ) ( 15 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Mauler MAL-1X-AFFC Name:
Movement Points: Tonnage: 90
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere
Running: 5 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Juggernaut Consciousness # 3 5 7 10 11 Dead
Engine Type: 270 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Large Laser LA 8 8 [DE] — 5 10 15
1 Large Laser RA 8 8 [DE] — 5 10 15 Center
Left Arm Torso Right Arm
2 SRM 4 LT 3 2/Msl [M,C,S] — 3 6 9 ( 16 ) ( 23 ) ( 16 )
2 AC/2 LT 1 2 [DB,S] 4 8 16 24
2 SRM 4 RT 3 2/Msl [M,C,S] — 3 6 9
2 AC/2 RT 1 2 [DB,S] 4 8 16 24
Left Right
Leg Center Leg
( 20 ) Torso ( 20 )
(8)

Left Right
Torso Rear Torso Rear
Ammo: (AC/2) 90, (SRM 4) 50
(5) (5)

BV: 1,286 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 19 ) Right Torso ( 19 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Heat Sink 5. Sensors 1-3 4. Heat Sink
29
5. Large Laser 6. Life Support 5. Large Laser 28*
6. Large Laser 6. Large Laser Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
( 15 ) ( 15 )
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 29 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 19 ) ( 19 )
20*
1. Gyro
Left Torso (CASE) 2. Fusion Engine Right Torso (CASE) 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. SRM 4 4-6 4. Fusion Engine 2. SRM 4 17*
3. SRM 4 3. SRM 4
1-3 4. AC/2
5.
6.
Roll Again
Roll Again
1-3 4. AC/2
HEAT DATA 16
Heat Sinks: 15*
5. AC/2 5. AC/2 Heat
14
6. Ammo (AC/2) 45 Engine Hits 6. Ammo (AC/2) 45 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Ammo (SRM 4) 25 1. Ammo (SRM 4) 25
Sensor Hits 28 Ammo Exp, avoid on 8+
2. CASE 2. CASE
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again
4-6 4-6 25 −5 Movement Points 11
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 −4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 −3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 −2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 −1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
( 26 ) ( 26 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Mauler MAL-1Y Name:
Movement Points: Tonnage: 90
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere
Running: 5 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Sniper Consciousness # 3 5 7 10 11 Dead
Engine Type: 270 XL
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Large Laser LA 8 8 [DE] — 5 10 15
1 Large Laser RA 8 8 [DE] — 5 10 15 Center
Left Arm Torso Right Arm
1 LRM 15 LT 5 1/Msl [M,C,S] 6 7 14 21 ( 22 ) ( 27 ) ( 22 )
2 AC/2 LT 1 2 [DB,S] 4 8 16 24
1 LRM 15 RT 5 1/Msl [M,C,S] 6 7 14 21
2 AC/2 RT 1 2 [DB,S] 4 8 16 24
Left Right
Leg Center Leg
( 22 ) Torso ( 22 )
( 10 )

Left Right
Torso Rear Torso Rear
Ammo: (AC/2) 90, (LRM 15) 32
( 10 ) ( 10 )

BV: 1,448 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 19 ) Right Torso ( 19 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Ferro-Fibrous 3. Lower Arm Actuator
1-3 4. Double Heat Sink 5. Sensors 1-3 4. Large Laser
29
5. Double Heat Sink 6. Life Support 5. Large Laser 28*
6. Double Heat Sink 6. Ferro-Fibrous Left Right 27
Arm Arm 26*
1. Large Laser Center Torso 1. Ferro-Fibrous
( 15 ) ( 15 )
2. Large Laser 1. XL Fusion Engine 2. Ferro-Fibrous 25*
3. Ferro-Fibrous 2. XL Fusion Engine 3. Ferro-Fibrous Center 24*
4-6 4. Ferro-Fibrous 3. XL Fusion Engine
4-6 4. Ferro-Fibrous Torso
23*
5. Ferro-Fibrous 1-3 4. Gyro 5. Ferro-Fibrous ( 29 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 19 ) ( 19 )
20*
1. Gyro
Left Torso (CASE) 2. XL Fusion Engine Right Torso (CASE) 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. XL Fusion Engine 3. XL Fusion Engine
1-3 4. LRM 15
5.
6.
Ferro-Fibrous
Ferro-Fibrous
1-3 4. LRM 15
HEAT DATA 16
Double Heat Sinks: 15*
5. LRM 15 5. LRM 15 Heat
11 (22)
6. LRM 15 Engine Hits 6. LRM 15 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. AC/2 1. AC/2
Sensor Hits 28 Ammo Exp, avoid on 8+
2. AC/2 2. AC/2
26 Shutdown, avoid on 10+ 12
3. Ammo (AC/2) 45 Life Support 3. Ammo (AC/2) 45
4-6 4-6 25 −5 Movement Points 11
4. Ammo (LRM 15) 8 4. Ammo (LRM 15) 8
24 +4 Modifier to Fire 10*
5. Ammo (LRM 15) 8 5. Ammo (LRM 15) 8
23 Ammo Exp, avoid on 6+
6. CASE 6. CASE 9
22 Shutdown, avoid on 8+
20 −4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 −3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous 10 −2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 −1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
( 26 ) ( 26 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Mauler MAL-2D Name:
Movement Points: Tonnage: 90
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere
Running: 5 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Juggernaut Consciousness # 3 5 7 10 11 Dead
Engine Type: 270 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 ER Medium Laser LA 5 5 [DE] — 4 8 12
2 ER Medium Laser RA 5 5 [DE] — 4 8 12 Center
Left Arm Torso Right Arm
2 Rotary AC/2 LT 1 2/Sht — 6 12 18 ( 22 ) ( 27 ) ( 22 )
[DB,R/C]
1 MRM 10 LT 4 1/Msl [M,C] — 3 8 15
2 Rotary AC/2 RT 1 2/Sht — 6 12 18
[DB,R/C] Left Right
Leg Center Leg
1 MRM 10 RT 4 1/Msl [M,C] — 3 8 15 ( 22 ) ( 22 )
Torso
( 10 )

Left Right
Torso Rear Torso Rear
Ammo: (MRM 10) 48, (RAC/2) 90
( 10 ) ( 10 )

BV: 1,737 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 19 ) Right Torso ( 19 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Double Heat Sink 5. Sensors 1-3 4. Double Heat Sink
29
5. Double Heat Sink 6. Life Support 5. Double Heat Sink 28*
6. Double Heat Sink 6. Double Heat Sink Left Right 27
Arm Arm 26*
1. ER Medium Laser Center Torso 1. ER Medium Laser
( 15 ) ( 15 )
2. ER Medium Laser 1. Fusion Engine 2. ER Medium Laser 25*
3. Ferro-Fibrous 2. Fusion Engine 3. Ferro-Fibrous Center 24*
4-6 4. Ferro-Fibrous 3. Fusion Engine
4-6 4. Ferro-Fibrous Torso
23*
5. Ferro-Fibrous 1-3 4. Gyro 5. Ferro-Fibrous ( 29 )
6. Ferro-Fibrous 6. Ferro-Fibrous 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 19 ) ( 19 )
20*
1. Gyro
Left Torso (CASE) 2. Fusion Engine Right Torso (CASE) 19*
1. Rotary AC/2 3. Fusion Engine 1. Rotary AC/2 18*
2. Rotary AC/2 4-6 4. Fusion Engine 2. Rotary AC/2 17*
3. Rotary AC/2 3. Rotary AC/2
1-3 4. Rotary AC/2
5.
6.
Ferro-Fibrous
Ferro-Fibrous
1-3 4. Rotary AC/2
HEAT DATA 16
Double Heat Sinks: 15*
5. Rotary AC/2 5. Rotary AC/2 Heat
12 (24)
6. Rotary AC/2 Engine Hits 6. Rotary AC/2 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. MRM 10 1. MRM 10
Sensor Hits 28 Ammo Exp, avoid on 8+
2. MRM 10 2. MRM 10
26 Shutdown, avoid on 10+ 12
3. Ammo (MRM 10) 24 Life Support 3. Ammo (MRM 10) 24
4-6 4-6 25 −5 Movement Points 11
4. Ammo (RAC/2) 45 4. Ammo (RAC/2) 45
24 +4 Modifier to Fire 10*
5. CASE 5. CASE
23 Ammo Exp, avoid on 6+
6. Ferro-Fibrous 6. Ferro-Fibrous 9
22 Shutdown, avoid on 8+
20 −4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 −3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous 10 −2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 −1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
( 26 ) ( 26 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Mauler MAL-2R Name:
Movement Points: Tonnage: 90
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere
Running: 5 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Juggernaut Consciousness # 3 5 7 10 11 Dead
Engine Type: 270 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 ER Medium Laser LA 5 5 [DE] — 4 8 12
2 ER Medium Laser RA 5 5 [DE] — 4 8 12 Center
Left Arm Torso Right Arm
1 LRM 10 LT 4 1/Msl [M,C,S] 6 7 14 21 ( 22 ) ( 27 ) ( 22 )
2 Ultra AC/2 LT 1 2/Sht 3 8 17 25
[DB,R/C]
1 LRM 10 RT 4 1/Msl [M,C,S] 6 7 14 21
2 Ultra AC/2 RT 1 2/Sht 3 8 17 25 Left Right
Leg Center Leg
[DB,R/C] ( 22 ) ( 22 )
Torso
( 10 )

Left Right
Torso Rear Torso Rear
Ammo: (LRM 10) 24, (Ultra AC/2) 90
( 10 ) ( 10 )

BV: 1,586 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 19 ) Right Torso ( 19 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Double Heat Sink 5. Sensors 1-3 4. Double Heat Sink
29
5. Double Heat Sink 6. Life Support 5. Double Heat Sink 28*
6. Double Heat Sink 6. Double Heat Sink Left Right 27
Arm Arm 26*
1. ER Medium Laser Center Torso 1. ER Medium Laser
( 15 ) ( 15 )
2. ER Medium Laser 1. Fusion Engine 2. ER Medium Laser 25*
3. Ferro-Fibrous 2. Fusion Engine 3. Ferro-Fibrous Center 24*
4-6 4. Ferro-Fibrous 3. Fusion Engine
4-6 4. Ferro-Fibrous Torso
23*
5. Ferro-Fibrous 1-3 4. Gyro 5. Ferro-Fibrous ( 29 )
6. Ferro-Fibrous 6. Ferro-Fibrous 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
( 19 ) ( 19 )
20*
1. Gyro
Left Torso (CASE) 2. Fusion Engine Right Torso (CASE) 19*
1. LRM 10 3. Fusion Engine 1. LRM 10 18*
2. LRM 10 4-6 4. Fusion Engine 2. LRM 10 17*
3. Ultra AC/2 3. Ultra AC/2
1-3 4. Ultra AC/2
5.
6.
Ferro-Fibrous
Ferro-Fibrous
1-3 4. Ultra AC/2
HEAT DATA 16
Double Heat Sinks: 15*
5. Ultra AC/2 5. Ultra AC/2 Heat
12 (24)
6. Ultra AC/2 Engine Hits 6. Ultra AC/2 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Ultra AC/2 1. Ultra AC/2
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Ultra AC/2 2. Ultra AC/2
26 Shutdown, avoid on 10+ 12
3. Ammo (Ultra AC/2) 45 Life Support 3. Ammo (Ultra AC/2) 45
4-6 4-6 25 −5 Movement Points 11
4. Ammo (LRM 10) 12 4. Ammo (LRM 10) 12
24 +4 Modifier to Fire 10*
5. CASE 5. CASE
23 Ammo Exp, avoid on 6+
6. Ferro-Fibrous 6. Ferro-Fibrous 9
22 Shutdown, avoid on 8+
20 −4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 −3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous 10 −2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 −1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 9 )
Left Torso Right Torso
( 28 ) ( 28 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Mauler MAL-3K Name:
Movement Points: Tonnage: 90
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere
Running: 5 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Missile Boat Consciousness # 3 5 7 10 11 Dead
Engine Type: 270 XL
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Large VSP Laser LA 10 11/9/7 [P,V] — 4 8 15
1 Large VSP Laser RA 10 11/9/7 [P,V] — 4 8 15 Center
Left Arm Torso Right Arm
1 LRM 15 LT 5 1/Msl [M,C,S] 6 7 14 21 ( 30 ) ( 44 ) ( 30 )
2 Thunderbolt 5 LT 3 5[M] 5 6 12 18
1 LRM 15 RT 5 1/Msl [M,C,S] 6 7 14 21
2 Thunderbolt 5 RT 3 5[M] 5 6 12 18
Left Right
Leg Center Leg
( 38 ) Torso ( 38 )
( 14 )

Left Right
Torso Rear Torso Rear
Ammo: (LRM 15) 32, (Thunderbolt 5) 48
( 10 ) ( 10 )

BV: 1,622 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 19 ) Right Torso ( 19 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Small Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Sensors 3. Lower Arm Actuator
1-3 4. Double Heat Sink 5. Endo Steel 1-3 4. Double Heat Sink
29
5. Double Heat Sink 6. Endo Steel 5. Double Heat Sink 28*
6. Double Heat Sink 6. Double Heat Sink Left Right 27
Arm Arm 26*
1. Large VSP Laser Center Torso 1. Large VSP Laser
( 15 ) ( 15 )
2. Large VSP Laser 1. XL Fusion Engine 2. Large VSP Laser 25*
3. Large VSP Laser 2. XL Fusion Engine 3. Large VSP Laser Center 24*
4-6 4. Large VSP Laser 3. XL Fusion Engine
4-6 4. Large VSP Laser Torso
23*
5. Endo Steel 1-3 4. Compact Gyro 5. Endo Steel ( 29 )
6. Endo Steel 6. Endo Steel 22*
5. Compact Gyro Left Right
6. XL Fusion Engine 21
Leg Leg
( 19 ) ( 19 )
20*
1. XL Fusion Engine
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. Endo Steel 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. Endo Steel 2. XL Fusion Engine 17*
3. XL Fusion Engine 3. XL Fusion Engine
1-3 4. LRM 15
5.
6.
Endo Steel
Endo Steel
1-3 4. LRM 15
HEAT DATA 16
Double Heat Sinks: 15*
5. LRM 15 5. LRM 15 Heat
12 (24)
6. LRM 15 Engine Hits 6. LRM 15 Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Thunderbolt 5 1. Thunderbolt 5
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Thunderbolt 5 2. Thunderbolt 5
26 Shutdown, avoid on 10+ 12
3. Ammo (Thunderbolt 5) 12 Life Support 3. Ammo (Thunderbolt 5) 12
4-6 4-6 25 −5 Movement Points 11
4. Ammo (Thunderbolt 5) 12 4. Ammo (Thunderbolt 5) 12
24 +4 Modifier to Fire 10*
5. Ammo (LRM 15) 8 5. Ammo (LRM 15) 8
23 Ammo Exp, avoid on 6+
6. Ammo (LRM 15) 8 6. Ammo (LRM 15) 8 9
22 Shutdown, avoid on 8+
20 −4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 −3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel 10 −2 Movement Points 2
Damage Transfer
6. Endo Steel 6. Endo Steel 8 +1 Modifier to Fire
Diagram 1
5 −1 Movement Points
0

© 2023 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

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