Operating Systems Unit-5
Operating Systems Unit-5
asia
UNIT – V
DEADLOCKS
To develop a description of deadlocks, which prevent sets of concurrent processes from completing their tasks.
To present a number of different methods for preventing or avoiding deadlocks in a computer system.
P0 P1
wait (A); wait(B)
wait (B); wait(A)
System Model
Resource types R1, R2, . . ., Rm
CPU cycles, memory space, I/O devices
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Deadlock Characterization
Deadlock can arise if four conditions hold simultaneously
Mutual exclusion: only one process at a time can use a resource
Hold and wait: a process holding at least one resource is waiting to acquire additional resources held by other
processes
No preemption: a resource can be released only voluntarily by the process holding it, after that process has
completed its task
Circular wait: there exists a set {P0, P1, …, P0} of waiting processes such that P0 is waiting for a resource
that is held by P1, P1 is waiting for a resource that is held by
P2, …, Pn–1 is waiting for a resource that is held by
Pn, and P0 is waiting for a resource that is held by P0.
Resource-Allocation Graph
A set of vertices V and a set of edges
E V is partitioned into two types:
P = {P1, P2, …, Pn}, the set consisting of all the processes in the system
R = {R1, R2, …, Rm}, the set consisting of all resource types in the
system request edge – directed edge P1 ® Rj
assignment edge – directed edge Rj ® Pi
Process
Rj
Pi is holding an instance of Rj
Pi
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Rj
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Basic Facts
If graph contains no cycles no deadlock If graph contains a cycle if only one instance per resource type, then
deadlock
if several instances per resource type, possibility of deadlock
Deadlock Prevention
Restrain the ways request can be made
Mutual Exclusion – not required for sharable resources; must hold for non sharable resources
Hold and Wait – must guarantee that whenever a process requests a resource, it does not hold any other
resources
Require process to request and be allocated all its resources before it begins execution, or allow process to
request resources only when the process has none
Low resource utilization; starvation possible
No Preemption –
If a process that is holding some resources requests another resource that cannot be immediately allocated to it,
then all resources currently being held are released Preempted resources are added to the list of resources for
which the process is waiting Process will be restarted only when it can regain its old resources, as well as the
new ones that it is requesting
Circular Wait – impose a total ordering of all resource types, and require that each process requests resources
in an increasing order of enumeration
Deadlock Avoidance
Requires that the system has some additional a priori information
available
Simplest and most useful model requires that each process declare the maximum number of resources of
each type that it may need
The deadlock-avoidance algorithm dynamically examines the resource-allocation state to ensure that there can
never be a circular-wait condition
Resource-allocation state is defined by the number of available and allocated resources, and the maximum
demands of the processes
Safe State
When a process requests an available resource, system must decide if immediate allocation leaves the system in
a safe state
System is in safe state if there exists a sequence <P1, P2, …, Pn> of ALL the processes is the systems such that
for each Pi, the resources that Pi can still request can be satisfied by currently available resources + resources
held by all the Pj, with j < in That is:
If Pi resource needs are not immediately available, then Pi can wait until all Pj have finished
When Pj is finished, Pi can obtain needed resources, execute, return allocated resources, and
terminate When Pi terminates, Pi +1 can obtain its needed resources, and so on
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Basic Facts
If a system is in safe state Þ no deadlocks. If a system is in unsafe state Þ possibility of deadlock Avoidance Þ
ensure that a system will never enter an unsafe state.
Safe, Unsafe , Deadlock State
Avoidance algorithms
Single instance of a resource type
Use a resource-allocation graph
Multiple instances of a resource type
Use the banker’s algorithm
Resource-Allocation Graph
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Banker’s Algorithm
Multiple instances Each process must a priori claim maximum use When a process requests a resource it
may have to wait When a process gets all its resources it must return them in a finite amount of time
Safety Algorithm
1. Let Work and Finish be vectors of length m and n, respectively. Initialize:
Work = Available
Finish [i] = false for i = 0, 1, …, n- 1
2. Find and i such that both:
(a) Finish [i] = false(b) Needi £ Work
If no such i exists, go to step 4
4. If Finish [i] == true for all i, then the system is in a safe state
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3 resource types:
A (10 instances), B (5instances), and C (7 instances)
Snapshot at time T0:
Executing safety algorithm shows that sequence < P1, P3, P4, P0, P2> satisfies safety
requirement Can request for (3,3,0) by P4 be granted?
Can request for (0,2,0) by P0 be granted?
Deadlock Detection
Allow system to enter deadlock state Detection algorithm Recovery scheme
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Detection Algorithm
Algorithm requires an order of O(m x n2) operations to detect whether the system is in deadlocked state
Example of Detection Algorithm
nFive processes P0 through P4; three resource types
A (7 instances), B (2 instances), and C (6 instances)
nSnapshot at time T0:
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Sequence <P0, P2, P3, P1, P4> will result in Finish[i] = true for all i
State of system?
Can reclaim resources held by process P0, but insufficient resources to fulfill other processes; requests
Deadlock exists, consisting of processes P1, P2, P3, and P4
Detection-Algorithm Usage
When, and how often, to invoke depends on:
How often a deadlock is likely to occur?
How many processes will need to be rolled back?
one for each disjoint cycle If detection algorithm is invoked arbitrarily, there may be many cycles in the
resource graph and so we would not be able to tell which of the many deadlocked processes ―caused‖ the
deadlock.
I/O Systems
Explore the structure of an operating system’s I/O subsystem
Discuss the principles of I/O hardware and its complexity
Provide details of the performance aspects of I/O hardware and software
I/O Hardware
Incredible variety of I/O devices
Common concepts
Port
Bus (daisy chain or shared direct access)
Controller (host adapter)
I/O instructions control devices
Devices have addresses, used by
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Polling
Determines state of
device command-ready
busy
Error Busy-wait cycle to wait for I/O from device
Interrupts
CPU Interrupt-request line triggered by I/O device Interrupt handler receives interrupts Markable to ignore or
delay some interrupts Interrupt vector to dispatch interrupt to correct handler Based on priority Some
nonmarkable Interrupt mechanism also used for exceptions
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Network Devices
Varying enough from block and character to have own interface Unix and Windows NT/9x/2000 include socket
interface
Separates network protocol from network operation
Includes select() functionality Approaches vary widely (pipes, FIFOs, streams, queues, mailboxes)
Synchronous Asynchronous
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Error Handling
OS can recover from disk read, device unavailable, transient write failures Most return an error number or code
when I/O request fails System error logs hold problem reports
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I/O Protection
User process may accidentally or purposefully attempt to disrupt normal operation via illegal I/O
instructions All I/O instructions defined to be privileged
I/O must be performed via system calls
Memory-mapped and I/O port memory locations must be protected too
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STREAMS
STREAM – a full-duplex communication channel between a user-level process and a device in Unix System
V and beyond
A STREAM consists of:
- STREAM head interfaces with the user process
- driver end interfaces with the device
- zero or more STREAM modules between them.
Each module contains a read queue and a write queue
Message passing is used to communicate between queues
The STREAMS Structure
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Performance
I/O a major factor in system performance: Demands CPU to execute device driver, kernel I/O
code Context switches due to interrupts
Data copying
Network traffic especially stressful
Intercomputer Communications
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Improving Performance
Device-Functionality Progression
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PROTECTION
Goals of Protection
Operating system consists of a collection of objects, hardware or software. Each object has a unique name and
can be accessed through a well-defined set of operations Protection problem - ensure that each object is
accessed correctly and only by those processes that are allowed to do son
Principles of Protection
Guiding principle – principle of least privilege
Programs, users and systems should be given just enough privileges to perform their tasks
Domain Structure
Access-right = <object-name, rights-set>
where rights-set is a subset of all valid operations that can be performed on the object. Domain = set of
access-rights
Access Matrix
View protection as a matrix (access matrix)
Rows represent domains
Columns represent objects
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Access(i, j) is the set of operations that a process executing in Domaini can invoke on Objectj
If a process in Domain Di tries to do ―op‖ on object Oj, then ―op‖ must be in the access matrix Can be
expanded to dynamic protection
Operations to add, delete access rights
Special access rights:
Owner of Oi
Copy op from Oi to Oj
Control – Di can modify Dj access rights
Transfer – switch from domain Di to Dj
Policy
User dictates policy
Who can access what object and in what mode
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Access Control
Protection can be applied to non-file resources
Solaris 10 provides role-based access control (RBAC) to implement least privilege
Privilege is right to execute system call or use an option within a system call
Can be assigned to processes
Users assigned roles granting access to privileges and programs
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Capability-Based Systems
Hydra
Fixed set of access rights known to and interpreted by the system
Interpretation of user-defined rights performed solely by user's program; system provides
access protection for use of these rights Cambridge CAP System
Data capability - provides standard read, write, execute of individual storage segments
associated with object Software capability -interpretation left to the subsystem, through its
protected procedures
Language-Based Protection
Specification of protection in a programming language allows the high-level description of
policies for the allocation and use of resources Language implementation can provide software
for protection enforcement when automatic hardware-supported checking is unavailable Interpret
protection specifications to generate calls on whatever protection system is provided by the
hardware and the operating system
Protection in Java 2
nProtection is handled by the Java Virtual Machine (JVM)nA class is assigned a protection
domain when it is loaded by the JVMnThe protection domain indicates what operations the class
can (and cannot) performnIf a library method is invoked that performs a privileged operation, the
stack is inspected to ensure the operation can be performed by the library
Stack Inspection
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